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The event "The Assault on Taekir" is beginning in 1 day, 8 hours.

Monks

 
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Rothak



Joined: 03 Oct 2011
Posts: 256
Location: Japan

PostPosted: Fri Oct 21, 2022 1:58 am    Post subject: Monks

Allow elf/drow for monks for more diversity (specifically for evils).
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Jan 22, 2023 7:05 pm    Post subject:

I don't think this actually adds diversity. We have half-elf for a solid fey option, and halfling for higher dex option. if we are going to add races that make little sense then we might as well have minotaur since there's a minotaur in the game and there isn't really a high strength / big monk, other than rolling a human and pick a strength stat. Or shit, why not dwarf monks just for some high con. if diversity is really lacking in monk, there's that. Actually I stopped adding monk races because it became hard to see them doing kung fu without it just seeming ridiculous.
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Ashlyn



Joined: 20 Oct 2006
Posts: 280

PostPosted: Mon Jan 23, 2023 5:30 pm    Post subject:

Slith monks. You lose kick and double kick but get tail whip and double tail whip. About as close as we get to Pokemon.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Jan 31, 2023 8:19 am    Post subject:

I guess a slith monk would be lightning type, hard countered by dwarf monks (earth type)
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Thorgoth
Immortal


Joined: 16 Oct 2008
Posts: 727

PostPosted: Wed Feb 01, 2023 3:51 pm    Post subject:

The monk lifestyle seems counter intuitive to the culture and personality type of a dwarf, other than the drunken stance lol. Wayyyyyyy too much self discipline for their fiery tempers lmao
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