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Storm Giant



Stats: (Explain these to me)
STR: 24, INT: 17, WIS: 17, DEX: 16, CON: 21

Available Classes:
warriors, healers and berserkers.

Racial Characteristics:

  • Capable of wielding a two-handed weapon in a single hand.
  • Bonus to size
  • Resistant to physical attacks and lightning.
  • Storm giants do not need a boat to travel over water.
  • Vulnerable to mental-based attacks and spells.
  • Cannot hold or wear wooden objects.
  • Vulnerable to wood projectiles
  • History

    Storm giants are one of the three most enduring races of giant known to Thera. They share the same ancestor as the stone giant, though evolution has made its mark on them after centuries of solitude. During the time of the Great War, the giant race was used as hired muscle by each side and fought each other. This power struggle led to a three-way split in the giant tribes, the giant survivors of the Great War finding separate new homes. The first storm giants were scarred from the horrors of the war and travelled far west, finding new homes as far from the site of it as they could find. Over time this race built villages by the water and furthered its pacifistic nature.

    Most storm giants are very aloof and self-absorbed, always thinking about how another person's actions can lead to fighting. Storms are extremely peaceful to the point where they will avoid associating themselves with those that fight completely if it is at all possible. Typically a storm giant is not very adventurous. Yet this passive giant will fight with furious anger if his home or friends are harmed, which is how they came to be dubbed 'storm' giant by humans. Very few storm giants leave the peaceful villages to become adventurers in their own right.

    Of all the races, storm giants get along best with the elves, and are often subject of their songs. The peace loving giants also are known to enjoy the company of gnomes, despite their boisterous nature, for a gnome is not at all lacking in self-confidence, a fault that many storm giants share. Their years of living in culture have given them greater intelligence than other giants, though their lifespans are shortened by living an easy life that was not meant for a giant.

    Racial Legacies: (What are Racial Legacies?)
    None

    Tips:

  • Because of high strength but low dexterity, consider wearing extra +hitroll armor and less +damroll armor (strength adds damroll while dexterity adds hitroll).
  • Consider training mana and health if you choose to enter the guild of Healers.
  • Giants rule against NPCs, but are challenging to play against intelligent players because of their circumventable resistance and extreme vulnerabilities.
  • Back



    Races
    Human
    Gnome
    Half-Elf
    Illithid
    Werebeast
    Dwarf
    Duergar
    Avian
    Halfling
    Slith
    Fire Giant
    Storm Giant
    Stone Giant
    Minotaur
    Elf
    Drow