Ye Olde Abandoned Realms Logs

Solmundi v Rithgjar <ilromie finisher> pre mini mayhem

posted on 2020-08-31 04:17:53

<664hp 293m 468mv> evasive no opponent no opponent


<664hp 293m 468mv> evasive no opponent no opponent
wa

You wake and stand up.

<664hp 293m 468mv> evasive no opponent no opponent Players near you in Darkhaven:
<PK> Rithgjar Blood Bath and Beyond

<664hp 293m 468mv> evasive no opponent no opponent
sl
gr
You go to sleep.

<664hp 293m 468mv> evasive no opponent no opponent Rithgjar's group:
[50 War] Rithgjar 71% hp 66% mana 98% mv 515766 xp Kills: 3
* [30 Chm] An undead slave 100% hp 100% mana 100% mv

<664hp 293m 468mv> evasive no opponent no opponent
who
[ Elf ] Abirawyth Windbreeze the Squire Initiate
[ Jotun ] <PK> [JUSTICE] [Rival] Solmundi Visindi the Holy Knight
[50 Duerg War] <PK> [LEGION] (Underling) (OUTLAW) (WANTED:*****) Rithgjar the Bettlemester
[ Avian ] <PK> <Protected> Countess Trilil the Ruler of the Dead
[ Half ] Fatma the Healer of Poison
[ Elf ] Crirawyn the Templar Initiate
[ Human ] Sevoit the Crimson Knight
[ Fire ] Dakrog Kardak the Crippler
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Nerraldan the Lieutenant of Strategy
[ H-Elf ] [Rival] Tarah the Mistress of Snow
Players found: 11
[KEEPER] The Balance prevails within the four kingdoms.
There are 11 characters on; the most on this past month was 19.

<723hp 324m 475mv> evasive no opponent no opponent
wa
You wake and stand up.

<723hp 324m 475mv> evasive no opponent no opponent

e
Players near you in Darkhaven:
<PK> Rithgjar Blood Bath and Beyond

<723hp 324m 475mv> evasive no opponent no opponent Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
An undead slave walks in.

<723hp 324m 474mv> evasive no opponent no opponent
n
n
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
An undead slave walks in.

<723hp 324m 472mv> evasive no opponent no opponent An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.
An undead slave walks in.

<723hp 324m 470mv> evasive no opponent no opponent
n
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A Darkhaven guard stalks the area.
A haggard looking pirate is in search of booty.
An undead slave walks in.

<723hp 324m 468mv> evasive no opponent no opponent
s
w
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.
An undead slave walks in.

<723hp 324m 466mv> evasive no opponent no opponent
w
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.
An undead slave walks in.

<723hp 324m 464mv> evasive no opponent no opponent

w
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
An undead slave walks in.

<723hp 324m 462mv> evasive no opponent no opponent
w
Players near you in Darkhaven:
<PK> Rithgjar Misty Lane

<723hp 324m 462mv> evasive no opponent no opponent Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
An undead slave walks in.

<723hp 324m 460mv> evasive no opponent no opponent
w
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
An undead slave walks in.

<723hp 324m 458mv> evasive no opponent no opponent
w
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
An undead slave walks in.

<723hp 324m 456mv> evasive no opponent no opponent


Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.
An undead slave walks in.

<723hp 324m 454mv> evasive no opponent no opponent
w
Players near you in Darkhaven:
<PK> Rithgjar Misty Lane

<723hp 324m 454mv> evasive no opponent no opponent Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
An undead slave walks in.

<723hp 324m 452mv> evasive no opponent no opponent
eq
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
An undead slave walks in.

<723hp 324m 450mv> evasive no opponent no opponent
w
You are using:
<used as light> (Glowing) a flame from the underworld
<worn on finger> (Glowing) a dragonwing wedding ring of unerring flight
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Humming) a cloak made of skin
<worn over face> (Humming) a barb-spiked stealth mask of accuracy
<worn on ear> an emerald stud
<worn on torso> a slimy breastplate
<worn on arms> (Glowing) (Humming) a pair of armplates of conquest
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Humming) a pair of dragonblood revolutionary boots of evisceration
<worn about body> (Humming) the skin of the Winged Devil
<worn about waist> (Humming) a dragonwing revolutionary girth of unerring flight
<worn around wrist> (Glowing) (Humming) a dragonblood iron-black cuff of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood iron-black cuff of evisceration
<wielded> (Humming) a savage spear
<dual wielded> (Glowing) (Humming) a sapphire encrusted dagger
<stored in quiver> (Glowing) some of quillan's Magic Neverfade arrows (50)
<floating nearby> (Glowing) a hovering skull

<723hp 324m 450mv> evasive no opponent no opponent Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| still as far as you can see. Buildings are ruined and unkept.
@ | It is a very dull setting.
|
|
|
|
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An undead slave walks in.

<723hp 324m 448mv> evasive no opponent no opponent
w
Within the docks
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ | makes traction a bit easier. The harbor continues to span
| | north and south. The ships that are docked here are ugly
+-+-@ | and probably filled with holes. When you look in the water
| | you can see an assortment of lobster and shrimp floating
+ | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An undead slave walks in.

<723hp 324m 446mv> evasive no opponent no opponent
w
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ | wood makes traction a bit easier. The harbor continues
| | to span north and south. The ships that are docked here
+-@-+ | are ugly and probably filled with holes. When you look
| | in the water you can see an assortment of lobster and
+ | shrimp floating on the surface of the water. It still
| | must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
An undead slave walks in.

<723hp 324m 444mv> evasive no opponent no opponent
w
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An undead slave walks in.

<723hp 324m 442mv> evasive no opponent no opponent

Players near you in Darkhaven:
<PK> Rithgjar A Boating Dock

<723hp 324m 442mv> evasive no opponent no opponent
s
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
An undead slave walks in.

<723hp 324m 440mv> evasive no opponent no opponent
s
w
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
An undead slave walks in.

<723hp 324m 438mv> evasive no opponent no opponent
w
A magic seashell grows into a raft.
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]
An undead slave walks in.

<723hp 324m 437mv> evasive no opponent no opponent

Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
An undead slave floats in.
A Hammerhead shark pokes you with its fins.

<723hp 324m 436mv> evasive no opponent no opponent Players near you in Dragon Sea:
<PK> Rithgjar Calm Blue Water

<723hp 324m 436mv> evasive no opponent no opponent
w
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
An undead slave floats in.

<723hp 324m 435mv> evasive no opponent no opponent
s
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
An undead slave floats in.

<723hp 324m 434mv> evasive no opponent no opponent
s
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
An undead slave floats in.

<723hp 324m 433mv> evasive no opponent no opponent
e
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]
A hammerhead shark prowls within the water.
An undead slave floats in.
A Hammerhead shark pokes you with its fins.

