Ye Olde Abandoned Realms Logs

A mootelling.

posted on 2020-10-17 14:20:13


--- Connected on Saturday, October 17, 2020, 9:55 AM ---
_________________________________________________________________________
//o o\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Olyn ||
|| and Vanisse. Owner: Davairus (douglas.stuart.james@ucla.edu) ||
\\o______________________________________________________________________o//

,--.
You have entered... { }
K, }
/ -Y'
, / / T H E A B A N D O N E D
{_'-K.__/
'/-.__L._ R E A L M S
/ h' /`\_}
/ t' / abandonedrealms.com 9000
____ / ' / A Player Killing, Roleplaying MUD
,-'---- --/ ' /_
,' ``--- ',
( Y R & D: Olyn
{ I World Builder: Vanisse
{ - ', Game Design: By committee
| ', ) Lead, Quality Assurance: Davairus
| | ,..__ __. Y
| .,_./ Y ' / ^Y J )|
\ |' / | | ||
\ L_/ . _ (_,.'(
\, , ^^""' / | )
\_ \ /,L] /
'-_--, ' ' ./' All hope abandon ye who enter here...
''{_ )
^^\..___,.--'
]=I==II==I=[ _/
\\__||__// _/ ]=I==II==I=[
]=I==II==I=[ |.. ' *| / \_ \\__||__//
\\__||__// |. /\ #| _ / /\ |-_ []#|
| [] | | ## *| / \_ | |
| ..| | . , #| \__ ]=I==II==I=[
___ ____ ___ | .. | __ |..__.*| __ _/ \ \\__||__//
] I---I I--I [ |.. | | ||_| |_|| | / | _*|
]_____________[ | .. []| \--\-|-|--/-// _/ | _ #|
\_\| |_| |/_/ |_ _ | _ _ _| ' *| |' *|
| . |'-'-' '-' '-' '-' '-' | [] #|-|--|-_-_-_-_ _ _ _|_' #|
| ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________' ' ' ] *|
| ' ' []| _-_-_-_-_ ' |- #| , ' '''''''[' _#|
| ' ' '| [] | | | | | []' | [] *| ' . ' |' I*|
| - | ' | | | | | ' | ; ' #| . | ' | #|
/_'_-_-___-\__,__|_|_|_|_|_______| ' , *| _______+___,__,-/._.._.\
_,--' __,-' /,_,_v_Y_,_v\\-' -
______________________________________________________________________
-------------------------------------------------------------------
By what name do you wish to be remembered?
saevix
//============================== M O T D ==============================\\
| Upcoming events: |
| 31h:4m:6s until surge - beginning at Sun Oct 18 21:00:00 UTC |
| Read more about any event in the game with EVENT LIST. |
| |
| Be a part of our community: http://www.abandonedrealms.com/forum |
|===> Player killing is ENCOURAGED, and roleplaying is REQUIRED <===|
\\=====================================================================//
//=====================================================================\\
| * 10/16: Updated helpfile for forum password. (52 more) |
| * 10/16: Ebony and ivory seals in Thalos Ruins are now easier to find. |
| * 10/16: Fixed an object for sale in Heloise's shop. |
| * 10/16: Added correct server and other time zone surge times to HELP SURGE. |
| * 10/16: Help cast updated for clearer instructions on how to channel spells. |
| * 10/15: The voucher from Academy of Learning can now be bartered for a mercenary from Adanion. |
| * 10/15: Eating hearts no longer affects druid staff enchantments. |
| * 10/15: Spells cast by objects will no longer add to druid staff enchantment. |
| * 10/14: Oath of eradication fencing and feints have been updated. |
\\=====================================================================//
It is 7 o'clock pm, Day of the Alliances, 17th Renewal of the Celestial of Retribution
Nunitari is near its apex over the southwestern kingdoms.

Password:
TURDmuffins<not really>


Welcome to Abandoned Realms. You will never be the same.

Battle Arena
| You are inside a large battle arena. Here is where warriors
| from all parts of the realm come to sharpen their skills
| against one another in combat. A large open arena is
| in the middle of this hall, surrounded on all four sides
@ | by rows of bleached wooden benches for observers. A dented
| | and splintered wooden fence standing three feet tall
F +-G | separates the arena from the benches to try and keep
| | | down accidents from over enthusiastic combatants. The
+-+-+-+-+| loose dirt of the arena hovers slightly in the air as
---------+ warriors trample across the floor at each other. The
only apparent exit is to the south, into the guildhall.

[Exits: south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
Ugula the warrior guildmaster is here, training the inexperienced students.

You have 41 unread publications.

<766hp 321m 315mv> calm no opponent no opponent
[INFO] MXP version 0.5 detected and enabled.

