Ye Olde Abandoned Realms Logs

pay back is a bitch

posted on 2018-07-30 01:46:39


<983hp 358m 241mv> evasive none mob
gr

[** ] You dodge the Master Occultist's charge.
[** ] You dual parry the Master Occultist's charge.
Your slice MUTILATES the Master Occultist!
Your sting decimates the Master Occultist!
Your sting mauls the Master Occultist.
The Master Occultist has a few scratches.

<983hp 358m 241mv> evasive none mob
[***] You dual parry the Master Occultist's charge.
You block the Master Occultist's attack and attempt to strike at the brief opening.
Your riposte decimates the Master Occultist!
Your slice DISEMBOWELS the Master Occultist!
Your slice MUTILATES the Master Occultist!
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob
You rise back to your feet.
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob
where
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 93% hp 96% mana 64% mv 16021 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob Players near you in Legion Fortress:
<PK> Junney An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob
You evade the Master Occultist's bash, causing him to fall flat on his face.
The Master Occultist's bash misses you.
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob
[* ] You parry the Master Occultist's charge.
[** ] You parry the Master Occultist's charge.
Your slice maims the Master Occultist!
Your slash maims the Master Occultist!
Your sting devastates the Master Occultist!
The Master Occultist has some small wounds and bruises.

<983hp 358m 241mv> evasive none mob
[***] You dodge the Master Occultist's charge.
The Master Occultist's charge DISMEMBERS you!
Your slash MUTILATES the Master Occultist!
Your sting decimates the Master Occultist!
Your slice decimates the Master Occultist!
Your slash maims the Master Occultist!
Your slice maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<925hp 358m 241mv> evasive none mob
You feel less wobbly on your feet.
The Master Occultist has some small wounds and bruises.

<925hp 358m 241mv> evasive none mob
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 87% hp 96% mana 64% mv 16021 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)
The Master Occultist has some small wounds and bruises.

<925hp 358m 241mv> evasive none mob
fl
You flee from combat!
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<925hp 358m 240mv> evasive no opponent no opponent
quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<925hp 358m 240mv> evasive no opponent no opponent
n
An Unholy Charnel
| Disfigured mummified and skeletal remains are impaled and
| chained to the stone walls. Their stories are told in the
| vivid agonizing expressions frozen on their faces from the
| day they met death. The floor beneath is stained a dark
@-* | red and footprint tracks trail in and out of the room engraved
| | into the blood stains. Shackled to himself in the middle
*-*-* | of the room and inside an iron cage is an old decrepit man,
| barely alive and bleeding all over himself. The cage has
| been left wide open, and a rabid hellhound has been chained
---------+ to the entrance, each waiting for the other to die first.


[Exits: east south]
(White Aura) The master Occultist stands here, ready to defend the sepulcher.

<925hp 358m 239mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! Now you die!'
You turn the Master Occultist's attack against him.
Your slash devastates the Master Occultist!
[** ] You parry the Master Occultist's charge.
The Master Occultist has some small wounds and bruises.

<925hp 343m 239mv> evasive none mob
3
You didn't find any trealzebub.
The Master Occultist has some small wounds and bruises.

<925hp 343m 239mv> evasive none mob
3
You didn't find any trealzebub.
The Master Occultist has some small wounds and bruises.

<925hp 343m 239mv> evasive none mob
[***] You dual parry the Master Occultist's charge.
[***] You dual parry the Master Occultist's charge.
Your slash decimates the Master Occultist!
Your slice MUTILATES the Master Occultist!
The Master Occultist has some small wounds and bruises.

<925hp 343m 239mv> evasive none mob
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.
The Master Occultist has some small wounds and bruises.

<931hp 346m 329mv> evasive none mob
hobb
You strike the Master Occultist with your weapon and attempt to hobble him.
Your hobble hits the Master Occultist.
The Master Occultist has some small wounds and bruises.

<931hp 346m 329mv> evasive none mob
[** ] You dodge the Master Occultist's charge.
[***] You parry the Master Occultist's charge.
Your slash devastates the Master Occultist!
Your sting decimates the Master Occultist!
Your slash devastates the Master Occultist!
Your sting mauls the Master Occultist.
Your slash devastates the Master Occultist!
Your slice maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<931hp 346m 329mv> evasive none mob
[** ] You dodge the Master Occultist's charge.
The Master Occultist's charge decimates you!
Your chop DISEMBOWELS the Master Occultist!
Your sting mauls the Master Occultist.
The Master Occultist has some small wounds and bruises.

<903hp 346m 329mv> evasive none mob
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 85% hp 93% mana 87% mv 16021 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)
The Master Occultist has some small wounds and bruises.

<903hp 346m 329mv> evasive none mob
ber
Your pulse races as you are consumed by rage!
The Master Occultist has some small wounds and bruises.

<983hp 173m 164mv> evasive none mob
[* ] You dodge the Master Occultist's charge.
[** ] You dodge the Master Occultist's charge.
Your slash MUTILATES the Master Occultist!
Your slash maims the Master Occultist!
Your slash maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<983hp 173m 164mv> evasive none mob
3

The Master Occultist's kicked dirt misses you.
The Master Occultist has some small wounds and bruises.

<983hp 173m 164mv> evasive none mob You didn't find any trealzebub.
[* ] You dual parry the Master Occultist's charge.
[* ] You dodge the Master Occultist's charge.
Your slice maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<983hp 173m 164mv> evasive none mob
3
You didn't find any trealzebub.
The Master Occultist has some small wounds and bruises.

<983hp 173m 164mv> evasive none mob
hobb
You strike the Master Occultist with your weapon and attempt to hobble him.
Your hobble injures the Master Occultist.
The Master Occultist clutches his leg painfully as he begins to hobble.
The Master Occultist has some small wounds and bruises.

<983hp 173m 164mv> evasive none mob
[***] You dodge the Master Occultist's charge.
The Master Occultist's charge maims you!
Your slice DISEMBOWELS the Master Occultist!
Your sting misses the Master Occultist.
The Master Occultist has some small wounds and bruises.