<723hp 324m 432mv> evasive no opponent no opponent
sl
You go to sleep.

<723hp 324m 432mv> evasive no opponent no opponent
gr
sc
Rithgjar's group:
[50 War] Rithgjar 77% hp 73% mana 90% mv 515766 xp Kills: 3
* [30 Chm] An undead slave 100% hp 100% mana 100% mv



<723hp 324m 432mv> evasive no opponent no opponent


<723hp 324m 432mv> evasive no opponent no opponent
gr
Rithgjar's group:
[50 War] Rithgjar 77% hp 73% mana 90% mv 515766 xp Kills: 3
* [30 Chm] An undead slave 100% hp 100% mana 100% mv

<723hp 324m 432mv> evasive no opponent no opponent
who
[ Elf ] Abirawyth Windbreeze the Squire Initiate
[ Jotun ] <PK> [JUSTICE] [Rival] Solmundi Visindi the Holy Knight
[50 Duerg War] <PK> [LEGION] (Underling) (OUTLAW) (WANTED:*****) Rithgjar the Bettlemester
[ Avian ] <PK> <Protected> Countess Trilil the Ruler of the Dead
[ Half ] Fatma the Healer of Poison
[ Elf ] Crirawyn the Templar Initiate
[ Human ] Sevoit the Crimson Knight
[ Fire ] Dakrog Kardak the Crippler
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Nerraldan the Lieutenant of Strategy
[ H-Elf ] [Rival] Tarah the Mistress of Snow
Players found: 11
[KEEPER] The Balance prevails within the four kingdoms.
There are 11 characters on; the most on this past month was 19.

<723hp 324m 432mv> evasive no opponent no opponent
gr
Rithgjar's group:
[50 War] Rithgjar 85% hp 82% mana 100% mv 515766 xp Kills: 3
* [30 Chm] An undead slave 100% hp 100% mana 100% mv

<794hp 361m 475mv> evasive no opponent no opponent
Rimath the trader auctions 'Place yer bids! a blackened wizard hat is being auctioned for 18120 gold!'

<794hp 361m 475mv> evasive no opponent no opponent
wa
You wake and stand up.

<794hp 361m 475mv> evasive no opponent no opponent

s
Players near you in Dragon Sea:
<PK> Rithgjar A Blue-Water Current

<794hp 361m 475mv> evasive no opponent no opponent A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
An undead slave floats in.
A Swordfish pokes you with its fins.

<794hp 361m 474mv> evasive no opponent no opponent
w
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]
An undead slave floats in.

<794hp 361m 473mv> evasive no opponent no opponent
w
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
A magic raft shrinks back into a seashell.
An undead slave swims in.
A Hammerhead shark pokes you with its fins.
A Swordfish pokes you with its fins.

<794hp 361m 471mv> evasive no opponent no opponent
n
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
An undead slave swims in.
The waters turn violent, and throw you around.

<794hp 361m 467mv> evasive no opponent no opponent
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]
An undead slave swims in.

<794hp 361m 463mv> evasive no opponent no opponent
w
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.
An undead slave swims in.

<794hp 361m 459mv> evasive no opponent no opponent
w
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
An undead slave swims in.

<794hp 361m 455mv> evasive no opponent no opponent Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]
An undead slave swims in.

<794hp 361m 451mv> evasive no opponent no opponent

w
Players near you in Dragon Sea:
<PK> Rithgjar Treading Clear Water

<794hp 361m 451mv> evasive no opponent no opponent Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]
An undead slave swims in.

<794hp 361m 447mv> evasive no opponent no opponent
w
w
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
An undead slave swims in.
A Hammerhead shark pokes you with its fins.

<794hp 361m 443mv> evasive no opponent no opponent Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]
An undead slave swims in.

<794hp 361m 439mv> evasive no opponent no opponent
w
3
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.
An undead slave swims in.

<794hp 361m 435mv> evasive no opponent no opponent
n
Players near you in Dragon Sea:
<PK> Rithgjar Treading Clear Water

<794hp 361m 435mv> evasive no opponent no opponent A magic seashell grows into a raft.
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
An undead slave walks in.

<794hp 361m 433mv> evasive no opponent no opponent
n
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]
A hammerhead shark prowls within the water.
An undead slave floats in.
A Hammerhead shark pokes you with its fins.

<794hp 361m 432mv> evasive no opponent no opponent
w
n
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
An undead slave floats in.

<794hp 361m 431mv> evasive no opponent no opponent
w
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]
An undead slave floats in.

<794hp 361m 430mv> evasive no opponent no opponent
w
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 429mv> evasive no opponent no opponent Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]
An old boat looking barely seaworthy is here.
An undead slave floats in.

<794hp 361m 428mv> evasive no opponent no opponent
3
w
Players near you in Dragon Sea:
<PK> Rithgjar Under an Old Bridge

<794hp 361m 428mv> evasive no opponent no opponent
w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 427mv> evasive no opponent no opponent A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]
An undead slave floats in.

<794hp 361m 426mv> evasive no opponent no opponent
s
3
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]
An undead slave floats in.

<794hp 361m 425mv> evasive no opponent no opponent
w
Players near you in Dragon Sea:
<PK> Rithgjar A Widening River

<794hp 361m 425mv> evasive no opponent no opponent
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 424mv> evasive no opponent no opponent The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]
An undead slave floats in.

<794hp 361m 423mv> evasive no opponent no opponent
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 422mv> evasive no opponent no opponent

w
Players near you in Eastern Road:
<PK> Rithgjar The River Adelon East

<794hp 361m 422mv> evasive no opponent no opponent The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]
An undead slave floats in.

<794hp 361m 421mv> evasive no opponent no opponent
s

The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]
An undead slave floats in.

<794hp 361m 420mv> evasive no opponent no opponent
w
Players near you in Eastern Road:
<PK> Rithgjar The River Adelon East

<794hp 361m 420mv> evasive no opponent no opponent
w
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 419mv> evasive no opponent no opponent The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]
An undead slave floats in.

<794hp 361m 418mv> evasive no opponent no opponent
w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 417mv> evasive no opponent no opponent

Playes near you in Eastern Road:
<PK> Rithgjar The River Adelon

<794hp 361m 417mv> evasive no opponent no opponent
w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
An undead slave floats in.

<794hp 361m 416mv> evasive no opponent no opponent
w
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]
An undead slave floats in.

<794hp 361m 415mv> evasive no opponent no opponent


Players near you in Eastern Road:
<PK> Solmundi Windswept Plateau of the Dwarven Mines
<PK> Rithgjar The River Adelon

<794hp 361m 415mv> evasive no opponent no opponent
w
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]
Some spiky fish float around in the shallows.
An undead slave floats in.

<794hp 361m 414mv> evasive no opponent no opponent The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
An undead slave floats in.

