Ye Olde Abandoned Realms Logs

Garv vs Henald

posted on 2014-11-13 17:26:56
Too lazy to edit for easy reading and cabal chat omitting.



<747hp 538m 394mv calm><no opponent no opponent>
Henald tells you 'We must do battle.'

<747hp 538m 394mv calm><no opponent no opponent> reply Aye, I agree
You tell Henald 'Aye, I agree.'

<747hp 538m 394mv calm><no opponent no opponent>
Henald tells you 'The east road then.'

<747hp 538m 394mv calm><no opponent no opponent> ca 'holy weapon' mace
A diamond studded mace's golden aura glows stronger.

<747hp 458m 394mv calm><no opponent no opponent> wield mace
m
You stop wielding a Frostbrand Sword.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!


<><><> Run to East Road <><><><>


<838hp 488m 370mv calm><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (66 hours). |
| |
| Race: Human Hometown: Valour Health: 838/940 |
| Sex: Male Alignment: Good Mana: 488/538 |
| Class: Berserker Ethos: Chaotic Move: 370/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 260/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 33/34 |
| Consti: 20 (19+1) Gold: 1621 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 28 Vs Bash: 173 Afflictive: 59 |
| Damroll: 30 Vs Slash: 170 Maledictive: 71 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<838hp 488m 370mv calm><no opponent no opponent> depo 1621
Your balance is 8621.

<838hp 488m 370mv calm><no opponent no opponent> s
The wall is heavily decorated with carvings of panthers.

<838hp 488m 370mv calm><no opponent no opponent> s
The wall is heavily decorated with carvings of panthers.

<838hp 488m 370mv calm><no opponent no opponent> e
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
*-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<838hp 488m 369mv calm><no opponent no opponent> s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<838hp 488m 368mv calm><no opponent no opponent> where
who
Players near you in Seringale:
<PK> Garv The North Main Street
Lenne The Infirmary

<838hp 488m 368mv calm><no opponent no opponent> s
[ Human ] <PK> Henald the Holy Shaman
[50 Human Ber] <PK> [KNIGHT] (Knight) Sir Garv the Volcano of Infinite Rage, Knight of Valour
[ Elf ] Lenne the Chaplain
Players found: 3
There are 3 characters on; the most on this past month was 11.

<838hp 488m 368mv calm><no opponent no opponent> North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass finger post stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.

<838hp 488m 367mv calm><no opponent no opponent> s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<838hp 488m 366mv calm><no opponent no opponent> e
Alas, you cannot go that way.

<838hp 488m 366mv calm><no opponent no opponent> s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<838hp 488m 365mv calm><no opponent no opponent> s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
Dagnir the enforcer of law is here searching for criminals.
A mighty gules lion walks in.

<838hp 488m 364mv calm><no opponent no opponent> s
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.

<838hp 488m 363mv calm><no opponent no opponent> e
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A curved sword with a heavy tip sits here.
A mighty gules lion walks in.

<838hp 488m 362mv calm><no opponent no opponent> s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<838hp 488m 361mv calm><no opponent no opponent> e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<838hp 488m 360mv calm><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A mighty gules lion walks in.

<838hp 488m 359mv calm><no opponent no opponent> e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<838hp 488m 358mv calm><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<838hp 488m 357mv calm><no opponent no opponent> e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<838hp 488m 356mv calm><no opponent no opponent> e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<838hp 488m 355mv calm><no opponent no opponent> e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<838hp 488m 354mv calm><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<838hp 488m 353mv calm><no opponent no opponent> where
who
Players near you in Seringale:
<PK> Garv Outside the East Gate
Lenne The Infirmary

<865hp 496m 394mv calm><no opponent no opponent> [ Human ] <PK> Henald the Holy Shaman
[50 Human Ber] <PK> [KNIGHT] (Knight) Sir Garv the Volcano of Infinite Rage, Knight of Valour
[ Elf ] Lenne the Chaplain
Players found: 3
There are 3 characters on; the most on this past month was 11.

<865hp 496m 394mv calm><no opponent no opponent> scan e
You scan east.
*** Range 4 (east) ***
(Translucent) (White Aura) Henald the Holy Shaman is here.

<865hp 496m 394mv calm><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<865hp 496m 394mv calm><no opponent no opponent> e
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 393mv calm><no opponent no opponent> e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 392mv calm><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 391mv calm><no opponent no opponent> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
(Translucent) (White Aura) Henald the Holy Shaman is here.
A mighty gules lion walks in.

<865hp 496m 390mv calm><no opponent no opponent> murder henald
Your wrath decimates Henald!
Henald parries your wrath.
Henald has a few scratches.

<865hp 496m 390mv aggressive><shaft defensive>
Henald scans all around.
Henald's shield wobbles and barely deflects your wrath.
Henald parries your wrath.
You nimbly dodge Henald's turmoil with a practiced maneuver.
You block Henald's attack with your shield.
Henald has a few scratches.

<865hp 496m 390mv aggressive><shaft defensive> flee

Henald narrows his eyes.
Henald has a few scratches.

<865hp 496m 390mv aggressive><shaft defensive> You flee from combat!
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 389mv aggressive><no opponent no opponent> w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
(Translucent) (White Aura) Henald the Holy Shaman is here.
A mighty gules lion walks in.

<865hp 496m 388mv aggressive><no opponent no opponent> murder henald
Henald awkwardly parries your wrath with a loud clang.
Your wrath decimates Henald!
Henald has a few scratches.

<865hp 496m 388mv aggressive><shaft defensive> flee

Henald narrows his eyes.
Henald blocks your attack with his shield.
Henald parries your wrath.
You grip your shield firmly, staving off Henald's turmoil.
Henald has a few scratches.

<865hp 496m 388mv aggressive><shaft defensive> You flee from combat!
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 387mv aggressive><no opponent no opponent> e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<865hp 496m 386mv aggressive><no opponent no opponent> e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 385mv aggressive><no opponent no opponent> e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<865hp 496m 384mv aggressive><no opponent no opponent> w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 383mv aggressive><no opponent no opponent> w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<865hp 496m 382mv aggressive><no opponent no opponent> murder henald
They aren't here.

<865hp 496m 382mv aggressive><no opponent no opponent> w
murder henald
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<865hp 496m 381mv aggressive><no opponent no opponent> Henald flies in.

<865hp 496m 381mv aggressive><no opponent no opponent> w
Henald thrusts your wrath aside in a skillful parry.
Henald has a few scratches.

<865hp 496m 381mv aggressive><shaft defensive> murder henald
Henald narrows his eyes.
Henald has a few scratches.

<865hp 496m 381mv aggressive><shaft defensive>
Your wrath decimates Henald!
Your wrath decimates Henald!
You parry Henald's turmoil.
Henald has some small wounds and bruises.

<865hp 496m 381mv aggressive><shaft defensive> roar
No way! You are still fighting!
Henald has some small wounds and bruises.

<865hp 496m 381mv aggressive><shaft defensive> Henald narrows his eyes.
You are blinded!
They aren't here.

<865hp 496m 381mv aggressive><unknown unknown> flee
You let loose a bestial roar at someone.
Someone looks shaken up.

<865hp 496m 381mv aggressive><unknown unknown>
Your wrath decimates someone!
Someone parries your wrath with an easy flourish.
You manage to dodge someone's turmoil with a lot of effort.
You deflect someone's turmoil aside in an ungraceful parry.

<865hp 496m 381mv aggressive><unknown unknown> w

Someone narrows his eyes.

<865hp 496m 381mv aggressive><unknown unknown> w

Someone blocks your attack with his shield.
You dodge someone's turmoil.
Someone's turmoil maims you!

<830hp 496m 381mv aggressive><unknown unknown> w
flee

Someone narrows his eyes.
You feel momentarily ill, but it passes.
You flee from combat!
You can't see a thing!
Someone walks in.

<830hp 496m 380mv aggressive><no opponent no opponent> You can't see a thing!
Someone walks in.

<830hp 496m 379mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 393mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 392mv aggressive><no opponent no opponent> w
You aren't fighting anyone.

<842hp 502m 392mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 391mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.
Someone says 'Greetings adventurer, welcome to Seringale.'
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'

<842hp 502m 390mv aggressive><no opponent no opponent> sc
You can't see a thing!
Someone walks in.

<842hp 502m 389mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
Someone says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<842hp 502m 388mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 387mv aggressive><no opponent no opponent> w

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (66 hours). |
| |
| Race: Human Hometown: Valour Health: 842/940 |
| Sex: Male Alignment: Good Mana: 502/538 |
| Class: Berserker Ethos: Chaotic Move: 387/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 260/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 22 Vs Bash: 173 Afflictive: 59 |
| Damroll: 30 Vs Slash: 170 Maledictive: 71 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: blindness : modifies hitroll by -6 for 8 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<842hp 502m 387mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 386mv aggressive><no opponent no opponent> You can't see a thing!
Someone walks in.

<842hp 502m 385mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 384mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 383mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<842hp 502m 383mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<842hp 502m 383mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<842hp 502m 383mv aggressive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<842hp 502m 383mv aggressive><no opponent no opponent> You can't see a thing!
Someone walks in.

<842hp 502m 382mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<842hp 502m 381mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<842hp 502m 380mv aggressive><no opponent no opponent> Someone flies west.

<842hp 502m 380mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<842hp 502m 379mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<842hp 502m 378mv aggressive><no opponent no opponent> w

You yell 'Help! I am being attacked by someone!'
You awkwardly parry someone's turmoil with a loud clang.
No way! You are still fighting!

<842hp 502m 378mv aggressive><unknown unknown> w
No way! You are still fighting!

<842hp 502m 378mv aggressive><unknown unknown>
Someone parries your wrath.
Someone parries your wrath with an easy flourish.
You block someone's attack with your shield.

<842hp 502m 378mv aggressive><unknown unknown> bod
Your bodyslam is ineffective as you slam into a protective shield.
Your bodyslam misses someone.

<842hp 502m 378mv aggressive><unknown unknown>
Someone narrows his eyes.

<842hp 502m 378mv aggressive><unknown unknown> flee

Someone blocks your attack with his shield.
Your wrath devastates someone!
Someone's turmoil devastates you!
You block someone's attack with your shield.

<810hp 502m 378mv aggressive><unknown unknown>
Someone narrows his eyes.

<810hp 502m 378mv aggressive><unknown unknown> w
w

Someone deflects your wrath aside in an ungraceful parry.
Someone's shield jolts under your wrath, but holds.
Someone's turmoil decimates you!
Someone's turmoil maims you!

<748hp 502m 378mv aggressive><unknown unknown> You flee from combat!
You can't see a thing!
Someone walks in.

<748hp 502m 377mv aggressive><no opponent no opponent> You can't see a thing!
Someone walks in.

<748hp 502m 376mv aggressive><no opponent no opponent> w
w
You can't see a thing!
Someone walks in.

<748hp 502m 375mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<748hp 502m 375mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<748hp 502m 375mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<748hp 502m 375mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<748hp 502m 375mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<748hp 502m 374mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 373mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 372mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<748hp 502m 372mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<748hp 502m 371mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 370mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 369mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 368mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 367mv aggressive><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<748hp 502m 367mv aggressive><no opponent no opponent> w
w

Someone flies in.

<748hp 502m 367mv aggressive><no opponent no opponent>
Someone flies west.

<748hp 502m 367mv aggressive><no opponent no opponent> w
w
You can't see a thing!
Someone walks in.

<748hp 502m 366mv aggressive><no opponent no opponent>
Someone flies east.
You can't see a thing!
Someone walks in.

<748hp 502m 365mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.
Someone says 'Greetings adventurer, welcome to Seringale.'
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'

<748hp 502m 364mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 363mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<748hp 502m 362mv aggressive><no opponent no opponent> w

Someone yells 'Roll up, roll up! The circus is open, awaiting you!'

<784hp 509m 394mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 393mv aggressive><no opponent no opponent> You can't see a thing!
Someone walks in.

<784hp 509m 392mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 391mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 390mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 389mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 388mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 387mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 386mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 385mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 384mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 383mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 383mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 383mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 383mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 382mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.
Someone walks in.

<784hp 509m 381mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 380mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 379mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 378mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 377mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 376mv aggressive><no opponent no opponent> e

Someone flies in.
You can't see a thing!
Someone walks in.

<784hp 509m 375mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 375mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 374mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 374mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 374mv aggressive><no opponent no opponent> e
Someone flies in.
You can't see a thing!
Someone walks in.

<784hp 509m 373mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 373mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 373mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 372mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 371mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'

<784hp 509m 370mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 369mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 368mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 367mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 366mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 365mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 364mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 363mv aggressive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 363mv aggressive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 363mv aggressive><no opponent no opponent> Someone flies in.

<784hp 509m 363mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<784hp 509m 362mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 361mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<784hp 509m 360mv aggressive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<784hp 509m 360mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 359mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 358mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<784hp 509m 357mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 356mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 355mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 354mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 353mv aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (66 hours). |
| |
| Race: Human Hometown: Valour Health: 784/940 |
| Sex: Male Alignment: Good Mana: 509/538 |
| Class: Berserker Ethos: Chaotic Move: 353/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 260/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 22 Vs Bash: 173 Afflictive: 59 |
| Damroll: 30 Vs Slash: 170 Maledictive: 71 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: mania : lasts for 2 hours
Spell: blindness : modifies hitroll by -6 for 7 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<784hp 509m 353mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 352mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 351mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 350mv aggressive><no opponent no opponent>
Someone flies south.

<784hp 509m 350mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<784hp 509m 349mv aggressive><no opponent no opponent>
The sun slowly disappears in the west.
Your warcry wears off.

<797hp 517m 394mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.
Someone says 'Greetings adventurer, welcome to Seringale.'
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'

<797hp 517m 393mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 392mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 391mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 390mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<797hp 517m 389mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 388mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 387mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 386mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 517m 385mv aggressive><no opponent no opponent> war
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

<797hp 487m 385mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 384mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 383mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 382mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 381mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 380mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 379mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> e
s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 379mv aggressive><no opponent no opponent> Someone flies in.

<797hp 487m 379mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<797hp 487m 378mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<797hp 487m 377mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 376mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'
Someone steps aside and allows you to pass him.
Someone says 'Greetings adventurer, welcome to Seringale.'

<797hp 487m 375mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 374mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 373mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 372mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 371mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 370mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 369mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 368mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 367mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 366mv aggressive><no opponent no opponent>
Someone walks in.

<797hp 487m 366mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 366mv aggressive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<797hp 487m 366mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<797hp 487m 365mv aggressive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<797hp 487m 364mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<797hp 487m 363mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<797hp 487m 362mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
The night has begun.

<826hp 497m 394mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 393mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 392mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 391mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'

<826hp 497m 390mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
Someone walks in.

<826hp 497m 389mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 388mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 387mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 386mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 385mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 384mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 383mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 382mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.
Someone holds out his hands entreatingly.
Someone says 'Do you have any nuts?!'

<826hp 497m 381mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 380mv aggressive><no opponent no opponent> [KNIGHT] (Noble) someone: 'Well met.'

<826hp 497m 380mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 379mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 378mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 377mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 377mv aggressive><no opponent no opponent> cb hail
[KNIGHT] (Knight) Garv: 'Hail.'

<826hp 497m 377mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 377mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 377mv aggressive><no opponent no opponent> w

Someone walks in.

<826hp 497m 377mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 377mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 377mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 377mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 376mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 375mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 374mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 373mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 372mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 371mv aggressive><no opponent no opponent> cb blind, fighting the shaman
[KNIGHT] (Knight) Garv: 'Blind, fighting the shaman.'

<826hp 497m 371mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 370mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 369mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 368mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 367mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 366mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<826hp 497m 365mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 365mv aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (66 hours). |
| |
| Race: Human Hometown: Valour Health: 826/940 |
| Sex: Male Alignment: Good Mana: 497/538 |
| Class: Berserker Ethos: Chaotic Move: 365/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 260/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 158 Saving Throws |
| Hitroll: 22 Vs Bash: 173 Afflictive: 59 |
| Damroll: 30 Vs Slash: 170 Maledictive: 71 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Skill: mania : lasts for 0 hours
Spell: blindness : modifies hitroll by -6 for 5 hours
Spell: cabal sanctuary: lasts for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<826hp 497m 365mv aggressive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 365mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 364mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 363mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 362mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 361mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<826hp 497m 360mv aggressive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<826hp 497m 360mv aggressive><no opponent no opponent> n

Your mania ends.

<841hp 503m 394mv aggressive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 394mv aggressive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 393mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<841hp 503m 392mv aggressive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<841hp 503m 391mv aggressive><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<841hp 503m 391mv aggressive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 391mv aggressive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 391mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 390mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 389mv aggressive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 388mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 387mv evasive><no opponent no opponent> w
Someone clambers out from under the bridge, blocking your way.
Someone holds out his hand and says 'Toll please.'

<841hp 503m 387mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 386mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 385mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 385mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 385mv evasive><no opponent no opponent> n
You can't see a thing!
Someone swims in.

<841hp 503m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 384mv evasive><no opponent no opponent> n
Someone tells you 'That was quick.'

<841hp 503m 384mv evasive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 384mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<841hp 503m 383mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<841hp 503m 382mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<841hp 503m 381mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<841hp 503m 380mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 380mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 380mv evasive><no opponent no opponent> n
You can't see a thing!
Someone swims in.

<841hp 503m 379mv evasive><no opponent no opponent> n
You can't see a thing!
Someone swims in.

<841hp 503m 378mv evasive><no opponent no opponent> n
You can't see a thing!
Someone swims in.

<841hp 503m 377mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 377mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 377mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<841hp 503m 376mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<841hp 503m 375mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<841hp 503m 374mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 374mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 374mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<841hp 503m 373mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<841hp 503m 372mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 372mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 372mv evasive><no opponent no opponent> w
You can't see a thing!
Someone climbs in.

<841hp 503m 371mv evasive><no opponent no opponent> w
You can't see a thing!
Someone climbs in.

<841hp 503m 370mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 370mv evasive><no opponent no opponent> w
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 370mv evasive><no opponent no opponent> n
You can't see a thing!
Someone climbs in.

<841hp 503m 369mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 368mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<841hp 503m 367mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 366mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 365mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<841hp 503m 364mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 364mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<841hp 503m 364mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 363mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 362mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 361mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<841hp 503m 360mv evasive><no opponent no opponent> e

The white aura around your body fades.

<856hp 514m 394mv evasive><no opponent no opponent> You can't see a thing!
Someone walks in.

<856hp 514m 393mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 393mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 393mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 393mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 393mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 393mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 393mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<856hp 514m 392mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<856hp 514m 391mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<856hp 514m 390mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<856hp 514m 389mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<856hp 514m 388mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<856hp 514m 387mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 387mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 387mv evasive><no opponent no opponent> d
You can't see a thing!
Someone swims in.

<856hp 514m 386mv evasive><no opponent no opponent> n
You can't see a thing!
Someone swims in.

<856hp 514m 385mv evasive><no opponent no opponent> n
You can't see a thing!
Someone swims in.

<856hp 514m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 384mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 384mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 383mv evasive><no opponent no opponent> quaf pur
You quaff a purple potion.
You failed to cure your blindness.
You are surrounded by a white aura.

<856hp 514m 383mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 382mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 381mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 380mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 379mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 379mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 379mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 378mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 378mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 377mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 377mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 377mv evasive><no opponent no opponent> w
You can't see a thing!
Someone swims in.

<856hp 514m 376mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<856hp 514m 376mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<856hp 514m 375mv evasive><no opponent no opponent> s
You can't see a thing!
Someone floats in.

<856hp 514m 374mv evasive><no opponent no opponent> s
You can't see a thing!
Someone floats in.

<856hp 514m 373mv evasive><no opponent no opponent> s
You can't see a thing!
Someone floats in.

<856hp 514m 372mv evasive><no opponent no opponent> s
You can't see a thing!
Someone floats in.

<856hp 514m 371mv evasive><no opponent no opponent> op d
You see no door d of here.

<856hp 514m 371mv evasive><no opponent no opponent> s
You can't see a thing!
Someone floats in.

