Kurlson came from a long line of lawmen, wardens, and the like. His
family teachings included the followings of Lord Odoacer, as well as forging
and fighting. When he was young and learning, tragedy struck his clan. A
criminal mastermind framed his father. The Warden of the Clan accused him
of foul crimes, including murder. Dishonored, a clan war came about. How
dare they accuse his family of such? The Cleric of Odoacer demanded war,
and war they had. For many years, the two factions stood off. With lots of
blood lost on either side, including that of Kurlson's father. It was many
years after his fathers death that the War came to an end. The tides had
been turned against them for too long. They had just not had the manpower
to fight so many sides that were against them. It was on that fateful night
that Odoacer came to Kurlson in a dream. He would strike out at the
lawbreakers one last time, but then he would move on to his own calling.
With a heavy heart, he said his goodbyes to his clan and struck out with two
brave dwarves at his side. His two most trusted friends, all three of them
ready to die for their honor. They set upon the encampment and made short
work of the unexpecting sentries. Replacing their coverings with that of
the sentries' clans, they set into the encampment, and soon found the tents
of the leaders of the fued. In one blow the clan war was ended. Kurlson
sent his friends back to share the news. His brother would have to be the
new clan head, for he was called to other places now...
Description:
The first thing you notice about him are his stony gray eyes peering out
at you. This blocky figure seems almost square in shape, like he was carved
from stone. His clothing is carefully groomed, his hair cut short in a
militant manner. His arms seem to bulge outwards obviously well muscled,
while his legs seem to be abnormally short. The very last thing to catch
your attention about him is the emblazened flame, a tattoo of his clan on
his forearm, similiar in fact to the flame of Justice.
My best yet, and my last. You all take care and enjoy AR, and I am going to focus on the family. You can expect I will likely browse logs and the forums but I will not be playing AR again. It's far to addicting and not fair to my family.
[quote:f48002dc64="Nadrin"]My best yet, and my last. You all take care and enjoy AR, and I am going to focus on the family. You can expect I will likely browse logs and the forums but I will not be playing AR again. It's far to addicting and not fair to my family.[/quote:f48002dc64]
You'll be back. I take a year off, play for a few months, delete delete, rinse repeat...
I remember being in Seringale many moons ago and so many people were making fun of you and Eloret and yelling out in the streets how such midgets (dwarf and gnome) could be Justice. You guys sure showed them! You were both a great team and played with honour. I was impressed over and over.
I will miss you Nadrin (Emelise). We didn't come together on too many characters as you were out of my league, but the few we did were memorable. I always read your input on the forums and Invokation. You gave such good advise and were level headed.
Your leaving is all our loss, but can't argue with family reasons. As some people say, try to set limits on AR time and consider a once a week character... not sure if I could do that, this game is addicting.
Thanks Tiqa (emilise was just a character...) Yeah This game is way too addicting to have a character. Its why I deleted all of mine, I won't be able to actually quit if I have one. Its easy to not want to rank especially after the Gauntlet Krandos went through, cause I hate ranking so no characters means not fighting the addiction to play. Of course I still have to check the forums and invokation. That will take a while to wear off I think.
[quote:a70fd615a6="Nadrin"]Thanks Tiqa (emilise was just a character...) Yeah This game is way too addicting to have a character. Its why I deleted all of mine, I won't be able to actually quit if I have one. Its easy to not want to rank especially after the Gauntlet Krandos went through, cause I hate ranking so no characters means not fighting the addiction to play. Of course I still have to check the forums and invokation. That will take a while to wear off I think.[/quote:a70fd615a6]Yeah I have to do the same thing (deleting all chars). Knowing I'd have to roll/train/rank a new char discourages me enough so I only play when I absolutely have the itch to do so.
