Ye Olde Abandoned Realms Logs

Trip wire bug

posted on 2018-07-18 02:23:23
This is fucking ridiculous. This is the second complete immobilization bug that I've found because it has fucked me over. It fucked Uxin over as well. I set a high tripwire and whenever I, or anyone else attempted to flee, they would successfully flee but would not leave the room. After Taor word of recalled, I was unable to even move from the room.

[Exits: east south west]
(Invis) (Red Aura) Taor the Harbinger of Annihilation is here.

<711/711hp 640m 353/382mv> no opponent no opponent [road (outside) active] 7pm (dusk) 8517tnl blackjack $$
Taor flies east.

<711/711hp 640m 353/382mv> no opponent no opponent [road (outside) active] 7pm (dusk) 8517tnl They aren't here.

<711/711hp 640m 353/382mv> no opponent no opponent [road (outside) active] 7pm (dusk) 8517tnl blackjack $$
They aren't here.

<711/711hp 640m 353/382mv> no opponent no opponent [road (outside) active] 7pm (dusk) 8517tnl blackjack $$
They aren't here.

<711/711hp 640m 353/382mv> no opponent no opponent [road (outside) active] 7pm (dusk) 8517tnl blackjack $$
w

Taor flies in.
You hit Taor on the back of the head with a lead filled sack.
Taor goes to sleep.

<711/711hp 640m 353/382mv> no opponent no opponent [road (outside) aggressive] 7pm (dusk) 8517tnl e

The night has begun.

<711/711hp 640m 382/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<711/711hp 640m 381/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
(Red Aura) Taor is sleeping here.

<711/711hp 640m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl tripwire high
You focus on setting up a tripwire.

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl
Your tripwire is ready.

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl #Ok. {ab} aliases {abduct $$}.
aff
You are affected by the following:
Skill: trip wire : lasts for 10 hours
Spell: detect magic : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: detect evil : lasts for 8 hours
Spell: sanctuary : lasts for 0 hours

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl dual dang
You stop holding a Four-Leaf Clover in your hand.
You wield a dangerous dagger in your off-hand.
A dangerous dagger feels like a part of you!
You are no longer counterbalanced.

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl wear red
!
!
You remove a pair of blue steel greaves from your legs.
You wear red dragonscale leggings on your legs.

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl You remove a pair of blue steel vambraces from your arms.
You wear red dragon arm guards on your arms.

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl You do not have that item.

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl aff
You are affected by the following:
Skill: trip wire : lasts for 10 hours
Spell: detect magic : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: detect evil : lasts for 8 hours
Spell: sanctuary : lasts for 0 hours

<711/711hp 590m 380/382mv> no opponent no opponent [road (outside) aggressive] 8pm (night) 8517tnl backstab $$
Taor yells 'Help! Trealzebub backstabbed me!'
Your backstab misses Taor.
Your second backstab DISEMBOWELS Taor!
Taor has a few scratches.

<711/711hp 590m 380/382mv> segment defensive [road (outside) aggressive] 8pm (night) 8517tnl
Your stab devastates Taor!
Your stab mauls Taor.
Taor's turmoil devastates you!
Taor's turmoil decimates you!
Taor has some small wounds and bruises.

<654/711hp 590m 380/382mv> segment defensive [road (outside) aggressive] 8pm (night) 8517tnl
Taor narrows his eyes.
You are surrounded by a pink outline.
Taor has some small wounds and bruises.

<654/711hp 590m 380/382mv> segment defensive [road (outside) aggressive] 8pm (night) 8517tnl
Taor blocks your attack with his shield.
Your stab decimates Taor!
Taor blocks your attack with his shield.
Your stab devastates Taor!
Taor's wild turmoil hits you.
Taor has some small wounds and bruises.

<644/711hp 590m 380/382mv> segment defensive [road (outside) aggressive] 8pm (night) 8517tnl wear cere

The white aura around your body fades.
Taor has some small wounds and bruises.

<652/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl
Taor narrows his eyes.
Taor has some small wounds and bruises.

<652/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl You stop wielding a dangerous dagger.
You wield a ceremonial lookout spear.
A ceremonial lookout spear feels like a part of you!
Taor has some small wounds and bruises.

<652/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl flee

Taor's shield wobbles and barely deflects your thrust.
Your stab decimates Taor!
Taor's turmoil MASSACRES you!
Taor has quite a few wounds.

<578/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl You flee from combat!
You generate a field of fear in your wake.
Taor cowers in abject terror!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl quaff 'purple potion'
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl w
murder $$

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl Taor yells 'Help! I am being attacked by Trealzebub!'
Taor's shield wobbles and barely deflects your thrust.
Your stab devastates Taor!
Taor has quite a few wounds.

<578/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl
Taor has fled!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl sca
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
You scan west.
*** Range 2 (west) ***
A halfling city guard of Seringale stands watch here.
*** Range 4 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl where
Players near you in Seringale:
<PK> Taor The North Road
<PK> Trealzebub The North Road

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl l
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
(Red Aura) Taor the Harbinger of Annihilation is here.

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl murder $$
Taor yells 'Help! I am being attacked by Trealzebub!'
Your thrust devastates Taor!
Your thrust devastates Taor!
Your thrust wounds Taor.
Taor has quite a few wounds.