<856hp 514m 370mv evasive><no opponent no opponent> op d
You open the rock below you.

<856hp 514m 370mv evasive><no opponent no opponent> d
op s
You can't see a thing!
Someone floats in.

<856hp 514m 369mv evasive><no opponent no opponent> s
You open the vortex south of you.

<856hp 514m 369mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 393mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 392mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 391mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 390mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 389mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 388mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 387mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 386mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 386mv evasive><no opponent no opponent> You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 386mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 386mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<871hp 522m 385mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 384mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 383mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 382mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 382mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 382mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 382mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<871hp 522m 381mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<871hp 522m 380mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<871hp 522m 379mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<871hp 522m 378mv evasive><no opponent no opponent> w
The gate is closed.

<871hp 522m 378mv evasive><no opponent no opponent> w
The gate is closed.

<871hp 522m 378mv evasive><no opponent no opponent> op w
You open the gate west of you.

<871hp 522m 378mv evasive><no opponent no opponent> w
w
w
You can't see a thing!
Someone walks in.
Someone smiles at you.
Someone steps aside and allows you to walk by.

<871hp 522m 377mv evasive><no opponent no opponent> You can't see a thing!
Someone walks in.

<871hp 522m 376mv evasive><no opponent no opponent> You can't see a thing!
Someone walks in.

<871hp 522m 375mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<871hp 522m 374mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 373mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 372mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 371mv evasive><no opponent no opponent> s
The gate is closed.

<871hp 522m 371mv evasive><no opponent no opponent> s
The gate is closed.

<871hp 522m 371mv evasive><no opponent no opponent> op s
You open the gate south of you.

<871hp 522m 371mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 370mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 369mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 368mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 368mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 368mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<871hp 522m 367mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 366mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 365mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<871hp 522m 364mv evasive><no opponent no opponent> cb can you cure blindness?
[KNIGHT] (Knight) Garv: 'Can you cure blindness?'

<871hp 522m 364mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 364mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<871hp 522m 364mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<871hp 522m 363mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<871hp 522m 362mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.
You have become better at regeneration!
The white aura around your body fades.

<898hp 530m 394mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 394mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<898hp 530m 393mv evasive><no opponent no opponent> n
You can't see a thing!
Someone walks in.

<898hp 530m 392mv evasive><no opponent no opponent> n
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 392mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<898hp 530m 391mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<898hp 530m 390mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 390mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<898hp 530m 389mv evasive><no opponent no opponent> e
You can't see a thing!
Someone walks in.

<898hp 530m 388mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 388mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 388mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<898hp 530m 387mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 387mv evasive><no opponent no opponent> e

[KNIGHT] someone: 'Welcome back, Cronnus the Volcano of Infinite Rage, Knight of Valour.'
[KNIGHT] someone: 'a crystal skull filled with dark red blood has been secured.'
[KNIGHT] someone: 'The hallowed crown of Queen Victoria is in the Knight's Altar'
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 387mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<898hp 530m 386mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 386mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 386mv evasive><no opponent no opponent> m

[KNIGHT] (Noble) someone: 'I do but we mystics stay away from battles.'
You can't see a thing!

<898hp 530m 386mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<898hp 530m 385mv evasive><no opponent no opponent> m
You can't see a thing!

<898hp 530m 385mv evasive><no opponent no opponent> s
You can't see a thing!
Someone walks in.

<898hp 530m 384mv evasive><no opponent no opponent> cb Hail Cronnus
[KNIGHT] (Knight) Garv: 'Hail Cronnus.'

<898hp 530m 384mv evasive><no opponent no opponent> m
You can't see a thing!

<898hp 530m 384mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 384mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 384mv evasive><no opponent no opponent> e
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 384mv evasive><no opponent no opponent> w
You can't see a thing!
Someone walks in.

<898hp 530m 383mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 383mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<898hp 530m 383mv evasive><no opponent no opponent>
[KNIGHT] (Knight) someone: 'Hail.'

<898hp 530m 383mv evasive><no opponent no opponent>
Your mania ends.

<928hp 538m 394mv evasive><no opponent no opponent> cb I am blind in Storm Hill
[KNIGHT] (Knight) Garv: 'I am blind in Storm Hill.'

<928hp 538m 394mv evasive><no opponent no opponent> cb If anyone has a gyvel>
[KNIGHT] (Knight) Garv: 'If anyone has a gyvel>'

<928hp 538m 394mv evasive><no opponent no opponent> quaf pur
You quaff a purple potion.
You failed to cure your blindness.
You are surrounded by a white aura.

<928hp 538m 394mv evasive><no opponent no opponent> m
You can't see a thing!

<928hp 538m 394mv evasive><no opponent no opponent> s
You can't see a thing!
Alas, you cannot go that way.

<928hp 538m 394mv evasive><no opponent no opponent> s

[KNIGHT] (Knight) someone: 'Fightin the shaman?'
You can't see a thing!
Alas, you cannot go that way.

<928hp 538m 394mv evasive><no opponent no opponent>
[KNIGHT] someone: 'Henald has entered the Knight's path.'

<928hp 538m 394mv evasive><no opponent no opponent> cb aye
[KNIGHT] (Knight) Garv: 'Aye.'

<928hp 538m 394mv evasive><no opponent no opponent> m
You can't see a thing!

<928hp 538m 394mv evasive><no opponent no opponent>
[KNIGHT] someone: 'Alert! Henald has intruded upon our cabal!'

<928hp 538m 394mv evasive><no opponent no opponent>
[KNIGHT] someone: 'Alert! Henald has intruded upon our cabal!'

<928hp 538m 394mv evasive><no opponent no opponent> cb Since he invades, attack him as you please
[KNIGHT] (Knight) Garv: 'Since he invades, attack him as you please.'

<928hp 538m 394mv evasive><no opponent no opponent> look
You can't see a thing!

<928hp 538m 394mv evasive><no opponent no opponent>
You can see again.

<940hp 538m 394mv evasive><no opponent no opponent> look
An Outlook Post
o o| A very delicate wooden floor has been laid down here covering
| || the marshy ground underneath. Lengthy planks of a dried and
+-+| carefully sanded basalt stretch across its breadth. This outlook
| | appears to have been created for the purpose of duelling. The
z-@-o | entire area has been kept extremely clean and void of obstacles.
| | High above your head a small canopy protects the floor from
z | rain and keeps the post dry.
| |
z-z |
---------+

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A proud, powerful looking black stallion stomps its feet restlessly, ridden by you.
(White Aura) The Champion of Drakath stands here awaiting a challenge.

<940hp 538m 394mv evasive><no opponent no opponent> m
-!-+ !-o
| |
~-!-! +-+-o z-z
| | |
! o o-o
| | |
!-!-! +-+-+-o
| | |
! z-@-o o
| | |
o z *-o-o
| | |
z-z-z o
|
o-+-+

<940hp 538m 394mv evasive><no opponent no opponent> e
n
e
e
A Small Campfire
o o-o| Smouldering away slowly in the centre of this patch of grass
| | | is a small pile of sticks. Once part of a campfire it has been
+-+-+| left unattended and is now slowly dying out. The smoke slowly
| || rising from the sticks is strangely a light blue in colour and
z-*-@ o| carries with it a smell of herbs, quite irregular for an ordinary
| || fire. The flames have been prevented from spreading by a ring
z o-o| of light grey spherical rocks, circling it completely. As you
| | look into the heart of the fire it almost seems to hypnotize
z | you as the final struggled coughs of flame dance around inside
---------+ it.

[Exits: north west]
A mighty gules lion walks in.

<940hp 538m 393mv evasive><no opponent no opponent> On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
A mighty gules lion walks in.

<940hp 538m 392mv evasive><no opponent no opponent> Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A mighty gules lion walks in.

<940hp 538m 391mv evasive><no opponent no opponent> Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]
A mighty gules lion walks in.

<940hp 538m 390mv evasive><no opponent no opponent> cb ah, sight returns
[KNIGHT] (Knight) Garv: 'Ah, sight returns.'

<940hp 538m 390mv evasive><no opponent no opponent> e
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
A giant fisherman sits here baiting his hook.
A mighty gules lion walks in.

<940hp 538m 389mv evasive><no opponent no opponent> e
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<940hp 538m 388mv evasive><no opponent no opponent> e
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up inbetween
| the soft basalt planks.
---------+

[Exits: north east west]
A small girl skips around searching for a game.
A mighty gules lion walks in.

<940hp 538m 387mv evasive><no opponent no opponent> e
e
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet high,
| | their white painted surface slowly beginning to flake off
z o-+| due to weather. A heavy iron bar has been placed across
| | | the centre of the gate keeping it firmly closed. As you
+-+-@-+ | look closer at the gates you notice designs of golden suns
| have been etched into their surface, and just above them
| a banner bearing the symbol of a blue dragon runs across
| their top. From the south you hear the sounds of bustling
| trade inside the town centre of Drakath and to the west
---------+ and east the docks continue.

[Exits: east (south) west]
A street merchant wanders about conducting business.
A mighty gules lion walks in.

<940hp 538m 386mv evasive><no opponent no opponent> End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter walls
| | of the town of Drakath. Their light bluey-grey stonework appears
z o-+-+| to have been unaffected by the action of the salty air upon
| | | its surface. The floor of the dock has been crafted out of
+-+-@ | a light basalt wood that creaks slightly as you move over
| it, showing its age. Underneath the dock is a gravel covered
| road that continues on northwards. To the west you see the
| docks extending out towards the shoreline of the deep blue
| sea. A breeze blowing in from the west carries with it a salty
---------+ scent.

[Exits: north west]
A mighty gules lion walks in.

<940hp 538m 385mv evasive><no opponent no opponent> n
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off to
| the east here, the directions north and west of you blocked
z-o | by the collosal sight of Storm hill. The hill reaches so high
| | into the sky that its snow covered tip is in the clouds. It
z @-+-+| seems far too steep to climb. At the top of the hill a dark
| | | looking forest has claimed it for its own, so far out of reach
+-+-+ | that it has remained untouched by mankind. Meanwhile the pathway
| here has been worn by the many passersby and seems to have
| been left unattended. The loose gravel covering it has been
---------+ idly swept aside and at the sides of the path a light bracken
grows alongside ferns and heather.

[Exits: east south]
A mighty gules lion walks in.

<940hp 538m 384mv evasive><no opponent no opponent> e
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<940hp 538m 383mv evasive><no opponent no opponent> e
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o + | impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.

[Exits: east (south) west]
A mighty gules lion walks in.

<940hp 538m 382mv evasive><no opponent no opponent> e
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o + | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
A mighty gules lion walks in.

<940hp 538m 381mv evasive><no opponent no opponent> n
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @ | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+

[Exits: north south]
A mighty gules lion walks in.

<940hp 538m 380mv evasive><no opponent no opponent> n
[KNIGHT] Holy Knight: 'Alert! Henald has intruded upon our cabal!'

<940hp 538m 380mv evasive><no opponent no opponent> A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
A mighty gules lion walks in.

<940hp 538m 379mv evasive><no opponent no opponent> n
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A mighty gules lion walks in.

<940hp 538m 378mv evasive><no opponent no opponent> e
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<940hp 538m 377mv evasive><no opponent no opponent> e
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<940hp 538m 376mv evasive><no opponent no opponent> e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A bucket of hot water is here.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<940hp 538m 375mv evasive><no opponent no opponent> e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<940hp 538m 374mv evasive><no opponent no opponent> e
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A mighty gules lion walks in.

<940hp 538m 373mv evasive><no opponent no opponent> e
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<940hp 538m 372mv evasive><no opponent no opponent> e
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<940hp 538m 371mv evasive><no opponent no opponent> s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A mighty gules lion walks in.

<940hp 538m 370mv evasive><no opponent no opponent> s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<940hp 538m 369mv evasive><no opponent no opponent> s

[KNIGHT] Salania the Squire of Knights: 'Henald has left the Knight's path.'
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<940hp 538m 368mv evasive><no opponent no opponent> s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<940hp 538m 367mv evasive><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<940hp 538m 366mv evasive><no opponent no opponent> s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<940hp 538m 365mv evasive><no opponent no opponent> s
There's a large building blocking the way.

<940hp 538m 365mv evasive><no opponent no opponent> e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<940hp 538m 364mv evasive><no opponent no opponent> e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<940hp 538m 363mv evasive><no opponent no opponent> quaf pur
You quaff a purple potion.
You aren't blind.
You are already in sanctuary.

<940hp 538m 363mv evasive><no opponent no opponent> e

A Knight of the Holy Cross walks east.

<940hp 538m 363mv evasive><no opponent no opponent> e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<940hp 538m 362mv evasive><no opponent no opponent> e
Henald flies in.

<940hp 538m 362mv evasive><no opponent no opponent> Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<940hp 538m 361mv evasive><no opponent no opponent> e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<940hp 538m 360mv evasive><no opponent no opponent> w
murder henald
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<940hp 538m 359mv evasive><no opponent no opponent> Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<940hp 538m 358mv evasive><no opponent no opponent> murder henald
w

Henald flies in.
Henald parries your wrath.
Henald blocks your attack with his shield.
Henald blocks your attack with his shield.
Henald is in excellent condition.

<940hp 538m 358mv aggressive><shaft defensive> murder henald
w

Henald deflects your wrath aside in an ungraceful parry.
Your wrath devastates Henald!
Your wrath devastates Henald!
Your shield wobbles and barely deflects Henald's turmoil.
Henald's turmoil maims you!
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive>
Henald narrows his eyes.
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive> roar
You do the best you can!
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive> No way! You are still fighting!
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive> flee
You do the best you can!
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive> No way! You are still fighting!
Henald parries your wrath.
You parry Henald's turmoil with an easy flourish.
Your shield jolts under Henald's turmoil, but holds.
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive> You let loose a bestial roar at Henald.
Henald does not seem to be affected by your roar.
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive>
Henald narrows his eyes.
Henald has a few scratches.

<905hp 538m 358mv aggressive><shaft defensive>
The white aura around your body fades.
Henald has a few scratches.

<920hp 538m 394mv aggressive><shaft defensive>
A Knight of the Holy Cross walks in.
Henald thrusts your wrath aside in a skillful parry.
Henald blocks your attack with his shield.
You dodge Henald's turmoil.
Henald has a few scratches.

<920hp 538m 394mv aggressive><shaft defensive> e
e
flee

Henald narrows his eyes.
Henald has a few scratches.

<920hp 538m 394mv aggressive><shaft defensive>
Henald parries your wrath.
Your wrath decimates Henald!
Henald awkwardly parries your wrath with a loud clang.
You stumble and barely manage to dodge Henald's turmoil.
Henald's turmoil DISMEMBERS you!
Henald has some small wounds and bruises.

<858hp 538m 394mv aggressive><shaft defensive> You flee from combat!
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<858hp 538m 393mv aggressive><no opponent no opponent> Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
Henald the Holy Shaman is here.
A mighty gules lion walks in.

<858hp 538m 392mv aggressive><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<858hp 538m 391mv aggressive><no opponent no opponent> e
You aren't fighting anyone.

<858hp 538m 391mv aggressive><no opponent no opponent> e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<858hp 538m 390mv aggressive><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<858hp 538m 389mv aggressive><no opponent no opponent> Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<858hp 538m 388mv aggressive><no opponent no opponent> quaf def
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<858hp 538m 387mv aggressive><no opponent no opponent> e
You do not have that potion.

<858hp 538m 387mv aggressive><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<858hp 538m 386mv aggressive><no opponent no opponent> e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A mighty gules lion walks in.

<858hp 538m 385mv aggressive><no opponent no opponent> e
The gates have been opened across the path.

<858hp 538m 385mv aggressive><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A flaming torch has been discarded.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<858hp 538m 384mv aggressive><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<858hp 538m 383mv aggressive><no opponent no opponent> quaf pur
You do not have that potion.

<858hp 538m 383mv aggressive><no opponent no opponent> n

Henald flies in.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<858hp 538m 382mv aggressive><no opponent no opponent> n
n

Henald flies in.
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<858hp 538m 381mv aggressive><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<858hp 538m 380mv aggressive><no opponent no opponent> open sack
You open a heavy backpack.

<858hp 538m 380mv aggressive><no opponent no opponent> n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<858hp 538m 379mv aggressive><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<858hp 538m 378mv aggressive><no opponent no opponent> n
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<858hp 538m 377mv aggressive><no opponent no opponent> n
n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<858hp 538m 376mv aggressive><no opponent no opponent> Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<858hp 538m 375mv aggressive><no opponent no opponent> get pur sack
You get a purple potion from a heavy backpack.

<858hp 538m 375mv aggressive><no opponent no opponent> nw
n
I don't know how to do that.

<858hp 538m 375mv aggressive><no opponent no opponent> n
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A slith mercenary is here serving his employer.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<858hp 538m 374mv aggressive><no opponent no opponent> n
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<858hp 538m 373mv aggressive><no opponent no opponent> n
The wall of a large building has closed off the path.

<858hp 538m 373mv aggressive><no opponent no opponent> The wall of a large building has closed off the path.

<858hp 538m 373mv aggressive><no opponent no opponent> quf pur
I don't think much is to be achieved by that.

<858hp 538m 373mv aggressive><no opponent no opponent> quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<858hp 538m 373mv aggressive><no opponent no opponent> w
e

Henald has summoned you!
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
Henald the Holy Shaman is here.
An old fisherman rows a boat through the bay of Sarich.

<858hp 538m 373mv aggressive><no opponent no opponent> murder henald
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]

<858hp 538m 372mv aggressive><no opponent no opponent> Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
Henald the Holy Shaman is here.
An old fisherman rows a boat through the bay of Sarich.

<858hp 538m 371mv aggressive><no opponent no opponent> murder henald
Your wrath devastates Henald!
Henald has some small wounds and bruises.

<858hp 538m 371mv aggressive><shaft defensive>
Henald narrows his eyes.
Henald has some small wounds and bruises.

<858hp 538m 371mv aggressive><shaft defensive>
Your wrath maims Henald!
Henald's shield wobbles and barely deflects your wrath.
Henald's turmoil maims you!
Henald has some small wounds and bruises.

<824hp 538m 371mv aggressive><shaft defensive> head
You do the best you can!
Henald has some small wounds and bruises.

<824hp 538m 371mv aggressive><shaft defensive> Your headbutt misses Henald.
Henald has some small wounds and bruises.

<824hp 538m 371mv aggressive><shaft defensive>
Henald narrows his eyes.
Henald thrusts your wrath aside in a skillful parry.
Henald thrusts your wrath aside in a skillful parry.
You block Henald's attack with your shield.
Henald has some small wounds and bruises.

<824hp 538m 371mv aggressive><shaft defensive> hob

Henald parries your wrath.
Henald awkwardly parries your wrath with a loud clang.
Henald's turmoil misses you.
Henald's turmoil devastates you!
Henald has some small wounds and bruises.

<793hp 538m 371mv aggressive><shaft defensive>
Henald narrows his eyes.
Henald has some small wounds and bruises.

<793hp 538m 371mv aggressive><shaft defensive> You strike Henald with your weapon and attempt to hobble him.
Henald's unholy ward lashes out with malice.
Henald's unholy ward decimates you!
The night is about to end.
Henald has some small wounds and bruises.

<788hp 538m 394mv aggressive><shaft defensive>
Your wrath decimates Henald!
Henald awkwardly parries your wrath with a loud clang.
You deflect Henald's turmoil aside in an ungraceful parry.
Henald has some small wounds and bruises.

<788hp 538m 394mv aggressive><shaft defensive>
Henald narrows his eyes.
Henald has some small wounds and bruises.

<788hp 538m 394mv aggressive><shaft defensive> flee

Henald's shield jolts under your wrath, but holds.
Henald parries your wrath.
You manage to dodge Henald's turmoil with a lot of effort.
Henald has some small wounds and bruises.

<788hp 538m 394mv aggressive><shaft defensive>
Henald narrows his eyes.
You no longer feel the need to sleep!
Henald has some small wounds and bruises.

