Ye Olde Abandoned Realms Logs

fight #2

posted on 2017-09-03 16:30:43

<764hp 651m 373mv 0/246 no opponent no opponent> aggressive peer
You peer around yourself intently.

<764hp 651m 373mv 0/246 no opponent no opponent> aggressive l sar

You yell 'Help! Sarsah tried to kick dirt into my eyes!'
Sarsah's kicked dirt misses you.
Sarsah has quite a few wounds.

<764hp 651m 373mv 0/246 blade defensive> aggressive Sarsah looks acquitted with stoical
fortitude, the kind seen after one has
experienced great tragedy and found themselves in numb serenity. From the
inside corners of her eyes out, red tribal paint has been applied to blush
over high cheekbones in a cone-shaped fashion, giving her a barbaric look.

As hazel eyes glisten in tranquility above the red mask accentuating these
swirls of emerald and bronze, you begin to notice the cascade of grey hair
befalling her athletic form, and the youthfulness of this human. For such
outlandishness the girl shows mannerisms akin to that of a royal Duchess.

Her ashen bangs are braided and hoisted back like a circlet that crops and
settles atop her head, this guides the rest of her hair away from her face
so it may fall lavishly behind and over her powerful shoulders. An aroma
of sylvan floral drifts from the blood-spattered armor she wears comfortably
and without reproach.

A mellow calmness seemingly exudes from within her warlike persona.
She has unlocked many secrets of the world.
Sarsah has quite a few wounds.

Sarsah is using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) a ring of light
<worn on finger> (Glowing) a ring of light
<worn around neck> an emerald-green amulet of pestilence
<worn around neck> (Glowing) a billowing white cape
<worn on head> a scintillating gold helmet
<worn on ear> (Glowing) a star shaped earring
<worn on torso> a suit of scintillating platinum platemail
<worn on arms> some scintillating gold arm guards
<worn on hands> matching scintillating gold gauntlets
<worn on legs> a pair of scintillating silver legplates
<worn on feet> a pair of mithril boots
<worn as shield> (Humming) a Knight Melancholic's shield
<worn about body> a Big Ol'Pack Sack (open)
<worn about waist> a sturdy, scintillating silver girth
<worn around wrist> a living wood wrist guard
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) (Humming) a barbed spike
<floating nearby> a pale blue stone
Sarsah's shield wobbles and barely deflects your cleave.
Sarsah's pierce mauls you.
Sarsah has quite a few wounds.

<740hp 651m 373mv 0/270 blade defensive> aggressive blnd
Sarsah appears to be blinded.
Sarsah has quite a few wounds.

<740hp 636m 373mv 0/270 blade defensive> aggressive plge

Your chop devastates Sarsah!
Your cleave DISEMBOWELS Sarsah!
Sarsah's pierce decimates you!
Sarsah has quite a few wounds.

<715hp 636m 373mv 0/295 blade defensive> aggressive Sarsah seems to be unaffected.
Sarsah has quite a few wounds.

<715hp 616m 373mv 0/295 blade defensive> aggressive plge

Sarsah gasps in astonishment.
Your cleave DISEMBOWELS Sarsah!
Sarsah's pierce mauls you.
Sarsah's pierce mauls you.
Sarsah has some big nasty wounds and scratches.

<669hp 616m 373mv 0/341 blade defensive> aggressive
Sarsah has fled!
Sarsah walks north.

<669hp 616m 373mv 0/341 no opponent no opponent> aggressive qq
Cast the plague spell on whom?

<669hp 616m 373mv 0/341 no opponent no opponent> aggressive They aren't here.

<681hp 624m 383mv 0/329 no opponent no opponent> aggressive qq
north
They aren't here.

<681hp 624m 383mv 0/329 no opponent no opponent> aggressive qq
The Shelter of Sharing
| You are in the middle of a small and secluded room. Here is
| where people gather if they are in dire need of donations
| or just need a quiet place to meditate. The room is dimly
| lit with candles to accommodate those who are spending their
@ | time in prayer to their gods. You can leave this shelter
| | to the south.
|
|
|
---------+

[Exits: south (up)]
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<681hp 624m 382mv 0/329 no opponent no opponent> aggressive Sarsah quaffs a gyvel potion
.

