Ye Olde Abandoned Realms Logs

warrior 27 vs paladin 27

posted on 2018-08-05 16:54:53

<422hp 386m 167mv> active no opponent no opponent
close up
You close the dungeon hatch above you.

<422hp 386m 167mv> active no opponent no opponent
com 'summon' lythrana
You lost your concentration.

<422hp 371m 167mv> active no opponent no opponent
com 'summon' lythrana
You lost your concentration.

<422hp 356m 167mv> active no opponent no opponent
com 'summon' lythrana
You lost your concentration.

<422hp 341m 167mv> active no opponent no opponent
com 'summon' lythrana
You lost your concentration.

<422hp 326m 167mv> active no opponent no opponent
where
Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana In Front of the Inner Keep

<422hp 326m 167mv> active no opponent no opponent
com 'summon' lythrana
Lythrana arrives suddenly.

<422hp 296m 167mv> active no opponent no opponent

Lythrana yells 'Help! I am being attacked by Weiss!'
Lythrana turns your attack against you.
Lythrana's charge mauls you.
[** ] Lythrana dual parries your freezing bite.
Lythrana has some small wounds and bruises.

<401hp 296m 167mv> aggressive inferior dual_wield
[** ] You parry Lythrana's charge.
[***] Lythrana dodges your flaming bite.
Your torrent DISEMBOWELS Lythrana!
The white aura around your body fades.
Lythrana writhes in agony as plague sores erupt from her skin.
You feel hot and feverish.
Lythrana has quite a few wounds.

<397hp 303m 200mv> aggressive inferior dual_wield
com wra
You lost your concentration.
[** ] You block Lythrana's attack with your shield.
[***] Lythrana dodges your freezing bite.
Lythrana has quite a few wounds.

<397hp 293m 200mv> aggressive inferior dual_wield
[* ] You block Lythrana's attack with your shield.
[** ] Lythrana dodges your shocking bite.
Lythrana has quite a few wounds.

<397hp 293m 200mv> aggressive inferior dual_wield
com wrath
Your heavenly wrath DISEMBOWELS Lythrana!
Lythrana has some big nasty wounds and scratches.

<397hp 273m 200mv> aggressive inferior dual_wield
Lythrana's charge DISEMBOWELS you!
Lythrana's charge DISMEMBERS you!
[** ] Lythrana dodges your freezing bite.
Lythrana has some big nasty wounds and scratches.

<290hp 273m 200mv> aggressive inferior dual_wield
flee
com sanc

Lythrana's charge DISEMBOWELS you!
[** ] You parry Lythrana's stab.
[** ] Lythrana dodges your flaming bite.
Lythrana has some big nasty wounds and scratches.

<240hp 273m 200mv> aggressive inferior dual_wield
Lythrana has fled!

<240hp 273m 200mv> aggressive no opponent no opponent
fl
You aren't fighting anyone.

<240hp 273m 200mv> aggressive no opponent no opponent
s
You lost your concentration.

<240hp 236m 200mv> aggressive no opponent no opponent
s
You aren't fighting anyone.

<240hp 236m 200mv> aggressive no opponent no opponent The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<240hp 236m 199mv> aggressive no opponent no opponent
remove shield
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<240hp 236m 198mv> aggressive no opponent no opponent You stop using the silver shield as a shield.

<240hp 236m 198mv> aggressive no opponent no opponent
Lythrana tells you 'Really?'

<240hp 236m 198mv> aggressive no opponent no opponent
wear voul
You stop wielding 'Xel Morak', the Sword of Seasons.
You wield a colossal forked voulge.
You feel quite confident with a colossal forked voulge.

<240hp 236m 198mv> aggressive no opponent no opponent
com sanc
You are surrounded by a white aura.

<240hp 161m 198mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana The Dungeon Hall

<240hp 161m 198mv> aggressive no opponent no opponent
n
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<240hp 161m 197mv> aggressive no opponent no opponent
n
The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south up]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small yellow key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
Lythrana the Lady Cleaver is here.
A bobcat walks in.

<240hp 161m 196mv> aggressive no opponent no opponent


Lythrana yells 'Help! I am being attacked by Weiss!'
Lythrana turns your attack against you.
Lythrana's charge mauls you.
Lythrana has some big nasty wounds and scratches.

<218hp 161m 196mv> aggressive even dual_wield
[***] You parry Lythrana's charge.
[***] You parry Lythrana's charge.
Your stab MASSACRES Lythrana!
Your stab DISEMBOWELS Lythrana!
Lythrana is in awful condition.

<218hp 161m 196mv> aggressive superior dual_wield
Lythrana has fled!

<218hp 161m 196mv> aggressive no opponent no opponent
com wrath

They aren't here.

