Kalict's thrust MUTILATES you!
Kalict has quite a few wounds.
<653/772hp 129/764m 439/444mv shaft two_handed > 1am (night) road (outside) evasive [----------] You do the best you can!
Kalict has quite a few wounds.
<653/772hp 129/764m 439/444mv shaft two_handed > 1am (night) road (outside) evasive [----------] calt
You throw a handful of sharp spikes at the feet of Kalict.
Your caltraps injure Kalict.
Kalict starts limping.
Brathaelia rubs the dirt out of her eyes, but they're still watering.
You yell 'Help! I am being attacked by Brathaelia!'
Your slash devastates Kalict!
A special guard's crush maims Kalict!
A special guard's crush MUTILATES Kalict!
You dance around Kalict's thrust and easily dodge it.
Kalict's thrust MUTILATES you!
You nimbly dodge Kalict's thrust with a practiced maneuver.
You dance around Brathaelia's shocking bite and easily dodge it.
You dodge Brathaelia's shocking bite.
You dodge Brathaelia's shocking bite.
Kalict has quite a few wounds.
<615/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [------- ]
Kalict utters the words, 'noselacri'.
Kalict has quite a few wounds.
<615/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [------- ]
Brathaelia utters the words, 'yazfuz yucandus'.
Kalict has quite a few wounds.
<615/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [------- ] di
Kalict dodges your slash.
Kalict awkwardly parries your slash with a loud clang.
An illusion of Overseer Mechanus's pierce maims you!
You deflect an illusion of Overseer Mechanus's pierce aside in an ungraceful parry.
You parry an illusion of Overseer Mechanus's pierce.
You dodge an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You dance around an illusion of the Huntsmaster's slash and easily dodge it.
You parry an illusion of Xavier's slash.
An illusion of Xavier's slash MUTILATES you!
You dodge an illusion of Xavier's slash.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Kalict's thrust.
You nimbly dodge Kalict's thrust with a practiced maneuver.
Kalict's thrust DISEMBOWELS you!
You parry Kalict's thrust.
You deftly perform a counterbalance evasion.
You manage to dodge Kalict's thrust with a lot of effort.
You parry Brathaelia's shocking bite with an easy flourish.
You awkwardly parry Brathaelia's shocking bite with a loud clang.
You parry Brathaelia's shocking bite.
Kalict has quite a few wounds.
<454/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [------- ]
Kalict utters the words, 'noselacri'.
Kalict has quite a few wounds.
<454/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [------- ] flee
Brathaelia utters the words, 'yazfuz yucandus'.
Kalict has quite a few wounds.
<454/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [------- ]
Kalict stumbles and barely dodges your slash.
Kalict parries your slash.
A special guard's crush MUTILATES Kalict!
You dodge an illusion of Overseer Mechanus's pierce.
An illusion of Overseer Mechanus's pierce maims you!
You dodge an illusion of Overseer Mechanus's pierce.
An illusion of the Huntsmaster's slash DISMEMBERS you!
You deflect an illusion of the Huntsmaster's slash aside in an ungraceful parry.
An illusion of the Huntsmaster's slash misses you.
An illusion of Xavier's slash MUTILATES you!
You deftly perform a counterbalance evasion.
You manage to dodge an illusion of Xavier's slash with a lot of effort.
You parry Kalict's thrust.
You dodge Kalict's thrust.
You dance around Kalict's thrust and easily dodge it.
You parry Kalict's thrust.
You nimbly dodge Brathaelia's shocking bite with a practiced maneuver.
You nimbly dodge Brathaelia's shocking bite with a practiced maneuver.
Brathaelia's shocking bite wounds you.
Kalict has some big nasty wounds and scratches.
<303/772hp 154/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [--------- ] Kalict is blinded by the dirt in his eyes!
Your kicked dirt grazes Kalict.
Kalict has some big nasty wounds and scratches.
<303/772hp 169/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [-------- ]
Kalict utters the words, 'noselacri'.
Kalict has some big nasty wounds and scratches.
<303/772hp 169/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [-------- ]
Brathaelia utters the words, 'wugeucandusqhuai'.
Kalict has some big nasty wounds and scratches.
<303/772hp 169/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [-------- ]
Brathaelia's eyes stop watering.
Your slash MUTILATES Kalict!
Kalict deflects your slash aside in an ungraceful parry.
A special guard's crush MUTILATES Kalict!