<681hp 624m 382mv 0/329 no opponent no opponent> aggressive Sarsah yells 'Help! I am bei
ng attacked by someone!'
Your chop MASSACRES Sarsah!
Sarsah dodges your slash.
Sarsah blocks your attack with her shield.
Sarsah parries your stab.
Sarsah has some big nasty wounds and scratches.

<681hp 624m 382mv 0/329 blade defensive> aggressive
Sarsah has fled!
Sarsah walks south.

<681hp 624m 382mv 0/329 no opponent no opponent> aggressive scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
(White Aura) Niphos the priest of light is here communing blessings to all.
You scan up.

<681hp 624m 382mv 0/329 no opponent no opponent> aggressive south
scan all
By the Altar of Light
| You are standing before a huge marble altar. The altar is
| more than four spans long decorated with diamonds, rubies,
* | sapphires, and lapis in a most extraordinary fashion. On
| | the altar are lit candles, various fruits, and even one smoked
@ | baby lamb. A pit is here for those who wish to share with
| others a part of what they have been blessed with. You can
| go to the Shelter of Sharing to the north or leave the altar
| to the Temple of Light below.
|
---------+

[Exits: north down]
A pit of offering is here to store mortal gifts to the gods.
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
(White Aura) Niphos the priest of light is here communing blessings to all.

<681hp 624m 381mv 0/329 no opponent no opponent> aggressive
Sarsah walks down.
You scan all around.
You scan north.
You scan down.
*** Range 1 (down) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A duergar city guard of Seringale stands watch here.

<681hp 624m 381mv 0/329 no opponent no opponent> aggressive down
scan all
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.
A duergar city guard of Seringale stands watch here.

<681hp 624m 380mv 0/329 no opponent no opponent> aggressive south
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Hepheus the paladin guild guardian is here guarding his guild.
You scan south.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
You scan up.
*** Range 1 (up) ***
(White Aura) Niphos the priest of light is here communing blessings to all.
You scan down.

<681hp 624m 380mv 0/329 no opponent no opponent> aggressive Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons.
* +-+ | A huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple
+ @ | of Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
|
|
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<681hp 624m 379mv 0/329 no opponent no opponent> aggressive south
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.

<681hp 624m 378mv 0/329 no opponent no opponent> aggressive scan all
where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A duergar city guard of Seringale stands watch here.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
*** Range 2 (east) ***
A beggar wanders around asking for spare gold.
*** Range 3 (east) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
You scan west.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.

<681hp 624m 378mv 0/329 no opponent no opponent> aggressive <PK> Sarsah
The North Main Street

<681hp 624m 378mv 0/329 no opponent no opponent> aggressive east
east
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar wanders around asking for spare gold.

<681hp 624m 377mv 0/329 no opponent no opponent> aggressive scan all
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.

<681hp 624m 376mv 0/329 no opponent no opponent> aggressive east
You scan all around.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 2 (west) ***
A human city guard of Seringale stands watch here.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.

<681hp 624m 376mv 0/329 no opponent no opponent> aggressive scan all
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Zephyrus the displaced minstrel is here, seeking a new line of work.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<681hp 624m 375mv 0/329 no opponent no opponent> aggressive north
You scan all around.
You scan north.
*** Range 1 (north) ***
A refugee is here, wandering through the streets.
*** Range 5 (north) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
*** Range 4 (south) ***
A stone giant citizen of Seringale wanders about.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 2 (west) ***
A beggar wanders around asking for spare gold.
*** Range 3 (west) ***
A human city guard of Seringale stands watch here.
*** Range 5 (west) ***
A duergar city guard of Seringale stands watch here.

<681hp 624m 375mv 0/329 no opponent no opponent> aggressive north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A refugee is here, wandering through the streets.

<681hp 624m 374mv 0/329 no opponent no opponent> aggressive where $$
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<681hp 624m 373mv 0/329 no opponent no opponent> aggressive north
You didn't find any sarsah.

