Ye Olde Abandoned Realms Logs

Thoom vs Ilromie

posted on 2020-09-12 04:56:04

<738/738hp 1079/1079m 400/400mv 2g><9am (day) city (indoors)>vs.*none*
Thoom has challenged you to a fight to the stun in the arena.
You have five hours to accept or decline.
The duel conditions are: to the stun, area-restricted (in the arena)
[WARLORD] the Juggernaut: 'Thoom has challenged Ilromie to a fight to the stun in the arena.'
The Juggernaut says 'Thoom has challenged Ilromie to a fight to the stun in the arena.'

<738/738hp 1079/1079m 400/400mv 2g><9am (day) city (indoors)>vs.*none* accept

Fatma closes her eyes momentarily.
A slab of bacon suddenly appears.

<738/738hp 1079/1079m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Syntax: accept <list/guild commission/duel/pet/group/conversion/limelight> (default: group)

<738/738hp 1079/1079m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom looks around sharply but doesn't seem enlightened.

<738/738hp 1079/1079m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Kaeno walks in.
A human mercenary walks in.
The Juggernaut says 'Dare you take the challenge?'

<738/738hp 1079/1079m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Fatma closes her eyes momentarily and nods at you.
You are filled with serenity by the prayer.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Kaeno sits down and rests.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none* say Someday something I attempt must hurt you.
You say 'Someday something I attempt must hurt you.'

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom looks more enlightened.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none* accept duel
You have accepted Thoom's challenge.
[WARLORD] the Juggernaut: 'Ilromie has accepted Thoom's challenge.'
The Juggernaut says 'Ilromie has accepted Thoom's challenge.'

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none* say it is fact
You say 'It is fact.'

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom gets a fire-scorched silver-grey signet of acclimation from a Big Ol'Pack Sack.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom removes a dragonblood silver-grey signet of evisceration from his finger.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom wears a fire-scorched silver-grey signet of acclimation on his right finger.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Kaeno lets out a hearty laugh.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom removes a fire-scorched silver-grey signet of acclimation from his finger.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom removes a Ring of Accuracy from his finger.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none* bet 50 thoom
You don't have that much gold.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom wears a fire-scorched silver-grey signet of acclimation on his left finger.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none*
Thoom wears a dragonblood silver-grey signet of evisceration on his right finger.

<738/738hp 1079/1099m 400/400mv 2g><10am (day) city (indoors)>vs.*none* op d
You open the door below you.

<738/738hp 1099/1099m 400/400mv 2g><11am (day) city (indoors)>vs.*none* d
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west up]

<738/738hp 1099/1099m 398/400mv 2g><11am (day) city (outside)>vs.*none* south
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<738/738hp 1099/1099m 396/400mv 2g><11am (day) city (outside)>vs.*none* south
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<738/738hp 1099/1099m 394/400mv 2g><11am (day) city (outside)>vs.*none* south
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<738/738hp 1099/1099m 392/400mv 2g><11am (day) field (outside)>vs.*none* south
At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]

<738/738hp 1099/1099m 389/400mv 2g><11am (day) river (outside)>vs.*none* west
On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<738/738hp 1099/1099m 385/400mv 2g><11am (day) river (outside)>vs.*none* north
Path by a Stream
+-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
+-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<738/738hp 1099/1099m 382/400mv 2g><11am (day) field (outside)>vs.*none* west
A Small Hut
+-+| A very messy small grass hovel. The walls are stained
|| with blood, colored now with dark crimson. Torn clothes
+| and trash lie strewn about the floor. Soiled beddings
|| lie crumpled in the far corner. An crude fire burns low
@-o-o| in the center of the room, producing little heat. A small
| || pot is propped above the fire by to sticks. The door
~-~| that was on the eastern wall is shattered and lies in
| | pieces in the entrance.
~-~|
---------+

[Exits: east]

<738/738hp 1099/1099m 381/400mv 2g><11am (day) inside (indoors)>vs.*none* wwad
An icicle glows as it is imbued by a weapon ward.

