Ye Olde Abandoned Realms Logs

Ethiawin v. Fhaldar

posted on 2019-07-18 00:24:35
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west up]
An old boat looking barely seaworthy is here.

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
whe
Players near you in Seringale:
<PK> Fhaldar Entrance to the Arena of Blood
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
whe
Players near you in Seringale:
<PK> Fhaldar Entrance to the Arena of Blood
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
scan u
You scan up.
*** Range 1 (up) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A sad-looking retired special guard is here.
(Charmed) A vigorous, spotted dalmatian is here, striding by its master.
Astinha the Roar of the Lion is here.
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(Charmed) Deymei the trainee meditates here concentrating on his art.
Fhaldar is sitting here meditating.
The Juggernaut stands here with his arms folded across his chest.

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
yell coming?
You yell 'Coming?'

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
l
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west up]
An old boat looking barely seaworthy is here.

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
whe
Players near you in Seringale:
<PK> Fhaldar Entrance to the Arena of Blood
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
eq
You are using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> a golden serpent ring
<worn on finger> (Glowing) (Humming) the ring of the zodiac
<worn around neck> (Glowing) (Humming) a broach of wizardry
<worn around neck> (Glowing) (Humming) an earthen silver-grey collar of the mountains
<worn on head> a helm of Justice
<worn on ear> a shadowy bone earring
<worn on torso> (Humming) a suit of white-tinged dragonscale fullplate
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> some oily woolen gloves
<worn on legs> (Humming) some speckled coral leggings
<worn on feet> (Glowing) (Humming) a pair of waterweave wyrmhide boots
<worn as shield> (Glowing) the turtle Dragon's shell
<worn about body> ornate robes adorned with jotun runes
<worn about waist> an earthen war girdle of the mountains
<worn around wrist> (Glowing) (Humming) a ruby-red silver-grey bracelet of potency
<worn around wrist> (Glowing) (Humming) an earthen silver-grey bracelet of the hills
<wielded> (Glowing) (Humming) 'Nightfall', the oath-breaker
<floating nearby> (Glowing) (Humming) the Gem of Hatred
<tattooed> a bronze pickaxe on a clump of ore

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
whe
Players near you in Seringale:
<PK> Fhaldar Entrance to the Arena of Blood
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
whe
Players near you in Seringale:
<PK> Fhaldar Entrance to the Arena of Blood
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>Fhaldar walks in.
A white quartz tiger walks in.
Deymei walks in.

sc
<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>

/@============================================================-
| \
| Ethiawin the Sage of Arcane Power, follower of Stryth |
| Acolyte of the Order of Lightning |
| Rank Captain of [JUSTICE], 24 years old (149 hours). |
| You are a specialist wizard of ice. |
| |
| Race: Gnome Hometown: Seringale Health: 1043/1043 |
| Sex: Male Alignment: Neutral Mana: 1062/1137 |
| Class: Invoker Ethos: Lawful Move: 390/392 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Fair Weight: 240/325 |
| Intell: 23 (23+0) Level: 50 Pracs: 6 |
| Wisdom: 25 (25+0) Exp tnl: 18360 Trains: 0 |
| Dexter: 21 (21+0) Guildpoint: 3 (3/m) Items: 26/35 |
| Consti: 18 (18+0) Gold: 1439 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [***--] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 333 Saving Throws |
| Hitroll: 19 Vs Bash: 357 Afflictive: 53 |
| Damroll: 16 Vs Slash: 321 Maledictive: 53 |
| Vs Magic: 283 Mental: 63 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 26 hours
Spell: sanctuary : lasts for 9 hours
Spell: weapon ward : lasts for 1 hours
Spell: protective shield: lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours

<1043/100%hp 1062/93%m 390/99%mv 18360tnl><city (outside)>
c barrier
You encase yourself in a physical barrier.

<1043/100%hp 942/82%m 390/99%mv 18360tnl><city (outside)>

Fhaldar bows deeply.

