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The event "The Assault on Taekir" is beginning in 1 day, 11 hours.

misc gameplay shakeups

 
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Thu May 21, 2015 1:13 am    Post subject: misc gameplay shakeups

buffs
* weapon advantage now apply to all classes again
* the weapon advantage penalty is DOUBLED if the target does not learn the weapon you are using, e.g. whip on a paladin)
* quick wield is now giving a chance to stop rakes, so you guys can mitigate things that screw over melee damage that way
* disarm, if done manually (not from skill linkage), will now send weapons to the ground - we'll have a solution for vulching in late
* you can now pour beer over players

debuffs
* abyssal bulwark no longer regens its shield automatically (the 5 hp per tick)
* unholy strength now causes the dark-knight to take additional damage from holy sources for the duration of the spell. although watch out, because this is a lighter vuln than most other vulns. if you pull a crusader sword and the DK is reactive, he may actually be able to blow you away with a whip even easier than if you hadnt tried it. Use your judgement of your skills and the situation

conveyance issues
* lag skills that fail to chain because the victim is already lagged will show that this is what happened, instead of looking like chain lag

please note: laws will need to be updated for disarm weapons.
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Esivole
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Joined: 21 May 2004
Posts: 958
Location: Somewhere beyond the present.

PostPosted: Thu May 21, 2015 3:11 am    Post subject:

Pouring beer on any and every thing!? HOly nut sacks!





oh and the holy vuln is cool too.
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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Thu May 21, 2015 2:57 pm    Post subject:

Code:
* weapon advantage now apply to all classes again
* the weapon advantage penalty is DOUBLED if the target does not learn the weapon you are using, e.g. whip on a paladin)
* disarm, if done manually (not from skill linkage), will now send weapons to the ground - we'll have a solution for vulching in late


Wow, game-changing. This is big.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Thu May 21, 2015 6:36 pm    Post subject:

time to use swords against necros, or maces...
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Kato



Joined: 03 Nov 2013
Posts: 219

PostPosted: Thu May 21, 2015 6:54 pm    Post subject:

Pretty sure weapon ward still nullifies
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Oxyl



Joined: 17 Oct 2012
Posts: 127

PostPosted: Sat May 23, 2015 1:41 pm    Post subject:

With the new disarm mechanic what about melt_drop weapons? They go poof and potentially leave the guy with nothing to fight with?
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sat May 23, 2015 4:51 pm    Post subject:

not sure about that, let meknow
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xanthas



Joined: 08 Feb 2004
Posts: 474
Location: Atlanta, GA

PostPosted: Sat May 23, 2015 6:51 pm    Post subject:

Nice. I might have to play again.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sun May 24, 2015 12:38 am    Post subject:

They don't poof, they are just on the ground... I happened to me on a character while training.
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kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Sun May 24, 2015 8:51 pm    Post subject:

Things just got interesting again.
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kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Mon Sep 07, 2015 6:43 pm    Post subject:

Does quick wield do anything else now? We remove weapon lag, which I was thinking made it virtually obsolete. I think we were discussing making it so that classes with quick wield got hitroll bonuses for all weapon types based on dex? Am I remembering this right?
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Mon Sep 07, 2015 9:51 pm    Post subject:

Correct. Quick wield means you use dex instead of str for hitroll.
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ewils03



Joined: 05 Jan 2015
Posts: 153

PostPosted: Wed Sep 09, 2015 2:57 pm    Post subject:

That and you can switch any weapon/item combination at any time without having to remove something (e.g. hold a potion without having to remove a shield or dual wield). Quickwield is pretty nice.
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