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The event "The Assault on Taekir" is beginning in 1 day, 16 hours.

Q1 2022 Patch : Cranial Sensory Shock, Episode 1

 
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Jun 05, 2022 7:16 pm    Post subject: Q1 2022 Patch : Cranial Sensory Shock, Episode 1

General

* all healing spells now report targets health condition afterward
* pets and mercs now drop all their inventory on dismiss/release
* new command...

track :
This will track players with the following constraints in place. It is not possible to track people through rivers oceans and other bodies of water. It requires mv cost to use, and it does not work while flying. Unlike with hunt evil, the player will actually have to have passed through the room for there to be a trail to follow.

The information given by track command is restricted to recent movements (past 5 min max.) and says "humans" or some other race versus a whole name. The time frame is also approximated so that it is possible to double back leaving confusing tracks.

Classes

Psionicist

This "new" returning class is a hybrid mage/cleric. Please expect there to be more changes ahead as we iron out the kinks with the new class.

* https://abandonedrealms.com/realms/classes/psionicist.php

Things have changed from when the teaser was posted a month ago so its worth taking another look at some of these helpfiles, especially ectoplasm. https://abandonedrealms.com/help/search.php?search=ectoplasm

Warrior

* barrage misuse now incurs same lag as normally using it

Berserker

* nn/ee/ss/ww now dash
* berserker can berserk while raged to increase duration, with a chance to explode dirt kick on berserk
- this comes at a price of rage no longer just auto-scorching someones dirt kick. it requires a berserk in response to explode it
* rage bodyslam no longer targettable while in-combat (can only "bodyslam" in this situation)
* murder <player> while rage/mania can accidentally strike bystanders just like the auto-attack
* blood spec - lagging a raged berserker will build fury and half lag instead of preventing the berserker from being lagged

Ranger

* campfires now light up rooms

Dark-Knight

*pulverize moved to level 20, unholy strength to 40
* unholy strength now drains mana instead of movement. same horrible outcome if they drain mana completely, however, keep in mind that a dark-knight can fight for mana gains while unholy strength

Paladin

* willpower lag reduction is now halving lag instead of removing all lag
* all the manual paladin-only skills now add an additional +10 willpower per use, which allows the paladin to level up willpower in 3 strikes instead of 4.

Necromancer

* necromancers may now name their zombies
* ghoul explosion may now be used remotely (suggestion: combine with entomb and zombie naming to lay a trap)
* the sleep spell now prevents the bonus regeneration of the trance ability
* flesh golem may now be harvested for a heal. this adds a cool-off period to casting a new flesh golem
* death grasp update -- death grasps now attempt to apply rot whenever zombies punch their target successfully (still checks the save and still caps at 5 stacks). all stacks are consumed by casting chorus of anguish, which will increase the damage proportionately to the number of stacks.
* wilting touch can now be cast during combat

Shadow

* Assassinate chance for autokill is now impacted by the shadow's hitroll
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sun Jun 05, 2022 8:21 pm    Post subject:

What happens if someone has a skill learned/practiced and it got moved to a higher level to learn it. Are the practices refunded? Or will it be practiced when the level is attained?
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Jun 05, 2022 8:48 pm    Post subject:

The skill is retained until it is unlocked again.
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Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Mon Jun 06, 2022 2:54 am    Post subject:

awesome patch. Great work *claps*
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