<950hp 173m 164mv> evasive none mob
where

[** ] You dodge the Master Occultist's charge.
The Master Occultist's charge MUTILATES you!
Your slash MUTILATES the Master Occultist!
Your sting decimates the Master Occultist!
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob Players near you in Legion Fortress:
<PK> Junney An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob
[** ] You dodge the Master Occultist's charge.
[* ] You dual parry the Master Occultist's charge.
Your slash maims the Master Occultist!
Your slash maims the Master Occultist!
Your slash MUTILATES the Master Occultist!
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob
The Master Occultist's kicked dirt misses you.
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob
[***] You dodge the Master Occultist's charge.
[** ] You dodge the Master Occultist's charge.
Your slice DISEMBOWELS the Master Occultist!
Your sting devastates the Master Occultist!
Your sting misses the Master Occultist.
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 86% hp 46% mana 43% mv 16021 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)
The Master Occultist has some small wounds and bruises.

<911hp 173m 164mv> evasive none mob
You have become better at meditation!
You have now mastered <meditation>!
The white aura around your body fades.
The Master Occultist has some small wounds and bruises.

<916hp 174m 254mv> evasive none mob
[** ] You parry the Master Occultist's charge.
[** ] You parry the Master Occultist's charge.
Your slice MUTILATES the Master Occultist!
Your sting misses the Master Occultist.
Your slice devastates the Master Occultist!
The Master Occultist has quite a few wounds.

<916hp 174m 254mv> evasive none mob
fl
You flee from combat!
The Master Occultist says 'You may not pass, Junney.'
The Master Occultist blocks you from entering the inner sanctum.

<916hp 174m 254mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! Now you die!'
You turn the Master Occultist's attack against him.
Your slice maims the Master Occultist!
[** ] You dodge the Master Occultist's charge.
The Master Occultist has quite a few wounds.

<916hp 159m 254mv> evasive none mob
fl
You flee from combat!
The Master Occultist says 'You may not pass, Junney.'
The Master Occultist blocks you from entering the inner sanctum.

<916hp 159m 254mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! You shall pay!'
You turn the Master Occultist's attack against him.
Your slash maims the Master Occultist!
The Master Occultist's charge DISMEMBERS you!
The Master Occultist has quite a few wounds.

<854hp 144m 254mv> evasive none mob
s
No way! You are still fighting!
The Master Occultist has quite a few wounds.

<854hp 144m 254mv> evasive none mob
fl
You couldn't escape!
The Master Occultist has quite a few wounds.

<854hp 144m 254mv> evasive none mob
[** ] You parry the Master Occultist's charge.
[** ] You dual parry the Master Occultist's charge.
Your slice MUTILATES the Master Occultist!
Your sting devastates the Master Occultist!
Your slash devastates the Master Occultist!
Your slice MUTILATES the Master Occultist!
The Master Occultist has quite a few wounds.

<854hp 144m 254mv> evasive none mob
fl
You flee from combat!
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<854hp 144m 253mv> evasive no opponent no opponent
e
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<854hp 144m 252mv> evasive no opponent no opponent
d
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<854hp 144m 251mv> evasive no opponent no opponent
w
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<854hp 144m 250mv> evasive no opponent no opponent
u
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<854hp 144m 249mv> evasive no opponent no opponent
w
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Junney!'
You turn A Shadowdemon Guardian's attack against him.
Your slash decimates A Shadowdemon Guardian!
[***] You dodge A Shadowdemon Guardian's bite.
[** ] You parry A Shadowdemon Guardian's bite.
A Shadowdemon Guardian has a few scratches.

<854hp 129m 248mv> evasive none mob
u
No way! You are still fighting!
A Shadowdemon Guardian has a few scratches.

<854hp 129m 248mv> evasive none mob
fl
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<854hp 129m 247mv> evasive no opponent no opponent
w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<854hp 129m 246mv> evasive no opponent no opponent
w
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<854hp 129m 245mv> evasive no opponent no opponent
3
s
You didn't find any trealzebub.

<854hp 129m 245mv> evasive no opponent no opponent Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

<854hp 129m 244mv> evasive no opponent no opponent
s
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<854hp 129m 243mv> evasive no opponent no opponent
sl
You go to sleep.

<854hp 129m 243mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 80% hp 34% mana 64% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<854hp 129m 243mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<854hp 129m 243mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 80% hp 34% mana 64% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<854hp 129m 243mv> evasive no opponent no opponent
sc

/@============================================================-
| \
| Junney the Conqueror of Conflict, acolyte of Zylenier |
| Acolyte of the Order of Shadow |
| Unaffiliated, 18 years old (39 hours). |
| |
| Race: Minotaur Hometown: Darkhaven Health: 854/1056 |
| Sex: Male Alignment: Evil Mana: 129/372 |
| Class: Warrior Ethos: Chaotic Move: 243/376 |
\ -------------------------------------------/
| |
| Streng: 23 (23+0) Rating: Competent Weight: 383/517 |
| Intell: 17 (17+0) Level: 47 Pracs: 6 |
| Wisdom: 18 (18+0) Exp tnl: 16020 Trains: 0 |
| Dexter: 17 (17+0) Guildpoint: 3 (6/m) Items: 30/33 |
| Consti: 23 (23+0) Gold: 470 Wimpy: 2 hp |
| Luck: Changing Hunger: [****-] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 34 Armor Vs Pierce: 12 Saving Throws |
| Off-H: 29 Vs Bash: 20 Afflictive: 45 |
| Damroll: 43 Vs Slash: 16 Maledictive: 40 |
| Off-H: 38 Vs Magic: -66 Mental: 49 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 9 for 4 hours
: modifies armor class by -40 for 4 hours
: modifies damroll by 7 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: knockout : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 5 for 18 hours
: modifies hitroll by 5 for 18 hours
Set : Malicious Beast: modifies health by 85 permanently
: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently

<854hp 129m 243mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 80% hp 34% mana 64% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<854hp 129m 243mv> evasive no opponent no opponent
gr
wa
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 80% hp 34% mana 64% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<854hp 129m 243mv> evasive no opponent no opponent
3
You wake and stand up.

