Ye Olde Abandoned Realms Logs

Mayhem 3

posted on 2020-08-22 06:06:53
Last of the night from my perspective. They got a us a little unprepared at the end. I think Dogran died after I fled. Shizer.

714 575 276 72/120 forest (outside) 8am (day) no opponent no opponent
s
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Zexzel flies in.
An illusion of Aerin the Banker walks in.
An illusion of an escaping criminal flies in.
An illusion of Xavier walks in.
Dogran walks in.

714 575 275 72/120 forest (outside) 8am (day) no opponent no opponent
s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(White Aura) Ilromie the Sage of Arcane Power is here.
(Invis) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Zersh the Holy Patriarch of Healing is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
Dogran walks in.
A fire giant outlaw glances at Dogran.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
Zexzel flies in.
An illusion of Xavier walks in.
A fire giant outlaw glances at an illusion of Xavier.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
An illusion of an escaping criminal flies in.
An illusion of Aerin the Banker walks in.

714 575 274 72/120 forest (outside) 8am (day) no opponent no opponent Zersh closes his eyes momentarily.
Zersh has summoned you!
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) An illusion of an escaping criminal guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Translucent) (White Aura) (WANTED) Zexzel the Grand Spectre of Beguilement is here.
(WANTED) (OUTLAW) Dogran the Wrath of an Immortal is here.
(White Aura) Ilromie the Sage of Arcane Power is here.
(Invis) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Zersh the Holy Patriarch of Healing is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

714 575 274 72/120 forest (outside) 8am (day) no opponent no opponent
Zexzel utters the words, 'paghz'.
Hiretsuna yells 'Die! Zexzel, you sorcerous dog!'
Hiretsuna is moving more quickly.
Hiretsuna's slash decimates Zexzel!
Hiretsuna's slash maims Zexzel!
Akzylar utters the words, 'pzrrghcandusaw'.
You yell 'Help! Akzylar is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Akzylar fades into existence.
Akzylar's hellstream MANGLES you!
Hiretsuna utters the words, 'pzrrghcandusaw'.
You yell 'Help! Hiretsuna is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Hiretsuna's hellstream *** DEMOLISHES *** you!
Akzylar is in excellent condition.

602 575 274 0/232 forest (outside) 8am (day) blade defensive
Ilromie utters the words, 'pzrrghcandusaw'.
You yell 'Help! Ilromie is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Ilromie's hellstream MANGLES you!
Akzylar is in excellent condition.

519 575 274 0/315 forest (outside) 8am (day) blade defensive
Akzylar yells 'Help! I am being attacked by Dogran!'
Ilromie looks very uncomfortable around you.
Akzylar looks very uncomfortable around you.
Zersh looks very uncomfortable around you.
Hiretsuna looks very uncomfortable around you.
A cowardly goblin outlaw looks very uncomfortable around you.
Hiretsuna's slash misses Zexzel.
Hiretsuna's slash misses Zexzel.
Akzylar blocks your attack with his shield.
Your weapon advantage overcomes Akzylar's parry attempt.
Your drowning mauls Akzylar.
An illusion of Aerin the Banker's pierce maims Akzylar!
An illusion of Aerin the Banker's pierce MUTILATES Akzylar!
Akzylar's force shield shatters!.
An illusion of Xavier's slash maims Akzylar!
An illusion of Xavier's slash devastates Akzylar!
You thrust Ilromie's slice aside in a skillful parry.
Akzylar's slash hits you.
Akzylar's stab hits you.
You resist Akzylar's discharge.
Akzylar has some small wounds and bruises.

499 575 274 0/335 forest (outside) 8am (day) blade defensive
fle
You flee from combat!
Dankbark Forest
f-f-f-f| Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | | from the width of the trunks, they probably reach to the
f f-f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.
A dirt-stained child stands here, sucking his thumb.