<738/738hp 1079/1099m 381/400mv 2g><11am (day) inside (indoors)>vs.*none* sanc
You are surrounded by a white aura.

<738/738hp 1004/1099m 381/400mv 2g><11am (day) inside (indoors)>vs.*none* c cancel
You lost your concentration.

<738/738hp 994/1099m 381/400mv 2g><11am (day) inside (indoors)>vs.*none* c cancel
You feel less armored.
You no longer see invisible objects.
The white aura around your body fades.
You have left your state of serenity.
Ok.

<738/738hp 974/1079m 381/400mv 2g><11am (day) inside (indoors)>vs.*none* c arm
You feel someone protecting you.

<738/738hp 1011/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none* gr
af
Trareli's group:
[50 Inv] Ilromie 100% hp 93% mana 100% mv 570400 xp Kills: 0
[50 Mon] Trareli 100% hp 100% mana 100% mv 513360 xp Kills: 0
* [10 Pet] A gangly-looking goat 0% hp 0% mana 0% mv 4645 tnl (ghost) (Trareli)

<738/738hp 1011/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none*
You are affected by the following:
Spell: armor : modifies armor class by 30 for 24 hours
Spell: weapon ward : lasts for 6 hours
Set : Perseverance : modifies save vs spell by 16 permanently
: modifies health by 100 permanently

<738/738hp 1011/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none* dinv
Your eyes tingle.

<738/738hp 1006/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none* wear butter
You can't remove an icicle while it is warded.

<738/738hp 1006/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none*
Thoom yells 'You are ready?'

<738/738hp 1006/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none* yell not yet
You yell 'Not yet.'

<738/738hp 1006/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none* af
You are affected by the following:
Spell: detect invis : lasts for 50 hours
Spell: armor : modifies armor class by 30 for 24 hours
Spell: weapon ward : lasts for 6 hours
Set : Perseverance : modifies save vs spell by 16 permanently
: modifies health by 100 permanently

<738/738hp 1006/1079m 400/400mv 2g><12pm (noon) inside (indoors)>vs.*none* prsh
You surround yourself in a protective shell of magic.

<738/738hp 961/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none* sanc
You are surrounded by a white aura.

<738/738hp 886/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none* who
[ Half ] [JUSTICE] Fatma the Cleanser of Maledictions
[ Elf ] Kaeceryx Ar'Xl the Knight Templar
[ Human ] Fainenruin the Keeper of the Balsam Tree
[ Drow ] Ilhariina Illonrae the Dutchess of Cadavers
[ Stone ] <PK> [WARLORD] Thoom the Battlemaster
[ H-Elf ] Duchess Julira Astralis the Avenger
[ Human ] <PK> [KNIGHT] Sir Trareli Darkfist the Grand Master of Seasons, Archon of Valour
[ H-Elf ] Kaeno the Initiate of the Rudiments
[ Jotun ] Dartang Marinski the Templar General
[ H-Elf ] Abbathiwyr Bamissier the Minstrel
[ Human ] Lendydon the Templar
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
Players found: 12
[KNIGHT] Light shall prevail throughout the lands.
There are 12 characters on; the most on this past month was 19.

<738/738hp 886/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none*
Rimath the trader auctions 'Place yer bids! the Spear of Ages is being auctioned for 65000 gold!'

<738/738hp 886/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none* ishi
An icy cold shell revolves around you.

<738/738hp 786/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none* yell ready
You yell 'Ready.'

<738/738hp 786/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none* where
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
Fainenruin The South Main Street
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie A Small Hut

<738/738hp 786/1079m 400/400mv 2g><1pm (day) inside (indoors)>vs.*none* east
Path by a Stream
+-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
+-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* where
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
Fainenruin The South Main Street
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie Path by a Stream

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* where
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
Fainenruin Outside the South Gate
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie Path by a Stream

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* where

Thoom tells you 'If you shouted I didn't hear you.'
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie Path by a Stream

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* repl Oh.
You tell Thoom 'Oh.'