A special guard's crush maims Kalict!
An illusion of Overseer Mechanus's pierce maims you!
You dance around an illusion of Overseer Mechanus's pierce and easily dodge it.
You dodge an illusion of Overseer Mechanus's pierce.
You awkwardly parry an illusion of Overseer Mechanus's pierce with a loud clang.
You parry an illusion of the Huntsmaster's slash.
You awkwardly parry an illusion of the Huntsmaster's slash with a loud clang.
You dodge an illusion of Xavier's slash.
Kalict's thrust DISEMBOWELS you!
Kalict's thrust DISEMBOWELS you!
You dance around Kalict's thrust and easily dodge it.
Kalict's thrust misses you.
You dodge Brathaelia's shocking bite.
You parry Brathaelia's shocking bite.
You dance around Brathaelia's shocking bite and easily dodge it.
Kalict has some big nasty wounds and scratches.
<179/772hp 169/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [-------- ]
You notice Zakzaer's glance.
Kalict has some big nasty wounds and scratches.
<179/772hp 169/764m 439/444mv shaft two_handed > 1am (night) road (outside) aggressive [-------- ]
An illusion of Xavier shrinks in size.
The white aura around Brathaelia fades.
Kalict has some big nasty wounds and scratches.
<191/772hp 175/764m 444/444mv shaft two_handed > 2am (night) road (outside) aggressive [-------- ]
Kalict utters the words, 'pabraw'.
Kalict's harm spell MANGLES you!
Kalict has some big nasty wounds and scratches.
<107/772hp 175/764m 444/444mv shaft two_handed > 2am (night) road (outside) aggressive [-------- ]
Brathaelia utters the words, 'wugeucandusqhuai'.
Kalict has some big nasty wounds and scratches.
<107/772hp 175/764m 444/444mv shaft two_handed > 2am (night) road (outside) aggressive [-------- ]
Kalict parries your slash.
Kalict stumbles and barely dodges your slash.
A special guard's crush MUTILATES Kalict!
A special guard's crush MUTILATES Kalict!
You deflect an illusion of Overseer Mechanus's pierce aside in an ungraceful parry.
You nimbly dodge an illusion of Overseer Mechanus's pierce with a practiced maneuver.
You awkwardly parry an illusion of Overseer Mechanus's pierce with a loud clang.
An illusion of Overseer Mechanus's pierce maims you!
An illusion of the Huntsmaster's slash DISMEMBERS you!
An illusion of the Huntsmaster's slash DISMEMBERS you!
You have been KILLED!!
You are no longer affected by water_walking.
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (indoors) aggressive [-------- ] flee
A half-elf city guard walks south.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (indoors) aggressive [-------- ]
Zakzaer closes his eyes momentarily.
Zakzaer is surrounded by a white aura.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (indoors) aggressive [-------- ] wa
s
w
You can't do that while resting.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (indoors) aggressive [-------- ] You can't do that while resting.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (indoors) aggressive [-------- ] You stand up.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (indoors) aggressive [-------- ] The South Road
[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] The South Road
[Exits: east south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] w
The South Road
[Exits: east west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] n
Alas, you cannot go that way.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] w
South Square
[Exits: north east south west down]
A halfling citizen of Seringale strolls about.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] n
The Main Street
[Exits: north east south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] n
n
n
The Main Street
[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] The Main Street
[Exits: north east south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] n
n
South of Market Square
[Exits: east south west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard walks south.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] w
n
Southwest of Market Square
[Exits: north east]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) inside (indoors) aggressive [-------- ] n
n
West of Market Square
[Exits: north south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] Northwest of Market Square
[Exits: east south]
A half-elf city guard of Seringale stands watch here.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) inside (indoors) aggressive [-------- ] The side of a building is all that lies in that direction.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) inside (indoors) aggressive [-------- ] e
North of Market Square
[Exits: north east west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] n
n
The Main Street
[Exits: north east south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] n
The Main Street
[Exits: north east south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] n
The Main Street
[Exits: north south]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] North Square
[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) city (outside) aggressive [-------- ] n
The North Main Street
[Exits: north south west]
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] n
The North Main Street
[Exits: north east south west]
The corpse of Kokochin is lying here.
A steaming pile of Kokochin's entrails is lying here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Lucith is here.
(White Aura) (WANTED) (OUTLAW) Kalict is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of Overseer Mechanus guards its master.