[quote:aad2ca7897="xanthas"][quote:aad2ca7897="Nadrin"]Thanks Tiqa (emilise was just a character...) Yeah This game is way too addicting to have a character. Its why I deleted all of mine, I won't be able to actually quit if I have one. Its easy to not want to rank especially after the Gauntlet Krandos went through, cause I hate ranking so no characters means not fighting the addiction to play. Of course I still have to check the forums and invokation. That will take a while to wear off I think.[/quote:aad2ca7897]Yeah I have to do the same thing (deleting all chars). Knowing I'd have to roll/train/rank a new char discourages me enough so I only play when I absolutely have the itch to do so.[/quote:aad2ca7897]
Don't do that Xanthas. Save them and don't play them until you get the calling. I understand deleting characters, but then it makes sense if you want to play again that you can just jump right into you level 40 or 50 character without having to start over.
If you are dead set on this idea, please let me know so I can get some practice sessions in on you :)
I didn't really appreciate Kurlson because I found him to be pretty dishonorable in personal interaction. Agree to fair fights and then use cabal advantages to win them, that kind of thing. That kind of wiggling with the concepts of agreed fights beforehand is something I'd expect of a neutral, not a lawful.
[quote:f22dff92d8="Erlwith"]I think if they removed the rolling shit coming back to AR would be *a lot* easier to do.[/quote:f22dff92d8]
No, people just level to 5 and delete over and over until they get a streak of nice hp. People will roll for that 10 hp no matter what. If you are just coming back, you can take a 3 from max roll in like 12 rolls.
[quote:73ffb47e09="Fireballe2"]That kind of wiggling with the concepts of agreed fights beforehand is something I'd expect of a neutral, not a lawful.[/quote:73ffb47e09]
[quote:9c26123ad3="Ceridwel"][quote:9c26123ad3="Fireballe2"]That kind of wiggling with the concepts of agreed fights beforehand is something I'd expect of a neutral, not a lawful.[/quote:9c26123ad3]
Are you confusing ethos with alignment?[/quote:9c26123ad3]
Below is the only ethos that matters. Quoted from Abandonedrealms.com
ALIGNMENT
Now as you're probably aware (and if you've just started playing, are hoping for) the Abandoned Realms is a roleplaying enforced mud. The question is, what is actually being enforced. Well besides the speech and emotes meeting decent standards, the bulk of enforcement of roleplay is done on playerkilling situations - and that's where alignments and ethos come into play. To put it simply, if your character is not EVIL, and usually acts like he is EVIL, then he will eventually be made EVIL, and punished severely. Choose alignment carefully.
NOTE: Our alignments and ethos are not "cookie cutters". Not many characters can be expected to stick precisely to their ethos all the time - it wouldn't be realistic if they did. These are guides for good roleplaying. Here are a few accepted truths about the alignments, so that you can avoid the common reasons for red cards:
Lawfuls don't attack other players in Seringale
Lightwalkers (Good alignment) don't attack other Lightwalkers
Neutrals don't attack other people unless they've wronged them
One's alignment is the path that one has chosen to follow: good, neutral, or evil. It reflects one's nature, and describes how he reacts to situations and how he interacts with others.
Good
Goods consider the need of others in tantum with their own. Many good- aligns will place the well-being of others above that of themselves. A few have been known to shun violence and war altogether, but most Lightwalkers will fight against evils when necessary, in order to protect themselves and others. Goods who are overly bloodthirsty against neutrals may be reprimanded, and raising one's hand against a fellow Lightwalker without due cause is a sure way to incite the anger of the gods.
Of all classes, paladins and healers are the ones most expect to uphold those ideals.
Neutral
Neutrals derive their name from the fact that their behavior is marked by neither philanthropy nor malice, or perhaps both in equal proportions. Although some may choose to engage in violence as part of their chosen profession, no one who is truly neutral would have the callous disregard for others to murder without a clear justification for the killing. Neutrals who kill excessively without reason, or for reasons considered purely selfish or malicious, will be turned to the path of Darkness.