<854hp 129m 243mv> evasive no opponent no opponent You didn't find any trealzebub.

<854hp 129m 243mv> evasive no opponent no opponent
sl
You go to sleep.

<854hp 129m 243mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 80% hp 34% mana 64% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<854hp 129m 243mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<854hp 129m 243mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 80% hp 34% mana 64% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<854hp 129m 243mv> evasive no opponent no opponent
gr

Your head stops spinning.

<932hp 157m 350mv> evasive no opponent no opponent Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 88% hp 42% mana 93% mv 16020 tnl Damage per round: 106
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<932hp 157m 350mv> evasive no opponent no opponent
wa
You wake and stand up.

<932hp 157m 350mv> evasive no opponent no opponent
3
You didn't find any trealzebub.

<932hp 157m 350mv> evasive no opponent no opponent
n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

<932hp 157m 349mv> evasive no opponent no opponent
n
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<932hp 157m 348mv> evasive no opponent no opponent
e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<932hp 157m 347mv> evasive no opponent no opponent
e
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<932hp 157m 346mv> evasive no opponent no opponent

d

<932hp 157m 346mv> evasive no opponent no opponent Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east
fl
up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Junney!'
You turn A Shadowdemon Guardian's attack against him.
Your slice decimates A Shadowdemon Guardian!
[** ] You parry A Shadowdemon Guardian's bite.
A Shadowdemon Guardian has a few scratches.

<932hp 142m 345mv> evasive none mob You couldn't escape!
A Shadowdemon Guardian has a few scratches.

<932hp 142m 345mv> evasive none mob
fl
You couldn't escape!
A Shadowdemon Guardian has a few scratches.

<932hp 142m 345mv> evasive none mob
A Shadowdemon Guardian's bite DISEMBOWELS you!
Your slice decimates A Shadowdemon Guardian!
Your slash devastates A Shadowdemon Guardian!
Your sting wounds A Shadowdemon Guardian.
Your sting mauls A Shadowdemon Guardian.
Your slice decimates A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<886hp 142m 345mv> evasive none mob
fl
You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<886hp 142m 344mv> evasive no opponent no opponent
d
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<886hp 142m 343mv> evasive no opponent no opponent
e
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<886hp 142m 342mv> evasive no opponent no opponent
u
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<886hp 142m 341mv> evasive no opponent no opponent
w
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<886hp 142m 340mv> evasive no opponent no opponent
where
Players near you in Legion Fortress:
<PK> Junney The Occult Sanctum

<886hp 142m 340mv> evasive no opponent no opponent
quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<886hp 142m 340mv> evasive no opponent no opponent
n
An Unholy Charnel
| Disfigured mummified and skeletal remains are impaled and
| chained to the stone walls. Their stories are told in the
| vivid agonizing expressions frozen on their faces from the
| day they met death. The floor beneath is stained a dark
@-* | red and footprint tracks trail in and out of the room engraved
| | into the blood stains. Shackled to himself in the middle
*-*-* | of the room and inside an iron cage is an old decrepit man,
| barely alive and bleeding all over himself. The cage has
| been left wide open, and a rabid hellhound has been chained
---------+ to the entrance, each waiting for the other to die first.


[Exits: east south]
(White Aura) The master Occultist stands here, ready to defend the sepulcher.

<886hp 142m 339mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! Now you die!'
You turn the Master Occultist's attack against him.
Your slice devastates the Master Occultist!
[* ] You parry the Master Occultist's charge.
The Master Occultist has quite a few wounds.

<886hp 127m 339mv> evasive none mob
hobb
You strike the Master Occultist with your weapon and attempt to hobble him.
Your hobble injures the Master Occultist.
The Master Occultist clutches his leg painfully as he begins to hobble.
The Master Occultist has quite a few wounds.

<886hp 127m 339mv> evasive none mob
[** ] You dodge the Master Occultist's charge.
[* ] You parry the Master Occultist's charge.
Your slice MUTILATES the Master Occultist!
The Master Occultist has quite a few wounds.

<886hp 127m 339mv> evasive none mob
The Master Occultist sends you sprawling with a powerful bash!
The Master Occultist's bash mauls you.
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
[** ] You dodge the Master Occultist's charge.
[***] You dodge the Master Occultist's charge.
Your chop DISMEMBERS the Master Occultist!
Your sting maims the Master Occultist!
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
where

You rise back to your feet.
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob Players near you in Legion Fortress:
<PK> Junney An Unholy Charnel
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
[* ] You dodge the Master Occultist's charge.
[** ] You dual parry the Master Occultist's charge.
Your slash MUTILATES the Master Occultist!
Your sting devastates the Master Occultist!
Your slash MUTILATES the Master Occultist!
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
where
Players near you in Legion Fortress:
<PK> Junney An Unholy Charnel
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
ber
You get a little madder.
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
[** ] You dodge the Master Occultist's charge.
[** ] You parry the Master Occultist's charge.
Your slice DISEMBOWELS the Master Occultist!
Your slash maims the Master Occultist!
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
war
You already feel righteous.
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
You feel less wobbly on your feet.
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
[***] You dual parry the Master Occultist's charge.
[***] You dual parry the Master Occultist's charge.
Your slash MUTILATES the Master Occultist!
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
hobb
You strike the Master Occultist with your weapon and attempt to hobble him.
Your hobble mauls the Master Occultist.
The Master Occultist clutches his leg painfully as he begins to hobble.
The Master Occultist has quite a few wounds.

<863hp 127m 339mv> evasive none mob
The Master Occultist sends you sprawling with a powerful bash!
The Master Occultist's bash mauls you.
The Master Occultist has quite a few wounds.