<218hp 161m 196mv> aggressive no opponent no opponent Commune the wrath spell on whom?

<218hp 161m 196mv> aggressive no opponent no opponent They aren't here.

<218hp 161m 196mv> aggressive no opponent no opponent They aren't here.

<218hp 161m 196mv> aggressive no opponent no opponent
close up

You close the dungeon hatch above you.
Your sores vanish.
You are allowed to leave the realms.

<227hp 171m 230mv> aggressive no opponent no opponent


Sumaron yells 'Help! I am being attacked by Lythrana!'

<227hp 171m 230mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent
where
They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana A Yellow Cell

<227hp 171m 230mv> aggressive no opponent no opponent
open up
You open the dungeon hatch above you.

<227hp 171m 230mv> aggressive no opponent no opponent
close up
You close the dungeon hatch above you.

<227hp 171m 230mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana The Dungeon Hall

<227hp 171m 230mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent


<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana The Dungeon Hall


They aren't here.

<227hp 171m 230mv> aggressive no opponent no opponent

<227hp 171m 229mv> aggressive no opponent no opponent

They aren't here.

<227hp 171m 229mv> aggressive no opponent no opponent They aren't here.

<227hp 171m 229mv> aggressive no opponent no opponent
n
The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small yellow key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
A bobcat walks in.

<227hp 171m 228mv> aggressive no opponent no opponent


<227hp 171m 228mv> aggressive no opponent no opponent
1
They aren't here.

<234hp 177m 256mv> aggressive no opponent no opponent
1
They aren't here.

<234hp 177m 256mv> aggressive no opponent no opponent They aren't here.

<234hp 177m 256mv> aggressive no opponent no opponent
s
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<234hp 177m 255mv> aggressive no opponent no opponent
1
1
They aren't here.

<234hp 177m 255mv> aggressive no opponent no opponent They aren't here.

<234hp 177m 255mv> aggressive no opponent no opponent
1
They aren't here.

<234hp 177m 255mv> aggressive no opponent no opponent
s
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<234hp 177m 254mv> aggressive no opponent no opponent
1
1
They aren't here.
Sumaron yells 'Lythrana! Now you die!'

<234hp 177m 254mv> aggressive no opponent no opponent
1
They aren't here.

<234hp 177m 254mv> aggressive no opponent no opponent
1
They aren't here.

<234hp 177m 254mv> aggressive no opponent no opponent They aren't here.

<234hp 177m 254mv> aggressive no opponent no opponent
3
Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana A Yellow Cell

<234hp 177m 254mv> aggressive no opponent no opponent
3
Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana A Yellow Cell

<234hp 177m 254mv> aggressive no opponent no opponent
s
The Dungeon Hall
*-* | You walk down a quiet hall. The stone walls here are wet with
| | moisture. Colored cell doors can be seen in the walls here.
* | To your east, you see a green cell. To your west, you see
| | a white cell. The hall itself leads north and south.
@ |
| |
* |
|
|
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<234hp 177m 253mv> aggressive no opponent no opponent
1
They aren't here.

<234hp 177m 253mv> aggressive no opponent no opponent
n
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<234hp 177m 252mv> evasive no opponent no opponent
open e
It's locked.

<234hp 177m 252mv> evasive no opponent no opponent
n
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@ | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north (east) south west]
A small red key lies here.
A bobcat walks in.

<234hp 177m 251mv> evasive no opponent no opponent
n
The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small yellow key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
A bobcat walks in.

<234hp 177m 250mv> evasive no opponent no opponent
where
Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana A Yellow Cell

<234hp 177m 250mv> evasive no opponent no opponent
take yell
You get a yellow key.

<234hp 177m 250mv> evasive no opponent no opponent
s
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@ | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north (east) south west]
A small red key lies here.
A bobcat walks in.

<234hp 177m 249mv> evasive no opponent no opponent
scan e
You scan east.

<234hp 177m 249mv> evasive no opponent no opponent
scan e
You scan east.

<234hp 177m 249mv> evasive no opponent no opponent
unl e
*Click*

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
3
Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana A Yellow Cell

<234hp 177m 249mv> evasive no opponent no opponent
1
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
1
They aren't here.

<234hp 177m 249mv> evasive no opponent no opponent
open e
You open the yellow cell door east of you.

<234hp 177m 249mv> evasive no opponent no opponent
n
1
1
1
The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
A bobcat walks in.

<234hp 177m 248mv> evasive no opponent no opponent They aren't here.

<234hp 177m 248mv> evasive no opponent no opponent

They aren't here.

<234hp 177m 248mv> evasive no opponent no opponent

They aren't here.