<1043/100%hp 942/82%m 390/99%mv 18360tnl><city (outside)>
whe

Fhaldar walks west.
Deymei walks west.
A white quartz tiger walks west.
Players near you in Seringale:
<PK> Fhaldar The Path of War
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 942/82%m 390/99%mv 18360tnl><city (outside)>
nod
You nod.

<1043/100%hp 942/82%m 390/99%mv 18360tnl><city (outside)>
l
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west up]
An old boat looking barely seaworthy is here.

<1043/100%hp 942/82%m 390/99%mv 18360tnl><city (outside)>

You feel less armored.
c armor

<1043/100%hp 979/86%m 392/100%mv 18360tnl><city (outside)>You feel someone protecting you.

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
whe
Players near you in Seringale:
<PK> Fhaldar The Path of War
<PK> Ethiawin Centre of the Arena
Astinha Entrance to the Arena of Blood

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
close up
You close the door above you.

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
l
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west (up)]
An old boat looking barely seaworthy is here.

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>

Fhaldar yells 'Ready.'

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
yell Aye, let's commence
You yell 'Aye, let's commence.'

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
target fhaldar
$$ will now be substituted with : fhaldar

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
1
<PK> Fhaldar The Path of Devotion

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
look
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west (up)]
An old boat looking barely seaworthy is here.

<1043/100%hp 974/85%m 392/100%mv 18360tnl><city (outside)>
west
The Path of War
+-+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

west
<1043/100%hp 974/85%m 390/99%mv 18360tnl><city (outside)>
The Path of War
+ +-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

west
<1043/100%hp 974/85%m 388/98%mv 18360tnl><city (outside)>
The Path of War
+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+-+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]

north
<1043/100%hp 974/85%m 386/98%mv 18360tnl><city (outside)>
The Path of War
+-+-+ | The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: south west]

west
<1043/100%hp 974/85%m 384/97%mv 18360tnl><city (outside)>
The Hall of Excellence
+-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+ +| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]

north
<1043/100%hp 974/85%m 382/97%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
@ +| from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+ | designed solely to provide the most basic needs of combat.
| |
+-+|
---------+

[Exits: north south]

north
<1043/100%hp 974/85%m 380/96%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried deep
| || into their stonework. The floor is bare and basic, designed
+ +| solely to provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east south]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(Charmed) Deymei the trainee meditates here concentrating on his art.
(White Aura) Fhaldar the Grand Master of Winter is here.

2
<1043/100%hp 974/85%m 378/96%mv 18360tnl><city (outside)>
(ARENA) Fhaldar yells 'Help! I am being attacked by Ethiawin!'
Fhaldar turns your attack against you.
Fhaldar's dragon punch is powerless against you.
Your crush injures Fhaldar.
Fhaldar has a few scratches.

<1043/100%hp 953/83%m 378/96%mv 18360tnl><city (outside)>
c ice

Fhaldar has fled!
Fhaldar walks east.
A white quartz tiger walks east.
Deymei walks east.

<1043/100%hp 953/83%m 378/96%mv 18360tnl><city (outside)>

Fhaldar walks in.
Deymei walks in.
A white quartz tiger walks in.
You summon a blinding storm of sleet and hail!
(ARENA) a white quartz tiger yells 'Help! Ethiawin just filled the room with ice!'
Your ice storm DISEMBOWELS a white quartz tiger!
(ARENA) Fhaldar yells 'Help! Ethiawin just filled the room with ice!'
Your ice storm DISEMBOWELS Fhaldar!
A white quartz tiger has some small wounds and bruises.

east
<1043/100%hp 938/82%m 378/96%mv 18360tnl><city (outside)>

Fhaldar has fled!
Fhaldar walks east.
Deymei walks east.
A white quartz tiger has fled!
A white quartz tiger walks east.

