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The event "The Assault on Taekir" is beginning in 1 day, 8 hours.

Q2 2019 Balance Patch Notes

 
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Thu Jul 25, 2019 12:29 am    Post subject: Q2 2019 Balance Patch Notes

Races

Storm Giant:
- Fixed an issue causing storm giants to resist physical damage from weapons made of specific woods, such as oak.

Treant:
- Treant warrior is now available at creation with favoured weapons primary mace/primary exotic/staff.
- A helpfile for absorb has been added for clarity.
- In addition to weapons and shields, treants can now shed held objects, jewelry, floaters, and lights instead of absorbing them.
- Shedding an object will now drop to the treant's inventory unless the ground is specified. The helpfile has been updated with the new behavior.
- Hunger no longer affects treants.
- Treants thirst level now decays at half the rate of other races.
- Treants now take double damage from neglecting their thirst.
- Rooting before the first "You are thirsty" message results in the treant being able to wake from root 1 tick sooner.

Undead:
- Improved the code for handling hunger and thirst for non-vampire undead.


Classes

Berserker:
- All OFFENSIVE berserker skills now generate fury, instead of costing it they must actually be used on someone else)
- Reaching maximum fury risks autorage if any further fury is inputted. Thresholds vary.
- Relax does not break rage, just reduce fury. Calm now reduces fury.
- Berserk drains all current fury.
- Mania now prevents fury from draining naturally.
- Fury drain is quicker when the berserker has lost sight of his last opponent.
- Killing the target drains all the fury.
- Restraint spec reduces the amount of fury generated by skills and resists other means of auto-generated fury.
- Weapon cleave has returned! Requires rage, and breaks both peoples weapons on success.
- 10% skill damage bonus if the fury gauge is at least half way full.
- 25% skill damage bonus if the fury gauge is full.
- Full fury activates mania, which adds attacks and maintains the 25% skill damage, but drains fury until all fury is gone.

Illusionist:
- Fixed an issue where mobs in closed/inactive areas could interfere with the gate spell.
- Several mobs have had gate and/or duplicate restrictions lifted, but the general guidelines for both remain the same.

Monk:
- Fixed an issue with training rates while fasting.
- Monks can no longer begin a new fast if they're starving or parched.

Warrior:
- The movement cost of overpower has been scaled to be less harsh at low levels and increased a bit at level 50.


Equipment

- The golden guardian set has been updated to be more competitive.

The item weight audit is underway. The following item slots have been completed:
- polearm
- staff
- bow
- whip
- dagger
- finger
- wrist


Areas

Tyr Unguld:
- Tyr Unguld has undergone some renovations.
- Two quests and four secrets are now available here.
- Interacting with the Gorgon HAS NOT been changed and the punishment for offering incorrect items is the same.
- There's several fancy new mobs with gear etc. to seek out.


PK

Penalties have been updated and can now be explained simply:
- Multikilling a player does not credit a kill to your record beyond the initial kill.
- Killing someone more than five levels below you does not credit a kill to your record.
- Killing yourself does not credit a kill to your record.
- Justice giving a wanted player a death sentence DOES credit the justice a kill.
- Warlord duels only affect PK record if they result in a death (Warlord duel record is separate and unchanged)

The King/Queen:
- The character with the highest overall pk rating is now known as the King/Queen.


Overlord's Favor

- The favor affect from winning an overlord's challenge now grants a slight bonus to skill increases (doesn't stack with surge/rewards).
- Leftover affects from the old deprecated overlord setup have been removed and the helpfile has been updated.

Overlords have been added for the following:
- Ofcol cityguards
- Ofcol shopkeepers
- Thalos shopkeepers
- Tyr Unguld black-tear guards
- Drkshtyre ettins/defilers


Quests

- Completing a quest now grants 10 relics (up from 2 relics)


Misc.

- Fixed an issue where wearable containers could be deployed in lairs.
- Charging into a door now has a chance to ram the door open for any class with charge (prior to this, others could try but only berserkers could succeed).
- The 'pet list' command now shows each of your pets' current level.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Thu Jul 25, 2019 6:01 pm    Post subject:

To clarify about the pk record changes:

If you unghost to attack someone who killed you and die, that kill DOES count.