<681hp 624m 373mv 0/329 no opponent no opponent> aggressive The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<681hp 624m 372mv 0/329 no opponent no opponent> aggressive north
north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<681hp 624m 371mv 0/329 no opponent no opponent> aggressive north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<681hp 624m 370mv 0/329 no opponent no opponent> aggressive where
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<681hp 624m 369mv 0/329 no opponent no opponent> aggressive north
Players near you in Seringale:
<PK> Zoat Outside the North Gate

<681hp 624m 369mv 0/329 no opponent no opponent> aggressive Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<681hp 624m 368mv 0/329 no opponent no opponent> aggressive north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<681hp 624m 367mv 0/329 no opponent no opponent> aggressive north
where
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<681hp 624m 366mv 0/329 no opponent no opponent> aggressive north
Players near you in Plains of the North:
<PK> Sarsah Grassy foothills
<PK> Zoat Grassy plains

<681hp 624m 366mv 0/329 no opponent no opponent> aggressive Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<681hp 624m 365mv 0/329 no opponent no opponent> aggressive look

You yell 'Help! Sarsah tried to kick dirt into my eyes!'
Sarsah's kicked dirt misses you.
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
Sarsah is here, fighting YOU!
Sarsah has some big nasty wounds and scratches.

<681hp 624m 365mv 0/329 blade defensive> aggressive
Sarsah dodges your chop.
Sarsah blocks your attack with her shield.
Your wild cleave maims Sarsah!
Sarsah's pierce mauls you.
Sarsah has some big nasty wounds and scratches.

<660hp 624m 365mv 0/350 blade defensive> aggressive blnd
You fail to blind Sarsah.
Sarsah has some big nasty wounds and scratches.

<660hp 609m 365mv 0/350 blade defensive> aggressive
Sarsah stumbles and barely dodges your chop.
Sarsah dodges your stab.
Sarsah dodges your cleave.
Sarsah's pierce decimates you!
Sarsah's weapon advantage overcomes your parry attempt.
Sarsah's pierce devastates you!
Sarsah has some big nasty wounds and scratches.

<603hp 609m 365mv 0/407 blade defensive> aggressive c fire
Your fireball *** DEMOLISHES *** Sarsah!
Sarsah has some big nasty wounds and scratches.

<603hp 594m 365mv 0/407 blade defensive> aggressive
Sarsah has fled!
Sarsah walks north.
The white aura around your body fades.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive ww
scan all

Sarsah walks in.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive You get a purple potion from
a Big Ol'Pack Sack.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive Sarsah walks south.
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (south) ***
A cute rabbit is here.
*** Range 5 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (south) ***
A cute rabbit is here.
*** Range 5 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (south) ***
A cute rabbit is here.
*** Range 5 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<615hp 612m 383mv 0/395 no opponent no opponent> aggressive south
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<615hp 612m 382mv 0/395 no opponent no opponent> aggressive south
scan all
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<615hp 612m 381mv 0/395 no opponent no opponent> aggressive Sarsah walks in.

<615hp 612m 381mv 0/395 no opponent no opponent> aggressive where $$
You scan all around.
You scan north.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 3 (south) ***
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
A cute rabbit is here.

<615hp 612m 381mv 0/395 no opponent no opponent> aggressive Sarsah walks south.
<PK> Sarsah Path in the plains

<615hp 612m 381mv 0/395 no opponent no opponent> aggressive look
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<615hp 612m 381mv 0/395 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
A cute rabbit is here.

<615hp 612m 381mv 0/395 no opponent no opponent> aggressive south
south
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains. You
| | | || feel a silent whisper as the gentle breeze blows through your
o-z-o-o| hair as you ponder what created this beautiful place. As you
| | | || glance around you see a huge mountain covered with elegant
o-@-o-o| white clouds to the distant north. The path continues to the
| | | east through some high grass in the plains.
* + |
|
|
---------+

[Exits: north east south west]

<615hp 612m 380mv 0/395 no opponent no opponent> aggressive where
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| and the entrance into the city of Seringale to the south.
|
|
|
---------+

[Exits: north (gate)]

<615hp 612m 379mv 0/395 no opponent no opponent> aggressive Players near you in Seringal
e:
<PK> Sarsah Inside the North Gate
<PK> Zoat Outside the North Gate

<615hp 612m 379mv 0/395 no opponent no opponent> aggressive op s
You open the gate south of you.

<615hp 612m 379mv 0/395 no opponent no opponent> aggressive s
where
scan all
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Zoat. You can read all about them i
n the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have
a look at the sign there.'