<840hp 127m 339mv> evasive none mob
The Master Occultist's charge MUTILATES you!
[***] You dodge the Master Occultist's charge.
Your slice devastates the Master Occultist!
Your sting devastates the Master Occultist!
Your sting decimates the Master Occultist!
Your slice DISEMBOWELS the Master Occultist!
The Master Occultist has quite a few wounds.

<801hp 127m 339mv> evasive none mob
where

[* ] You dual parry the Master Occultist's charge.
[** ] You parry the Master Occultist's charge.
Your slash maims the Master Occultist!
Your sting decimates the Master Occultist!
Your slice maims the Master Occultist!
The Master Occultist has quite a few wounds.

<806hp 129m 376mv> evasive none mob
You rise back to your feet.
The Master Occultist has quite a few wounds.

<806hp 129m 376mv> evasive none mob Players near you in Legion Fortress:
<PK> Junney An Unholy Charnel
The Master Occultist has quite a few wounds.

<806hp 129m 376mv> evasive none mob
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.
The Master Occultist has quite a few wounds.

<806hp 129m 376mv> evasive none mob
The Master Occultist's charge devastates you!
[***] You dual parry the Master Occultist's charge.
Your slice maims the Master Occultist!
Your sting devastates the Master Occultist!
Your slice MUTILATES the Master Occultist!
The Master Occultist has quite a few wounds.

<775hp 129m 376mv> evasive none mob
fl
You flee from combat!
The Master Occultist says 'You may not pass, Junney.'
The Master Occultist blocks you from entering the inner sanctum.

<775hp 129m 376mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! Now you die!'
You turn the Master Occultist's attack against him.
Your slash DISEMBOWELS the Master Occultist!
The Master Occultist's charge maims you!
The Master Occultist has quite a few wounds.

<742hp 114m 376mv> evasive none mob
fl
You flee from combat!
The Master Occultist says 'You may not pass, Junney.'
The Master Occultist blocks you from entering the inner sanctum.
The Master Occultist yells 'Junney! You shall pay!'
You turn the Master Occultist's attack against him.
Your slash DISEMBOWELS the Master Occultist!
[** ] You parry the Master Occultist's charge.
The Master Occultist has quite a few wounds.

<742hp 99m 376mv> evasive none mob
The Master Occultist's charge maims you!
[** ] You parry the Master Occultist's charge.
Your slash maims the Master Occultist!
Your slash DISEMBOWELS the Master Occultist!
Your slash MUTILATES the Master Occultist!
The Master Occultist has quite a few wounds.

<709hp 99m 376mv> evasive none mob
fl
You flee from combat!
The Master Occultist says 'You may not pass, Junney.'
The Master Occultist blocks you from entering the inner sanctum.

<709hp 99m 376mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! You're MINE!'
You turn the Master Occultist's attack against him.
Your slice devastates the Master Occultist!
[** ] You dodge the Master Occultist's charge.
You feel less wobbly on your feet.
The Master Occultist has quite a few wounds.

<709hp 84m 376mv> evasive none mob
fl
You flee from combat!
The Master Occultist says 'You may not pass, Junney.'
The Master Occultist blocks you from entering the inner sanctum.

<709hp 84m 376mv> evasive no opponent no opponent
The Master Occultist yells 'Junney! Now you die!'
You turn the Master Occultist's attack against him.
Your slash maims the Master Occultist!
[** ] You dodge the Master Occultist's charge.
The Master Occultist has quite a few wounds.

<709hp 69m 376mv> evasive none mob
fl
You flee from combat!
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<709hp 69m 375mv> evasive no opponent no opponent
s
Alas, you cannot go that way.

<709hp 69m 375mv> evasive no opponent no opponent
e
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<709hp 69m 374mv> evasive no opponent no opponent
d
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<709hp 69m 373mv> evasive no opponent no opponent
w
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<709hp 69m 372mv> evasive no opponent no opponent
u
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<709hp 69m 371mv> evasive no opponent no opponent
w
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Junney!'
You turn A Shadowdemon Guardian's attack against him.
Your slash MUTILATES A Shadowdemon Guardian!
[** ] You parry A Shadowdemon Guardian's bite.
[** ] You dodge A Shadowdemon Guardian's bite.
A Shadowdemon Guardian has a few scratches.

<709hp 54m 370mv> evasive none mob
fl
You couldn't escape!
A Shadowdemon Guardian has a few scratches.

<709hp 54m 370mv> evasive none mob
[***] You dual parry A Shadowdemon Guardian's bite.
[***] You dodge A Shadowdemon Guardian's bite.
[* ] You dodge A Shadowdemon Guardian's bite.
Your slash decimates A Shadowdemon Guardian!
Your sting mauls A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.

<709hp 54m 370mv> evasive none mob
fl
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<709hp 54m 369mv> evasive no opponent no opponent
w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<709hp 54m 368mv> evasive no opponent no opponent
3
<PK> Trealzebub Breezy Lane

<709hp 54m 368mv> evasive no opponent no opponent
sw
Which way do you want to swim?

<709hp 54m 368mv> evasive no opponent no opponent
s
The walls are smeared and streaked with dripping blood from several corpses.

<709hp 54m 368mv> evasive no opponent no opponent
w
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<709hp 54m 367mv> evasive no opponent no opponent
s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

<709hp 54m 366mv> evasive no opponent no opponent
3
<PK> Trealzebub The Pawn Shop

<709hp 54m 366mv> evasive no opponent no opponent
s
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<709hp 54m 365mv> evasive no opponent no opponent
e
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<709hp 54m 364mv> evasive no opponent no opponent
s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<709hp 54m 363mv> evasive no opponent no opponent
s
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]

<709hp 54m 362mv> evasive no opponent no opponent
w
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<709hp 54m 360mv> evasive no opponent no opponent
w
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
A torn black robe is here.
An assassin is here skulking about.

<709hp 54m 358mv> evasive no opponent no opponent
3
<PK> Trealzebub Breezy Lane

<709hp 54m 358mv> evasive no opponent no opponent
w
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<709hp 54m 356mv> evasive no opponent no opponent
1
They aren't here.

<709hp 54m 356mv> evasive no opponent no opponent
1
They aren't here.

