Ye Olde Abandoned Realms Logs

Expanding and Decorating Lairs

posted on 2018-09-02 06:31:26
n
Potion Shop
You are standing in the middle of the Potion Shop. A pungent smell fills
your nose as you walk into this room. There is a big pot in the back of
the shop filled with a color changing liquid, bubbling above a small
burning fire. You see various different flasks of potions arranged on
the shelves in neat rows. The exit of this shop is to the south and a
ladder leads to a room upstairs.

[Exits: north south up]
An iron cauldron for brewing potions is bubbling gently here.
A white placard has been placed here listing the effectiveness of various potions.
Echuir the witch is here brewing potions for sale to the public.

(Wizi 51) <780hp>
n
Back Room of the Potion Shop
You push aside the curtains at the rear of the Potion Shop and enter a
small carpeted room. This room is filled with rolls and bales of colorful
fabric and tassel. The pungent smell of incense fills your nose as you
enter. Two dim lamps light this room in a a deep purple hue as their light
combines. Several pillows are scattered across the floor for sitting on and
among.

[Exits: south]
Yarbok the slith is here selling his wares to customers.

(Wizi 51) <780hp>
list
[Lv Price Qty] Item Type
[ 1 300 -- ] lousy general purpose room plans (lair) - made of paper, 1 lbs *
[ 1 750 -- ] an interior decoration kit (lair) - made of paint, 2 lbs *
[ 1 3500 -- ] a hovel (lair) - made of wood, 75 lbs *
[ 1 1000 -- ] an herb grinder (container) - made of copper, 1 lbs *
[ 1 100 -- ] a woodcutter's axe (axe) - made of wood steel, 15 lbs *
[15 1500 -- ] a colorful red oil lamp (light) - made of brass, 15 lbs
[15 1500 -- ] a colorful blue oil lamp (light) - made of brass, 15 lbs
[ 1 750 -- ] a bale of paisley cloth (treasure) - made of cloth, 10 lbs
[25 7500 -- ] A portal to the Ethereal Plane (portal) - made of ether, 0 lbs

(Wizi 51) <780hp>
buy plans
You haggle the price down to 191 coins.
You buy lousy general purpose room plans.

(Wizi 51) <780hp>
buy plans
You haggle the price down to 231 coins.
You buy lousy general purpose room plans.

(Wizi 51) <780hp>
buy plans
You haggle the price down to 215 coins.
You buy lousy general purpose room plans.

(Wizi 51) <780hp>
buy kit
You intimidate Yarbok the slith into handing over an interior decoration kit.
You extort an interior decoration kit from Yarbok the slith.

(Wizi 51) <780hp>
buy kit
You haggle the price down to 537 coins.
You buy an interior decoration kit.

(Wizi 51) <780hp>
c ident kit
Object 'interior decoration kit' is type lair, material paint.
Extra flags: none.
Not made to be worn.
Weight is 2 lbs, value is 537, level is 1.

(Wizi 51) <780hp>
c ident plans
Object 'lousy general room plans' is type lair, material paper.
Extra flags: none.
Not made to be worn.
Weight is 1 lb, value is 215, level is 1.

(Wizi 51) <780hp>
s
Potion Shop
You are standing in the middle of the Potion Shop. A pungent smell fills
your nose as you walk into this room. There is a big pot in the back of
the shop filled with a color changing liquid, bubbling above a small
burning fire. You see various different flasks of potions arranged on
the shelves in neat rows. The exit of this shop is to the south and a
ladder leads to a room upstairs.

[Exits: north south up]
An iron cauldron for brewing potions is bubbling gently here.
A white placard has been placed here listing the effectiveness of various potions.
Echuir the witch is here brewing potions for sale to the public.

(Wizi 51) <780hp>
s
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

(Wizi 51) <780hp>
w
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.

(Wizi 51) <780hp>
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

(Wizi 51) <780hp>
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
An avian city guard of Seringale stands watch here.

(Wizi 51) <780hp>
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, a small fishing shop to the north, the entrance of a park to the
south, and the Western Gate to the west.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

(Wizi 51) <780hp>
w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

(Wizi 51) <780hp>
w
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A half-elf city guard of seringale stands watch here.