<1043/100%hp 938/82%m 378/96%mv 18360tnl><city (outside)>

Your weapon ward expires.
c weapon
Your protective shield dissipates.
c protective

<1043/100%hp 969/85%m 392/100%mv 18360tnl><city (outside)>

Fhaldar walks in.
A white quartz tiger walks in.
Deymei walks in.

<1043/100%hp 969/85%m 392/100%mv 18360tnl><city (outside)>

You yell 'Help! I am being attacked by Fhaldar!'
You awkwardly parry Fhaldar's elbow slash with a loud clang.
You block Fhaldar's attack with your shield.
Fhaldar's knee thrust is powerless against you.
No way! You are still fighting!
Fhaldar has a few scratches.

<1043/100%hp 962/84%m 392/100%mv 18360tnl><city (outside)>You can't concentrate enough.
Fhaldar has a few scratches.

<1043/100%hp 962/84%m 392/100%mv 18360tnl><city (outside)>You can't concentrate enough.
Fhaldar has a few scratches.

<1043/100%hp 962/84%m 392/100%mv 18360tnl><city (outside)>

Your crush misses Fhaldar.
Your crush hits Fhaldar.
You deflect Deymei's back fist aside in an ungraceful parry.
You block Deymei's attack with your shield.
You parry Fhaldar's palm strike.
Fhaldar's palm strike is powerless against you.
Fhaldar performs the form, crane flies from grass!
Fhaldar's butterfly kick maims you!
Fhaldar has a few scratches.

c ice
<1010/96%hp 952/83%m 392/100%mv 18360tnl><city (outside)>
You summon a blinding storm of sleet and hail!
(ARENA) a white quartz tiger yells 'Help! Ethiawin just filled the room with ice!'
Your ice storm *** DEMOLISHES *** a white quartz tiger!
Your ice storm *** DEMOLISHES *** Fhaldar!
Fhaldar has some small wounds and bruises.

<1010/96%hp 937/82%m 392/100%mv 18360tnl><city (outside)>

Fhaldar has fled!
Fhaldar flies south.
Deymei has fled!
Deymei walks east.
A white quartz tiger has fled!
A white quartz tiger walks south.

<1010/96%hp 937/82%m 392/100%mv 18360tnl><city (outside)>

Fhaldar flies in.
A white quartz tiger walks in.

<1010/96%hp 937/82%m 392/100%mv 18360tnl><city (outside)>

You yell 'Help! I am being attacked by Fhaldar!'
Fhaldar's rapid wing strike wounds you.
You block Fhaldar's attack with your shield.
Fhaldar performs the form, crane flies from grass!
Fhaldar's whirlwind kick is powerless against you.
(ARENA) a white quartz tiger yells 'Help! Ethiawin just filled the room with ice!'
Your ice storm DISEMBOWELS a white quartz tiger!
Your ice storm DISEMBOWELS Fhaldar!
Fhaldar dodges your crush.
Your shield jolts under Fhaldar's elbow slash, but holds.
You block Fhaldar's attack with your shield.
Fhaldar's spinning bird kick injures you.
Fhaldar has quite a few wounds.

<977/93%hp 897/78%m 392/100%mv 18360tnl><city (outside)>

Your ice storm maims a white quartz tiger!
Your ice storm maims Fhaldar!
Fhaldar dodges your crush.
Fhaldar manages to dodge your crush with a lot of effort.
Fhaldar's rapid beak strike wounds you.
Fhaldar's crane peck hits you.
Your shield jolts under Fhaldar's whirlwind kick, but holds.
A white quartz tiger is DEAD!!
A white quartz tiger splatters blood on your armor.
Stryth gives you 30 gold coins for your sacrifice.
Fhaldar has quite a few wounds.

<949/90%hp 887/78%m 392/100%mv 18360tnl><city (outside)>
Fhaldar has fled!
Fhaldar flies east.