<766hp 321m 315mv> calm no opponent no opponent
who
[36 Minot War] <PK> Saevix the Captain of Assault
[ Elf ] <PK> [Rival] Aos Ve'L the Templar
[ Human ] <NEW> Leeuwanhoek the Student of Fire
[ Beast ] Helidus the Learned of the Fletched Arrow
[ Elf ] [Rival] Zindithas the Knight Templar
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<766hp 321m 315mv> calm no opponent no opponent
who pk
[36 Minot War] <PK> (JUGGERNAUT) Saevix the Captain of Assault
[31 Elf Pal] <PK> [Rival] Aos Ve'L the Templar
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<766hp 321m 315mv> calm no opponent no opponent
sc

/@============================================================-
| \
| Saevix the Captain of Assault, follower of Vhrael |
| Initiate of Trickery |
| You are 17 years old (9 hours, 11h:11m of bloodshed) |
| |
| Race: Minotaur Hometown: Darkhaven Health: 766/767 |
| Sex: Male Alignment: Evil Mana: 321/321 |
| Class: Warrior Ethos: Chaotic Move: 315/316 |
\ -------------------------------------------/
| |
| Streng: 23 (23+0) Rating: Great Weight: 250/490 |
| Intell: 17 (17+0) Level: 36 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 13603 Trains: 0 |
| Dexter: 17 (17+0) Guildpoint: 0/3 Items: 23/34 |
| Consti: 23 (23+0) Gold: 291 Wimpy: 2 hp |
| Luck: Changing Hunger: [**---] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 29 Armor Vs Pierce: 65 Saving Throws |
| Off-H: 19 Vs Bash: 65 Afflictive: 57 |
| Damroll: 36 Vs Slash: 67 Maledictive: 48 |
| Off-H: 35 Vs Magic: 12 Mental: 43 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 16 hours
Skill: warcry : modifies save vs afflictive by 4 for 1 hours
: modifies hitroll by 4 for 1 hours
Spell: protection creature: lasts for 7 hours

<766hp 321m 315mv> calm no opponent no opponent
l
Battle Arena
| You are inside a large battle arena. Here is where warriors
| from all parts of the realm come to sharpen their skills
| against one another in combat. A large open arena is
| in the middle of this hall, surrounded on all four sides
@ | by rows of bleached wooden benches for observers. A dented
| | and splintered wooden fence standing three feet tall
F +-G | separates the arena from the benches to try and keep
| | | down accidents from over enthusiastic combatants. The
+-+-+-+-+| loose dirt of the arena hovers slightly in the air as
---------+ warriors trample across the floor at each other. The
only apparent exit is to the south, into the guildhall.

[Exits: south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
Ugula the warrior guildmaster is here, training the inexperienced students.

<766hp 321m 315mv> calm no opponent no opponent
s
Warrior Guildhall
| This is the great feasting hall of the Warriors guild,
| a place used for gatherings and stories of glorious battles.
* | Large tapestries hang over the grey stone walls, and
| | the great shields bearing the crests of ancient heros
F +-@ S| of the guild hang in pride of place above the large fireplace
| | || built into the east wall. Flanking these shields are
+-+-+-+-+| weapons of all descriptions, from swords and axes to
| | | || flails and lances. Above the gate at the exit of the
S S +-+ S| guild is a giant sized painting of a man in shining silver
---------+ armor on horseback, lance at the ready and a sword in
his scabbard. There are two long, full weapon racks resting near the south
wall, and of course in the centre of the room is a great table. The room is
moderately lit by candles and holds the strong smell of metal and leather. There
is a large practice hall to the north, while the exit of the guild is to the
west.

[Exits: north west]
The guildhall's mission board has been set here.
Garbon the trainee is here mastering his weapon skills.
An undead slave walks in.

<766hp 321m 314mv> calm no opponent no opponent
w
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-G | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
An undead slave walks in.

<766hp 321m 313mv> calm no opponent no opponent
s
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
An undead slave walks in.

<766hp 321m 311mv> calm no opponent no opponent
n
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
An undead slave walks in.

<766hp 321m 309mv> calm no opponent no opponent Bakery
+ | You are inside the Bakery. The pleasant aroma of baked
| | goods fills this store. There are many loaves of freshly
+-S *| baked bread wrapped neatly for sale lying inside the
| || front counter. Cakes of different types line the shelves
+-* @ +-G| around you, covered with delicious cream. A huge cake
| | | | stands at the middle of the shelves, towering over the
+-+-+-+| rest of the cakes. Three layers of cake, each filled
| | | || with a different kind of tempting chocolate, beckons
+-* S S +| to your stomach. You can leave the store to the south
---------+ and a staircase leads up to a kitchen above the store.


[Exits: south up]
Runya the baker is here working on her famous baked goods.
An undead slave walks in.

<766hp 321m 308mv> calm no opponent no opponent


<766hp 321m 308mv> calm no opponent no opponent


<766hp 321m 308mv> calm no opponent no opponent
market <----everytime I log in.
Rimath the trader tells you 'Here's a list of what I've got:'
Item Current Bid Time Remaining
---- ----------- --------------
a pair of dragonblood digging gloves 4000 (expired)
a glass jar filled with fireflies 1000 (available for bidding)
an eversmoking longbow of blackened wood 50000 (available for bidding)
a gold-rimmed buckler 5000 (available for bidding)
a black velvet cloak 5000 (available for bidding)

<766hp 321m 308mv> calm no opponent no opponent
s
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
An undead slave walks in.

<766hp 321m 307mv> calm no opponent no opponent
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
An undead slave walks in.

<766hp 321m 305mv> calm no opponent no opponent
e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
An undead slave walks in.

<766hp 321m 303mv> calm no opponent no opponent
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
An undead slave walks in.

