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Ninja

Available Races:
human avian drow

Primary Attribute:
Dexterity

Ninja History

In the first days of Thera, those that lacked the might to be a warrior, but the acuteness of senses to anticipate danger, and the nimbleness to escape it, turned their talents to a new guildhall - the guild of rogues. Made up of a versatile range including spies, scouts, tricksters and thugs, and skilled in trap evading and looting, they relied on sneak attacks to compete with the warriors. At its peak, the rogue guildhall was perhaps the most versatile guild of the early days, but it was doomed to fall.

During the time of The Alliances, when allegiances over cabals were drawn and adhered to, these solo artists began to slowly dwindle in numbers, as they were gradually killed in battle over the items, and adventurers began to shun their guild and ways, for its danger was too much to handle. The few surviving original rogues moved into hiding, and lamented their dislike for the items which had brought doom upon their guildhall. A new guild was formed, one which developed its defences, reinforcing its ties, and honed its abilities to prey on the unsuspecting. For a long time, the guild remained a secret, eventually surfacing under the name of ninja.

Fighting Style

Keeping the traditional loner-like conduct of its ancestor, the ninja is a versatile and developed fighter. Their art specializies in two modes, making a strong, surprise attack, and a swift, effective escape. They are often found hiring their services to others, for a price. While their study of magic has came at the price of less familiarity with weaponry, a ninja is nevertheless effective for as long as his defences hold out.

Ninja Abilities

Skills:

Level 1: Dagger Spear
Sword Dodge
Hand To Hand Kick
Scrolls Staff
Whip (female ninja) Flail (male ninja)
Level 3: Dirt Kicking
Level 4: Hide
Level 5: Sneak
Level 8: Fast Healing
Level 9: Second Attack Quick Wield
Level 10: Detect Hidden Endure
Level 11: Enhanced Damage
Level 13: Disarm
Level 14: Pick Lock Caltraps
Disable Trap
Level 15: Trip Meditation
Grapple
Level 16: Dual Wield Vanish
Level 17: Parry Haggle
Uncanny Attack
Level 18: Third Attack Blindness Dust
Level 19: Lore Poison Smoke
Level 20: Strangle Nerve
Level 21: Counterbalance
Level 22: Throw
Level 23: Edge Craft
Level 25: Acupuncture Chii
Level 27: Clobber
Level 28: Sidestep
Level 30: Double Kick
Level 32: Fans (female ninja) Nunchaku (male ninja)
Level 35: Decoy Assassinate

Spells:

Level 7: Detect Invis Invisibility
Level 32: Ikuzachi

Tips:

  • Ninjas don't fight well flying, so consider investing trains into movement.
  • Stay out of inferior combat style matchups, to avoid getting hobbled.
  • Focus on improving HITROLL and DAMROLL, ninjas use a lot of physical force.
  • Carry daggers, spears, and exotic weapons, to switch for weapon type advantage.
  • Vanish after fleeing to easily escape your foes.
  • Acupuncture can quickly turn around a bad situation.
  • Blindness dust can be used to pick off people who aren't protected against maledictive.
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    Classes
    Warrior
    Thief
    Illusionist
    Invoker
    Necromancer
    Healer
    Shaman
    Ranger
    Berserker
    Ninja
    Dark-Knight
    Bard
    Paladin