<949/90%hp 887/78%m 392/100%mv 18360tnl><city (outside)>
east
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-@-+ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ +-+| provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Fhaldar the Grand Master of Winter is here.
(Charmed) Deymei the trainee meditates here concentrating on his art.

<949/90%hp 887/78%m 390/99%mv 18360tnl><city (outside)>Fhaldar flies west.
Deymei walks west.

<949/90%hp 887/78%m 390/99%mv 18360tnl><city (outside)>
west
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried deep
| || into their stonework. The floor is bare and basic, designed
+ +| solely to provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east south]
(Charmed) Deymei the trainee meditates here concentrating on his art.
(White Aura) Fhaldar the Grand Master of Winter is here.

<949/90%hp 887/78%m 388/98%mv 18360tnl><city (outside)>You yell 'Help! I am being attacked by
Fhaldar!'
You parry Fhaldar's elbow slash.
You awkwardly parry Fhaldar's jab with a loud clang.
Fhaldar's front kick grazes you.
Fhaldar has quite a few wounds.

<941/90%hp 887/78%m 388/98%mv 18360tnl><city (outside)>
c ice
Your storm calms.
Your ice storm DISEMBOWELS Fhaldar!
Fhaldar has quite a few wounds.

<941/90%hp 872/76%m 388/98%mv 18360tnl><city (outside)>

Fhaldar parries your attack with his first hand.
You parry Deymei's elbow slash with an easy flourish.
You thrust Deymei's lightning kick aside in a skillful parry.
Fhaldar's rapid wing strike wounds you.
Fhaldar's crane peck hits you.
You block Fhaldar's attack with your shield.
Fhaldar has quite a few wounds.

<913/87%hp 872/76%m 388/98%mv 18360tnl><city (outside)>
c ice

Fhaldar has fled!
Fhaldar flies east.
Deymei has fled!
Deymei walks south.

<913/87%hp 872/76%m 388/98%mv 18360tnl><city (outside)>
You summon a blinding storm of sleet and hail!

<913/87%hp 857/75%m 388/98%mv 18360tnl><city (outside)>
east
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-@-+ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ +-+| provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east west]

<913/87%hp 857/75%m 386/98%mv 18360tnl><city (outside)>
east
The Path of Devotion
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
| to watch from. On the walls is the blood of past warriors who
| have won and lost here. Many markings from the clashing of
+-+-@ | steel upon them have been buried deep into their stonework.
| | | The floor is bare and basic, designed solely to provide the
+ +-+-+| most basic needs of combat.
| |
+-+ |
---------+

[Exits: south west]

<913/87%hp 857/75%m 384/97%mv 18360tnl><city (outside)>
1
<PK> Fhaldar The Path of Honor

South
<913/87%hp 857/75%m 384/97%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+-+ | to watch from. On the walls is the blood of past warriors who
| | | have won and lost here. Many markings from the clashing of steel
+ @-+-+| upon them have been buried deep into their stonework. The floor
| | is bare and basic, designed solely to provide the most basic
+-+ | needs of combat.
|
|
---------+

[Exits: north east]

<913/87%hp 857/75%m 382/97%mv 18360tnl><city (outside)>
east
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
|| deep into their stonework. The floor is bare and basic,
+| designed solely to provide the most basic needs of combat.
||
+-+-+|
---------+

[Exits: east west]

<913/87%hp 857/75%m 380/96%mv 18360tnl><city (outside)>
1
<PK> Fhaldar The Path of Honor

<913/87%hp 857/75%m 380/96%mv 18360tnl><city (outside)>
look
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
|| deep into their stonework. The floor is bare and basic,
+| designed solely to provide the most basic needs of combat.
||
+-+-+|
---------+

[Exits: east west]

<913/87%hp 857/75%m 380/96%mv 18360tnl><city (outside)>
east
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+ +-+| for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| |
+-+-+-+-+|
---------+

[Exits: east west]

