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Ranger Specializations Discussion
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Wed Apr 29, 2020 2:00 am    Post subject:

Created a DK recently, had no idea there were even specs. How would one know? And werebeast forms, no longer random? Have to do a quest? I bet there are likely many players who have no idea race affects spell choice when creating a druid......IDK, if you want customization, make a skill/spell choice at creation, and do away with classes? It is not fear of change that motivates me to post these sentiments, i am fairly certain. I just wished to note that I think moves away from class skills/spells as they are without making new classes is taking away from the game, not adding to it, but that is just my opinion
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Vhrael
Immortal


Joined: 06 Jan 2006
Posts: 1085
Location: Texas

PostPosted: Wed Apr 29, 2020 2:22 am    Post subject:

Kornhole: some people like the original Mario Bros. game (not Super... the shitty one where it’s 2 guys in a sewer), but then they came out with Super Mario Bros., and then 2 (which sucked), and 3 (which was badass), and World, and all the rest. Each has its own unique pros/cons, but they all had their own place in game history.

Progress is necessary and usually comes about (in relation to games at least) when the previous version of something is getting tired, so demand for a new innovation/renovation inspires new ideas. It’s not meant to take away or dismiss the old version; it’s just how progress works.

I’m sure lots of people loved 8-tracks or black and white TV, or phones with cords plugged into the wall too.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Wed Apr 29, 2020 2:48 am    Post subject:

OK, what do you want kornhole, we know it isnt ranger specs. Are you sincerely trying to thwart the paladin fixes too? Because that is a class who I have respect for anybody who is still wiling to roll it
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Wed Apr 29, 2020 10:53 am    Post subject:

I'd like to see something along the lines of traps, semi-persistent items that the ranger can craft and drop that last a few ticks. Snares the increase movement cost, pitfall traps that knock an opponent down, stuff like that.
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