During a cold winter, a small but thriving camp in the Barren Wilderness
was besieged by a well armed and well trained force, determined to erase the
minotaur race from Serin. It was a grueling battle, but in the end only a
few minotaurs remained of the once proud clan. With numbers so small, they
knew they would not survive the wilderness and sought out a strong city to
recuperate. They first went to Timaran but soon left once they became
irritated with the town crier. They travelled west to Seringale, but the
bustling city was such a culture shock they felt more lost their than they
had been after they lost their camp. A kind man overheard their guttural
voices and offered to guide them to the city of Valour. There they were
welcomed, their wounds cared to and bellies filled with food. Half a year
had passed and they had not heard from other minotaurs, so Valour became
their home. Another month after, a mother gave birth to a daughter, but in
her pregnancy she never fully recovered from the battle at their old camp
and did not survive the birth. Given the name of her mother, Nileah came to
Serin and was fully raised in Valour. Learning to read and write and decent
courtesy, Nileah was still a minotaur with wild blood flowing through her
veins. She was disruptive in her classes and nothing had worked to calm her
enough to finish her lessons until she was introduced to a fighter who gave
her combative lessons in the evenings. Such had been the life of Nileah
until she became old enough to make a name for herself.
Description:
A smaller minotaur, though still large, with a mane auburn in color hangs loose with a braid on either side of her face. Her horns protrude from her mane, slightly tilted forward with another curve downward at the tips. Her eyes are round and a deeper brown than her skin with a snout that looks smushed and not enlongated as most other minotaurs. Her brawny hands are nearly clean of dirt, but there seems to be an ever-present layer embedded in her skin, though her nails are clean if a little cracked. She has an air of grace yet seems to seethe with aggression held in check.
The main thing nowadays is Religion. As long as you follow the deity of a certain path you can do anything really. Not in a negative way, just you always get that gimme of a path/ethos. You NEED to follow it though, otherwise you will 100% get outcast and so forth. I was actually confused of a storm giant Justice that just got recently denied myself. Last i knew giants could only be chaotic (things may have changed, I'm still learning).
Giant zerkers (any zerker) can only be chaotic, giants in other guilds can be anything. I'm glad you brought up the religion topic, I hope that settles all the arguments on Trinne's GY, because that healer pledged to Dioceltian. Basing your character off religion rather than the age old alignment really opened up RP possibilities.
I'm happy to have been the first neutral Knight and it would have been great to play her out to old age, but I just utterly lost interest in being playing a zerker. They're a great class and I played the mess out of Argarak, but I fell in love with monks. I've tried other classes, but they just don't do it for me personally like a monk does. I may get around to rolling one and do it right, I just really didn't want Nileah to become a lump, know what I mean?
[reply to Nadrin]
[reply to Thorgoth]
[reply to Ceridwel]
[reply to Rayor]
I'm happy to have been the first neutral Knight and it would have been great to play her out to old age, but I just utterly lost interest in being playing a zerker. They're a great class and I played the mess out of Argarak, but I fell in love with monks. I've tried other classes, but they just don't do it for me personally like a monk does. I may get around to rolling one and do it right, I just really didn't want Nileah to become a lump, know what I mean?
[reply to ewils03]
[reply to narf632]
[reply to gomerstyle]