<913/87%hp 857/75%m 378/96%mv 18360tnl><city (outside)>
1
<PK> Fhaldar The Path of Honor

<913/87%hp 857/75%m 378/96%mv 18360tnl><city (outside)>
look
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+ +-+| for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| |
+-+-+-+-+|
---------+

[Exits: east west]

<913/87%hp 857/75%m 378/96%mv 18360tnl><city (outside)>
east
The Path of Fury
+| The halls of the arena extend all around you, high enough
|| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| | A plaque engraved in the wall reads, 'He who dares wins'.
+-+-+-+-+|
---------+

[Exits: north south west]

north
<913/87%hp 857/75%m 376/95%mv 18360tnl><city (outside)>
The Path of Fury
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
+| spectators to watch from. On the walls is the blood of past
|| warriors who have won and lost here. Many markings from the
@-+-+| clashing of steel upon them have been buried deep into their
| | stonework. The floor is bare and basic, designed solely to
+-+-+ | provide the most basic needs of combat. A plaque engraved
| | in the wall reads, 'He who dares wins'.
+ |
---------+

[Exits: east south]

east
<913/87%hp 857/75%m 374/95%mv 18360tnl><city (outside)>
The Hall of Courage
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+| to watch from. On the walls is the blood of past warriors who
| | have won and lost here. Many markings from the clashing of
+-@-+ | steel upon them have been buried deep into their stonework.
| | The floor is bare and basic, designed solely to provide the
+-+ | most basic needs of combat. A plaque engraved in the wall reads,
| | 'He who dares wins'.
+ |
---------+

[Exits: east west]

east
<913/87%hp 857/75%m 372/94%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+-+| to watch from. On the walls is the blood of past warriors who
| || have won and lost here. Many markings from the clashing of steel
+-+-@ +| upon them have been buried deep into their stonework. The floor
| || is bare and basic, designed solely to provide the most basic
+ +-+| needs of combat.
| |
+ |
---------+

[Exits: north west]

north
<913/87%hp 857/75%m 370/94%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried
| || deep into their stonework. The floor is bare and basic,
+-+-+ +| designed solely to provide the most basic needs of combat.
| ||
+ +-+|
---------+

[Exits: east south]

east
<913/87%hp 857/75%m 368/93%mv 18360tnl><city (outside)>
Lightning flashes in the sky.

<939/90%hp 894/78%m 392/100%mv 18360tnl><city (outside)>The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
+-@-+ | from the clashing of steel upon them have been buried deep
| | | into their stonework. The floor is bare and basic, designed
+-+ + | solely to provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east west]

east
<939/90%hp 894/78%m 390/99%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-+-@ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ + | provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: south west]

South
<939/90%hp 894/78%m 388/98%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
+-+-+ | spectators to watch from. On the walls is the blood of past
| | | warriors who have won and lost here. Many markings from the
+ @ | clashing of steel upon them have been buried deep into their
| | stonework. The floor is bare and basic, designed solely to
+-+ | provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: north south]

South
<939/90%hp 894/78%m 386/98%mv 18360tnl><city (outside)>
The Path of Honor
+-+-+ | The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point for
+ + | spectators to watch from. On the walls is the blood of past
| | warriors who have won and lost here. Many markings from the
+-@ | clashing of steel upon them have been buried deep into their
| | stonework. The floor is bare and basic, designed solely to
+-+ | provide the most basic needs of combat.
| |
+-+-+ |
---------+

[Exits: north west]

west
<939/90%hp 894/78%m 384/97%mv 18360tnl><city (outside)>
The Path of Honor
+-+-+ | The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+ | from the clashing of steel upon them have been buried deep
| | into their stonework. The floor is bare and basic, designed
+-+ | solely to provide the most basic needs of combat.
| |
+-+-+-+ |
---------+

[Exits: east south]
Fhaldar the Grand Master of Winter is here.