<870hp 384m 475mv> evasive no opponent no opponent
e
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]
Some spiky fish float around in the shallows.
An undead slave floats in.

<870hp 384m 474mv> evasive no opponent no opponent
e
You see a few skulls and bones marking the edges of a primitive village in the distance.

<870hp 384m 474mv> evasive no opponent no opponent
n
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]
An undead slave floats in.

<870hp 384m 473mv> evasive no opponent no opponent
e
e
e
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
An undead slave floats in.

<870hp 384m 472mv> evasive no opponent no opponent The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<870hp 384m 471mv> evasive no opponent no opponent
quaf def
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]
An undead slave floats in.

<870hp 384m 470mv> evasive no opponent no opponent You quaff a Defender potion.
You are surrounded by a white aura.

<870hp 384m 470mv> evasive no opponent no opponent
e
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<870hp 384m 469mv> evasive no opponent no opponent

They aren't here.

<870hp 384m 469mv> evasive no opponent no opponent
w
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]
An undead slave floats in.

<870hp 384m 468mv> evasive no opponent no opponent
w

TheRiver Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<870hp 384m 467mv> evasive no opponent no opponent They aren't here.

<870hp 384m 467mv> evasive no opponent no opponent
w

The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
An undead slave floats in.

<870hp 384m 466mv> evasive no opponent no opponent [* ] Solmundi blocks your attack with his shield.
Your weapon advantage overcomes Solmundi's parry attempt.
Your pierce decimates Solmundi!
Your thrust mauls Solmundi.
Your pierce decimates Solmundi!
Solmundi has a few scratches.

<870hp 384m 466mv> aggressive inferior two_handed
remove dag

Your thrust mauls Solmundi.
Solmundi braces against his armor to perform a two-handed set parry.
[* ] Solmundi parries your pierce.
[** ] Solmundi parries your thrust.
Your pierce decimates Solmundi!
Solmundi's typhoon MASSACRES you!
[***] You dodge a special guard's pierce.
[** ] You dodge a special guard's pierce.
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive inferior two_handed
Solmundi disarms you and sends your weapon flying!
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive inferior two_handed
wear shield
You stop wielding a sapphire encrusted dagger.
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive inferior two_handed You wear the red dragon shield as a shield.
You ready a set of steel javelins behind your shield.
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive inferior two_handed
[** ] Solmundi blocks your attack with his shield.
Your punch wounds Solmundi.
Solmundi braces against his armor to perform a two-handed set parry.
[* ] Solmundi parries your punch.
[** ] You block Solmundi's attack with your shield.
[** ] You block Solmundi's attack with your shield.
[** ] You dodge a special guard's pierce.
[***] You dodge a special guard's pierce.
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive inferior two_handed
take sp
You get a savage spear.
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive inferior two_handed
wear spear
You wield a savage spear.
You feel quite confident with a savage spear.
Solmundi has some small wounds and bruises.

<804hp 384m 466mv> aggressive even two_handed
dis
Solmundi holds on tightly to his weapon.
Your thrust devastates Solmundi!
[** ] Solmundi parries your thrust.
[** ] Solmundi parries your thrust.
Solmundi's typhoon DISEMBOWELS you!
An undead slave's punch hits Solmundi.
[* ] You dodge a special guard's pierce.
[** ] You dodge a special guard's pierce.
Solmundi has some small wounds and bruises.

<759hp 384m 466mv> aggressive even two_handed
Solmundi narrows his eyes.
Solmundi's heavenly wrath devastates you!
Solmundi has some small wounds and bruises.

<729hp 384m 458mv> aggressive even two_handed
Your thrust devastates Solmundi!
[** ] Solmundi parries your thrust.
Solmundi's typhoon maims you!
You block Solmundi's attack and attempt to strike at the brief opening.
Your riposte wounds Solmundi.
[** ] You dodge a special guard's pierce.
[***] You dodge a special guard's pierce.
Solmundi has quite a few wounds.

<693hp 384m 458mv> aggressive superior two_handed
sideswipe

Solmundi braces against his armor to perform a two-handed set parry.
[* ] Solmundi parries your thrust.
Your thrust decimates Solmundi!
Solmundi's typhoon DISMEMBERS you!
Solmundi's typhoon DISEMBOWELS you!
[** ] You parry a special guard's pierce.
[***] You parry a special guard's pierce.
Solmundi has quite a few wounds.

<591hp 388m 475mv> aggressive superior two_handed You take a vicious swipe at Solmundi with your shield.
Your sideswipe misses Solmundi.
Solmundi has quite a few wounds.

<591hp 388m 475mv> aggressive superior two_handed
flee


Your thrust maims Solmundi!
Your wild thrust DISMEMBERS Solmundi!
Solmundi's typhoon DISMEMBERS you!
[** ] You block Solmundi's attack with your shield.
A special guard's pierce devastates you!
[* ] You dodge a special guard's pierce.
Solmundi has quite a few wounds.

<501hp 388m 475mv> aggressive superior two_handed You flee from combat!
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<501hp 388m 474mv> aggressive no opponent no opponent They aren't here.

<501hp 388m 474mv> aggressive no opponent no opponent
w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
(Charmed) An undead slave is here, fighting Solmundi.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here, fighting an undead slave.

<501hp 388m 473mv> aggressive no opponent no opponent

You hurl a javelin as you close in to attack Solmundi.
[** ] Solmundi parries your pierce.
Your thrust mauls Solmundi.
Your thrust misses Solmundi.
Your thrust MUTILATES Solmundi!
Solmundi has quite a few wounds.

<501hp 388m 473mv> aggressive superior two_handed
flee

A special guard yells 'Rithgjar is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce maims you!
A special guard's pierce devastates you!
Your thrust devastates Solmundi!
Solmundi's typhoon MASSACRES an undead slave!
Solmundi's typhoon MANGLES an undead slave!
Solmundi's typhoon *** DEMOLISHES *** an undead slave!
An undead slave's punch misses Solmundi.
[** ] You dodge a special guard's pierce.
A special guard's pierce maims you!
Solmundi has quite a few wounds.

<400hp 388m 473mv> aggressive superior two_handed You flee from combat!
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<400hp 388m 472mv> aggressive no opponent no opponent
take jav sack
You get a set of steel javelins from a Big Ol'Pack Sack.

