Ye Olde Abandoned Realms Logs

End of the Fight. Dogran(Minus Rodakki) v Lumubella, Ilromie, Kali

posted on 2021-01-06 06:11:05
Context(POV is from Lumubella. After being harassed by every evil in range while trying to rank to 50, Lumubella finally got a group together(Ilromie, Wysin) to make the final push. Immediately after beginning, literally second watcher. Dogran logs on and immediately runs to break it up. Got aggro on mob from fleeing, so we recall. Kali logs on, Rodakki logs on, we take the fight to them. Kali and Ilromie die pretty quickly. Rodakki and Dogran take the cross and skrimish on and off with Lumubella as Kali and Ilromie recover. They set a summon trap in the inn in Darkhaven, hilarity and terror ensue. Rodakki gets baited by Lumubella straight into Kali and Ilromie and killed and full looted. Then this happens(editted for skills/spells/score spam.)
<677/723h 495/875m 347/381v> <10365tnl 16845g> <[##########]> <active>
where
You break your objective tracking.
Players near you in Darkhaven:
<PK> Kali The Pawn Shop
<PK> Lumubella Breezy Lane
<PK> Ilromie The Pawn Shop

<677/723h 495/875m 347/381v> <10365tnl 16845g> <[##########]> <active>


<677/723h 495/875m 347/381v> <10365tnl 16845g> <[##########]> <active>
The white aura around your body fades.
You feel oppressed by the unfolding darkness.

<696/723h 525/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
look
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.

<696/723h 525/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
com sanc
You are surrounded by a white aura.

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>


<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
look
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
where
Players near you in Darkhaven:
<PK> Kali The Pawn Shop
<PK> Lumubella Breezy Lane
<PK> Ilromie The Pawn Shop

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
sleep
You go to sleep.

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
gt Lemme know if yer see 'im
You tell your group 'Lemme know if yer see 'im.'

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
gt need an hour
You tell your group 'Need an hour.'

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
where
In your dreams, or what?

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
gr
Kali's group. Overlord: a huge shadowspawn [----- ]
[50 Inv] Ilromie 97% hp 70% mana 99% mv 570400 xp Kills: 11
[50 Inv] Wylsin 100% hp 94% mana 100% mv 484840 xp Kills: 7
[50 Ill] Kali 100% hp 97% mana 99% mv 570571 xp Kills: 8
[47 Hea] Lumubella 96% hp 51% mana 100% mv 10365 tnl Kills: 0
* [24 Chm] An illusion of a paladin 100% hp 100% mana 100% mv (Kali)
* [30 Pet] A vigorous, spotted dalmatian 0% hp 0% mana 0% mv 17251 tnl (ghost) (Kali)

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
who
[ H-Elf ] Baobaen Klwent the Bow Master
[ Half ] [A] Balbina the Greater Assassin
[ Jotun ] [LEGION] Rodakki the Unholy Knight
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Discord
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Destroyer
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 10
[LEGION] The lands shall be held under the cold grip of winter.
There are 10 characters on; the most on this past month was 14.

<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>


<696/723h 450/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
Your protective shield dissipates.
You feel less armored.

<723/723h 542/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
st
You wake and stand up.

<723/723h 542/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>


<723/723h 542/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
com arm
You feel someone protecting you.

<723/723h 537/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
Ilromie utters the words, 'gaiqhjabral'.
Kali is surrounded by a white aura.

<723/723h 537/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
com protective
look

Kali wears a blue-tinged dragonscale barbute on his head.
You lost your concentration.

<723/723h 515/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
Ilromie utters the words, 'diesilla gpuzre'.
Ilromie is surrounded by a field of lightning.

<723/723h 515/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
Kali utters the words, 'sfainfrauzz gpuzre'.
Kali is surrounded by a protective shell of magic.

<723/723h 515/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
look
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A hazy illusion of a Paladin guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
An assassin is here skulking about.

<723/723h 515/875m 381/381v> <10365tnl 16845g> <[##########]> <calm> Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A hazy illusion of a Paladin guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
An assassin is here skulking about.

<723/723h 515/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
Ilromie utters the words, 'wlghuq hunsoefurg'.
Ilromie's mystic tendrils wound her.

<723/723h 515/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
com protective
You surround yourself in a protective shield of magic.

<723/723h 470/875m 381/381v> <10365tnl 16845g> <[##########]> <calm>
n

Ilromie utters the words, 'wlghuq hunsoefurg'.
Ilromie's mystic tendrils hit her.

<723/723h 470/875m 381/381v> <10365tnl 16845g> <[##########]> <calm> The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'

<723/723h 470/875m 380/381v> <10365tnl 16845g> <[##########]> <calm>
kill vinnie
Vinnie the Shopkeeper dodges your wrath.
Vinnie the Shopkeeper is in excellent condition.

<723/723h 470/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:40>

You awkwardly parry Vinnie the Shopkeeper's punch with a loud clang.
You parry Vinnie the Shopkeeper's punch.
You block Vinnie the Shopkeeper's attack with your shield.
Vinnie the Shopkeeper stumbles and barely dodges your wrath.
Your wrath MUTILATES Vinnie the Shopkeeper!
Vinnie the Shopkeeper has a few scratches.

<723/723h 470/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:38>
com fae
where


Vinnie the Shopkeeper has a few scratches.

<723/723h 470/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:36> Vinnie the Shopkeeper is surrounded by a pink outline.
Vinnie the Shopkeeper has a few scratches.

<723/723h 465/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:36>
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper's punch wounds you.
Vinnie the Shopkeeper dodges your wrath.
Vinnie the Shopkeeper has a few scratches.

<683/723h 465/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:35>
Vinnie the Shopkeeper tries to disarm your shield, but fails.
Vinnie the Shopkeeper has a few scratches.

<683/723h 465/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:33>
com curse
Players near you in Darkhaven:
<PK> Kali Breezy Lane
<PK> Dogran City Hall
<PK> Lumubella The Pawn Shop
<PK> Ilromie Breezy Lane
Vinnie the Shopkeeper has a few scratches.

<683/723h 465/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:33> You fail to curse Vinnie the Shopkeeper.
Vinnie the Shopkeeper has a few scratches.

<683/723h 445/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:33>
You deflect Vinnie the Shopkeeper's punch aside in an ungraceful parry.
You block Vinnie the Shopkeeper's attack with your shield.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has a few scratches.

<683/723h 445/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:32>
com curse

You feel less protected.
Vinnie the Shopkeeper has a few scratches.

<695/723h 465/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:31>
An illusion of a Paladin walks in.
Vinnie the Shopkeeper has a few scratches.

<695/723h 465/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:30>
Ilromie utters the words, 'wlghuq hunsoefurg'.
Ilromie's mystic tendrils injure her.
Vinnie the Shopkeeper has a few scratches.

<695/723h 465/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:30> Vinnie the Shopkeeper looks very uncomfortable.
Vinnie the Shopkeeper has a few scratches.

<695/723h 445/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:29>
You parry Vinnie the Shopkeeper's punch with an easy flourish.
You parry Vinnie the Shopkeeper's punch with an easy flourish.
An illusion of a Paladin's smash wounds Vinnie the Shopkeeper.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has a few scratches.

<695/723h 445/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:29>
flee
com prot

Vinnie the Shopkeeper disarms you and sends your weapon flying!
Vinnie the Shopkeeper has a few scratches.

<695/718h 445/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:27> You flee from combat!
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.

<695/718h 445/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:26> You feel holy and pure.

<695/718h 410/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:25>
n
get mace
wield mace

An illusion of a Paladin walks in.

<695/718h 410/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:23>
Dogran flies in.

<695/718h 410/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:22> The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A diamond studded mace is here.
A dusty sign rests on the counter tiredly.
(Pink Aura) Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'
Vinnie the Shopkeeper yells 'Time to die, Lumubella!'
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper has some small wounds and bruises.

<629/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:22> Dogran flies in.
Vinnie the Shopkeeper has some small wounds and bruises.

<629/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:22> You get a diamond studded mace.
Vinnie the Shopkeeper has some small wounds and bruises.

<629/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:22> Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
You are blinded!
Your punch misses someone.
Your punch wounds someone.
You do not have that item.

<629/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:40>
Someone tries to disarm your shield, but fails.

<629/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:40>
flee
You couldn't escape!

<629/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:40>
Someone's punch mauls you.
Someone's punch mauls you.
Someone's punch mauls you.
Someone's flame decimates you!
Someone's flame devastates you!
Your punch wounds someone.

<505/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:40>
Someone utters the words, 'pzrrghcandusaw'.
Someone yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as someone is caught in a searing beam of arcane light.
Someone's hellstream DISEMBOWELS someone!

<505/718h 410/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:40>
flee
You flee from combat!
You can't see a thing!

<505/718h 410/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:39>
com 'cure blind
You failed to cure your blindness.

<505/718h 405/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:37>
com 'cure blind

Someone walks in.
Someone walks in.
Someone walks in.

<505/718h 405/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:35> You failed to cure your blindness.

<505/718h 400/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:34>
Someone scans all around.

<505/718h 400/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:33>
com 'cure blind

Someone walks north.
Someone walks north.
Someone walks north.
You follow someone.
You can't see a thing!
Someone says 'One difficult job at a time.'