<615hp 612m 378mv 0/395 no opponent no opponent> aggressive south
Players near you in Seringale:
<PK> Sarsah The North Road
<PK> Zoat Inside the North Gate

<615hp 612m 378mv 0/395 no opponent no opponent> aggressive You scan all around.
You scan north.
*** Range 3 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 6 (north) ***
A cute rabbit is here.
You scan south.
*** Range 4 (south) ***
A refugee is here, wandering through the streets.
*** Range 5 (south) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 6 (south) ***
Zephyrus the displaced minstrel is here, seeking a new line of work.
You scan up.
*** Range 1 (up) ***
A half-elf city guard of seringale stands watch here.
A gnomish city guard of seringale stands here.
A half-elf city guard of seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<615hp 612m 378mv 0/395 no opponent no opponent> aggressive The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<615hp 612m 377mv 0/395 no opponent no opponent> aggressive where $$
<PK> Sarsah The North Road

<615hp 612m 377mv 0/395 no opponent no opponent> aggressive south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<615hp 612m 376mv 0/395 no opponent no opponent> aggressive where $$
south
<PK> Sarsah Eastern Wall and North Road Junction

<615hp 612m 376mv 0/395 no opponent no opponent> aggressive The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<615hp 612m 375mv 0/395 no opponent no opponent> aggressive south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A refugee is here, wandering through the streets.

<615hp 612m 374mv 0/395 no opponent no opponent> aggressive south
east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<615hp 612m 373mv 0/395 no opponent no opponent> aggressive east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<615hp 612m 372mv 0/395 no opponent no opponent> aggressive where $$
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<615hp 612m 371mv 0/395 no opponent no opponent> aggressive east
<PK> Sarsah Inside the East Gate

<615hp 612m 371mv 0/395 no opponent no opponent> aggressive east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

<615hp 612m 370mv 0/395 no opponent no opponent> aggressive The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<615hp 612m 369mv 0/395 no opponent no opponent> aggressive east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<615hp 612m 368mv 0/395 no opponent no opponent> aggressive east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<615hp 612m 367mv 0/395 no opponent no opponent> aggressive The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<615hp 612m 366mv 0/395 no opponent no opponent> aggressive east
south
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<615hp 612m 365mv 0/395 no opponent no opponent> aggressive Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<615hp 612m 364mv 0/395 no opponent no opponent> aggressive south
south
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<615hp 612m 363mv 0/395 no opponent no opponent> aggressive south

The clouds disappear.

<633hp 627m 383mv 0/377 no opponent no opponent> aggressive Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<633hp 627m 382mv 0/377 no opponent no opponent> aggressive south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<633hp 627m 381mv 0/377 no opponent no opponent> aggressive Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<633hp 627m 380mv 0/377 no opponent no opponent> aggressive east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<633hp 627m 379mv 0/377 no opponent no opponent> aggressive east
where $$
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<633hp 627m 378mv 0/377 no opponent no opponent> aggressive east
<PK> Sarsah Windswept Plateau of the Dwarven Mines

<633hp 627m 378mv 0/377 no opponent no opponent> aggressive Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<633hp 627m 377mv 0/377 no opponent no opponent> aggressive east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<633hp 627m 376mv 0/377 no opponent no opponent> aggressive east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<633hp 627m 375mv 0/377 no opponent no opponent> aggressive east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<633hp 627m 374mv 0/377 no opponent no opponent> aggressive east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<633hp 627m 373mv 0/377 no opponent no opponent> aggressive north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<633hp 627m 372mv 0/377 no opponent no opponent> aggressive north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<633hp 627m 371mv 0/377 no opponent no opponent> aggressive west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<633hp 627m 369mv 0/377 no opponent no opponent> aggressive up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<633hp 627m 366mv 0/377 no opponent no opponent> aggressive east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<633hp 627m 363mv 0/377 no opponent no opponent> aggressive east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<633hp 627m 361mv 0/377 no opponent no opponent> aggressive South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<633hp 627m 360mv 0/377 no opponent no opponent> aggressive north
north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<633hp 627m 359mv 0/377 no opponent no opponent> aggressive north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<633hp 627m 357mv 0/377 no opponent no opponent> aggressive A Path Through the Foothills

z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<633hp 627m 355mv 0/377 no opponent no opponent> aggressive north
where
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<633hp 627m 354mv 0/377 no opponent no opponent> aggressive east
Players near you in Tenebria:
<PK> Zoat On the Plateau

<633hp 627m 354mv 0/377 no opponent no opponent> aggressive On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<633hp 627m 353mv 0/377 no opponent no opponent> aggressive east
where
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<633hp 627m 352mv 0/377 no opponent no opponent> aggressive east
Players near you in Tenebria:
<PK> Zoat Audsug Crossing

<633hp 627m 352mv 0/377 no opponent no opponent> aggressive east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<633hp 627m 351mv 0/377 no opponent no opponent> aggressive east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<633hp 627m 350mv 0/377 no opponent no opponent> aggressive east

The skies turn more peaceful as the surge finally departs.

