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Looking Back and Looking Ahead: Fond Memories
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Kedaleam
Immortal


Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Fri Jan 17, 2020 12:17 am    Post subject:

Correct, recently all quests started adding relics. Up to whoever to decide if they feel that's useful enough.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1796

PostPosted: Fri Jan 17, 2020 1:46 am    Post subject:

Relics are useful, but not in the quantity given by quests. It would take far longer than a party of three ranking to complete 50 quests. Like double or triple, but it did not rely on having those people.
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Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Fri Jan 17, 2020 6:08 pm    Post subject:

Couples of items from me:

Not really a fan of berserkers attacks getting turned into one whenever they are raged. I feel like this really took the steam out of their rage because the person has to only dodge one attack. Not sure what the code looks like here, but the fury Attack is confusing to keep up than seeing your actual hits go through.

The Shire, loved that place for pk, ranking and training. (Never understood how bumpkin ended up in Tenebria instead of Mud Fall). Obviously this area would need a name revision since it’s OOC, but the layout was pimp.

I’m sure there’s other stuff, but there’s so much suppressed from those years I’m afraid to unlock those chests just to dig for old AR stuff haha.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Fri Jan 17, 2020 8:32 pm    Post subject:

The fury attack doesnt take their attacks away under the hood
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Fri Jan 17, 2020 8:57 pm    Post subject:

Just for my sanity, can you guys let me know if you are aware of the herald board in north square that offers repeatable quests? If memory serves, doing all of these is supposed to give trickle of exp you are looking for from doing something doable.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1796

PostPosted: Fri Jan 17, 2020 11:15 pm    Post subject:

I'm not aware, but I will look at it.
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BlackWidow



Joined: 24 Apr 2014
Posts: 473
Location: Yes

PostPosted: Fri Jan 17, 2020 11:34 pm    Post subject:

Rimath's and Aruncus's quests can be redone daily. I am especially fond of using Rimath's quest on a daily basis because I get a bartering token (which can be sold for a decent amount of coins), some coins, AND the 10 relics for completing the quest. It also takes almost zero effort to use a gyvel dusk and 1,000 coins to make a gyvel potion for a level 50 cure blindness spell (they may evaporate unlike black herbs, but also unlike black herbs you can actually use them while affected by dysentery).
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Kedaleam
Immortal


Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Sat Jan 18, 2020 5:21 pm    Post subject:

I miss when Bards had eye gouge and knockout.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Sat Jan 18, 2020 6:54 pm    Post subject:

yesss! the pokey fingers of doom and knocking out every mob in the mansion
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Sun Jan 19, 2020 3:13 am    Post subject:

I miss rangers having Call Lightning.
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kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Mon Jan 20, 2020 3:25 am    Post subject:

Super fond memory: I was a super n00b and Dioraem, I think, (A halfling ranger) offered to duel me in just a turtle shell shield. He was an awesome character.

Anyway, I was such a n00b, he made the weather terrible, and then we dueled and he utterly destroyed me with call lightning. It was so great.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Wed Jan 22, 2020 10:41 am    Post subject:

Hmm kinda seems like volley/javelins should have filled that gap. I liked eye gouge as a concept but it was definitely frustrating to pk against someone with a 2 tick blindness that always works. that was back when bards had the pk restrictions though
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Phostan
Immortal


Joined: 08 Mar 2004
Posts: 332

PostPosted: Sun Mar 22, 2020 8:19 pm    Post subject:

Emerald Sword.
Used to be any align, 1h'er.
I think 18 or 19 str min to wield. avg. 22
Just a slight upgrade as a go between. I don't see anyone using the current one these days.
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Phostan
Immortal


Joined: 08 Mar 2004
Posts: 332

PostPosted: Sun Mar 22, 2020 8:53 pm    Post subject:

a HUGE stone club
Used to be 1h'er 21 str minimum, avg 21.

As a mortal shaman/priest/whichever, this was one of those essential re-equipping items to be able to produce results when you got gangbanged, and it encouraged more duergar shamans, where as now since its 2h, its just easier to roll human.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Mon Mar 30, 2020 4:46 am    Post subject:

Last calls on this thread please.
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Faelon
Emissary


Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Mon Mar 30, 2020 6:34 am    Post subject:

I'll roll it back a bit.


Assassins garb giving haste
Monks beads strangling people before said monk dies
Monks actually hitting chakera attacks during pk
Psi's
Dwarf Paladins


These are a few things I would say I miss. I'm not sure that means I think they need to come back or not.
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Hondorian



Joined: 15 Jun 2009
Posts: 143
Location: PDX, OR

PostPosted: Mon Mar 30, 2020 6:58 am    Post subject:

Active Justice Cabal.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10348
Location: 0x0000

PostPosted: Sat Apr 04, 2020 4:49 am    Post subject:

I couldnt think of a better place to write this, but I think thief not being able to blackjack belongs in nostalgia thread. So for this patch, I've removed the mob adrenaline and victim adrenaline penalties from the skills blackjack and strangle. The mob one looked especially crippling to me, a sort of dont even bother trying for 5 mins sort of crippling. Also, the durations were just not matching the adrenaline prompt. That was severe.

Let me reassure as well that the reason the defensive affect is unchanged because it was so small anyway I don't think you need give a fuck. We shouldn't be worrying about that one. A fair hit to offensive adrenaline still seems reasonable especially given it runs off quickly.
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Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Sat Apr 04, 2020 11:04 am    Post subject:

When red dragon didn’t wander

When rangers had alt choice for evil (slith) - s/n: never understood why drows be rangers?

Agree with Phostan about emerald and huge stone club.

When you could dispel scroll / wand effects like sleep on mobs you landed it on in order to train on them in remote places

Being able to buy from auction house without having a verified account and being able to list counterfeit items (does that skill even exist anymore??)

Assassinate actually killing in one hit in PK

DKN cleave (lol at slicing someone in half)
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Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Sat Apr 04, 2020 11:13 am    Post subject:

Oh and Otiff..I think you’d be surprised at just how amazing some of the Immortals are at PK
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