<578/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl
Taor has fled!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl clobb
w
murder $$
But you aren't fighting anyone!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl
<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl Taor yells 'Help! I am being attacked by Trealzebub!'
Your stab decimates Taor!
Taor parries your stab.
Taor has quite a few wounds.

<578/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl
Your thrust devastates Taor!
Taor's shield jolts under your stab, but holds.
Your thrust mauls Taor.
You dance around Taor's turmoil and easily dodge it.
Taor has some big nasty wounds and scratches.

<578/711hp 594m 382/382mv> segment defensive [road (outside) aggressive] 9pm (night) 8517tnl
Taor narrows his eyes.
You are blinded!

<578/711hp 594m 382/382mv> unknown unknown [unknown aggressive] 9pm (night) 8517tnl
Your stab maims someone!
Your stab mauls someone.
Your thrust mauls someone.
You dodge someone's turmoil.

<578/711hp 594m 382/382mv> unknown unknown [unknown aggressive] 9pm (night) 8517tnl clobb

Someone stops wielding something.
Someone wields something.
You can't see your target well enough to clobber.

<578/711hp 594m 382/382mv> unknown unknown [unknown aggressive] 9pm (night) 8517tnl
Someone has fled!

<578/711hp 594m 382/382mv> no opponent no opponent [unknown aggressive] 9pm (night) 8517tnl w

Someone closes his eyes momentarily.

<578/711hp 594m 382/382mv> no opponent no opponent [unknown aggressive] 9pm (night) 8517tnl
<578/711hp 594m 382/382mv> no opponent no opponent [unknown aggressive] 9pm (night) 8517tnl w
w

<578/711hp 594m 382/382mv> no opponent no opponent [unknown aggressive] 9pm (night) 8517tnl
<578/711hp 594m 382/382mv> no opponent no opponent [unknown aggressive] 9pm (night) 8517tnl eat herb
You eat a dark black herb.
Your vision returns!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl e

Taor narrows his eyes.
Taor parries your charge with an easy flourish.
Taor has some big nasty wounds and scratches.

<578/711hp 594m 382/382mv> shaft defensive [road (outside) aggressive] 9pm (night) 8517tnl e
No way! You are still fighting!
Taor has some big nasty wounds and scratches.

<578/711hp 594m 382/382mv> shaft defensive [road (outside) aggressive] 9pm (night) 8517tnl No way! You are still fighting!
Taor has some big nasty wounds and scratches.

<578/711hp 594m 382/382mv> shaft defensive [road (outside) aggressive] 9pm (night) 8517tnl
Your stab devastates Taor!
Your stab decimates Taor!
You parry Taor's turmoil.
You stumble and barely manage to dodge Taor's turmoil.
Taor has some big nasty wounds and scratches.

<578/711hp 594m 382/382mv> shaft defensive [road (outside) aggressive] 9pm (night) 8517tnl wear dang

Taor has fled!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl You stop wielding a ceremonial lookout spear.
You wield a dangerous dagger.
A dangerous dagger feels like a part of you!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl
Taor closes his eyes momentarily.
A ray of light from above envelops Taor.
Taor disappears.

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl di
But you aren't in combat!

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl where
Players near you in Seringale:
<PK> Trealzebub The North Road

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl e

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl e

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl l
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<578/711hp 594m 382/382mv> no opponent no opponent [road (outside) aggressive] 9pm (night) 8517tnl
Lightning flashes in the sky.

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl s

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl s

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl s

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl s

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl s

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl aff
You are affected by the following:
Spell: faerie fire : modifies armor class by -50 for 8 hours
Skill: trip wire : lasts for 8 hours
Spell: detect magic : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Spell: detect evil : lasts for 6 hours
Spell: sanctuary : lasts for 0 hours

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl l
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl l
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl e

<592/711hp 603m 382/382mv> no opponent no opponent [road (outside) aggressive] 10pm (night) 8517tnl l
[Mentions]: None.
Tags: #bug

Comments

  1. The bug persisted even after I died with Uxin getting attacked by Taor and not being able to flee. He apparently received the message that I was protected (as a ghost). Not sure if the tripwire persisted after the death because it had not been triggered or what the deal there was.
    1. Tripwire is fun. Working as intended!

      EZ:

      <563hp 706m 412mv> no opponent evasive fog
      You conjure a cloud of yellow dust.
      A tripwire starts glowing.
      A drow guardsman starts glowing.

      <563hp 701m 412mv> no opponent evasive kill tripwire
      Your sting MANGLES a tripwire!
      A tripwire breaks apart!
      Sakuragi gives you 47 gold coins for your sacrifice.
    [reply to Trealzebub]
  2. wot
      [reply to jaran]
    1. Ouch. Sorry you had to deal with this.

      I fixed the underlying bug today. Some info. A while ago there was a bug with the gnome prisoner that was allowing people to enter other classes guildhalls. This was actually a 15 year old problem with a mobprog on the gnome prisoner that had gone undetected. It took me about seven hours to find the root cause and fix that, and that required a fundamental redesign of how mobprogs like that operate. Unfortunately this had the unintended consequence of breaking the tripwire skill.
        [reply to Davairus]

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