<505/718h 400/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:31>
Someone flies south.
Someone yells 'Lumubella! Now you die!'
Someone's punch wounds you.
Someone's punch wounds you.

<466/718h 400/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:31> Your vision returns!
Vinnie the Shopkeeper has some small wounds and bruises.

<466/718h 395/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:31>
Dogran flies in.
Vinnie the Shopkeeper has some small wounds and bruises.

<466/718h 395/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:29>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a Paladin walks south.
Vinnie the Shopkeeper's punch wounds you.
Vinnie the Shopkeeper's punch mauls you.
Your punch devastates Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some small wounds and bruises.

<425/718h 395/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:29>
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
Dogran awkwardly parries your punch with a loud clang.
Dogran has some small wounds and bruises.

<425/718h 395/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:40>
Dogran yells 'Help! I am being attacked by Kali!'
Ilromie utters the words, 'pzrrghcandusaw'.
Dogran yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Dogran is caught in a searing beam of arcane light.
Ilromie's hellstream DISEMBOWELS Dogran!
You step away from the disarm attempt.
Dogran has some small wounds and bruises.

<425/718h 395/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:40>
get mace
You see no mace here.
Dogran has some small wounds and bruises.

<425/718h 395/875m 377/381v> <10365tnl 16845g> <[##########]> <bloody:40>
Vinnie the Shopkeeper's punch decimates you!
Vinnie the Shopkeeper's punch wounds you.
You block Dogran's attack with your shield.
An illusion of a marine's smash injures Dogran.
Your punch misses Dogran.
Dogran parries your punch.
Ilromie's drowning injures Dogran.
Kali's flaming bite hits Dogran.
A Nimbus of Power hums with an inner energy.
Dogran has some small wounds and bruises.

<396/718h 413/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:40>
wield mace
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!
Dogran has some small wounds and bruises.

<396/723h 413/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:40>
flee

Dogran has fled!
Dogran flies south.
You flee from combat!
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
(ANATHEMA) Dogran the Sinister Minister is here.
An assassin is here skulking about.

<396/723h 413/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:40>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.
Dogran flies north.

<396/723h 413/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:38>
com com
You bow your head in communion.

<396/723h 313/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:38> Dogran flies in.

<396/723h 313/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:38>
Ilromie utters the words, 'qcandusahz gsfuio'.

<396/723h 313/875m 380/381v> <10365tnl 16845g> <[##########]> <bloody:38>
An illusion of a Paladin walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) A hazy illusion of a Paladin guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(Pink Aura) Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'
Vinnie the Shopkeeper yells 'Lumubella! Now you die!'
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper has some small wounds and bruises.

<375/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:37>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a Paladin walks south.
Vinnie the Shopkeeper has some small wounds and bruises.

<375/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:37>
Dogran yells 'Die! Kali, you sorcerous dog!'
Vinnie the Shopkeeper has some small wounds and bruises.

<375/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:36>
Dogran flies in.
Your shield wobbles and barely deflects Vinnie the Shopkeeper's punch.
You parry Vinnie the Shopkeeper's punch with an easy flourish.
You deflect Vinnie the Shopkeeper's punch aside in an ungraceful parry.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some small wounds and bruises.

<375/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:35>
com 'dispel magic' dogran

Dogran flies south.
Vinnie the Shopkeeper has some small wounds and bruises.

<375/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:34>
flee
com 'dispel magic' dogran

Kali tells the group 'Terrain.'
Vinnie the Shopkeeper has some small wounds and bruises.

<375/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:33> They aren't here.
You parry Vinnie the Shopkeeper's punch with an easy flourish.
Vinnie the Shopkeeper's punch wounds you.
You block Vinnie the Shopkeeper's attack with your shield.
Vinnie the Shopkeeper manages to dodge your wrath with a lot of effort.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some small wounds and bruises.

<355/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:32> You couldn't escape!
Vinnie the Shopkeeper has some small wounds and bruises.

<355/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:32> They aren't here.
Vinnie the Shopkeeper has some small wounds and bruises.

<355/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:31>
flee
You couldn't escape!
Vinnie the Shopkeeper has some small wounds and bruises.

<355/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:30>
com 'dispel magic' dogran
They aren't here.
Vinnie the Shopkeeper has some small wounds and bruises.

<355/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:29>
You parry Vinnie the Shopkeeper's punch with an easy flourish.
Vinnie the Shopkeeper's punch mauls you.
Your shield wobbles and barely deflects Vinnie the Shopkeeper's punch.
Your shield wobbles and barely deflects Vinnie the Shopkeeper's punch.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some small wounds and bruises.

<334/723h 313/875m 379/381v> <10365tnl 16845g> <[##########]> <bloody:29>
flee
You flee from combat!
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.

<334/723h 313/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:29>
com 'dispel magic' dogran
They aren't here.

<334/723h 313/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:27>
where
Players near you in Darkhaven:
<PK> Kali Coral Way
<PK> Dogran At the North Gate
<PK> Lumubella Breezy Lane
<PK> Ilromie Coral Way

<334/723h 313/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:27>

<334/723h 313/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:26>
Kali tells the group 'Come.'

<334/723h 313/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:25>
com heal
A warm feeling fills your body.

<431/723h 273/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:25>
com heal
You lost your concentration.

<431/723h 253/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:22>
where
com 'cure con
Players near you in Darkhaven:
<PK> Lumubella Breezy Lane

<431/723h 253/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:18> You cure your continual wounds.

<432/723h 243/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:18>
com 'cure crit'

Continual healing soothes your body.

<434/723h 243/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:17>
com 'cure crit'
Your continual curing intensifies.
You feel a lot better!

<491/723h 211/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:15>
n

Rimath the trader auctions 'Place yer bids! a Dagger of Chaos is being auctioned for 25000 gold!'
Continual healing soothes your body.

<501/723h 211/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:14>
who
Your continual curing intensifies.
You feel a lot better!

<557/723h 179/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:12>
Continual healing soothes your body.

<566/723h 179/875m 378/381v> <10365tnl 16845g> <[##########]> <bloody:11> The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
(Pink Aura) Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'

<582/723h 207/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:8>
Vinnie the Shopkeeper yells 'Time to die, Lumubella!'
Vinnie the Shopkeeper's punch wounds you.
Vinnie the Shopkeeper's punch mauls you.
You deflect Vinnie the Shopkeeper's punch aside in an ungraceful parry.
Vinnie the Shopkeeper has some small wounds and bruises.

<540/723h 207/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:8> [ H-Elf ] Baobaen Klwent the Bow Master
[ Half ] [A] Balbina the Greater Assassin
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Strife
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Destroyer
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 9
[LEGION] The lands shall be held under the cold grip of winter.
There are 9 characters on; the most on this past month was 14.
Vinnie the Shopkeeper has some small wounds and bruises.

<540/723h 207/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:8>
Continual healing soothes your body.
You deflect Vinnie the Shopkeeper's punch aside in an ungraceful parry.
Vinnie the Shopkeeper's punch wounds you.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<532/723h 207/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:8>
com fae
Vinnie the Shopkeeper is already outlined in pink.
Vinnie the Shopkeeper has quite a few wounds.

<532/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:6>
Continual healing soothes your body.
You block Vinnie the Shopkeeper's attack with your shield.
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
You parry Vinnie the Shopkeeper's punch.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<543/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:5>
gr
Kali's group. Overlord: a huge shadowspawn [----- ]
[50 Inv] Ilromie 91% hp 80% mana 98% mv 570400 xp Kills: 11
[50 Inv] Wylsin 100% hp 100% mana 100% mv 484840 xp Kills: 7
[50 Ill] Kali 83% hp 87% mana 98% mv 570571 xp Kills: 8
[47 Hea] Lumubella 75% hp 23% mana 100% mv 10365 tnl Kills: 0
* [45 Chm] An illusion of a marine 100% hp 100% mana 100% mv (Kali)
* [22 Chm] An illusion of a marine 100% hp 100% mana 100% mv (Kali)
* [24 Chm] An illusion of a paladin 95% hp 100% mana 100% mv (Kali)
* [30 Pet] A vigorous, spotted dalmatian 0% hp 0% mana 0% mv 17251 tnl (ghost) (Kali)
Vinnie the Shopkeeper has quite a few wounds.

<543/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:3>
where
Players near you in Darkhaven:
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has quite a few wounds.

<543/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:3>
Your continual curing ends.
You parry Vinnie the Shopkeeper's punch.
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
Your wrath MUTILATES Vinnie the Shopkeeper!
Vinnie the Shopkeeper stumbles and barely dodges your wrath.
Vinnie the Shopkeeper has quite a few wounds.

<543/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <bloody:2>
You awkwardly parry Vinnie the Shopkeeper's punch with a loud clang.
Your shield absorbs the impact of Vinnie the Shopkeeper's punch easily.
Your wrath misses Vinnie the Shopkeeper.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<543/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:59>
casti
You begin scolding your opponent for their differing alignment.
Vinnie the Shopkeeper has quite a few wounds.

<543/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:56>
You parry Vinnie the Shopkeeper's punch.
You deflect Vinnie the Shopkeeper's punch aside in an ungraceful parry.
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper's punch mauls you.
Your wrath MUTILATES Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<501/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:56>
Vinnie the Shopkeeper's kicked dirt misses you.
Vinnie the Shopkeeper has quite a few wounds.