499 575 273 0/335 forest (outside) 8am (day) no opponent no opponent
east
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) (White Aura) An illusion of Aerin the Banker is here, fighting Akzylar.
(Charmed) An illusion of an escaping criminal is here, fighting Akzylar.
(Charmed) (White Aura) An illusion of Xavier is here, fighting Akzylar.
(Translucent) (White Aura) (WANTED) Zexzel is here, fighting Hiretsuna.
(WANTED) (OUTLAW) Dogran is here, fighting Akzylar.
(White Aura) Ilromie the Sage of Arcane Power is here.
(White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Zersh the Holy Patriarch of Healing is here.
(White Aura) Hiretsuna is here, fighting Zexzel.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

499 575 272 0/335 forest (outside) 8am (day) no opponent no opponent
north
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

499 575 271 0/335 forest (outside) 8am (day) no opponent no opponent
north

Zersh yells 'Die! Zexzel, you sorcerous dog!'
Dankbark Forest
f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f-f-@-f-f| the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f-f-f | nightcrawlers, and other larvae skitter along the fungi and
| | leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: east south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

499 575 270 0/335 forest (outside) 8am (day) no opponent no opponent
south
south
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

499 575 269 0/335 forest (outside) 8am (day) no opponent no opponent Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) (White Aura) An illusion of Aerin the Banker is here, fighting Akzylar.
(Charmed) An illusion of an escaping criminal is here, fighting Akzylar.
(Charmed) (White Aura) An illusion of Xavier is here, fighting Akzylar.
(Translucent) (White Aura) (WANTED) Zexzel is here, fighting Zersh.
(WANTED) (OUTLAW) Dogran is here, fighting Akzylar.
(White Aura) Ilromie the Sage of Arcane Power is here.
(White Aura) Akzylar is here, fighting an illusion of Xavier.
(White Aura) Zersh is here, fighting Zexzel.
(White Aura) Hiretsuna is here, fighting Zexzel.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

499 575 268 0/335 forest (outside) 8am (day) no opponent no opponent Akzylar utters the words, 'pzrrghcandusaw'.
You yell 'Help! Akzylar is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Akzylar's hellstream *** DEMOLISHES *** you!
Hiretsuna utters the words, 'pzrrghcandusaw'.
Akzylar has quite a few wounds.

388 575 268 0/446 forest (outside) 8am (day) blade defensive
Ilromie utters the words, 'pzrrghcandusaw'.
You yell 'Help! Ilromie is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Ilromie's hellstream MUTILATES you!
Akzylar has quite a few wounds.

348 575 268 0/486 forest (outside) 8am (day) blade defensive
Zexzel utters the words, 'pab gsabrat'.
Dogran narrows his eyes.
Akzylar has quite a few wounds.

348 575 268 0/486 forest (outside) 8am (day) blade defensive
Hiretsuna's slash decimates Zexzel!
Hiretsuna's slash decimates Zexzel!
Hiretsuna's slash devastates Zexzel!
Akzylar blocks your attack with his shield.
Your weapon advantage overcomes Akzylar's parry attempt.
Your drowning decimates Akzylar!
An illusion of Xavier's slash maims Akzylar!
Zexzel's smash grazes Zersh.
You parry Ilromie's slice.
Ilromie's slice injures you.
Akzylar's slash hits an illusion of Xavier.
Akzylar's shocking bite scratches an illusion of Xavier.
Akzylar's stab hits an illusion of Xavier.
Akzylar's shocking bite scratches an illusion of Xavier.
Akzylar's static discharge injures an illusion of Xavier.
Dogran's magic maims Akzylar!
Akzylar has quite a few wounds.

334 575 268 0/500 forest (outside) 8am (day) blade defensive
fle
You flee from combat!
Dankbark Forest
f-f-f-f| Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | | from the width of the trunks, they probably reach to the
f f-f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.
A dirt-stained child stands here, sucking his thumb.

334 575 267 0/500 forest (outside) 8am (day) no opponent no opponent
c abys

You no longer see invisible objects.

347 591 318 0/487 forest (outside) 9am (day) no opponent no opponent The demonic haze surrounding you grows darker.