Evil
Heedless of the well-being of others, evils selfishly and shamelessly live to exploit others for their own advancement and power. Some who are truly wicked even venture forth to spread suffering unto others for their own amusement, or in service to their merciless gods. Evils will lend aid to others only in proportion to what is received in return, for the helping of others in growing stronger weakens oneself in comparison. Note that they eliminate Lightwalkers only because they are certain that goods will oppose their actions, not out of some ideological concern. Any alliance among evils to eradicate all goods is foolhardy, because they understand that they will betray each other at a moment of vulnerability. No matter how much they attempt to manipulate or control others, true evils strive to become powerful in their own right and shun displaying or admitting weakness, for this only invites aggression from their brethren.
Of all classes, dark-knights and shamans are the ones most expected to uphold these ideals.
ETHOS
Ethos farther refines how one upholds his alignment.
Lawful
Lawful Good:
Peace and cooperation are to be preserved for the good of all, according to the beliefs of these individuals. Pacifists are of this path almost without exception, although most lawful goods believe that certain situations warrant action. They also believe in preserving the peace within protected areas for the safety of the entire citizenry, so they uphold the laws whether Justices are present or not.
Lawful Neutral:
Those who are lawful neutral preserve the existing order above all else. Chaos and unpredictability can be dangerous, hence they seek to protect the current system of laws and other forms of organization. Laws are obeyed not out necessarily because one agrees with its ideology, but because this is the way things must be done. Breaking the law goes against everything that a lawful neutral stands for, whether they are caught or not.
Lawful Evil:
Deceptive and manipulative, lawful evils augment their own power through their use of laws and circumstances. Direct confrontation is seldom necessary when there are more efficient and clandestine ways to solve one's problems. When pressed, however, lawful evils are prone to violently shedding their guise of unwillingness, in sudden and unexpected displays of force. They will not break laws even when it appears safe to do so, both out of the possibility of the abrupt arrival of Justices and to avoid the appearance of being blasphemous to the gods of order.
Neutral
Neutral Good:
Those of this path are strong followers of the Light, above all else. The weak must be defended, and lawful neutrals act to ensure that right triumphs over wrong, whether by assisting the law in a time of chaos, or acting against an unjust government. Even if their actions will sometimes bring about consequences to themselves, they are willing to accept this in order to do what is good and right.
True Neutral:
Whether through careful observation of the surrounding world or through blatant indifference regarding the forces around them, true neutrals live neither in laws or chaos, and their actions are neither good nor evil. Those who are unconcerned with the struggles around them will not ally themselves with any particular side in these conflicts, while the more contentious followers of the Balance will impartially judge which side is weaker and help them so that the natural Balance of Thera is not disrupted.
Neutral Evil:
Living by the phrase "by any means necessary", neutral evils use any and all methods at their disposal to achieve what they want. Honor and scruples exist only as weaknesses to exploit, and cruelty is but another means of coercion. Whether through taking advantage of laws or breaking them while their prey is lulled by its false security, neutral evils are bound only by the power they have and their lust for more.
Chaotic
Chaotic Good:
Rebels and revolutionaries, these idealists strive to improve society through upheaval. They are the over throwers of tyranny and the fighters for freedom. They are not afraid to attack the law if they believe that the establishment is corrupt, or if the system is protecting wrongdoers. They believe in change for the betterment of all, even by violence if necessary.
Chaotic Neutral:
The alignment of gamblers and rogues, chaotic neutrals serve only their whims and strive to live life to its fullest. Random chance and Lady Luck are what guide their lives, as they realize that they have little control over the world outside of their own selves. Existing systems which tell them what they can and cannot do are their natural enemies, and they are often branded troublemakers by authorities. Although they lead relatively carefree lives, they are watched closely by the Dark Gods, for should their whims grow cruel or their professions grow overly bloodthirsty, their hearts will be turned to evil.