<400hp 388m 472mv> aggressive no opponent no opponent
e
e
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<400hp 388m 471mv> aggressive no opponent no opponent
e
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<400hp 388m 470mv> aggressive no opponent no opponent The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<400hp 388m 469mv> aggressive no opponent no opponent
n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<400hp 388m 468mv> aggressive no opponent no opponent
e
e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<400hp 388m 467mv> aggressive no opponent no opponent The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<400hp 388m 466mv> aggressive no opponent no opponent

e
Players near you in Eastern Road:
<PK> Solmundi The River Adelon
<PK> Rithgjar The River Adelon East
<PK> Ilromie The Crossroads

<400hp 388m 466mv> aggressive no opponent no opponent
e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<400hp 388m 465mv> aggressive no opponent no opponent
n
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<400hp 388m 464mv> aggressive no opponent no opponent A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<400hp 388m 463mv> aggressive no opponent no opponent
e
e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<400hp 388m 462mv> aggressive no opponent no opponent Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]
An old boat looking barely seaworthy is here.

<400hp 388m 461mv> aggressive no opponent no opponent
u
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A magic raft shrinks back into a seashell.

<400hp 388m 460mv> aggressive no opponent no opponent
s
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<400hp 388m 459mv> aggressive no opponent no opponent
s
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<400hp 388m 458mv> aggressive no opponent no opponent

s
Players near you in Dragon Sea:
<PK> Rithgjar A Small Plot

<400hp 388m 458mv> aggressive no opponent no opponent
s
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]

<400hp 388m 456mv> aggressive no opponent no opponent

A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]

<400hp 388m 454mv> aggressive no opponent no opponent
s
Players near you in Graveyard:
<PK> Rithgjar A Path Out of the Graveyard

<400hp 388m 454mv> aggressive no opponent no opponent A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]

<400hp 388m 452mv> aggressive no opponent no opponent
s
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: north east south]

<400hp 388m 450mv> aggressive no opponent no opponent
c solid
You aren't learned at solid shadow.

<400hp 388m 450mv> aggressive no opponent no opponent

Players near you in Graveyard:
<PK> Rithgjar The Graveyard

<400hp 388m 450mv> aggressive no opponent no opponent
power


<400hp 388m 450mv> aggressive no opponent no opponent
sl
You go to sleep.

<400hp 388m 450mv> aggressive no opponent no opponent
gr
Rithgjar's group:
[50 War] Rithgjar 42% hp 88% mana 94% mv 515766 xp Kills: 3
* [30 Chm] An undead slave 50% hp 100% mana 100% mv (in Eastern Road)

<400hp 388m 450mv> aggressive no opponent no opponent
sc

/@============================================================-
| \
| Rithgjar the Bettlemester, follower of Nycticora |
| Acolyte of Trickery, Rank Underling of [LEGION] |
| You are 22 years old (108 hours, 117h:21m of bloodshed) |
| |
| Race: Duergar Hometown: Darkhaven Health: 400/934 |
| Sex: Male Alignment: Evil Mana: 388/440 |
| Class: Warrior Ethos: Chaotic Move: 450/475 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 15 |
| Wisdom: 19 (19+0) Exp tnl: 24434 Trains: 4 |
| Dexter: 20 (20+0) Guildpoint: 0/3 Items: 35/35 |
| Consti: 22 (21+1) Gold: 17589 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 195 Saving Throws |
| Hitroll: 33 Vs Bash: 176 Afflictive: 47 |
| Damroll: 40 Vs Slash: 142 Maledictive: 41 |
| Vs Magic: 49 Mental: 39 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours

<400hp 388m 450mv> aggressive no opponent no opponent
wa
You wake and stand up.

<495hp 432m 475mv> aggressive no opponent no opponent
overpower ber
Your muscles surge with power.
Your pulse races as you are consumed by rage!

<597hp 216m 212mv> aggressive no opponent no opponent

n
Players near you in Graveyard:
<PK> Rithgjar The Graveyard

<597hp 216m 212mv> aggressive no opponent no opponent A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]

<597hp 216m 210mv> aggressive no opponent no opponent
n
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]

<597hp 216m 208mv> aggressive no opponent no opponent
n
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]

<597hp 216m 206mv> aggressive no opponent no opponent
n
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<597hp 216m 204mv> aggressive no opponent no opponent
n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<597hp 216m 203mv> aggressive no opponent no opponent
n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<597hp 216m 202mv> aggressive no opponent no opponent
d
A magic seashell grows into a raft.
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]
An old boat looking barely seaworthy is here.

<597hp 216m 201mv> aggressive no opponent no opponent

Players near you in Dragon Sea:
<PK> Rithgjar Under an Old Bridge

<597hp 216m 201mv> aggressive no opponent no opponent
w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<597hp 216m 200mv> aggressive no opponent no opponent
w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<597hp 216m 199mv> aggressive no opponent no opponent
s
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<597hp 216m 198mv> aggressive no opponent no opponent
w
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<597hp 216m 197mv> aggressive no opponent no opponent The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<597hp 216m 196mv> aggressive no opponent no opponent
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<597hp 216m 195mv> aggressive no opponent no opponent

Players near you in Eastern Road:
<PK> Solmundi The River Adelon
<PK> Rithgjar The River Adelon East
<PK> Ilromie Along the Eastern Road

<597hp 216m 195mv> aggressive no opponent no opponent
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<597hp 216m 194mv> aggressive no opponent no opponent
s
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<597hp 216m 193mv> aggressive no opponent no opponent
w
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<597hp 216m 192mv> aggressive no opponent no opponent
w
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<597hp 216m 191mv> aggressive no opponent no opponent
w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<597hp 216m 190mv> aggressive no opponent no opponent
w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.

<597hp 216m 189mv> aggressive no opponent no opponent

You hurl a javelin as you close in to attack Solmundi.
Your pierce mauls Solmundi.
Your goring DISEMBOWELS Solmundi!
[** ] Solmundi blocks your attack with his shield.
Solmundi has some big nasty wounds and scratches.

<597hp 216m 189mv> aggressive superior two_handed
Your thrust decimates Solmundi!
[* ] Solmundi blocks your attack with his shield.
Your thrust decimates Solmundi!
Solmundi's typhoon DISMEMBERS you!
Solmundi's typhoon DISMEMBERS you!
A special guard's pierce devastates you!
[* ] You block a special guard's attack with your shield.
Solmundi has some big nasty wounds and scratches.

<451hp 216m 189mv> aggressive superior two_handed
flee
You flee from combat!
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<451hp 216m 188mv> aggressive no opponent no opponent
Solmundi floats in.
A special guard floats in.

<451hp 216m 188mv> aggressive no opponent no opponent
e
1
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.

<451hp 216m 187mv> aggressive no opponent no opponent They aren't here.

<451hp 216m 187mv> aggressive no opponent no opponent
w
1
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
An undead slave floats in.

<451hp 216m 186mv> aggressive no opponent no opponent
Solmundi's typhoon DISEMBOWELS you!
[* ] You dodge Solmundi's typhoon.
You do the best you can!
Solmundi has some big nasty wounds and scratches.