347 581 318 22/487 forest (outside) 9am (day) no opponent no opponent
Hiretsuna yells 'Help! I am being attacked by Dogran!'

347 581 318 22/487 forest (outside) 9am (day) no opponent no opponent
af

You yell 'Help! I am being attacked by Zersh!'
Zersh's punch misses you.
Zersh's punch injures you.
Zersh has a few scratches.

347 581 318 7/487 forest (outside) 9am (day) none unarmed You are affected by the following:
Skill: devote : lasts for 67 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Skill: affliction : modifies save vs afflictive by -10 for 5 hours
Spell: enlarge : modifies damroll by 3 for 1 hours
: modifies strength by 2 for 1 hours
: modifies constitution by 2 for 1 hours
: modifies size by 1 for 1 hours
Spell: hellstream : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Skill: unholy armor : modifies armor class by 20 permanently
Aura : vile presence : lasts permanently
Zersh has a few scratches.

347 581 318 7/487 forest (outside) 9am (day) none unarmed
flee
You flee from combat!
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light
|| coming from the sun, leaving pockets of inky blackness.
f-f-f-f| The close-growing trees are covered generously in a pale
|| gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| || from the width of the trunks, they probably reach to the
f f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east (down)]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

347 581 317 7/487 forest (outside) 9am (day) no opponent no opponent
flee
You aren't fighting anyone.

347 581 317 7/487 forest (outside) 9am (day) no opponent no opponent
down
The trapdoor is closed.

347 581 317 7/487 forest (outside) 9am (day) no opponent no opponent
east
Dankbark Forest
f-f-f-f| Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | | from the width of the trunks, they probably reach to the
f f-f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.
A dirt-stained child stands here, sucking his thumb.

347 581 316 7/487 forest (outside) 9am (day) no opponent no opponent
east
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) An illusion of an escaping criminal guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Translucent) (White Aura) (WANTED) Zexzel the Grand Spectre of Beguilement is here.
(WANTED) (OUTLAW) Dogran the Wrath of an Immortal is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

347 581 315 7/487 forest (outside) 9am (day) no opponent no opponent Dogran closes his eyes momentarily.

347 581 315 7/487 forest (outside) 9am (day) no opponent no opponent
north
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Zexzel flies in.
An illusion of Aerin the Banker walks in.
An illusion of an escaping criminal flies in.
An illusion of Xavier walks in.
Dogran walks in.

347 581 314 7/487 forest (outside) 9am (day) no opponent no opponent
south
west

Zexzel flies south.
An illusion of Xavier walks south.
An illusion of an escaping criminal flies south.
An illusion of Aerin the Banker walks south.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(White Aura) Ilromie the Sage of Arcane Power is here.
(White Aura) Akzylar the Sage of Arcane Power is here.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) An illusion of an escaping criminal guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Translucent) (White Aura) (WANTED) Zexzel the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
Dogran walks in.
A fire giant outlaw glances at Dogran.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

347 581 313 7/487 forest (outside) 9am (day) no opponent no opponent
Akzylar utters the words, 'pzrrghcandusaw'.
You yell 'Help! Akzylar is hellstreaming me!'
Your drowning decimates Akzylar!
Your drowning decimates Akzylar!
No way! You are still fighting!
Akzylar has quite a few wounds.

347 581 313 7/487 forest (outside) 9am (day) blade defensive
Ilromie utters the words, 'pzrrghcandusaw'.
You yell 'Help! Ilromie is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Ilromie's hellstream *** DEMOLISHES *** you!
Akzylar has quite a few wounds.

226 581 313 0/608 forest (outside) 9am (day) blade defensive
Akzylar yells 'Help! I am being attacked by Zexzel!'
Akzylar yells 'Help! I am being attacked by Dogran!'
Your drowning decimates Akzylar!
Your drowning misses Akzylar.
An illusion of Aerin the Banker's pierce maims Akzylar!
An illusion of an escaping criminal's punch MUTILATES Akzylar!
Zexzel's smash misses Akzylar.
Ilromie's slice injures you.
Ilromie's slice injures you.
You thrust Akzylar's stab aside in a skillful parry.
Akzylar's stab hits you.
Akzylar completely destroys your ability to resist lightning!
Akzylar's static discharge injures you.
Dogran's magic devastates Akzylar!
An infernal dire wolf lunges through the sphere of fire to expose his tormented face.
Dogran peels his face away to reveal his demonic image.
Akzylar has some big nasty wounds and scratches.

