Brigsy was born in a little shack near the bay of Demea, son of a drunken
sailor and a cheap whore, named for the place where he was so lovingly
created. Despite such ominous foreshadowing, his father was the jolliest
tippler that ever did drink, never abusive, and his mother was really quite
a delightful whore. It is therefore a mystery how the little brat turned
out how he did - cruel, bold, and above all, unforgiving. After one of his
classmates called him 'fish-face', a rather ubiquitous insult deriding
Brigsy's acne, first his cat disappeared, then his dog, and then a few weeks
later his home burned down. So it continued, with his parents becoming more
and more desperate as Brigsy grew older and stronger. Eventually they
enrolled him in a program with the docks patrolmen, a program known for
taking tough kids and whipping them into shape. A few months of hard
physical training later came his first patrol - assisted by a senior
patrolman, of course. Long after the bell tolled twelve times, the older
man drifted off to sleep. Not Brigsy. He spied two teenagers stealing off
onto the balcony of the town hall for hanky panky. Such an act was a rite
of passage in Demea, but those caught were strictly punished with lectures
and parental involvement. Not by Brigsy. It took the boy nearly five
minutes to bleed out on the docks, but the girl wouldn't wash up on shore
for two weeks. By first light, Brigsy was halfway through Drkshtyre wood,
off to find a bigger and badder group of patrolmen. He had made a few
modifications to himself, had decided that no more would he be known by a
name that tasted of salt and seaweed.
Description:
Your eye is drawn immediately to this man's blighted visage, and it is difficult to look away. His visage is smeared entirely in bright blood, clearly fresh enough not to have clotted and begun to rot. Cropped sable hair spikes up over his forehead, matted from his gory additions. By far the most disturbing, however, are his eyes: the eyelids have been coarsely cut away, leaving orbs that can never blink, never shut, never sleep.
Felt like time. The beginning was super fun, but after I got the boot from justice it was almost impossible to find people with any semblance of rp. After losing my pimp suit in the purge, there was no reason to keep him around.
My analysis of DKs:
[list:d5653e3d48] they scale hard with gear, which is most of the reason people were complaining
Protection is still a problem. If a dk ever is nerfed enough to be balanced against a storm warrior, a stone giant will beat down the dk every time
Recent unholy armor changes mean warriors and berserkers can spank dks if they play their cards right
Trip was/is broken
Compulsion is stupid strong, and nerfing anything else until it's fixed will force dks to ONLY fight when they have a charmed mob nearby, which sucks for everyone
Unholy str change pissed me off a fair bit. Ungeared paladins were hitting me with crusader swords as hard as I hit with 55 dam and blood voulge, and dks already sucked against the other good-only class
Kinda hard to swing that when justice is full of paladins. After korvut (that was a great dynamic) deleted, the association with justice was much more forced
I was curious to see if Darzan was going to go for Legion after getting booted (twice?) from Justice...or if he really was going to stick to his guns and stay non-chaotic. Care to share what your plans were?
The invoker/dk matchup really is one-sided unless the dk really doesn't know what they're doing. Darzan had a serious presence and as much as I hated fighting against him, his dynamic will be missed.
I agree Kato with almost everything. Playing Lucidique was very difficult, but drow made it better I feel like. Unholy str used to be deadly, very OP, then it was changed/nerfed. Then the change to compulsion was cool and it eventually made me fight when I could have a mob nearby. Paladins sucked to fight against. Always seemed like paladins had the upper hand unless they were surprised. Players with charming were always hard to fight, but I guess we all have our weaknesses.. I enjoyed our time when you had your shaman. I'm sure I'd have liked Darzan as well. You always have strong characters and I'd rp with you anytime.
Unholy strength never got nerfed, it got changed to be far more useful and power than before. You had tough times with the upkeep and now it is a walk in the park especially with the mana leech.
