Glugg the Paltry Schnook and Disgraced Jotun > Ye Olde Graveyard > Abandoned Realms Forums
Glugg created on 26th of April 2016, and is dead and gone (22 years old, 109 hours, 1 month lifetime)

Title: the Paltry Schnook and Disgraced Jotun
Gender: Male
Level: 50
Class: jotun paladin

Background history:

  1. Glugg's Aspirations - posted at 2016-05-11 22:55:27
  2. Glugg's enlightenment - posted at 2016-05-17 22:11:18
  3. Glugg Breaks - posted at 2016-05-26 12:47:03
Glugg's Aspirations
Glugg grew up in a village west of Valour. As a child, he has always looked upon the castle in Valour. He has always wondered what it would be like to be a knight of the castle, protecting it's inhabitants from danger. He would hear stories from the townspeople about the knights crusades and their brave adventures purging evil across the lands. From then on he's aspired to be a knight, following their code and etiquette as best as he could. As a Jotun, Glugg was blessed with an insurmountable strength but at a cost. He was slow of the mind and was easily picked on and tricked by other races of his age. He never understood as to why this was happening to him. Regardless of how many times he was teased and picked on, he never had the urge to retaliate at them to him he had grander goals to pursue. When times got rough he would visit Aberdour's shrine in storm hill to pray and ask for his blessing.


Description:

A mountain of a giant stands before you. His shoulders are wide and broad. His massive hands are able to grasp tree trunks with ease. His chest and arms are littered with scars, a three pronged puncture wound stands out on his right chest. It pulsates ever so slightly. His face is seemingly square with a distinct jawline, he has a vertical scar that goes through the bridge of his nose. He has really soft brown eyes that welcomes everyone who comes near. His smile is wide and beams broadly across. His almost translucent blue skin pales in comparison to other giants of his kind.


PK stats:

Kills: 0, Deaths: 18 (Ratio: 0, Efficiency: 0%)
Pinnacle Kills: 0, Pinnacle Deaths: 16 (Ratio: 0, Efficiency: 0%)

Kills by class:

Killed by class:
illusionist: 3, invoker: 1, dark-knight: 1, warrior: 3, monk: 2,

Nemesis:


Comments

  1. I really wanted to role-play him a little bit more but it was too much too handle. It was tough being outcasted but fun at the same time. I really wanted to be a knight but there wasn't anyone around lost my way Qurtoc whispered into my ears and I was easily persuaded. I was hoping the knights would seek me and try to convert me back but that didn't really play out too well. Since I didn't see them much.

    Other than that it was really fun the gods smiting me and all.
      [reply to Glugg]
    1. Stephen2Aus [reply]
      0 , 0 , 0 .
      gg anyone who does things with intentions in mind, but in game rp affects it... cool... sorry it didn't work out
        [reply to Stephen2Aus]
      1. Merlandox [reply]
        1 , 0 , 0 .
        Nice try glugg. But i think this type of RP was going to need some level of OOC interaction to pull it off. To let the knight executor/immortal know the direction you are going. To be frank, losing glugg the Knight made 0 impact to knights. You had 0 kills 18 deaths, no impact to either knights or legion. So there was no reason anyone is going to go out of their way just to convert u again unless u have spoken to the knights to join u in this RP.
        1. Nycticora
          0 , 0 , 0 .
          I don't think it takes OOC interaction at all. The problems were just as you said though, neither the Knights nor the Legions would go out of their way to convert a poor performer. But not every character gets to be a badass and we need characters like this for the game to be fun.
        2. I wanted to be in character the whole time while doing it. It would have been quite pointless if I went OOC. I just didn't realized how much of an uphill battle it was but regardless it was a fun experience. It just wasn't for someone who doesn't know the whole mechanics yet. As an RP perspective it was really something to see both sides and seeing how everyone would react. I think Ralith and Tendria were the only ones who asked me what had happened. Tendria had given me pointers on how I should be good still and not follow the darkness but there wasn't any other interactions after that so it got quite difficult.
        [reply to Merlandox]
      2. Ceridwel [reply]
        0 , 0 , 0 .
        I think this delete is far, far too premature. You switched sides...what...a week ago? That's hardly any time to let this whole thing play out. Kind of a waste of a good opportunity for some cool RP. Sad to see this happen.
        1. Davairus
          0 , 0 , 0 .
          I agree.
        [reply to Ceridwel]
      3. IC, I was happy to see you gone when you left the Knights. Remember when we were going to train together, bought a scarecrow and training boosts and everything, and 5 minutes in Krite logs in?

        I did my duty. Died 3 times and didn't regret a single one of them. You logged off. You even pointed out he was on, and *then* you logged off. I don't know if you noticed, but I changed from being friendly and amiable to Glugg to not talking to him at all anymore after this.

        If you want the Knights to fight for you, the worst way to do it is to go full coward mode in front of their number one nemesis. Dorim, for one, was not sad to see you leave one bit.
          [reply to Dorim]
        1. kento [reply]
          0 , 0 , 0 .
          This was an awesome opportunity and I am sad you missed out on the potential by the early delete. My time as the betrayer Gaelyn who became Forsaken was the best time I ever had. I can imagine it would be somewhat challenging to get used to the combat changes but man I wish I had the chance to do that again. Those opportunities don't come around every day, so good for you for getting it as far as you did, but next time don't waste it.
            [reply to kento]

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