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* yell Still ready!
You yell 'Still ready!'

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* where
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie Path by a Stream

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* look
Path by a Stream
+-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
+-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* where
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie Path by a Stream

<738/738hp 814/1079m 399/400mv 2g><2pm (day) field (outside)>vs.*none* east
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<738/738hp 814/1079m 397/400mv 2g><2pm (day) field (outside)>vs.*none* where

Thoom yells 'Oh good, begin!'
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie Path by a Stream

<738/738hp 814/1079m 397/400mv 2g><2pm (day) field (outside)>vs.*none* north
where
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<738/738hp 814/1079m 395/400mv 2g><2pm (day) city (outside)>vs.*none*
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom An Intersection of Two Nameless Roads
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie A Nameless Road

<738/738hp 814/1079m 395/400mv 2g><2pm (day) city (outside)>vs.*none* east
The Square of a Small Temple
+-+-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<738/738hp 814/1079m 393/400mv 2g><2pm (day) city (outside)>vs.*none* west
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<738/738hp 814/1079m 391/400mv 2g><2pm (day) city (outside)>vs.*none* north
Thoom walks in.

<738/738hp 814/1079m 391/400mv 2g><2pm (day) city (outside)>vs.*none*
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<738/738hp 814/1079m 389/400mv 2g><2pm (day) city (outside)>vs.*none* where
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom A Nameless Road
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie A Nameless Road

<738/738hp 814/1079m 389/400mv 2g><2pm (day) city (outside)>vs.*none* south
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
Thoom the Battlemaster is here.

<738/738hp 814/1079m 387/400mv 2g><2pm (day) city (outside)>vs.*none* rayv thoom
Your ray of vindication DISMEMBERS Thoom!
Thoom's acidic bite MUTILATES you!
You deflect Thoom's acidic bite aside in an ungraceful parry.
Your ice shield wounds Thoom.
Your chill mauls Thoom.
Thoom has some small wounds and bruises.

<699/738hp 784/1079m 387/400mv 2g><2pm (day) city (outside)>vs.*Thoom*
Thoom scans all around.
Thoom has some small wounds and bruises.

<699/738hp 784/1079m 387/400mv 2g><2pm (day) city (outside)>vs.*Thoom* flee

Thoom has fled!
Thoom walks north.

<708/738hp 809/1079m 400/400mv 2g><3pm (day) city (outside)>vs.*none*
Thoom walks in.

<708/738hp 809/1079m 400/400mv 2g><3pm (day) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Thoom!'
Your ice shield wounds Thoom.
Thoom's acidic bite MUTILATES you!
Your ice shield hits Thoom.
Thoom has some small wounds and bruises.

<671/738hp 809/1079m 400/400mv 2g><3pm (day) city (outside)>vs.*Thoom* north
flee
You flee from combat!
The Square of a Small Temple
+-+-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<671/738hp 809/1079m 398/400mv 2g><3pm (day) city (outside)>vs.*none*
Alas, you cannot go that way.

<671/738hp 809/1079m 398/400mv 2g><3pm (day) city (outside)>vs.*none*
You aren't fighting anyone.

<671/738hp 809/1079m 398/400mv 2g><3pm (day) city (outside)>vs.*none* south
Alas, you cannot go that way.

<671/738hp 809/1079m 398/400mv 2g><3pm (day) city (outside)>vs.*none* west
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
Thoom the Battlemaster is here.

<671/738hp 809/1079m 396/400mv 2g><3pm (day) city (outside)>vs.*none* rayv thoom
Your ray of vindication MANGLES Thoom!
Thoom has some small wounds and bruises.