When I played Melzzyndra/Zintrax I felt like a steamrolling truck, only died because the char seemed too powerful to play cautiously.
and the holy vuln is almost non-existant with unholy strength. Definitely not enough to hit obliterates through sanc AND protection... so if you are whining that you could not be the almighty most powerful godsent powerhouse anymore, then i find your arguments void
The unholy str change I'm talking about is the wrath vulnerability m1co is referring to that was added a few weeks ago. It seems like a ~20% vuln, and that's nothing to shake a stick at. After all, protection is 20% and we all know the kind of imbalance that causes. DKs really don't need a vuln to paladins -- divine might / errantry negate protection already, and paladins need one evil class that doesn't start at an inherent disadvantage.
People fight DKs all wrong, that's the problem with them. If you have dirt, use it! A dirted DK takes way more damage and won't hit anything. If you don't have dirt, then you're either a paladin (flee/murder and wrath), a cleric (healer >>> DK, shaman needs to outlast and land a spell or two), or a mage (invoker blows, necro >>> DK, illu > DK but can reset much more easily than the DK can).
Against berserkers, sit by a compulsed mob and try to summon in so you don't get 1 rounded or chain lagged to death. Also, combat skills mean that the only style you can safely murder with is dual wield, since sideswipe and barrage are instant but overhead allows one or two flee attempts before it kicks in after murder lag.
Monks are a toughie. There is nothing stopping a monk from dirting then fleeting to start a heal uninterrupted, then prancing back to do it again.
If you'd had either rage or sanc (not both) I would have died before you did. Compulsion or tripspam on unsanc/unrage were the only two ways to outdamage you
Compulsion was your skill that you used to get me. Or summoning up little pets to make sure I tripped up. It forced me to not use rage/mania in tandum. I have no idea why you'd expect to just pwn everyone.
I'm vocal about how I think compulsion is bad for DKs - there's no way it can be balanced in such a way that DKs can stand a chance without a compulsed mob and not be invincible with one. Now that chain lag is removed, though, there is much more parity between DKs and berserkers.
My analysis of DKs:
[list:d5653e3d48] they scale hard with gear, which is most of the reason people were complaining
Protection is still a problem. If a dk ever is nerfed enough to be balanced against a storm warrior, a stone giant will beat down the dk every time
Recent unholy armor changes mean warriors and berserkers can spank dks if they play their cards right
Trip was/is broken
Compulsion is stupid strong, and nerfing anything else until it's fixed will force dks to ONLY fight when they have a charmed mob nearby, which sucks for everyone
Unholy str change pissed me off a fair bit. Ungeared paladins were hitting me with crusader swords as hard as I hit with 55 dam and blood voulge, and dks already sucked against the other good-only class
Don't even try to fight a necro. Just don't
[/list:u:d5653e3d48]
[reply to Kato]
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When I played Melzzyndra/Zintrax I felt like a steamrolling truck, only died because the char seemed too powerful to play cautiously.
and the holy vuln is almost non-existant with unholy strength. Definitely not enough to hit obliterates through sanc AND protection... so if you are whining that you could not be the almighty most powerful godsent powerhouse anymore, then i find your arguments void
[reply to m1coftw]
People fight DKs all wrong, that's the problem with them. If you have dirt, use it! A dirted DK takes way more damage and won't hit anything. If you don't have dirt, then you're either a paladin (flee/murder and wrath), a cleric (healer >>> DK, shaman needs to outlast and land a spell or two), or a mage (invoker blows, necro >>> DK, illu > DK but can reset much more easily than the DK can).
[reply to Kato]
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Monks are a toughie. There is nothing stopping a monk from dirting then fleeting to start a heal uninterrupted, then prancing back to do it again.
[reply to Kato]
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Voglin looks at you.
Voglin is in awful condition.
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thats fucking gold
[reply to Davairus]
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[reply to Faelon]
@kato Stop complaining about chain logs, considering that log. lawl
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