<709hp 54m 356mv> evasive no opponent no opponent
1
They aren't here.

<709hp 54m 356mv> evasive no opponent no opponent
1
They aren't here.

<709hp 54m 356mv> evasive no opponent no opponent
1
They aren't here.

<709hp 54m 356mv> evasive no opponent no opponent
3
<PK> Trealzebub Misty Lane

<709hp 54m 356mv> evasive no opponent no opponent
s
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<709hp 54m 354mv> evasive no opponent no opponent
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<709hp 54m 352mv> evasive no opponent no opponent
s
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<709hp 54m 350mv> evasive no opponent no opponent
s
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<709hp 54m 348mv> evasive no opponent no opponent
s
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<709hp 54m 346mv> evasive no opponent no opponent
s
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<709hp 54m 344mv> evasive no opponent no opponent
s
e
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
The white aura around your body fades.

<731hp 63m 376mv> evasive no opponent no opponent Breezy Lane
+-+ | The wind picks up here. A dense fog hangs all around you making
| | it very difficult to see. There is something very unsettling
+ F | about this gloomy atmosphere. Sounds of metal clashing upon
| | | metal can be heard in the nearby.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]
A haggard looking pirate is in search of booty.

<731hp 63m 374mv> evasive no opponent no opponent
e
Breezy Lane
+ | The wind picks up here. A dense fog hangs all around
| | you making it very difficult to see. There is something
+ F | very unsettling about this gloomy atmosphere. Sounds
| | | of metal clashing upon metal can be heard in the nearby.
+-+-@-+-+|
| ||
+ +|
| ||
+ +|
---------+

[Exits: north east west]

<731hp 63m 372mv> evasive no opponent no opponent
quaf pur
e
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<731hp 63m 372mv> evasive no opponent no opponent
3
Breezy Lane
| The wind picks up here. A dense fog hangs all around you
| making it very difficult to see. There is something very
F | unsettling about this gloomy atmosphere. Sounds of metal
| | clashing upon metal can be heard in the nearby.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]
An assassin is here skulking about.

<731hp 63m 370mv> evasive no opponent no opponent <PK> Trealzebub An opening in the fog

<731hp 63m 370mv> evasive no opponent no opponent
e
Breezy Lane
| The wind picks up here. A dense fog hangs all around you
| making it very difficult to see. There is something very
F | unsettling about this gloomy atmosphere. Sounds of metal
| | clashing upon metal can be heard in the nearby.
+-+-@ |
| |
+ |
| |
+ |
---------+

[Exits: south west]

<731hp 63m 368mv> evasive no opponent no opponent
s
Breezy Lane
F | The wind picks up here. A dense fog hangs all around you
| | making it very difficult to see. There is something very
+-+-+ | unsettling about this gloomy atmosphere. Sounds of metal
| | clashing upon metal can be heard in the nearby.
G @ |
| | |
+ + |
| | |
+-+-+ |
---------+

[Exits: north south (west)]

<731hp 63m 366mv> evasive no opponent no opponent
s
Breezy Lane
+-+-+ | The wind picks up here. A dense fog hangs all around you making
| | it very difficult to see. There is something very unsettling
G + | about this gloomy atmosphere. Sounds of metal clashing upon
| | | metal can be heard in the nearby.
+ @ |
| | |
+-+-+ |
| |
S |
---------+

[Exits: north south]

<731hp 63m 364mv> evasive no opponent no opponent
s
Misty Lane
G + | This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ + | hear the clanging of ship bells coming from the harbor. There
| | | is virtually no sound. It makes you very uneasy.
+-+-@ |
| |
S |
|
|
---------+

[Exits: north west]

<731hp 63m 362mv> evasive no opponent no opponent
3
w
<PK> Trealzebub Bay Side Road

<731hp 63m 362mv> evasive no opponent no opponent
w
Misty Lane
G + | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist. You
+ + | can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+ |
| |
S |
|
|
---------+

[Exits: east west]

<731hp 63m 360mv> evasive no opponent no opponent Misty Lane
+ G +| This road is made of a wide greyish brick. You cannot see 6 feet
| | || in front of you. The air is thick with fog and mist. You can
+ + +| hear the clanging of ship bells coming from the harbor. There
| | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ S |
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.
A Darkhaven guard stalks the area.

<731hp 63m 358mv> evasive no opponent no opponent
w
Misty Lane
+ G | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
S + + | You can hear the clanging of ship bells coming from the harbor.
| | | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ S |
| |
S-+ |
---------+

[Exits: east west]

<731hp 63m 356mv> evasive no opponent no opponent
3
<PK> Trealzebub Coral Way

<731hp 63m 356mv> evasive no opponent no opponent
w
An opening in the fog
+ G| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]

<731hp 63m 354mv> evasive no opponent no opponent
w
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<731hp 63m 352mv> evasive no opponent no opponent
3
<PK> Trealzebub Larken Road

<731hp 63m 352mv> evasive no opponent no opponent
e
An opening in the fog
+ G| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]

<731hp 63m 350mv> evasive no opponent no opponent
n
Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ G| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]

<731hp 63m 348mv> evasive no opponent no opponent
n
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ G| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]

<731hp 63m 346mv> evasive no opponent no opponent
n
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<731hp 63m 344mv> evasive no opponent no opponent
3
<PK> Trealzebub A Lacramose Temple

<731hp 63m 344mv> evasive no opponent no opponent
n
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<731hp 63m 342mv> evasive no opponent no opponent
n
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<731hp 63m 340mv> evasive no opponent no opponent
n
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<731hp 63m 338mv> evasive no opponent no opponent
n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<731hp 63m 336mv> evasive no opponent no opponent
3
<PK> Trealzebub A Deadend

<731hp 63m 336mv> evasive no opponent no opponent
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<731hp 63m 334mv> evasive no opponent no opponent
sl
You go to sleep.