<788hp 538m 394mv aggressive><shaft defensive> You flee from combat!
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<788hp 538m 393mv aggressive><no opponent no opponent> w
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
Henald the Holy Shaman is here.
An old fisherman rows a boat through the bay of Sarich.

<788hp 538m 392mv aggressive><no opponent no opponent> w
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]

<788hp 538m 391mv aggressive><no opponent no opponent> w
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<788hp 538m 390mv aggressive><no opponent no opponent> w
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]

<788hp 538m 389mv aggressive><no opponent no opponent> s
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<788hp 538m 388mv aggressive><no opponent no opponent> s
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<788hp 538m 387mv aggressive><no opponent no opponent> s
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]

<788hp 538m 386mv aggressive><no opponent no opponent> remove mace|remove shield|wield bill
You stop wielding a diamond studded mace.

<788hp 538m 386mv aggressive><no opponent no opponent> You stop using a Knight Melancholic's shield as a shield.

<788hp 538m 386mv aggressive><no opponent no opponent> s
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
You feel quite confident with 'Sevokan', the Bill of Virtue.

<788hp 538m 386mv aggressive><no opponent no opponent> The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.

<788hp 538m 385mv aggressive><no opponent no opponent> w
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<788hp 538m 384mv aggressive><no opponent no opponent> w
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<788hp 538m 383mv aggressive><no opponent no opponent> w
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A small tent is pitched here.
An old fisherman rows a boat through the bay of Sarich.

<788hp 538m 382mv aggressive><no opponent no opponent> w
An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<788hp 538m 381mv aggressive><no opponent no opponent> w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<788hp 538m 380mv aggressive><no opponent no opponent> w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<788hp 538m 379mv aggressive><no opponent no opponent> u
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<788hp 538m 378mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 378mv aggressive><no opponent no opponent> Henald flies in.

<788hp 538m 378mv aggressive><no opponent no opponent> murder henald
Your holy fire devastates Henald!
Henald has quite a few wounds.

<788hp 538m 378mv aggressive><shaft defensive> murder henald

Henald narrows his eyes.
Henald has quite a few wounds.

<788hp 538m 378mv aggressive><shaft defensive> flee

Your holy fire devastates Henald!
You dance around Henald's turmoil and easily dodge it.
You parry Henald's turmoil.
Henald has quite a few wounds.

<788hp 538m 378mv aggressive><shaft defensive> You do the best you can!
Henald has quite a few wounds.

<788hp 538m 378mv aggressive><shaft defensive> You flee from combat!
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

<788hp 538m 376mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<788hp 538m 374mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<788hp 538m 372mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 372mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 372mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 372mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 372mv aggressive><no opponent no opponent> w
murder henald
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<788hp 538m 370mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 370mv aggressive><no opponent no opponent> They aren't here.

<788hp 538m 370mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 370mv aggressive><no opponent no opponent> w
murder henald
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

<788hp 538m 368mv aggressive><no opponent no opponent> murder henald
They aren't here.

<788hp 538m 368mv aggressive><no opponent no opponent> Henald flies in.
A Knight of the Holy Cross looks at Henald sternly.
Henald awkwardly parries your holy fire with a loud clang.
Your holy fire MUTILATES Henald!
Your holy fire devastates Henald!
Henald has quite a few wounds.

<788hp 538m 368mv aggressive><shaft defensive> s

Henald narrows his eyes.
Henald has quite a few wounds.

<788hp 538m 368mv aggressive><shaft defensive> flee

Henald's shield jolts under your holy fire, but holds.
You parry Henald's turmoil.
Henald's turmoil maims you!
Henald has quite a few wounds.

<754hp 538m 368mv aggressive><shaft defensive> No way! You are still fighting!
Henald has quite a few wounds.

<754hp 538m 368mv aggressive><shaft defensive> You flee from combat!
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<754hp 538m 366mv aggressive><no opponent no opponent>
The day has begun.
The snow stopped.
The white aura around your body fades.
You can't focus from your deprivation of sleep.

<774hp 513m 394mv aggressive><no opponent no opponent> murder henald
They aren't here.

<774hp 513m 394mv aggressive><no opponent no opponent> murder henald
They aren't here.

<774hp 513m 394mv aggressive><no opponent no opponent> murder henald
They aren't here.

<774hp 513m 394mv aggressive><no opponent no opponent> murder henald
They aren't here.

<774hp 513m 394mv aggressive><no opponent no opponent> murder henald
n
They aren't here.

<774hp 513m 394mv aggressive><no opponent no opponent> murder henald
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
Henald the Holy Shaman is here.
A Knight of the Holy Cross is here, facing Henald.
A citizen of Valour wanders about.

<774hp 513m 392mv aggressive><no opponent no opponent> murder henald
Henald parries your holy fire.
Your holy fire devastates Henald!
Henald has quite a few wounds.

<774hp 513m 392mv aggressive><shaft defensive>
Henald parries your holy fire.
You deflect Henald's turmoil aside in an ungraceful parry.
You dodge Henald's turmoil.
Henald has quite a few wounds.

<774hp 513m 392mv aggressive><shaft defensive>
Henald looks at you.
Henald has quite a few wounds.

<774hp 513m 392mv aggressive><shaft defensive> man
You do the best you can!
Henald has quite a few wounds.

<774hp 513m 392mv aggressive><shaft defensive> You work yourself into a maniacal frenzy!
Your holy fire decimates Henald!
Henald awkwardly parries your holy fire with a loud clang.
Henald parries your holy fire.
Missing everything makes you madder.
You deflect Henald's turmoil aside in an ungraceful parry.
Henald's turmoil DISMEMBERS you!
Henald has quite a few wounds.

<712hp 513m 388mv aggressive><shaft defensive> flee

Henald narrows his eyes.
You resist Henald's deterioration.
Henald has quite a few wounds.

<712hp 513m 388mv aggressive><shaft defensive>
Henald blocks your attack with his shield.
Henald blocks your attack with his shield.
You deliver a blow of devastating force!
Your holy fire DISMEMBERS Henald!
Missing everything makes you madder.
Henald's turmoil MASSACRES you!
You parry Henald's turmoil.
Henald has some big nasty wounds and scratches.

<645hp 513m 384mv aggressive><shaft defensive> You flee from combat!
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<645hp 513m 382mv aggressive><no opponent no opponent> n
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
Henald the Holy Shaman is here.
A Knight of the Holy Cross is here, facing Henald.
A citizen of Valour wanders about.

<645hp 513m 380mv aggressive><no opponent no opponent> murder henald
Henald deflects your holy fire aside in an ungraceful parry.
You deliver a blow of devastating force!
Your holy fire DISMEMBERS Henald!
Henald blocks your attack with his shield.
Missing everything makes you madder.
Henald has some big nasty wounds and scratches.

<645hp 513m 380mv aggressive><shaft defensive>
Henald narrows his eyes.
You resist Henald's deterioration.
Henald has some big nasty wounds and scratches.

<645hp 513m 380mv aggressive><shaft defensive>
You deliver a blow of devastating force!
Your holy fire MUTILATES Henald!
Your holy fire decimates Henald!
Henald's shield jolts under your holy fire, but holds.
Henald's shield wobbles and barely deflects your holy fire.
Missing everything makes you madder.
You deflect Henald's turmoil aside in an ungraceful parry.
Henald's turmoil DISMEMBERS you!
Henald looks pretty hurt.

<584hp 513m 376mv aggressive><shaft defensive> rage
You feel your veins course with power as the madness engulfs you!
Henald looks pretty hurt.

<900hp 513m 376mv aggressive><shaft defensive>
Henald has fled!
Henald flies south.

<900hp 513m 376mv aggressive><no opponent no opponent> s
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
Henald the Holy Shaman is here.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<900hp 513m 374mv aggressive><no opponent no opponent> murder henald
You deliver a blow of devastating force!
Henald blocks your attack with his shield.
Henald parries your holy fire.
Your fury DISMEMBERS Henald!
Henald looks pretty hurt.

<900hp 513m 374mv aggressive><shaft defensive>
Henald has fled!
Henald flies north.

<900hp 513m 374mv aggressive><no opponent no opponent>
A citizen of Valour walks in.

<900hp 513m 374mv aggressive><no opponent no opponent> n
murder henald
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.

<900hp 513m 372mv aggressive><no opponent no opponent> They aren't here.

<900hp 513m 372mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<900hp 513m 370mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus The Walk of Pride
<PK> Henald South Valour Bazaar
<PK> Garv Lower Valour Avenue

<900hp 513m 370mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<900hp 513m 368mv aggressive><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<900hp 513m 366mv aggressive><no opponent no opponent> e

Cronnus walks in.
A snarling doberman walks in.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<900hp 513m 364mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<900hp 513m 362mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South Market Bridge
<PK> Henald East Wall Street
<PK> Garv Bridge over the Bay of Sarich

<900hp 513m 362mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<900hp 513m 360mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<900hp 513m 358mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South Valour Bazaar
<PK> Henald East Wall Street
<PK> Garv Bridge over the Bay of Sarich

<900hp 513m 358mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
The sun rises in the east.
You can't focus from your deprivation of sleep.

<935hp 488m 394mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<935hp 488m 392mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<935hp 488m 390mv aggressive><no opponent no opponent> w
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<935hp 488m 388mv aggressive><no opponent no opponent> n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<935hp 488m 386mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South Valour Bazaar
<PK> Henald East Wall Street
<PK> Garv South Market Bridge

<935hp 488m 386mv aggressive><no opponent no opponent> n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<935hp 488m 384mv aggressive><no opponent no opponent> n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<935hp 488m 382mv aggressive><no opponent no opponent> e
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<935hp 488m 380mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South High Street
<PK> Henald North High Street
<PK> Garv South High Street

<935hp 488m 380mv aggressive><no opponent no opponent> e
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]
(Charmed) A snarling doberman is here, protecting his owner.
Cronnus the Volcano of Infinite Rage, Knight of Valour is here.
A street peddler wanders around hoping to score a trade.

<935hp 488m 378mv aggressive><no opponent no opponent> e
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.

<935hp 488m 376mv aggressive><no opponent no opponent> n
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A street peddler wanders around hoping to score a trade.

<935hp 488m 374mv aggressive><no opponent no opponent> n
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

<935hp 488m 372mv aggressive><no opponent no opponent> n
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]

<935hp 488m 370mv aggressive><no opponent no opponent> n
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.

<935hp 488m 368mv aggressive><no opponent no opponent> n
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]

<935hp 488m 366mv aggressive><no opponent no opponent> n
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.

<935hp 488m 364mv aggressive><no opponent no opponent> w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A servant of the dragon quietly observes the area.

<935hp 488m 362mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South High Street
<PK> Henald Greater Valour Avenue
<PK> Garv North High Street

<935hp 488m 362mv aggressive><no opponent no opponent> w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]

<935hp 488m 360mv aggressive><no opponent no opponent> w
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<935hp 488m 358mv aggressive><no opponent no opponent> n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<935hp 488m 356mv aggressive><no opponent no opponent> n
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<935hp 488m 354mv aggressive><no opponent no opponent> n
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<935hp 488m 352mv aggressive><no opponent no opponent> e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<935hp 488m 350mv aggressive><no opponent no opponent> e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<935hp 488m 348mv aggressive><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.

<935hp 488m 346mv aggressive><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

<935hp 488m 344mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South High Street
<PK> Henald Liberty Street
<PK> Garv Greater Valour Avenue

<935hp 488m 344mv aggressive><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A dame of Valour walks down the street.

<935hp 488m 342mv aggressive><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A proud, powerful looking black stallion stomps its feet restlessly.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A noble of Valour walks down the street.

<935hp 488m 340mv aggressive><no opponent no opponent> s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
(Charmed) A slith mercenary is here serving his employer.
A noble of Valour walks down the street.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<935hp 488m 338mv aggressive><no opponent no opponent> s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<935hp 488m 336mv aggressive><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<935hp 488m 334mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald Beside the Bay of Sarich
<PK> Garv Liberty Street

<935hp 488m 334mv aggressive><no opponent no opponent> s
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<935hp 488m 332mv aggressive><no opponent no opponent> e
Royal Library
+-* | Books from all over the world have been brought here
| | for the borrowing and buying of the denizens of Valour.
+ | They have been placed onto rows of shelves in order by
| | author. Each book has a fine leather case and silver
+-@ | edged pages. A few important books are on display near
| | the front of the library. Their pages have been lined
+ | with gold.
| |
+-+-+-+|
---------+

[Exits: west]
A sheet of music titled "The Song of Aberdour" is here before you.
A leather-bounded book is titled 'Valour tourism guide'.
A leather-bounded book is titled 'Knight History'.
(White Aura) Ellora the librarian is looking after the books.
A mighty gules lion walks in.
Ellora the librarian says 'Shh.. try not to bleed so loudly.'

<935hp 488m 331mv aggressive><no opponent no opponent> s
The way is blocked by bookshelves.

<935hp 488m 331mv aggressive><no opponent no opponent> w
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<935hp 488m 330mv aggressive><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<935hp 488m 328mv aggressive><no opponent no opponent> s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<935hp 488m 326mv aggressive><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<935hp 488m 324mv aggressive><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<935hp 488m 322mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald Beside the Bay of Sarich
<PK> Garv The Eastern Promenade

<935hp 488m 322mv aggressive><no opponent no opponent> e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<935hp 488m 320mv aggressive><no opponent no opponent> e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<935hp 488m 318mv aggressive><no opponent no opponent> w

You can't focus from your deprivation of sleep.

<967hp 463m 373mv aggressive><no opponent no opponent> The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<967hp 463m 371mv aggressive><no opponent no opponent> e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<967hp 463m 369mv aggressive><no opponent no opponent> e
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<967hp 463m 367mv aggressive><no opponent no opponent> w
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<967hp 463m 365mv aggressive><no opponent no opponent> w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<967hp 463m 363mv aggressive><no opponent no opponent> w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<967hp 463m 361mv aggressive><no opponent no opponent> s
Atop a Boating Ramp
+ +| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]
A mighty gules lion walks in.

<967hp 463m 359mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald The Bay of Sarich
<PK> Garv Atop a Boating Ramp

<967hp 463m 359mv aggressive><no opponent no opponent> n
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<967hp 463m 357mv aggressive><no opponent no opponent> w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<967hp 463m 355mv aggressive><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<967hp 463m 353mv aggressive><no opponent no opponent> s
Atop a Boating Ramp
+ +| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]
A mighty gules lion walks in.

<967hp 463m 351mv aggressive><no opponent no opponent> d
Beside the Bay of Sarich
| The boat ramp enters the bay here. The gentle ocean laps
| at the lip of the ramp, as currents flow over each other,
| leaving a thin layer of ever-receding water behind each time.
| It leaves behind shells and pebbles. The smell of the sea
@ | is on the breezy air here. Reflections of the natural light
| | upon the bay create illusions of twin stars skating together
~ | across its surface.
| |
~-~-~ |
---------+

[Exits: south up]
A mighty gules lion walks in.

<967hp 463m 347mv aggressive><no opponent no opponent> s
The Bay of Sarich
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
! | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
~-~-~ | to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.
A mighty gules lion floats in.

<967hp 463m 344mv aggressive><no opponent no opponent> s
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
A mighty gules lion floats in.

<967hp 463m 343mv aggressive><no opponent no opponent> s
Strong currents push back from the south.

<967hp 463m 343mv aggressive><no opponent no opponent> w
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
Henald the Holy Shaman is here.
A mighty gules lion floats in.

<967hp 463m 342mv aggressive><no opponent no opponent> w

Henald deflects your holy fire aside in an ungraceful parry.
Your fury MANGLES Henald!
Your fury MANGLES Henald!
Henald has some big nasty wounds and scratches.

<967hp 463m 342mv aggressive><shaft defensive> No way! You are still fighting!
Henald has some big nasty wounds and scratches.

<967hp 463m 342mv aggressive><shaft defensive> murder henald
You do the best you can!
Henald has some big nasty wounds and scratches.

<967hp 463m 342mv aggressive><shaft defensive>
Henald has fled!
Henald flies west.

<967hp 463m 342mv aggressive><no opponent no opponent> ber
Your pulse races as you are consumed by rage!

<1073hp 232m 171mv aggressive><no opponent no opponent> w
murder henald
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
A mighty gules lion floats in.

<1073hp 232m 170mv aggressive><no opponent no opponent> w
They aren't here.

<1073hp 232m 170mv aggressive><no opponent no opponent> The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A mighty gules lion floats in.

<1073hp 232m 169mv aggressive><no opponent no opponent> w
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
A mighty gules lion floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'

<1073hp 232m 168mv aggressive><no opponent no opponent> w
murder henald
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]
A mighty gules lion floats in.

<1073hp 232m 167mv aggressive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'Garv he is yours.'
They aren't here.

<1073hp 232m 167mv aggressive><no opponent no opponent> s
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.
A mighty gules lion floats in.

<1073hp 232m 166mv aggressive><no opponent no opponent> s
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.
A mighty gules lion floats in.

<1073hp 232m 165mv aggressive><no opponent no opponent> s
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
A mighty gules lion floats in.

<1073hp 232m 164mv aggressive><no opponent no opponent> murder henald
They aren't here.

<1073hp 232m 164mv aggressive><no opponent no opponent> s
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.
A mighty gules lion floats in.

<1073hp 232m 163mv aggressive><no opponent no opponent> w
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<1073hp 232m 162mv aggressive><no opponent no opponent> w
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<1073hp 232m 161mv aggressive><no opponent no opponent> w
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A small tent is pitched here.
An old fisherman rows a boat through the bay of Sarich.
A mighty gules lion floats in.

<1073hp 232m 160mv aggressive><no opponent no opponent> w
An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<1073hp 232m 159mv aggressive><no opponent no opponent> w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<1073hp 232m 158mv aggressive><no opponent no opponent> w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]
A mighty gules lion floats in.

<1073hp 232m 157mv aggressive><no opponent no opponent> u
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A citizen of Valour wanders about.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A mighty gules lion walks in.

<1073hp 232m 156mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald Tribute Street
<PK> Garv Lower Valour Docks

<1073hp 232m 156mv aggressive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'He will not envade again.'

<1073hp 232m 156mv aggressive><no opponent no opponent> n
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<1073hp 232m 154mv aggressive><no opponent no opponent> w
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<1073hp 232m 152mv aggressive><no opponent no opponent> w
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<1073hp 232m 150mv aggressive><no opponent no opponent> w
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<1073hp 232m 148mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald The Bay of Vamana
<PK> Garv Gates of the Royal Palace

<1073hp 232m 148mv aggressive><no opponent no opponent> n
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<1073hp 232m 146mv aggressive><no opponent no opponent> n
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A mighty gules lion walks in.
You relax your muscles as the insanity stops.
You can't focus from your deprivation of sleep.

<791hp 207m 199mv aggressive><no opponent no opponent> n
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A mighty gules lion walks in.

<791hp 207m 197mv aggressive><no opponent no opponent> n
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A mighty gules lion walks in.

<791hp 207m 195mv aggressive><no opponent no opponent> n
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<791hp 207m 193mv aggressive><no opponent no opponent> n
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<791hp 207m 191mv aggressive><no opponent no opponent> w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<791hp 207m 189mv aggressive><no opponent no opponent> w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A mighty gules lion walks in.

<791hp 207m 187mv aggressive><no opponent no opponent> n
Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+

[Exits: south down]
A mighty gules lion walks in.

<791hp 207m 185mv aggressive><no opponent no opponent> d
Beside the Bay of Vamana
~ | The boat ramp enters the bay here. The gentle ocean laps at
| | the lip of the ramp, as currents flow over each other, leaving
~ | a thin layer of ever-receding water behind each time. It leaves
| | behind shells and pebbles. The smell of the sea is on the
@ | breezy air here. Reflections of the natural light upon the
| bay create illusions of twin stars skating together across
| its surface.
|
|
---------+

[Exits: north up]
A mighty gules lion walks in.