(WANTED) (OUTLAW) Brathaelia is here.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ]
Kalict gets a sturdy vulcan plate girth from the corpse of Kokochin.
Kalict gets an unmoving black cloak from the corpse of Kokochin.
Kalict gets overlapping plates of black armor from the corpse of Kokochin.
Kalict gets a blackened crystal rose from the corpse of Kokochin.
Kalict gets a black velvet cloak from the corpse of Kokochin.
Kalict gets a studded skull ring from the corpse of Kokochin.
Kalict gets some fine amber sleeves from the corpse of Kokochin.
Kalict gets a black velvet cloak from the corpse of Kokochin.
Kalict gets a tainted shadow from the corpse of Kokochin.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ] e
Cityguard Headquarters
[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!'
Tir the warden says 'Or you can hire one of my constables to guard you in Seringale.'
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) inside (indoors) aggressive [-------- ] w
The North Main Street
[Exits: north east south west]
The corpse of Kokochin is lying here.
A steaming pile of Kokochin's entrails is lying here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Lucith is here.
(White Aura) (WANTED) (OUTLAW) Kalict is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of Overseer Mechanus guards its master.
(WANTED) (OUTLAW) Brathaelia is here.
<1/747hp 1/774m 394/394mv no opponent no opponent > 2am (night) road (outside) aggressive [-------- ]
Lucith gets a pair of turtle shell boots from the corpse of Kokochin.
Healer grouped with a vamp and illithid illusionist do we even care anymore?
[reply to Ayzac]
That 'healer healin a vampie' thing suren ain't right if'n ye ask meself though.
Lucith closes her eyes momentarily and nods at Kalict.
Ye wee shite vampie healer.
Baer 0 , 0 , 0 . YE WEE SHITE VAMPIE HEALER! *POUNDS DESK AND DIES OF LAUGHTER* Mr. Forgotten 0 , 0 , 0 . Good aligned characters can't heal evil-aligned characters. The game won't allow it. Unless for some reason Vampires don't trigger the check. In which case, it would be a bug because those fuckers are totes evil. Davairus 0 , 0 , 0 . This is correct (removed) 0 , 0 , 0 . THIS COMMENT HAS BEEN REMOVED. Faelon 0 , 0 , 0 . I SUCK and totally mis read Forgotten's statement. Fucking ignore me.
[reply to Hirendan][reply to jaran]
Lorne 0 , 0 , 0 . Oh he did alot more then loot afterwards. Baer 0 , 0 , 0 . I know shortly after the healer and the illithid were grouped up attacking the justice again. Kalict 0 , 0 , 0 . This was fun. Davairus 0 , 0 , 0 . Define "grouped up"? Errantry is grouped up if you like Baer 0 , 0 , 0 . Following each other, attacking when the other player attack. Davairus 1 , 1 , 0 . This is nothing worse than a couple neutral thieves helping Legion roll the Knights a little bit ago. Dubious? Sure. Is the healer a turd? Sure. Old ass Immortal hunch - its probably just the same people on different characters. If it isnt, then my new hunch is you guys have lived to see the example youve set, and this is the pot calling the kettle black. You dont want me into the middle of all that drama. I will end up getting pissed off and then just wrecking everybody. Next time just make sure I get the facts more timely please. Dont wanna deal with things 3 days later.
Accalon 0 , 1 , 0 . Not exactly sure what "wrecking" you're going to do.
Kalist19 0 , 0 , 0 . Not sure I put “evils and neutrals teaming up” in the same category as “evils and goods teaming up” - unless the evils and goods teaming up are justices hunting criminals (could definitely see that). Faelon 0 , 1 , 0 . Yeah, it's definitely not Davairus who decides that. ROFL Kalist19 0 , 0 , 1 . Sorry Faelon you are right, my opinion really doesn’t matter. I won’t post anything ever again unless it is in 100% in agreement with Davairus. Sorry for being a heretic. It won’t happen again. Faelon 0 , 0 , 0 . No one was talking to you. I realize there isn't a quote function, I was speaking to Accalon's "Not exactly sure what "wrecking" you're going to do" stated as if he has some sort of say. That was funny to me.
Davairus 0 , 0 , 0 . You guys dont make a lick of sense criticizing it, because this healer would have been helping evil no matter what side he decided to group up with. Either he is helping an evil Justice fight vampires or he is helping vampires fight an evil Justice. Very arguably, the evil Justice is a much greater evil.