<731hp 63m 334mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 69% hp 16% mana 88% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<731hp 63m 334mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<731hp 63m 334mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 69% hp 16% mana 88% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<731hp 63m 334mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 69% hp 16% mana 88% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<731hp 63m 334mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<731hp 63m 334mv> evasive no opponent no opponent
sc

/@============================================================-
| \
| Junney the Conqueror of Conflict, acolyte of Zylenier |
| Acolyte of the Order of Shadow |
| Unaffiliated, 18 years old (39 hours). |
| |
| Race: Minotaur Hometown: Darkhaven Health: 731/1056 |
| Sex: Male Alignment: Evil Mana: 63/372 |
| Class: Warrior Ethos: Chaotic Move: 334/376 |
\ -------------------------------------------/
| |
| Streng: 23 (23+0) Rating: Competent Weight: 381/517 |
| Intell: 17 (17+0) Level: 47 Pracs: 6 |
| Wisdom: 18 (18+0) Exp tnl: 16020 Trains: 0 |
| Dexter: 17 (17+0) Guildpoint: 3 (6/m) Items: 28/33 |
| Consti: 23 (23+0) Gold: 470 Wimpy: 2 hp |
| Luck: Changing Hunger: [****-] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 34 Armor Vs Pierce: 12 Saving Throws |
| Off-H: 29 Vs Bash: 20 Afflictive: 45 |
| Damroll: 43 Vs Slash: 16 Maledictive: 40 |
| Off-H: 38 Vs Magic: -66 Mental: 49 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: berserk : modifies save vs mental by 9 for 1 hours
: modifies armor class by -40 for 1 hours
: modifies damroll by 7 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 5 for 15 hours
: modifies hitroll by 5 for 15 hours
Set : Malicious Beast: modifies health by 85 permanently
: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently

<731hp 63m 334mv> evasive no opponent no opponent
wa
You wake and stand up.

<731hp 63m 334mv> evasive no opponent no opponent
3
<PK> Trealzebub Entrance to the Mausoleum

<731hp 63m 334mv> evasive no opponent no opponent
e
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
A torn black robe is here.
An assassin is here skulking about.

<731hp 63m 332mv> evasive no opponent no opponent
e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<731hp 63m 330mv> evasive no opponent no opponent
e
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A meditationist walks slowly about chanting mantras.

<731hp 63m 328mv> evasive no opponent no opponent
n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<731hp 63m 327mv> evasive no opponent no opponent
n
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.

<731hp 63m 326mv> evasive no opponent no opponent
w
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<748hp 71m 375mv> evasive no opponent no opponent
n
n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

<748hp 71m 374mv> evasive no opponent no opponent The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<748hp 71m 373mv> evasive no opponent no opponent
e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<748hp 71m 372mv> evasive no opponent no opponent
e
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<748hp 71m 371mv> evasive no opponent no opponent
scan d
You scan down.
*** Range 1 (down) ***
(White Aura) (OUTLAW) Trealzebub the Grand Master of Assassins is here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

<748hp 71m 371mv> evasive no opponent no opponent
w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<748hp 71m 370mv> evasive no opponent no opponent
w
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<748hp 71m 369mv> evasive no opponent no opponent
s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

<748hp 71m 368mv> evasive no opponent no opponent
s
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<748hp 71m 367mv> evasive no opponent no opponent
e
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.

<748hp 71m 366mv> evasive no opponent no opponent
s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<748hp 71m 365mv> evasive no opponent no opponent
s
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A meditationist walks slowly about chanting mantras.

<748hp 71m 364mv> evasive no opponent no opponent
sl
You go to sleep.

<748hp 71m 364mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 70% hp 19% mana 96% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<748hp 71m 364mv> evasive no opponent no opponent
sc

/@============================================================-
| \
| Junney the Conqueror of Conflict, acolyte of Zylenier |
| Acolyte of the Order of Shadow |
| Unaffiliated, 18 years old (39 hours). |
| |
| Race: Minotaur Hometown: Darkhaven Health: 748/1056 |
| Sex: Male Alignment: Evil Mana: 71/372 |
| Class: Warrior Ethos: Chaotic Move: 364/376 |
\ -------------------------------------------/
| |
| Streng: 23 (23+0) Rating: Competent Weight: 381/517 |
| Intell: 17 (17+0) Level: 47 Pracs: 6 |
| Wisdom: 18 (18+0) Exp tnl: 16020 Trains: 0 |
| Dexter: 17 (17+0) Guildpoint: 3 (6/m) Items: 28/33 |
| Consti: 23 (23+0) Gold: 470 Wimpy: 2 hp |
| Luck: Changing Hunger: [****-] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 34 Armor Vs Pierce: 12 Saving Throws |
| Off-H: 29 Vs Bash: 20 Afflictive: 45 |
| Damroll: 43 Vs Slash: 16 Maledictive: 40 |
| Off-H: 38 Vs Magic: -66 Mental: 49 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: berserk : modifies save vs mental by 9 for 0 hours
: modifies armor class by -40 for 0 hours
: modifies damroll by 7 for 0 hours
: modifies hitroll by 1 for 0 hours
Skill: warcry : modifies save vs afflictive by 5 for 14 hours
: modifies hitroll by 5 for 14 hours
Set : Malicious Beast: modifies health by 85 permanently
: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently

<748hp 71m 364mv> evasive no opponent no opponent
wa
You wake and stand up.

<748hp 71m 364mv> evasive no opponent no opponent
1
They aren't here.

<748hp 71m 364mv> evasive no opponent no opponent
1
They aren't here.

<748hp 71m 364mv> evasive no opponent no opponent
1
1
They aren't here.

<748hp 71m 364mv> evasive no opponent no opponent They aren't here.

<748hp 71m 364mv> evasive no opponent no opponent
1
They aren't here.

<748hp 71m 364mv> evasive no opponent no opponent
3
You break your objective tracking.
<PK> Trealzebub Entrance to the Mausoleum

<748hp 71m 364mv> evasive no opponent no opponent
sl
You go to sleep.