Multikill penalties are mostly relaxed by this change, this change log represents the new state of the game. These aren't additional rules being added to penalties, these changes represent the state now after the rules were relaxed so that overall more kills are captured in your graveyard score.
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Ceridwel
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Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Thu Jul 25, 2019 6:30 pm    Post subject:

Hope y'all like the refresh of Tyr Unguld. Sorry it took so long, its been in progress for like a year off and on. Note that we've already started working on the next area refresh for the next patch and we have enough area work on the docket to have an area release (either new, or a refresh) in every other patch for the next couple of years if we wanted to.
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Dogran
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Joined: 13 Jun 2009
Posts: 1794

PostPosted: Fri Jul 26, 2019 2:40 am    Post subject:

are the pk stat changes backdated like others have been to reflect on graveyards already in place? i ask because Balans record changed randomly a few years ago haha.
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Fri Jul 26, 2019 3:44 am    Post subject:

Code:
Quests

- Completing a quest now grants 10 relics (up from 2 relics)


Easy relic gaining time.
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Olyn
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Joined: 23 Jul 2008
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PostPosted: Fri Jul 26, 2019 10:08 am    Post subject:

Nadrin - This won't affect any kills that happened before the change.
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Dogran
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PostPosted: Fri Jul 26, 2019 5:43 pm    Post subject:

ok, Thanks for the answer.
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deioped



Joined: 25 Aug 2014
Posts: 75

PostPosted: Thu Aug 15, 2019 7:34 am    Post subject:

Is it possible to add treant favoured weapons and bonuses under the 'Favoured Weapons' helpfile?
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Kedaleam
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Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Thu Aug 15, 2019 8:09 am    Post subject:

Send a bug in game about it. As a reminder for me or anyone else when We log in next.
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deioped



Joined: 25 Aug 2014
Posts: 75

PostPosted: Sun Aug 18, 2019 7:13 am    Post subject:

Is treant's hand to hand being able to parry intentional? If it is, how does it compare to other weapons? Is it as good as main hand club or is it as bad as main hand whip or is it as good as main hand sword?
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Olyn
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Joined: 23 Jul 2008
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PostPosted: Mon Aug 19, 2019 10:57 pm    Post subject:

I don't know what you mean by treant hand to hand parry.
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deioped



Joined: 25 Aug 2014
Posts: 75

PostPosted: Tue Aug 20, 2019 6:11 am    Post subject:

Code:
You are using:
<used as light>      (Glowing) the light of Immortal Favor
<worn on finger>     a carved wooden ring
<worn on finger>     a carved wooden ring
<worn around neck>   a teeth necklace
<worn around neck>   a teeth necklace
<worn on head>       a helm of dark oak
<worn on torso>      a corroded chainmail shirt
<worn on arms>       some arm plates of dark oak
<worn on hands>      a pair of dark oak gauntlets
<worn on legs>       some dark oak leg plates
<worn on feet>       a pair of mithril boots
<worn about body>    a bear-skin cloak
<worn about waist>   a mithril girth
<worn around wrist>  a studded leather bracer
<worn around wrist>  a studded leather bracer
<wielded>            Nothing.
<stored in quiver>   a wooden chicken (1)
<floating nearby>    a deep red stone


You parry the hobgoblin soldier's pound with an easy flourish.
The hobgoblin soldier's pound misses you.
You parry the hobgoblin soldier's pound.
You dodge the hobgoblin soldier's pound.
You dance around the hobgoblin soldier's pound and easily dodge it.
You parry the hobgoblin soldier's pound.
You dodge the hobgoblin soldier's pound.
You thrust the hobgoblin soldier's pound aside in a skillful parry.
You manage to dodge the hobgoblin soldier's pound with a lot of effort.
Your thwack MUTILATES the hobgoblin soldier!
The hobgoblin soldier is in awful condition.


Im wielding nothing and can still parry. Is that a bug?
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Aug 20, 2019 6:44 am    Post subject:

Seems ok because people can wield wooden weapons and parry with them. Might be cool if it was only vs physical weapons or something.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1794

PostPosted: Tue Aug 20, 2019 6:28 pm    Post subject:

You still parry without a weapon if you have hand to hand, it just isn't as effective?
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Tue Aug 20, 2019 7:58 pm    Post subject:

I thought only monks and illithids had hand to hand parry. The whole point of disarm was to nuke that defense.
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Olyn
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Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Wed Aug 21, 2019 10:35 am    Post subject:

Treants can parry without a weapon using their branches with effectiveness comparable to illithid.
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