<791hp 207m 183mv aggressive><no opponent no opponent> n
The Bay of Vamana
~-~-~| The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
+ | to see the shells lieing in the sands at the bottom of the
| bay.
|
---------+

[Exits: north south]
A mighty gules lion floats in.

<791hp 207m 182mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald Underneath a Wooden Bridge
<PK> Garv The Bay of Vamana

<791hp 207m 182mv aggressive><no opponent no opponent> n
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
~-~-~| currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
@ | will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
+ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.

<791hp 207m 181mv aggressive><no opponent no opponent> n
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]
A mighty gules lion floats in.

<791hp 207m 180mv aggressive><no opponent no opponent> n
Strong currents push back, preventing movement in that direction.

<791hp 207m 180mv aggressive><no opponent no opponent> e
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.
A mighty gules lion floats in.

<791hp 207m 179mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Royal Souvenir's Shop
<PK> Henald The Bay of Vamana
<PK> Garv The Bay of Vamana

<791hp 207m 179mv aggressive><no opponent no opponent> e
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of the
| bay's waters. It is more than thirty feet high. The waves upon
| the bays surface carry upon them a pack of galloping white horses.
| Water currents swirl around in every direction, but one current's
~-~-@-~-~| pull is stronger than all the others. A few coins are visible
| | at the bottom of the bay, having fallen from the bridge.
~ |
| |
~ |
---------+

[Exits: east west]
A mighty gules lion floats in.

<791hp 207m 178mv aggressive><no opponent no opponent> e
The Bay of Vamana
~| Water swirls around in all directions, within the blue
|| bay of Vamana. It throws up plumes of white freshwater
~| as it toils gently. The bay is in perpetual movement -
|| never still, but never violent. Strong undercurrents and
~-~-@-~-~| large rocks limit the directions of motion that can be
| taken in the water. A soft wind blows gently across the
| water.
|
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.

<791hp 207m 177mv aggressive><no opponent no opponent> e
The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks
~-~-@-~ | limit the directions of motion that can be taken in the
| water. A soft wind blows gently across the water.
|
|
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<791hp 207m 176mv aggressive><no opponent no opponent> e
The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
~-~-@ | the directions of motion that can be taken in the water. A
| soft wind blows gently across the water.
|
|
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.

<791hp 207m 175mv aggressive><no opponent no opponent> e
Large rocks in the water barricade the way.

<791hp 207m 175mv aggressive><no opponent no opponent> n
The Bay of Vamana
~-~-~| Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water. A
| | soft wind blows gently across the water.
~-~-~ |
|
|
---------+

[Exits: north south]
A mighty gules lion floats in.

<791hp 207m 174mv aggressive><no opponent no opponent> n
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of
| the bay's waters. It is more than thirty feet high. The waves
~-~-~| upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~ | from the bridge.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'

<791hp 207m 173mv aggressive><no opponent no opponent> murder henald
They aren't here.

<791hp 207m 173mv aggressive><no opponent no opponent> n
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.

<791hp 207m 172mv aggressive><no opponent no opponent> n
Strong currents push back, preventing movement in that direction.

<791hp 207m 172mv aggressive><no opponent no opponent> e
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.
A mighty gules lion floats in.

<791hp 207m 171mv aggressive><no opponent no opponent> e
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow. Natural
~-~-@-~-~| light reflects off its surface and splits into pairs, that then
| | dance together and away. It is clear enough to see the shells
~ | lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.

<791hp 207m 170mv aggressive><no opponent no opponent> e
The Bay of Vamana
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.
A mighty gules lion floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'

<791hp 207m 169mv aggressive><no opponent no opponent> e
An Opening into the Bay of Vamana
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady.
|
|
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<791hp 207m 168mv aggressive><no opponent no opponent> e
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below
| the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom. The
~-~-@-~ | water is not quite as clear here as in the rest of the bay,
| but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]
A mighty gules lion floats in.

<791hp 207m 167mv aggressive><no opponent no opponent> e
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below the
| surface. These conditions have inhibited plant-growth, leaving
| an otherwise empty bed of sand at its bottom. The water is
~-~-@ | not quite as clear here as in the rest of the bay, but clean
| enough to see a reflection in.
|
|
|
---------+

[Exits: west up]
A mighty gules lion floats in.

<791hp 207m 166mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus South Valour Bazaar
<PK> Henald City Forum
<PK> Garv Canal Under Lower Valour

<791hp 207m 166mv aggressive><no opponent no opponent> u
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A mighty gules lion walks in.

<791hp 207m 165mv aggressive><no opponent no opponent> e
Royal Harbour
| Situated besides the docks of Greater Valour, this is
| the place where a boat may be bought shortly before its
| maiden voyage into the bay. Valour's boats are easily
| the best available throughout the entire realms, for
+-@ | the people of Valour are quite fascinated with naval
| | travel. It is here that the first boat was built that
+-+-+-+-+| carried Knights over into the northern lands, and it
|| is here that they returned it in one piece after a successful
+| mission, filled with treasures that brought prosperity
---------+ to the city.

[Exits: west]
Garduin is here, selling his finely made boats.
A mighty gules lion walks in.
Garduin the shipmaker says 'You should probably visit a healer, Garv.'

<791hp 207m 164mv aggressive><no opponent no opponent> s
You flap your arms wildly at the edge of the platform.

<791hp 207m 164mv aggressive><no opponent no opponent> w
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A mighty gules lion walks in.

<791hp 207m 163mv aggressive><no opponent no opponent> s
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<791hp 207m 161mv aggressive><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<791hp 207m 159mv aggressive><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A dame of Valour walks down the street.
A mighty gules lion walks in.

<791hp 207m 157mv aggressive><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A proud, powerful looking black stallion stomps its feet restlessly.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<791hp 207m 155mv aggressive><no opponent no opponent> s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
(Charmed) A slith mercenary is here serving his employer.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<791hp 207m 153mv aggressive><no opponent no opponent> s
s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<791hp 207m 151mv aggressive><no opponent no opponent> where
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<791hp 207m 149mv aggressive><no opponent no opponent> Players near you in Valour:
<PK> Cronnus Bridge over the Bay of Sarich
<PK> Henald Bridge over the Bay of Sarich
<PK> Garv Liberty Street

<791hp 207m 149mv aggressive><no opponent no opponent> s
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<791hp 207m 147mv aggressive><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<791hp 207m 145mv aggressive><no opponent no opponent> s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<791hp 207m 143mv aggressive><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<791hp 207m 141mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus The Outer Gates of Castle Valour
<PK> Henald South High Street
<PK> Garv The Eastern Promenade

<791hp 207m 141mv aggressive><no opponent no opponent> w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<791hp 207m 139mv aggressive><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<791hp 207m 137mv aggressive><no opponent no opponent> s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<791hp 207m 135mv aggressive><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<791hp 207m 133mv aggressive><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.
The bridge creaks beneath your feet.

<791hp 207m 131mv aggressive><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A flaming torch has been discarded.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<791hp 207m 129mv aggressive><no opponent no opponent> s
w
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A mighty gules lion walks in.

<791hp 207m 127mv aggressive><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<791hp 207m 125mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Lower Valour Avenue
<PK> Henald North High Street
<PK> Garv Bridge over the Bay of Sarich
It starts to rain.
Your mania ends.
You can't focus from your deprivation of sleep.

<814hp 182m 180mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Gates of the Royal Palace
<PK> Henald North High Street
<PK> Garv Bridge over the Bay of Sarich

<814hp 182m 180mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Tribute Street
<PK> Henald North High Street
<PK> Garv Bridge over the Bay of Sarich

<814hp 182m 180mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 182m 178mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 182m 176mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<814hp 182m 174mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus The Royal Stables
<PK> Henald North High Street
<PK> Garv Bridge over the Bay of Sarich

<814hp 182m 174mv aggressive><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<814hp 182m 172mv aggressive><no opponent no opponent> w
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<814hp 182m 170mv aggressive><no opponent no opponent> n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 182m 168mv aggressive><no opponent no opponent> n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 182m 166mv aggressive><no opponent no opponent> n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<814hp 182m 164mv aggressive><no opponent no opponent> e
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 182m 162mv aggressive><no opponent no opponent> e
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<814hp 182m 160mv aggressive><no opponent no opponent> e
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<814hp 182m 158mv aggressive><no opponent no opponent> n
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<814hp 182m 156mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus The Royal Stables
<PK> Henald North High Street
<PK> Garv East Wall Street

<814hp 182m 156mv aggressive><no opponent no opponent> n
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 182m 154mv aggressive><no opponent no opponent> n
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<814hp 182m 152mv aggressive><no opponent no opponent> n
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A mighty gules lion walks in.

<814hp 182m 150mv aggressive><no opponent no opponent> n
n
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<814hp 182m 148mv aggressive><no opponent no opponent> w
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<814hp 182m 146mv aggressive><no opponent no opponent> w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<814hp 182m 144mv aggressive><no opponent no opponent> North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
Henald the Holy Shaman is here.
A mighty gules lion walks in.

<814hp 182m 142mv aggressive><no opponent no opponent> w

Henald walks east.
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<814hp 182m 140mv aggressive><no opponent no opponent> e
murder henald
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 182m 138mv aggressive><no opponent no opponent>
Henald walks in.
Your holy fire devastates Henald!
Your holy fire maims Henald!
Your holy fire misses Henald.
Henald has quite a few wounds.

<814hp 182m 138mv aggressive><shaft defensive> e
murder henald

Henald has fled!
Henald walks east.

<814hp 182m 138mv aggressive><no opponent no opponent>
Henald walks in.

<814hp 182m 138mv aggressive><no opponent no opponent> rage

You yell 'Help! I am being attacked by Henald!'
You awkwardly parry Henald's turmoil with a loud clang.
Henald has quite a few wounds.

<814hp 182m 138mv aggressive><shaft defensive> No way! You are still fighting!
Henald has quite a few wounds.

<814hp 182m 138mv aggressive><shaft defensive> You do the best you can!
Henald has quite a few wounds.

<814hp 182m 138mv aggressive><shaft defensive> You feel your veins course with power as the madness engulfs you!
Henald has quite a few wounds.

<1130hp 182m 138mv aggressive><shaft defensive>
Your fury DISEMBOWELS Henald!
Henald's turmoil MASSACRES you!
You deflect Henald's turmoil aside in an ungraceful parry.
Henald has quite a few wounds.

<1060hp 182m 138mv aggressive><shaft defensive> bod
Your bodyslam is ineffective as you slam into a protective shield.
Your bodyslam misses Henald.
Henald has quite a few wounds.

<1060hp 182m 138mv aggressive><shaft defensive>
Henald has fled!
Henald walks west.

<1060hp 182m 138mv aggressive><no opponent no opponent> w
murder henald

Henald walks in.

<1060hp 182m 138mv aggressive><no opponent no opponent>
You yell 'Help! I am being attacked by Henald!'
Henald's turmoil MASSACRES you!
You awkwardly parry Henald's turmoil with a loud clang.
Henald has quite a few wounds.

<986hp 182m 138mv aggressive><shaft defensive>
Your fury DISMEMBERS Henald!
Henald's turmoil MASSACRES you!
Henald has some big nasty wounds and scratches.

<919hp 182m 138mv aggressive><shaft defensive> bod

Henald has fled!
Henald walks west.

<919hp 182m 138mv aggressive><no opponent no opponent> w
murder henald

Henald walks in.
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
You can't focus from your deprivation of sleep.

<941hp 157m 191mv aggressive><no opponent no opponent> They aren't here.

<941hp 157m 191mv aggressive><no opponent no opponent> But you aren't fighting anyone!

<941hp 157m 191mv aggressive><no opponent no opponent> North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<941hp 157m 189mv aggressive><no opponent no opponent> murder henald
They aren't here.

<941hp 157m 189mv aggressive><no opponent no opponent> murder henald
They aren't here.

<941hp 157m 189mv aggressive><no opponent no opponent> They aren't here.

<941hp 157m 189mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Lower Valour Avenue
<PK> Henald North Valour Bazaar
<PK> Garv North High Street

<941hp 157m 189mv aggressive><no opponent no opponent> w
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<941hp 157m 187mv aggressive><no opponent no opponent> n
Royal Cartographer's Store
+| Maps from around the world have been delivered here for sale
|| to the denizens of Valour. The store has hand-made wallpaper
+| upon its walls, each sheet detailing sketches of famous land
|| shapes from all around Serin. At the back of the room a large
@ +| map depicts the entire known world. Many colours are used upon
| || it to denote different climates and countries.
+-+-+-+|
| |
F-+ |
---------+

[Exits: south]
Sonnel is here, not very enthusiastically selling his master's maps.
A mighty gules lion walks in.
Sonnel the apprentice cartographer says 'Don't bring your fighting in here, Garv.'

<941hp 157m 186mv aggressive><no opponent no opponent> s
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<941hp 157m 185mv aggressive><no opponent no opponent> e
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<941hp 157m 183mv aggressive><no opponent no opponent> murder henald
They aren't here.

<941hp 157m 183mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus The Foot of the Palace Stairs
<PK> Henald North Market Bridge
<PK> Garv North High Street

<941hp 157m 183mv aggressive><no opponent no opponent> e
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<941hp 157m 181mv aggressive><no opponent no opponent> n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<941hp 157m 179mv aggressive><no opponent no opponent> n
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<941hp 157m 177mv aggressive><no opponent no opponent> Henald walks in.

<941hp 157m 177mv aggressive><no opponent no opponent> n
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<941hp 157m 175mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald North Market Bridge
<PK> Garv Queen Victoria's Needle

<941hp 157m 175mv aggressive><no opponent no opponent>
Henald walks in.

<941hp 157m 175mv aggressive><no opponent no opponent>
You yell 'Help! I am being attacked by Henald!'
Henald's turmoil DISMEMBERS you!
Henald's turmoil MASSACRES you!
Henald has some big nasty wounds and scratches.

<807hp 157m 175mv aggressive><shaft defensive> murder henald
You do the best you can!
Henald has some big nasty wounds and scratches.

<807hp 157m 175mv aggressive><shaft defensive>
Henald parries your holy fire.
Henald blocks your attack with his shield.
Your fury DISEMBOWELS Henald!
Henald's turmoil MASSACRES you!
Henald has some big nasty wounds and scratches.

<736hp 157m 175mv aggressive><shaft defensive> bod
Your bodyslam is ineffective as you slam into a protective shield.
Your bodyslam misses Henald.
Henald has some big nasty wounds and scratches.

<736hp 157m 175mv aggressive><shaft defensive>
Henald has fled!
Henald walks north.

<736hp 157m 175mv aggressive><no opponent no opponent> n

Henald walks in.

<736hp 157m 175mv aggressive><no opponent no opponent> murder henald

You yell 'Help! I am being attacked by Henald!'
Henald's turmoil MASSACRES you!
Henald's turmoil DISMEMBERS you!
Henald has some big nasty wounds and scratches.

<607hp 157m 175mv aggressive><shaft defensive>
[KNIGHT] (Knight) Cronnus: 'His plan is to run in circles.'
Henald awkwardly parries your holy fire with a loud clang.
Henald blocks your attack with his shield.
Henald's turmoil MASSACRES you!
Henald's turmoil DISMEMBERS you!
Henald has some big nasty wounds and scratches.

<483hp 157m 175mv aggressive><shaft defensive> hob

Henald has fled!
Henald walks east.

<483hp 157m 175mv aggressive><no opponent no opponent> murder henald
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<483hp 157m 173mv aggressive><no opponent no opponent> murder henald
They aren't here.

<483hp 157m 173mv aggressive><no opponent no opponent> You aren't fighting anyone.

<483hp 157m 173mv aggressive><no opponent no opponent> murder henald
They aren't here.

<483hp 157m 173mv aggressive><no opponent no opponent> They aren't here.

<483hp 157m 173mv aggressive><no opponent no opponent> e
They aren't here.

<483hp 157m 173mv aggressive><no opponent no opponent> The wall of a large building has closed off the path.

<483hp 157m 173mv aggressive><no opponent no opponent> s
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<483hp 157m 171mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald North Market Bridge
<PK> Garv Queen Victoria's Needle

<483hp 157m 171mv aggressive><no opponent no opponent>
Henald walks in.

<483hp 157m 171mv aggressive><no opponent no opponent> n
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<483hp 157m 169mv aggressive><no opponent no opponent> n
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]
A mighty gules lion walks in.

<483hp 157m 167mv aggressive><no opponent no opponent> s
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<483hp 157m 165mv aggressive><no opponent no opponent> s
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Henald the Holy Shaman is here.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<483hp 157m 163mv aggressive><no opponent no opponent> s

Henald walks north.
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<483hp 157m 161mv aggressive><no opponent no opponent> s
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<483hp 157m 159mv aggressive><no opponent no opponent> s
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<483hp 157m 157mv aggressive><no opponent no opponent> w
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<483hp 157m 155mv aggressive><no opponent no opponent> w

You can't focus from your deprivation of sleep.

<506hp 132m 210mv aggressive><no opponent no opponent> North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<506hp 132m 208mv aggressive><no opponent no opponent> w
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<506hp 132m 206mv aggressive><no opponent no opponent> quaf pur
You do not have that potion.

<506hp 132m 206mv aggressive><no opponent no opponent> get pur sack
You see nothing like that in a heavy backpack.

<506hp 132m 206mv aggressive><no opponent no opponent> s
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A red-haired street performer juggles a sword dangerously.
A mighty gules lion walks in.

<506hp 132m 204mv aggressive><no opponent no opponent> s
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<506hp 132m 202mv aggressive><no opponent no opponent> s
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<506hp 132m 200mv aggressive><no opponent no opponent> s
s
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<506hp 132m 198mv aggressive><no opponent no opponent> s
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<506hp 132m 196mv aggressive><no opponent no opponent> Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<506hp 132m 194mv aggressive><no opponent no opponent> e
e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<506hp 132m 192mv aggressive><no opponent no opponent> South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<506hp 132m 190mv aggressive><no opponent no opponent> e
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<506hp 132m 188mv aggressive><no opponent no opponent> s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<506hp 132m 186mv aggressive><no opponent no opponent> s
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<506hp 132m 184mv aggressive><no opponent no opponent> s
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<506hp 132m 182mv aggressive><no opponent no opponent> w
w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<506hp 132m 180mv aggressive><no opponent no opponent> w
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<506hp 132m 178mv aggressive><no opponent no opponent> w
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<506hp 132m 176mv aggressive><no opponent no opponent> w
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<506hp 132m 174mv aggressive><no opponent no opponent> w
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<506hp 132m 172mv aggressive><no opponent no opponent> Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<506hp 132m 170mv aggressive><no opponent no opponent> n
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<506hp 132m 168mv aggressive><no opponent no opponent> n
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<506hp 132m 166mv aggressive><no opponent no opponent> w
The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
A Knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A proud, powerful looking black stallion stomps its feet restlessly.
A small chestnut coated stallion tosses its head as it stands here.
A small but speedy looking silver stallion is here.
A small stallion with a shining white coat stands proudly close by.
A beautiful stallion with a shining brass coat grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Tinieblas the stablemaster tends to the horses.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.
Tinieblas the stablemaster says 'You look like you could use a rest, Garv.'

<506hp 132m 165mv aggressive><no opponent no opponent> buy def
You haggle the price down to 4060 coins.
You buy a Defender potion with cabal funds.
You now have 17240 gold available for today.

<506hp 132m 165mv aggressive><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<506hp 132m 165mv aggressive><no opponent no opponent> buy def
You haggle the price down to 5355 coins.
You buy a Defender potion with cabal funds.
You now have 11082 gold available for today.

<506hp 132m 165mv aggressive><no opponent no opponent> buy def
You haggle the price down to 3535 coins.
You buy a Defender potion with cabal funds.
You now have 7016 gold available for today.

<506hp 132m 165mv aggressive><no opponent no opponent> buy def
You haggle the price down to 6090 coins.
You buy a Defender potion with cabal funds.
You now have 13 gold available for today.