<939/90%hp 894/78%m 382/97%mv 18360tnl><city (outside)>
2
(ARENA) Fhaldar yells 'Help! I am being attacked by someone!'
Fhaldar blocks your attack with his crane wing technique.
Your crush devastates Fhaldar!
Fhaldar has quite a few wounds.

<939/90%hp 894/78%m 382/97%mv 18360tnl><city (outside)>
Your ice storm === OBLITERATES === Fhaldar!
Fhaldar parries your attack with his first hand.
You awkwardly parry Fhaldar's jab with a loud clang.
Fhaldar performs the form, crane flies from grass!
Fhaldar's rapid beak strike devastates you!
Fhaldar's front kick hits you.
Fhaldar looks pretty hurt.

<897/86%hp 884/77%m 382/97%mv 18360tnl><city (outside)>

Fhaldar has fled!
Fhaldar flies east.

<897/86%hp 884/77%m 382/97%mv 18360tnl><city (outside)>
east
The Path of Honor
+-+-+ | The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point for
+ + | spectators to watch from. On the walls is the blood of past
| | warriors who have won and lost here. Many markings from the
+-@ | clashing of steel upon them have been buried deep into their
| | stonework. The floor is bare and basic, designed solely to
+-+ | provide the most basic needs of combat.
| |
+-+-+ |
---------+

[Exits: north west]

<897/86%hp 884/77%m 380/96%mv 18360tnl><city (outside)>
1
<PK> Fhaldar The Path of Honor

north
<897/86%hp 884/77%m 380/96%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
+-+-+ | spectators to watch from. On the walls is the blood of past
| | | warriors who have won and lost here. Many markings from the
+ @ | clashing of steel upon them have been buried deep into their
| | stonework. The floor is bare and basic, designed solely to
+-+ | provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: north south]

<897/86%hp 884/77%m 378/96%mv 18360tnl><city (outside)>
north
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-+-@ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ + | provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: south west]

<897/86%hp 884/77%m 376/95%mv 18360tnl><city (outside)>
1
<PK> Fhaldar The Path of Fury

look
<897/86%hp 884/77%m 376/95%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-+-@ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ + | provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: south west]

<897/86%hp 884/77%m 376/95%mv 18360tnl><city (outside)>
west
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
+-@-+ | from the clashing of steel upon them have been buried deep
| | | into their stonework. The floor is bare and basic, designed
+-+ + | solely to provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east west]

west
<897/86%hp 884/77%m 374/95%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried
| || deep into their stonework. The floor is bare and basic,
+-+-+ +| designed solely to provide the most basic needs of combat.
| ||
+ +-+|
---------+

[Exits: east south]

South
<897/86%hp 884/77%m 372/94%mv 18360tnl><city (outside)>
The Path of Honor
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+-+| to watch from. On the walls is the blood of past warriors who
| || have won and lost here. Many markings from the clashing of steel
+-+-@ +| upon them have been buried deep into their stonework. The floor
| || is bare and basic, designed solely to provide the most basic
+ +-+| needs of combat.
| |
+ |
---------+

[Exits: north west]

west
<897/86%hp 884/77%m 370/94%mv 18360tnl><city (outside)>
The Hall of Courage
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+| to watch from. On the walls is the blood of past warriors who
| | have won and lost here. Many markings from the clashing of
+-@-+ | steel upon them have been buried deep into their stonework.
| | The floor is bare and basic, designed solely to provide the
+-+ | most basic needs of combat. A plaque engraved in the wall reads,
| | 'He who dares wins'.
+ |
---------+

[Exits: east west]

west
<897/86%hp 884/77%m 368/93%mv 18360tnl><city (outside)>
The Path of Fury
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
+| spectators to watch from. On the walls is the blood of past
|| warriors who have won and lost here. Many markings from the
@-+-+| clashing of steel upon them have been buried deep into their
| | stonework. The floor is bare and basic, designed solely to
+-+-+ | provide the most basic needs of combat. A plaque engraved
| | in the wall reads, 'He who dares wins'.
+ |
---------+

