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The event "The Assault on Taekir" is beginning in 1 day, 6 hours.

Changes you don't like.
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twerpalina

BANNED

Joined: 16 Mar 2018
Posts: 307
Location: Utrecht, Netherlands

PostPosted: Wed Sep 22, 2021 4:05 pm    Post subject:

No locate object for dks if palas have locate object? It's more of
Mage spell to begin with...
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BlackWidow



Joined: 24 Apr 2014
Posts: 470
Location: Yes

PostPosted: Wed Sep 22, 2021 6:47 pm    Post subject:

Regarding parrying sidestep... Remember thieves have sidestep too, not just shadows, and they're not limited by ki. Just felt like pointing that out because an argument regarding changing sidestep due to ki isn't taking into account what else would be affected by a direct change to the skill itself...
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Vevier
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Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Wed Sep 22, 2021 7:16 pm    Post subject:

So is that a change you don't like? Please try to stay on topic.
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Thu Feb 17, 2022 7:51 pm    Post subject: Removing cursed gear

I don't like that pink potions no longer uncurse worn items.

Back before you could smash urns and easily get pink potions you could fight a baby purple worm and get a pink potion to uncurse items. Now the pink potions prompt "you are not cursed".

You can pay the 6k or whatever at the temple but I like the idea of removing a curse with a little effort.

My guess is this was changed because people purposely curse weapons, but you should know the potions you drink.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Mon Feb 21, 2022 1:32 am    Post subject:

Grayden, I have to assume that its due to the level of remove curse vs the level of the curse. I mean, by number chances eventually you might be able to, but imagine how skewed it would be in actual pk. Curse is a powerful effect that drops hit and saves, as well as preventing recalling.
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Vevier
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Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Mon Feb 21, 2022 5:36 pm    Post subject:

I think there many have been a change which requires curse to target items specifically, otherwise it tries to remove curse on the person. Level does factor into success rate for sure, but thats always been the case.
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Mon Mar 13, 2023 5:45 pm    Post subject:

No longer being able to shard old monster resistance vials.

This change is recent and probably because some jealous god saw the fireforge being touched...

When you level out of these potions it was a good idea to shard them, I suppose the issue being you could buy potions and shard them, but you could also quickly kill for ofcol rings, so again I must ask why.

Why did this change?
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1794

PostPosted: Mon Mar 13, 2023 7:07 pm    Post subject:

Hah, I never knew you could shard potions, but I guess the why, is because how are you going to get shards out of liquid?
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Mon Mar 13, 2023 7:29 pm    Post subject:

Shards are made from the magic essence, only items with a "magical" flag can be used, so I don't believe solid/liquid is the issue.

Also it appears this change is very specific because I can still shard a blue potion.

Is the blue potion a beneficial bug or are the monster potions being specifically targeted?
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Ozaru



Joined: 01 Jun 2010
Posts: 1073

PostPosted: Tue Mar 28, 2023 3:46 pm    Post subject:

Web Client AutoMap

This will be unpopular I am sure, but the automap feature on the webclient is a built in cheat code. You can see directions in most cases multiple rooms away. You can use the where mob for the yellow brick road for a really easy escape. If you get really good at it, you aren't even looking at the screen ur just following the map. Would be nice to see that if you have pk adrenlaine the automap feature doesn't work so when the nerves hit and you hit west one too many times and ur banging against a wall its more realistic.
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Stiehl26



Joined: 16 Jan 2004
Posts: 691

PostPosted: Tue Mar 28, 2023 9:16 pm    Post subject:

Tying the map to pk adrenaline is an awesome idea.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Mar 28, 2023 11:45 pm    Post subject:

There's already a few ways to prevent that.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Wed May 03, 2023 9:08 pm    Post subject:

Not a fan of the Invoker shield change. It took away damage and AC from the element specific shields and didn't give anything in return. Not having both shield + an elemental shield is a huge nerf to invokers, which were already very niche pvpers to begin with.
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 596

PostPosted: Sun Dec 10, 2023 2:09 am    Post subject:

After decades of having two-handed combat style, and now changed to "balanced", screws me up when fighting and makes me second guess my swapping. It's not that big of a deal I guess... it will just take time to get use to.
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Ozaru



Joined: 01 Jun 2010
Posts: 1073

PostPosted: Sun Dec 10, 2023 4:39 am    Post subject:

second
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Dec 12, 2023 3:04 am    Post subject:

I suspected I forgot to reply here... but anyway, we have to rename it if we are ever going to make it possible to change style with a command. e.g. if you wanted to be able to go fighting on the offensive with a claymore. ( And why not? dual wield could equally be a balanced style if that's what the swordmaster chooses. ) BTW - Someone already wish-listed that for bard brawling without knowing we already have it,.
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 596

PostPosted: Wed Dec 13, 2023 1:01 am    Post subject:

I don't see the necessity with changing styles with a command, since there is something in place that is practically the same thing. Macros are perfect for this. F5 = Wear shield|wear sword

Also, with a variety of weapon types one needs to switch between, a one-command input isn't going to help with weapon types/advantage, only with combat style.

Would the one-command thing be something the player would set themselves like this?
Wear polearm set to Balanced
Wear sword|dual dagger set to offensive
Wear mace|Wear shield set to defensive

Is there any players that advocate for this one-command idea? Maybe I missed topic somewhere. Just curious how this one came about...
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Wed Dec 13, 2023 1:27 am    Post subject:

phostans thread. Anyway, we didnt do it. The option is on the table, we dont have to take it.
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 596

PostPosted: Wed Dec 13, 2023 4:47 am    Post subject:

If it helps some players with swapping during PK then go for it.
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Mr. Forgotten



Joined: 18 Aug 2005
Posts: 539

PostPosted: Wed Jan 31, 2024 12:35 am    Post subject:

As I mentioned in a log earlier today, Illusionist shadowform is too janky to use anymore. There's no upside at all aside from being invisible in WHERE. If you're going to keep it this way, at least make it so you can shadowform and revert whenever you want, sans cooldown.

The current state of shadowform is essentially a flavor and imo it is extremely underwhelming.
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