<766hp 321m 301mv> calm no opponent no opponent
wo
You have gained 312397 experience and need 13603 more to gain a level.
You are carrying 213 gold, with 57099 gold in the bank.
You have 0 chips of <HERALD>.
You have 564 medals of [WARLORD].
You have 30 relics of <MYSTIC>.

<766hp 321m 301mv> calm no opponent no opponent
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
An undead slave walks in.

<766hp 321m 299mv> calm no opponent no opponent
e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
An undead slave walks in.

<766hp 321m 297mv> calm no opponent no opponent
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An undead slave walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<766hp 321m 295mv> calm no opponent no opponent
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
An undead slave walks in.

<766hp 321m 293mv> calm no opponent no opponent
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
An undead slave walks in.

<766hp 321m 291mv> calm no opponent no opponent
where
e
Players near you in Eastern Road:
<PK> Saevix City Entrance

<766hp 321m 291mv> calm no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
An undead slave walks in.

<766hp 321m 289mv> calm no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
An undead slave walks in.

<766hp 321m 287mv> calm no opponent no opponent Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
An undead slave walks in.

<766hp 321m 285mv> calm no opponent no opponent
The night has begun.

<767hp 321m 316mv> calm no opponent no opponent
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
An undead slave walks in.

<767hp 321m 314mv> calm no opponent no opponent
where
Players near you in Eastern Road:
<PK> Saevix Along the Eastern Road

<767hp 321m 314mv> calm no opponent no opponent
e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
An undead slave walks in.

<767hp 321m 312mv> calm no opponent no opponent
who
[36 Minot War] <PK> Saevix the Captain of Assault
[ Elf ] <PK> [Rival] Aos Ve'L the Templar<---been watching this guy for awhile
[ Human ] <NEW> Leeuwanhoek the Student of Fire
[ Human ] Helidus the Learned of the Fletched Arrow
[ Elf ] [Rival] Zindithas the Knight Templar
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<767hp 321m 312mv> calm no opponent no opponent
n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 310mv> calm no opponent no opponent
n
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 308mv> calm no opponent no opponent
n
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
An undead slave climbs in.

<767hp 321m 304mv> calm no opponent no opponent
w
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
An undead slave climbs in.

<767hp 321m 298mv> calm no opponent no opponent
u
e
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
An undead slave climbs in.

<767hp 321m 292mv> calm no opponent no opponent Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
An undead slave swims in.

<767hp 321m 287mv> calm no opponent no opponent
e
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
An undead slave walks in.

<767hp 321m 284mv> calm no opponent no opponent
where
Players near you in Tenebria:
<PK> Saevix South of the Foothills
<PK> Aos A Tunnel in the Central Mines

<767hp 321m 284mv> calm no opponent no opponent
n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 281mv> calm no opponent no opponent
n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 277mv> calm no opponent no opponent
n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 273mv> calm no opponent no opponent
n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 269mv> calm no opponent no opponent
where
Players near you in Tenebria:
<PK> Saevix A Path Through the Foothills
<PK> Aos A Tunnel in the Central Mines

<767hp 321m 269mv> calm no opponent no opponent
n
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 265mv> calm no opponent no opponent
n
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
An undead slave walks in.

<767hp 321m 261mv> calm no opponent no opponent
n
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
An undead slave walks in.

<767hp 321m 258mv> calm no opponent no opponent
e
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
An undead slave walks in.

<767hp 321m 256mv> calm no opponent no opponent
e
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
An undead slave walks in.

<767hp 321m 254mv> calm no opponent no opponent
s
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]
An undead slave walks in.

<767hp 321m 252mv> calm no opponent no opponent
s
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
An undead slave walks in.

<767hp 321m 250mv> calm no opponent no opponent
e
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]
An undead slave walks in.

<767hp 321m 248mv> calm no opponent no opponent
s
Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]
An undead slave walks in.

<767hp 321m 246mv> calm no opponent no opponent
d
Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]
An undead slave walks in.

<767hp 321m 244mv> calm no opponent no opponent
n
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]
An undead slave walks in.

<767hp 321m 241mv> calm no opponent no opponent
n
An Awful-Smelling Tunnel
| Phew! The stink here hits your senses hard and sends them
| reeling, much like taking a flail to a defenseless gnome
o | baby. A uniquely unpleasant blend of stale sweat odour hangs
| | thickly in the air, and troll dung has been smeared all over
o-o-@-o-o| the walls. These two distinct smells have mixed with a stuffy
| | environment to create one of the foulest stenches in all
o-o | of Serin. Heaven forbid it, but there's more of this leading
| | eastwards. A much less smelly and smaller passage leads to
o | the south, while west of here is the entrance to a burrow
---------+ that carries from within it the sounds of inhuman carnal
grunts.

[Exits: east south west]
An undead slave walks in.

<767hp 321m 238mv> calm no opponent no opponent
where
Players near you in Tenebria:
<PK> Saevix An Awful-Smelling Tunnel
<PK> Aos A Tunnel in the Central Mines

<767hp 321m 238mv> calm no opponent no opponent
e
An Awful-Smelling Tunnel
o | So much regret. Your senses protest strongly at your decision
| | to traverse your way down this most stinky of tunnels. A uniquely
o-o-o| unpleasant blend of stale sweat odour hangs thickly in the
|| air, and troll dung that has been smeared all over. These and
o-o-@-o-o| a stuffy environment have joined forces to create one of the
| | foulest stenches in all of Serin. In this case, the whole is
o-o | far greater than the sum of its parts. It doesn't seem wise
| | to stand around in here breathing in this revolting vapor.
o | The stinky tunnel continues in both directions, west and east,
---------+ though it is a little more favourable slightly east of here.


