BIND WEAPON

'BIND WEAPON' Syntax: cast 'bind weapon' <mundane weapon> forever Syntax: cast 'bind weapon' <bound weapon> name <name> Syntax: cast 'bind weapon' <bound weapon> empower <player> Syntax: beckon Dark-knights can place a curse upon a mundane physical weapon of little value, creating an unholy union. A weapon thusly cursed cannot be permanently destroyed by any means, and a small portion of the soul of the dark-knight is permanently imbued inside of it. Some say that dark-knights casting this spell experience death itself. The dark-knight can BECKON his weapon to his hand instantly if it is not already on his person. Once cursed, none but the gods themselves can truly separate the weapon from the dark-knight. The binded weapon begins at a lowly level 20 item, but will grow in experience and eventually improve as the dark-knight gets kills with it (both monsters and players), transferring soul essence into the weapon. It can eventually become a level 50 weapon, able to rival anything available. The curse upon the weapon may be empowered by killing a stunned player. Each empowerment via player kill stores a soul, reflected in the "value" of the weapon, and the number of souls that can be stored is unlimited. Stored souls improve life leeching abilities in a sublinear growth. After five empowers, the dark-knight can permanently engrave a name into their weapon of choice. Once chosen, the name cannot be changed via any method known to man. Capitalization is important, and hyphens are allowed.

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