Chaotic Evil:
From the common bandit to powerful warrior-lords, many choose to follow the path of chaotic evil. These are the ones prone to violence, the scoundrels and murderers, the curse and bane of society. Their only law is the belief that might makes right. Power in its rawest, purest form is the only order among this type, as they only obey those capable of crushing them. Yet true chaotic evils will not be content to serve their master for long, as it is their nature to fight and overthrow, to compete in the eternal struggle to become the most powerful.
[quote:1a62c762f2]
Outside ar reference for ar? Psshhhh. That's like using a military reference for a police officer. Your argument is void.[/quote:1a62c762f2]
This isnt about some technical bureaucracy governing how people should behave in their jobs. This is about how and WHY people behave in the world as a personal set of rules and ethics for themselves. That must be one of the silliest analogies I've heard to argue about a point in AR.
[quote:1a62c762f2]Those who are lawful neutral preserve the existing order above all else. Chaos and unpredictability can be dangerous, hence they seek to protect the current system of laws and other forms of organization. Laws are obeyed not out necessarily because one agrees with its ideology, but because this is the way things must be done. Breaking the law goes against everything that a lawful neutral stands for, whether they are caught or not.[/quote:1a62c762f2]
http://www.easydamus.com/lawfulneutral.html
[quote:1a62c762f2]
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. [/quote:1a62c762f2]
I already KNEW you guys would come here and say this kind of nonsense and I already had an argument prepared. It goes like this:
The kind of person who is attracted to the side of Law and making Seringale Safe and enforcing order is the kind of person who has the mentality that believes order is best. They must have a preexisting set of personal moral and ethical rules that lean towards concepts of social rules, fairness (perhaps pushing the limits but not breaking them), and regulating behavior. Chaotic is the opposite of this, do you agree? It doesn't really matter if people are going to point to a framework, which is what all alignment tables are, because the underlying causes that places a person somewhere specific on that table are the individual's mentality itself.
As for AR specifically, the reason a lawful wouldn't break their word or lie would be twofold. First, if witnessed, it causes others to distrust the Justice. "What If I get caught in a sticky situation? I'd rather go down fighting or break the law than trust someone who lies". This reinforces chaos because the Justice might die, making them that much weaker to apprehend further criminals (gear loss). A weak police force is an easy to destroy force, right? Second, it brings more chaos to Seringale by inviting revenge from people they've lied to. If it is in the interest of Lawfuls to truly keep order, lying and cheating people are out the window as personal behaviors.
What were the reasons for the controversy over Deminos again?
Being Lawful, neutral, chaotic, is a state of mind. They require personal convictions and beliefs. A lot of times people bitch about chaotics acting neutral, to have their sweet wild gear and avoid losing it. What does that mean? Does it mean that they aren't following personal ethical codes we think they should?
If people are going to bitch about chaotics not being chaotic enough because of their behavior which conflicts with a mindset a chaotic should have, the same must be held true for lawfuls not behaving with the kind of mindset they should have.
People do what they do because they believe it is best. If someone believes law and order is best, they have a strong tendency to that kind of thinking as personal conduct for themselves and others. that means keeping your word, for instance.
[quote:69f733bc8b="Niusan"]Outside ar reference for ar? Psshhhh. That's like using a military reference for a police officer. Your argument is void.[/quote:69f733bc8b]
I would just like to say that i enjoyed thoroughly getting all the summoning stones with you on rhireand. Its really to bad that we figured out to late how to summon order but at least i now know how haha i enjoyed fighting you with kragnar and fighting beside you with my shaman. And am truly sad to see you go. As i have been in your shoes i understand good luck to you sir
[quote:9485c8a991="Nadrin"]My best yet, and my last.[/quote:9485c8a991]
I've been keeping track of which of my 50's and which of your 50's have been mates and/or utter foes ever since I played Jaqr and you played Kadril (and identified yourself in your GY post). I think you picked up on the fact that Jaqr was weak in PK because after the nTH time you killed him you started giving me pointers, but not breaking the RP of a Shaman talking to a Paladin in the process. You're the sole reason I learned how to carry mal saves to the extreme :)
In terms of Kurlson, your run was impressive. You call him your best and I'd say from all of the other characters I know of yours, from a PK standpoint you certainly seemed to have dwarf warrior down pat. I think if you stayed, you'd reach the top echelon of PKing that narrowly escaped your grasp with Kurlson and with your other characters. That's not a diss Fred, its a compliment.