<405hp 216m 186mv> aggressive superior two_handed
s
No way! You are still fighting!
Your thrust maims Solmundi!
[* ] You parry Solmundi's typhoon.
[** ] You block Solmundi's attack with your shield.
[** ] You dodge a special guard's pierce.
[** ] You dodge a special guard's pierce.
Solmundi has some big nasty wounds and scratches.

<405hp 216m 186mv> aggressive superior two_handed
fl
You flee from combat!
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<405hp 216m 185mv> aggressive no opponent no opponent
w

The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]
(Charmed) An undead slave is here, fighting Solmundi.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.

<405hp 216m 184mv> aggressive no opponent no opponent You hurl a javelin as you close in to attack Solmundi.
[***] Solmundi parries your pierce.
[* ] Solmundi blocks your attack with his shield.
Your thrust MUTILATES Solmundi!
Solmundi has some big nasty wounds and scratches.

<405hp 216m 184mv> aggressive superior two_handed
flee

[** ] Solmundi parries your thrust.
Solmundi's typhoon MANGLES an undead slave!
Solmundi's typhoon MASSACRES an undead slave!
An undead slave's punch hits Solmundi.
Solmundi has some big nasty wounds and scratches.

<405hp 216m 184mv> aggressive superior two_handed
Solmundi has fled!
Solmundi floats east.
A special guard floats east.

<405hp 216m 184mv> aggressive no opponent no opponent


Solmundi floats in.
A special guard floats in.

<405hp 216m 184mv> aggressive no opponent no opponent
e

Solmundi floats south.
A special guard floats south.

<405hp 216m 184mv> aggressive no opponent no opponent You aren't fighting anyone.

<405hp 216m 184mv> aggressive no opponent no opponent They aren't here.

<405hp 216m 184mv> aggressive no opponent no opponent
w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]
An undead slave floats in.

<405hp 216m 183mv> aggressive no opponent no opponent
s

The sun slowly disappears in the west.

<424hp 226m 286mv> aggressive no opponent no opponent The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]
An undead slave floats in.

<424hp 226m 285mv> aggressive no opponent no opponent
w
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]
Some spiky fish float around in the shallows.
An undead slave floats in.

<424hp 226m 284mv> aggressive no opponent no opponent
w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
An undead slave floats in.

<424hp 226m 283mv> aggressive no opponent no opponent The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]
An undead slave floats in.

<424hp 226m 282mv> aggressive no opponent no opponent
n
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]
An undead slave floats in.

<424hp 226m 281mv> aggressive no opponent no opponent
w
w
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]
An undead slave floats in.

<424hp 226m 280mv> aggressive no opponent no opponent The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]
An undead slave floats in.

<424hp 226m 279mv> aggressive no opponent no opponent

w
Players near you in Eastern Road:
<PK> Rithgjar The River Adelon West

<424hp 226m 279mv> aggressive no opponent no opponent
w
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]
An undead slave floats in.

<424hp 226m 278mv> aggressive no opponent no opponent The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]
An undead slave floats in.

<424hp 226m 277mv> aggressive no opponent no opponent
w
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]
An undead slave floats in.

<424hp 226m 276mv> aggressive no opponent no opponent
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]
An undead slave floats in.

<424hp 226m 275mv> aggressive no opponent no opponent
n
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]
An undead slave floats in.

<424hp 226m 274mv> aggressive no opponent no opponent
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<424hp 226m 273mv> aggressive no opponent no opponent
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]
A pool of trout is found here.
An undead slave floats in.

<424hp 226m 272mv> aggressive no opponent no opponent
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
An undead slave floats in.

<424hp 226m 271mv> aggressive no opponent no opponent

Players near you in Seringale:
<PK> Solmundi The South Main Street
<PK> Rithgjar On a Calm River
<PK> Trilil The Chamber of Decay

<424hp 226m 271mv> aggressive no opponent no opponent
w
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]
A magic raft shrinks back into a seashell.
An undead slave swims in.

<424hp 226m 269mv> aggressive no opponent no opponent
u
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An undead slave limps in.

<424hp 226m 266mv> aggressive no opponent no opponent
n
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
An undead slave limps in.

<424hp 226m 264mv> aggressive no opponent no opponent
n

The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
An undead slave limps in.

<424hp 226m 262mv> aggressive no opponent no opponent
n
They aren't here.

<424hp 226m 262mv> aggressive no opponent no opponent
n
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 260mv> aggressive no opponent no opponent South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
An undead slave limps in.

<424hp 226m 258mv> aggressive no opponent no opponent

n
Players near you in Seringale:
<PK> Solmundi South of Market Square
<PK> Rithgjar South Square
<PK> Trilil The Chamber of Decay

<424hp 226m 258mv> aggressive no opponent no opponent The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A dwarven city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 256mv> aggressive no opponent no opponent
n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Dagnir the enforcer of law is here searching for criminals.
An undead slave limps in.

<424hp 226m 254mv> aggressive no opponent no opponent
n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
An undead slave limps in.

<424hp 226m 252mv> aggressive no opponent no opponent
n
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar wanders around asking for spare gold.
An undead slave limps in.

<424hp 226m 250mv> aggressive no opponent no opponent

They aren't here.

<424hp 226m 250mv> aggressive no opponent no opponent

Players near you in Seringale:
<PK> Solmundi North of Market Square
<PK> Rithgjar South of Market Square
<PK> Trilil The Chamber of Decay

<424hp 226m 250mv> aggressive no opponent no opponent
w

A beggar walks south.

<424hp 226m 250mv> aggressive no opponent no opponent Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.
An undead slave limps in.

<424hp 226m 249mv> aggressive no opponent no opponent
n
n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.
An undead slave limps in.

<424hp 226m 248mv> aggressive no opponent no opponent
e
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
An undead slave limps in.

<424hp 226m 247mv> aggressive no opponent no opponent

North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
An undead slave limps in.

<424hp 226m 246mv> aggressive no opponent no opponent
n
Players near you in Seringale:
<PK> Solmundi The Main Street
<PK> Rithgjar North of Market Square
<PK> Trilil The Chamber of Decay

<424hp 226m 246mv> aggressive no opponent no opponent The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
An undead slave limps in.

<424hp 226m 244mv> aggressive no opponent no opponent
n
n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
An undead slave limps in.
A beggar walks in.

<424hp 226m 242mv> aggressive no opponent no opponent The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
An undead slave limps in.

<424hp 226m 240mv> aggressive no opponent no opponent


Solmundi walks north.
A special guard walks north.
They aren't here.

<424hp 226m 240mv> aggressive no opponent no opponent
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A human city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 238mv> aggressive no opponent no opponent
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
An undead slave limps in.

<424hp 226m 236mv> aggressive no opponent no opponent
n

A beggar walks in.

<424hp 226m 236mv> aggressive no opponent no opponent The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south
n
west]
A human city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 234mv> aggressive no opponent no opponent The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
An undead slave limps in.