<748hp 71m 364mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 70% hp 19% mana 96% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<748hp 71m 364mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<748hp 71m 364mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 70% hp 19% mana 96% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<748hp 71m 364mv> evasive no opponent no opponent
sc

/@============================================================-
| \
| Junney the Conqueror of Conflict, acolyte of Zylenier |
| Acolyte of the Order of Shadow |
| Unaffiliated, 18 years old (39 hours). |
| |
| Race: Minotaur Hometown: Darkhaven Health: 748/1056 |
| Sex: Male Alignment: Evil Mana: 71/372 |
| Class: Warrior Ethos: Chaotic Move: 364/376 |
\ -------------------------------------------/
| |
| Streng: 23 (23+0) Rating: Competent Weight: 381/517 |
| Intell: 17 (17+0) Level: 47 Pracs: 6 |
| Wisdom: 18 (18+0) Exp tnl: 16020 Trains: 0 |
| Dexter: 17 (17+0) Guildpoint: 3 (6/m) Items: 28/33 |
| Consti: 23 (23+0) Gold: 470 Wimpy: 2 hp |
| Luck: Changing Hunger: [****-] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 34 Armor Vs Pierce: 12 Saving Throws |
| Off-H: 29 Vs Bash: 20 Afflictive: 45 |
| Damroll: 43 Vs Slash: 16 Maledictive: 40 |
| Off-H: 38 Vs Magic: -66 Mental: 49 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: berserk : modifies save vs mental by 9 for 0 hours
: modifies armor class by -40 for 0 hours
: modifies damroll by 7 for 0 hours
: modifies hitroll by 1 for 0 hours
Skill: warcry : modifies save vs afflictive by 5 for 14 hours
: modifies hitroll by 5 for 14 hours
Set : Malicious Beast: modifies health by 85 permanently
: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently

<748hp 71m 364mv> evasive no opponent no opponent
gr
Junney's group. Overlord: Mindusa the lamia general [- ]
[47 War] Junney 70% hp 19% mana 96% mv 16020 tnl Damage per round: 107
* [20 Pet] A bloodhound 100% hp 100% mana 100% mv 8951 tnl (ghost)

<748hp 71m 364mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<748hp 71m 364mv> evasive no opponent no opponent
3
In your dreams, or what?

<748hp 71m 364mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<748hp 71m 364mv> evasive no opponent no opponent
in
You are carrying:
( 4) a purple potion
one's love
one's envy
a large raft
(Humming) a forged polearm
a Big Ol'Pack sack (open)
(Humming) a gruesome war axe

<748hp 71m 364mv> evasive no opponent no opponent
in

The white aura around your body fades.
You feel your pulse slow down.

<830hp 113m 376mv> evasive no opponent no opponent You are carrying:
( 4) a purple potion
one's love
one's envy
a large raft
(Humming) a forged polearm
a Big Ol'Pack sack (open)
(Humming) a gruesome war axe

<830hp 113m 376mv> evasive no opponent no opponent
in
You are carrying:
( 4) a purple potion
one's love
one's envy
a large raft
(Humming) a forged polearm
a Big Ol'Pack sack (open)
(Humming) a gruesome war axe

<830hp 113m 376mv> evasive no opponent no opponent
wa
You wake and stand up.

<830hp 113m 376mv> evasive no opponent no opponent
3
You break your objective tracking.
<PK> Trealzebub Entrance to the Mausoleum

<830hp 113m 376mv> evasive no opponent no opponent
w
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<830hp 113m 374mv> evasive no opponent no opponent
w
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
A torn black robe is here.
An assassin is here skulking about.

<830hp 113m 372mv> evasive no opponent no opponent
w
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<830hp 113m 370mv> evasive no opponent no opponent
rest
You rest.

<830hp 113m 370mv> evasive no opponent no opponent
where
You break your objective tracking.
Players near you in Darkhaven:
<PK> Trealzebub Entrance to the Mausoleum
<PK> Junney Coral Way

<830hp 113m 370mv> evasive no opponent no opponent
who
[ Quasi ] <PK> [LEGION] (OUTLAW) Trealzebub the Grand Master of Assassins
[ Slith ] Ydemer the Sneak
[ Half ] Ruvaes Rumbleboots the Swashbuckler
[47 Minot War] <PK> [Shadow] Junney the Conqueror of Conflict
[ Half ] Terrin Salfenrain the Gladiator
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 12.

<830hp 113m 370mv> evasive no opponent no opponent
3
<PK> Trealzebub A Deadend

<830hp 113m 370mv> evasive no opponent no opponent
3
You break your objective tracking.
<PK> Trealzebub A Deadend

<830hp 113m 370mv> evasive no opponent no opponent
3
You break your objective tracking.
<PK> Trealzebub A Deadend

<830hp 113m 370mv> evasive no opponent no opponent
w
You can't do that while resting.

<830hp 113m 370mv> evasive no opponent no opponent
aquaf pur
That isn't a verb I know.

<830hp 113m 370mv> evasive no opponent no opponent
wa
You stand up.

<830hp 113m 370mv> evasive no opponent no opponent
e
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
A torn black robe is here.
An assassin is here skulking about.

<830hp 113m 368mv> evasive no opponent no opponent
3
You break your objective tracking.
<PK> Trealzebub A Deadend

<830hp 113m 368mv> evasive no opponent no opponent
e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<830hp 113m 366mv> evasive no opponent no opponent
e
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A meditationist walks slowly about chanting mantras.

<830hp 113m 364mv> evasive no opponent no opponent
n
n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<830hp 113m 363mv> evasive no opponent no opponent A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.

<830hp 113m 362mv> evasive no opponent no opponent
quaf pur
w
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<830hp 113m 362mv> evasive no opponent no opponent
n
n
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<830hp 113m 361mv> evasive no opponent no opponent Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

<830hp 113m 360mv> evasive no opponent no opponent The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<830hp 113m 359mv> evasive no opponent no opponent
e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<830hp 113m 358mv> evasive no opponent no opponent
e
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
(White Aura) (OUTLAW) Trealzebub the Grand Master of Assassins is here.