<671/738hp 779/1079m 396/400mv 2g><3pm (day) city (outside)>vs.*Thoom*
Thoom has fled!
Thoom walks east.

<671/738hp 779/1079m 396/400mv 2g><3pm (day) city (outside)>vs.*none* flee
rayv thoom

Thoom walks in.

<671/738hp 779/1079m 396/400mv 2g><3pm (day) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Thoom!'
Your ice shield DISEMBOWELS Thoom!
Your shield jolts under Thoom's acidic bite, but holds.
Thoom's acidic bite MUTILATES you!
Thoom executes the form, leaf on the breeze!
You are befuddled by Thoom's attack.
Thoom's acidic bite DISEMBOWELS you!
Your ice shield wounds Thoom.
Thoom has quite a few wounds.

<586/738hp 704/1079m 396/400mv 2g><3pm (day) city (outside)>vs.*Thoom* c meteor
You flee from combat!
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<586/738hp 704/1079m 394/400mv 2g><3pm (day) field (outside)>vs.*none*
They aren't here.

<586/738hp 704/1079m 394/400mv 2g><3pm (day) field (outside)>vs.*none*
You summon forth a meteor swarm.

<586/738hp 614/1079m 394/400mv 2g><3pm (day) field (outside)>vs.*none*
Rimath the trader auctions 'Place yer bids! Grimm's gift is being auctioned for 50000 gold!'

<586/738hp 614/1079m 394/400mv 2g><3pm (day) field (outside)>vs.*none* north

Your swarm of meteors dissipates.

<586/738hp 614/1079m 394/400mv 2g><3pm (day) field (outside)>vs.*none*
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<586/738hp 614/1079m 392/400mv 2g><3pm (day) city (outside)>vs.*none* c meteor
You summon forth a meteor swarm.

<586/738hp 524/1079m 392/400mv 2g><3pm (day) city (outside)>vs.*none*
Thoom walks in.

<586/738hp 524/1079m 392/400mv 2g><3pm (day) city (outside)>vs.*none*
Thoom walks south.

<586/738hp 524/1079m 392/400mv 2g><3pm (day) city (outside)>vs.*none*
Thoom walks in.

<597/738hp 556/1079m 400/400mv 2g><4pm (day) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Thoom!'
Your ice shield MUTILATES Thoom!
Thoom's acidic bite MUTILATES you!
Thoom's corrosion devastates you!
You deflect Thoom's acidic bite aside in an ungraceful parry.
Your ice shield wounds Thoom.
Thoom has quite a few wounds.

<526/738hp 556/1079m 400/400mv 2g><4pm (day) city (outside)>vs.*Thoom*
Thoom's acidic bite MUTILATES you!
Your ice shield wounds Thoom.
Thoom parries your chill with an easy flourish.
Your freezing bite mauls Thoom.
Thoom has quite a few wounds.

<487/738hp 556/1079m 400/400mv 2g><4pm (day) city (outside)>vs.*Thoom*
Your meteor swarm *** DEMOLISHES *** Thoom!
Thoom has some big nasty wounds and scratches.

<487/738hp 556/1079m 400/400mv 2g><4pm (day) city (outside)>vs.*Thoom*
Thoom has fled!
Thoom walks east.

<487/738hp 556/1079m 400/400mv 2g><4pm (day) city (outside)>vs.*none*
Your swarm of meteors dissipates.

<487/738hp 556/1079m 400/400mv 2g><4pm (day) city (outside)>vs.*none* east

Thoom walks in.
The Square of a Small Temple
+-+-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<487/738hp 556/1079m 398/400mv 2g><4pm (day) city (outside)>vs.*none* east
Temple of Vanisse
+-+-+ | You enter a high vaulted stone structure. The walkway leads
| | to a raised circular platform on which you stand. Walls tower
+-* | around you, and stairs lead down. Four arches rise amidst
| | the walls, touching high above your head holding to a large
+-+-@ | circular opening which allows the sun to light this place.
| | Suspended in the middle of this open roof is a large crystalline
o | globe which glints curiously as it scatters rays of light
| | to illuminate this place. The floor is scattered with a curious
~-o-o | swirl of pink rose petals that drift about in a slight breeze.
---------+

[Exits: west down]

<487/738hp 556/1079m 397/400mv 2g><4pm (day) inside (indoors)>vs.*none* rayv thoom
They aren't here.

