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The event "The Assault on Taekir" is beginning in 1 day, 13 hours.

Windmill cleave
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Multore



Joined: 06 Feb 2015
Posts: 32

PostPosted: Sun Jun 12, 2016 9:57 pm    Post subject:

Could make it so the less health you have the harder it is to hide/sneak. Being beat up pretty bad you would think someone would leave more signs, blood trails, scuff marks, heavy breathing, general mistakes, etc.

This would make hide/sneak more offensive and still useful until you are too far gone to be worrying about hide/sneak anyway. Somewhere around 25% or less life could impact it significantly for example.



Or a better option, just give people a random chance to see/hear someone hidden when they enter a room. No direct target but a sign of some sort.

You hear a faint sound as you enter.

You see a shift in the shadows as you enter.

Check verse INT/WIS maybe so a melee type has a lower chance but a chance. Casters are more likely to see/notice something that?
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Mon Jun 13, 2016 2:55 am    Post subject:

this sounds like a pretty good idea and a great way to make hide more predictable and get rid of that shitty adrenaline mechanic
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Mon Jun 13, 2016 3:16 pm    Post subject:

Code:
How is it fair that the ranger be allowed a way to know that he has successfully camouflaged whereas the rogues will never know for certain?
If this is true please submit a bug report in game.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Jun 14, 2016 5:46 am    Post subject:

doesn't seem to be true, just tested it. I can't see how I'd know I was camouflaged if I was a ranger
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Merlandox



Joined: 31 Mar 2016
Posts: 258

PostPosted: Tue Jun 14, 2016 10:57 am    Post subject:

Haha. It is true. If you walk 1 room while camouflaged, you got a debuff called quiet movement. The intent was for the rangers to not be allowed to move more than 1 room per 40 moments or smth. So to know it, just walk 1 room, you'll know if it succeeded....

It's not really a bug though.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Tue Jun 14, 2016 11:28 am    Post subject:

If it proves you're camo it's a bug.
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Merlandox



Joined: 31 Mar 2016
Posts: 258

PostPosted: Tue Jun 14, 2016 12:16 pm    Post subject:

Ok.... it's a bug then.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Jun 14, 2016 5:28 pm    Post subject:

That's a pretty nice beneficial bug you guys didn't care to report.
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Tue Jun 14, 2016 5:31 pm    Post subject:

Or just found out about!!! MUAHHH
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Tue Jun 14, 2016 6:01 pm    Post subject:

Also found out that it still gives you the affect even if you step out of camouflage. So in theory it does not tell you if you are or are not camouflaged. You still have the same risk moving and breaking camo. The best bet is to spam it three times. If it is 100% and you have adrenaline. I have been 100% successful spamming it three times.
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Rezakhan



Joined: 16 Jan 2004
Posts: 209

PostPosted: Wed Jun 15, 2016 12:50 pm    Post subject:

I think the issue with warriors vs. hiding people is also related to the reduced effectiveness of lag skills. Before warriors had any AoE skill, the counter in fighting a rogue was to lag them to death when you had the chance to fight them. It seems like it's much harder now to just chain-lag someone, which may make it more appropriate to have a better AoE skill for warriors.
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