Stats: (Explain these to me)
STR: 25, INT: 15, WIS: 15, DEX: 16, CON: 23
Available Classes:
warriors,
shamans, and
berserkers.
Racial Characteristics:
Capable of wielding a two-handed weapon in a single hand.
Resistant to physical attacks.
Bonus to size
Vulnerable to mental based melee attacks and spells.
Vulnerable to ice and ice based attacks and spells
History
Fire giants make up over a third of all giants in Thera. They share the
same ancestory as storm
and stone giants, but
have evolved differently due to centuries of separation. During the
Great War, giants
were the hired muscle that both sides of the fighting used to form their main offense,
and fire giants were the strong arm of the evil forces that defeated the
elves, bringing victory
and ending the war. The separation of the giant tribes after the war led to this
tribe of giants turning to the volcanic wastes of the east, where they built villages
on the mountainsides. Many years of adaption to their hot surroundings has made them
resistant to fire, but at the cost of vulnerability to ice. Their simplistic culture
requires largely brawn, and they are the strongest of all races, but also the
weakest of mind. They are naturally evil.
Most fire giants are obsessed with the amassing of power and ranking in its crudest
form, to be the leader of their community and the strongest member inside it. They
care little for the welfare of others and will kill any who might pose a threat to
themselves. Their establishment of power on a worldwide scale is much less pronounced
than that of the individual, because they are not smart enough to organize themselves
to fight full-scale wars.
Fire giants mix often with other races, who pay them attention for their unignorable
size and strength. Duergars
are often found with fire giants leading them along, and both humans and
drows often convince fire
giants to do their bidding with promises of power and riches. They are sometimes
unwittingly forced into slavery by virtue of their weakness for being powermongers. Of
all the races, fire giants despise dwarves
the most and dislike elves
almost as much. They care little for anyone that gets in the way of their quest to be the
most powerful, and ally themselves with any who can get them on the road to it.
Racial Legacies: (What are Racial Legacies?)
Fire Giant Berserker:
Flamebearing (rage can extinguish ice weapons), Unquenched Fury (continues to fight even when
health reaches zero when raged).
Tips:
Fire giants have the strongest bash and bodyslam in Thera (Strength is the requisite stat for all bash-type attacks).
High strength makes their parrying and dual parrying excellent but low dexterity makes for poor
dodging. Because
of this, consider maintaining weapon type superiority.
Low dexterity means their dodging and tripping talents are poor.
Compensate for low dexterity by wearing extra +hitroll equipment (Dexterity directly affects hitroll).
When fighting fire giants, wield a magical weapon.
Giants rule against NPCs, but are challenging to play against intelligent players because
of their circumventable resistance and extreme vulnerabilities.
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