Ye Olde Abandoned Realms Logs

Gorrum v. Hasp

posted on 2019-11-10 21:18:34
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A long vine that has some thorns upon it is here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A young, spotted reptile is here, flicking its tail.
(Charmed) A dwarven mercenary is here serving his employer.
Hasp the Soul Stealer is here.

<508/100%hp 252/100%m 82/33%mv 12470tnl><forest (outside)>
look has
As Hasp enters, everything turns dark. Maybe it is because he hovers above ground
and blocks out the sun. A feeling of death surrounds him and he reeks of decay.
Hasp looks more dead than alive. His hair is black and curly. His skin is scarred
and grey and his eyes are more like black holes.

The rags Hasp wear on his agile body is grey, bloody and torn. There are bodypart
sticking out of his inventory, bodyparts from his mayhem.
He has led a sheltered life.
Hasp is in excellent condition.

Hasp is using:
<used as light> (Glowing) a hero's banner
<worn on finger> a Red Claw signet ring
<worn on finger> a Red Claw signet ring
<worn around neck> a teeth necklace
<worn around neck> a teeth necklace
<worn on head> a helm of the black-tear
<worn on torso> a padded leather tunic
<worn on arms> some black-tear sleeves
<worn on hands> a pair of black-tear gauntlets
<worn on legs> a pair of black-tear leggings
<worn on feet> a pair of black-tear boots
<worn about body> a bear-skin cloak
<worn about waist> a black-tear girth
<worn around wrist> an enchanted leather bracer
<worn around wrist> an enchanted leather bracer
<wielded two-handed> (Humming) a reaper's scythe
<floating nearby> (Glowing) a blue gem

<508/100%hp 252/100%m 82/33%mv 12470tnl><forest (outside)>
1
Hasp yells 'Help! I am being attacked by Gorrum!'
Your slash DISMEMBERS Hasp!
Hasp has some small wounds and bruises.

<508/100%hp 252/100%m 82/33%mv 12470tnl><forest (outside)>
3

Hasp has fled!
Hasp flies west.
A flesh golem walks west.
A young, spotted reptile walks west.
A dwarven mercenary walks west.

<508/100%hp 252/100%m 82/33%mv 12470tnl><forest (outside)>
west
But you aren't fighting anyone!

1
<508/100%hp 252/100%m 82/33%mv 12470tnl><forest (outside)>The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| | | || depths of the forest sends up a hopeless cry to usher
o-o-o f-f| you into the woods that ring the edge of Hell.
| | | | ||
o-o-o f f|
---------+

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.

<508/100%hp 252/100%m 79/32%mv 12470tnl><forest (outside)>
They aren't here.

<508/100%hp 252/100%m 79/32%mv 12470tnl><forest (outside)>
scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A disgusting little gremlin grins at you.
*** Range 2 (north) ***
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A young, spotted reptile is here, flicking its tail.
(Charmed) A flesh golem stands here to do his master's bidding.
Hasp the Soul Stealer is here.
You scan east.
You scan west.
*** Range 1 (west) ***
A disgusting little gremlin grins at you.
*** Range 2 (west) ***
The Devil's Huntsman looms out of the mists.
A HellHound prowls here, slavering for your soul.

<508/100%hp 252/100%m 79/32%mv 12470tnl><forest (outside)>
north
The Witch Wood
f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | lights flicker palely about your feet and cast a shadowed
f-o-f o-f| eye on a variety of rotting plants and animals that
| | | || cover the forest floor. The twisted thorn trees groan
f-f-@ f-f| at your approach, and you are aware of a slow hissing
| | | | || that seems to taunt you from the cover of darkness. The
f-f-f-f f| forest stretches on for miles.
| | | ||
o-o-o f-f|
---------+

[Exits: north south west]
A disgusting little gremlin grins at you.

north
<508/100%hp 252/100%m 76/31%mv 12470tnl><forest (outside)>
1
The Witch Wood
f | You are in the eerie domain of the Weird Sisters. Ghost
| | lights flicker palely about your feet and cast a shadowed
f-f | eye on a variety of rotting plants and animals that
| | | cover the forest floor. The twisted thorn trees groan
f-o-@ f| at your approach, and you are aware of a slow hissing
| | | || that seems to taunt you from the cover of darkness. The
f-f-f f-f| forest stretches on for miles.
| | | | ||
f-f-f-f f|
---------+

[Exits: south west]
Hasp flies in.
A flesh golem walks in.
A young, spotted reptile walks in.
A dwarven mercenary walks in.

<508/100%hp 252/100%m 107/43%mv 12470tnl><forest (outside)>
Hasp yells 'Help! I am being attacked by Gorrum!'
Your slash DISMEMBERS Hasp!
Hasp has quite a few wounds.

<508/100%hp 252/100%m 107/43%mv 12470tnl><forest (outside)>

Hasp has fled!
Hasp flies west.
A dwarven mercenary walks west.
A young, spotted reptile walks west.
A flesh golem walks west.

3
<508/100%hp 252/100%m 107/43%mv 12470tnl><forest (outside)>
west
1
But you aren't fighting anyone!

<508/100%hp 252/100%m 107/43%mv 12470tnl><forest (outside)>The Altar of Sacrifice
o-f | The trees seem to hang back in fear as you walk into
| | a wide clearing in the witch wood. The clearing is dominated
o-f-f | by a broken stone altar that is caked red and black and
| | | | the blood and grime of centuries of evil. The torches
~ f-@-f | that hang from the boles of the trees ringing the clearing
| | | | throw a halflight on a deep hole in the altar.
f-f-f f|
| | | ||
f-f-f-f|
---------+

[Exits: north east south west]
(Pink Aura) A poor Sylph crying in pain is shackled to the Altar.