<506hp 132m 165mv aggressive><no opponent no opponent> e
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<506hp 132m 164mv aggressive><no opponent no opponent> m
+-+-+-+-+ S-+
| | |
* + +
| |
S-+ S-+
| |
+-S +-+
| |
S-@-* S
|
+-S
|
*-+-+-+-+-+
|
F-+

<506hp 132m 164mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald Gates of the Royal Palace
<PK> Garv Tribute Street

<506hp 132m 164mv aggressive><no opponent no opponent>
Henald walks in.

<506hp 132m 164mv aggressive><no opponent no opponent>
Henald walks north.

<506hp 132m 164mv aggressive><no opponent no opponent> murder henald

Henald walks in.
Henald blocks your attack with his shield.
Henald's shield jolts under your holy fire, but holds.
Henald has some big nasty wounds and scratches.

<506hp 132m 164mv aggressive><shaft defensive>
Your fury scratches Henald.
Henald has fled!
Henald walks south.

<506hp 132m 164mv aggressive><no opponent no opponent> rage

Henald walks in.

<506hp 132m 164mv aggressive><no opponent no opponent>
You yell 'Help! I am being attacked by Henald!'
Henald's turmoil devastates you!
Henald has some big nasty wounds and scratches.

<477hp 132m 164mv aggressive><shaft defensive> The madness has already begun!
Henald has some big nasty wounds and scratches.

<477hp 132m 164mv aggressive><shaft defensive>
A Knight of the Holy Cross walks in.
Henald's shield wobbles and barely deflects your holy fire.
Your fury DISMEMBERS Henald!
Henald's turmoil devastates you!
Henald has some big nasty wounds and scratches.

<447hp 132m 164mv aggressive><shaft defensive> bod
Your bodyslam is ineffective as you slam into a protective shield.
Your bodyslam misses Henald.
Henald has some big nasty wounds and scratches.

<447hp 132m 164mv aggressive><shaft defensive>
Henald has fled!
Henald walks north.

<447hp 132m 164mv aggressive><no opponent no opponent> murder henald
murder henald

You relax your muscles as the insanity stops.
You can't focus from your deprivation of sleep.

<150hp 107m 219mv aggressive><no opponent no opponent> They aren't here.

<150hp 107m 219mv aggressive><no opponent no opponent> They aren't here.

<150hp 107m 219mv aggressive><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<150hp 107m 217mv aggressive><no opponent no opponent> s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<150hp 107m 215mv aggressive><no opponent no opponent> e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 213mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 211mv aggressive><no opponent no opponent> e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<150hp 107m 209mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<150hp 107m 207mv aggressive><no opponent no opponent> e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<150hp 107m 205mv aggressive><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<150hp 107m 203mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<150hp 107m 201mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 199mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<150hp 107m 197mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 195mv aggressive><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<150hp 107m 193mv aggressive><no opponent no opponent> e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<150hp 107m 191mv aggressive><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A flaming torch has been discarded.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<150hp 107m 189mv aggressive><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<150hp 107m 187mv aggressive><no opponent no opponent> n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<150hp 107m 185mv aggressive><no opponent no opponent> n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<150hp 107m 183mv aggressive><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<150hp 107m 181mv aggressive><no opponent no opponent> n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<150hp 107m 179mv aggressive><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<150hp 107m 177mv aggressive><no opponent no opponent> n
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<150hp 107m 175mv aggressive><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<150hp 107m 173mv aggressive><no opponent no opponent> n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<150hp 107m 171mv aggressive><no opponent no opponent> n
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A slith mercenary is here serving his employer.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<150hp 107m 169mv aggressive><no opponent no opponent> n
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A proud, powerful looking black stallion stomps its feet restlessly.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<150hp 107m 167mv aggressive><no opponent no opponent> w
The wall of a large building has closed off the path.

<150hp 107m 167mv aggressive><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A mighty gules lion walks in.

<150hp 107m 165mv aggressive><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 163mv aggressive><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<150hp 107m 161mv aggressive><no opponent no opponent> w
w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 159mv aggressive><no opponent no opponent> Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<150hp 107m 157mv aggressive><no opponent no opponent> w
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<150hp 107m 155mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<150hp 107m 153mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A cloth hat with a mark has been discarded.
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<150hp 107m 151mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<150hp 107m 149mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<150hp 107m 147mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<150hp 107m 145mv aggressive><no opponent no opponent> w
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<150hp 107m 143mv aggressive><no opponent no opponent> n
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<150hp 107m 142mv aggressive><no opponent no opponent> murder henald
They aren't here.

<150hp 107m 142mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Wall Street
<PK> Garv The Nave of the Cathedral of Valour

<150hp 107m 142mv aggressive><no opponent no opponent> murder henald
They aren't here.

<150hp 107m 142mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Wall Street
<PK> Garv The Nave of the Cathedral of Valour

<150hp 107m 142mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Wall Street
<PK> Garv The Nave of the Cathedral of Valour

<150hp 107m 142mv aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (66 hours). |
| |
| Race: Human Hometown: Valour Health: 150/945 |
| Sex: Male Alignment: Good Mana: 107/538 |
| Class: Berserker Ethos: Chaotic Move: 142/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 37 Vs Bash: 99 Afflictive: 59 |
| Damroll: 31 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 67 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 5 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 6 for 1 hours
: modifies hitroll by 5 for 1 hours
Spell: insomnia : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<150hp 107m 142mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Wall Street
<PK> Garv The Nave of the Cathedral of Valour

<150hp 107m 142mv aggressive><no opponent no opponent> s

You can't focus from your deprivation of sleep.

<174hp 82m 197mv aggressive><no opponent no opponent> s
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<174hp 82m 196mv aggressive><no opponent no opponent> Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<174hp 82m 194mv aggressive><no opponent no opponent> s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
The bridge creaks beneath your feet.

<174hp 82m 192mv aggressive><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<174hp 82m 190mv aggressive><no opponent no opponent>
A member of the Valourian special forces strokes its mount's mane.

<174hp 82m 190mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Wall Street
<PK> Garv Bridge over the Bay of Vamana

<174hp 82m 190mv aggressive><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<174hp 82m 188mv aggressive><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<174hp 82m 186mv aggressive><no opponent no opponent> s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<174hp 82m 184mv aggressive><no opponent no opponent> s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A mighty gules lion walks in.

<174hp 82m 182mv aggressive><no opponent no opponent> s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<174hp 82m 180mv aggressive><no opponent no opponent> s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A mighty gules lion walks in.

<174hp 82m 178mv aggressive><no opponent no opponent> s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<174hp 82m 176mv aggressive><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<174hp 82m 174mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Wall Street
<PK> Garv Tribute Street

<174hp 82m 174mv aggressive><no opponent no opponent> n
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<174hp 82m 172mv aggressive><no opponent no opponent> n
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A mighty gules lion walks in.

<174hp 82m 170mv aggressive><no opponent no opponent> n
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<174hp 82m 168mv aggressive><no opponent no opponent> n
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A mighty gules lion walks in.

<174hp 82m 166mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Palace Dining Room
<PK> Henald North High Street
<PK> Garv Tribute Street

<174hp 82m 166mv aggressive><no opponent no opponent> n
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<174hp 82m 164mv aggressive><no opponent no opponent> n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<174hp 82m 162mv aggressive><no opponent no opponent> n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<174hp 82m 160mv aggressive><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<174hp 82m 160mv aggressive><no opponent no opponent> n
n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<174hp 82m 158mv aggressive><no opponent no opponent> Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<174hp 82m 156mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Palace Dining Room
<PK> Henald Gates of Valour's Cathedral
<PK> Garv Bridge over the Bay of Vamana

<174hp 82m 156mv aggressive><no opponent no opponent>
Henald walks in.
A Knight of the Holy Cross looks at Henald sternly.

<174hp 82m 156mv aggressive><no opponent no opponent> murder henald

Henald walks south.
They aren't here.

<174hp 82m 156mv aggressive><no opponent no opponent>
Henald walks in.

<174hp 82m 156mv aggressive><no opponent no opponent> murder henald
Your holy fire misses Henald.
Your holy fire maims Henald!
Missing everything makes you madder.
Henald has quite a few wounds.

<174hp 82m 156mv aggressive><shaft defensive>
Henald has fled!
Henald walks south.

<174hp 82m 156mv aggressive><no opponent no opponent> murder henald

You are hungry.
You feel your pulse slow down.
You can't focus from your deprivation of sleep.

<186hp 57m 211mv aggressive><no opponent no opponent> murder henald

Henald walks in.

<186hp 57m 211mv aggressive><no opponent no opponent> murder henald
You deliver a blow of devastating force!
Your holy fire DISMEMBERS Henald!
Your holy fire MUTILATES Henald!
Missing everything makes you madder.
Henald has quite a few wounds.

<186hp 57m 211mv aggressive><shaft defensive>
Henald has fled!
Henald walks north.

<186hp 57m 211mv aggressive><no opponent no opponent>
Henald walks in.

<186hp 57m 211mv aggressive><no opponent no opponent> murder henald

You yell 'Help! I am being attacked by Henald!'
You awkwardly parry Henald's turmoil with a loud clang.
Henald's turmoil devastates you!
Henald has quite a few wounds.

<155hp 57m 211mv aggressive><shaft defensive> You do the best you can!
Henald has quite a few wounds.

<155hp 57m 211mv aggressive><shaft defensive> You do the best you can!
Henald has quite a few wounds.

<155hp 57m 211mv aggressive><shaft defensive> You do the best you can!
Henald has quite a few wounds.

<155hp 57m 211mv aggressive><shaft defensive>
You deliver a blow of devastating force!
Your holy fire DISMEMBERS Henald!
Your holy fire devastates Henald!
Missing everything makes you madder.
Henald's turmoil maims you!
Henald has some big nasty wounds and scratches.

<122hp 57m 207mv aggressive><shaft defensive>
Henald has fled!
Henald walks north.

<122hp 57m 207mv aggressive><no opponent no opponent> rage
But you aren't fighting anyone!

<122hp 57m 207mv aggressive><no opponent no opponent> murder henald
They aren't here.

<122hp 57m 207mv aggressive><no opponent no opponent> Henald walks in.

<122hp 57m 207mv aggressive><no opponent no opponent> murder henald
You deliver a blow of devastating force!
Your holy fire DISMEMBERS Henald!
Your holy fire devastates Henald!
Your holy fire maims Henald!
Henald deflects your holy fire aside in an ungraceful parry.
Missing everything makes you madder.
Henald has some big nasty wounds and scratches.

<122hp 57m 207mv aggressive><shaft defensive> murder henald
rage

Henald has fled!
Henald walks north.

<122hp 57m 207mv aggressive><no opponent no opponent>
Henald walks in.

<122hp 57m 207mv aggressive><no opponent no opponent>
Henald parries your holy fire.
You deliver a blow of devastating force!
Your holy fire MUTILATES Henald!
Your holy fire maims Henald!
Missing everything makes you madder.
Henald's shield wobbles and barely deflects your holy fire.
Henald parries your holy fire.
Henald parries your holy fire.
Henald looks pretty hurt.

<122hp 57m 207mv aggressive><shaft defensive>
Henald has fled!
Henald limps north.
They aren't here.

<122hp 57m 207mv aggressive><no opponent no opponent> But you aren't fighting anyone!

<122hp 57m 207mv aggressive><no opponent no opponent> murder henald
They aren't here.

<122hp 57m 207mv aggressive><no opponent no opponent> murder henald
They aren't here.

<122hp 57m 207mv aggressive><no opponent no opponent> murder henald
They aren't here.

<122hp 57m 207mv aggressive><no opponent no opponent> murder henald
They aren't here.

<122hp 57m 207mv aggressive><no opponent no opponent> n
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<122hp 57m 205mv aggressive><no opponent no opponent> murder henald
n
murder henald
They aren't here.

<122hp 57m 205mv aggressive><no opponent no opponent> n
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<122hp 57m 203mv aggressive><no opponent no opponent> They aren't here.

<122hp 57m 203mv aggressive><no opponent no opponent> The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<122hp 57m 202mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald North Market Bridge
<PK> Garv The Nave of the Cathedral of Valour

<122hp 57m 202mv aggressive><no opponent no opponent> s
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<122hp 57m 201mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<122hp 57m 199mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<122hp 57m 197mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<122hp 57m 195mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A cloth hat with a mark has been discarded.
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<122hp 57m 193mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<122hp 57m 191mv aggressive><no opponent no opponent> e
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.

<122hp 57m 189mv aggressive><no opponent no opponent> s
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<122hp 57m 187mv aggressive><no opponent no opponent> s
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<122hp 57m 185mv aggressive><no opponent no opponent> s
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<122hp 57m 183mv aggressive><no opponent no opponent> e
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<122hp 57m 181mv aggressive><no opponent no opponent> e
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<122hp 57m 179mv aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (66 hours). |
| |
| Race: Human Hometown: Valour Health: 122/945 |
| Sex: Male Alignment: Good Mana: 57/538 |
| Class: Berserker Ethos: Chaotic Move: 179/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 134 Saving Throws |
| Hitroll: 32 Vs Bash: 149 Afflictive: 59 |
| Damroll: 25 Vs Slash: 143 Maledictive: 71 |
| Vs Magic: 8 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: infuriate : lasts for 5 hours
Skill: mania : lasts for 2 hours
Spell: cabal sanctuary: lasts for 3 hours
Spell: insomnia : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<122hp 57m 179mv aggressive><no opponent no opponent> e
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<122hp 57m 177mv aggressive><no opponent no opponent> e
A large building blocks the way east of here.

<122hp 57m 177mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald East Valour Bazaar
<PK> Garv Northeast Corner of Market Place

<122hp 57m 177mv aggressive><no opponent no opponent> s
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<122hp 57m 175mv aggressive><no opponent no opponent> s
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A mighty gules lion walks in.

<122hp 57m 173mv aggressive><no opponent no opponent>
You are hungry.
You can't focus from your deprivation of sleep.

<141hp 32m 228mv aggressive><no opponent no opponent> s
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<141hp 32m 226mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 226mv aggressive><no opponent no opponent> n
murder henald
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A mighty gules lion walks in.

<141hp 32m 224mv aggressive><no opponent no opponent> n
They aren't here.

<141hp 32m 224mv aggressive><no opponent no opponent> murder henald
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<141hp 32m 222mv aggressive><no opponent no opponent> n
murder henald
They aren't here.

<141hp 32m 222mv aggressive><no opponent no opponent> Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<141hp 32m 220mv aggressive><no opponent no opponent> where
They aren't here.

<141hp 32m 220mv aggressive><no opponent no opponent> Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald Southeast Corner of Market Place
<PK> Garv Northeast Corner of Market Place

<141hp 32m 220mv aggressive><no opponent no opponent> s
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<141hp 32m 218mv aggressive><no opponent no opponent> s
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A mighty gules lion walks in.

<141hp 32m 216mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 216mv aggressive><no opponent no opponent> s
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<141hp 32m 214mv aggressive><no opponent no opponent> murder henald
s
They aren't here.

<141hp 32m 214mv aggressive><no opponent no opponent> murder henald
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<141hp 32m 212mv aggressive><no opponent no opponent> s
They aren't here.

<141hp 32m 212mv aggressive><no opponent no opponent> East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<141hp 32m 210mv aggressive><no opponent no opponent> s
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<141hp 32m 208mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 208mv aggressive><no opponent no opponent> w
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<141hp 32m 206mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald South High Street
<PK> Garv South High Street

<141hp 32m 206mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 206mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 206mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 206mv aggressive><no opponent no opponent> murder henald
They aren't here.

<141hp 32m 206mv aggressive><no opponent no opponent> w
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<141hp 32m 204mv aggressive><no opponent no opponent> murder henald
w
murder henald
They aren't here.

<141hp 32m 204mv aggressive><no opponent no opponent> South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<141hp 32m 202mv aggressive><no opponent no opponent> They aren't here.

<141hp 32m 202mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald West Wall Street
<PK> Garv South Valour Bazaar

<141hp 32m 202mv aggressive><no opponent no opponent> w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<141hp 32m 200mv aggressive><no opponent no opponent> w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<141hp 32m 198mv aggressive><no opponent no opponent> w
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<141hp 32m 196mv aggressive><no opponent no opponent> n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<141hp 32m 194mv aggressive><no opponent no opponent> n
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<141hp 32m 192mv aggressive><no opponent no opponent> n
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<141hp 32m 190mv aggressive><no opponent no opponent> n
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<141hp 32m 188mv aggressive><no opponent no opponent> Henald walks in.

<141hp 32m 188mv aggressive><no opponent no opponent> n
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A red-haired street performer juggles a sword dangerously.
A mighty gules lion walks in.

<141hp 32m 186mv aggressive><no opponent no opponent> e
A large pool of shallow water blocks off the road.

<141hp 32m 186mv aggressive><no opponent no opponent> n
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<141hp 32m 184mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald West Wall Street
<PK> Garv Northwest Corner of Market Place

<141hp 32m 184mv aggressive><no opponent no opponent> e
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A mighty gules lion walks in.

<141hp 32m 182mv aggressive><no opponent no opponent> e
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<141hp 32m 180mv aggressive><no opponent no opponent> e
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<141hp 32m 178mv aggressive><no opponent no opponent> n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<141hp 32m 176mv aggressive><no opponent no opponent> n
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<141hp 32m 174mv aggressive><no opponent no opponent> n
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.

<141hp 32m 172mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<141hp 32m 170mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A cloth hat with a mark has been discarded.
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<141hp 32m 168mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<141hp 32m 166mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Henald North Valour Bazaar
<PK> Garv Bridge over the Bay of Vamana

<141hp 32m 166mv aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
The bridge creaks beneath your feet.

<141hp 32m 164mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A mighty gules lion walks in.

<141hp 32m 162mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A cloth hat with a mark has been discarded.
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<141hp 32m 160mv aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<141hp 32m 158mv aggressive><no opponent no opponent> e
murder henald
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.
You are hungry.
You can't focus from your deprivation of sleep.

<156hp 7m 211mv aggressive><no opponent no opponent> They aren't here.

<156hp 7m 211mv aggressive><no opponent no opponent> murder henald
They aren't here.

<156hp 7m 211mv aggressive><no opponent no opponent> murder henald

Henald walks in.
You deliver a blow of devastating force!
Your holy fire MASSACRES Henald!
Henald deflects your holy fire aside in an ungraceful parry.
Henald deflects your holy fire aside in an ungraceful parry.
Missing everything makes you madder.
Henald has some big nasty wounds and scratches.

<156hp 7m 211mv aggressive><shaft defensive> s

Henald has fled!
Henald walks east.

<156hp 7m 211mv aggressive><no opponent no opponent> rage

Henald walks in.

<156hp 7m 211mv aggressive><no opponent no opponent> murder henald

You yell 'Help! I am being attacked by Henald!'
You manage to dodge Henald's turmoil with a lot of effort.
Henald has some big nasty wounds and scratches.

<156hp 7m 211mv aggressive><shaft defensive> No way! You are still fighting!
Henald has some big nasty wounds and scratches.

<156hp 7m 211mv aggressive><shaft defensive> You feel your veins course with power as the madness engulfs you!
Henald has some big nasty wounds and scratches.

<472hp 7m 211mv aggressive><shaft defensive> You do the best you can!
Henald has some big nasty wounds and scratches.

<472hp 7m 211mv aggressive><shaft defensive>
You deliver a blow of devastating force!
Henald parries your holy fire.
Your fury *** DEVASTATES *** Henald!
Henald's turmoil devastates you!
Henald looks pretty hurt.

<441hp 7m 211mv aggressive><shaft defensive>
A Knight of the Holy Cross walks in.
Henald looks pretty hurt.

<441hp 7m 211mv aggressive><shaft defensive>
Henald has fled!
Henald walks north.

<441hp 7m 211mv aggressive><no opponent no opponent> bod
But you aren't fighting anyone!

<441hp 7m 211mv aggressive><no opponent no opponent> murder henald
They aren't here.

<441hp 7m 211mv aggressive><no opponent no opponent> n
murder henald
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<441hp 7m 209mv aggressive><no opponent no opponent> They aren't here.

<441hp 7m 209mv aggressive><no opponent no opponent> n
murder henald
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]
A mighty gules lion walks in.