176 581 313 0/658 forest (outside) 9am (day) blade defensive
Hiretsuna utters the words, 'pzrrghcandusaw'.
You yell 'Help! Hiretsuna is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Hiretsuna's hellstream *** DEVASTATES *** you!
Akzylar has some big nasty wounds and scratches.

42 581 313 0/792 forest (outside) 9am (day) blade defensive
fle
You flee from combat!
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

42 581 312 0/792 forest (outside) 9am (day) no opponent no opponent
west


Safe escape.

Comments

  1. Zersh's punch misses you.

    Zomfg, I'm gonna piss my pants... 🤣
      [reply to Vhrael]
    1. I don't know what the final death tally was once the dust settled but it was a great deal of fun. I regret nothing!
        [reply to Heinrildt]
      1. Stupid healer staff decayed
          [reply to Zersh]
        1. This was the most fun I’ve had on a Friday night since my girlfriend agreed to a threesome. Just kidding, she never agreed. Also, I don’t have a girlfriend. But this was so much fun! Does anyone have pointers on how to keep up with the streaming lines of text in such gangbangs? Seriously, couldn’t read a damn thing, didn’t know who was in the room more than half the time.
          1. I can't log in to check right now but I seem to remember there being an option to color self damage differently. That way at least that will stand out. But otherwise it's just mayhem.
          2. We had a ton of these fights back in the day. The best thing to do is agree on your primary and secondary target. Try to get your assigned tank(s) to engage. If you’re the ill your job is to hit a dispel since most people will die in 1-2 rounds against a group of 3+ duplicates. If you notice you are taking a ton of damage, you might be the other team’s primary target. Flee and come back in shortly after (once enemies have switched to their secondary target. If you are getting quite low, run like hell and let your group know you are out so they know they are down a man. Terrain/misdirection is nice but in a big fight like that there’s a chance that the enemy might not notice your dispel or they might be lagged from casting a spell, so the 1 round is quite possible.

            Looks like fun!
          3. Group warfare takes practice. Even when it's 2v1 if the loner knows what they are doing they can conceivably win (hence why the promotion to Blademaster in the Warlords is typically based on winning a fight against two other Warlords at once). It really depends on your team composition what you are capable of doing however... An invoker and a giant warrior for example has no innate healing, but the two combined can overwhelm a lot of people by having the invoker provide auras and dispel the enemy's aura and any other protective spells while the giant warrior bashes at the right time.
          4. Manual highlighting can also help. I've got a highlight on my target so I can tell at a glance who is passing through. Solmundi is also in bright pink so I know whether the eye of the law is open.
          5. the correct answer is add more elf invokers
          6. Thanks for hasting the 42 damroll invoker. I understand the thought behind it, but it seemed like a poor decision in the end.
          [reply to Zexzel]
        2. The goodies needed one of the invokers to aoe once to pop those illusions in these fights.
            [reply to Kedaleam]
          1. Group fights are some of the best fun you can have in AR
              [reply to jaran]
            1. Somehow in the heat of the moment I lost track of the fact we were outnumbered and outranked. It would have been wiser to avoid fighting at this point but it was too fun to pass up.
                [reply to Heinrildt]
              1. You guys made my day. Going to have to set up triggers and a list so I’m not overwhelmed next time. I think there were eight deaths?
                1. You did a great job considering there were 7 flags all at once. What did you do, hide in a guild so you could go through the backscroll to make sure you flagged everyone? lol. It all happened so fast.
                [reply to Solmundi]
              2. I think eight is right. Pretty sure the 4 who died all died twice. 8 normally would have ducked out as tired as I was last night, but I was like fuck it, this is too much fun. I was satisfied with my two kills and two deaths. I can't believe i missed my aura going down in that last fight. Had I of had sanc, I would have had three kills and one death... that summon death for the first one ended me so quick. Lost concentration on word three times... should have mastered it already...
                1. 7 deaths - i only bought the farm once when i got torn apart by everyone focusing on my elf ass.