<424hp 226m 232mv> aggressive no opponent no opponent

Players near you in Seringale:
<PK> Solmundi The North Road
<PK> Rithgjar The Main Street
<PK> Trilil The Chamber of Decay

<424hp 226m 232mv> aggressive no opponent no opponent
n
n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 230mv> aggressive no opponent no opponent The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
An undead slave limps in.

<424hp 226m 228mv> aggressive no opponent no opponent
s
scan
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A half-elf city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 226mv> aggressive no opponent no opponent
Solmundi walks south.
A special guard walks south.
You scan all around.
You scan north.
*** Range 3 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A gnomish city guard of Seringale stands watch here.
You scan east.
*** Range 2 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
You scan south.
*** Range 1 (south) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
*** Range 4 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 2 (west) ***
A human city guard of Seringale stands watch here.
*** Range 5 (west) ***
A storm giant citizen of Seringale strolls about.

<424hp 226m 226mv> aggressive no opponent no opponent

They aren't here.

<424hp 226m 226mv> aggressive no opponent no opponent
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
An undead slave limps in.

<424hp 226m 224mv> aggressive no opponent no opponent
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
An undead slave limps in.

<424hp 226m 222mv> aggressive no opponent no opponent

s
Players near you in Seringale:
<PK> Solmundi North of Market Square
<PK> Rithgjar The Main Street
<PK> Trilil The Chamber of Decay

<424hp 226m 222mv> aggressive no opponent no opponent The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
An undead slave limps in.

<424hp 226m 220mv> aggressive no opponent no opponent
s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
An undead slave limps in.

<424hp 226m 218mv> aggressive no opponent no opponent

Solmundi walks west.
A special guard walks west.

<424hp 226m 218mv> aggressive no opponent no opponent They aren't here.

<424hp 226m 218mv> aggressive no opponent no opponent
w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
An undead slave limps in.

<424hp 226m 217mv> aggressive no opponent no opponent
s

West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
An undead slave limps in.

<424hp 226m 216mv> aggressive no opponent no opponent

They aren't here.

<424hp 226m 216mv> aggressive no opponent no opponent Players near you in Seringale:
<PK> Solmundi The Main Street
<PK> Rithgjar West of Market Square
<PK> Trilil The Chamber of Decay

<424hp 226m 216mv> aggressive no opponent no opponent
s
e
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
An undead slave limps in.

<424hp 226m 215mv> aggressive no opponent no opponent
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
An undead slave limps in.

<424hp 226m 214mv> aggressive no opponent no opponent

s
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
An undead slave limps in.

<424hp 226m 212mv> aggressive no opponent no opponent
The night has begun.

<446hp 236m 315mv> aggressive no opponent no opponent They aren't here.

<446hp 236m 315mv> aggressive no opponent no opponent The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A boisterous blue wisp darts about here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
An undead slave limps in.

<446hp 236m 313mv> aggressive no opponent no opponent


A boisterous blue wisp floats north.

<446hp 236m 313mv> aggressive no opponent no opponent The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A dwarven city guard of Seringale stands watch here.
An undead slave limps in.

<446hp 236m 311mv> aggressive no opponent no opponent
s
Solmundi walks north.
A special guard walks north.

<446hp 236m 311mv> aggressive no opponent no opponent They aren't here.

<446hp 236m 311mv> aggressive no opponent no opponent

South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.
An undead slave limps in.

<446hp 236m 309mv> aggressive no opponent no opponent Players near you in Seringale:
<PK> Solmundi The Drunken Beggar
<PK> Rithgjar South Square
<PK> Trilil The Chamber of Decay

<446hp 236m 309mv> aggressive no opponent no opponent
n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
An undead slave limps in.

<446hp 236m 307mv> aggressive no opponent no opponent
n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
An undead slave limps in.

<446hp 236m 305mv> aggressive no opponent no opponent
n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A boisterous blue wisp darts about here.
An undead slave limps in.

<446hp 236m 303mv> aggressive no opponent no opponent

They aren't here.

<446hp 236m 303mv> aggressive no opponent no opponent
w
The Seringale Kennel
+-+-+ +| You are in the Seringale Kennel. The foul smell of canines
| | || fills your nose as you walk inside. A cacophony of whines
F *-+-*| and barks fills your ears. Rows and rows of metal cages
| | with thin bars, each containing different various dogs,
@-+-S| crowd the store, ready to buy for your personal enjoyment
| | or protection. You can leave the kennel to the east.
S-+-*|
| |
S-+-S|
---------+

[Exits: east (up)]
Tirsnaga the kennel master is here, teaching an old dog new tricks.
An undead slave limps in.

<446hp 236m 302mv> aggressive no opponent no opponent

They aren't here.

<446hp 236m 302mv> aggressive no opponent no opponent

Players near you in Seringale:
<PK> Solmundi The Drunken Beggar
<PK> Rithgjar The Seringale Kennel
<PK> Trilil The Chamber of Decay

<446hp 236m 302mv> aggressive no opponent no opponent

Players near you in Seringale:
<PK> Solmundi The Drunken Beggar
<PK> Rithgjar The Seringale Kennel
<PK> Trilil The Chamber of Decay

<446hp 236m 302mv> aggressive no opponent no opponent
e
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
An undead slave limps in.

<446hp 236m 301mv> aggressive no opponent no opponent
s
w

The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
An undead slave limps in.

<446hp 236m 299mv> aggressive no opponent no opponent The Drunken Beggar
*-+-*| You are inside one of the inns in Seringale. Old, worn
| | out, red colored carpet lies under your feet. A rug
S-+-S| poorly made with a blurred image of a cow rests in the
| | center of the room. An old wooden bar with splinters
@-+-*| is at one side of the room. The cups hanging on the
| | walls are covered with dust. This looks like a bar for
S S-+-S| the poorest or most desperate people. No one in his
| | | or her right mind would want to come here to get a drink.
+-+-+-+-+| The exit of the pathetic attempt at business lies to
---------+ the east. There is a picture on the wall of the current
roulette champion. It looks like a gnome that has had way way too much to drink.
Someone has drawn a large moustache on the gnome with charcoal.

[Exits: east]
A bar stool rests here close to the bar.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
(White Aura) Keldynn the roulette dealer is here, running his game of roulette.
Raen the tavern owner is here trying to sell you some of his house drinks.
The town drunk is here drinking himself to oblivion.
An undead slave limps in.
Keldynn the roulette dealer says 'Hey there, Rithgjar! Care to give my roulette a spin?'
Keldynn the roulette dealer says 'There's no way to win if you don't "gamble"!'
Hamp the drunk says 'There's nothing like the buzz of ale...'
Hamp the drunk says 'Why don't you take my special tour of Serin?'
Hamp the drunk drops hamp's pub crawl directions.
Hamp's pub crawl directions dissolves into smoke.

