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The event "The Assault on Taekir" is beginning in 1 day, 15 hours.

Changes you don't like.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Sat Aug 01, 2020 12:34 am    Post subject:

Oh, I like that. Give people a little bit of pause before invading with no Justice around. But what about all the other cities that don't even have guild guardians? Invading cabals associated with that city should lower rep too.

Higher rep could give better task rewards.

Maybe exclusive items for high rep people.

Maybe the suburbs could have some fringe benefits too.

Lots of possibilities here, I like it.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sat Aug 01, 2020 8:59 pm    Post subject:

maybe start a thread for reputation xerties. i can only think of lowering reputation by killing the towns guards atm
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Sat Sep 05, 2020 12:16 am    Post subject:

I am not sure when this "bug fix" was done, but for a time you could give a weapon to the trainee in your guild and they would give you their weapon' in return.

I told someone this a while back and it stopped working.

This was a bug because at low level you could trade a goblin weapon for nice upgrade, but I like you could get the weapon without killing someone from your guild.

Could we update the guild trainees in Seringdale so like after level 15 they will swap with you? The weapons become obsolete shortly after the low levels.
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kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Tue Oct 06, 2020 12:37 am    Post subject:

Preface this with I absolutely love the Arachnid updates overall. However, the Donjonkeeper which held the blue potion and could be summoned for the last couple decades no longer exists, and the unicorn that has the blue potion now can't be. Could a blue potion be added to someone that can be summoned, also?
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Tue Oct 06, 2020 12:56 am    Post subject:

is that different than the queen spider blue potion kento? I didn't mean to remove a potion
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kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Tue Oct 06, 2020 4:34 pm    Post subject:

It is the exact same potion, just got removed from a summonable mob and put on an unsummonable mob the unicorn, I think, if we could find some way to get that back on a summonable mob.
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Tue Oct 06, 2020 10:38 pm    Post subject:

What in the FUCKALL happened to cabal warfare??!?!?!? Shopkeepers now hold the captured items????? Because of the same shit that has been going on forever, but enough drama revolved around one instance of it happening????
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Ashlyn



Joined: 20 Oct 2006
Posts: 280

PostPosted: Wed Oct 07, 2020 2:00 am    Post subject:

Giving dirt kick to mobs used for levelling that ALSO have a lag move is terrible. At least hold off until we have a constant pbase over 25. Mid-high level grinding is difficult alone or even with two.
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kento
Emissary


Joined: 03 Nov 2004
Posts: 338

PostPosted: Fri Oct 09, 2020 3:25 pm    Post subject:

This is a few years late so maybe more of a wishlist item, but I think favored weapon should either no longer depend on lore or lore should be significantly easier to train.
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hamsandwich



Joined: 08 Jan 2019
Posts: 241

PostPosted: Fri Oct 30, 2020 11:56 pm    Post subject:

I think shrunken heads need balanced. The stats they provide are completely incomparable to anything in the game. Very very strong. Also preventing combat styles is insane. It is particularly bad for monks who rely on it to activate stances.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3244
Location: Pennsylvania

PostPosted: Sat Oct 31, 2020 10:35 am    Post subject:

Ham, isn't weapon ward the same for neutral combat styles?
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hamsandwich



Joined: 08 Jan 2019
Posts: 241

PostPosted: Sat Oct 31, 2020 4:15 pm    Post subject:

Correct me if I'm wrong, but I thought weapon ward only did weapon type, not combat style. Just checked the helpfile and it appears to agree with me?
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BlackWidow



Joined: 24 Apr 2014
Posts: 470
Location: Yes

PostPosted: Sat Oct 31, 2020 4:41 pm    Post subject: This post is awaiting validation

This post is awaiting validation
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1794

PostPosted: Sat Oct 31, 2020 4:58 pm    Post subject:

There are ways around it, you.just have to be ready to capitalize.
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Sat Oct 31, 2020 5:21 pm    Post subject:

Post removed for discussion of cabal skills. Here is the rest of what BlackWidow said:

Code:

I was about to ask if combat style mattered against shamans when I remembered what Hamsandwich just mentioned: monks rely on superior combat style to make full use of their stances.

In conclusion, I have to agree that preventing combat styles is over the top.
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BlackWidow



Joined: 24 Apr 2014
Posts: 470
Location: Yes

PostPosted: Wed Nov 04, 2020 2:14 am    Post subject:

Whoops, sorry. My point was that I agreed with Hamsandwich regarding combat style negation being too OP.
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maeve



Joined: 04 Jan 2020
Posts: 66

PostPosted: Fri Nov 06, 2020 2:55 pm    Post subject:

Definitely don't like:

Elf eradication paladin not getting dagger and hunt evil.

The whole idea I assume to give something extra/different to Elf was because who the fuck ever would play elf paladin.

But now 2 of the strongest skills are only for vengeance.

(Yes, dagger is a strong weaponskill for paladin because of nice daggers available and it's best dual wield weapon and hunt evil is just great with removal of golden road)
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lionSpyre



Joined: 07 Sep 2015
Posts: 106

PostPosted: Sat Nov 21, 2020 6:16 am    Post subject: Shrunken head negates combat style; dk’s left in the dust

I would just like to reiterate that shrunken head negating combat style is over the top. I’ll offer an additional perspective though in that it makes fighting a shaman even less fun than it already was. As a warrior class or monk, essentially forced to skirmish them, which is not the most fun way to play the game, and it’s easy for them to play around it. Shield disarm would just be a waste. Haven’t trie it against the head, but it probably has a negative effect. Plus most shamans keep prsh up, which means you can’t kick dirt in their eyes before landing the shield disarm. So your time is wasted more or less.

Also don’t like that Dark Knights don’t have dual parry, but pallies do. Please take back cure light and give DK dual parry instead. Brand of Ilythir will still work on Drow... like an extra defense. But they’re feeling a bit left out in the dust right now.
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ivindel



Joined: 20 Nov 2015
Posts: 163
Location: Singapore

PostPosted: Sat Nov 21, 2020 9:43 am    Post subject:

Just out of curiosity, does crane kick work on the shrunken heads (shield)?
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Sat Nov 21, 2020 3:00 pm    Post subject:

I believe if you keep doing combat skills into the head, it will explode. Twisted Evil
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