[Exits: east west]
An undead slave walks in.

<767hp 321m 235mv> calm no opponent no opponent
e
An Access Tunnel
o-o | Even the most experienced dwarf would be forced into slowly half-walking,
| | half-crouching through this cramped mineshaft. The walls of the
o-o-o | mineshaft have been scraped absolutely bare and expanded outward
| | by years of vigorous excavations. A few fist-sized chunks of
o-o-@-o | rock are strewn about, along with mere splinters of a dull earthly
| | metal. The supports that hold up this mineshaft are old and creaky.
o-o | It seems as if a cave-in could happen at any moment. At least
| | it doesn't smell as bad in here as in the tunnels nearby.
o |
---------+

[Exits: east west]
An undead slave walks in.

<767hp 321m 232mv> calm no opponent no opponent
e
An Access Tunnel
o-o | A cramped mineshaft has been dug deep into the mountain rock.
| | A faint dripping of water can be heard, quite far away and
o-o-o | its hard to say which direction it came from. A few fist-sized
| | chunks of rock are strewn about, along with mere splinters
o-o-@ | of a dull earthly metal. The supports that hold up this mineshaft
| are old and creaky, and the place has been mined so very heavily.
| This doesn't seem like a safe place to stay.
|
|
---------+

[Exits: north west]
An undead slave walks in.

<767hp 321m 229mv> calm no opponent no opponent
n
An Access Tunnel
o | This is an old cramped mineshaft, that is dug deep into the
| | mountain rock. A few fist-sized chunks of rock have been strewn
o-o | about, but there is little else here for the taking. Sprinkles
| | of a dulled earthly metal catch the minimal light, still glimmering
o-o-@ | a promise of wealth, but the heavily mined out walls guarantee
| | nothing more than that will be found. The wooden supports
o-o-o | holding up the mineshaft hold fast for now, creaking under
| the pressures of age and the weight burdened upon them.
|
---------+

[Exits: south west]
An undead slave walks in.

<767hp 321m 226mv> calm no opponent no opponent


<767hp 321m 226mv> calm no opponent no opponent
w
An Access Tunnel
o | A cramped mineshaft has been dug deep into the mountain rock.
| | Miner's pick marks and hammer scars can be seen upon its wall.
o-o | A faint dripping of water can be heard, quite far away and its
| | difficult to gauge which direction that it came from. The supports
o-@-o | that hold up this mineshaft are very old, creaking under the
| | strain of old age and their heavy burden. The mineshaft continues
o-o-o-o | to the east and west.
| |
o |
---------+

[Exits: east west]
An undead slave walks in.

<767hp 321m 223mv> calm no opponent no opponent
w
An Access Tunnel
o | The walls of the mineshaft have been scraped absolutely
| | bare and expanded outward by years of vigorous excavations.
o-o | A few fist-sized chunks of rock are strewn about, along
| | with mere splinters of a dull earthly metal. The supports
@-o-o| that hold up this mineshaft are old and creaky. The mineshaft
|| takes an abrupt turn here, owing to a solid granite wall
o-o-o-o| that has proven itself to be too difficult for excavation.
|
|
---------+

[Exits: north east]
An undead slave walks in.

<767hp 321m 220mv> calm no opponent no opponent
n
An Access Tunnel
| An old mineshaft, but there's not much opportunity left
| for mining here. A few fist-sized chunks of rock have
o | been strewn about, but there is little else here for
| | the taking. Sprinkles of a dulled earthly metal catch
@-o | the minimal light. The wooden supports holding up the
| | mineshaft are creaking under the pressures of age and
o-o-o| the weight burdened upon them. The shaft makes a turn
|| to maneuver around a solid wall of indestructible granite.
o-o-o|
---------+

[Exits: east south]
An undead slave walks in.

<767hp 321m 217mv> calm no opponent no opponent
e
An Access Tunnel
| The air is cool here, if a little difficult to breathe
| from. This is a former mineshaft. Former, because anything
o | that could've been mined from here has long since been
| | removed. The walls are bizarrely wide and juxtapose the
o-@ | very low ceiling. An opening in the floor reveals a ladder
| | leading downward, deeper into the mountain. It seems safe
o-o-o | to shuffle north and west around the mineshaft.
| |
o-o |
---------+

[Exits: north west down]
An undead slave walks in.

<767hp 321m 214mv> calm no opponent no opponent
d
Bottom of a Mine Shaft
| You are standing at the bottom of a mine shaft. A tunnel
| opens up to the east, leading towards the access tunnels
o| that were used during the region's days as an active mine.
|| The tunnel walls are roughly hewn and dark in color, scathed
@-o-o| with the evidence of the manual labor that created them
|| ages ago - pick marks and hammer scars confirm the sweat
o| and effort that went into the mine's construction. An
| old ladder leads up the shaft, rotting away from time.
|
---------+

[Exits: east up]
An undead slave walks in.