<501/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:54>
pet summon lion
A miniature chess piece transforms to form a mighty gules lion!
A mighty gules lion now follows you.
Vinnie the Shopkeeper has quite a few wounds.

<501/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:54>
where
Players near you in Darkhaven:
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has quite a few wounds.

<501/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:53>
You parry Vinnie the Shopkeeper's punch with an easy flourish.
You block Vinnie the Shopkeeper's attack with your shield.
Vinnie the Shopkeeper's punch mauls you.
You grip your shield firmly, staving off Vinnie the Shopkeeper's punch.
Vinnie the Shopkeeper dodges your wrath.
Vinnie the Shopkeeper has quite a few wounds.

<477/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:53>
who
[ H-Elf ] Baobaen Klwent the Bow Master
[ Half ] [A] Balbina the Greater Assassin
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Strife
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Destroyer
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 9
[LEGION] The lands shall be held under the cold grip of winter.
There are 9 characters on; the most on this past month was 14.
Vinnie the Shopkeeper has quite a few wounds.

<477/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:51>
You grip your shield firmly, staving off Vinnie the Shopkeeper's punch.
Vinnie the Shopkeeper's punch wounds you.
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
Your wrath MUTILATES Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<458/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:50>
where
Players near you in Darkhaven:
<PK> Dogran City Hall
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has quite a few wounds.

<458/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:48>
Vinnie the Shopkeeper tries to disarm you, but fails.
Vinnie the Shopkeeper has quite a few wounds.

<458/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:48>
where
Players near you in Darkhaven:
<PK> Dogran City Hall
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has quite a few wounds.

<458/723h 202/875m 381/381v> <10365tnl 16845g> <[##########]> <evasive:47>
You finish your sermon and begin the next in the series.
Your castigation DISEMBOWELS Vinnie the Shopkeeper!
Your shield jolts under Vinnie the Shopkeeper's punch, but holds.
You parry Vinnie the Shopkeeper's punch.
Vinnie the Shopkeeper dodges your wrath.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<458/723h 202/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:47>
flee
You flee from combat!
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.
A mighty gules lion walks in.

<458/723h 202/875m 380/381v> <10365tnl 16845g> <[#####=====]> <evasive:46>
gt he recalled
w
You tell your group 'He recalled.'

<458/723h 202/875m 380/381v> <10365tnl 16845g> <[#####=====]> <evasive:44>
w
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<458/723h 202/875m 379/381v> <10365tnl 16845g> <[#####=====]> <evasive:44> Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<458/723h 202/875m 378/381v> <10365tnl 16845g> <[#####=====]> <evasive:43>
where
Players near you in Darkhaven:
<PK> Dogran Flourantine Way
<PK> Lumubella Bay Side Road

<458/723h 202/875m 378/381v> <10365tnl 16845g> <[#####=====]> <evasive:43>
mur
They aren't here.

<458/723h 202/875m 378/381v> <10365tnl 16845g> <[#####=====]> <evasive:41>
n
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<458/723h 202/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:40>
where
Players near you in Darkhaven:
<PK> Dogran Misty Lane
<PK> Lumubella Bay Side Road

<458/723h 202/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:39>
n
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A mighty gules lion walks in.

<458/723h 202/875m 376/381v> <10365tnl 16845g> <[#####=====]> <evasive:39>
mur
They aren't here.

<458/723h 202/875m 376/381v> <10365tnl 16845g> <[#####=====]> <evasive:38>
w
Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A mighty gules lion walks in.

<458/723h 202/875m 375/381v> <10365tnl 16845g> <[#####=====]> <evasive:38>
w
w
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<458/723h 202/875m 374/381v> <10365tnl 16845g> <[#####=====]> <evasive:37> Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<458/723h 202/875m 373/381v> <10365tnl 16845g> <[#####=====]> <evasive:37>
where
Players near you in Darkhaven:
<PK> Kali Coral Way
<PK> Dogran Within the docks
<PK> Lumubella Dravanoth Way
<PK> Ilromie Coral Way

<458/723h 202/875m 373/381v> <10365tnl 16845g> <[#####=====]> <evasive:36>
e
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<458/723h 202/875m 372/381v> <10365tnl 16845g> <[#####=====]> <evasive:35>
e
Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A mighty gules lion walks in.

<469/723h 225/875m 380/381v> <10365tnl 16845g> <[#####=====]> <evasive:35>
e
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) A hazy illusion of a Paladin guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<469/723h 225/875m 379/381v> <10365tnl 16845g> <[#####=====]> <evasive:34> You follow Kali.
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<469/723h 225/875m 378/381v> <10365tnl 16845g> <[#####=====]> <evasive:34>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a Paladin walks south.
You follow Kali.
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) A hazy illusion of a Paladin guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<469/723h 225/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:34>
where
Players near you in Darkhaven:
<PK> Kali Bay Side Road
<PK> Lumubella Bay Side Road
<PK> Ilromie Bay Side Road

<469/723h 225/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:33> You follow Kali.
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A haggard looking pirate is in search of booty.
A mighty gules lion walks in.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<469/723h 225/875m 376/381v> <10365tnl 16845g> <[#####=====]> <evasive:33>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a Paladin walks south.
You follow Kali.
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) A hazy illusion of a Paladin guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<469/723h 225/875m 375/381v> <10365tnl 16845g> <[#####=====]> <evasive:32>
You follow Kali.
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An assassin is here skulking about.
A mighty gules lion walks in.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<469/723h 225/875m 374/381v> <10365tnl 16845g> <[#####=====]> <evasive:32>
gt west

An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a Paladin walks west.
You follow Kali.
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) A hazy illusion of a Paladin guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<469/723h 225/875m 373/381v> <10365tnl 16845g> <[#####=====]> <evasive:31>
n
You tell your group 'West.'

<469/723h 225/875m 373/381v> <10365tnl 16845g> <[#####=====]> <evasive:31>
n
You follow Kali.
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<469/723h 225/875m 372/381v> <10365tnl 16845g> <[#####=====]> <evasive:31> Entrance to the Dead Legionnaire Tavern
| This stone-walled building stands tall over the shops nearby.
| Crumbled rocks along the walls signify the masonry work is
| aging beyond it's years. In one doorway, a large set of stairs
| leads up to the quieted tavern above, while a small door is
@ | covering what appears to be a garbage chute below. The stench
| gets quite a bit more pungent the closer you move to its entrance.
|
|
|
---------+

[Exits: south up (down)]
A dark robed guardian stands here.
A mighty gules lion walks in.

<469/723h 225/875m 371/381v> <10365tnl 16845g> <[#####=====]> <evasive:30> A dark robed guardian says 'Hold it. We don't want no goody two shoes in 'ere.'
A dark robed guardian blocks you from entering the tavern.

<469/723h 225/875m 371/381v> <10365tnl 16845g> <[#####=====]> <evasive:30>
s
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy. The
@ | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<469/723h 225/875m 370/381v> <10365tnl 16845g> <[#####=====]> <evasive:29>
e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<469/723h 225/875m 369/381v> <10365tnl 16845g> <[#####=====]> <evasive:28>
e
e
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
An assassin is here skulking about.
A mighty gules lion walks in.

<469/723h 225/875m 368/381v> <10365tnl 16845g> <[#####=====]> <evasive:28>
e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<469/723h 225/875m 367/381v> <10365tnl 16845g> <[#####=====]> <evasive:27> Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<469/723h 225/875m 366/381v> <10365tnl 16845g> <[#####=====]> <evasive:27>
e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.
A mighty gules lion walks in.

<469/723h 225/875m 365/381v> <10365tnl 16845g> <[#####=====]> <evasive:26>
w
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<469/723h 225/875m 364/381v> <10365tnl 16845g> <[#####=====]> <evasive:26>
n
who
Hack 'n Slash
| Warriors - young and old are training around you. Yells of
| frustration and triumph fill the air. This place reeks of
o | sweat and steel. Practice weapons of all types lie on the
| | ground waiting to be used. Ancient armor is on display on
@ | the far wall. You cringe as you hear shouts of challenge headed
| in your direction.
|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<469/723h 225/875m 363/381v> <10365tnl 16845g> <[#####=====]> <evasive:25> [ H-Elf ] Baobaen Klwent the Bow Master
[ Half ] [A] Balbina the Greater Assassin
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Strife
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Destroyer
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 9
[LEGION] The lands shall be held under the cold grip of winter.
There are 9 characters on; the most on this past month was 14.

<469/723h 225/875m 363/381v> <10365tnl 16845g> <[#####=====]> <evasive:25>
s
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<469/723h 225/875m 362/381v> <10365tnl 16845g> <[#####=====]> <evasive:24>
e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: east west]
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.
A mighty gules lion walks in.

<469/723h 225/875m 361/381v> <10365tnl 16845g> <[#####=====]> <evasive:23>
e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
@ |
|
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<469/723h 225/875m 360/381v> <10365tnl 16845g> <[#####=====]> <evasive:22>
e
The thick fog hides obscures your path in that direction.