[reply to Davairus]Unless you are trying to insinuate there are rules that were broken, this is more IC game consequences ie. Outcast, removed from nobility, cabals etc.
As a final point - you should likely consider like, an anti inflammatory? For all that hurt you got.
Some IC ways to look at it... either (A) the healer succumbs to the vampires charm person and does his bidding, which would be roleplaying the effect of a spell (and I'm ok with this), or (B) the healer holds to his faith, and prefers to kill an undead (a souless abomination) over an evil (redeemable soul). Bottom line is, someone should just first speak to Lucith and find out what he was thinking, especially before dragging his character reputation over the coals in the court of public opinion. It could totally just be the OOC gangbanging it looks like, but it also possibly isnt. And for the record, since you guys seemed offended, let me point out, I didnt say I thought there was anything wrong with the things in the other log. I just said it was very debatable. Thats the same as this one. I dont feel surprised any time I see a player do a thing which an Imm can challenge him for doing. I do feel surprised when I see nothing done about it and then later bring it up on the logboard like someone shouldve done something about it? If youre an Imm and you witness it... then do something..dont wait.. its better to handle it when it happens.
Here is what I thought. I just think you are looking at a guy who is playing his good-align like a *neutral* align. This is not a truly evil behavior. It just needs a slap on the wrist for trying to pull 'the end justifies the means' where it doesnt work. And you guys dont know whether Koko has tried to assassinate the guy before or talked shit and what not. The only facts I have to go off is what I saw in the log and recent behavior of the players involved. We should not get carried away with judging people for things they did a year ago.
[reply to Hirendan]
Dirt kicking in this situation is just gay
Merlandox 0 , 0 , 0 . Except Justice can't use blindness dust in town? Lorne 0 , 0 , 0 . Except they can? tayyah 0 , 0 , 0 . specifically states justice can break the law in pursuit of criminals. Kind of like a cop shooting someone... its not a crime if its against a criminal Phostan 0 , 0 , 0 . I'm pretty sure tayyah and Lorne are incorrect. Justices can break the law by attacking a criminal, but the idea of endangering other citizens by AoE spells such as blindness dust (or fireball) is still off the table. I am not 100% on this though, you'd have to get clarification from Kedaleam or Davairus. Kedaleam 0 , 0 , 0 . Lorne and tayyah are correct. I won’t go into the nitty gritty of details, but it’s allowed while apprehending. And it’s not publicly stated, so the average non justice player wouldn’t know. Merlandox 0 , 0 , 0 . Tayyah, I'm pretty sure the cop wouldn't take a bazooka and level a building just because a criminal is hiding inside the building... thereby endangering normal citizens.
Kalist19 0 , 0 , 0 . I know back in the day, justices weren't allowed to invis/hide/sleep in town. Definitely weren't allowed to fireball/plague/etc. That would be cool to do those area attacks as a justice though. I wonder what happens if I'm standing there and the justice fireballs, hits me, then I trip them to death. Would I get wanted for 'aiding a criminal in escape'? Fun to think about! Baer 0 , 0 , 0 . *joins Kalist* maeve 0 , 1 , 0 . "Phostan about 3 hours ago0
Kedaleam 0 , 0 , 0 . Incorrect. Kedaleam 0 , 0 , 0 . Stop trying to state what you guys think is correct as being a true statement about Justice. If there are concerns in game send me a note. Otherwise half the stuff you guys are saying is false. hamsandwich 0 , 0 , 0 . Yeah things have defo changed since what maeve is remembering and spouting as fact. Used to be that way but now we've got shadows in justice going invis and hiding all over the place. Way less strict than it used to be. Kalist19 1 , 0 , 0 . Info about what justices can/can’t do and what constitutes “hindering an apprehension” (ie self defence after the justice fireballs me at NS) should be transparent. Free the people! Body cameras for justice! (I love the direction this log thread went haha). I guess in retrospect it’s not like the justices are elected officials who have to answer to the public. If they are abusing power hopefully the non-justices will lynch them “shrug emoji” Mikoos 0 , 0 , 0 . Lmao body cams. Force Justice members to always have their stream on. Nadrin 0 , 0 , 0 . Anyway, justices can't sleep in town, the other stuff you said wasn't true. (Justices