<633hp 627m 350mv 0/377 no opponent no opponent> aggressive Outside the Village of Gwidr
y
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<633hp 627m 349mv 0/377 no opponent no opponent> aggressive east
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Zoat, my cat's having kittens, do you want one?'

<633hp 627m 348mv 0/377 no opponent no opponent> aggressive where
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
There is a wooden box here, lined with a fur-covered old shirt.

<633hp 627m 347mv 0/377 no opponent no opponent> aggressive north
Players near you in Gwidry:
<PK> Sarsah A Tunnel Beneath Gwidry
<PK> Zoat A Dusty Road

<633hp 627m 347mv 0/377 no opponent no opponent> aggressive A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<633hp 627m 346mv 0/377 no opponent no opponent> aggressive north
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<633hp 627m 345mv 0/377 no opponent no opponent> aggressive where $$
west
<PK> Sarsah A Tunnel Beneath Gwidry

<633hp 627m 345mv 0/377 no opponent no opponent> aggressive Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangsdown
a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

<633hp 627m 344mv 0/377 no opponent no opponent> aggressive A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<633hp 627m 343mv 0/377 no opponent no opponent> aggressive east
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<633hp 627m 342mv 0/377 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan west.

<633hp 627m 342mv 0/377 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
You scan west.

<633hp 627m 342mv 0/377 no opponent no opponent> aggressive north
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<633hp 627m 341mv 0/377 no opponent no opponent> aggressive north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<633hp 627m 340mv 0/377 no opponent no opponent> aggressive north
scan all
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive You scan all around.
You scan east.
*** Range 2 (east) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan south.

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan south.

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan south.

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive scan all

Sarsah walks in.

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive You scan all around.
You scan east.
You scan south.

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive look

Sarsah walks south.

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive af
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Spell: fly : lasts for 4 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: detect invis : lasts for 14 hours
Skill: unholy armor : modifies armor class by 90 permanently

<633hp 627m 339mv 0/377 no opponent no opponent> aggressive south
south
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<633hp 627m 338mv 0/377 no opponent no opponent> aggressive south
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<633hp 627m 337mv 0/377 no opponent no opponent> aggressive scan all
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<633hp 627m 336mv 0/377 no opponent no opponent> aggressive west
You scan all around.
You scan north.
You scan west.

<633hp 627m 336mv 0/377 no opponent no opponent> aggressive up
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east (trapdoor)]

<633hp 627m 335mv 0/377 no opponent no opponent> aggressive scan all
The trapdoor is closed.

<633hp 627m 335mv 0/377 no opponent no opponent> aggressive You scan all around.
You scan east.
You scan up.

<633hp 627m 335mv 0/377 no opponent no opponent> aggressive op up
You open the trapdoor above you.

<633hp 627m 335mv 0/377 no opponent no opponent> aggressive where $$
scan all
up
<PK> Sarsah Above the Inn

<633hp 627m 335mv 0/377 no opponent no opponent> aggressive scan all
You scan all around.
You scan east.
You scan up.
*** Range 2 (up) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<633hp 627m 335mv 0/377 no opponent no opponent> aggressive Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
The white aura around your body fades.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
An old female dwarf stands here.
You scan west.
You scan up.
You scan down.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive
Sarsah walks in.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive ww

Sarsah walks east.
You get a purple potion from a Big Ol'Pack Sack.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive
Gwullyra walks in.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive scan all
You scan all around.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<655hp 639m 383mv 0/355 no opponent no opponent> aggressive east
scan all

Sarsah walks in.
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<655hp 639m 382mv 0/355 no opponent no opponent> aggressive You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
An old female dwarf stands here.

<655hp 639m 382mv 0/355 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
An old female dwarf stands here.

<655hp 639m 382mv 0/355 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
An old female dwarf stands here.

<655hp 639m 382mv 0/355 no opponent no opponent> aggressive look
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<655hp 639m 382mv 0/355 no opponent no opponent> aggressive qq
west
They aren't here.

<655hp 639m 382mv 0/355 no opponent no opponent> aggressive qq
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

<655hp 639m 381mv 0/355 no opponent no opponent> aggressive scan all
The trapdoor below you closes.