<469/723h 225/875m 360/381v> <10365tnl 16845g> <[#####=====]> <evasive:21>
n
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<469/723h 225/875m 359/381v> <10365tnl 16845g> <[#####=====]> <evasive:21>
n
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north south (west)]
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<469/723h 225/875m 358/381v> <10365tnl 16845g> <[#####=====]> <evasive:21>
n
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: south west]
A haggard looking pirate is in search of booty.
A mighty gules lion walks in.

<469/723h 225/875m 357/381v> <10365tnl 16845g> <[#####=====]> <evasive:20>
n
A dense fog hangs in the air making it impossible to see.

<469/723h 225/875m 357/381v> <10365tnl 16845g> <[#####=====]> <evasive:20>
w
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<469/723h 225/875m 356/381v> <10365tnl 16845g> <[#####=====]> <evasive:19>
w
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.
A mighty gules lion walks in.

<469/723h 225/875m 355/381v> <10365tnl 16845g> <[#####=====]> <evasive:19>
n
The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A dusty sign rests on the counter tiredly.
(Pink Aura) Vinnie the shopkeeper waits to do completely legal business with you.
A mighty gules lion walks in.
Vinnie the Shopkeeper says 'One difficult job at a time.'
Vinnie the Shopkeeper yells 'Lumubella! You're MINE!'
You parry Vinnie the Shopkeeper's punch.
Your shield wobbles and barely deflects Vinnie the Shopkeeper's punch.
Vinnie the Shopkeeper's punch mauls you.
Vinnie the Shopkeeper has quite a few wounds.

<448/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:18>
You parry Vinnie the Shopkeeper's punch.
You awkwardly parry Vinnie the Shopkeeper's punch with a loud clang.
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has quite a few wounds.

<448/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:16>

Vinnie the Shopkeeper has quite a few wounds.

<448/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:16>
Vinnie the Shopkeeper disarms your shield, sending it flying!
Vinnie the Shopkeeper has quite a few wounds.

<448/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:15>
You awkwardly parry Vinnie the Shopkeeper's punch with a loud clang.
Vinnie the Shopkeeper's punch decimates you!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<422/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:13>
get mace
You see no mace here.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<422/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:12>
wield mace
You do not have that item.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<422/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:11>
i
You are carrying:
( 2) a perfect potion of recall
a slab of bacon
a spotted purple pill
an enriched gyvel potion
a small wooden canoe
a barrel
an ice staff
a Four-Leaf Clover
a Big Ol'Pack Sack (open)
Vinnie the Shopkeeper's punch mauls you.
You deflect Vinnie the Shopkeeper's punch aside in an ungraceful parry.
Vinnie the Shopkeeper's punch mauls you.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<376/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:10>
look
The Pawn Shop
| The shop is cluttered with objects which look surprisingly
| well-crafted to be pawned. Magical amulets, swords with intricate
| engravings, and elaborately shaped daggers hang on the shelves,
| polished to a shiny gleam. You can't tell where this wondrous
@ | equipment came from, or why anyone would want to pawn such
| obviously powerful artifacts. Curiously enough, a small sign
| in worn brown paper reads "sold" next to the great white breastplate
| of some long-fallen paladin. Looking about, you find other
| similar signs on all the displays. If this pawn shop isn't
---------+ selling its wares, then how does it stay open? A board
has been fastened to the wall.

[Exits: (north) south]
A silver-plated buckler has been left here.
A dusty sign rests on the counter tiredly.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Pink Aura) Vinnie the Shopkeeper is here, fighting YOU!
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<376/723h 225/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:9>
You feel less vulnerable to afflictions.
You feel unburdened by your righteous sermon.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:8>
Vinnie the Shopkeeper's punch misses you.
You thrust Vinnie the Shopkeeper's punch aside in a skillful parry.
You parry Vinnie the Shopkeeper's punch with an easy flourish.
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Your wrath MUTILATES Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:7>
get buckler
You get a silver-plated buckler.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:7>
You step away from the disarm attempt.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:6>
wear buckler
You wear a silver-plated buckler as a shield.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:5>
casti
You begin scolding your opponent for their differing alignment.
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:5>
You parry Vinnie the Shopkeeper's punch.
You parry Vinnie the Shopkeeper's punch with an easy flourish.
Your wrath MUTILATES Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:4>
where
Players near you in Darkhaven:
<PK> Dogran City Hall
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<389/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:4>
gt recalled

Vinnie the Shopkeeper's punch wounds you.
You block Vinnie the Shopkeeper's attack with your shield.
Your wrath MUTILATES Vinnie the Shopkeeper!
Your wrath DISEMBOWELS Vinnie the Shopkeeper!
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<369/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:1> You tell your group 'Recalled.'
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<369/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:1>
where
Players near you in Darkhaven:
<PK> Dogran Wyvern Road
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<369/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:1>
where
Players near you in Darkhaven:
<PK> Dogran Wyvern Road
<PK> Lumubella The Pawn Shop
Vinnie the Shopkeeper has some big nasty wounds and scratches.

<369/723h 237/875m 381/381v> <10365tnl 16845g> <[#####=====]> <active>
flee
You flee from combat!
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.
A mighty gules lion walks in.

<369/723h 237/875m 380/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<369/723h 237/875m 379/381v> <10365tnl 16845g> <[#####=====]> <active>
s
A dense fog hangs in the air making it impossible to see.

<369/723h 237/875m 379/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: south west]
A haggard looking pirate is in search of booty.
A mighty gules lion walks in.

<369/723h 237/875m 378/381v> <10365tnl 16845g> <[#####=====]> <active>
s
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north south (west)]
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<369/723h 237/875m 377/381v> <10365tnl 16845g> <[#####=====]> <active>
where
Players near you in Darkhaven:
<PK> Kali Misty Lane
<PK> Dogran Wyvern Road
<PK> Lumubella Breezy Lane
<PK> Ilromie Misty Lane

<369/723h 237/875m 377/381v> <10365tnl 16845g> <[#####=====]> <active>
com 'cure con
You cure your continual wounds.

<376/723h 227/875m 377/381v> <10365tnl 16845g> <[#####=====]> <active>
n

Continual healing soothes your body.

<380/723h 227/875m 377/381v> <10365tnl 16845g> <[######====]> <active>
n
where
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: south west]
A haggard looking pirate is in search of booty.
A mighty gules lion walks in.

<380/723h 227/875m 376/381v> <10365tnl 16845g> <[######====]> <active> A dense fog hangs in the air making it impossible to see.

<380/723h 227/875m 376/381v> <10365tnl 16845g> <[######====]> <active>
com 'cure crit
Players near you in Darkhaven:
<PK> Kali Town Square
<PK> Dogran A large alley
<PK> Lumubella Breezy Lane
<PK> Ilromie Town Square
Continual healing soothes your body.

<384/723h 227/875m 376/381v> <10365tnl 16845g> <[######====]> <active> Your continual curing intensifies.
You feel a lot better!

<441/723h 195/875m 376/381v> <10365tnl 16845g> <[########==]> <active>
w
w
where

Continual healing soothes your body.

<449/723h 195/875m 376/381v> <10365tnl 16845g> <[########==]> <active> Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A mighty gules lion walks in.

<449/723h 195/875m 375/381v> <10365tnl 16845g> <[########==]> <active> Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.
A mighty gules lion walks in.

<449/723h 195/875m 374/381v> <10365tnl 16845g> <[########==]> <active> Players near you in Darkhaven:
<PK> Kali Coral Way
<PK> Dogran Larken Road
<PK> Lumubella Breezy Lane
<PK> Ilromie Coral Way

<449/723h 195/875m 374/381v> <10365tnl 16845g> <[########==]> <active>
com 'cure crit
Your continual curing intensifies.
You feel a lot better!

<505/723h 163/875m 374/381v> <10365tnl 16845g> <[##########]> <active>
A Darkhaven Outlaw walks in.
Continual healing soothes your body.

<513/723h 163/875m 374/381v> <10365tnl 16845g> <[##########]> <active>
w

The night is about to end.
The white aura around your body fades.

<530/723h 198/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
Dogran yells 'Help! I am being attacked by Kali!'

<530/723h 198/875m 381/381v> <10365tnl 16845g> <[##########]> <active>
mur
Breezy Lane
| The wind picks up here. A dense fog hangs all around you making
| it very difficult to see. There is something very unsettling
| about this gloomy atmosphere. Sounds of metal clashing upon
| metal can be heard in the nearby.
@ |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
Dogran yells 'Help! Ilromie is hellstreaming me!'

<530/723h 198/875m 380/381v> <10365tnl 16845g> <[##########]> <active> They aren't here.

<530/723h 198/875m 380/381v> <10365tnl 16845g> <[##########]> <active>
com sanc
You are surrounded by a white aura.

<530/723h 123/875m 380/381v> <10365tnl 16845g> <[##########]> <active>
Continual healing soothes your body.

<542/723h 123/875m 380/381v> <10365tnl 16845g> <[##########]> <active>
w
where
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.
Continual healing soothes your body.

<551/723h 123/875m 379/381v> <10365tnl 16845g> <[##########]> <active> Players near you in Darkhaven:
<PK> Kali Larken Road
<PK> Dogran Larken Road
<PK> Lumubella Bay Side Road
<PK> Ilromie Larken Road

<551/723h 123/875m 379/381v> <10365tnl 16845g> <[##########]> <active>
n
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<551/723h 123/875m 378/381v> <10365tnl 16845g> <[##########]> <active>
n
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A mighty gules lion walks in.