<508/100%hp 252/100%m 105/43%mv 12470tnl><field (outside)>
They aren't here.

<508/100%hp 252/100%m 105/43%mv 12470tnl><field (outside)>

Hasp flies in.
A dwarven mercenary walks in.
A young, spotted reptile walks in.
A flesh golem walks in.

<508/100%hp 252/100%m 105/43%mv 12470tnl><field (outside)>

Hasp flies north.
A flesh golem walks north.
A young, spotted reptile walks north.
A dwarven mercenary walks north.

<508/100%hp 252/100%m 105/43%mv 12470tnl><field (outside)>

Hasp flies in.
A dwarven mercenary walks in.
A young, spotted reptile walks in.
A flesh golem walks in.

<508/100%hp 252/100%m 105/43%mv 12470tnl><field (outside)>
north
The Witch Wood
| You are in the eerie domain of the Weird Sisters. Ghost
| lights flicker palely about your feet and cast a shadowed
o-f | eye on a variety of rotting plants and animals that cover
| | the forest floor. The twisted thorn trees groan at your
o-f-@ | approach, and you are aware of a slow hissing that seems
| | | | to taunt you from the cover of darkness. The forest stretches
~ f-o-f | on for miles.
| | | |
f-f-f |
---------+

[Exits: south west]
The Devil's Huntsman looms out of the mists.
The Devil's Huntsman looms out of the mists.

South
<508/100%hp 252/100%m 103/42%mv 12470tnl><forest (outside)>
The Altar of Sacrifice
o-f | The trees seem to hang back in fear as you walk into
| | a wide clearing in the witch wood. The clearing is dominated
o-f-f | by a broken stone altar that is caked red and black and
| | | | the blood and grime of centuries of evil. The torches
~ f-@-f | that hang from the boles of the trees ringing the clearing
| | | | throw a halflight on a deep hole in the altar.
f-f-f f|
| | | ||
f-f-f-f|
---------+

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A young, spotted reptile is here, flicking its tail.
(Charmed) A dwarven mercenary is here serving his employer.
Hasp the Soul Stealer is here.
(Pink Aura) A poor Sylph crying in pain is shackled to the Altar.
Hasp flies east.
A flesh golem walks east.
A young, spotted reptile walks east.
A dwarven mercenary walks east.

1
<508/100%hp 252/100%m 101/41%mv 12470tnl><field (outside)>
They aren't here.

<508/100%hp 252/100%m 101/41%mv 12470tnl><field (outside)>
2
But you aren't fighting anyone!

<508/100%hp 252/100%m 101/41%mv 12470tnl><field (outside)>
east
The Witch Wood
f | You are in the eerie domain of the Weird Sisters. Ghost
| | lights flicker palely about your feet and cast a shadowed
f-f | eye on a variety of rotting plants and animals that
| | | cover the forest floor. The twisted thorn trees groan
f-o-@ f| at your approach, and you are aware of a slow hissing
| | | || that seems to taunt you from the cover of darkness. The
f-f-f f-f| forest stretches on for miles.
| | | | ||
f-f-f-f f|
---------+

[Exits: south west]

2
<508/100%hp 252/100%m 99/40%mv 12470tnl><forest (outside)>
But you aren't fighting anyone!

South
<508/100%hp 252/100%m 99/40%mv 12470tnl><forest (outside)>The Witch Wood
f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | lights flicker palely about your feet and cast a shadowed
f-o-f o-f| eye on a variety of rotting plants and animals that
| | | || cover the forest floor. The twisted thorn trees groan
f-f-@ f-f| at your approach, and you are aware of a slow hissing
| | | | || that seems to taunt you from the cover of darkness. The
f-f-f-f f| forest stretches on for miles.
| | | ||
o-o-o f-f|
---------+

[Exits: north south west]
A disgusting little gremlin grins at you.

<508/100%hp 252/100%m 96/39%mv 12470tnl><forest (outside)>
east
Twisted thorn trees and thick bushes halt your progress eastward.

<508/100%hp 252/100%m 96/39%mv 12470tnl><forest (outside)>
South
The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| | | || depths of the forest sends up a hopeless cry to usher
o-o-o f-f| you into the woods that ring the edge of Hell.
| | | | ||
o-o-o f f|
---------+

[Exits: north east west]
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A young, spotted reptile is here, flicking its tail.
(Charmed) A flesh golem stands here to do his master's bidding.
Hasp the Soul Stealer is here.
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.

<508/100%hp 252/100%m 93/38%mv 12470tnl><forest (outside)>
Hasp flies east.
A dwarven mercenary walks east.
A young, spotted reptile walks east.
A flesh golem walks east.

east
<508/100%hp 252/100%m 93/38%mv 12470tnl><forest (outside)>Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A long vine that has some thorns upon it is here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A young, spotted reptile is here, flicking its tail.
(Charmed) A dwarven mercenary is here serving his employer.
Hasp the Soul Stealer is here.

<508/100%hp 252/100%m 90/36%mv 12470tnl><forest (outside)>
1
Hasp yells 'Help! I am being attacked by Gorrum!'
Your slash DISEMBOWELS Hasp!
Your slash DISEMBOWELS Hasp!
Hasp has fled!
Hasp flies south.
A flesh golem walks south.
A young, spotted reptile walks south.
A dwarven mercenary walks south.
You hear someone's death cry.

<508/100%hp 252/100%m 90/36%mv 12470tnl><forest (outside)>
South
1
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]
The corpse of Hasp is lying here.
The severed head of Hasp is lying here.
A pair of clover sprigs lie here.
[Mentions]: None.

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