<655hp 639m 381mv 0/355 no opponent no opponent> aggressive They aren't here.

<655hp 639m 381mv 0/355 no opponent no opponent> aggressive You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
An old female dwarf stands here.
You scan up.
You scan down.

<655hp 639m 381mv 0/355 no opponent no opponent> aggressive where
Players near you in Gwidry:
<PK> Sarsah A Tunnel Beneath the Inn
<PK> Zoat Main Room of the Inn

<655hp 639m 381mv 0/355 no opponent no opponent> aggressive op d
d
You open the trapdoor below you.

<655hp 639m 381mv 0/355 no opponent no opponent> aggressive A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<655hp 639m 380mv 0/355 no opponent no opponent> aggressive east
north
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<655hp 639m 379mv 0/355 no opponent no opponent> aggressive A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<655hp 639m 378mv 0/355 no opponent no opponent> aggressive south
qq
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<655hp 639m 377mv 0/355 no opponent no opponent> aggressive They aren't here.

<655hp 639m 377mv 0/355 no opponent no opponent> aggressive west
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<655hp 639m 376mv 0/355 no opponent no opponent> aggressive up
qq

The trapdoor above you closes.
The trapdoor is closed.

<655hp 639m 376mv 0/355 no opponent no opponent> aggressive They aren't here.

<655hp 639m 376mv 0/355 no opponent no opponent> aggressive scan all
You scan all around.
You scan east.
You scan up.

<655hp 639m 376mv 0/355 no opponent no opponent> aggressive op up
You open the trapdoor above you.

<655hp 639m 376mv 0/355 no opponent no opponent> aggressive up
scan all
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
An old female dwarf stands here.

<655hp 639m 375mv 0/355 no opponent no opponent> aggressive east
You scan all around.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<655hp 639m 375mv 0/355 no opponent no opponent> aggressive where $$
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<655hp 639m 374mv 0/355 no opponent no opponent> aggressive scan all
<PK> Sarsah A Dusty Road

<655hp 639m 374mv 0/355 no opponent no opponent> aggressive You scan all around.
You scan north.
*** Range 2 (north) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
An old female dwarf stands here.

<655hp 639m 374mv 0/355 no opponent no opponent> aggressive south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<655hp 639m 373mv 0/355 no opponent no opponent> aggressive north
north
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<655hp 639m 372mv 0/355 no opponent no opponent> aggressive north
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<655hp 639m 371mv 0/355 no opponent no opponent> aggressive A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south west]

<655hp 639m 370mv 0/355 no opponent no opponent> aggressive north
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<655hp 639m 369mv 0/355 no opponent no opponent> aggressive scan all
east
You scan all around.
You scan north.
*** Range 1 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.

<655hp 639m 369mv 0/355 no opponent no opponent> aggressive A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+

[Exits: (north) east (south) west]

<655hp 639m 368mv 0/355 no opponent no opponent> aggressive east
where $$
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<655hp 639m 367mv 0/355 no opponent no opponent> aggressive <PK> Sarsah
A Warm House

<655hp 639m 367mv 0/355 no opponent no opponent> aggressive west
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+

[Exits: (north) east (south) west]

<655hp 639m 366mv 0/355 no opponent no opponent> aggressive where $$
<PK> Sarsah Main Room of the Inn

<655hp 639m 366mv 0/355 no opponent no opponent> aggressive look
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+

[Exits: (north) east (south) west]

<655hp 639m 366mv 0/355 no opponent no opponent> aggressive
You feel less protected.

<673hp 651m 383mv 0/337 no opponent no opponent> aggressive west
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<673hp 651m 382mv 0/337 no opponent no opponent> aggressive south
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south west]

<673hp 651m 381mv 0/337 no opponent no opponent> aggressive south
south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<673hp 651m 380mv 0/337 no opponent no opponent> aggressive scan all
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<673hp 651m 379mv 0/337 no opponent no opponent> aggressive qq
You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.

<673hp 651m 379mv 0/337 no opponent no opponent> aggressive They aren't here.

<673hp 651m 379mv 0/337 no opponent no opponent> aggressive prot
You feel aligned with darkness.

