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Introducing MSP sound support
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Scrynor



Joined: 26 Jul 2021
Posts: 82
Location: New York

PostPosted: Wed Jul 27, 2022 12:46 pm    Post subject:

Yeah, I did not mean to derail the sound discussion into that level of depth about my weapon switch stuff. It was just an example for the point I was trying to make which was simply that I don't know if competitive balance is something you should worry about with sound. Just do what you think is cool and / or nice for the players. The competitive advantage landscape is already so complex, as is the knowledge advantage, that I am not convinced anything you could do with sound will meaningfully impact it.
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