<767hp 321m 211mv> calm no opponent no opponent
e
A Mine Tunnel
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o| hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o-@-o | and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o| wooden posts and beams hold up the ceiling and walls
|| from what will surely be eventual collapse. A cool breeze
o| can be felt from the west.
---------+

[Exits: east west]
A heavy club made from grey stone is here.
An undead slave walks in.

<767hp 321m 208mv> calm no opponent no opponent
e
A Fork in the Tunnel
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
o-o-@ | hammer scars confirm the sweat and effort that went into
| | the mine's construction. The rotting remains of wooden
o-o-o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse.
o |
---------+

[Exits: north south west]
A short spear with a piece of flint lashed on the end rests here.
A black centipede scurries directly towards you.
An undead slave walks in.

<767hp 321m 205mv> calm no opponent no opponent
scan
You scan all around.
You scan north.
You scan south.
You scan west.

<767hp 321m 205mv> calm no opponent no opponent
s
A Bend in the Tunnel
o-o | You are standing in a darkened access tunnel that was used
| | during its days as an active mine. The tunnel walls are
o-o-o | roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick marks
@-o-o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of wooden
o | posts and beams hold up the ceiling and walls from what
| will surely be eventual collapse.
|
---------+

[Exits: north east]
An undead slave walks in.

<767hp 321m 202mv> calm no opponent no opponent
e
A Darker Tunnel
o-o o| You are standing in a darkened access tunnel that was used
| || during its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
o-@-o-o| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: east south west]
A short spear with a piece of flint lashed on the end rests here.
An undead slave walks in.

<767hp 321m 199mv> calm no opponent no opponent
e
A Darker Tunnel
o-o o-o| You are standing in a darkened access tunnel that was
| | | used during its days as an active mine. The tunnel walls
o o-o-o | are roughly hewn and dark in color, scathed with the evidence
| | | of the manual labor that created them ages ago - pick
o-o-@-o-o| marks and hammer scars confirm the sweat and effort that
| || went into the mine's construction. The rotting remains
o o| of wooden posts and beams hold up the ceiling and walls
| from what will surely be eventual collapse.
|
---------+

[Exits: east west]
An undead slave walks in.

<767hp 321m 196mv> calm no opponent no opponent
e
A Fork in the Mine Tunnel
o-o-o| You are standing at a fork in an access tunnel that was
| || used during its days as an active mine. The tunnel walls
o-o-o o| are roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick
o-o-@-o | marks and hammer scars confirm the sweat and effort that
| | | went into the mine's construction. The rotting remains
o o-o| of wooden posts and beams hold up the ceiling and walls
| from what will surely be eventual collapse.
|
---------+

[Exits: north east west]
A heavy club made from grey stone is here.
A skinny kobold darts through the shadows frantically.
A black centipede scurries directly towards you.
An undead slave walks in.

<767hp 321m 193mv> calm no opponent no opponent
A scrawny kobold walks north.

<767hp 321m 193mv> calm no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A skinny kobold darts through the shadows frantically.
A small bat flutters about in the darkness.
*** Range 3 (north) ***
A kobold miner digs furiously for the lost treasure.
A small bat flutters about in the darkness.
You scan east.
You scan west.

<767hp 321m 193mv> calm no opponent no opponent
e
A Passage in the Mine Tunnels
o-o-o | You are standing in an access tunnel that was used during
| | | its days as an active mine. The tunnel walls are roughly
o-o o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
o-o-@ o| hammer scars confirm the sweat and effort that went into
| || the mine's construction. The rotting remains of wooden
o-o-o| posts and beams hold up the ceiling and walls from what
| will surely be eventual collapse.
|
---------+

[Exits: south west]
A short spear with a piece of flint lashed on the end rests here.
An undead slave walks in.

<767hp 321m 190mv> calm no opponent no opponent
s
A Passage in the Mine Tunnels
o-o | You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o-o o| hewn and dark in color, scathed with the evidence of the
| || manual labor that created them ages ago - pick marks and
@-o-o| hammer scars confirm the sweat and effort that went into
| the mine's construction. The rotting remains of wooden
| posts and beams hold up the ceiling and walls from what
| will surely be eventual collapse.
|
---------+

[Exits: north east]
An undead slave walks in.

<767hp 321m 187mv> calm no opponent no opponent
scan
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A small bat flutters about in the darkness.
A kobold miner digs furiously for the lost treasure.

<767hp 321m 187mv> calm no opponent no opponent
e
e
A Passage in the Mine Tunnels
o o| You are standing in an access tunnel that was used during
| || its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of the
| | | manual labor that created them ages ago - pick marks and
o-@-o | hammer scars confirm the sweat and effort that went into
| the mine's construction. The rotting remains of wooden posts
| and beams hold up the ceiling and walls from what will surely
| be eventual collapse.
|
---------+

[Exits: east west]
A small bat flutters about in the darkness.
A kobold miner digs furiously for the lost treasure.
An undead slave walks in.
Your warcry wears off.

<767hp 321m 225mv> calm no opponent no opponent A Bend in the Tunnel
o | You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly hewn
o o-o | and dark in color, scathed with the evidence of the manual
| | | labor that created them ages ago - pick marks and hammer scars
o-o-@ | confirm the sweat and effort that went into the mine's construction.
| The rotting remains of wooden posts and beams hold up the
| ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: north west]
A heavy club made from grey stone is here.
An undead slave walks in.