From a AR player standpoint, your leaving is a huge loss to the game. Anyone who can consistently show up in the Top 5 of pk'rs, and played a Mystic, and taught folks how to forge, and been Executor, and been Dreadlord....your knowledge and experience will be missed. I've seen some folks in the forums talk about your OOC but I never saw it (probably because I don't use im chat?). Maybe your one strike against you was your ego :P
A few years back you mentioned in one of your graveyard posts that you were done for good to focus on family. As I told you that time, I'll tell you this time: family is the shiz.
Keep trolling the logboards though and adding in your 2 cents here and there. 50/50 you'll be in the right ;)
[quote:f61c0eaedf="tayyah"]I would just like to say that i enjoyed thoroughly getting all the summoning stones with you on rhireand. Its really to bad that we figured out to late how to summon order but at least i now know how haha i enjoyed fighting you with kragnar and fighting beside you with my shaman. And am truly sad to see you go. As i have been in your shoes i understand good luck to you sir[/quote:f61c0eaedf]
It was fun getting all the stones. I did end up killing Order a couple of times, killed zaikkra, demonicon. I can now say I have successfully cleared every challenge area in the. On one character even. It was loads of fun. I was disappointed when you deleted Rhireand but thats ok, you did well with him and got a lot of grief.
Iolo, I appreciate the praise and no I wasn't insulted. I did not by anymeans think I was the best. I had all the theory down, and knew what I was supposed to do in any given situation but knowing and doing weren't always the same thing. Overall I was pleased with my progress. I will keep browsing the forums, and invokation and stuff. Ar was a big part of my life. I really enjoyed my times in the game, I was just spread too thin, and family is too important.
Sorry to see you go man. I thought the world of Kurlson and figured that one day you would take over justice. I understand about the real world stuff it slows us all down. You did well as a justice, kept your cool and was fair with your duty. I loved whole mess between you and Lorana, man she was a bad ass. Anyways, good luck with the family and if you play again start slow and take your time.
Thanks for the support man, I haven't been able to truly quit. I have rolled a new character that is still quite low, and I occasionally log into it, but it won't be a part of a cabal or coterie in any way. Just something to tinker with when I am super bored and cant sleep from working late. It is my intention to play once in a while when I feel the urge but the beauty of this character is I can play whenever or however I want with no limitations of cabal or the time I need to play. I think if I did end up with more time on my plate, and needed something to play it would probably be a keeper as much as I am annoyed by the cabal because of the fact that I know I could get away with a few hours a month at the times that I needed to as well as the knowledge that gear would not matter at all in that position.
[reply to Nadrin]
[reply to Ozaru]
[reply to Fireballe2]
You'll be back. I take a year off, play for a few months, delete delete, rinse repeat...
[reply to xanthas]
[reply to Nadrin]
I will miss you Nadrin (Emelise). We didn't come together on too many characters as you were out of my league, but the few we did were memorable. I always read your input on the forums and Invokation. You gave such good advise and were level headed.
Your leaving is all our loss, but can't argue with family reasons. As some people say, try to set limits on AR time and consider a once a week character... not sure if I could do that, this game is addicting.
Best wishes to you.
[reply to Tiqa]
[reply to Nadrin]
[reply to xanthas]
Don't do that Xanthas. Save them and don't play them until you get the calling. I understand deleting characters, but then it makes sense if you want to play again that you can just jump right into you level 40 or 50 character without having to start over.
