Verklina the Sage of Arcane Power > Ye Olde Graveyard > Abandoned Realms Forums
Verklina created on 15th of April 2018, and is dead and gone (19 years old, 59 hours, 8 months lifetime)

Title: the Sage of Arcane Power
Gender: Female
Level: 50
Class: human invoker

Background history:

  1. A desert dweller - posted at 2018-05-08 01:31:14
  2. Settling in - posted at 2018-05-21 17:14:22
A desert dweller
Life in the desert is harsh, as the sun heats the surroundings heavily and scorches the sand like fire. Nighttime in the desert is much colder, becoming almost freezing in temperature. Verklina was originally from such a desert. She was a part of a family who dwelled within the confines of a walled city, producing a sort of civilization. Her father was a snake charmer who made a living playing music in the streets of the city. Her mother was a seamstress and cloth merchant. Verklina grew up in the company of her grandmother, who was a seer of sorts. Verklina's grandmother taught Verklina how to chant magical words. Verklina loved chanting. Verklina heard stories from her grandmother of the dangers of the desert. There could be mirages which might fool a traveler for example, or scorpions underfoot. Verklina nonetheless explored the desert with frequency, making sure to get back to her dwelling before dusk. One day, Verklina was out at noon, and a sandstorm kicked up in her vicinity. She staggered around blindly, holding onto a heirloom her grandmother had given her. This heirloom was a silver pendant, with an hourglass shape indented on a round disc. The pendant glowed during the sandstorm, and Verklina felt her surroundings change. Verklina knelt on the ground, covering her face with a cloth. Once the sandstorm was over, Verklina found herself in an entirely different location. The sands of time had taken her from her homeland. She found a cavern, which she entered. She found herself in the outskirts of Darkhaven, near Tainted Valley. Darkhaven beckoned to her, and she entered the gates with trepidation. She heard thunder clapping in the heavens as she closed the gates behind her. A bolt of lightning went down, striking the top of a building. She hurried into one of the buildings, which turned out to be the Bank. Aerin greeted Verklina, and asked Verklina's business. Verklina responded by saying she was lost and needed shelter. Aerin nodded, and directed Verklina to the nearby inn. Verklina stayed there for a night, and soon thereafter became a citizen of Darkhaven. Verklina chose to become an invoker after settling into Darkhaven. Her chanting was similar to the magical words used by these mages. Verklina had left her homeland behind, but she sensed a divine presence around her...


Description:

A short and somewhat stocky feminine figure is here. She has a broad chest and broad shoulders. Her skin tone is tanned to a light brown with no trace of pink pigment in it. Her legs are also short and thick, one might even say stubby. Her hair is as dark as the darkest nights, and it is held up in a simple ponytail. Her face has rather chubby cheeks, which constantly look like she is hiding food in her mouth. Her walk however is one with a proud stride.


PK stats:

Kills: 0, Deaths: 5 (Ratio: 0, Efficiency: 0%)
Pinnacle Kills: 0, Pinnacle Deaths: 0 (Ratio: 0:0, Efficiency: 0%)

Kills by class:

Killed by class:
shaman: 1,



Mystiques mentioning Verklina:
Tags: #mystic

Comments

  1. BlackWidow [reply]
    0 , 0 , 0 .
    This one was mine. While I do not mind having a character in the Mystics, this one never got developed. It was my third Mystic character.
      [reply to BlackWidow]
    1. Grayden [reply]
      0 , 0 , 0 .
      Good write up on background and description.

      I could really have benefited from hanging out with this character. There is a lacking of enchanting services to buff some weapons, and I probly need some hand holding with religions. Also a little hell streaming back in deep dark places, I needed Verklina for hire.

      What do you think would improve this class, or is it perfect in your opinion?
      1. BlackWidow
        0 , 0 , 0 .
        I feel that invokers are the same as they were circa 2013/2014, which is not a bad thing. I always liked them... One of my better characters, Morgolta, was a drow invoker (she successfully swapped alignment from chaotic evil to chaotic good alignment).

        As for the description, I envisioned Verklina as similar to a desert dwelling Hispanic woman, or perhaps a Native American like a Navajo or something.

        I might be interested in making another Mystic at some point in the near future.
      2. Those were fun times Widow.
      3. BlackWidow
        0 , 0 , 0 .
        Hey Nadrin!

        Yeah, I remember how much fun I had with Morgolta. It wasn't just the extensive time around Balan, but also her other interactions. Gaelyn made things interesting, and one of Faelon's paladins directly contributed towards Morgolta's development.

        I already have some active characters, but my problem is I always have too many ideas (overactive imagination) and I am often better at developing characters than actually playing them.
      [reply to Grayden]

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