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Grayden
Joined: 21 Jun 2005 Posts: 632 Location: Spokane, WA
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Posted: Tue Aug 25, 2020 4:48 am Post subject: Teleportation Circles |
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Have you the teleport spell and a healthy fear to use it? Understandable as peers see gear spread over the horizon.
A new item for Grayden's Emporium, the teleportation circle, has a 50% of not ending up with Mashaldun.
The idea is a new item with a fair chance you get teleported to it, like 50%.
The item would be breakable to all, like the wisp portal and looking at it with detect magic would even reveal the owner. Miss the 50% coin toss and you teleported as normal.
Pro - this makes the grambling teleport spell more useful.
Con - this could circumvent curse a bit (but you can teleport when cursed anyways)
I was thinking of a drop item like hovel, maybe a lag to setup this ritual spot and hopefully some jerk does not happen by and two hit explode what you paid for.
Maybe you can pick back up later like a tent, pitch/unpitch the circle.
My thoughts were 2-20k or 20-200 relics.
Would this be possible/something wanted? |
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Mikoos
Joined: 03 Nov 2012 Posts: 474
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Posted: Wed Aug 26, 2020 10:55 pm Post subject: |
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Three classes can already zip around pretty well. Probably shouldn't apply that to other classes. |
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