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The event "The Assault on Taekir" is beginning in 1 day, 14 hours.

Updates for cabals

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Wed Jan 04, 2006 1:41 am    Post subject: Updates for cabals

The following updates have gone into immediate effect for all cabals.

1) altar guardians

Altar guardians are no longer responsible for recieving enemy cabal items
to drain powers. Instead, they are SOLELY responsible for guarding the
home item. Altar guards now hold keys for cabal altars. If you intend
to raid a cabal, you will flee inside, past the cabal guardian, and take
the battle to the altar guardian. The altar guardians are quite healthy,
so expect a tough fight.

2) cabal guardians

Cabal guardians (at the cabal gates) are now responsible for recieving
enemy cabal items to drain powers. If you are retrieving your cabal
item, you will be killing the enemy's cabal guardian for it. The cabal
guardian is strong but milder than an altar guardian. This means that
retrieving is now a little easier than it used to be.

3) alert zones

Each cabal now has an area outside of the main cabal grounds, where they
may use their henchman to evict invaders. For example, in Valour, this area
is the Knight's Path. In the Dragon Sea, it is the galley of the Marauder.
Cabal members may (but are not required to) eject people from this zone.
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Louis



Joined: 19 Jan 2004
Posts: 823
Location: Los Angeles, CA

PostPosted: Wed Jan 04, 2006 2:21 am    Post subject:

cool
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Jamus



Joined: 18 Jun 2005
Posts: 577
Location: Valour

PostPosted: Wed Jan 04, 2006 3:28 am    Post subject:

So the path to the cabal is almost as off-grounds as the cabal is?
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Wed Jan 04, 2006 3:39 am    Post subject:

The purpose of the change is to get rid of the annoying sit-at-guardiandefensive strategy. If you stand there now, your altar is completely vunerable to attack, and you will soon be without your cabal powers.

Here are some implications of the updates -

* confinement is easier to use when defending than before, because you actually get the opportunity to use it while someone is fighting your item's protector, instead of just when they accidentally flee inside

* the items no longer auto-return to altars with the no members online thing, this means the only way to get the item is to wade through the underlings, fight the guardian etc (its still easier to beat the actual guardian)

* you aren't so fucked if you join low level because the guardian is now beatable for low levels (i.e. 30s)

* danger zone's mean you can't just sleep up right outside, or use that area to scan into the cabal and see whats up

* the no-regen issue is a little fuzzy in my head right now and I'm going to have to watch and observe what happens before I tackle it. I anticipate we're going to see no-regen in cabals become an advantage for the defender (instead of a penalty for sitting inside - it hurts the guy who's spending the time inside) but we'll see.
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Jamus



Joined: 18 Jun 2005
Posts: 577
Location: Valour

PostPosted: Wed Jan 04, 2006 3:48 am    Post subject:

So the path is not in the area anymore? No where-ing out, or minimap?

Why can't you regen inside anyways?
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Wed Jan 04, 2006 6:32 am    Post subject:

Knights path has never been a part of the cabal.. ever. Its outside. There is no regen in cabals so that defenders do not use them for hiding.
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Hamp



Joined: 16 Jan 2004
Posts: 212
Location: New York, USA

PostPosted: Wed Jan 04, 2006 1:42 pm    Post subject:

You said if you join low level your fucked now, but with the new apply before 30 rule will you get to decide yourself when you want to join cabal? Or do you have to join low?
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Wed Jan 04, 2006 2:20 pm    Post subject:

Quote:
* you aren't so fucked if you join low level because the guardian is now beatable for low levels (i.e. 30s)


note the "n't" at the end of the "are"
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Hamp



Joined: 16 Jan 2004
Posts: 212
Location: New York, USA

PostPosted: Wed Jan 04, 2006 2:52 pm    Post subject:

My mistake.. couldn't sleep so all fucked up. Makes a whole lot more sense now.
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Wed Jan 04, 2006 9:30 pm    Post subject:

Those underlings still completely rocked me around 40 on my shaman.
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crazyhorse



Joined: 19 Oct 2005
Posts: 627

PostPosted: Wed Jan 04, 2006 9:45 pm    Post subject:

So say I hop on the knight path thing, not getting as far as the guardian. Are any of the knights warned that I have entered their little area? Or do I have to step into the guardian first?
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Jamus



Joined: 18 Jun 2005
Posts: 577
Location: Valour

PostPosted: Wed Jan 04, 2006 10:11 pm    Post subject:

I know it's never been part of the cabal. Is it out of Valour, is what I meant. Is it now part of the cabal area, like crazyhorse said?
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Louis



Joined: 19 Jan 2004
Posts: 823
Location: Los Angeles, CA

PostPosted: Thu Jan 05, 2006 12:33 am    Post subject:

it is part of valour not cabal area but evict will work out there
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Phostan
Immortal


Joined: 08 Mar 2004
Posts: 332

PostPosted: Thu Jan 05, 2006 12:40 am    Post subject:

So, uhm, question. Is Knights path still part of Valour then? Same with Marauder being part of dragon sea? Cause if I could use underlings on the marauder, and if it was still part of the dragon sea, then if I had a Legion with summon, and 3 legions who were out of someones range, I summon guy in my range, and then me and the 3 legions with underlings procede to gangrape guy. Stuff like that.
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Burzuk
Implementor


Joined: 20 Jan 2004
Posts: 529

PostPosted: Thu Jan 05, 2006 1:06 am    Post subject:

Area boundaries haven't changed, but a flag has been added to certain rooms to allow specific cabals to use their henchmen in their respective alert zones. Also, the addition of alert zones means that all cabals (save Justice, since we have something special planned for them) will receive approach notifications via their cabal channel.

You can't be summoned into an alert zone but you can be summoned out of it, meaning that massing in front of your own cabal guardian (to allow for regen while forcing attackers to flee into your guardian) is now a poor strategy. This also discourages henchmen abuse within alert zones.
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