<487/738hp 556/1079m 397/400mv 2g><4pm (day) inside (indoors)>vs.*none* down
sca
Altar of Vanisse
| Underneath the raised circular platform and entryway is the
| sacred altar of Vanisse. Upon the floor is carved a large
| circle, with rays extending outward to touch the walls. Where
| each of these carved rays touch the walls, a mirror is angled
@ | to bring in beams of light from the Sun to illuminate under
| the platform. All of the beams of light, reflected, converge
| in the center upon a raised altar. Stairs lead back upwards
| to the main temple, while a blank stone doorway can be seen
| in the wall to the south.
---------+

[Exits: up]

<487/738hp 556/1079m 396/400mv 2g><4pm (day) inside (indoors)>vs.*none*
You scan all around.
You scan up.

<487/738hp 556/1079m 396/400mv 2g><4pm (day) inside (indoors)>vs.*none* east
Alas, you cannot go that way.

<487/738hp 556/1079m 396/400mv 2g><4pm (day) inside (indoors)>vs.*none* up
Temple of Vanisse
+-+-+ | You enter a high vaulted stone structure. The walkway leads
| | to a raised circular platform on which you stand. Walls tower
+-* | around you, and stairs lead down. Four arches rise amidst
| | the walls, touching high above your head holding to a large
+-+-@ | circular opening which allows the sun to light this place.
| | Suspended in the middle of this open roof is a large crystalline
o | globe which glints curiously as it scatters rays of light
| | to illuminate this place. The floor is scattered with a curious
~-o-o | swirl of pink rose petals that drift about in a slight breeze.
---------+

[Exits: west down]

<487/738hp 556/1079m 395/400mv 2g><4pm (day) inside (indoors)>vs.*none* west
The Square of a Small Temple
+-+-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<487/738hp 556/1079m 394/400mv 2g><4pm (day) city (outside)>vs.*none* where
west
Players near you in The Seringale Arena:
Fatma Entrance to the Arena of Blood
<PK> Thoom A Nameless Road
<PK> Trareli Entrance to the Arena of Blood
Kaeno Entrance to the Arena of Blood
<PK> Ilromie The Square of a Small Temple

<487/738hp 556/1079m 394/400mv 2g><4pm (day) city (outside)>vs.*none*
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
Thoom the Battlemaster is here.

<487/738hp 556/1079m 392/400mv 2g><4pm (day) city (outside)>vs.*none*
Thoom walks east.

<487/738hp 556/1079m 392/400mv 2g><4pm (day) city (outside)>vs.*none* rayv thoom
They aren't here.

<487/738hp 556/1079m 392/400mv 2g><4pm (day) city (outside)>vs.*none* east
The Square of a Small Temple
+-+-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<487/738hp 556/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none* rayv thoom
They aren't here.

<487/738hp 556/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none*
Thoom walks in.

<487/738hp 556/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none*
Thoom walks west.

<487/738hp 556/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none* c meteor
You summon forth a meteor swarm.

<487/738hp 466/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none*
Thoom walks in.

<487/738hp 466/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Thoom!'
Your ice shield decimates Thoom!
You parry Thoom's acidic bite.
Thoom's acidic bite DISEMBOWELS you!
Thoom's acidic bite DISEMBOWELS you!
Thoom executes the form, thrashing serpent!
Thoom's lash scratches you.
Thoom's corrosion MUTILATES you!
Thoom's acidic bite DISEMBOWELS you!
Your ice shield hits Thoom.
Thoom's acidic bite DISEMBOWELS you!
Your ice shield decimates Thoom!
Thoom resists your chill.
Thoom parries your chill with a hasty swing from his off-hand weapon.
Thoom has some big nasty wounds and scratches.