<673hp 616m 379mv 0/337 no opponent no opponent> aggressive where $$
where
<PK> Sarsah A Tunnel Beneath the Inn

<673hp 616m 379mv 0/337 no opponent no opponent> aggressive You break your objective tra
cking.
Players near you in Gwidry:
<PK> Sarsah A Tunnel Beneath the Inn
<PK> Zoat A Dusty Road

<673hp 616m 379mv 0/337 no opponent no opponent> aggressive south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<673hp 616m 378mv 0/337 no opponent no opponent> aggressive north
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<673hp 616m 377mv 0/337 no opponent no opponent> aggressive where
Players near you in Gwidry:
<PK> Sarsah A Tunnel Beneath the Inn
<PK> Zoat A Dusty Road

<673hp 616m 377mv 0/337 no opponent no opponent> aggressive west
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (trapdoor)]

<673hp 616m 376mv 0/337 no opponent no opponent> aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: fly : lasts for 2 hours
Spell: detect invis : lasts for 12 hours
Skill: unholy armor : modifies armor class by 90 permanently

<673hp 616m 376mv 0/337 no opponent no opponent> aggressive sl
You go to sleep.

<673hp 616m 376mv 0/337 no opponent no opponent> aggressive sc

/@============================================================-
| \
| Zoat the Unholy Knight, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Overseer of [LEGION], 23 years old (137 hours). |
| You have sold your soul to a demon. |
| |
| Race: Jotun Hometown: Darkhaven Health: 673/910 |
| Sex: Male Alignment: Evil Mana: 616/651 |
| Class: Dark-knight Ethos: Chaotic Move: 376/383 |
\ -------------------------------------------/
| |
| Streng: 22 (22+0) Rating: Superb Weight: 352/475 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 23 (23+0) Exp tnl: 23220 Trains: 0 |
| Dexter: 18 (18+0) Guildpoint: 1 (13/m) Items: 28/34 |
| Consti: 22 (21+1) Gold: 15068 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Hitroll: 33 Armor Vs Pierce: 180 Saving Throws |
| Off-H: 23 Vs Bash: 186 Afflictive: 41 |
| Damroll: 37 Vs Slash: 177 Maledictive: 41 |
| Off-H: 41 Vs Magic: 210 Mental: 41 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: fly : lasts for 2 hours
Spell: detect invis : lasts for 12 hours
Skill: unholy armor : modifies armor class by 90 permanently

<673hp 616m 376mv 0/337 no opponent no opponent> aggressive

<673hp 616m 376mv 0/337 no opponent no opponent> aggressive who
[ Human ] [Rival] <PK> [KNIGHT] Dame Sarsah Faul the Volcano of Infinite Rage, Execu
tor of Valour
[ Drow ] Vionysius the Prestigiatory
[ Stone ] Thak the Turbulent
[50 Jotun Dkn] <PK> [LEGION] (Overseer) [Trickery] Viscount Zoat the Unholy Knight
Players found: 4
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 12.

<673hp 616m 376mv 0/337 no opponent no opponent> aggressive
The white aura around your body fades.

<760hp 651m 383mv 0/250 no opponent no opponent> aggressive st
ppp

You awkwardly parry Sarsah's pierce with a loud clang.
Sarsah's fury MANGLES you!
Sarsah's shield smash DISEMBOWELS you!
You are already fighting!
Sarsah has some big nasty wounds and scratches.

<625hp 651m 383mv 0/385 blade dual_wield> aggressive You get a Defender potion from a Bi
g Ol'Pack Sack.
Sarsah has some big nasty wounds and scratches.

<625hp 651m 383mv 0/385 blade dual_wield> aggressive You need to hold the potion in orde
r to quaff it while being attacked.
Sarsah has some big nasty wounds and scratches.

<625hp 651m 383mv 0/385 blade dual_wield> aggressive fle
fle
You flee from combat!
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive You aren't fighting anyone.

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive ppp
You get a Defender potion from a Big Ol'Pack Sack.

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive You quaff a Defender potion.

You are surrounded by a white aura.

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive af
You are affected by the following:
Spell: cabal sanctuary: lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: fly : lasts for 1 hours
Spell: detect invis : lasts for 11 hours
Skill: unholy armor : modifies armor class by 90 permanently

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive Sarsah walks in.

<625hp 651m 382mv 0/385 no opponent no opponent> aggressive unho

You yell 'Help! I am being attacked by Sarsah!'
You awkwardly parry Sarsah's pierce with a loud clang.
Sarsah's shield smash decimates you!
You can't concentrate enough.
Sarsah has some big nasty wounds and scratches.