<441hp 7m 207mv aggressive><no opponent no opponent> n
murder henald
They aren't here.

<441hp 7m 207mv aggressive><no opponent no opponent> Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<441hp 7m 205mv aggressive><no opponent no opponent> They aren't here.

<441hp 7m 205mv aggressive><no opponent no opponent> murder henald
They aren't here.

<441hp 7m 205mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus First Floor of the Palace
<PK> Garv Regent Street

<441hp 7m 205mv aggressive><no opponent no opponent> murder henald
They aren't here.

<441hp 7m 205mv aggressive><no opponent no opponent> n
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
(White Aura) The captain of the guard is here, observing quietly.
A mighty gules lion walks in.

<441hp 7m 203mv aggressive><no opponent no opponent> n
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A mighty gules lion walks in.

<441hp 7m 201mv aggressive><no opponent no opponent> n
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<441hp 7m 199mv aggressive><no opponent no opponent> n
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<441hp 7m 197mv aggressive><no opponent no opponent> n
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<441hp 7m 195mv aggressive><no opponent no opponent> n
The old sign's hinge breaks and it falls.
The old sign grazes you.
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<436hp 7m 193mv aggressive><no opponent no opponent> where
Players near you in Murmuring Mists:
<PK> Henald Deep in the Mist
<PK> Garv Within the Mist

<436hp 7m 193mv aggressive><no opponent no opponent> n
Alas, you cannot go that way.

<436hp 7m 193mv aggressive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<436hp 7m 191mv aggressive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]
A mighty gules lion walks in.

<436hp 7m 189mv aggressive><no opponent no opponent> n
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<436hp 7m 187mv aggressive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<436hp 7m 185mv aggressive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<436hp 7m 183mv aggressive><no opponent no opponent> e
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
o-o-@ o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o-o|
|
|
---------+

[Exits: south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<436hp 7m 181mv aggressive><no opponent no opponent> s
Deep in the Mist
o| Swirling tendril of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o o| the clouds. Sounds die inches from their creation, as
| || the mist casts a thick pall upon everything. The ground,
@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| as if afraid. The path, faintly seen through the mist,
| appears to run its course through this small area. To
| either side of the path, the mist looks like a solid wall,
| impenetrable.
---------+

[Exits: north east]
A mighty gules lion walks in.

<436hp 7m 179mv aggressive><no opponent no opponent> e
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen,
o-@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| The path, faintly seen through the mist, appears to run
| its course through this small area. To either side of the
| path, the mist looks like a solid wall, impenetrable.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<436hp 7m 177mv aggressive><no opponent no opponent> e
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid. The
| path, faintly seen through the mist, appears to run its course
| through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<436hp 7m 175mv aggressive><no opponent no opponent> where
Players near you in Murmuring Mists:
<PK> Garv Deep in the Mist

<436hp 7m 175mv aggressive><no opponent no opponent> n
Deep in the Mist
o-o-o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o @ | soft and squishy, yet strangely trembling, as if afraid. The
| | | path, faintly seen through the mist, appears to run its course
o-o-o | through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north south]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<436hp 7m 173mv aggressive><no opponent no opponent> n
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o-o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o o | course through this small area. To either side of the path,
| | | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<436hp 7m 171mv aggressive><no opponent no opponent> n
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<436hp 7m 169mv aggressive><no opponent no opponent> e
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<436hp 7m 167mv aggressive><no opponent no opponent> n
Within the Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<436hp 7m 165mv aggressive><no opponent no opponent> n
Within the Mist
| Swirling tendril of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
o| clouds. Sounds die inches from their creation, as the mist
|| casts a thick pall upon everything. The ground, unseen, seems
@-o-*| soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<436hp 7m 163mv aggressive><no opponent no opponent> s
Within the Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<436hp 7m 161mv aggressive><no opponent no opponent> s
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<436hp 7m 159mv aggressive><no opponent no opponent> w

A corrupt treant walks north.

<436hp 7m 159mv aggressive><no opponent no opponent> Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<436hp 7m 157mv aggressive><no opponent no opponent> s

You are hungry.
Your mania ends.
You are suddenly overcome with exhaustion.

<446hp 7m 212mv aggressive><no opponent no opponent> In your dreams, or what?

<446hp 7m 212mv aggressive><no opponent no opponent> s
In your dreams, or what?

<446hp 7m 212mv aggressive><no opponent no opponent> s
In your dreams, or what?

<446hp 7m 212mv aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 446/1261 |
| Sex: Male Alignment: Good Mana: 7/538 |
| Class: Berserker Ethos: Chaotic Move: 212/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 32 Vs Bash: 99 Afflictive: 63 |
| Damroll: 36 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: sleep : lasts for 4 hours
Skill: rage : modifies save vs mental by 11 for 1 hours
: modifies save vs afflictive by 4 for 1 hours
: modifies health by 316 for 1 hours
: modifies damroll by 11 for 1 hours
: modifies strength by 4 for 1 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<446hp 7m 212mv aggressive><no opponent no opponent>

[KNIGHT] (Knight) Cronnus: 'He has that wraith equipment so he can pass doors easily.'

<446hp 7m 212mv aggressive><no opponent no opponent>

<446hp 7m 212mv aggressive><no opponent no opponent> cb Aye
[KNIGHT] (Knight) Garv: 'Aye.'

<446hp 7m 212mv aggressive><no opponent no opponent> cb Insomnia has set in
[KNIGHT] (Knight) Garv: 'Insomnia has set in.'

<446hp 7m 212mv aggressive><no opponent no opponent>
You are hungry.
The white aura around your body fades.

<505hp 24m 282mv aggressive><no opponent no opponent> and and once Rage drops I will be at very bad health
In your dreams, or what?

<505hp 24m 282mv evasive><no opponent no opponent> cb and and once Rage drops I will be at very bad health
[KNIGHT] (Knight) Garv: 'And and once Rage drops I will be at very bad health.'

<505hp 24m 282mv evasive><no opponent no opponent> look
In your dreams, or what?

<505hp 24m 282mv evasive><no opponent no opponent>

<505hp 24m 282mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 505/1261 |
| Sex: Male Alignment: Good Mana: 24/538 |
| Class: Berserker Ethos: Chaotic Move: 282/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 32 Vs Bash: 99 Afflictive: 63 |
| Damroll: 36 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: sleep : lasts for 3 hours
Skill: rage : modifies save vs mental by 11 for 0 hours
: modifies save vs afflictive by 4 for 0 hours
: modifies health by 316 for 0 hours
: modifies damroll by 11 for 0 hours
: modifies strength by 4 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<505hp 24m 282mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'Run away.'

<505hp 24m 282mv evasive><no opponent no opponent> cb I cannot
[KNIGHT] (Knight) Garv: 'I cannot.'

<505hp 24m 282mv evasive><no opponent no opponent> cb Insomnia
[KNIGHT] (Knight) Garv: 'Insomnia.'

<505hp 24m 282mv evasive><no opponent no opponent> cb Asleep for two more hours
[KNIGHT] (Knight) Garv: 'Asleep for two more hours.'

<505hp 24m 282mv evasive><no opponent no opponent> wake
You can't wake up!

<505hp 24m 282mv evasive><no opponent no opponent>
You are hungry.
You relax your muscles as the insanity stops.

<225hp 49m 352mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'He attackin you?'

<225hp 49m 352mv evasive><no opponent no opponent>

<225hp 49m 352mv evasive><no opponent no opponent> cb nay, he ran
[KNIGHT] (Knight) Garv: 'Nay, he ran.'

<225hp 49m 352mv evasive><no opponent no opponent> cb I had him at aweful
[KNIGHT] (Knight) Garv: 'I had him at aweful.'

<225hp 49m 352mv evasive><no opponent no opponent> cb awful rather
[KNIGHT] (Knight) Garv: 'Awful rather.'

<225hp 49m 352mv evasive><no opponent no opponent>

<225hp 49m 352mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 225/945 |
| Sex: Male Alignment: Good Mana: 49/538 |
| Class: Berserker Ethos: Chaotic Move: 352/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 32 Vs Bash: 99 Afflictive: 59 |
| Damroll: 25 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: sleep : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<225hp 49m 352mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'Good good.'

<225hp 49m 352mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'He loves to run.'

<225hp 49m 352mv evasive><no opponent no opponent>

<225hp 49m 352mv evasive><no opponent no opponent>
You are hungry.

<295hp 67m 394mv evasive><no opponent no opponent> cb Aye, it seems so
[KNIGHT] (Knight) Garv: 'Aye, it seems so.'

<295hp 67m 394mv evasive><no opponent no opponent> where
who
In your dreams, or what?

<295hp 67m 394mv evasive><no opponent no opponent> [ Storm ] <PK> [KNIGHT] (Knight) Sir Cronnus the Volcano of Infinite Rage, Knight of Valour
[ Elf ] <PK> <MYSTIC> Duke Raphthal the Holy Knight
[ Human ] <PK> Henald the Holy Shaman
[50 Human Ber] <PK> [KNIGHT] (Knight) Sir Garv the Volcano of Infinite Rage, Knight of Valour
[ Elf ] Lenne the Chaplain
Players found: 5
There are 5 characters on; the most on this past month was 11.

<295hp 67m 394mv evasive><no opponent no opponent> m
You can't do that while sleeping.

<295hp 67m 394mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'He wants to waste your potions.'

<295hp 67m 394mv evasive><no opponent no opponent>

<295hp 67m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 295/945 |
| Sex: Male Alignment: Good Mana: 67/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 32 Vs Bash: 99 Afflictive: 59 |
| Damroll: 25 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: sleep : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<295hp 67m 394mv evasive><no opponent no opponent>

<295hp 67m 394mv evasive><no opponent no opponent>
You are hungry.
Your warcry wears off.

<302hp 79m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 302/945 |
| Sex: Male Alignment: Good Mana: 79/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 26 Vs Bash: 99 Afflictive: 53 |
| Damroll: 25 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: sleep : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<302hp 79m 394mv evasive><no opponent no opponent>
Your stomach rumbles softly, but you manage to suppress the urge.

<302hp 79m 394mv evasive><no opponent no opponent>
Your stomach rumbles softly, but you manage to suppress the urge.

<302hp 79m 394mv evasive><no opponent no opponent> cb If he invades, you know what to do
[KNIGHT] (Knight) Garv: 'If he invades, you know what to do.'

<302hp 79m 394mv evasive><no opponent no opponent> cb I must be tactictal and run to heal
[KNIGHT] (Knight) Garv: 'I must be tactictal and run to heal.'

<302hp 79m 394mv evasive><no opponent no opponent>

<302hp 79m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 302/945 |
| Sex: Male Alignment: Good Mana: 79/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 257/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 26 Vs Bash: 99 Afflictive: 53 |
| Damroll: 25 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: sleep : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<302hp 79m 394mv evasive><no opponent no opponent>
You are hungry.
You feel less tired.

<306hp 97m 394mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'He envades he will have to deal with us borh.'

<306hp 97m 394mv evasive><no opponent no opponent> stand
l
You wake and stand up.

<306hp 97m 394mv evasive><no opponent no opponent> Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A crumpled blanket marked with the symbol of the Mystic lies on the ground.
A corrupted treant's bark has faded to a dull red.
Henald is sleeping under an arcane blanket.
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<306hp 97m 394mv evasive><no opponent no opponent> m
o


|
o-o-*
|
o
|
o-@-o
|
o
|
o-o-o o
| |
o-o-o

<306hp 97m 394mv evasive><no opponent no opponent> s

Henald wakes and stands up.

<306hp 97m 394mv evasive><no opponent no opponent> s

Henald gets an arcane blanket.

<306hp 97m 394mv evasive><no opponent no opponent> s
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o-o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o o | course through this small area. To either side of the path,
| | | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<306hp 97m 392mv evasive><no opponent no opponent> Deep in the Mist
o-o-o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o @ | soft and squishy, yet strangely trembling, as if afraid. The
| | | path, faintly seen through the mist, appears to run its course
o-o-o | through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north south]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<306hp 97m 390mv evasive><no opponent no opponent> murder henald
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid. The
| path, faintly seen through the mist, appears to run its course
| through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<306hp 97m 388mv evasive><no opponent no opponent> murder henald
They aren't here.

<306hp 97m 388mv evasive><no opponent no opponent> They aren't here.

<306hp 97m 388mv evasive><no opponent no opponent> s
Alas, you cannot go that way.

<306hp 97m 388mv evasive><no opponent no opponent> w
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen,
o-@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| The path, faintly seen through the mist, appears to run
| its course through this small area. To either side of the
| path, the mist looks like a solid wall, impenetrable.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<306hp 97m 386mv evasive><no opponent no opponent> w
Deep in the Mist
o| Swirling tendril of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o o| the clouds. Sounds die inches from their creation, as
| || the mist casts a thick pall upon everything. The ground,
@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| as if afraid. The path, faintly seen through the mist,
| appears to run its course through this small area. To
| either side of the path, the mist looks like a solid wall,
| impenetrable.
---------+

[Exits: north east]
A mighty gules lion walks in.

<306hp 97m 384mv evasive><no opponent no opponent> n
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
o-o-@ o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o-o|
|
|
---------+

[Exits: south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<306hp 97m 382mv evasive><no opponent no opponent> w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<306hp 97m 380mv evasive><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<306hp 97m 380mv evasive><no opponent no opponent> Henald walks in.

<306hp 97m 380mv evasive><no opponent no opponent> murder henald

Henald walks west.

<306hp 97m 380mv evasive><no opponent no opponent> murder henald
They aren't here.

<306hp 97m 380mv evasive><no opponent no opponent> where
Henald walks in.
Your holy fire decimates Henald!
Henald has some small wounds and bruises.

<306hp 97m 380mv aggressive><shaft defensive>
Henald has fled!
Henald walks east.

<306hp 97m 380mv aggressive><no opponent no opponent> murder henald

Henald walks in.

<306hp 97m 380mv aggressive><no opponent no opponent> e
murder henald

You yell 'Help! I am being attacked by Henald!'
Henald's turmoil maims you!
Henald has some small wounds and bruises.

<270hp 97m 380mv aggressive><shaft defensive> Players near you in Murmuring Mists:
<PK> Henald Within the Mist
<PK> Garv Within the Mist
Henald has some small wounds and bruises.

<270hp 97m 380mv aggressive><shaft defensive> You do the best you can!
Henald has some small wounds and bruises.

<270hp 97m 380mv aggressive><shaft defensive> No way! You are still fighting!
Henald has some small wounds and bruises.

<270hp 97m 380mv aggressive><shaft defensive> You do the best you can!
Henald has some small wounds and bruises.

<270hp 97m 380mv aggressive><shaft defensive>
Henald parries your holy fire.
Henald's turmoil devastates you!
Henald has some small wounds and bruises.

<238hp 97m 380mv aggressive><shaft defensive> roar
You let loose a bestial roar at Henald.
Henald looks shaken up.
Henald has some small wounds and bruises.

<238hp 97m 380mv aggressive><shaft defensive>
Henald has fled!
Henald walks east.

<238hp 97m 380mv aggressive><no opponent no opponent> e

Henald walks in.

<238hp 97m 380mv aggressive><no opponent no opponent> murder henald

You yell 'Help! I am being attacked by Henald!'
You parry Henald's turmoil.
You dodge Henald's turmoil.
Henald has some small wounds and bruises.

<238hp 97m 380mv aggressive><shaft defensive>
Your holy fire devastates Henald!
Henald blocks your attack with his shield.
Your holy fire devastates Henald!
You awkwardly parry Henald's turmoil with a loud clang.
Henald has quite a few wounds.

<238hp 97m 380mv aggressive><shaft defensive>
[KNIGHT] (Knight) Cronnus: 'He did not see me come into the realms.'
Henald has quite a few wounds.

<238hp 97m 380mv aggressive><shaft defensive> bod

Your holy fire MUTILATES Henald!
You dodge Henald's turmoil.
Henald has quite a few wounds.

<238hp 97m 380mv aggressive><shaft defensive>
Henald has fled!
Henald walks west.

<238hp 97m 380mv aggressive><no opponent no opponent> Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
o-o-@ o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o-o|
|
|
---------+

[Exits: south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<238hp 97m 378mv aggressive><no opponent no opponent> murder henald
They aren't here.

<238hp 97m 378mv aggressive><no opponent no opponent> But you aren't fighting anyone!

<238hp 97m 378mv aggressive><no opponent no opponent> murder henald
They aren't here.

<238hp 97m 378mv aggressive><no opponent no opponent> w
They aren't here.

<238hp 97m 378mv aggressive><no opponent no opponent> murder henald
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<238hp 97m 376mv aggressive><no opponent no opponent> They aren't here.

<238hp 97m 376mv aggressive><no opponent no opponent> w
murder henald
Henald walks in.
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]
A ghastly shape floats through the mists.
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<238hp 97m 374mv aggressive><no opponent no opponent> w
murder henald
They aren't here.

<238hp 97m 374mv aggressive><no opponent no opponent> Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
A mighty gules lion walks in.

<238hp 97m 372mv aggressive><no opponent no opponent> They aren't here.

<238hp 97m 372mv aggressive><no opponent no opponent> s
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]
A mighty gules lion walks in.

<238hp 97m 370mv aggressive><no opponent no opponent> w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A mighty gules lion walks in.

<238hp 97m 368mv aggressive><no opponent no opponent> w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<238hp 97m 366mv aggressive><no opponent no opponent> s
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<238hp 97m 364mv aggressive><no opponent no opponent> where

The rain stopped.
You are hungry.
Your hunger scratches you.

<246hp 102m 394mv aggressive><no opponent no opponent> Players near you in Murmuring Mists:
<PK> Henald Within the Mist
<PK> Garv Outside the Mist

<246hp 102m 394mv aggressive><no opponent no opponent> m
o-o-o-o
|
o
|
o-o-o o-o-o
| |
o-o-o-o-o
|
@
|
o
|

<246hp 102m 394mv aggressive><no opponent no opponent> s
open sack|get beef sack|close sack|eat beef
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<246hp 102m 392mv aggressive><no opponent no opponent>
Henald yells 'Demons of the Underworld, bring forth your destruction!'
It's already open.

<246hp 102m 392mv aggressive><no opponent no opponent> You get a side of beef from a heavy backpack.

<246hp 102m 392mv aggressive><no opponent no opponent> You close a heavy backpack.

<246hp 102m 392mv aggressive><no opponent no opponent> You eat a side of beef.

<246hp 102m 392mv aggressive><no opponent no opponent> n
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<246hp 102m 390mv aggressive><no opponent no opponent> n
The old sign's hinge breaks and it falls.
The old sign hits you.
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
(Translucent) (White Aura) Henald the Holy Shaman is here.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<237hp 102m 388mv aggressive><no opponent no opponent> w
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<237hp 102m 386mv aggressive><no opponent no opponent> murder henald
They aren't here.

<237hp 102m 386mv aggressive><no opponent no opponent> e
murder henald
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
(Translucent) (White Aura) Henald the Holy Shaman is here.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<237hp 102m 384mv aggressive><no opponent no opponent> Henald scans all around.

<237hp 102m 384mv aggressive><no opponent no opponent> Your holy fire maims Henald!
Your holy fire maims Henald!
Henald has quite a few wounds.

<237hp 102m 384mv aggressive><shaft defensive>
Henald has fled!
Henald walks east.

<237hp 102m 384mv aggressive><no opponent no opponent>
Henald walks in.

<237hp 102m 384mv aggressive><no opponent no opponent> murder henald

You yell 'Help! I am being attacked by Henald!'
You parry Henald's turmoil.
You manage to dodge Henald's turmoil with a lot of effort.
Henald has quite a few wounds.

<237hp 102m 384mv aggressive><shaft defensive> You do the best you can!
Henald has quite a few wounds.

<237hp 102m 384mv aggressive><shaft defensive> rage
You feel your veins course with power as the madness engulfs you!
Your fury MANGLES Henald!
You parry Henald's turmoil.
You awkwardly parry Henald's turmoil with a loud clang.
Henald has some big nasty wounds and scratches.