<767hp 321m 222mv> calm no opponent no opponent
where
Players near you in Tenebria:
<PK> Saevix A Bend in the Tunnel
<PK> Aos Top of a Mine Shaft
Aos yells 'Help! I am being attacked by a dark troll shaman!'

<767hp 321m 222mv> calm no opponent no opponent
A small bat flies in.

<767hp 321m 222mv> calm no opponent no opponent
n
A Bend in the Tunnel
o | You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly hewn
o | and dark in color, scathed with the evidence of the manual
| | labor that created them ages ago - pick marks and hammer scars
o @-o | confirm the sweat and effort that went into the mine's construction.
| | | The rotting remains of wooden posts and beams hold up the
o-o-o | ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: east south]
A short spear with a piece of flint lashed on the end rests here.
An undead slave walks in.
The cool breeze suddenly gusts with a piercing shriek, and then dies down.

<767hp 321m 219mv> calm no opponent no opponent
Aos yells 'Help! I am being attacked by a dark troll shaman!'

<767hp 321m 219mv> calm no opponent no opponent
scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A small bat flutters about in the darkness.

<767hp 321m 219mv> calm no opponent no opponent
Aos yells 'Help! I am being attacked by a dark troll shaman!'

<767hp 321m 219mv> calm no opponent no opponent
e
A Bend in the Tunnel
o | You are standing in an access tunnel that was used during its
| | days as an active mine. The tunnel walls are roughly hewn and
o | dark in color, scathed with the evidence of the manual labor
| | that created them ages ago - pick marks and hammer scars confirm
o-@ | the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the ceiling
o-o | and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: north west]
An undead slave walks in.

<767hp 321m 216mv> calm no opponent no opponent
n
Within the Mine Tunnels
o-o-o | You are standing in an access tunnel that was used during its
| | | days as an active mine. The tunnel walls are roughly hewn and
o o | dark in color, scathed with the evidence of the manual labor
| | | that created them ages ago - pick marks and hammer scars confirm
o @ | the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the ceiling
o-o | and walls from what will surely be eventual collapse.
| |
o-o |
---------+

[Exits: north south]
A heavy club made from grey stone is here.
A black centipede scurries directly towards you.
An undead slave walks in.

<767hp 321m 213mv> calm no opponent no opponent
n
Within the Mine Tunnels
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o-o | hewn and dark in color, scathed with the evidence of the
| | | manual labor that created them ages ago - pick marks and
o @ | hammer scars confirm the sweat and effort that went into
| | | the mine's construction. The rotting remains of wooden posts
o o | and beams hold up the ceiling and walls from what will surely
| | be eventual collapse.
o-o |
---------+

[Exits: north south]
A heavy club made from grey stone is here.
An undead slave walks in.
Aos yells 'Help! I am being attacked by a dark troll shaman!'

<767hp 321m 210mv> calm no opponent no opponent
n
A Bend in the Mine Tunnels
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of the
| manual labor that created them ages ago - pick marks and
o-o-@ | hammer scars confirm the sweat and effort that went into
| | | the mine's construction. The rotting remains of wooden posts
o o | and beams hold up the ceiling and walls from what will surely
| | | be eventual collapse.
o o |
---------+

[Exits: south west]
A kobold miner digs furiously for the lost treasure.
An undead slave walks in.

<767hp 321m 207mv> calm no opponent no opponent
w
A Passage in the Mine Tunnels
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of the
| manual labor that created them ages ago - pick marks and
o-@-o | hammer scars confirm the sweat and effort that went into
| | | the mine's construction. The rotting remains of wooden
o-o o | posts and beams hold up the ceiling and walls from what
| | | will surely be eventual collapse.
o o |
---------+

[Exits: east west]
An undead slave walks in.

<767hp 321m 204mv> calm no opponent no opponent
w
A Passage in the Mine Tunnels
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of
| the manual labor that created them ages ago - pick marks
o @-o-o| and hammer scars confirm the sweat and effort that went
| | || into the mine's construction. The rotting remains of
o-o-o o| wooden posts and beams hold up the ceiling and walls
| | || from what will surely be eventual collapse.
o o o|
---------+

[Exits: east south]
You see 2 of a granite club here.
An undead slave walks in.
Aos yells 'Help! I am being attacked by a dark troll shaman!'

<767hp 321m 201mv> calm no opponent no opponent
s
A Side Passage in the Mine Tunnels
| You are standing in a three-way access tunnel that was
| used during its days as an active mine. The tunnel walls
o o-o-o| are roughly hewn and dark in color, scathed with the
| | || evidence of the manual labor that created them ages ago
o-o-@ o| - pick marks and hammer scars confirm the sweat and effort
| | || that went into the mine's construction. The rotting remains
o o o| of wooden posts and beams hold up the ceiling and walls
| || from what will surely be eventual collapse. A cool breeze
o-o o| can be felt from the south.
---------+

[Exits: north south west]
You see 2 of a granite club here.
You see 2 of a flint-tipped spear here.
A conspicuous looking rock lies in the caves.
An undead slave walks in.