<600hp 651m 382mv 0/410 blade dual_wield> aggressive
Your chop maims Sarsah!
Your cleave MUTILATES Sarsah!
Sarsah's fury MASSACRES you!
Sarsah's shield smash decimates you!
Sarsah has some big nasty wounds and scratches.

<499hp 651m 382mv 0/511 blade dual_wield> aggressive fle
You flee from combat!
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<499hp 651m 381mv 0/511 no opponent no opponent> aggressive unho
Vengeance of the Eternal Army surges through your forsaken soul.

<499hp 631m 381mv 0/511 no opponent no opponent> aggressive scan all

Sarsah walks in.

<499hp 631m 381mv 0/511 no opponent no opponent> aggressive
You yell 'Help! I am being attacked by Sarsah!'
Sarsah's fury DISMEMBERS you!
Sarsah's shield smash mauls you.
Your cleave DISEMBOWELS Sarsah!
Your stab DISEMBOWELS Sarsah!
Your cleave DISEMBOWELS Sarsah!
Your slice MASSACRES Sarsah!
Sarsah's pierce misses you.
Sarsah's weapon advantage overcomes your parry attempt.
Sarsah's fury MUTILATES you!
Sarsah's shield smash mauls you.
Sarsah looks pretty hurt.

<348hp 649m 381mv 0/662 blade dual_wield> aggressive c fire
You scan all around.
You scan north.
*** Range 3 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
Sarsah looks pretty hurt.

<348hp 649m 381mv 0/662 blade dual_wield> aggressive Your fireball DISEMBOWELS Sarsah!
Sarsah looks pretty hurt.

<348hp 634m 381mv 0/662 blade dual_wield> aggressive
Your chop DISEMBOWELS Sarsah!
Your slash MUTILATES Sarsah!
Sarsah's pierce misses you.
Sarsah's fury MUTILATES you!
Sarsah's shield smash decimates you!
Sarsah looks pretty hurt.

<285hp 639m 381mv 0/725 blade dual_wield> aggressive
Sarsah gets a wild look in her eyes.
Sarsah's pierce maims you!
Sarsah looks pretty hurt.

<249hp 639m 381mv 0/761 blade dual_wield> aggressive c fire
Your fireball DISMEMBERS Sarsah!
Sarsah looks pretty hurt.

<249hp 624m 381mv 0/761 blade dual_wield> aggressive
Your cleave DISEMBOWELS Sarsah!
Your stab MUTILATES Sarsah!
Sarsah's fury MASSACRES you!
You parry Sarsah's shield smash.
Sarsah is in awful condition.

<170hp 633m 381mv 0/840 blade dual_wield> aggressive harm

You evade Sarsah's bodyslam, causing her to fall flat on her face.
Sarsah's bodyslam misses you.
Sarsah is in awful condition.

<170hp 633m 381mv 0/840 blade dual_wield> aggressive Your harm spell MASSACRES Sarsah!
Sarsah is in awful condition.

<170hp 598m 381mv 0/840 blade dual_wield> aggressive
Your cleave DISEMBOWELS Sarsah!
Your slash MUTILATES Sarsah!
Sarsah is DEAD!!
Sarsah's heart is torn from her chest.

<170hp 610m 381mv 0/840 no opponent no opponent> aggressive get coins corpse
You get 326 gold coins from the corpse of Sarsah.

<192hp 606m 383mv 0/818 no opponent no opponent> aggressive l i corpse
The corpse of Sarsah holds:
(Glowing) a bracer of storms
( 2) a gyvel potion
a living wood wrist guard
a Big Ol'Pack sack (open)
a pale blue stone
(Humming) a thin, steel rapier
(Glowing) (Humming) a barbed spike
(Glowing) a billowing white cape
a pair of mithril boots
an emerald-green amulet of pestilence
(Glowing) a star shaped earring
(Glowing) a sai of lightning speed
a diamond studded mace
a pair of blue steel vambraces
a pair of blue steel greaves
a blue steel helm and visor
( 2) (Glowing) a ring of light
(Humming) a Knight Melancholic's shield
a thrice-forged poleaxe
an old boat
a dark black herb
a suit of scintillating platinum platemail
[Hit Return to continue]
matching scintillating gold gauntlets
a sturdy, scintillating silver girth
a pair of scintillating silver legplates
some scintillating gold arm guards
a scintillating gold helmet
a barrel
a purple potion
[Mentions]: None.

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