[Exits: east south]

South
<897/86%hp 884/77%m 366/93%mv 18360tnl><city (outside)>
The Path of Fury
+| The halls of the arena extend all around you, high enough
|| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| | A plaque engraved in the wall reads, 'He who dares wins'.
+-+-+-+-+|
---------+

[Exits: north south west]

1
<897/86%hp 884/77%m 364/92%mv 18360tnl><city (outside)>
<PK> Fhaldar The Path of Devotion

<897/86%hp 884/77%m 364/92%mv 18360tnl><city (outside)>
look
The Path of Fury
+| The halls of the arena extend all around you, high enough
|| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| | A plaque engraved in the wall reads, 'He who dares wins'.
+-+-+-+-+|
---------+

[Exits: north south west]

<897/86%hp 884/77%m 364/92%mv 18360tnl><city (outside)>
west
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+ +-+| for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| |
+-+-+-+-+|
---------+

[Exits: east west]

west
<897/86%hp 884/77%m 362/92%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
|| deep into their stonework. The floor is bare and basic,
+| designed solely to provide the most basic needs of combat.
||
+-+-+|
---------+

[Exits: east west]

<897/86%hp 884/77%m 360/91%mv 18360tnl><city (outside)>
2
They aren't here.

west
<897/86%hp 884/77%m 360/91%mv 18360tnl><city (outside)>The Path of Devotion
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+-+ | to watch from. On the walls is the blood of past warriors who
| | | have won and lost here. Many markings from the clashing of steel
+ @-+-+| upon them have been buried deep into their stonework. The floor
| | is bare and basic, designed solely to provide the most basic
+-+ | needs of combat.
|
|
---------+

[Exits: north east]

<897/86%hp 884/77%m 358/91%mv 18360tnl><city (outside)>
north
The Path of Devotion
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
| to watch from. On the walls is the blood of past warriors who
| have won and lost here. Many markings from the clashing of
+-+-@ | steel upon them have been buried deep into their stonework.
| | | The floor is bare and basic, designed solely to provide the
+ +-+-+| most basic needs of combat.
| |
+-+ |
---------+

[Exits: south west]

west
<897/86%hp 884/77%m 356/90%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-@-+ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ +-+| provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east west]

west
<897/86%hp 884/77%m 354/90%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried deep
| || into their stonework. The floor is bare and basic, designed
+ +| solely to provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east south]

South
<897/86%hp 884/77%m 352/89%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
@ +| from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+ | designed solely to provide the most basic needs of combat.
| |
+-+|
---------+

[Exits: north south]

South
<897/86%hp 884/77%m 350/89%mv 18360tnl><city (outside)>
The Hall of Excellence
+-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+ +| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]

<897/86%hp 884/77%m 348/88%mv 18360tnl><city (outside)>
east
The Path of War
+-+-+ | The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: south west]

South
<897/86%hp 884/77%m 346/88%mv 18360tnl><city (outside)>
The Path of War
+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+-+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]
(Charmed) Deymei the trainee meditates here concentrating on his art.
(White Aura) Fhaldar the Grand Master of Winter is here.

east
<897/86%hp 884/77%m 344/87%mv 18360tnl><city (outside)>
(ARENA) Fhaldar yells 'Help! someone just filled the room with ice!'
Your ice storm DISMEMBERS Fhaldar!
Your crush injures Fhaldar.
Fhaldar looks pretty hurt.

<897/86%hp 874/76%m 344/87%mv 18360tnl><city (outside)>
No way! You are still fighting!
Fhaldar looks pretty hurt.

<897/86%hp 874/76%m 344/87%mv 18360tnl><city (outside)>
c hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as Fhaldar is caught in a searing beam of arcane light.
Your hellstream MASSACRES Fhaldar!
Fhaldar is in awful condition.