<267/738hp 466/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*Thoom*
Your meteor swarm DISMEMBERS Thoom!
Thoom has some big nasty wounds and scratches.

<267/738hp 466/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*Thoom*
Thoom executes the form, leaf on the breeze!
You are befuddled by Thoom's attack.
Thoom's acidic bite DISEMBOWELS you!
Thoom's acidic bite misses you.
Your ice shield wounds Thoom.
Thoom resists your chill.
Thoom dodges your chill.
Your freezing bite mauls Thoom.
Thoom has some big nasty wounds and scratches.

<219/738hp 391/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*Thoom*
Thoom has fled!
Thoom walks east.

<219/738hp 391/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none*
Thoom walks in.

<219/738hp 391/1079m 390/400mv 2g><4pm (day) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Thoom!'
Your ice shield mauls Thoom.
Thoom's acidic bite DISEMBOWELS you!
Thoom's corrosion DISEMBOWELS you!
You parry Thoom's acidic bite.
Thoom's corrosion MUTILATES you!
Your ice shield mauls Thoom.
Thoom has some big nasty wounds and scratches.

<105/738hp 424/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*Thoom*
Thoom's acidic bite DISEMBOWELS you!
Thoom's corrosion DISEMBOWELS you!
You deflect Thoom's acidic bite aside in an ungraceful parry.
Your ice shield wounds Thoom.
Thoom resists your chill.
Thoom dodges your freezing bite.
Thoom has some big nasty wounds and scratches.

<13/738hp 424/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*Thoom*
Your meteor swarm *** DEVASTATES *** Thoom!
Thoom is in awful condition.

<13/738hp 424/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*Thoom* hell

Thoom executes the form, leaf on the breeze!
You are befuddled by Thoom's attack.
Thoom's acidic bite MUTILATES you!
Your ice shield hits Thoom.
Thoom resists your chill.
Thoom has fled!
You have yielded to Thoom.
[WARLORD] the Juggernaut: 'Thoom has claimed victory over Ilromie.'
[WARLORD] the Juggernaut: 'The duel lasted 3 minutes and 17 seconds.'
You slip unconscious as Thoom stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1/738hp 1/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*none*
You are too hurt to do anything.

<1/738hp 1/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*none*
Thoom limps in.

<1/738hp 1/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*none*
Thoom gasps in astonishment.

<1/738hp 1/1079m 400/400mv 2g><5pm (day) city (outside)>vs.*none*
Thoom says 'I have 11% health 28% mana and 58% movement.'

Comments

  1. Ice shield and meteor swarm. Nasty. If you had better gear you'd have won. I probably should've switch to my slightly better physical damage weapons, but that wouldn't have done too much I don't think. Good job Ilromie

    Two other things that have nothing to do with Ilromie:
    That's at least twice now that a duel has ended after a flee, like that. Why was she allowed to damage me after I 'killed' her? And why was I allowed to flee, where I was then stuck resting in the wrong room? Seems off.
    Also, the number of times I get 1 single attack off in a round, while dual wielding, is absolutely absurd. It happened 4 times in this duel alone, out of 11 rounds.
    1. AR needs an RNG machine.
    2. Might have also been different if I hadn't warded an icicle instead of my weapon with my affbreak. :) Looking forward to the next one! (She says with unwarranted confidence)
    [reply to Thoom]
  2. Does the thrashing serpent form - lash ability not lag? Or does it, or lag skills in general, not interrupt the meteor channeling? In this log it kind of looks like it just did nothing?
    1. No discussion of cabal skills on the logboard please.

      However, I don't think that anything interrupts meteor channel.
    [reply to hamsandwich]

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