If you are dead set on this idea, please let me know so I can get some practice sessions in on you :)
[reply to Tiqa]
[reply to Erlwith]
[reply to Fireballe2]
No, people just level to 5 and delete over and over until they get a streak of nice hp. People will roll for that 10 hp no matter what. If you are just coming back, you can take a 3 from max roll in like 12 rolls.
[reply to Davairus]
Are you confusing ethos with alignment?
[reply to Ceridwel]
Are you confusing ethos with alignment?[/quote:9c26123ad3]
http://www.easydamus.com/alignment.html#lawvschaos
no.
[reply to Fireballe2]
[reply to Niusan]
ALIGNMENT
Now as you're probably aware (and if you've just started playing, are hoping for) the Abandoned Realms is a roleplaying enforced mud. The question is, what is actually being enforced. Well besides the speech and emotes meeting decent standards, the bulk of enforcement of roleplay is done on playerkilling situations - and that's where alignments and ethos come into play. To put it simply, if your character is not EVIL, and usually acts like he is EVIL, then he will eventually be made EVIL, and punished severely. Choose alignment carefully.
NOTE: Our alignments and ethos are not "cookie cutters". Not many characters can be expected to stick precisely to their ethos all the time - it wouldn't be realistic if they did. These are guides for good roleplaying. Here are a few accepted truths about the alignments, so that you can avoid the common reasons for red cards:
Lawfuls don't attack other players in Seringale
Lightwalkers (Good alignment) don't attack other Lightwalkers
Neutrals don't attack other people unless they've wronged them
One's alignment is the path that one has chosen to follow: good, neutral, or evil. It reflects one's nature, and describes how he reacts to situations and how he interacts with others.
Good
Goods consider the need of others in tantum with their own. Many good- aligns will place the well-being of others above that of themselves. A few have been known to shun violence and war altogether, but most Lightwalkers will fight against evils when necessary, in order to protect themselves and others. Goods who are overly bloodthirsty against neutrals may be reprimanded, and raising one's hand against a fellow Lightwalker without due cause is a sure way to incite the anger of the gods.
Of all classes, paladins and healers are the ones most expect to uphold those ideals.
Neutral
Neutrals derive their name from the fact that their behavior is marked by neither philanthropy nor malice, or perhaps both in equal proportions. Although some may choose to engage in violence as part of their chosen profession, no one who is truly neutral would have the callous disregard for others to murder without a clear justification for the killing. Neutrals who kill excessively without reason, or for reasons considered purely selfish or malicious, will be turned to the path of Darkness.
Evil
Heedless of the well-being of others, evils selfishly and shamelessly live to exploit others for their own advancement and power. Some who are truly wicked even venture forth to spread suffering unto others for their own amusement, or in service to their merciless gods. Evils will lend aid to others only in proportion to what is received in return, for the helping of others in growing stronger weakens oneself in comparison. Note that they eliminate Lightwalkers only because they are certain that goods will oppose their actions, not out of some ideological concern. Any alliance among evils to eradicate all goods is foolhardy, because they understand that they will betray each other at a moment of vulnerability. No matter how much they attempt to manipulate or control others, true evils strive to become powerful in their own right and shun displaying or admitting weakness, for this only invites aggression from their brethren.
Of all classes, dark-knights and shamans are the ones most expected to uphold these ideals.
ETHOS
Ethos farther refines how one upholds his alignment.
Lawful
Lawful Good:
Peace and cooperation are to be preserved for the good of all, according to the beliefs of these individuals. Pacifists are of this path almost without exception, although most lawful goods believe that certain situations warrant action. They also believe in preserving the peace within protected areas for the safety of the entire citizenry, so they uphold the laws whether Justices are present or not.
Lawful Neutral:
Those who are lawful neutral preserve the existing order above all else. Chaos and unpredictability can be dangerous, hence they seek to protect the current system of laws and other forms of organization. Laws are obeyed not out necessarily because one agrees with its ideology, but because this is the way things must be done. Breaking the law goes against everything that a lawful neutral stands for, whether they are caught or not.