<446hp 236m 298mv> aggressive no opponent no opponent Solmundi braces against his armor to perform a two-handed set parry.
[* ] Solmundi parries your thrust.
Your thrust decimates Solmundi!
A special guard yells 'Rithgjar is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You dodge a special guard's pierce.
[* ] You parry a special guard's pierce.
A beggar walks in.
Dagnir the enforcer of law yells 'Rithgjar is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You dodge Dagnir the enforcer of law's beating.
[** ] You dodge Dagnir the enforcer of law's beating.
A beggar walks in.
[** ] You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating decimates you!
Your thrust devastates Solmundi!
[* ] You block Solmundi's attack with your shield.
[** ] You block Solmundi's attack with your shield.
[***] You block Solmundi's attack with your shield.
A special guard's pierce devastates you!
A special guard's pierce misses you.
Solmundi has some big nasty wounds and scratches.

<387hp 236m 298mv> aggressive superior two_handed
flee

[* ] You block Dagnir the enforcer of law's attack with your shield.
[** ] You dodge Dagnir the enforcer of law's beating.
Solmundi braces against his armor to perform a two-handed set parry.
[* ] Solmundi parries your thrust.
Solmundi's typhoon DISEMBOWELS you!
[** ] You block Solmundi's attack with your shield.
[* ] You dodge a special guard's pierce.
[***] You block a special guard's attack with your shield.
Solmundi has some big nasty wounds and scratches.

<337hp 236m 298mv> aggressive superior two_handed You flee from combat!
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
An undead slave limps in.

<337hp 236m 297mv> aggressive no opponent no opponent
w
The Drunken Beggar
*-+-*| You are inside one of the inns in Seringale. Old, worn
| | out, red colored carpet lies under your feet. A rug
S-+-S| poorly made with a blurred image of a cow rests in the
| | center of the room. An old wooden bar with splinters
@-+-*| is at one side of the room. The cups hanging on the
| | walls are covered with dust. This looks like a bar for
S S-+-S| the poorest or most desperate people. No one in his
| | | or her right mind would want to come here to get a drink.
+-+-+-+-+| The exit of the pathetic attempt at business lies to
---------+ the east. There is a picture on the wall of the current
roulette champion. It looks like a gnome that has had way way too much to drink.
Someone has drawn a large moustache on the gnome with charcoal.

[Exits: east]
A bar stool rests here close to the bar.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
(White Aura) Keldynn the roulette dealer is here, running his game of roulette.
Raen the tavern owner is here trying to sell you some of his house drinks.
The town drunk is here drinking himself to oblivion.
An undead slave limps in.

<337hp 236m 296mv> aggressive no opponent no opponent


Dagnir the enforcer of law yells 'Time to die, Rithgjar!'
[* ] You block Dagnir the enforcer of law's attack with your shield.
Dagnir the enforcer of law's beating mauls you.
Dagnir the enforcer of law is in excellent condition.

<314hp 236m 296mv> aggressive even mob
Solmundi closes his eyes momentarily.
You do the best you can!
Dagnir the enforcer of law is in excellent condition.

<314hp 236m 296mv> aggressive even mob
[* ] You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating MASSACRES an undead slave!
[** ] You block Dagnir the enforcer of law's attack with your shield.
[** ] Dagnir the enforcer of law dodges your thrust.
[* ] Dagnir the enforcer of law dodges your thrust.
Dagnir the enforcer of law is in excellent condition.

<314hp 236m 296mv> aggressive even mob
flee
You flee from combat!
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<314hp 236m 295mv> aggressive no opponent no opponent
w
The Drunken Beggar
*-+-*| You are inside one of the inns in Seringale. Old, worn
| | out, red colored carpet lies under your feet. A rug
S-+-S| poorly made with a blurred image of a cow rests in the
| | center of the room. An old wooden bar with splinters
@-+-*| is at one side of the room. The cups hanging on the
| | walls are covered with dust. This looks like a bar for
S S-+-S| the poorest or most desperate people. No one in his
| | | or her right mind would want to come here to get a drink.
+-+-+-+-+| The exit of the pathetic attempt at business lies to
---------+ the east. There is a picture on the wall of the current
roulette champion. It looks like a gnome that has had way way too much to drink.
Someone has drawn a large moustache on the gnome with charcoal.

[Exits: east]
A bar stool rests here close to the bar.
(Charmed) An undead slave is here, fighting Dagnir the enforcer of law.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
(White Aura) Keldynn the roulette dealer is here, running his game of roulette.
Raen the tavern owner is here trying to sell you some of his house drinks.
The town drunk is here drinking himself to oblivion.
An undead slave's kicked dirt misses Dagnir the enforcer of law.

<314hp 236m 294mv> aggressive no opponent no opponent
1
You hurl a javelin as you close in to attack Solmundi.
[** ] Solmundi parries your pierce.
Your wild thrust DISMEMBERS Solmundi!
Your thrust maims Solmundi!
Solmundi looks pretty hurt.

<314hp 236m 294mv> aggressive superior two_handed
Solmundi closes his eyes momentarily.
Solmundi has some big nasty wounds and scratches.

<314hp 236m 294mv> aggressive superior two_handed
Dagnir the enforcer of law's beating MASSACRES an undead slave!
Your thrust decimates Solmundi!
[* ] Solmundi blocks your attack with his shield.
Your thrust devastates Solmundi!
Solmundi's typhoon DISMEMBERS you!
[** ] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
An undead slave is DEAD!!
An undead slave's body disintegrates into dust.
An undead slave stops following you.
Solmundi looks pretty hurt.

<257hp 236m 294mv> aggressive superior two_handed
flee

Dagnir the enforcer of law yells 'Rithgjar! Now you die!'
[** ] You block Dagnir the enforcer of law's attack with your shield.
Dagnir the enforcer of law's beating devastates you!
Solmundi looks pretty hurt.

<228hp 236m 294mv> aggressive superior two_handed
Raen the tavern owner stands cheerfully behind the bar.
Raen the tavern owner says 'It sure is a nice day, isn't it?'
Solmundi looks pretty hurt.

<228hp 236m 294mv> aggressive superior two_handed
fl
You couldn't escape!
Solmundi looks pretty hurt.

<228hp 236m 294mv> aggressive superior two_handed
w
You couldn't escape!
Solmundi looks pretty hurt.

<228hp 236m 294mv> aggressive superior two_handed No way! You are still fighting!
Solmundi looks pretty hurt.