<767hp 321m 198mv> calm no opponent no opponent
w
A Side Passage in the Mine Tunnels
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of the
| | | manual labor that created them ages ago - pick marks and
o-@-o | hammer scars confirm the sweat and effort that went into
| | | the mine's construction. The rotting remains of wooden posts
o-o o | and beams hold up the ceiling and walls from what will surely
| | be eventual collapse.
o-o-o |
---------+

[Exits: east west]
You see 2 of a flint-tipped spear here.
A heavy club made from grey stone is here.
An undead slave walks in.

<767hp 321m 195mv> calm no opponent no opponent
w
A Side Passage in the Mine Tunnel
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o-o o| hewn and dark in color, scathed with the evidence of the
| | || manual labor that created them ages ago - pick marks and
o @-o-o| hammer scars confirm the sweat and effort that went into
| || the mine's construction. The rotting remains of wooden
o-o-o o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse.
o-o-o-o |
---------+

[Exits: north east south]
A short spear with a piece of flint lashed on the end rests here.
A small bat flutters about in the darkness.
An undead slave walks in.

<767hp 321m 192mv> calm no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A kobold miner digs furiously for the lost treasure.
You scan east.
You scan south.
*** Range 1 (south) ***
A skinny kobold darts through the shadows frantically.
A small bat flutters about in the darkness.
*** Range 2 (south) ***
A black centipede scurries directly towards you.

<767hp 321m 192mv> calm no opponent no opponent
e
A Side Passage in the Mine Tunnels
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of the
| | | manual labor that created them ages ago - pick marks and
o-@-o | hammer scars confirm the sweat and effort that went into
| | | the mine's construction. The rotting remains of wooden posts
o-o o | and beams hold up the ceiling and walls from what will surely
| | be eventual collapse.
o-o-o |
---------+

[Exits: east west]
You see 2 of a flint-tipped spear here.
A heavy club made from grey stone is here.
An undead slave walks in.
The cool breeze suddenly gusts with a piercing shriek, and then dies down.

<767hp 321m 189mv> calm no opponent no opponent
e
A Side Passage in the Mine Tunnels
| You are standing in a three-way access tunnel that was
| used during its days as an active mine. The tunnel walls
o o-o-o| are roughly hewn and dark in color, scathed with the
| | || evidence of the manual labor that created them ages ago
o-o-@ o| - pick marks and hammer scars confirm the sweat and effort
| | || that went into the mine's construction. The rotting remains
o o o| of wooden posts and beams hold up the ceiling and walls
| || from what will surely be eventual collapse. A cool breeze
o-o o| can be felt from the south.
---------+

[Exits: north south west]
You see 2 of a granite club here.
You see 2 of a flint-tipped spear here.
A conspicuous looking rock lies in the caves.
An undead slave walks in.

<767hp 321m 186mv> calm no opponent no opponent
s
Bottom of a Mine Shaft
o o-o-o| You are standing at the bottom of a mine shaft. A tunnel opens
| | || up to the north, leading towards the access tunnels that were
o-o-o o| used during the region's days as an active mine. The tunnel
| | || walls are roughly hewn and dark in color, scathed with the evidence
o @ o| of the manual labor that created them ages ago - pick marks
| | and hammer scars confirm the sweat and effort that went into
o-o | the mine's construction. An old ladder leads up the shaft, rotting
| away from time.
|
---------+

[Exits: north up]
A heavy club made from grey stone is here.
A black centipede scurries directly towards you.
An undead slave walks in.

<767hp 321m 183mv> calm no opponent no opponent
u
Top of a Mine Shaft
o-o | You are standing at the top of a mine shaft. A tunnel opens
| | up to the west, leading towards the access tunnels that were
o-o | used during the region's days as an active mine. The tunnel
| | walls are roughly hewn and dark in color, scathed with the
o o-@ | evidence of the manual labor that created them ages ago - pick
| | | marks and hammer scars confirm the sweat and effort that went
o o | into the mine's construction. An old ladder leads down the
| | | shaft, rotting away from time.
o-o |
---------+

[Exits: west down]
An undead slave walks in.

<767hp 321m 180mv> calm no opponent no opponent
w
Near a Mine Shaft
o-o | You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
o-o @-o | hammer scars confirm the sweat and effort that went into
| | | the mine's construction. The rotting remains of wooden posts
o-o o | and beams hold up the ceiling and walls from what will surely
| | | | be eventual collapse. A cool breeze can be felt from the
o o-o | east.
---------+

[Exits: north east south]
A wicked-looking black axe lies here.
An undead slave walks in.

<767hp 321m 177mv> calm no opponent no opponent
where
Players near you in Tenebria:
<PK> Saevix Near a Mine Shaft







You tell Aos 'You are it!'

<767hp 321m 42mv> calm no opponent no opponent
tell aos moo
You tell Aos 'Moo.'

<767hp 321m 42mv> calm no opponent no opponent
tell aos i can tell
You tell Aos 'I can tell.'

<767hp 321m 42mv> calm no opponent no opponent
tel aos moo
You tell Aos 'Moo.'


<767hp 321m 73mv> calm no opponent no opponent
Aos tells you 'I know not what this means.'


<767hp 321m 119mv> calm no opponent no opponent
reply you are going to kill many many people
You tell Aos 'You are going to kill many many people.'