<234hp 177m 248mv> evasive no opponent no opponent
s
They aren't here.

<234hp 177m 248mv> evasive no opponent no opponent They aren't here.

<234hp 177m 248mv> evasive no opponent no opponent
e
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
Lythrana the Lady Cleaver is here.
A bobcat walks in.

<234hp 177m 247mv> evasive no opponent no opponent A Yellow Cell
| You enter a temple of sorts. A small altar is here and relics
| of many religions lie around. It is evident that this is the
* | room of a studying cleric. Satin drapes hang from the east
| | wall, yet strangely there is no window behind them. An interesting
*-*-@ | setup for a prison cell, if it can be called that. A yellow
| | cell door leads west.
* |
| |
* |
---------+

[Exits: west]
(White Aura) Sumaron the healer is here, looking holy.
A bobcat walks in.

<234hp 177m 246mv> evasive no opponent no opponent

They aren't here.

<234hp 177m 246mv> evasive no opponent no opponent
w
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<234hp 177m 245mv> evasive no opponent no opponent
n

The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
Lythrana the Lady Cleaver is here.
A bobcat walks in.

<234hp 177m 244mv> evasive no opponent no opponent

Lythrana yells 'Help! I am being attacked by Weiss!'
Lythrana turns your attack against you.
Lythrana's charge wounds you.
[* ] Lythrana dodges your stab.
Lythrana is in awful condition.

<214hp 177m 244mv> aggressive superior dual_wield
Lythrana has fled!

<214hp 177m 244mv> aggressive no opponent no opponent
close up
They aren't here.

<225hp 184m 256mv> aggressive no opponent no opponent It's already closed.

<225hp 184m 256mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana The Dungeon Hall

<225hp 184m 256mv> aggressive no opponent no opponent



<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana The Dungeon Hall

<225hp 184m 256mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 256mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 256mv> aggressive no opponent no opponent
s
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

225hp 184m 255mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 255mv> aggressive no opponent no opponent They aren't here.

<225hp 184m 255mv> aggressive no opponent no opponent
s
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<225hp 184m 254mv> aggressive no opponent no opponent


They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 254mv> aggressive no opponent no opponent
s
The Dungeon Hall
*-*-* | You walk down a quiet hall. The stone walls here are wet with
| | moisture. Colored cell doors can be seen in the walls here.
* | To your east, you see a green cell. To your west, you see
| | a white cell. The hall itself leads north and south.
@ |
| |
* |
|
|
---------+

[Exits: north (east

) south (west)]
A bobcat walks in.

<225hp 184m 253mv> aggressive no opponent no opponent

they aren't here.

<225hp 184m 253mv> aggressive no opponent no opponent They aren't here.

<225hp 184m 253mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana The Dungeon Hall

<225hp 184m 253mv> aggressive no opponent no opponent
n
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<225hp 184m 252mv> aggressive no opponent no opponent
n
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<225hp 184m 251mv> aggressive no opponent no opponent
n
The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
A bobcat walks in.

<225hp 184m 250mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 250mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 250mv> aggressive no opponent no opponent

They aren't here.

<225hp 184m 250mv> aggressive no opponent no opponent
scan
You scan all around.
You scan south.
You scan up.

<225hp 184m 250mv> aggressive no opponent no opponent

You lost your concentration.

<225hp 177m 250mv> aggressive no opponent no opponent

You feel better.

<246hp 162m 250mv> aggressive no opponent no opponent
take pur sack
take pur sack
take pur sack

You get a purple potion from a Big Ol'Pack Sack.

<246hp 162m 250mv> aggressive no opponent no opponent You get a purple potion from a Big Ol'Pack Sack.

<246hp 162m 250mv> aggressive no opponent no opponent You get a purple potion from a Big Ol'Pack Sack.

<246hp 162m 250mv> aggressive no opponent no opponent Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana A Green Cell

<246hp 162m 250mv> aggressive no opponent no opponent

The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<246hp 162m 249mv> aggressive no opponent no opponent
s
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<246hp 162m 248mv> aggressive no opponent no opponent
n
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<246hp 162m 247mv> aggressive no opponent no opponent
n
The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small maroon key lies here.
A small green key lies here.
A small grey key lies here.
A bobcat walks in.

<246hp 162m 246mv> aggressive no opponent no opponent
take green
You get a green key.

<246hp 162m 246mv> aggressive no opponent no opponent
s
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east, you
| | see a yellow cell. To your west, you see a red cell. The
*-@-* | hall itself leads south and north.
| |
* |
| |
* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<246hp 162m 245mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana A Green Cell

<246hp 162m 245mv> aggressive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon Hall
<PK> Lythrana A Green Cell

<255hp 169m 256mv> aggressive no opponent no opponent
s
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<255hp 169m 255mv> aggressive no opponent no opponent
unl e
You lack the key.

