Gorman the Communer of Decay > Ye Olde Graveyard > Abandoned Realms Forums
Gorman created on 03rd of August 2018, and is dead and gone (18 years old, 22 hours, 24 days lifetime)

Title: the Communer of Decay
Gender: Male
Level: 38
Class: fire giant shaman

Background history:



Description:

Black dread-locks flow from a head tilted to the ground. As you look closer the head tilts upward and you see the darkness gaze upon you. A grin can be seen through the locks and stubble, as you see his teeth have been sharpened to a fine point. His arms are like tree trunks, and the veins twitch as the blood is able to circulate through him. An immense power is felt about him, as you study him further. Colossal hands would seem to crush a humans neck.


PK stats:

Kills: 0, Deaths: 0 (Ratio: 0:0, Efficiency: 0%)
Pinnacle Kills: 0, Pinnacle Deaths: 0 (Ratio: 0:0, Efficiency: 0%)

Kills by class:
berserker: 1,
Killed by class:




Comments

  1. why the delete?
    1. Ergorion
      0 , 0 , 0 .
      Cause I have more important fish to fry and don't feel like grinding away a 2-prac fire giant.
    2. Lorne
      0 , 0 , 0 .
      1 prac or gtfo.
    3. Ergorion
      0 , 0 , 0 .
      I took the defenses from 31% to mastered for parry and 94% for shield block. Second attack was being a real bitch. I only had it up to 58% at the time of delete. I should have saved my proficiencies.

      Blindness, which I didn't use all that much, was from 63% up to 75%.
      Cure light, which I used a lot, was up to 81%.

      1 prac fire giant, I would say is not really viable. I would say for a fire shaman, converting trains into mana is probably the way to go instead of training hp.
    4. Nycticora
      0 , 0 , 0 .
      3 prac that shit, you're not even going to use those hp anyway. How many times do you get away with 10 hp? Each 1prac is only worth 2 hp on a fire giant, that's hours and hours you spend for what like +30hp total? +40? How many times are you going to be at 30hp. That's less than one cast of cure crit and you're sleeping ticks in a fight. It's a total waste
    5. Ergorion
      0 , 0 , 0 .
      Shamans have it looks like around 68 skill/spells. And the weapons, second attack, etc. take five pracs to get to 75% as does sanctuary for some reason.

      So, let's just say fully practicing everything would cost you 70 pracs. (1) 70hp is kind of significant (2) You don't put that into hp, you put it into mana where you get an extra 140 mana.

      Mana is the real limiting factor for the fire giants, imo. 140 extra mana gets you like 300hp in cure lights, so you could argue that third practice is actually costing you 300hp.
    6. Nycticora
      0 , 0 , 0 .
      makes sense, I would rather play a drow no matter how you slice it though. You're not fighting the character you're fighting the player (unless you're fighting at a low skill level)
    7. Ergorion
      0 , 0 , 0 .
      I was enticed by the enhanced damage and just wanted to grab the highest base hit/dam possible. On my quasit at 50, I had a base hit/dam of 12/6. At, like, 35 I had a base of 15/12 or something on this shaman.
    [reply to Bladefurry]

Post a New Comment

Back