Ohananankur the Grand Master of Dragons > Ye Olde Graveyard > Abandoned Realms Forums
Ohananankur created on 04th of January 2015, and is dead and gone (18 years old, 29 hours, 5 days lifetime)

Title: the Grand Master of Dragons
Gender: Male
Level: 45
Class: human monk

Background history:

  1. A drunken childhood - posted at 2015-01-05 11:06:37
A drunken childhood
The baby was born in the cold barren lands not far from Winter. A group of barbarous creatures came across the wee lad on the plains. The poor thing was blue and shivering. They wondered, how could such a small thing as that be left way out here? And more so, how could such a wee thing as that stay alive in the harsh climate? And so, they took the little boy in with them. Let me tell you, these barbarians were a rough and tumble sort. They could drink with the best of them. The slurring of their words might explain why they called the boy such as they did. Anyway, as the blue baby grew into a young man, the barbarians noticed that while he was proficient in the weapons of the plains, he enjoyed his fists just as much. Prize boxer, he won the tribes' annual boxing match three times running. Even besting the clan leader by the third go round. Anywho, that's about enough of the little blue boy for now.


Description:

The sun shines off the bald head of this individual. Serene blue eyes sit ensconced in the pure white milk of cornea. His eyebrows, black as ink, arch gracefully above those two orbs. He is thin and wiry but walks with the balance of a jungle cat. His nails are well manicured and his fingers long and slender. His nose has a small button quality.


PK stats:

Kills: 0, Deaths: 1 (Ratio: 0, Efficiency: 0%)
Pinnacle Kills: 0, Pinnacle Deaths: 0 (Ratio: 0:0, Efficiency: 0%)

Kills by class:

Killed by class:




Comments

  1. Davairus [reply]
    0 , 0 , 0 .
    anananana, ananananan.. hey hey hey.. goodbye

    I'm a bad person.
      [reply to Davairus]
    1. Ergorion [reply]
      0 , 0 , 0 .
      This was a nerd rage and it was very satisfying but it was delayed by a full half of a day because I got locked out of my accound. :(

      Also,
      [code:1:7e38b15d21]
      You lie down on the ground, pretending to be dead. Wait, oops..
      Your lifeless body drops to the ground.
      [/code:1:7e38b15d21]
      The monk delete message is awesome.

      Also, also,
      healing is OP as fuck.
      My suggestion: when pk adrenaline activates, healing should cost BOTH mana and chii so that monks do not have infinite healing.
        [reply to Ergorion]
      1. Ergorion [reply]
        0 , 0 , 0 .
        The t and the d are nowhere near each other on the keyboard. I don't know how that happened.
          [reply to Ergorion]
        1. Ergorion [reply]
          0 , 0 , 0 .
          And I didn't even get my own first post on the first new monk rage delete.
            [reply to Ergorion]
          1. Davairus [reply]
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            i am aware of the healing being buff, I'm sitting back and seeing what the suggestions are to see if they correlate with my own ideas. One other guy said that getting attacked while healing should interrupt it
              [reply to Davairus]
            1. Ergorion [reply]
              0 , 0 , 0 .
              The problem with attack disrupting healing is that it doesn't deal with the root cause of why healing is OP. It is not difficult to run around in circles without getting attacked.

              The reason it's so OP is because it is infinite. Chii replenishes so fast that by the time healing wears off you have the same amount of chii as when you started.

              So I think to tackle it you either have to limit either the frequency with which healing can be utilized or find some way to become drained by healing such that it actually has a cost to use and might run out.

              I don't think a cool down timer is a good idea.

              I do think associating a mana cost is the way to fix it. Monks hardly use much mana and as they heal more they will have to start catching ticks like everyone else if they want to keep their healing potential. And if they get completely drained of mana they always have to option to switch over to yang.
                [reply to Ergorion]
              1. I think associating mana to it would be good. Monks can't just sleep and recover mana, so they have to choose, ok I'm going to sleep and heal hp/Mv or I am going to Meditate and recover mana. If it is going to be nerfed I think that is how it should be nerfed.
                  [reply to Nadrin]
                1. Andrael [reply]
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                  Healing while it is super strong, it is only that way because when you're out of combat you gain the chii from the recurring heals back. If you flee then go back into battle unless you're in snake stance you're feeling a hurt on your chii. Now I did notice that with healing I get the 'cure critical' message more when I'm more injured. Which is nice when you're soloing and what not, or even when fighting others.

                  But since you will actually be using chii a lot more in battle, and healing can only be used when empowered with yin, it does balance it out lower levels until you can use transcendence, go from yang to yin, use healing a few time while having them chase you, swap back to yang. rinse repeat.