<255hp 169m 255mv> aggressive no opponent no opponent
s
The Dungeon Hall
*-*-* | You walk down a quiet hall. The stone walls here are wet with
| | moisture. Colored cell doors can be seen in the walls here.
* | To your east, you see a green cell. To your west, you see
| | a white cell. The hall itself leads north and south.
@ |
| |
* |
|
|
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<255hp 169m 254mv> aggressive no opponent no opponent
unl e
*Click*

<255hp 169m 254mv> aggressive no opponent no opponent
open e
You open the green cell door east of you.

<255hp 169m 254mv> evasive no opponent no opponent
1
n
n
They aren't here.

<255hp 169m 254mv> evasive no opponent no opponent
n
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
*-* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<255hp 169m 253mv> evasive no opponent no opponent The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east,
| | you see a yellow cell. To your west, you see a red cell.
*-@-* | The hall itself leads south and north.
| |
* |
| |
*-* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<255hp 169m 252mv> evasive no opponent no opponent The Dungeon's Guard Post
| The landing here has been built into a guard post of sorts.
| It appears as though it would be quite easy to defend in
| times of emergency. Obviously, something important lies
| beyond. A small hall leads south, while a stone stairway
@ | leads upwards.
| |
*-*-* |
| |
* |
---------+

[Exits: south (up)]
A huge wooden maul rests here.
A black key is here.
A small white key lies here.
A small brown key lies here.
A small maroon key lies here.
A small grey key lies here.
A bobcat walks in.

<255hp 169m 251mv> evasive no opponent no opponent

They aren't here.

255hp 169m 251mv> evasive no opponent no opponent
\
They aren't here.

<255hp 169m 251mv> evasive no opponent no opponent

Players near you in Mahn-Tor:
<PK> Weiss The Dungeon's Guard Post
<PK> Lythrana A Green Cell

<255hp 169m 251mv> evasive no opponent no opponent
s
The Dungeon Hall
| You walk down a torch lit hallway. It has been carved out
| of pure stone. It is very quiet in this hall. You notice
* | rows of colored cell doors on each wall. To your east,
| | you see a yellow cell. To your west, you see a red cell.
*-@-* | The hall itself leads south and north.
| |
* |
| |
*-* |
---------+

[Exits: north east south west]
A small red key lies here.
A bobcat walks in.

<255hp 169m 250mv> evasive no opponent no opponent
s
The Dungeon Hall
* | You walk down a small, quiet, torch lit hallway. Cell doors
| | of different colors are in each wall. To your east, you see
*-*-* | a maroon cell. To your west, you see a black cell. The hall
| | itself leads north and south.
@ |
| |
*-* |
| |
* |
---------+

[Exits: north (east) south (west)]
A bobcat walks in.

<255hp 169m 249mv> evasive no opponent no opponent
s
The Dungeon Hall
*-*-* | You walk down a quiet hall. The stone walls here are wet with
| | moisture. Colored cell doors can be seen in the walls here.
* | To your east, you see a green cell. To your west, you see
| | a white cell. The hall itself leads north and south.
@-* |
| |
* |
|
|
---------+

[Exits: north east south (west)]
A bobcat walks in.

<255hp 169m 248mv> evasive no opponent no opponent

They aren't here.

<255hp 169m 248mv> evasive no opponent no opponent

They aren't here.

<255hp 169m 248mv> evasive no opponent no opponent

They aren't here.

<255hp 169m 248mv> evasive no opponent no opponent
e
A Green Cell
*-*-* | This room is filled with all types of natural items. Trees and
| | plants have been lovingly cultivated and grown by hand, in large
* | pots. The room is like an indoor garden, only in a luxurious
| | prison cell. A green cell door leads west.
*-@ |
| |
* |
|
|
---------+

[Exits: west]
Lythrana is resting here.
(White Aura) Nasturn the druid is here, rooted in the ground.
A bobcat walks in.

<255hp 169m 247mv> evasive no opponent no opponent

Lythrana yells 'Help! I am being attacked by Weiss!'
[***] Lythrana dodges your stab.
[* ] Lythrana dual parries your stab.
Your stab DISMEMBERS Lythrana!
Lythrana is DEAD!!
Lythrana's ear is ripped off of her head.

<255hp 169m 247mv> aggressive no opponent no opponent
take coin corpse
You get 7521 gold coins from the corpse of Lythrana.
[Mentions]: None.

Comments

  1. Xel Morak? gtfo
    1. i don't control what is on auction
    [reply to Taor]

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