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The event "The Assault on Taekir" is beginning in 18 hours, 44 mins.

Cube of mass teleport

 
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Sat Jun 27, 2020 1:35 am    Post subject: Cube of mass teleport

Cube of mass teleport, wild held item.

A unique chaotic item that you shake for about 3 hours and everyone in the area teleports, including the holder and the item itself.

Dreamed up by a trickster God, this item warns people in the area, so leave that area because not even your guild is safe.

Person with the item shakes the cube, like other skills it can be disrupted, "you shake the cube as energy swirls around". If they move or do anything it stops.

Everyone in the area gets. "Chaotic energies begin swirling around the area, run!", "Chaotic energies begin swirling around the area, two!", "Chaotic energies begin swirling around the area, one!", and then next round everyone left in the area teleports.

Let the chaos begin.

I also think random drop like chaos spike for where it appears after a storm.

Edit: maybe a lawful grounding rod can be dropped in an area to prevent the chaos, but both of these items can be sacrificed.


Last edited by Grayden on Sat Jun 27, 2020 1:38 am; edited 1 time in total
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Sat Jun 27, 2020 1:38 am    Post subject:

Hahaha. The poor rared out person in the far corner of the area realizes he is cursed and cant get out of the area in time.....
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Sat Jun 27, 2020 1:39 am    Post subject:

Or caught sleeping in the guild.

Or training in a more idle fashion.

Edit: I would feel bad for someone just walking into the area, no warning for them.

Edit edit: sorry for so many edits, please keep in mind teleport is not automatic death.
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Vevier
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Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Sat Jun 27, 2020 1:51 am    Post subject:

I love it.
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Vhrael
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Joined: 06 Jan 2006
Posts: 1085
Location: Texas

PostPosted: Sat Jun 27, 2020 2:02 am    Post subject:

Tesseract meets Magic 8-Ball.
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Vevier
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Joined: 23 Jul 2008
Posts: 1642
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PostPosted: Sat Jun 27, 2020 2:08 am    Post subject:

The real trick is if it rolls for danger teleport on all the targets, but applies the risks to the person who cast the spell: if anyone got Igglwiv, its the caster going there. "Joke's on you, buddy!"
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sat Jun 27, 2020 6:06 am    Post subject:

yes!
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sat Jun 27, 2020 6:40 pm    Post subject:

isn't there a "cube of force" item? we could add some brandishes on it. I don't agree with casting teleport on anybody except yourself but a mass "blink" is fine. All it would have to do is force everybody out of the room.

That would:
(a) satisfy the urge to prank everybody, without going overboard with it
(b) make the cube of force live up to its "powerful" name
(c) give the item some practical use e.g. blow knights away each other, blow zombies away from the necro.
(d) offer something you can't get at the jeweler in like 3 gambles
(e) restore nostalgic item

I thought about the cube of force because I actually think about it all the time, missing it. Dragonblood lantern of wounding > most rare lights.

Clever Grayden. Sugar-coated "add mass teleport to the game" and got people actually on-board.
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Bladefury

BANNED

Joined: 11 Jun 2012
Posts: 520

PostPosted: Sun Jun 28, 2020 1:18 am    Post subject:

Lol at the healer hiding behind the kadar faeries ot whatever they are mow
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Sun Jun 28, 2020 9:55 pm    Post subject:

Cube of force is a decent item, the drawback is that it is evil only. If you want a little bump to that item, perhaps add casts shield, or casts iceshield if you want it really beefy. It is definitely more desirable to caster and found on a mighty warrior, so maybe give the warrior a dragonblood lantern and give the cube to the eog armor guy.

I fell like if you went with blink instead of mass teleport you would not need the warnings and build up. I also dont like using brandish as that limits who can use it, so how about a wild pill.

Eye of Choas, a wild pill that causes everyone in the area to blink.

Also mass teleport is in the help files, thank you for coding that. Smile
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Sun Jun 28, 2020 11:10 pm    Post subject:

Maybe give it it's own command? Like "Shatter".

X throws the cube of force to the ground, and wild energy begins to coalesce overhead.
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Sun Jun 28, 2020 11:57 pm    Post subject:

If we go with cube of force and blink, I like Baer's idea, and you could use smash, as that is already a command and the cube shatters on the ground.

The part I don't like is that it would be evil only and lawful people could use it. Anything that randomly messes up an area should be chaotic.

As a counter balance for Knights and such, maybe a holy hand grenade that shatters all cubes of force in the area, again just spitballing ideas.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Jun 29, 2020 12:12 am    Post subject:

Its not random if somebody is making a choice to do it. Although someone can do something and the results will be random. But the motive may not be. Doing it hoping for mass teleports into iggilwiv is sadistic.

Last edited by Davairus on Mon Jun 29, 2020 12:14 am; edited 1 time in total
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Vevier
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Joined: 23 Jul 2008
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Location: everywhere

PostPosted: Mon Jun 29, 2020 12:14 am    Post subject:

I agree with the sentiment that it needs to be an item that anyone can activate, not just those with staves. (and it should be a wild item to boot)
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Mon Jun 29, 2020 12:28 am    Post subject:

Davairus is right, it's not randomly going off and if we are updating the item, it is not randomly appearing.

To help summarize we are talking adding a smash command to the cube of force to blink all players in an area. Possibly moving the cube of force to Crimmon and maybe get a better light for the warrior currently holding cube of force.

Possibly add the same smash command and mass blink to a good only item.

I have played with blink and it can be very subtle. It tends to blink you to the other side of a closed door or randomly in the area if not next to a closed door. This will definitely upset an illusionist or necro, but maybe not a group of knights.

We definitely got away from the more sinister concept of mass teleport, but I feel this is getting closer to something that could be used.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Jun 29, 2020 12:36 am    Post subject:

We can have targetted zaps or AOE brandishes, AND, it can be "activated" by just dropping the cube of force, shattering it like glass. That way, anybody can dumped a rare item to hump everybody, or if you were a skilled enough mage, you get to abuse it quite a bit more.

I dunno why you guys are pitching making wild items. People complain that everybody's just rolling chaotic without a second thought. Ok, so lets make more items that are chaotic-only? Cool. But what effect is that going to have on people choosing rolling chaotic? This item seems great for evils of any alignment to spread some suffering with. Since it is an AOE, it is illegal in town so that rules out lawfuls. Risk of outcast.
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Stiehl26



Joined: 16 Jan 2004
Posts: 691

PostPosted: Mon Jun 29, 2020 1:09 am    Post subject:

Unless you are going justice, chaotic brings all the good stuff.
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Mon Jun 29, 2020 4:49 am    Post subject:

Lawfuls have the best armor, not sure why you have so many chaotics, maybe no one is looking at the codex. Wink

Also I have seen stated that wild weapons average out lower, but now were not even in the same neighborhood as the original idea. Smile
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Jun 29, 2020 4:54 am    Post subject:

It might be interesting to have the brandish just cause the players to walk randomly away from the starting location. Taking damage them breaks the spell. So like a temporary loss of control thing. instead of a teleport. so you still have the random part. Its just it'd be a random walk. maybe you would get stuck in a shop walking at a wall
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Vanisse
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Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Mon Jun 29, 2020 9:18 pm    Post subject:

Davairus drops a cube of force.

>layout
Vanisse takes a dive, catching the cube of force before it shatters!

Laughing
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