Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "The Assault on Taekir" is beginning in 1 day, 5 hours.

Welcome to the Wish List
Goto page Previous  1, 2, 3, 4
 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Past Balance Patch Thread Discussions
View previous topic :: View next topic  
Author Message
hamsandwich



Joined: 08 Jan 2019
Posts: 241

PostPosted: Wed Nov 11, 2020 9:25 pm    Post subject:

On the off chance you aren't aware Xzean, there is a codex that compiles all of that info so you can reference it at your leisure.

https://abandonedrealms.com/realms/areas/items/

However, one big benefit of the way you suggested would be for gambled items, because it's real hard to remember what all those items in your sack actually do haha
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Wed Nov 11, 2020 11:31 pm    Post subject:

This can be accessed in-game with a potion of insight from Ming.
Back to top
View user's profile Send private message
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Nov 12, 2020 12:38 am    Post subject:

I think you can also use the Codex in the Ivory Towers.
Back to top
View user's profile Send private message
 
0 0 0
Nicolai



Joined: 27 Aug 2016
Posts: 23

PostPosted: Thu Nov 12, 2020 6:38 am    Post subject:

As a new player (ignore my forum accounts age), that codex is great.
But unfortunately, it contains so much information that it is kind of hard to utilize, when looking for optimal gear.

MAYBE this is something that will get easier, as I grow more familiar with things. Right now, I just get lost everytime I try to search for something with specific stats Smile
Back to top
View user's profile Send private message
 
0 0 0
kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Thu Nov 12, 2020 1:13 pm    Post subject:

It totally gets easier and I used it all the time ! Honestly at low levels you can primarily look for things that add one or two damroll to help with ranking and you can also add in level so that the max level is like 30 so that you don't see all of the level 50 stuff.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Thu Nov 12, 2020 3:29 pm    Post subject:

Add chance for double ore drop in Grimforge mines during guild reward / surge.

Enhance rangers tame to be used on mobs to allow for custom pets. Taming would drop to lvl 1 but could be ranked to have similar / buffed stats when fully ranked to the original mob if that mob were lvl 25.

Get rid of not being able to hide with two handed weapons.

Mobile friendly version of codex / logboard

Price audit for Darkhaven Alchemist and Liberty flight potions.
Back to top
View user's profile Send private message
 
0 0 0
Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Thu Nov 12, 2020 3:30 pm    Post subject:

If mob were lvl 30. Gah I’m getting rusty lol
Back to top
View user's profile Send private message
 
0 0 0
Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Thu Nov 12, 2020 4:30 pm    Post subject:

a few autoloot slots.

example:
autoloot sword
autoloot gyvel
autoloot purple

whenever you kill something that has these items, you autoloot them.

but your general autoloot everything flag would still be off
Back to top
View user's profile Send private message
 
0 0 0
Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Thu Nov 12, 2020 7:13 pm    Post subject:

@ Erlwith you can do this already with client-side triggers. For the web client, maybe what we need is trigger support so that folks can not only configure looting triggers, but any triggers they want. Similar to aliases.
Back to top
View user's profile Send private message
 
0 0 0
Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Thu Nov 12, 2020 7:48 pm    Post subject:

inactivity deletes should be like a year, if at all.

this is one of those things that worked well in 1999 but in 2020 it doesn't make sense or exist in any successful contemporary game.
Back to top
View user's profile Send private message
 
0 0 0
Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Thu Nov 12, 2020 8:00 pm    Post subject:

@Ceridwel there are many features in game that could easily be done with triggers (i.e. shortened spell syntax)

also, that causes extra spam and depending on your client, more triggers can greatly slow down performance
Back to top
View user's profile Send private message
 
0 0 0
Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sat Nov 28, 2020 4:49 am    Post subject:

Some way to be able to search for weapons in the Codex based on the vuln that they hit. Eg. dreamcatcher against mental vuln of giants, frostbrand against fire giants, etc.
Back to top
View user's profile Send private message
 
2 0 0
deioped



Joined: 25 Aug 2014
Posts: 75

PostPosted: Sat Nov 28, 2020 5:30 am    Post subject:

Codex: A way to filter weapons by attack type.. e.g stab/flaming bite/wrath/kiss of death
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Dec 22, 2020 7:56 am    Post subject:

Thanks for all the wishlist input guys. I've done my best to implement as many of these as I can and leave credit for the ideas in the source code so nobody would reverse the changes without knowing its a wish-break .. a very big deal to just undo. Feel free to continue to input but given the time all the imms have, I'm sure more new things will get pushed to next patch in April or push something else out.

Regarding the codex requests - I'd love to be able to implement all of them. Regrettably, we are really not very well optimized on that under the hood right now and I need to spend time to think about how to solve what happened. The problem is the versioning we added has caused immense slowdown of search. Its because the duplicates of the same data literally prevents indexing. That will definitely become a bigger priority as more data goes into the codex.

We are shaping up to have a really good patch plus a couple of extra suprises I am finalizing. This couldn't have been done without you. So, thanks!
Back to top
View user's profile Send private message Send e-mail
 
1 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Past Balance Patch Thread Discussions All times are GMT
Goto page Previous  1, 2, 3, 4
Page 4 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group