<551/723h 123/875m 377/381v> <10365tnl 16845g> <[##########]> <active>
w
w
Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A mighty gules lion walks in.
Your continual curing ends.

<551/723h 123/875m 376/381v> <10365tnl 16845g> <[##########]> <active>
w
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<551/723h 123/875m 375/381v> <10365tnl 16845g> <[##########]> <active> Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<551/723h 123/875m 374/381v> <10365tnl 16845g> <[##########]> <active>
where
Players near you in Darkhaven:
<PK> Kali Larken Road
<PK> Dogran Wyvern Road
<PK> Lumubella Dravanoth Way
<PK> Ilromie Larken Road

<551/723h 123/875m 374/381v> <10365tnl 16845g> <[##########]> <active>
e
e
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<551/723h 123/875m 373/381v> <10365tnl 16845g> <[##########]> <active>
e
e
Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A mighty gules lion walks in.

<551/723h 123/875m 372/381v> <10365tnl 16845g> <[##########]> <active> Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A mighty gules lion walks in.

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active>
mur
A series of tall, narrow buildings blocks your path in that direction.

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active> They aren't here.

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active>
where

Dogran yells 'Help! I am being attacked by Kali!'
Players near you in Darkhaven:
<PK> Kali Wyvern Road
<PK> Dogran Wyvern Road
<PK> Lumubella Dravanoth Way
<PK> Ilromie Wyvern Road

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active>
mur
They aren't here.

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active>
mur
They aren't here.

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active>
mur
They aren't here.

<551/723h 123/875m 371/381v> <10365tnl 16845g> <[##########]> <active>
n
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<551/723h 123/875m 370/381v> <10365tnl 16845g> <[##########]> <active>
n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<551/723h 123/875m 369/381v> <10365tnl 16845g> <[##########]> <active>
mur
n
They aren't here.

<551/723h 123/875m 369/381v> <10365tnl 16845g> <[##########]> <active> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<551/723h 123/875m 368/381v> <10365tnl 16845g> <[##########]> <active>
mur
w
They aren't here.

<551/723h 123/875m 368/381v> <10365tnl 16845g> <[##########]> <active>
w
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic
S + | pets run freely about causing much noise and commotion.
| | | Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| | |
* +-+|
| | ||
* + +|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
(White Aura) A corrupt warrior lord of the city wanders about.
A mighty gules lion walks in.

<551/723h 123/875m 367/381v> <10365tnl 16845g> <[##########]> <active>
w
w
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<551/723h 123/875m 366/381v> <10365tnl 16845g> <[##########]> <active>
mur

Dogran yells 'Help! I am being attacked by Kali!'
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active>
where
Assorted fruit vendors park their carts here, blocking your path.
Dogran yells 'Help! Ilromie is hellstreaming me!'

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active> They aren't here.

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active> Players near you in Darkhaven:
<PK> Kali A large alley
<PK> Dogran A large alley
<PK> Lumubella Larken Road
<PK> Ilromie A large alley

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active>
w
Assorted fruit vendors park their carts here, blocking your path.

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active>
w
Assorted fruit vendors park their carts here, blocking your path.

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active>
mur
They aren't here.

<551/723h 123/875m 365/381v> <10365tnl 16845g> <[##########]> <active>
s
A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<551/723h 123/875m 364/381v> <10365tnl 16845g> <[##########]> <active>
s
A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]
(White Aura) Ilromie is here, fighting Dogran.
(Charmed) An illusion of a marine is here, fighting Dogran.
(Charmed) An illusion of a marine is here, fighting Dogran.
(White Aura) Kali is here, fighting Dogran.
(White Aura) (ANATHEMA) Dogran is here, fighting Kali.
A mighty gules lion walks in.

<551/723h 123/875m 363/381v> <10365tnl 16845g> <[##########]> <active> Dogran has fled!
Dogran flies west.

<551/723h 123/875m 363/381v> <10365tnl 16845g> <[##########]> <active>
mur
They aren't here.

<551/723h 123/875m 363/381v> <10365tnl 16845g> <[##########]> <active>
mur
w

You follow Kali.
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<551/723h 123/875m 362/381v> <10365tnl 16845g> <[##########]> <active> Dogran yells 'Help! I am being attacked by Lumubella!'
Dogran blocks your attack with his shield.
Ilromie utters the words, 'pzrrghcandusaw'.
Dogran yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Dogran is caught in a searing beam of arcane light.
Ilromie's hellstream MUTILATES Dogran!
Dogran has some big nasty wounds and scratches.

<551/723h 123/875m 362/381v> <10365tnl 16845g> <[##########]> <bloody:40> Dogran yells 'Help! I am being attacked by Kali!'
You awkwardly parry Dogran's flame with a loud clang.
You block Dogran's attack with your shield.
An illusion of a marine's smash devastates Dogran!
Dogran thrusts your wrath aside in a skillful parry.
Your wrath injures Dogran.
Ilromie's drowning wounds Dogran.
Dogran has some big nasty wounds and scratches.

<551/723h 123/875m 362/381v> <10365tnl 16845g> <[##########]> <bloody:40>
mur

Dogran has fled!
Dogran flies west.

<551/723h 123/875m 362/381v> <10365tnl 16845g> <[##########]> <bloody:40>
com dis
w

A ray of light shines down briefly nearby, then vanishes.

<551/723h 123/875m 362/381v> <10365tnl 16845g> <[##########]> <bloody:39>
mur
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<551/723h 123/875m 361/381v> <10365tnl 16845g> <[##########]> <bloody:38> An illusion of a marine walks in.
An illusion of a marine walks in.

<551/723h 123/875m 361/381v> <10365tnl 16845g> <[##########]> <bloody:38> They aren't here.

<551/723h 123/875m 361/381v> <10365tnl 16845g> <[##########]> <bloody:38> Commune the dispel magic spell on whom?

<551/723h 123/875m 361/381v> <10365tnl 16845g> <[##########]> <bloody:37>
s
Ancient light grey buildings rise up and block your path in that direction.

<551/723h 123/875m 361/381v> <10365tnl 16845g> <[##########]> <bloody:37>
s
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<551/723h 123/875m 360/381v> <10365tnl 16845g> <[##########]> <bloody:37> They aren't here.

<551/723h 123/875m 360/381v> <10365tnl 16845g> <[##########]> <bloody:37> You follow Kali.
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[##########]> <bloody:36> Golden pillars stand every ten feet apart, lining the walls here.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[##########]> <bloody:36>
mur
Dogran yells 'Help! I am being attacked by Kali!'
Golden pillars stand every ten feet apart, lining the walls here.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[##########]> <bloody:36> Dogran yells 'Help! I am being attacked by Lumubella!'
Dogran parries your wrath.
Dogran has some big nasty wounds and scratches.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[##########]> <bloody:40>
Ilromie utters the words, 'pzrrghcandusaw'.
Dogran yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Dogran is caught in a searing beam of arcane light.
Ilromie's hellstream *** DEMOLISHES *** Dogran!
Dogran looks pretty hurt.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[##########]> <bloody:40>
You finish your sermon and begin the next in the series.
Your castigation DISMEMBERS Dogran!
Dogran's flame DISEMBOWELS Kali!
Dogran parries your wrath with an easy flourish.
Your wrath injures Dogran.
Kali's flaming bite hits Dogran.
Dogran is in awful condition.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[#####=====]> <bloody:40>
Dogran has fled!
Dogran flies east.

<551/723h 123/875m 359/381v> <10365tnl 16845g> <[#####=====]> <bloody:39>
com dis

You feel unburdened by your righteous sermon.
Your protective shield dissipates.
Ilromie's weapon ward expires.

<565/723h 137/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:39>
mur
mur
mur
Commune the dispel magic spell on whom?

<565/723h 137/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:37>
mur
They aren't here.

<565/723h 137/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:37>
mur
They aren't here.

<565/723h 137/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:37> They aren't here.

<565/723h 137/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:37> They aren't here.

<565/723h 137/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:36> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<565/723h 137/875m 380/381v> <10365tnl 16845g> <[#####=====]> <bloody:36> They aren't here.

<565/723h 137/875m 380/381v> <10365tnl 16845g> <[#####=====]> <bloody:36> Kali scans all around.

<565/723h 137/875m 380/381v> <10365tnl 16845g> <[#####=====]> <bloody:36>
You follow Kali.
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 379/381v> <10365tnl 16845g> <[#####=====]> <bloody:34>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
A mighty gules lion walks in.

<565/723h 137/875m 378/381v> <10365tnl 16845g> <[#####=====]> <bloody:33>
ewhere

You follow Kali.
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 377/381v> <10365tnl 16845g> <[#####=====]> <bloody:33>
Dogran flies south.
I don't know how to do that.

<565/723h 137/875m 377/381v> <10365tnl 16845g> <[#####=====]> <bloody:33> An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<565/723h 137/875m 376/381v> <10365tnl 16845g> <[#####=====]> <bloody:32>
where
Players near you in Darkhaven:
<PK> Kali Town Square
<PK> Dogran Flourantine Way
<PK> Lumubella Town Square
<PK> Ilromie Town Square

<565/723h 137/875m 376/381v> <10365tnl 16845g> <[#####=====]> <bloody:32> You follow Kali.
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 375/381v> <10365tnl 16845g> <[#####=====]> <bloody:32>
mur
They aren't here.