<553hp 102m 384mv aggressive><shaft defensive>
Henald has fled!
Henald walks south.

<553hp 102m 384mv aggressive><no opponent no opponent> s
murder henald
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<553hp 102m 382mv aggressive><no opponent no opponent> They aren't here.

<553hp 102m 382mv aggressive><no opponent no opponent> s
murder henald
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<553hp 102m 380mv aggressive><no opponent no opponent> s
murder henald
They aren't here.

<553hp 102m 380mv aggressive><no opponent no opponent> s
murder henald
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
(Translucent) (White Aura) Henald the Holy Shaman is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<553hp 102m 378mv aggressive><no opponent no opponent> s
Henald walks north.

<553hp 102m 378mv aggressive><no opponent no opponent> murder henald
They aren't here.

<553hp 102m 378mv aggressive><no opponent no opponent> A centurion steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
(White Aura) The captain of the guard is here, observing quietly.
A mighty gules lion walks in.

<553hp 102m 376mv aggressive><no opponent no opponent> They aren't here.

<553hp 102m 376mv aggressive><no opponent no opponent> n
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<553hp 102m 374mv aggressive><no opponent no opponent> murder henald
n
They aren't here.

<553hp 102m 374mv aggressive><no opponent no opponent> murder henald
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
(White Aura) The captain of the guard is here, observing quietly.
A mighty gules lion walks in.

<553hp 102m 372mv aggressive><no opponent no opponent> n
murder henald
They aren't here.

<553hp 102m 372mv aggressive><no opponent no opponent> North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<553hp 102m 370mv aggressive><no opponent no opponent> They aren't here.

<553hp 102m 370mv aggressive><no opponent no opponent> Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<553hp 102m 368mv aggressive><no opponent no opponent> They aren't here.

<553hp 102m 368mv aggressive><no opponent no opponent> where
Players near you in Murmuring Mists:
<PK> Henald Within the Mist
<PK> Garv Outside the North Gate of Valour

<553hp 102m 368mv aggressive><no opponent no opponent> n
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<553hp 102m 366mv aggressive><no opponent no opponent> n
The old sign's hinge breaks and it falls.
The old sign hits you.
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<542hp 102m 364mv aggressive><no opponent no opponent> murder henald
They aren't here.

<542hp 102m 364mv aggressive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A mighty gules lion walks in.

<542hp 102m 362mv aggressive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]
A mighty gules lion walks in.

<542hp 102m 360mv aggressive><no opponent no opponent>
A devourer walks in.

<542hp 102m 360mv aggressive><no opponent no opponent> murder henald
They aren't here.

<542hp 102m 360mv aggressive><no opponent no opponent> murder henald
They aren't here.

<542hp 102m 360mv aggressive><no opponent no opponent> w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<542hp 102m 358mv aggressive><no opponent no opponent> where
Players near you in Murmuring Mists:
<PK> Henald Near a Fortress Gate
<PK> Garv Within the Mist

<542hp 102m 358mv aggressive><no opponent no opponent> w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<542hp 102m 356mv aggressive><no opponent no opponent> s
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<542hp 102m 354mv aggressive><no opponent no opponent> s
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<542hp 102m 352mv aggressive><no opponent no opponent> s
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<542hp 102m 350mv aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Cronnus Liberty Street
<PK> Garv North Gate of City of Valour

<542hp 102m 350mv aggressive><no opponent no opponent> n
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<542hp 102m 348mv aggressive><no opponent no opponent> n
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<542hp 102m 346mv aggressive><no opponent no opponent> n
The old sign's hinge breaks and it falls.
The old sign grazes you.
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<534hp 102m 344mv aggressive><no opponent no opponent> w
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<534hp 102m 342mv aggressive><no opponent no opponent> w
n
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<534hp 102m 340mv aggressive><no opponent no opponent> Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<534hp 102m 338mv aggressive><no opponent no opponent> w
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
A corrupted treant's bark has faded to a dull red.
Swirling mist roams this place, devouring everything smaller.
A mighty gules lion walks in.

<552hp 107m 391mv aggressive><no opponent no opponent> n

A devourer walks north.

<552hp 107m 391mv aggressive><no opponent no opponent> n
Within the Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A mighty gules lion walks in.

<552hp 107m 389mv aggressive><no opponent no opponent> Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<552hp 107m 387mv aggressive><no opponent no opponent> e
e
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<552hp 107m 385mv aggressive><no opponent no opponent> n
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<552hp 107m 383mv aggressive><no opponent no opponent> Lost in the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<552hp 107m 381mv aggressive><no opponent no opponent> e
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o-o o| nil. Every direction appears the same.
||
o|
---------+

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<552hp 107m 379mv aggressive><no opponent no opponent> e
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o(o| nil. Every direction appears the same.
| |
o-o|
---------+

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<552hp 107m 377mv aggressive><no opponent no opponent> n
Lost in the Mist
o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o-o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
@ | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
-o-o-o-o| nil. Every direction appears the same.
| ||
o(o|
---------+

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A mighty gules lion walks in.

<552hp 107m 375mv aggressive><no opponent no opponent> n
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o-o-o-o| the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
o-@ | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
o | nil. Every direction appears the same.
| |
-o-o-o-o|
---------+

[Exits: south west]
A mighty gules lion walks in.

<552hp 107m 373mv aggressive><no opponent no opponent> w
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o| the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
@-o | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
o | nil. Every direction appears the same.
| |
-o-o-o-o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<552hp 107m 371mv aggressive><no opponent no opponent> n
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<552hp 107m 369mv aggressive><no opponent no opponent> e
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the nearby
o | fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<552hp 107m 367mv aggressive><no opponent no opponent> e
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o-o |
| |
o |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<552hp 107m 365mv aggressive><no opponent no opponent> e
Deadend in the Mist
o | A thick barrier of trees blocks any further movement along
| | this direction. Talons of mist float through the trees and
o | around your legs, seemingly with a mind of their own. A large
| | pile of leaves and branches, dimly seen through the mist,
o-o-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
The tentacles sway ominously and grab around.
A mighty gules lion walks in.

<552hp 107m 363mv aggressive><no opponent no opponent> w
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o-o |
| |
o |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<552hp 107m 361mv aggressive><no opponent no opponent> n
Within the Mist
f-f | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o-o |
| |
o-o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 359mv aggressive><no opponent no opponent> n
Outside the Mist
f | The path appears to disappear into the side of a white
| | rock wall. Upon closer examination, the wall is actually
f-f | an almost perfectly straight line of mist. The mist spreads
| | off into either direction, out of sight, in perfect harmony.
@ | The area outside the wall of mist appears completely normal.
| | The sounds of wildlife pervade the area. Once inside the
o | mist, the sound of everything is completely and utterly
| | gone.
o-o-o-o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 357mv aggressive><no opponent no opponent> n
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny
f | golden trees that populate the Drkshtyre Wood. A musty, almost
| | sweet smell hangs in the too-still air. To the distant south,
f-@ | a huge, white wall rises into the sky, dwarfing the trees
| | in front of it.
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<552hp 107m 355mv aggressive><no opponent no opponent> w
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@-f | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
o |
| |
o |
---------+

[Exits: north east]
A mighty gules lion walks in.

<552hp 107m 352mv aggressive><no opponent no opponent> n
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f-f |
| |
o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 349mv aggressive><no opponent no opponent> n
A Forgotten Pathway
f-f-f> | A long forgotten path, now coated with a thin layer of
/ | | | slimy brown moss, meanders its way along the edge of the
f-f)f | shiny golden trees that populate the nearby forest. A musty,
/ / | | almost sweet smell hangs in the too-still air. To the distant
f @ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f |
| |
f-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 346mv aggressive><no opponent no opponent> n
Cinders and Ashes
f=f-f- | A long forgotten path, now coated with a thin layer of slimy
| | / | brown moss and ash, meanders its way along the edge of the
f-f-f> | shiny golden trees that populate the nearby forest. There
| | | | is a powerful orange glow all around this area, as if the
-f)@ | nearby forest were ablaze. A musty, almost-sweet smell hangs
/ | | in the too-still and dry air. To the distant south, a huge,
f | white wall rises into the sky, dwarfing the trees before
| | it.
f |
---------+

[Exits: north south]
A huge willow tree is here, engulfed in flames.
A mighty gules lion walks in.

<552hp 107m 343mv aggressive><no opponent no opponent> where
Players near you in Murmuring Mists:
<PK> Garv Cinders and Ashes

<552hp 107m 343mv aggressive><no opponent no opponent> m
/
@
|
f
|
f
|
f-f
|
o

<552hp 107m 343mv aggressive><no opponent no opponent> dism
You are not mounted!

<552hp 107m 343mv aggressive><no opponent no opponent> res
It's no good, all you want is MORE BLOOD!

<552hp 107m 343mv aggressive><no opponent no opponent> s
A Forgotten Pathway
f-f-f> | A long forgotten path, now coated with a thin layer of
/ | | | slimy brown moss, meanders its way along the edge of the
f-f)f | shiny golden trees that populate the nearby forest. A musty,
/ / | | almost sweet smell hangs in the too-still air. To the distant
f @ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f |
| |
f-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 340mv aggressive><no opponent no opponent> s
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f-f |
| |
o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 337mv aggressive><no opponent no opponent> s
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@-f | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
o |
| |
o |
---------+

[Exits: north east]
A mighty gules lion walks in.

<552hp 107m 334mv aggressive><no opponent no opponent> e
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny
f | golden trees that populate the Drkshtyre Wood. A musty, almost
| | sweet smell hangs in the too-still air. To the distant south,
f-@ | a huge, white wall rises into the sky, dwarfing the trees
| | in front of it.
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<552hp 107m 331mv aggressive><no opponent no opponent> s
s
Outside the Mist
f | The path appears to disappear into the side of a white
| | rock wall. Upon closer examination, the wall is actually
f-f | an almost perfectly straight line of mist. The mist spreads
| | off into either direction, out of sight, in perfect harmony.
@ | The area outside the wall of mist appears completely normal.
| | The sounds of wildlife pervade the area. Once inside the
o | mist, the sound of everything is completely and utterly
| | gone.
o-o-o-o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 329mv aggressive><no opponent no opponent> s
Within the Mist
f-f | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o-o |
| |
o-o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 327mv aggressive><no opponent no opponent> Within the Mist
o | A thick fog of mist has dropped over this once-beautiful forest,
| | now corrupted by the evil imprisoned within the nearby fortress
o | of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o-o |
| |
o |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<552hp 107m 325mv aggressive><no opponent no opponent> w
w
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the nearby
o | fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<552hp 107m 323mv aggressive><no opponent no opponent> s
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o |
| |
o |
---------+

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<552hp 107m 321mv aggressive><no opponent no opponent> e
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o| the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
@-o | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
o | nil. Every direction appears the same.
| |
-o-o-o-o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<552hp 107m 319mv aggressive><no opponent no opponent> s
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o-o-o-o| the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
o-@ | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
o | nil. Every direction appears the same.
| |
-o-o-o-o|
---------+

[Exits: south west]
A mighty gules lion walks in.

<552hp 107m 317mv aggressive><no opponent no opponent> s
Lost in the Mist
o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o-o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
@ | unseen, seems soft and squishy, yet strangely trembling,
| | as if afraid. Visibility in any direction is absolutely
-o-o-o-o| nil. Every direction appears the same.
| ||
o(o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 315mv aggressive><no opponent no opponent> Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o(o| nil. Every direction appears the same.
| |
o-o|
---------+

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<552hp 107m 313mv aggressive><no opponent no opponent> e
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<552hp 107m 311mv aggressive><no opponent no opponent> s
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<552hp 107m 309mv aggressive><no opponent no opponent> s
Lost in the Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<552hp 107m 307mv aggressive><no opponent no opponent> e
Deadend in the Mist
o-o-o-o- | A thick barrier of trees blocks any further movement along
| | | this direction. Talons of mist float through the trees and
o(o | around your legs, seemingly with a mind of their own. A large
| | pile of leaves and branches, dimly seen through the mist,
o-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
The tentacles sway ominously and grab around.
A mighty gules lion walks in.

<552hp 107m 305mv aggressive><no opponent no opponent> w
Lost in the Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<552hp 107m 303mv aggressive><no opponent no opponent> e
Deadend in the Mist
o-o-o-o- | A thick barrier of trees blocks any further movement along
| | | this direction. Talons of mist float through the trees and
o(o | around your legs, seemingly with a mind of their own. A large
| | pile of leaves and branches, dimly seen through the mist,
o-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
The tentacles sway ominously and grab around.
A mighty gules lion walks in.

<552hp 107m 301mv aggressive><no opponent no opponent> k ten
Your holy fire misses a tentacle.
A tentacle is in excellent condition.

<552hp 107m 301mv aggressive><none mob>
You thrust a tentacle's pierce aside in a skillful parry.
A mighty gules lion's claw DISMEMBERS a tentacle!
Your fury MANGLES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 21 gold coins from the corpse of a tentacle.
Olyn gives you 10 gold coins for your sacrifice.

<552hp 107m 301mv aggressive><no opponent no opponent> look
Deadend in the Mist
o-o-o-o- | A thick barrier of trees blocks any further movement along
| | | this direction. Talons of mist float through the trees and
o(o | around your legs, seemingly with a mind of their own. A large
| | pile of leaves and branches, dimly seen through the mist,
o-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
A purple potion is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<552hp 107m 301mv evasive><no opponent no opponent> get pur
You get a purple potion.

<552hp 107m 301mv evasive><no opponent no opponent> w
n
Lost in the Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<569hp 113m 354mv evasive><no opponent no opponent> Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 352mv evasive><no opponent no opponent> n
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<569hp 113m 350mv evasive><no opponent no opponent> w
w
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o(o| nil. Every direction appears the same.
| |
o-o|
---------+

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<569hp 113m 348mv evasive><no opponent no opponent> Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o-o o| nil. Every direction appears the same.
||
o|
---------+

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A mighty gules lion walks in.

<569hp 113m 346mv evasive><no opponent no opponent> w
Lost in the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A mighty gules lion walks in.

<569hp 113m 344mv evasive><no opponent no opponent> s
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<569hp 113m 342mv evasive><no opponent no opponent> w
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<569hp 113m 340mv evasive><no opponent no opponent> w
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<569hp 113m 338mv evasive><no opponent no opponent> s
Within the Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 336mv evasive><no opponent no opponent> s

[KNIGHT] (Knight) Cronnus: 'You survived I see.'
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<569hp 113m 334mv evasive><no opponent no opponent> e
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<569hp 113m 332mv evasive><no opponent no opponent> s
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<569hp 113m 330mv evasive><no opponent no opponent> e
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<569hp 113m 328mv evasive><no opponent no opponent> cb aye
[KNIGHT] (Knight) Garv: 'Aye.'

<569hp 113m 328mv evasive><no opponent no opponent> e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A mighty gules lion walks in.

<569hp 113m 326mv evasive><no opponent no opponent> s
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead says 'DANGER!' in large red letters.
A mighty gules lion walks in.

<569hp 113m 324mv evasive><no opponent no opponent> s
s
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 322mv evasive><no opponent no opponent> North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<569hp 113m 320mv evasive><no opponent no opponent> cb had him running again
[KNIGHT] (Knight) Garv: 'Had him running again.'

<569hp 113m 320mv evasive><no opponent no opponent> s
A centurion steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
( 2) A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A mighty gules lion walks in.

<569hp 113m 318mv evasive><no opponent no opponent> s
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
(White Aura) The captain of the guard is here, observing quietly.
A mighty gules lion walks in.

<569hp 113m 316mv evasive><no opponent no opponent> s
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<569hp 113m 314mv evasive><no opponent no opponent> s
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 312mv evasive><no opponent no opponent> s
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 310mv evasive><no opponent no opponent> s
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<569hp 113m 308mv evasive><no opponent no opponent> w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<569hp 113m 306mv evasive><no opponent no opponent> w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A cloth hat with a mark has been discarded.
A mighty gules lion walks in.

<569hp 113m 304mv evasive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
A mighty gules lion walks in.

<569hp 113m 302mv evasive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<569hp 113m 300mv evasive><no opponent no opponent> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<569hp 113m 298mv evasive><no opponent no opponent> w
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<569hp 113m 296mv evasive><no opponent no opponent> s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<569hp 113m 294mv evasive><no opponent no opponent> s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 292mv evasive><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<569hp 113m 290mv evasive><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 288mv evasive><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A mighty gules lion walks in.

<569hp 113m 286mv evasive><no opponent no opponent> s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A Knight of the Holy Cross patrols the area diligently.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<569hp 113m 284mv evasive><no opponent no opponent> s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 282mv evasive><no opponent no opponent> s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A mighty gules lion walks in.

<569hp 113m 280mv evasive><no opponent no opponent> s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<569hp 113m 278mv evasive><no opponent no opponent> s
w
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<569hp 113m 276mv evasive><no opponent no opponent> The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A proud, powerful looking black stallion stomps its feet restlessly.
A small chestnut coated stallion tosses its head as it stands here.
A small but speedy looking silver stallion is here.
A small stallion with a shining white coat stands proudly close by.
A beautiful stallion with a shining brass coat grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Tinieblas the stablemaster tends to the horses.
A mighty gules lion walks in.
Tinieblas the stablemaster says 'You look like you could use a rest, Garv.'

<569hp 113m 275mv evasive><no opponent no opponent> mount brass
You mount a brass Asc'Liena stallion.

<569hp 113m 275mv evasive><no opponent no opponent> where
Players near you in Valour:
<PK> Garv The Royal Stables

<569hp 113m 275mv evasive><no opponent no opponent> e
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<569hp 113m 274mv evasive><no opponent no opponent> n
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<569hp 113m 273mv evasive><no opponent no opponent> n
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A mighty gules lion walks in.

<569hp 113m 272mv evasive><no opponent no opponent> n
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A mighty gules lion walks in.

<569hp 113m 271mv evasive><no opponent no opponent> n
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A Knight of the Holy Cross patrols the area diligently.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<569hp 113m 270mv evasive><no opponent no opponent> w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<569hp 113m 269mv evasive><no opponent no opponent> w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A mighty gules lion walks in.

<569hp 113m 268mv evasive><no opponent no opponent> w
w
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<569hp 113m 267mv evasive><no opponent no opponent> w
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A bucket of hot water is here.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<569hp 113m 266mv evasive><no opponent no opponent> w
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.
You relax your muscles as the insanity stops.

<286hp 121m 320mv evasive><no opponent no opponent> w
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<286hp 121m 319mv evasive><no opponent no opponent> Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A mighty gules lion walks in.

<286hp 121m 318mv evasive><no opponent no opponent> s
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
A mighty gules lion walks in.

<286hp 121m 317mv evasive><no opponent no opponent> w
w
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o + | On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.
A mighty gules lion walks in.

<286hp 121m 316mv evasive><no opponent no opponent> Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
* @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]
A mighty gules lion walks in.

<286hp 121m 315mv evasive><no opponent no opponent> s
Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
* o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]
A mighty gules lion walks in.

<286hp 121m 314mv evasive><no opponent no opponent> w
A Narrow Trail
* | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the collosal Storm hill.
*-* o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]
A mighty gules lion walks in.

<286hp 121m 313mv evasive><no opponent no opponent> w
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]
A mighty gules lion walks in.

<286hp 121m 312mv evasive><no opponent no opponent> w
The Cliff Face
* | Towering high above a huge stone cliff face reaches up
| | into the heavens. It is completely vertical and somehow
*-*-* | has managed to avoid collapsing under its own weight.
| | | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
| | resilient, having withstood both the rains and the blows
z o| of the climbers that have attempted to scale its face
| || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
to read.

[Exits: east south]
A huge multi-coloured macaw is perched here preening itself.
A mighty gules lion walks in.

<286hp 121m 311mv evasive><no opponent no opponent> s
Path around Storm Hill
*-*-* | A grassy path circumvents the collosal Storm hill. As
| | | you look up into the sky you see far above you the peak
z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
| | the terrain at the top of it is a dark forest that has
@ o| been left completely untouched by mankind. The hill rises
| || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
| around it is covered in the loose gravel that has slowly
| fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
trecked upon. Not a trace of plant life has been left on the path, all that
is upon it is a fine layer of light grey dust. It seems to have been travelled
recently.