Lawful Evil:
Deceptive and manipulative, lawful evils augment their own power through their use of laws and circumstances. Direct confrontation is seldom necessary when there are more efficient and clandestine ways to solve one's problems. When pressed, however, lawful evils are prone to violently shedding their guise of unwillingness, in sudden and unexpected displays of force. They will not break laws even when it appears safe to do so, both out of the possibility of the abrupt arrival of Justices and to avoid the appearance of being blasphemous to the gods of order.
Neutral
Neutral Good:
Those of this path are strong followers of the Light, above all else. The weak must be defended, and lawful neutrals act to ensure that right triumphs over wrong, whether by assisting the law in a time of chaos, or acting against an unjust government. Even if their actions will sometimes bring about consequences to themselves, they are willing to accept this in order to do what is good and right.
True Neutral:
Whether through careful observation of the surrounding world or through blatant indifference regarding the forces around them, true neutrals live neither in laws or chaos, and their actions are neither good nor evil. Those who are unconcerned with the struggles around them will not ally themselves with any particular side in these conflicts, while the more contentious followers of the Balance will impartially judge which side is weaker and help them so that the natural Balance of Thera is not disrupted.
Neutral Evil:
Living by the phrase "by any means necessary", neutral evils use any and all methods at their disposal to achieve what they want. Honor and scruples exist only as weaknesses to exploit, and cruelty is but another means of coercion. Whether through taking advantage of laws or breaking them while their prey is lulled by its false security, neutral evils are bound only by the power they have and their lust for more.
Chaotic
Chaotic Good:
Rebels and revolutionaries, these idealists strive to improve society through upheaval. They are the over throwers of tyranny and the fighters for freedom. They are not afraid to attack the law if they believe that the establishment is corrupt, or if the system is protecting wrongdoers. They believe in change for the betterment of all, even by violence if necessary.
Chaotic Neutral:
The alignment of gamblers and rogues, chaotic neutrals serve only their whims and strive to live life to its fullest. Random chance and Lady Luck are what guide their lives, as they realize that they have little control over the world outside of their own selves. Existing systems which tell them what they can and cannot do are their natural enemies, and they are often branded troublemakers by authorities. Although they lead relatively carefree lives, they are watched closely by the Dark Gods, for should their whims grow cruel or their professions grow overly bloodthirsty, their hearts will be turned to evil.
Chaotic Evil:
From the common bandit to powerful warrior-lords, many choose to follow the path of chaotic evil. These are the ones prone to violence, the scoundrels and murderers, the curse and bane of society. Their only law is the belief that might makes right. Power in its rawest, purest form is the only order among this type, as they only obey those capable of crushing them. Yet true chaotic evils will not be content to serve their master for long, as it is their nature to fight and overthrow, to compete in the eternal struggle to become the most powerful.
[reply to Nadrin]
Outside ar reference for ar? Psshhhh. That's like using a military reference for a police officer. Your argument is void.[/quote:1a62c762f2]
This isnt about some technical bureaucracy governing how people should behave in their jobs. This is about how and WHY people behave in the world as a personal set of rules and ethics for themselves. That must be one of the silliest analogies I've heard to argue about a point in AR.
[quote:1a62c762f2]Those who are lawful neutral preserve the existing order above all else. Chaos and unpredictability can be dangerous, hence they seek to protect the current system of laws and other forms of organization. Laws are obeyed not out necessarily because one agrees with its ideology, but because this is the way things must be done. Breaking the law goes against everything that a lawful neutral stands for, whether they are caught or not.[/quote:1a62c762f2]
http://www.easydamus.com/lawfulneutral.html
[quote:1a62c762f2]
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. [/quote:1a62c762f2]
I already KNEW you guys would come here and say this kind of nonsense and I already had an argument prepared. It goes like this:
The kind of person who is attracted to the side of Law and making Seringale Safe and enforcing order is the kind of person who has the mentality that believes order is best. They must have a preexisting set of personal moral and ethical rules that lean towards concepts of social rules, fairness (perhaps pushing the limits but not breaking them), and regulating behavior. Chaotic is the opposite of this, do you agree? It doesn't really matter if people are going to point to a framework, which is what all alignment tables are, because the underlying causes that places a person somewhere specific on that table are the individual's mentality itself.