<565/723h 137/875m 375/381v> <10365tnl 16845g> <[#####=====]> <bloody:31>
mur
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
A mighty gules lion walks in.

<565/723h 137/875m 374/381v> <10365tnl 16845g> <[#####=====]> <bloody:31>
mur
They aren't here.

<565/723h 137/875m 374/381v> <10365tnl 16845g> <[#####=====]> <bloody:31> Kali scans all around.
They aren't here.

<565/723h 137/875m 374/381v> <10365tnl 16845g> <[#####=====]> <bloody:31>
mur
You follow Kali.
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@-*-*| is extremely dark.
| ||
+ *-*|
| |
+ |
---------+

[Exits: north east south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 373/381v> <10365tnl 16845g> <[#####=====]> <bloody:30> They aren't here.

<565/723h 137/875m 373/381v> <10365tnl 16845g> <[#####=====]> <bloody:30>
mur
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+-*-*| the dark fog is constantly hanging within. To the north
| || is a series of buildings and to the south is an area that
@ *-*| is extremely dark.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<565/723h 137/875m 372/381v> <10365tnl 16845g> <[#####=====]> <bloody:30>
mur
They aren't here.

<565/723h 137/875m 372/381v> <10365tnl 16845g> <[#####=====]> <bloody:30> You follow Kali.
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 371/381v> <10365tnl 16845g> <[#####=====]> <bloody:29> They aren't here.

<565/723h 137/875m 371/381v> <10365tnl 16845g> <[#####=====]> <bloody:29>
where
Kali scans all around.
Players near you in Darkhaven:
<PK> Kali An opening in the fog
<PK> Dogran Harbor Road
<PK> Lumubella An opening in the fog
<PK> Ilromie An opening in the fog

<565/723h 137/875m 371/381v> <10365tnl 16845g> <[#####=====]> <bloody:29> An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<565/723h 137/875m 370/381v> <10365tnl 16845g> <[#####=====]> <bloody:29>
You follow Kali.
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Darkhaven guard stalks the area.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 369/381v> <10365tnl 16845g> <[#####=====]> <bloody:28>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<565/723h 137/875m 368/381v> <10365tnl 16845g> <[#####=====]> <bloody:28>
mur
They aren't here.

<565/723h 137/875m 368/381v> <10365tnl 16845g> <[#####=====]> <bloody:27> You follow Kali.
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 367/381v> <10365tnl 16845g> <[#####=====]> <bloody:27>
where
Players near you in Darkhaven:
<PK> Kali Harbor Road
<PK> Dogran Harbor Road
<PK> Lumubella Harbor Road
<PK> Ilromie Harbor Road

<565/723h 137/875m 367/381v> <10365tnl 16845g> <[#####=====]> <bloody:27> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<565/723h 137/875m 366/381v> <10365tnl 16845g> <[#####=====]> <bloody:26>
You follow Kali.
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Darkhaven guard stalks the area.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 365/381v> <10365tnl 16845g> <[#####=====]> <bloody:26>
mur
They aren't here.

<565/723h 137/875m 365/381v> <10365tnl 16845g> <[#####=====]> <bloody:26> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<565/723h 137/875m 364/381v> <10365tnl 16845g> <[#####=====]> <bloody:25>
mur

Kali scans all around.
They aren't here.

<565/723h 137/875m 364/381v> <10365tnl 16845g> <[#####=====]> <bloody:25> You follow Kali.
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:25>
mur
Dogran yells 'Help! I am being attacked by Lumubella!'
Your wrath injures Dogran.
Ilromie utters the words, 'pzrrghcandusaw'.
Dogran yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Dogran is caught in a searing beam of arcane light.
Ilromie's hellstream DISEMBOWELS Dogran!
Dogran is in awful condition.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:40> An illusion of a marine walks east.
An illusion of a marine walks east.
Dogran is in awful condition.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:40>
An illusion of a marine walks in.
An illusion of a marine walks in.
Dogran is in awful condition.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:40>
Dogran yells 'Help! I am being attacked by Kali!'
Dogran is in awful condition.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:40>
com dis

Dogran has fled!
Dogran flies east.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:40> Commune the dispel magic spell on whom?

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:39>
mur

A ray of light shines down briefly nearby, then vanishes.
They aren't here.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:39>
mur
They aren't here.

<565/723h 137/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:38>
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<565/723h 137/875m 362/381v> <10365tnl 16845g> <[#####=====]> <bloody:38>
n
n
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 361/381v> <10365tnl 16845g> <[#####=====]> <bloody:37>
n
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<565/723h 137/875m 360/381v> <10365tnl 16845g> <[#####=====]> <bloody:37>
mur
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 359/381v> <10365tnl 16845g> <[#####=====]> <bloody:36>
n
They aren't here.

<565/723h 137/875m 359/381v> <10365tnl 16845g> <[#####=====]> <bloody:36> An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
An assassin is here skulking about.
A mighty gules lion walks in.

<565/723h 137/875m 358/381v> <10365tnl 16845g> <[#####=====]> <bloody:35>
mur
n
They aren't here.

<565/723h 137/875m 358/381v> <10365tnl 16845g> <[#####=====]> <bloody:35> Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 357/381v> <10365tnl 16845g> <[#####=====]> <bloody:35>
mur
n
They aren't here.

<565/723h 137/875m 357/381v> <10365tnl 16845g> <[#####=====]> <bloody:34> Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A haggard looking pirate is in search of booty.
A mighty gules lion walks in.

<565/723h 137/875m 356/381v> <10365tnl 16845g> <[#####=====]> <bloody:34>
mur
n
They aren't here.

<565/723h 137/875m 356/381v> <10365tnl 16845g> <[#####=====]> <bloody:33> Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<565/723h 137/875m 355/381v> <10365tnl 16845g> <[#####=====]> <bloody:33>
mur
n
They aren't here.

<565/723h 137/875m 355/381v> <10365tnl 16845g> <[#####=====]> <bloody:33> Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 354/381v> <10365tnl 16845g> <[#####=====]> <bloody:32>
mur
n
They aren't here.

<565/723h 137/875m 354/381v> <10365tnl 16845g> <[#####=====]> <bloody:32> Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A mighty gules lion walks in.

<565/723h 137/875m 353/381v> <10365tnl 16845g> <[#####=====]> <bloody:32>
mur
They aren't here.

<565/723h 137/875m 353/381v> <10365tnl 16845g> <[#####=====]> <bloody:31>
n
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 352/381v> <10365tnl 16845g> <[#####=====]> <bloody:31>
n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<565/723h 137/875m 351/381v> <10365tnl 16845g> <[#####=====]> <bloody:30>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
Clofer NEWBIE chats: 'I'm looking for calma d I feel I like gone to every shop, any hints into what corner or area she is?'

<565/723h 137/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:30>
where
Players near you in Darkhaven:
<PK> Kali City Hall
<PK> Dogran Larken Road
<PK> Lumubella Coral Way
<PK> Ilromie City Hall

<565/723h 137/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:29>
Dogran flies in.

<565/723h 137/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:28>
where

Dogran flies north.
Rimath the trader auctions 'Place yer bids! a Dagger of Chaos is being auctioned for 25000 gold!'

<565/723h 137/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:28> Players near you in Darkhaven:
<PK> Kali City Hall
<PK> Dogran Coral Way
<PK> Lumubella Coral Way
<PK> Ilromie City Hall

<565/723h 137/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:28>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 349/381v> <10365tnl 16845g> <[#####=====]> <bloody:27>
mur
They aren't here.

<565/723h 137/875m 349/381v> <10365tnl 16845g> <[#####=====]> <bloody:27>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<565/723h 137/875m 348/381v> <10365tnl 16845g> <[#####=====]> <bloody:26>
s
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<565/723h 137/875m 347/381v> <10365tnl 16845g> <[#####=====]> <bloody:26>
n
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<565/723h 137/875m 346/381v> <10365tnl 16845g> <[#####=====]> <bloody:25>
mur
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<565/723h 137/875m 345/381v> <10365tnl 16845g> <[#####=====]> <bloody:25> They aren't here.

<565/723h 137/875m 345/381v> <10365tnl 16845g> <[#####=====]> <bloody:24>
where
Players near you in Darkhaven:
<PK> Kali Dravanoth Way
<PK> Dogran At the North Gate
<PK> Lumubella Coral Way
<PK> Ilromie Dravanoth Way

<565/723h 137/875m 345/381v> <10365tnl 16845g> <[#####=====]> <bloody:24>
n

The sun rises in the east.
You feel less vulnerable to afflictions.

<576/723h 154/875m 381/381v> <10365tnl 16845g> <[#####=====]> <bloody:24> Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<576/723h 154/875m 380/381v> <10365tnl 16845g> <[#####=====]> <bloody:24>
n
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<576/723h 154/875m 379/381v> <10365tnl 16845g> <[#####=====]> <bloody:23>
ur
April FOOL!