can only sleep in town if another justice is in town too on watch and aware they are sleeping) As for hiding and invisible, no rules against that, but you have to be visible to mark a criminal. You do not have to be visible to see the crime. This almost makes me want to make a drow shadow justice haha. Cedowyl 0 , 0 , 0 . @Kalist, a Justice is always supposed to tell you why they flagged you. So if you're ever unsure why they did, straight up ask them. If they refuse to tell you, report their ass. Merlandox 0 , 0 , 0 . I sense corruption within the justice.... go vampires!!!!! Make them fireball everyone in town and let's all get wanted. Then we'll all protest to kedaleam their law needs to change and raid their cabal all day! BlackWidow 0 , 0 , 0 . Justices aren't allowed to sleep in town unless there are two or more of them and at least one agrees to keep watch. Also, I thought that Justices had to be fully visible to apply flags? Bladefury BANNED 1 , 0 , 1 . I feel like nobody is reading what kedaleam just said. 1 justices only sleep in town with 1 other justice on duty. 2 justices can be invisable in town but as stated by kedaleam the justice immortal. This is actually a reoccurring thing where people completely disregard leader/leader immortal words or advise about their cabal. Anyone who disagrees with kedaleam is automatically wrong on the subject he knows best id say. Cedowyl 0 , 0 , 0 . As a former Justice mortal leader I continue to find it hilarious that so many people who have never played a Justice continue to whine about Justice 'rules' that don't exist. If there is one cabal that is watched with a microscope by the immortals it is Justice. If there is ever a Justice breaking cabal rules they are quickly dealt with because their cabal powers can seriously impact game balance. So if you think a Justice has done something wrong and they're still an active cabal member a few days later, they didn't do anything wrong.
[reply to maeve]I guess that can happen elsewhere in another country tho.
(starts to follow justices tracking criminals for fun)
cheers
, 0
boos
, 0
yawns
.
I'm pretty sure tayyah and Lorne are incorrect. Justices can break the law by attacking a criminal, but the idea of endangering other citizens by AoE spells such as blindness dust (or fireball) is still off the table."
What others laws would they be breaking while apprehending then?
It's called collateral damage - if you stumble upon Justice apprehending X then gtfo or you may be get hit by a ricochet bullet ;P
Also Kalist is right. You can't invis/hide/sleep in town. You can however do all this when you are fighting a criminal in town. (Sleep to catch ticks, fireball the enemy, hide when you are getting rekkt etc).
If you get hit by fireball and start tripping Justice, you are aiding a criminal to escape indeed. Right thing to do is to FLEE. If a ricochet bullet from a cop hits you and you start beating his ass up while the nigga runs away with TV then you are gonna go to jail. Or Wanted in Abandoned.
You've got the Justice imm piping up on this thread already - everyone take your tinfoil hats off ffs.
[reply to Kedaleam]
Phostan 0 , 0 , 0 . Keep in mind, as a Vampire, you're exempt from the multi-kill rule even, and you have a perma-outlaw flag. You are public enemy #1. This is the trade off for having a fairly effective murder machine. Kalict 0 , 0 , 0 . I know im just saying I'll get ganked half way through malicious beast and a DROW who was very well armored might I add and a justice with a special guard. Lets cry some more btw lucith was trying to convert me to the light side. After this shit show I just might try to move to valour take the oath and become a noble Ceridwel 0 , 1 , 0 . Vampire nobility denied. Move along. Davairus 1 , 0 , 0 . Why dont you post the rp log of that convert to light thing Kalict 0 , 0 , 0 . Damn ceridwel shut me down quick Kalict 0 , 0 , 0 . I dont have a lot of it I didn't think it important to log a six comment xonversation about converting me then he ran to my aid and helped me which impressed me +1 for knights Davairus 0 , 0 , 0 . An undead has no soul to save. Kalict 0 , 0 , 0 . I still can oath and roll all these evil assholes who keep ganking me. Cough cough hirendan Hirendan 0 , 0 , 0 . Maybe ye wouldn’t get yer arse kicked so much if’n ye didn’t have such a big mouth, eh? Then again maybe ye would, ye wee shite vampie. Davairus 0 , 0 , 0 . That actually doesnt sound like a half bad idea. Kalict 0 , 0 , 0 . Its settled then trovo TO VALOUR!!!!
[reply to Kalict]Merlandox 0 , 0 , 0 . Death to all nobles!!! :DD Davairus 0 , 0 , 0 . hired assassin
[reply to asudan]