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The event "The Assault on Taekir" is beginning in 1 day, 8 hours.

Support for AR's cMUD msdp plugin
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Tue Jul 09, 2019 12:23 am    Post subject:

As someone who really only ever used GMud for the longest time... Aliases are great to use. I never got along with triggers because they would typically get me in more trouble than I'd like. I believe there is aliases built right into the game now that you can save on your character.
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grant



Joined: 22 May 2014
Posts: 86
Location: Seattle, Washington

PostPosted: Tue Jul 09, 2019 10:43 pm    Post subject:

That's true, but it's hardcoded to a maximum of 25 aliases per character at the moment.

I've been asking for that to be changed, so I'm not locked into a client and can maybe mud on the go with my phone.

I assume it's harder to change than it sounds.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Jul 10, 2019 12:07 am    Post subject:

it might not be that hard, make another post in the patch thread

this quarter's patch might be a little light on code changes because both dav and I are out of commission but we'll get the backlog when we're back in business
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Stiehl26



Joined: 16 Jan 2004
Posts: 691

PostPosted: Fri Dec 06, 2019 1:23 pm    Post subject:

Ok. I have played muds since the early 90's..not so much in recent years (decades?)...BUT I have always used Wintin++. It is just what I know...and being an old dog and what not, I never branched out. I have read some about this plugin, and am technically challenged. I just want to make sure that the directions are up to date or if there were any pointers to add before I start trying this out. I am guessing if I get this working...IF...it will be a huge transition to what I am used to.

The comments about how much of a QoL changer this was made me want to try to take the plunge.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Fri Dec 06, 2019 7:26 pm    Post subject:

The instructions here are current. The one thing I would add for anyone running high resolution monitors is to override DPS scaling. To do this, right click the executable Cmud file and go to properties and check boxes to match this.
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Stiehl26



Joined: 16 Jan 2004
Posts: 691

PostPosted: Tue Dec 10, 2019 1:02 pm    Post subject:

Unfortunately, for whatever reason, I "think" I get this extracted and I see the folder, but I don't see an installer package or anything. It's all good. Mostly the chat windows are what attracted me to this. I don't want to lose any interactions with people.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Tue Dec 10, 2019 3:33 pm    Post subject:

Be sure you're following the directions precisely. Can you tell me what step you're stuck on?
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Stiehl26



Joined: 16 Jan 2004
Posts: 691

PostPosted: Tue Dec 10, 2019 3:46 pm    Post subject:

Thank you Olyn. Tonight I will log on and post some screen shots. I am sure it is me.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Sun Apr 12, 2020 4:50 pm    Post subject:

Hi, everyone. I'd like to put out an update for the AR CMUD plugin sometime later this month, but I'm not sure what features need added for specific classes. For example, I think monk chii is already handled, but I'm not sure about berserker fury (or if it needs special handling). It would be really helpful if anyone using the plugin could sound off on what needs added. I'll also take general feature requests.

I had some reports of the msdp stuff ceasing to update after particularly long reboot sequences. I've added a fix for this in my personal build that I'll make sure gets into the next general release after a bit more testing.
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sun Apr 12, 2020 5:21 pm    Post subject:

Awesome, maybe set up an auto-logger that we can turn on or off. I will think and see what else I can think of.
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jaran
Immortal


Joined: 07 Feb 2004
Posts: 493
Location: Northern Ireland

PostPosted: Tue Apr 14, 2020 11:39 am    Post subject:

Being able to highlight your target with a colour would be nice.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Tue Apr 14, 2020 11:48 am    Post subject:

What color would you like the target highlighted?
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jaran
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Joined: 07 Feb 2004
Posts: 493
Location: Northern Ireland

PostPosted: Tue Apr 14, 2020 11:55 am    Post subject:

Don't mind on the colour really, just so that it helps make the target stand out. Maybe blue or orange? Those colours don't tend to be used for anything else that I can think of.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Tue Apr 14, 2020 12:08 pm    Post subject:

Orange looks good. Keep them coming....especially anything on class-specific gauges (monk chii, etc.) that isn't in already. I want to make sure I have them all.
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Tue Apr 14, 2020 5:18 pm    Post subject:

Shadow chi and marks of shadow on target?
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Wed Apr 22, 2020 7:53 pm    Post subject:

My dude! My guy!

You absolute legend. I had no idea this was a thing, and boy let me tell you, THIS THING, this wonderful thing you have done. Oh boy, I feel like it's gonna be a game changer for me.

Baer, classically late to the party Very Happy
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jaran
Immortal


Joined: 07 Feb 2004
Posts: 493
Location: Northern Ireland

PostPosted: Mon Apr 27, 2020 6:18 am    Post subject:

How about an adrenaline timer?
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Necrobotica



Joined: 17 Jul 2018
Posts: 29

PostPosted: Wed May 13, 2020 10:26 pm    Post subject:

Just discovered this plugin today! Wow, what a game changer for me. As someone who has played MUDs for years (using mostly MUSHclient/ZMud), I am absolutely blown away what you've done with this plugin.

I've already purchased the client and will be using it full time.

One question and I don't know if it's even possible. I'd like to turn off the map feature in the main AR window. I love the feature broken out to the side, but would really just like room description only in the main window. Is there a way to turn that off?

Thanks again for doing such a great job with this. Love it.

EDIT: Totally figured it out on my own. Woot Woot! Thanks again for an awesome plugin.
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Mr. Forgotten



Joined: 18 Aug 2005
Posts: 539

PostPosted: Thu May 14, 2020 12:52 am    Post subject:

Is this a free thing? I'd like to start using something other than JMC but I'm broke af 90% of the time.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Thu May 14, 2020 2:29 pm    Post subject:

The plugin is free, but CMUD is not.
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