                  The only thing I could think of is to halt chii regeneration while healing is active, kind of like how when you have fist of fury on. That would actually help balance it out.
                    [reply to Andrael]
                  1. Ergorion [reply]
                    0 , 0 , 0 .
                    Andrael, if you're switching back and forth between yin and yang. And switching styles to the extent that you don't have enough chii for heals then you are doing it wrong.

                    The power of the chii is it's infinite nature. Stay in one style, stay zen with the yin. Literally do nothing but heal. That is op. Think of a healer with three attacks and defenses and infinite mana. Does that sound OP? That's a monk who does nothing but heal. If you do anything else you are completely overcomplicating matters.
                      [reply to Ergorion]
                    1. Andrael [reply]
                      0 , 0 , 0 .
                      True, but you regenerate healing slower in combat. And while if you're in yin, you should only be really changing styles when they swap combat style. But that again eats up more chii. Chii regenerates slower the more you've used it in combat and practically not at all when you're lagged. I've noticed that.

                      Also, you'd have to flee to start healing. I've never been able to heal in combat.
                        [reply to Andrael]
                      1. Andrael [reply]
                        0 , 0 , 0 .
                        regenerate chii slower in combat, what I meant to say.
                          [reply to Andrael]
                        1. Ergorion [reply]
                          0 , 0 , 0 .
                          If you have infi healing you don't have to worry about that style shit. And of course you flee to initiate healing. Have you played a cleric class? That's how healing works. You put distance between you and your prey but not too much distance.
                            [reply to Ergorion]
                          1. Davairus [reply]
                            0 , 0 , 0 .
                            healing has already changed a bit, for example:

                            - cost upfront increased to 20
                            - chii regen is disabled while healing standing, halved while meditating
                            - 2 round wait before you can actually start healing, which is spent lagged and the heal can be interrupted with any lag skill or silence or whatever (if you can pressure a monk while hes trying to heal, he should end up just blowing chii and getting nowhere)

                            The healing is basically every other round, its like the monster pot heal. The monk blows 60 chii on a heal, and gets maybe 50-60 hp out of it. Its the same as sleeping a tick and takes almost as long. This ability makes sense because you will get more out of your monk if you meditate instead of sleeping. If it wasnt for that, I wouldve just deleted it and left them with acupuncture
                              [reply to Davairus]
                            1. beia [reply]
                              0 , 0 , 0 .
                              so now it only makes since to use while leveling if you don't have a potion :D
                                [reply to beia]
                              1. Ergorion [reply]
                                0 , 0 , 0 .
                                Beia, a healing skill like this is always useful in pk. You just have to be better at using it.
                                  [reply to Ergorion]
                                1. Davairus [reply]
                                  0 , 0 , 0 .
                                  beia, no,. you cannot use it while tanking, but if you're in a group doing autoattacks then you will be regaining enough chii to sustain the ticks of it. It also stacks with pots
                                    [reply to Davairus]
                                  1. Rothak [reply]
                                    0 , 0 , 0 .
                                    Monks are a cool idea, but in actuality they suck. Grazes and injures for damage? Come on.
                                      [reply to Rothak]
                                    1. Andrael [reply]
                                      0 , 0 , 0 .
                                      Rothak, for monks to really do damage, you need your styles, empowered right, and anatomy. Anatomy is really important because it does increase the damage you deal. I've noticed with while testing it out. And trust me, its easy to level by simply grinding stuff. Heck, a lot of mobs give you the racial ones. Giants will give it to you for giants, the vampires in the mansion will do it for undead. Unlit for drow and so on.

                                      Now, at lower levels, yes your damage is low, because you can choose to be safe with yin and slowly gain ranks, or try yang and be very risky. And actually roll is pretty strong, I did disembowels at low levels with it. Just gotta watch where you're rolling. Other than that, unless you're not taking hits, be in yang and just start hitting. The damage is real in the difference between yin and yang. But like I said, yin has a lot more for living, while yang is not. Also, when pking I feel yin is safer against fighters and yang is better for mage/clerics. Just the way they are tooled seems so.
                                        [reply to Andrael]
                                      1. Davairus [reply]
                                        0 , 0 , 0 .
                                        Rothak, we're watching and reacting. I've reversed a bunch of dumb nerfs already. Its pretty obvious that taking martial arts a / kickboxing a off "defensive" was a dreadful idea by whoever did that. Trading over 50% of your damage for 25% reduction is clear and cut total crap. We missed it during our own testing because we were fighting other fires, but its fixed. Anatomy is definitely important to have.

                                        Be careful you aren't totally thrown by the damage looking lower. Monks do more attacks per round than all other classes, and their damage is also unevenly split into "weak" and "strong" attacks. Those jabs take a real beating. They are nothing amazing until they get martial arts A (advanced). You might wanna even give wielding a weapon a go if you haven't gotten that far yet.
                                          [reply to Davairus]

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