(Wizi 51) <780hp>
w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

(Wizi 51) <780hp>
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]

(Wizi 51) <780hp>
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

(Wizi 51) <780hp>
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

(Wizi 51) <780hp>
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

(Wizi 51) <780hp>
s
Ancient trees crowd along the beaten path.

(Wizi 51) <780hp>
w
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]

(Wizi 51) <780hp>
s
A small path through the light forest
You are on a small path leading through the forest. The trees are tall
and slender, waving gracefully in the wind. Sunlight streams down through
the foliage, shining in patches on the path that leads north and south.

[Exits: north south]

(Wizi 51) <780hp>
s
The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]
Some blackberries grow on a bush nearby.

(Wizi 51) <780hp>
e
Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.

[Exits: (north) south west hovel]
The small, circular door to a hovel is here.

(Wizi 51) <780hp>
enter hovel
You step through a hovel.
An Unfinished Room
This room is still under construction.
[Exits: door]
The front door is here.

(Wizi 51) <780hp>
deploy plans
You deploy lousy general purpose room plans.

(Wizi 51) <780hp>
l
A Lousy General Purpose Room indoors
This room is still under construction.
[Exits: door]
The front door is here.

(Wizi 51) <780hp>
deploy kit
You deploy an interior decoration kit.
-========================- Entering APPEND Mode -=========================-
Type .h or ,h on a new line for help.
Exit by entering a @ or $ on a blank line.
-=========================================================================-
1. This room is still under construction.
> .ld
Line deleted.
> This is my super awesome room and I can invite you in for a tea
> party if I want to. It smells like dirt in here.
> @

(Wizi 51) <780hp>
l
A Lousy General Purpose Room indoors
This is my super awesome room and I can invite you in for a tea
party if I want to. It smells like dirt in here.

[Exits: door]
The front door is here.

(Wizi 51) <780hp>
deploy plans down
You deploy lousy general purpose room plans.

(Wizi 51) <780hp>
l
A Lousy General Purpose Room indoors
This is my super awesome room and I can invite you in for a tea
party if I want to. It smells like dirt in here.

[Exits: down door]
The front door is here.

(Wizi 51) <780hp>
down
A Lousy General Purpose Room indoors
This room is still under construction.
[Exits: up]

(Wizi 51) <780hp>
deploy kit
You deploy an interior decoration kit.
-========================- Entering APPEND Mode -=========================-
Type .h or ,h on a new line for help.
Exit by entering a @ or $ on a blank line.
-=========================================================================-
1. This room is still under construction.
> .ld
Line deleted.
> It's a basement.
>
> It's dank af down here.
> There are some roots growing from the ceiling.
> @

(Wizi 51) <780hp>
l
A Lousy General Purpose Room indoors
It's a basement.

It's dank af down here.
There are some roots growing from the ceiling.

[Exits: up]

(Wizi 51) <780hp>
deploy plans north
You try to deploy lousy general purpose room plans, but there's no room in the lair.

(Wizi 51) <780hp>
u
A Lousy General Purpose Room indoors
This is my super awesome room and I can invite you in for a tea
party if I want to. It smells like dirt in here.

[Exits: down door]
The front door is here.

(Wizi 51) <780hp>
d
A Lousy General Purpose Room indoors
It's a basement.

It's dank af down here.
There are some roots growing from the ceiling.

[Exits: up]

(Wizi 51) <780hp>
u
A Lousy General Purpose Room indoors
This is my super awesome room and I can invite you in for a tea
party if I want to. It smells like dirt in here.

[Exits: down door]
The front door is here.

(Wizi 51) <780hp>
enter door
You step through a hovel.
Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.

[Exits: (north) south west hovel]
The small, circular door to a hovel is here.

(Wizi 51) <780hp>

Comments

  1. I got really excited that intimidate was back in the Legion skill arsenal until I realized that this was an imm only feature.

    This looks really cool though and depending on how you all (the imms) want to go with this could lead to some player-created areas. Or if you just want to keep the home base idea, I guess you'd have to cap the number of rooms a lair could be.
      [reply to Ergorion]

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