<897/86%hp 829/72%m 344/87%mv 18360tnl><city (outside)>Fhaldar snickers softly.
Fhaldar is in awful condition.

<897/86%hp 829/72%m 344/87%mv 18360tnl><city (outside)>

Fhaldar dodges your crush.
You parry Deymei's elbow slash with an easy flourish.
Deymei's lightning kick is powerless against you.
Fhaldar's back fist is powerless against you.
You block Fhaldar's attack with your shield.
You awkwardly parry Fhaldar's lightning kick with a loud clang.
Fhaldar is in awful condition.

c hell
<897/86%hp 803/70%m 344/87%mv 18360tnl><city (outside)>

Fhaldar has fled!
Fhaldar limps north.
Deymei has fled!
Deymei walks east.

<897/86%hp 803/70%m 344/87%mv 18360tnl><city (outside)>
north
2

The town clock tolls once as the evening begins.

<921/88%hp 841/73%m 392/100%mv 18360tnl><city (outside)>
Cast the hellstream spell on whom?

<921/88%hp 841/73%m 392/100%mv 18360tnl><city (outside)>The Path of War
+-+-+ | The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: south west]

<921/88%hp 841/73%m 390/99%mv 18360tnl><city (outside)>
west
They aren't here.

<921/88%hp 841/73%m 390/99%mv 18360tnl><city (outside)>The Hall of Excellence
+-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+ +| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]

1
<921/88%hp 841/73%m 388/98%mv 18360tnl><city (outside)>
<PK> Fhaldar The Path of Devotion

<921/88%hp 841/73%m 388/98%mv 18360tnl><city (outside)>
look
The Hall of Excellence
+-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+ +| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]

north
<921/88%hp 841/73%m 388/98%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
@ +| from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+ | designed solely to provide the most basic needs of combat.
| |
+-+|
---------+

[Exits: north south]

<921/88%hp 841/73%m 386/98%mv 18360tnl><city (outside)>
north
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
| for spectators to watch from. On the walls is the blood
| of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried deep
| || into their stonework. The floor is bare and basic, designed
+ +| solely to provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east south]

east
<921/88%hp 841/73%m 384/97%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point for
| spectators to watch from. On the walls is the blood of past
| warriors who have won and lost here. Many markings from the
+-@-+ | clashing of steel upon them have been buried deep into their
| | | stonework. The floor is bare and basic, designed solely to
+ +-+| provide the most basic needs of combat.
| |
+-+ |
---------+

[Exits: east west]

east
<921/88%hp 841/73%m 382/97%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
| to watch from. On the walls is the blood of past warriors who
| have won and lost here. Many markings from the clashing of
+-+-@ | steel upon them have been buried deep into their stonework.
| | | The floor is bare and basic, designed solely to provide the
+ +-+-+| most basic needs of combat.
| |
+-+ |
---------+

[Exits: south west]

South
<921/88%hp 841/73%m 380/96%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough to
| be difficult to climb and to provide a vantage point for spectators
+-+-+ | to watch from. On the walls is the blood of past warriors who
| | | have won and lost here. Many markings from the clashing of steel
+ @-+-+| upon them have been buried deep into their stonework. The floor
| | is bare and basic, designed solely to provide the most basic
+-+ | needs of combat.
|
|
---------+

[Exits: north east]

east
<921/88%hp 841/73%m 378/96%mv 18360tnl><city (outside)>
The Path of Devotion
| The halls of the arena extend all around you, high enough
| to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
|| deep into their stonework. The floor is bare and basic,
+| designed solely to provide the most basic needs of combat.
||
+-+-+|
---------+

[Exits: east west]

east
<921/88%hp 841/73%m 376/95%mv 18360tnl><city (outside)>

Fhaldar has yielded. You have won the challenge.
[Mentions]: None.

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