<830hp 113m 357mv> evasive no opponent no opponent
scan d
You scan down.
*** Range 1 (down) ***
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

<830hp 113m 357mv> evasive no opponent no opponent You yell 'Help! Trealzebub is clobbering me!'
Trealzebub fails to slip in close on you.
Trealzebub's clobber misses you.
Trealzebub is in excellent condition.

<830hp 113m 357mv> evasive shaft two_handed
1
You do the best you can!
Trealzebub is in excellent condition.

<830hp 113m 357mv> evasive shaft two_handed
Your slice decimates Trealzebub!
Your slice maims Trealzebub!
Trealzebub's stab DISMEMBERS you!
Trealzebub has a few scratches.

<776hp 113m 357mv> evasive shaft two_handed
take shield sack
You get the red dragon shield from a Big Ol'Pack Sack.
Trealzebub has a few scratches.

<776hp 113m 357mv> evasive shaft two_handed
Your slash devastates Trealzebub!
Your slash devastates Trealzebub!
[* ] Trealzebub dodges your sting.
Your slice devastates Trealzebub!
[** ] You parry Trealzebub's stab.
[** ] You parry Trealzebub's stab.
Trealzebub has some small wounds and bruises.

<776hp 113m 357mv> evasive shaft two_handed
remove spi
You slip a pair of spiked gauntlets off your hands.
Trealzebub has some small wounds and bruises.

<776hp 113m 357mv> evasive shaft two_handed Trealzebub fails to slip in close and attempts to clobber you from a distance.
[***] You parry Trealzebub's stab.
Trealzebub has some small wounds and bruises.

<776hp 113m 357mv> evasive shaft two_handed
wear sh
You can't use a shield and two weapons.
Trealzebub has some small wounds and bruises.

<776hp 113m 357mv> evasive shaft two_handed
Your slash maims Trealzebub!
Your slice maims Trealzebub!
Trealzebub's stab DISEMBOWELS you!
Trealzebub has quite a few wounds.

<733hp 113m 357mv> evasive shaft two_handed
wear sp
You slip a pair of spiked gauntlets onto your hands.
Your eyes glow red as you become a 'Malicious Beast'.
Your slice maims Trealzebub!
Your slash MUTILATES Trealzebub!
Your slice MUTILATES Trealzebub!
[** ] You dodge Trealzebub's stab.
[* ] You dodge Trealzebub's stab.
Trealzebub has quite a few wounds.

<733hp 113m 357mv> evasive shaft two_handed
Trealzebub has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
Trealzebub flies down.

<733hp 113m 357mv> evasive no opponent no opponent
remove spider
You remove an iron spider from your finger.

<745hp 119m 376mv> evasive no opponent no opponent
d
You yell 'Help! I am being entangled by Trealzebub's tripwire!'
You have been entangled in Trealzebub's tripwire.
Your tripwire has been triggered.

<745hp 119m 376mv> evasive no opponent no opponent
They aren't here.

<745hp 119m 376mv> evasive no opponent no opponent


Trealzebub flies in.
Trealzebub ducks underneath your bash.
Your bash misses Trealzebub.
You fall flat on your face!
Trealzebub has quite a few wounds.

<745hp 119m 376mv> aggressive shaft two_handed
Trealzebub fails to slip in close and attempts to clobber you from a distance.
[** ] You parry Trealzebub's stab.
Trealzebub has quite a few wounds.

<745hp 119m 376mv> aggressive shaft two_handed
Your slash MASSACRES Trealzebub!
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild sting MANGLES Trealzebub!
Your slash MANGLES Trealzebub!
[** ] You parry Trealzebub's stab.
[* ] You dual parry Trealzebub's stab.
You block Trealzebub's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Trealzebub!
Trealzebub looks pretty hurt.

<745hp 119m 376mv> aggressive shaft two_handed
wear shield
bash

[* ] Trealzebub dodges your slice.
Your slash DISMEMBERS Trealzebub!
You block Trealzebub's attack and attempt to strike at the brief opening.
Your riposte maims Trealzebub!
Trealzebub is in awful condition.

<745hp 119m 376mv> aggressive shaft two_handed You can't use a shield and two weapons.
Trealzebub is in awful condition.

<745hp 119m 376mv> aggressive shaft two_handed You slam into Trealzebub, and send him flying!
Your bash DISEMBOWELS Trealzebub!
Trealzebub is mortally wounded, and will die soon, if not aided.
Trealzebub is in awful condition.

<745hp 119m 376mv> aggressive shaft two_handed
Your slash MANGLES Trealzebub!
Trealzebub is DEAD!!
You hear Trealzebub's death cry.

<745hp 119m 376mv> aggressive no opponent no opponent
take all cor
take coin corpse
You get a dangerous dagger from the corpse of Trealzebub.
You get a ceremonial lookout spear from the corpse of Trealzebub.
You get overlapping plates of black armor from the corpse of Trealzebub.
You get a thick belt wrought with blue stones from the corpse of Trealzebub.
You get a pair of spiked gauntlets from the corpse of Trealzebub.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<745hp 119m 376mv> aggressive no opponent no opponent You get 7737 gold coins from the corpse of Trealzebub.

<745hp 119m 376mv> aggressive no opponent no opponent
w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-C | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<745hp 119m 375mv> aggressive no opponent no op

Comments

  1. back story, a malevolent voice told me to kill trealzebub, i assumed it was an immortal or a test from one soooo i went and we battled the voice told me to basically invade because i couldn't catch trealzebub he ran to much. So i invaded he killed me and full looted my items leaving me in guild issue. So today i struggle and regain everything and as soon as i can and see him, this is what i do. btw he is in guild issue now.
    1. Thieves blow major choad.
    2. no warriors are a thieves bane you need to dirt kick so i can't switch also landing blackjack and taking weapons helps
    3. Yes. Warriors should pwn thieves. That does not change the fact that thieves across the board suck major ballsack.
    [reply to Junney]
  2. also i wouldn't have taken so much if you didn't do me dirty reason we both know why.
      [reply to Junney]

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