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Parrying for weapon-based skills

 
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
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PostPosted: Sat Jul 17, 2021 7:52 pm    Post subject: Parrying for weapon-based skills

My "idea" is that if you are using a combat skill that requires a weapon, it should be subjected to the hitroll and parry checks.

For example if you look at sidestep, it is basically launching off a hellstream. Without any hitroll involved, this is only encouraging the player to stack as much damroll as possible, and focus on their rocket launcher. Whereas if we set the rule is, you need hitroll for this, you're going to see some players try to get whatever minimal hitroll to hit these skills reliably, while other players continue to get a load of dam and then complain about the RNG. With a weapon advantage anyway, it will be reasonably easy to cap on hitroll, depending on opponents.

Other skills where this applies:

- reckoning, punish, condemn
- clobber, overhead (possibly barrage)
- strike of faith, pain
- several unreleased thief and DK skills that felt too OP

n.b. I am not picking on sidestep in particular. I would like to make gauges still go up even if attack was parried, so that paladins can have consistent willpower growth to get the momentum moving, which gives that class a bit of a unique identity in the sense that it is not entirely dependent on RNG for effectiveness over the course of a long fight. That is my main reason. From there its just wanting some consistency across classes so the game is overall easier to learn.

BTW this will be a small patch, as all imps are busy this quarter
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sat Jul 17, 2021 8:36 pm    Post subject:

I think that would serve to balance a lot of gear setups. I like it.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sun Jul 18, 2021 3:45 am    Post subject:

Would this also affect clobber and uncanny attack?
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Mon Jul 19, 2021 1:40 am    Post subject:

Yes, those are weapons based skills.
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