<767hp 321m 119mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

<767hp 321m 119mv> calm no opponent no opponent
reply bodies will pile up around you.
You tell Aos 'Bodies will pile up around you.'

<767hp 321m 165mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

<767hp 321m 303mv> calm no opponent no opponent
reply solitude and training lead to one inevitable outcome.
You tell Aos 'Solitude and training lead to one inevitable outcome.'

<767hp 321m 303mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

<767hp 321m 303mv> calm no opponent no opponent
You can devote again.

<767hp 321m 316mv> calm no opponent no opponent
reply you aim to maim.
You tell Aos 'You aim to maim.'

<767hp 321m 316mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

<767hp 321m 316mv> calm no opponent no opponent
devote
You can't do that while resting.

<767hp 321m 316mv> calm no opponent no opponent
wa
You stand up.

<767hp 321m 316mv> calm no opponent no opponent
devote
You bow your head in worship of your god.
Vhrael grants you a little favor.<-----boss ass mothafucka
Reputation with Vhrael increased by 2.

<767hp 321m 316mv> calm no opponent no opponent
where
Players near you in Valour:
<PK> Saevix The Arch of Saint Avangulen

<767hp 321m 316mv> calm no opponent no opponent
who
[ Human ] Nydendanidd the Ruler of the Dead
[36 Minot War] <PK> Saevix the Captain of Assault
[ Elf ] <PK> [Rival] Aos Ve'L the Templar
[ Human ] <NEW> Leeuwanhoek the Student of Fire
[ Beast ] Helidus the Learned of the Fletched Arrow
[ Elf ] [Rival] Zindithas the Knight Templar
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<767hp 321m 316mv> calm no opponent no opponent
A Knight of the Holy Cross walks east.

<767hp 321m 316mv> calm no opponent no opponent
A Knight of the Holy Cross walks in.

<767hp 321m 316mv> calm no opponent no opponent
A Knight of the Holy Cross walks east.


<767hp 321m 316mv> calm no opponent no opponent
take barr sack
You see nothing like that in a Big Ol'Pack Sack.

<767hp 321m 316mv> calm no opponent no opponent
who
[ Elf ] <PK> [Rival] Aos Ve'L the Templar
[ Human ] Nydendanidd the Ruler of the Dead
[36 Minot War] <PK> Saevix the Captain of Assault
[ Beast ] Helidus the Learned of the Fletched Arrow
[ Elf ] [Rival] Zindithas the Knight Templar
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<767hp 321m 316mv> calm no opponent no opponent
drink barr
You drink water from a barrel.

<767hp 321m 316mv> calm no opponent no opponent
drink barr
You drink water from a barrel.
Your thirst is quenched.


<767hp 321m 316mv> calm no opponent no opponent
l
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
A noble of Valour walks down the street.

<767hp 321m 316mv> calm no opponent no opponent

+ |
---------+

[Exits: east west]
An undead slave walks in.


<767hp 321m 304mv> calm no opponent no opponent Aos tells you 'Time will tell whether you're on of those fortune-telling bullmen I've never heard of.'

<767hp 321m 304mv> calm no opponent no opponent Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
An undead slave swims in.

<767hp 321m 301mv> calm no opponent no opponent
The sun slowly disappears in the west.

<767hp 321m 316mv> calm no opponent no opponent
reply i am going to stop it before it can be fortold
You tell Aos 'I am going to stop it before it can be fortold.'

<767hp 321m 316mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

<767hp 321m 316mv> calm no opponent no opponent
where
Players near you in River Wood:
<PK> Saevix Shallow Water

<767hp 321m 316mv> calm no opponent no opponent
who
[ Elf ] <PK> [Rival] Aos Ve'L the Templar
[ Human ] Nydendanidd the Ruler of the Dead
[36 Minot War] <PK> Saevix the Captain of Assault
[ Beast ] Helidus the Learned of the Fletched Arrow
[ Elf ] [Rival] Zindithas the Knight Templar
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<767hp 321m 316mv> calm no opponent no opponent
The night has begun.

<767hp 321m 316mv> calm no opponent no opponent
reply you are not yet capable of fulfilling such a fortelling.
You tell Aos 'You are not yet capable of fulfilling such a fortelling.'

<767hp 321m 316mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

<767hp 321m 316mv> calm no opponent no opponent
reply i will ensure you can not.
You tell Aos 'I will ensure you can not.'

<767hp 321m 316mv> calm no opponent no opponent
reply moo
You tell Aos 'Moo.'

So anyone who really pays attention watches people who train excessively and run at the first sight of danger. IF this elf hits 50 he will murder a majority of you im sure of it. PROPHESIZED. moo.

Comments

  1. You're sneaky for a cow. I didn't see you coming when I was fleeing past the shamans to rest in Redhorne. Had you kept heading up and east you would have found me napping on the path.
    1. damn i didn't see a recall but i didn't see you in the area. I thought because you were an elf that your recall was masked also. I just ran to valour and sat there. I don't really know how to use alias or triggers yet still figuring the combat stuff out. I watch people because thats how I learn.
    2. Aos
      3 , 0 , 0 .
      Its cool that we have the same password though. What are the chances!?
    3. moo
    [reply to Aos]
  2. I'm giving this a boo, but you should take that as a moo. ;)
      [reply to Baer]

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