[Exits: north south]
A mighty gules lion walks in.

<286hp 121m 310mv evasive><no opponent no opponent> s
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up inbetween
| the soft basalt planks.
---------+

[Exits: north east west]
A small girl skips around searching for a game.
A mighty gules lion walks in.

<286hp 121m 309mv evasive><no opponent no opponent> where
Players near you in Storm Hill:
<PK> Garv An Old Intersection

<286hp 121m 309mv evasive><no opponent no opponent> w
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<286hp 121m 308mv evasive><no opponent no opponent> w
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
A giant fisherman sits here baiting his hook.
A mighty gules lion walks in.

<286hp 121m 307mv evasive><no opponent no opponent> w
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]
A mighty gules lion walks in.

<286hp 121m 306mv evasive><no opponent no opponent> w
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A mighty gules lion walks in.

<286hp 121m 305mv evasive><no opponent no opponent> w

[KNIGHT] (Knight) Cronnus: 'I think to get him you have to play hurt.'
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
A mighty gules lion walks in.

<286hp 121m 304mv evasive><no opponent no opponent> n
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]
A mighty gules lion walks in.

<286hp 121m 303mv evasive><no opponent no opponent> n
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<286hp 121m 302mv evasive><no opponent no opponent> w
Along the Promenade
!-o-! | A wide road leads to the west and east stretching as
| | far as the eye can see. Tall poles reach high into the
!-o | sky, their tips bearing many flags of different towns
| | from all over Serin. To the left you see the flag of
+-@-o | Valour billowing majestically in the wind. Eastwards
| | | the famed flag of Darkhaven, city of mystique, somehow
! o o| remains unmoving even in the strongest winds. Directly
| | || inbetween them Drakath's alternate flag bearing a golden
!-! +-+| sun has been raised slightly higher than the rest. Not
---------+ to show its importance.. But to signify this is where
you are. The flags of Seringale and Timaran also fly proudly. A small breeze
from the west catches their tails and makes them flap furiously. You hear the
cawing of seagulls overhead.

[Exits: east west]
A mighty gules lion walks in.

<286hp 121m 301mv evasive><no opponent no opponent> e
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<286hp 121m 300mv evasive><no opponent no opponent> n
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A rugged looked fisherman wanders around lost in thought.
A small golden crab scuttles about.
A mighty gules lion walks in.

<286hp 121m 299mv evasive><no opponent no opponent> w
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]
A mighty gules lion walks in.

<286hp 121m 298mv evasive><no opponent no opponent> n
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
A small seagull sits comfortably on the sand.
A mighty gules lion walks in.

<286hp 121m 297mv evasive><no opponent no opponent> w
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]
A mighty gules lion walks in.

<286hp 121m 296mv evasive><no opponent no opponent> w
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
A small seagull sits comfortably on the sand.
A mighty gules lion walks in.

<286hp 121m 295mv evasive><no opponent no opponent> s
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<286hp 121m 294mv evasive><no opponent no opponent> w
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<286hp 121m 293mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv The Shoreline

<286hp 121m 293mv evasive><no opponent no opponent> open sack
You open a heavy backpack.

<286hp 121m 293mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'Make him think he is winning.'

<286hp 121m 293mv evasive><no opponent no opponent> l in sack
A heavy backpack holds:
( 5) a side of beef
a hyaline stone
(Glowing) a rising sun banner
a leather water gourd

<286hp 121m 293mv evasive><no opponent no opponent> open sack|get beef sack|close sack|eat beef
It's already open.

<286hp 121m 293mv evasive><no opponent no opponent> You get a side of beef from a heavy backpack.

<286hp 121m 293mv evasive><no opponent no opponent> You close a heavy backpack.

<286hp 121m 293mv evasive><no opponent no opponent> You eat a side of beef.
You are full.

<286hp 121m 293mv evasive><no opponent no opponent> open sack|get beef sack|close sack|eat beef
You open a heavy backpack.

<286hp 121m 293mv evasive><no opponent no opponent> You get a side of beef from a heavy backpack.

<286hp 121m 293mv evasive><no opponent no opponent> You close a heavy backpack.

<286hp 121m 293mv evasive><no opponent no opponent> You are too full to eat more.

<286hp 121m 293mv evasive><no opponent no opponent> drink tin
You drink water from a tin canteen.
You are full.

<286hp 121m 293mv evasive><no opponent no opponent> drink tin
You drink water from a tin canteen.
You are full.

<286hp 121m 293mv evasive><no opponent no opponent> n
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
A seagull is here, resting on the warm sand.
A seagull is here, resting on the warm sand.
A mighty gules lion walks in.

<286hp 121m 292mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv A Sandy Trail

<286hp 121m 292mv evasive><no opponent no opponent> dism
You dismount from a brass Asc'Liena stallion.

<318hp 132m 347mv evasive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<318hp 132m 347mv evasive><no opponent no opponent> You go to sleep in a sleeping bag.

<318hp 132m 347mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'Maybe hold off to rage until the end.'

<318hp 132m 347mv evasive><no opponent no opponent> cb aye, I did it then to save my life in a pinch
[KNIGHT] (Knight) Garv: 'Aye, I did it then to save my life in a pinch.'

<318hp 132m 347mv evasive><no opponent no opponent>

<318hp 132m 347mv evasive><no opponent no opponent>

<318hp 132m 347mv evasive><no opponent no opponent>
[KNIGHT] (Knight) Cronnus: 'When I rage he just runs.'

<427hp 168m 394mv evasive><no opponent no opponent> stand|get sleep
You wake and stand up.

<427hp 168m 394mv evasive><no opponent no opponent> You get a sleeping bag.

<427hp 168m 394mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv A Sandy Trail

<427hp 168m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 427/945 |
| Sex: Male Alignment: Good Mana: 168/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 248/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 33/34 |
| Consti: 20 (19+1) Gold: 31 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 134 Saving Throws |
| Hitroll: 26 Vs Bash: 149 Afflictive: 53 |
| Damroll: 25 Vs Slash: 143 Maledictive: 71 |
| Vs Magic: 8 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<427hp 168m 394mv evasive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<427hp 168m 394mv evasive><no opponent no opponent> You go to sleep in a sleeping bag.

<427hp 168m 394mv evasive><no opponent no opponent> i
You are carrying:
a side of beef
a purple potion
( 2) (Glowing) (Humming) a Defender potion
a perfect potion of recall
a clear potion
a seashell ring
(Humming) a Knight Melancholic's shield
a tin canteen
a diamond studded mace
a heavy backpack (closed)
a lion-crested bracer
( 2) a lion-crested ring
a Frostbrand Sword

<427hp 168m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 427/945 |
| Sex: Male Alignment: Good Mana: 168/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 243/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 31 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 26 Vs Bash: 99 Afflictive: 53 |
| Damroll: 25 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<427hp 168m 394mv evasive><no opponent no opponent>

<522hp 199m 394mv evasive><no opponent no opponent> stand|get sleep
You wake and stand up.

<522hp 199m 394mv evasive><no opponent no opponent> You get a sleeping bag.

<522hp 199m 394mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv A Sandy Trail

<522hp 199m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 522/945 |
| Sex: Male Alignment: Good Mana: 199/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 248/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 33/34 |
| Consti: 20 (19+1) Gold: 31 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 134 Saving Throws |
| Hitroll: 26 Vs Bash: 149 Afflictive: 53 |
| Damroll: 25 Vs Slash: 143 Maledictive: 71 |
| Vs Magic: 8 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<522hp 199m 394mv evasive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<522hp 199m 394mv evasive><no opponent no opponent> You go to sleep in a sleeping bag.

<522hp 199m 394mv evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Knight of Valour |
| Acolyte of the Order of Storms |
| Rank Knight of [KNIGHT], 20 years old (67 hours). |
| |
| Race: Human Hometown: Valour Health: 522/945 |
| Sex: Male Alignment: Good Mana: 199/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 243/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 80 Items: 32/34 |
| Consti: 20 (19+1) Gold: 31 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 26 Vs Bash: 99 Afflictive: 53 |
| Damroll: 25 Vs Slash: 93 Maledictive: 71 |
| Vs Magic: -42 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<522hp 199m 394mv evasive><no opponent no opponent> roar
In your dreams, or what?
The white aura around your body fades.

<572hp 225m 394mv evasive><no opponent no opponent> hobble
In your dreams, or what?

<572hp 225m 394mv evasive><no opponent no opponent> stand|get sleep
You wake and stand up.

<572hp 225m 394mv evasive><no opponent no opponent> You get a sleeping bag.

<572hp 225m 394mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv A Sandy Trail

<572hp 225m 394mv evasive><no opponent no opponent> who
[ Storm ] <PK> [KNIGHT] (Knight) Sir Cronnus the Volcano of Infinite Rage, Knight of Valour
[ Elf ] <PK> <MYSTIC> Duke Raphthal the Holy Knight
[ Human ] <PK> Henald the Holy Shaman
[50 Human Ber] <PK> [KNIGHT] (Knight) Sir Garv the Volcano of Infinite Rage, Knight of Valour
[ Elf ] Lenne the Chaplain
Players found: 5
There are 5 characters on; the most on this past month was 11.

<572hp 225m 394mv evasive><no opponent no opponent> m
+
|
!
|
!-!
|
!
|
@
|
!-

<572hp 225m 394mv evasive><no opponent no opponent> n
n
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<572hp 225m 388mv evasive><no opponent no opponent>
Henald tells you 'Done?'
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
A seagull is here, resting on the warm sand.
A mighty gules lion walks in.

<572hp 225m 382mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv A Sandy Trail

<572hp 225m 382mv evasive><no opponent no opponent> s
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<572hp 225m 376mv evasive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<572hp 225m 376mv evasive><no opponent no opponent> You go to sleep in a sleeping bag.

<572hp 225m 376mv evasive><no opponent no opponent>

<716hp 266m 394mv evasive><no opponent no opponent> stand|get sleep
You wake and stand up.

<716hp 266m 394mv evasive><no opponent no opponent> You get a sleeping bag.

<716hp 266m 394mv evasive><no opponent no opponent> where
Players near you in Forest of Illusion:
<PK> Garv A Sandy Trail

<716hp 266m 394mv evasive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<716hp 266m 394mv evasive><no opponent no opponent> You go to sleep in a sleeping bag.

<716hp 266m 394mv evasive><no opponent no opponent> powers

All : guard 75% discern evil 97%
Rank 1: holy weapon 77% purify 75%
Rank 2: rebuke 75% squire 75%
mounted combat 100%

<716hp 266m 394mv evasive><no opponent no opponent>

<716hp 266m 394mv evasive><no opponent no opponent>

<847hp 311m 394mv active><no opponent no opponent> stand|get sleep
You wake and stand up.

<847hp 311m 394mv active><no opponent no opponent> You get a sleeping bag.

<847hp 311m 394mv active><no opponent no opponent> look
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<847hp 311m 394mv active><no opponent no opponent> mount hor
They aren't here.

<847hp 311m 394mv active><no opponent no opponent> s
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
A beautiful stallion with a shining brass coat grazes nearby.
A seagull is here, resting on the warm sand.
A seagull is here, resting on the warm sand.
A mighty gules lion walks in.

<847hp 311m 388mv active><no opponent no opponent> mount hor
You mount a brass Asc'Liena stallion.

<847hp 311m 388mv active><no opponent no opponent> s
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<847hp 311m 387mv active><no opponent no opponent> s
Alas, you cannot go that way.

<847hp 311m 387mv active><no opponent no opponent> e
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<847hp 311m 386mv active><no opponent no opponent> e
On a Pier
! | A small wooden ramp leads up onto a raised platform just above
| | sea level. Placed around are rows of buckets and various boxes
! !-o-! | containing baits and fishing apparatus. The old wooden planks
| | | | of the pier have managed to keep their youthful vigour even
!-!-@ !-o| though they are battered by the fresh saline water of the sea.
| | A slightly fishy smell drifts on the cool air blowing smoothly
!-! | in from the west, bringing with it an outdoors feeling.
|
|
---------+

[Exits: west]
An apprentice sailor sits here lost in his thoughts.
A mighty gules lion walks in.

<847hp 311m 385mv active><no opponent no opponent> w
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<847hp 311m 384mv active><no opponent no opponent> n
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
A small seagull sits comfortably on the sand.
A mighty gules lion walks in.

<847hp 311m 383mv active><no opponent no opponent> e
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]
A mighty gules lion walks in.

<847hp 311m 382mv active><no opponent no opponent> e
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
A small seagull sits comfortably on the sand.
A mighty gules lion walks in.

<847hp 311m 381mv active><no opponent no opponent> s
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]
A mighty gules lion walks in.

<847hp 311m 380mv active><no opponent no opponent> e
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A rugged looked fisherman wanders around lost in thought.
A small golden crab scuttles about.
A mighty gules lion walks in.

<847hp 311m 379mv active><no opponent no opponent> s
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<847hp 311m 378mv active><no opponent no opponent> s
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]
A mighty gules lion walks in.

<847hp 311m 377mv active><no opponent no opponent> s
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
A mighty gules lion walks in.

<847hp 311m 376mv active><no opponent no opponent> e
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A mighty gules lion walks in.

<847hp 311m 375mv active><no opponent no opponent> where
e
Players near you in Storm Hill:
<PK> Garv Walking on Dock

<847hp 311m 375mv active><no opponent no opponent> Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]
A mighty gules lion walks in.

<847hp 311m 374mv active><no opponent no opponent> e
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
A giant fisherman sits here baiting his hook.
A mighty gules lion walks in.

<847hp 311m 373mv active><no opponent no opponent> e
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<847hp 311m 372mv active><no opponent no opponent> e
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up inbetween
| the soft basalt planks.
---------+

[Exits: north east west]
A mighty gules lion walks in.

<847hp 311m 371mv active><no opponent no opponent> e
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet high,
| | their white painted surface slowly beginning to flake off
z o-+| due to weather. A heavy iron bar has been placed across
| | | the centre of the gate keeping it firmly closed. As you
+-+-@-+ | look closer at the gates you notice designs of golden suns
| have been etched into their surface, and just above them
| a banner bearing the symbol of a blue dragon runs across
| their top. From the south you hear the sounds of bustling
| trade inside the town centre of Drakath and to the west
---------+ and east the docks continue.

[Exits: east (south) west]
A street merchant wanders about conducting business.
A mighty gules lion walks in.

<847hp 311m 370mv active><no opponent no opponent> e
End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter walls
| | of the town of Drakath. Their light bluey-grey stonework appears
z o-+-+| to have been unaffected by the action of the salty air upon
| | | its surface. The floor of the dock has been crafted out of
+-+-@ | a light basalt wood that creaks slightly as you move over
| it, showing its age. Underneath the dock is a gravel covered
| road that continues on northwards. To the west you see the
| docks extending out towards the shoreline of the deep blue
| sea. A breeze blowing in from the west carries with it a salty
---------+ scent.

[Exits: north west]
A mighty gules lion walks in.

<847hp 311m 369mv active><no opponent no opponent> n
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off to
| the east here, the directions north and west of you blocked
z-o | by the collosal sight of Storm hill. The hill reaches so high
| | into the sky that its snow covered tip is in the clouds. It
z @-+-+| seems far too steep to climb. At the top of the hill a dark
| | | looking forest has claimed it for its own, so far out of reach
+-+-+ | that it has remained untouched by mankind. Meanwhile the pathway
| here has been worn by the many passersby and seems to have
| been left unattended. The loose gravel covering it has been
---------+ idly swept aside and at the sides of the path a light bracken
grows alongside ferns and heather.

[Exits: east south]
A mighty gules lion walks in.

<847hp 311m 368mv active><no opponent no opponent> e
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<847hp 311m 367mv active><no opponent no opponent> e
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o + | impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.

[Exits: east (south) west]
A mighty gules lion walks in.

<847hp 311m 366mv active><no opponent no opponent> e
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o + | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
A mighty gules lion walks in.

<847hp 311m 365mv active><no opponent no opponent> n
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @ | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+

[Exits: north south]
A mighty gules lion walks in.

<847hp 311m 364mv active><no opponent no opponent> n
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
A mighty gules lion walks in.

<847hp 311m 363mv active><no opponent no opponent> n
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A mighty gules lion walks in.

<847hp 311m 362mv active><no opponent no opponent> e
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<847hp 311m 361mv active><no opponent no opponent> e
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A mighty gules lion walks in.

<847hp 311m 360mv active><no opponent no opponent> e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A bucket of hot water is here.
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<866hp 318m 393mv active><no opponent no opponent> e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 392mv active><no opponent no opponent> where
Players near you in Valour:
<PK> Garv The Western Promenade

<866hp 318m 392mv active><no opponent no opponent> e
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A mighty gules lion walks in.

<866hp 318m 391mv active><no opponent no opponent> e
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 390mv active><no opponent no opponent> e
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A servant of the dragon quietly observes the area.
A mighty gules lion walks in.

<866hp 318m 389mv active><no opponent no opponent> s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<866hp 318m 388mv active><no opponent no opponent> s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<866hp 318m 387mv active><no opponent no opponent> s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<866hp 318m 386mv active><no opponent no opponent> s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<866hp 318m 385mv active><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<866hp 318m 384mv active><no opponent no opponent> s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.
A mighty gules lion walks in.

<866hp 318m 383mv active><no opponent no opponent> where
Players near you in Valour:
<PK> Garv Gates of the Royal Palace

<866hp 318m 383mv active><no opponent no opponent> e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 382mv active><no opponent no opponent> e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 381mv active><no opponent no opponent> e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A citizen of Valour wanders about.
A mighty gules lion walks in.

<866hp 318m 380mv active><no opponent no opponent> e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A mighty gules lion walks in.

<866hp 318m 379mv active><no opponent no opponent> e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 378mv active><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.

<866hp 318m 377mv active><no opponent no opponent> n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<866hp 318m 376mv active><no opponent no opponent> n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<866hp 318m 375mv active><no opponent no opponent> n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<866hp 318m 374mv active><no opponent no opponent> w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 373mv active><no opponent no opponent> w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<866hp 318m 372mv active><no opponent no opponent> w
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<866hp 318m 371mv active><no opponent no opponent> n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<866hp 318m 370mv active><no opponent no opponent> s
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.
A mighty gules lion walks in.

<866hp 318m 369mv active><no opponent no opponent> e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<866hp 318m 368mv active><no opponent no opponent> e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<866hp 318m 367mv active><no opponent no opponent> e
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<866hp 318m 366mv active><no opponent no opponent> s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<866hp 318m 365mv active><no opponent no opponent> s
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<866hp 318m 364mv active><no opponent no opponent> s
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<866hp 318m 363mv active><no opponent no opponent> w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A mighty gules lion walks in.
A Knight of the Holy Cross looks at you sternly.

<866hp 318m 362mv active><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<866hp 318m 361mv active><no opponent no opponent> s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<866hp 318m 360mv active><no opponent no opponent> where
Players near you in Valour:
<PK> Garv The Walk of Pride

<866hp 318m 360mv active><no opponent no opponent> n
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A mighty gules lion walks in.

<866hp 318m 359mv active><no opponent no opponent> w

Henald tells you 'You are a bit more capable than the Forsaken said.'

[KNIGHT] (Knight) Cronnus: 'You scared him off!'

who
<866hp 318m 359mv calm><no opponent no opponent> [ Storm ] <PK> [KNIGHT] (Knight) Sir Cronnus the Volcano of Infinite Rage, Knight of Valour
[ Elf ] <PK> <MYSTIC> Duke Raphthal the Holy Knight
[50 Human Ber] <PK> [KNIGHT] (Knight) Sir Garv the Volcano of Infinite Rage, Knight of Valour
[ Elf ] Lenne the Chaplain
Players found: 4
There are 4 characters on; the most on this past month was 11.








Comments

  1. Pointers welcome, new to berserkers.
      [reply to Garv]

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