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The event "The Assault on Taekir" is beginning in 21 hours, 4 mins.

Illusionist balance and ideas thread
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Kalist19
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Joined: 19 Jan 2004
Posts: 1153

PostPosted: Fri Jun 03, 2022 2:52 pm    Post subject:

Maybe those changes were just too subtle (ie not effective enough)
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Sun Jun 05, 2022 11:11 am    Post subject:

when I started playing AR they were mobdeathing people into expholes on the temple priests with gate/charm person, multikilling and full looting as they did it, and that later on became the nightmare period of dirt kicking+ bashing duplicates which was then amplified by group gate to give them the best possible dupes, and more full looting. then more recently the huntsmaster dupe which was hitting demolish on people through sanc. and then duplicates made groupable for cheap levelling. this latter change in particular has made illusionist the obvious choice for anyone who would rather play AR on a much easier/casual difficulty, which is at least a different appeal than geared towards ultra trash.

if they currently seem weaker than they used to, well, duh of course. a course correction was inevitable here. I dont believe scrynor made the thread looking for a return to the glory days of naked ganks and order all get all corpse full loots or was suggesting that anything less means the whole class is a joke now. its not typically the case that a useful support class is also an efficient killing machine. dunking noobs who can't remember to refresh a sanc is one thing, but vets being able to stalemate a solo pk'ing illusionist should be an expected outcome considering its humiliating to die as an illusionist (word/shadowform/gate). there is no other class with more god-like escape powers than illusionists have. maybe if you had to actually choose between having shadowform, gate or duplicate, that would be a different story, but I see no reason or need for buffing their dupes at all, they are barely balanced as it is

and that suggestion of not being able to read your prompt.. meh, too much work gone into displaying values in zmud to want to allow some stupid spell to fuck that up for everybody, how about let people read their gauges and see their hp so they can choose when to flee? that seems better to steer clear of for a game with full loots. these numbers are way too important to players. any time I have been too drunk to read my prompt has just been a cue to log off
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Kalist19
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Joined: 19 Jan 2004
Posts: 1153

PostPosted: Wed Jun 08, 2022 10:43 pm    Post subject:

K
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