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The event "The Assault on Taekir" is beginning in 10 hours, 49 mins.

Lair updates for this and future patches
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Apr 12, 2020 1:33 am    Post subject:

Buying the plot is separate from buying the hovel.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Sun Apr 12, 2020 3:45 am    Post subject:

I'm hungry. Sad
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Hondorian



Joined: 15 Jun 2009
Posts: 143
Location: PDX, OR

PostPosted: Sun Apr 12, 2020 7:53 am    Post subject:

A Big List of Hovel ideas:

Hovel:
-All basic current stuff.
Level 3 Hovel Perks
-crude wells/cistern (similar to dwarven encampment, dries up. Poison-able)
No traps. No door upgrades.

Shack:
-Basics. Level 2 Hovel item upgrades.
Level 3 Hovel Perks
-Floorboard cubby hole?
-Simple traps. Darts, Fire Ants, Strong gust of wind?
-Simple gardens

“Something Better”:
-Level 3 item upgrades
Level 3 Hovel Perks
-Amazon Dash buttons. Quick deliver of Food or potions.
-Cabal Leader/Diety Bobble Heads.

“Something Even Better”:
Blah blah upgrades.
Level 3 Hovel Perks
-Advanced traps, Poison Darts, Surprise Attack Kobolds, Sack of Potatos from the ceiling
-Nanny Cams. (Plant that watches you, Baby Groot)

“Oh the Best Hovel Ever”
Premium shizz upgrades
Level 3 Hovel Perks
-Heavens Gate-style Beacon Location
-Fireplace
-Herald's Hungry Hurry-Up Premium and Raid: Shadowlands account sign-up.
-Fountains
-Ventriloquist Stone for easier communication to other Hovels.

Yeah. I love these Hovels so far.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Apr 12, 2020 11:32 am    Post subject:

Hondo these suggestions are all great and I like them. I'm not certain when I'll have time or energy to do all of them, but we should get a new thread going.

In the other lair threads I read, I got a sense that from the pk'ing standpoint, we're generally not happy that lairs can be put in any field, anywhere from the middle of nowhere to right outside the west gate. However, I actually think this is neat for solo'ing experience. It feels intuitively right, and I'd actually like to double down and add a way to invent nexus co-ords to travel to your faraway lair. Wondering if anybody has thoughts on how we can better restrict that instead of taking it away.
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