Carava the Grand Hierophant of the Forest > Ye Olde Graveyard > Abandoned Realms Forums
Carava created on 02nd of November 2017, and is dead and gone (29 years old, 255 hours, 2 months lifetime)

Title: the Grand Hierophant of the Forest
Gender: Male
Level: 50
Class: gnome druid

Background history:

  1. Chapter 1. Early Life - posted at 2017-12-28 05:00:54
Chapter 1. Early Life
Born in the Gnome Village, Carava was not like most gnomes. As a boy he would often spend hours at times, even days in the forest tending to the creatures there. He soon learned of a type of magic that would give him control over those creatures and the forces of nature itself. The young gnome at that time got his first taste of power, and that taste soon grew to a craving. Although his first weapon was always his cunning and wit, outsmarting those around him, he knew that he'd need to grow his power in order to defend what he could attain, and hold on to it. It was in his early teen years he left the gnome village to pursue the Temples of Nature and begin his next levels of training.


Little bits of twigs poke out from long bushels of hair that clump up like the fur of lion. Bright brown almond eyes sparkles next to blonde tendrils, and below heavy dark bags. A long nose pokes out above lips browned from much smoke. Bear furs cover his shoulders fused to his skin. A short fellow, yet at average height for a gnome. He smells of burnt leaves and even has a few crisps on his person. His hands are covered in ash and wrinkly.

PK stats:

Kills: 4, Deaths: 10 (Ratio: 0.4, Efficiency: 28%)
Pinnacle Kills: 4, Pinnacle Deaths: 8 (Ratio: 0.5, Efficiency: 33%)

Kills by class:
shaman: 3, monk: 1,
Killed by class:
druid: 4, monk: 1,

Nemesis: Phahrdrah

Logs mentioning Carava:
Tags: #done


  1. Holy smokes, what happened? We were fighting then poof you killed yourself.
    1. Carava
      0 , 0 , 0 .
      hey chaut good fights. :) was going to delete regardless of who won the fight, have been annoyed since an imm purged my recall ability but honestly just over druids. they seem to be just a collected bunch of already in place game mechanics (gate, nexus, wilderness healing, seeds, aoe to push mobs out of room, etc.) without any real pizazz. I appreciate the hard work that went into druids but I just am not really impressed by the results and they were my reason to return. but thanks for the fun chaut.

      anyway as always ar is a nice distraction from real life regardless of if we disagree on implementation stuff. have fun all.
    [reply to Chaut]
  2. Carava [reply]
    0 , 0 , 0 .
    Came back to play druids. Was pretty disappointed at first by the choice to let one person with no pk ability test for a month or so but figured it was for the best. Having played a druid now I'm not seeing what the point of that was, also underwhelmed heavily by the spells the lore and how the spells fit the lore. Honestly I say just remove the druid class until there is a clear vision for them and the bugs are ironed out, as of right now they really don't have any point or place in the game that I can tell and seem shoddy. I have a laundry list of other things I don't like since returning in november, like auction house being tied to the player accounts, but hey not my choices. Certainly a huge turn off from wanting to play though.
    1. Carava
      0 , 0 , 0 .
      oh one last things please stop changing areas needlessly!!! not trying to learn a new game or I'd just play a new game!
    2. Davairus
      0 , 0 , 0 .
      You spent 255 hours on the game so how bad can it be?
    3. Ceridwel
      0 , 0 , 0 .
      What area don't you like and what don't you like about it?
    4. Arunore
      0 , 0 , 0 .
      Sounds like areas that were written to replace stock areas such as The Mid'enir and Dwarven Mines. While both Gwidry and The Commons are both polished, well-built areas, they replace key areas that were heavily traveled and this makes older players biased to nostalgia, new players dont know the difference. Trust me I know someone who hates that shit too
    5. tayyah
      0 , 0 , 0 .
      ones that bug me are the nonsense changes like adding the up/down between the dwarf forest and sands of sorrow. that was added for why? it's not a new area or connecting anything. seems like it was just changed for the sake of change. I have enough trouble just trying to follow everything else I don't have room for subtle path changes on well travelled routes.
    6. Davairus
      0 , 0 , 0 .
      Meh. A guy got pk'ed or something and wants to shit on the game on his way out. He's just trolling you guys.
    [reply to Carava]
  3. Hey Carava, you were great friend, too bad the immortals are the way they are here... thanks for good times! I'l find another mud aswell with more friendly staff and where is no hierarchy and dividing into social classes.
    1. Davairus
      0 , 0 , 0 .
      I realize one person's perspective can be strikingly different from another - especially where blame is involved - because there are a lot of people's hands in the pot. A herd doesn't think about the individuals. This is no different anywhere in the world. For example, if you went on Winter runs with the Knights, unless you're the group leader, the group moves when it moves and you just better be ready and available or it will leave without you. Even if it were six of your best friends, the same thing will happen. They would kick you out of their group ruthlessly for being AFK. That's how groups of people operate. To say the staff is unfriendly to you is quite frankly naive. I respond the way I respond because I'm defensive of the game, I'm not catering exclusively to you. And I shouldnt be expected to. If something about the game bothers you, THEN YOU NEED TO SPEAK UP, not wait until youre mad enough to flame the imms for being assholes. If you find something is not working, nobody is making you do it! Truth is, its your own fault when you walk away from AR angry. Nobody is responsible for your anger but you. You've probably made a poor judgement and collected evidence to reinforce some warped perspective. Everyone who plays AR is awesome from top to the bottom and its your loss if you leave
    2. Vertas
      0 , 0 , 0 .
      At one point I too thought the Imms were out to get me. Dav was outright mean to me and the rest pretty much ignored me. Looking back I was kind of immature and quite frankly annoying... Whenever you're sitting there and wondering how it is that everyone around you is so crazy, take a moment to ask the question if it is you who is crazy.
    3. Bladefurry
      0 , 0 , 0 .
      i can second what vertas said to the T :D immortals are fair and treat you as such
    4. Davairus
      0 , 0 , 0 .
      Yeah another thing to keep in mind is its a playerkilling mud and the Immortals have been the best player killers first. So if you were looking to get nurtured and hand-held by those kind of people, youre obviously barking up the wrong tree. Its your choice to play a playerkilling mud and its really naive to expect a hands-on staff of a pk mud to be treating rulebreakers like some hello kitty island adventure community mods or something.
    [reply to Corzu]
  4. BlackWidow [reply]
    0 , 0 , 0 .
    Saw you around a fair bit, never got a chance to interact with you, but... Fare thee well I guess.
      [reply to BlackWidow]
    1. beia [reply]
      0 , 0 , 0 .
      Had tons of fun with you man on a few different toons. Wish you would have stuck it out!
        [reply to beia]

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