As for AR specifically, the reason a lawful wouldn't break their word or lie would be twofold. First, if witnessed, it causes others to distrust the Justice. "What If I get caught in a sticky situation? I'd rather go down fighting or break the law than trust someone who lies". This reinforces chaos because the Justice might die, making them that much weaker to apprehend further criminals (gear loss). A weak police force is an easy to destroy force, right? Second, it brings more chaos to Seringale by inviting revenge from people they've lied to. If it is in the interest of Lawfuls to truly keep order, lying and cheating people are out the window as personal behaviors.
What were the reasons for the controversy over Deminos again?
Being Lawful, neutral, chaotic, is a state of mind. They require personal convictions and beliefs. A lot of times people bitch about chaotics acting neutral, to have their sweet wild gear and avoid losing it. What does that mean? Does it mean that they aren't following personal ethical codes we think they should?
If people are going to bitch about chaotics not being chaotic enough because of their behavior which conflicts with a mindset a chaotic should have, the same must be held true for lawfuls not behaving with the kind of mindset they should have.
People do what they do because they believe it is best. If someone believes law and order is best, they have a strong tendency to that kind of thinking as personal conduct for themselves and others. that means keeping your word, for instance.
[reply to Fireballe2]
I accept your challenge... Title 14 USC 89 (a)...
Sad to see you go buddy, good luck with the fam.
[reply to Vertas]
[reply to tayyah]
I've been keeping track of which of my 50's and which of your 50's have been mates and/or utter foes ever since I played Jaqr and you played Kadril (and identified yourself in your GY post). I think you picked up on the fact that Jaqr was weak in PK because after the nTH time you killed him you started giving me pointers, but not breaking the RP of a Shaman talking to a Paladin in the process. You're the sole reason I learned how to carry mal saves to the extreme :)
In terms of Kurlson, your run was impressive. You call him your best and I'd say from all of the other characters I know of yours, from a PK standpoint you certainly seemed to have dwarf warrior down pat. I think if you stayed, you'd reach the top echelon of PKing that narrowly escaped your grasp with Kurlson and with your other characters. That's not a diss Fred, its a compliment.
From a AR player standpoint, your leaving is a huge loss to the game. Anyone who can consistently show up in the Top 5 of pk'rs, and played a Mystic, and taught folks how to forge, and been Executor, and been Dreadlord....your knowledge and experience will be missed. I've seen some folks in the forums talk about your OOC but I never saw it (probably because I don't use im chat?). Maybe your one strike against you was your ego :P
A few years back you mentioned in one of your graveyard posts that you were done for good to focus on family. As I told you that time, I'll tell you this time: family is the shiz.
Keep trolling the logboards though and adding in your 2 cents here and there. 50/50 you'll be in the right ;)
-Peace dude.
[reply to Ceridwel]
It was fun getting all the stones. I did end up killing Order a couple of times, killed zaikkra, demonicon. I can now say I have successfully cleared every challenge area in the. On one character even. It was loads of fun. I was disappointed when you deleted Rhireand but thats ok, you did well with him and got a lot of grief.
Iolo, I appreciate the praise and no I wasn't insulted. I did not by anymeans think I was the best. I had all the theory down, and knew what I was supposed to do in any given situation but knowing and doing weren't always the same thing. Overall I was pleased with my progress. I will keep browsing the forums, and invokation and stuff. Ar was a big part of my life. I really enjoyed my times in the game, I was just spread too thin, and family is too important.
[reply to Nadrin]
[reply to Fireballe2]
[reply to Erlwith]
[reply to jaux]
[reply to Nadrin]