                  You were slippery given you ate three hellstreams in one round a few times. I even hit the curse right out of the gate.

                  So much fun.
                2. Losing my afflictive break (jotun robes) probably made that difference.
                3. Someone teleport died in the middle of this. I thought it was one of you guys, anyone know who that was?
                4. Haha ya that was Akzehsjdnrjrfk whatever the hell invoker. I laughed. Apparently there was a create food from Ilromie in the middle of battle too.
                5. One way or the other, thanks for the fun. I look forward to doing it again in the future, hopefully when all parties are 50 hah! We all goofed on things we shouldn't have, solmundi should have died when I had him spelled up at awful, I failed so many summons...
                6. It was victory flan: Zexel had just gone down and I really wasn't expecting you to come right back in. lol
                7. Yeah wtf. 7 flags and the single justice didn't die? Jeez.
                8. Yeah it was a cluster. I can tell you Solmundi ignored them and hunted us. They ignored him and came after us. The only one he apprehended was Zex and he didn't get to sentence him. In the end all of the lost wanted flags were not Justice related except two.
                9. He got 3 last night. He was going after both sides. I actually bitched to him to come to town to "hunt" (cause i was the only one unflagged), but he didnt and right after is when you all got me.
                10. He went for us twice and almost died. My group wasnt initiating, but werent fleeing when he went to apprehend. I legit felt bad for the Justice, thats alot of shit going on. He did well to nail 3 of 7.
                11. Meh, some of us got flagged twice lol. Still he survived which means he did good.
                12. I was very impressed by Solmundi. Criminals on both sides and didn’t back down. At one point we were targeting him exclusively and just couldn’t bring him down. He deserves a promotion.
                13. Solmundi was the MVP of the whole thing.
                [reply to Dogran]
              3. Group warfare is the best. It's not the amount of this mayhem, but, Cinnon/Eurayel vs 3 Knights was the most fun I've had on this game since coming back.
                Kalist hit a lot of great points. So take those to heart and learn from the ole vet.
                My advice would be to summon one of them away and drop them super quick..proceed from there, or repeat summoning process.

                I was in a huge group back in the day, with Mordrac as the big boy of the group. Can't remember exactly, but maybe it was Ronus(?) that had the opposing huge group. Like 6 or 7 in each group. But anyhow...They summoned super hero Mordrac away and dropped him almost instantly.
                I thought all hope was lost once that happened!
                Oh the good ole days.......
                  [reply to Xenyar]
                1. The group battle was intense. After we failed to take solmundi down blasphemy and blinded at awful I took it as a sign since we were outnumbered and outmatched in ranks and departed. The lightwalker circle jerk is about to get broken up so quickly.
                  1. Lol you were the only one who wussed out of this fight and didn't stick it out to the end.
                  2. I like this comment because Rithgjar really started the whole thing being such a despicable character and then after stirring all that trouble he just slinks off, its awesome. good evil'ling.
                  [reply to Rithgjar]
                2. "...and you better believe, brother, that we're coming for the title, and ain't nothin' gonna stop the pain that we're bringing. Get ready to be put in the hurt locker, cuz this train's coming full speed ahead, WHOO-WHOO!!!"

                  That whole series of fights, flags, and deaths reminded me of a Wrestlemania cage match. Good stuff, can't wait til the next one.
                  1. Is that a Rick Flair “woo hoo”?
                  2. Eh, it was meant to be the train whistle sound, but you could insert Ric Flair or any other generic wrestling sound effects in there. My Ric Flair would normally be typed out as "WHOOOOO!"
                  3. I'm embarrassed I mispelled Ric. WTF.
                  [reply to Vhrael]

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