<576/723h 154/875m 379/381v> <10365tnl 16845g> <[#####=====]> <bloody:22>
where
Players near you in Darkhaven:
<PK> Kali Coral Way
<PK> Lumubella At the North Gate
<PK> Ilromie Coral Way

<576/723h 154/875m 379/381v> <10365tnl 16845g> <[#####=====]> <bloody:22>
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 154/875m 379/381v> <10365tnl 16845g> <[#####=====]> <bloody:20>
gt north
You tell your group 'North.'

<576/723h 154/875m 379/381v> <10365tnl 16845g> <[#####=====]> <bloody:20>
n
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north south]
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.

<576/723h 154/875m 378/381v> <10365tnl 16845g> <[#####=====]> <bloody:19>
n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<576/723h 154/875m 377/381v> <10365tnl 16845g> <[#####=====]> <bloody:19> An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 154/875m 377/381v> <10365tnl 16845g> <[#####=====]> <bloody:19>
Ragnus NEWBIE chats: 'Try where calma.'
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
|
|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<576/723h 154/875m 376/381v> <10365tnl 16845g> <[#####=====]> <bloody:19> An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 154/875m 376/381v> <10365tnl 16845g> <[#####=====]> <bloody:18>
mur

An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
|
|
---------+

[Exits: south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 154/875m 375/381v> <10365tnl 16845g> <[#####=====]> <bloody:18> They aren't here.

<576/723h 154/875m 375/381v> <10365tnl 16845g> <[#####=====]> <bloody:18>
where
Players near you in Outerlimits:
<PK> Kali Lush, Green Grass
<PK> Dogran Over some fields
<PK> Lumubella Lush, Green Grass
<PK> Ilromie Lush, Green Grass

<576/723h 154/875m 375/381v> <10365tnl 16845g> <[#####=====]> <bloody:17>
You follow Kali.
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 154/875m 374/381v> <10365tnl 16845g> <[#####=====]> <bloody:17>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
|
|
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 154/875m 373/381v> <10365tnl 16845g> <[#####=====]> <bloody:16>
com summon dogran

You follow Kali.
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 154/875m 372/381v> <10365tnl 16845g> <[#####=====]> <bloody:16> You failed the summon.

<576/723h 124/875m 372/381v> <10365tnl 16845g> <[#####=====]> <bloody:15>
com summon dogran

An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
|
|
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 124/875m 371/381v> <10365tnl 16845g> <[#####=====]> <bloody:14>
You follow Kali.
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 124/875m 370/381v> <10365tnl 16845g> <[#####=====]> <bloody:14>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 124/875m 369/381v> <10365tnl 16845g> <[#####=====]> <bloody:13>
You follow Kali.
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 124/875m 368/381v> <10365tnl 16845g> <[#####=====]> <bloody:13>
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 124/875m 367/381v> <10365tnl 16845g> <[#####=====]> <bloody:12> You failed the summon.

<576/723h 94/875m 367/381v> <10365tnl 16845g> <[#####=====]> <bloody:12> You follow Kali.
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 366/381v> <10365tnl 16845g> <[#####=====]> <bloody:12>
Kali scans all around.

<576/723h 94/875m 366/381v> <10365tnl 16845g> <[#####=====]> <bloody:11>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Blood worm tunnels into the ground here.
A mighty gules lion walks in.

<576/723h 94/875m 365/381v> <10365tnl 16845g> <[#####=====]> <bloody:11>
You follow Kali.
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Blood worm tunnels into the ground here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:10>
Kali scans all around.
Ragnus NEWBIE chats: 'A fancy golden road should lead you right to her.'

<576/723h 94/875m 363/381v> <10365tnl 16845g> <[#####=====]> <bloody:10>
where

An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A Blood worm tunnels into the ground here.
A mighty gules lion walks in.

<576/723h 94/875m 361/381v> <10365tnl 16845g> <[#####=====]> <bloody:9> Players near you in Tainted Valley:
<PK> Kali Entrance to the Canyon
<PK> Lumubella Entrance to the Canyon
<PK> Ilromie Entrance to the Canyon

<576/723h 94/875m 361/381v> <10365tnl 16845g> <[#####=====]> <bloody:9> You follow Kali.
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 360/381v> <10365tnl 16845g> <[#####=====]> <bloody:8>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 94/875m 359/381v> <10365tnl 16845g> <[#####=====]> <bloody:8>
You follow Kali.
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 358/381v> <10365tnl 16845g> <[#####=====]> <bloody:7>
s

An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 94/875m 357/381v> <10365tnl 16845g> <[#####=====]> <bloody:7> The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<576/723h 94/875m 356/381v> <10365tnl 16845g> <[#####=====]> <bloody:6> An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 356/381v> <10365tnl 16845g> <[#####=====]> <bloody:6>
where
Players near you in Outerlimits:
<PK> Kali The open plains
<PK> Dogran The beginnings to a bridge
<PK> Lumubella The open plains
<PK> Ilromie The open plains

<576/723h 94/875m 356/381v> <10365tnl 16845g> <[#####=====]> <bloody:6> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
|
|
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<576/723h 94/875m 355/381v> <10365tnl 16845g> <[#####=====]> <bloody:6>
You follow Kali.
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 354/381v> <10365tnl 16845g> <[#####=====]> <bloody:5>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<576/723h 94/875m 353/381v> <10365tnl 16845g> <[#####=====]> <bloody:5>
w

You follow Kali.
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 352/381v> <10365tnl 16845g> <[#####=====]> <bloody:4> Alas, you cannot go that way.

<576/723h 94/875m 352/381v> <10365tnl 16845g> <[#####=====]> <bloody:4>
wn
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<576/723h 94/875m 351/381v> <10365tnl 16845g> <[#####=====]> <bloody:4> That isn't a verb I know.

<576/723h 94/875m 351/381v> <10365tnl 16845g> <[#####=====]> <bloody:3> You follow Kali.
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:3>
mur
They aren't here.

<576/723h 94/875m 350/381v> <10365tnl 16845g> <[#####=====]> <bloody:3> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 94/875m 349/381v> <10365tnl 16845g> <[#####=====]> <bloody:2>
mur

You follow Kali.
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 348/381v> <10365tnl 16845g> <[#####=====]> <bloody:2> They aren't here.

<576/723h 94/875m 348/381v> <10365tnl 16845g> <[#####=====]> <bloody:2>
mur

An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 94/875m 347/381v> <10365tnl 16845g> <[#####=====]> <bloody:1> They aren't here.

<576/723h 94/875m 347/381v> <10365tnl 16845g> <[#####=====]> <bloody:1>
mur
You follow Kali.
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 346/381v> <10365tnl 16845g> <[#####=====]> <bloody:1> They aren't here.

<576/723h 94/875m 346/381v> <10365tnl 16845g> <[#####=====]> <evasive:60>
mur
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 94/875m 345/381v> <10365tnl 16845g> <[#####=====]> <evasive:60> They aren't here.

<576/723h 94/875m 345/381v> <10365tnl 16845g> <[#####=====]> <evasive:60>
mur

You follow Kali.
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 344/381v> <10365tnl 16845g> <[#####=====]> <evasive:59> They aren't here.

<576/723h 94/875m 344/381v> <10365tnl 16845g> <[#####=====]> <evasive:59> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<576/723h 94/875m 343/381v> <10365tnl 16845g> <[#####=====]> <evasive:59>
mur

You follow Kali.
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 342/381v> <10365tnl 16845g> <[#####=====]> <evasive:58> They aren't here.

<576/723h 94/875m 342/381v> <10365tnl 16845g> <[#####=====]> <evasive:58>
mur
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
Ragnus NEWBIE chats: 'If you're in the same city as her.'

<576/723h 94/875m 341/381v> <10365tnl 16845g> <[#####=====]> <evasive:58> They aren't here.

<576/723h 94/875m 341/381v> <10365tnl 16845g> <[#####=====]> <evasive:58>
mur
You follow Kali.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 340/381v> <10365tnl 16845g> <[#####=====]> <evasive:57> They aren't here.

<576/723h 94/875m 340/381v> <10365tnl 16845g> <[#####=====]> <evasive:57>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<576/723h 94/875m 339/381v> <10365tnl 16845g> <[#####=====]> <evasive:57>
where

You follow Kali.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<576/723h 94/875m 338/381v> <10365tnl 16845g> <[#####=====]> <evasive:56> Players near you in Dankbark Forest:
<PK> Kali Dankbark Forest
<PK> Dogran Dankbark Forest
<PK> Lumubella Dankbark Forest
<PK> Ilromie Dankbark Forest
Kali's protective shield dissipates.
The white aura around Kali fades.
Ilromie's protective shield dissipates.

<591/723h 120/875m 381/381v> <10365tnl 16845g> <[#####=====]> <evasive:56> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 120/875m 380/381v> <10365tnl 16845g> <[#####=====]> <evasive:56>
You follow Kali.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
Kali the Grand Spectre of Beguilement is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Clofer NEWBIE chats: 'Wow that was so much easier, thank you.'

<591/723h 120/875m 379/381v> <10365tnl 16845g> <[#####=====]> <evasive:55>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<591/723h 120/875m 378/381v> <10365tnl 16845g> <[#####=====]> <evasive:54>
You follow Kali.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:54>
mur

Kali scans all around.
They aren't here.

<591/723h 120/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:53>
mur
They aren't here.