<228hp 236m 294mv> aggressive superior two_handed
[* ] You block Dagnir the enforcer of law's attack with your shield.
You block Dagnir the enforcer of law's attack and attempt to strike at the brief opening.
Your riposte DISEMBOWELS Dagnir the enforcer of law!
Your thrust maims Solmundi!
Your thrust devastates Solmundi!
Your thrust MUTILATES Solmundi!
Your thrust devastates Solmundi!
Solmundi's typhoon DISEMBOWELS you!
[***] You block Solmundi's attack with your shield.
Solmundi's typhoon DISEMBOWELS you!
[* ] You block a special guard's attack with your shield.
[* ] You parry a special guard's pierce.
Solmundi is in awful condition.

<127hp 236m 294mv> aggressive superior two_handed
fl
You couldn't escape!
Solmundi is in awful condition.

<127hp 236m 294mv> aggressive superior two_handed
fl
You flee from combat!
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<127hp 236m 293mv> aggressive no opponent no opponent
fl
You aren't fighting anyone.

<127hp 236m 293mv> aggressive no opponent no opponent

They aren't here.

<127hp 236m 293mv> aggressive no opponent no opponent

Solmundi limps in.
A special guard walks in.
You hurl a javelin as you close in to attack Solmundi.
Your pierce mauls Solmundi.
Your thrust maims Solmundi!
Your goring DISEMBOWELS Solmundi!
[* ] Solmundi blocks your attack with his shield.
Solmundi is in awful condition.

Your thrust maims Solmundi!
Solmundi's skin crystallizes over in response to his severe trauma.
Your thrust devastates Solmundi!
[** ] You block Solmundi's attack with your shield.
[** ] You dodge Solmundi's typhoon.
A special guard's pierce devastates you!
[** ] You block a special guard's attack with your shield.
Solmundi is in awful condition.

<97hp 236m 293mv> aggressive superior two_handed
ber

Solmundi has fled!
Solmundi crawls east.
A special guard has fled!
A special guard walks west.
They aren't here.

<97hp 236m 293mv> aggressive no opponent no opponent They aren't here.

<97hp 236m 293mv> aggressive no opponent no opponent Solmundi crawls in.
You have become better at spear!
Your thrust decimates Solmundi!
Your thrust MUTILATES Solmundi!
Solmundi is DEAD!!
Solmundi's head is shattered, and his brains splash all over you.

<97hp 236m 293mv> aggressive no opponent no opponent
flee

Dagnir the enforcer of law walks in.
Dagnir the enforcer of law yells 'Rithgjar! You shall pay!'
Dagnir the enforcer of law's beating MUTILATES you!
[* ] You block Dagnir the enforcer of law's attack with your shield.
Dagnir the enforcer of law has a few scratches.

<57hp 236m 293mv> aggressive even mob
take coin cor

[** ] You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating decimates you!
[* ] Dagnir the enforcer of law dodges your thrust.
Dagnir the enforcer of law has a few scratches.

<31hp 236m 293mv> aggressive even mob They aren't here.
Dagnir the enforcer of law has a few scratches.

<31hp 236m 293mv> aggressive even mob You get a little madder.
Dagnir the enforcer of law has a few scratches.

<31hp 236m 293mv> aggressive even mob You flee from combat!
The South Side Kitchen
*-+-* S | What was formerly a small, dilapidated tavern has been
| | | renovated into a small, dilapidated shelter for the homeless.
S-+-S-* | Scrapes and scuffs mar the grimy hardwood floor, and
| | the walls still bear the old tavern's symbol of three
S-C-@ | crudely drawn crowns etched into all three walls. Here
| | and there are new patches of graffiti, smudges, and urine-stains
S-+-S | from unscrupulous beggar clientele.
| |
+-+-+-+-+|
---------+

[Exits: west]
A row of cots lines the back wall.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<31hp 236m 292mv> aggressive no opponent no opponent You don't have a cor.

<31hp 236m 292mv> aggressive no opponent no opponent
take all cor

A beggar eats a bowl of soup.
A beggar burps loudly.
A beggar eats a bowl of soup.
A beggar burps loudly.
A beggar eats a bowl of soup.
A beggar burps loudly.
A beggar eats a bowl of soup.
A beggar burps loudly.
A beggar eats a bowl of soup.
A beggar burps loudly.

<48hp 241m 395mv> aggressive no opponent no opponent You don't have a cor.

<48hp 241m 395mv> aggressive no opponent no opponent
put all sack
You put a set of steel javelins in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a set of steel javelins in a Big Ol'Pack Sack.
You put a set of steel javelins in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a magic seashell in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.

<48hp 241m 395mv> aggressive no opponent no opponent
A beggar yawns.
A beggar yawns.
A beggar yawns.
A beggar yawns.
A beggar yawns.

<48hp 241m 395mv> aggressive no opponent no opponent
A beggar goes to sleep on a cot.
A beggar goes to sleep on a cot.
A beggar goes to sleep on a cot.
A beggar goes to sleep on a cot.
A beggar goes to sleep on a cot.

<48hp 241m 395mv> aggressive no opponent no opponent
sc

/@============================================================-
| \
| Rithgjar the Bettlemester, follower of Nycticora |
| Acolyte of Trickery, Rank Underling of [LEGION] |
| You are 22 years old (108 hours, 117h:22m of bloodshed) |
| |
| Race: Duergar Hometown: Darkhaven Health: 48/934 |
| Sex: Male Alignment: Evil Mana: 241/440 |
| Class: Warrior Ethos: Chaotic Move: 395/475 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 308/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 15 |
| Wisdom: 19 (19+0) Exp tnl: 24434 Trains: 4 |
| Dexter: 20 (20+0) Guildpoint: 0/3 Items: 28/35 |
| Consti: 22 (21+1) Gold: 17589 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [****-] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 195 Saving Throws |
| Hitroll: 38 Vs Bash: 176 Afflictive: 47 |
| Damroll: 46 Vs Slash: 142 Maledictive: 41 |
| Vs Magic: 49 Mental: 54 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 15 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 6 for 6 hours
: modifies hitroll by 5 for 6 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours

<48hp 241m 395mv> aggressive no opponent no opponent
Dagnir the enforcer of law walks in.
A half-elf city guard yells 'Give yourself up, Rithgjar! This is your last chance!'
Dagnir the enforcer of law yells 'Rithgjar! You're MINE!'
[* ] You parry Dagnir the enforcer of law's beating.
[* ] You block Dagnir the enforcer of law's attack with your shield.
Dagnir the enforcer of law has a few scratches.

<48hp 241m 395mv> aggressive even mob
w
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.

<48hp 241m 395mv> aggressive even mob
take a
You see no a here.
Dagnir the enforcer of law has a few scratches.

<48hp 241m 395mv> aggressive even mob
fl
You flee from combat!
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
The corpse of Solmundi is lying here.
The splattered brains of Solmundi are lying here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<48hp 241m 394mv> aggressive no opponent no opponent
take all cor

Ilromie utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Ilromie's hellstream *** DEMOLISHES *** you!
You have been KILLED!!

Comments

    Post a New Comment