Life in the desert is harsh, as the sun heats the surroundings heavily
and scorches the sand like fire. Nighttime in the desert is much colder,
becoming almost freezing in temperature. Verklina was originally from such
a desert. She was a part of a family who dwelled within the confines of a
walled city, producing a sort of civilization. Her father was a snake
charmer who made a living playing music in the streets of the city. Her
mother was a seamstress and cloth merchant. Verklina grew up in the company
of her grandmother, who was a seer of sorts. Verklina's grandmother taught
Verklina how to chant magical words. Verklina loved chanting. Verklina
heard stories from her grandmother of the dangers of the desert. There
could be mirages which might fool a traveler for example, or scorpions
underfoot. Verklina nonetheless explored the desert with frequency, making
sure to get back to her dwelling before dusk. One day, Verklina was out at
noon, and a sandstorm kicked up in her vicinity. She staggered around
blindly, holding onto a heirloom her grandmother had given her. This
heirloom was a silver pendant, with an hourglass shape indented on a round
disc. The pendant glowed during the sandstorm, and Verklina felt her
surroundings change. Verklina knelt on the ground, covering her face with a
cloth. Once the sandstorm was over, Verklina found herself in an entirely
different location. The sands of time had taken her from her homeland.
She found a cavern, which she entered. She found herself in the outskirts
of Darkhaven, near Tainted Valley. Darkhaven beckoned to her, and she
entered the gates with trepidation. She heard thunder clapping in the
heavens as she closed the gates behind her. A bolt of lightning went down,
striking the top of a building. She hurried into one of the buildings,
which turned out to be the Bank. Aerin greeted Verklina, and asked
Verklina's business. Verklina responded by saying she was lost and needed
shelter. Aerin nodded, and directed Verklina to the nearby inn. Verklina
stayed there for a night, and soon thereafter became a citizen of Darkhaven.
Verklina chose to become an invoker after settling into Darkhaven. Her
chanting was similar to the magical words used by these mages. Verklina had
left her homeland behind, but she sensed a divine presence around her...
Settling in
After entering Darkhaven for the first time, Verklina settled into Serin.
Although she had never given much thought to religion while in the other
world, she explored Serin's pantheon for some time. It took her a while to
decide which path to take; at first, Stryth beckoned to her but she could
not join his order. She eventually realized, Denadlyr was more fitting
because of her belief in the purity of magic. She did not come from a place
which had the same pantheon as Serin, and also, Stryth was prime.
Therefore, she gave up on the idea of worshipping Stryth. She wanted to
become initiated in Denadlyr's order, so she went to the altar in the High
Tower of Sorcery.
Description:
A short and somewhat stocky feminine figure is here. She has a broad
chest and broad shoulders. Her skin tone is tanned to a light brown with no
trace of pink pigment in it. Her legs are also short and thick, one might
even say stubby. Her hair is as dark as the darkest nights, and it is held
up in a simple ponytail. Her face has rather chubby cheeks, which
constantly look like she is hiding food in her mouth. Her walk however is
one with a proud stride.
I could really have benefited from hanging out with this character. There is a lacking of enchanting services to buff some weapons, and I probly need some hand holding with religions. Also a little hell streaming back in deep dark places, I needed Verklina for hire.
What do you think would improve this class, or is it perfect in your opinion?
BlackWidow
0 , 0 , 0 .
I feel that invokers are the same as they were circa 2013/2014, which is not a bad thing. I always liked them... One of my better characters, Morgolta, was a drow invoker (she successfully swapped alignment from chaotic evil to chaotic good alignment).
As for the description, I envisioned Verklina as similar to a desert dwelling Hispanic woman, or perhaps a Native American like a Navajo or something.
I might be interested in making another Mystic at some point in the near future.
Yeah, I remember how much fun I had with Morgolta. It wasn't just the extensive time around Balan, but also her other interactions. Gaelyn made things interesting, and one of Faelon's paladins directly contributed towards Morgolta's development.
I already have some active characters, but my problem is I always have too many ideas (overactive imagination) and I am often better at developing characters than actually playing them.
[reply to BlackWidow]
I could really have benefited from hanging out with this character. There is a lacking of enchanting services to buff some weapons, and I probly need some hand holding with religions. Also a little hell streaming back in deep dark places, I needed Verklina for hire.
What do you think would improve this class, or is it perfect in your opinion?
BlackWidow 0 , 0 , 0 . I feel that invokers are the same as they were circa 2013/2014, which is not a bad thing. I always liked them... One of my better characters, Morgolta, was a drow invoker (she successfully swapped alignment from chaotic evil to chaotic good alignment).
Nadrin 0 , 0 , 0 . Those were fun times Widow. BlackWidow 0 , 0 , 0 . Hey Nadrin!
[reply to Grayden]As for the description, I envisioned Verklina as similar to a desert dwelling Hispanic woman, or perhaps a Native American like a Navajo or something.
I might be interested in making another Mystic at some point in the near future.
Yeah, I remember how much fun I had with Morgolta. It wasn't just the extensive time around Balan, but also her other interactions. Gaelyn made things interesting, and one of Faelon's paladins directly contributed towards Morgolta's development.
I already have some active characters, but my problem is I always have too many ideas (overactive imagination) and I am often better at developing characters than actually playing them.