<591/723h 120/875m 377/381v> <10365tnl 16845g> <[#####=====]> <evasive:53>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Dankbark Forest
f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f-f-@-f-f| the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f-f-f | nightcrawlers, and other larvae skitter along the fungi and
| | leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: east south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<591/723h 120/875m 376/381v> <10365tnl 16845g> <[#####=====]> <evasive:52>
Kali scans all around.

<591/723h 120/875m 376/381v> <10365tnl 16845g> <[#####=====]> <evasive:52>
where dogran

You follow Kali.
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which gives
| off a faint odour of rot and decay. The heights of the trees
f-f-@-f | are lost in shadows, but from the width of the trunks, they
| | probably reach to the heavens. Pockets of ants, nightcrawlers,
f-f | and other larvae skitter along the fungi and leaves that surround
| | you. Wisps of spider webs hang from the odd branch, giving
f-f | an odd hairy look to them. The ground underfoot is spongy with
---------+ vegetation, both living, and decaying.

[Exits: east west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 375/381v> <10365tnl 16845g> <[#####=====]> <evasive:51> <PK> Dogran Dankbark Forest

<591/723h 120/875m 375/381v> <10365tnl 16845g> <[#####=====]> <evasive:51> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The Massacre
| The smell of death and gore pervades this sight where it is obvious
| that a pitched battle took place. Strewn about the trampled underbrush
| are many corpses in various states of decay. Judging by their
| appearance, you are lead to believe that these victims were all
f-f-@ | commoners. Among the dead are several women and the odd child.
| | Only a few men of fighting age are with the dead. The rest either
f | were not there or were taken for other reasons. The trail, which
| | appeared to be going strong, comes to an abrupt end at a wall
f | of trees.
---------+

[Exits: west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
(White Aura) A fire giant marauder roams around here, looking hungry.
Lying on the ground, mortally wounded, this human beckons weakly.
A mighty gules lion walks in.
A near-death human reaches towards Kali in vain.
A near-death human says 'Hel..p ... the families... they must ... survive...'

<591/723h 120/875m 374/381v> <10365tnl 16845g> <[#####=====]> <evasive:51>
look

Kali scans all around.
The Massacre
| The smell of death and gore pervades this sight where it is obvious
| that a pitched battle took place. Strewn about the trampled underbrush
| are many corpses in various states of decay. Judging by their
| appearance, you are lead to believe that these victims were all
f-f-@ | commoners. Among the dead are several women and the odd child.
| | Only a few men of fighting age are with the dead. The rest either
f | were not there or were taken for other reasons. The trail, which
| | appeared to be going strong, comes to an abrupt end at a wall
f | of trees.
---------+

[Exits: west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
(White Aura) A fire giant marauder roams around here, looking hungry.
Lying on the ground, mortally wounded, this human beckons weakly.

<591/723h 120/875m 374/381v> <10365tnl 16845g> <[#####=====]> <evasive:50> You follow Kali.
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which gives
| off a faint odour of rot and decay. The heights of the trees
f-f-@-f | are lost in shadows, but from the width of the trunks, they
| | probably reach to the heavens. Pockets of ants, nightcrawlers,
f-f | and other larvae skitter along the fungi and leaves that surround
| | you. Wisps of spider webs hang from the odd branch, giving
f-f | an odd hairy look to them. The ground underfoot is spongy with
---------+ vegetation, both living, and decaying.

[Exits: east west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 373/381v> <10365tnl 16845g> <[#####=====]> <evasive:50>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Dankbark Forest
f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f-f-@-f-f| the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f-f-f | nightcrawlers, and other larvae skitter along the fungi and
| | leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: east south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at a mighty gules lion.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<591/723h 120/875m 372/381v> <10365tnl 16845g> <[#####=====]> <evasive:49>
Kali scans all around.

<591/723h 120/875m 372/381v> <10365tnl 16845g> <[#####=====]> <evasive:49>
where

You follow Kali.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 371/381v> <10365tnl 16845g> <[#####=====]> <evasive:49> Players near you in Dankbark Forest:
<PK> Kali Dankbark Forest
<PK> Dogran Dankbark Forest
<PK> Lumubella Dankbark Forest
<PK> Ilromie Dankbark Forest

<591/723h 120/875m 371/381v> <10365tnl 16845g> <[#####=====]> <evasive:48> An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
Ragnus NEWBIE chats: 'You're welcome.'

<591/723h 120/875m 370/381v> <10365tnl 16845g> <[#####=====]> <evasive:48>
Kali scans all around.

<591/723h 120/875m 370/381v> <10365tnl 16845g> <[#####=====]> <evasive:48>
You follow Kali.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
Kali the Grand Spectre of Beguilement is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 369/381v> <10365tnl 16845g> <[#####=====]> <evasive:47>
mur

Kali scans all around.
They aren't here.

<591/723h 120/875m 369/381v> <10365tnl 16845g> <[#####=====]> <evasive:47> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
Dogran flies in.

<591/723h 120/875m 368/381v> <10365tnl 16845g> <[#####=====]> <evasive:47>
You follow Kali.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at a mighty gules lion.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 367/381v> <10365tnl 16845g> <[#####=====]> <evasive:46>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 120/875m 366/381v> <10365tnl 16845g> <[#####=====]> <evasive:45>
You follow Kali.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
Kali the Grand Spectre of Beguilement is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 120/875m 365/381v> <10365tnl 16845g> <[#####=====]> <evasive:45>
com summon dogran
You failed the summon.

<591/723h 90/875m 365/381v> <10365tnl 16845g> <[#####=====]> <evasive:45> Kali scans all around.

<591/723h 90/875m 365/381v> <10365tnl 16845g> <[#####=====]> <evasive:44>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<591/723h 90/875m 364/381v> <10365tnl 16845g> <[#####=====]> <evasive:44>
com summon dogran

You follow Kali.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 90/875m 363/381v> <10365tnl 16845g> <[#####=====]> <evasive:44>
Kali scans all around.

<591/723h 90/875m 363/381v> <10365tnl 16845g> <[#####=====]> <evasive:43>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 90/875m 362/381v> <10365tnl 16845g> <[#####=====]> <evasive:43>
You follow Kali.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 90/875m 361/381v> <10365tnl 16845g> <[#####=====]> <evasive:42>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 90/875m 360/381v> <10365tnl 16845g> <[#####=====]> <evasive:42> You failed the summon.

<591/723h 60/875m 360/381v> <10365tnl 16845g> <[#####=====]> <evasive:41> You follow Kali.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 359/381v> <10365tnl 16845g> <[#####=====]> <evasive:41>
Kali scans all around.

<591/723h 60/875m 359/381v> <10365tnl 16845g> <[#####=====]> <evasive:41>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 358/381v> <10365tnl 16845g> <[#####=====]> <evasive:40>
You follow Kali.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+

[Exits: north west]
Kali the Grand Spectre of Beguilement is here.
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 357/381v> <10365tnl 16845g> <[#####=====]> <evasive:40>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 356/381v> <10365tnl 16845g> <[#####=====]> <evasive:39>
where

Kali scans all around.

<591/723h 60/875m 356/381v> <10365tnl 16845g> <[#####=====]> <evasive:39>
You follow Kali.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
Kali the Grand Spectre of Beguilement is here.
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 355/381v> <10365tnl 16845g> <[#####=====]> <evasive:38> Players near you in Unsiliel Wood:
<PK> Kali A Moss Covered Path
<PK> Dogran A Large Cave
<PK> Lumubella A Moss Covered Path
<PK> Ilromie A Moss Covered Path
<PK> Wylsin A bantam balcony, near The Western Edge of the River Azial

<591/723h 60/875m 355/381v> <10365tnl 16845g> <[#####=====]> <evasive:38> An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+

[Exits: south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:38>
Kali scans all around.

<591/723h 60/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:37>
You follow Kali.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]
Kali the Grand Spectre of Beguilement is here.
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 353/381v> <10365tnl 16845g> <[#####=====]> <evasive:37>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 352/381v> <10365tnl 16845g> <[#####=====]> <evasive:36>
You follow Kali.
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 351/381v> <10365tnl 16845g> <[#####=====]> <evasive:35>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 350/381v> <10365tnl 16845g> <[#####=====]> <evasive:35>
where

You follow Kali.
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
Kali the Grand Spectre of Beguilement is here.
A small orange fox is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 349/381v> <10365tnl 16845g> <[#####=====]> <evasive:34> Players near you in Unsiliel Wood:
<PK> Kali A Large Cave
<PK> Lumubella A Large Cave
<PK> Ilromie A Large Cave
<PK> Wylsin A bantam balcony, near The Western Edge of the River Azial

<591/723h 60/875m 349/381v> <10365tnl 16845g> <[#####=====]> <evasive:34> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 348/381v> <10365tnl 16845g> <[#####=====]> <evasive:34>
You follow Kali.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:33>
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
Dinswel searches high and low for something.

<591/723h 60/875m 345/381v> <10365tnl 16845g> <[#####=====]> <evasive:33>
You follow Kali.
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
Kali the Grand Spectre of Beguilement is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 343/381v> <10365tnl 16845g> <[#####=====]> <evasive:32>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 342/381v> <10365tnl 16845g> <[#####=====]> <evasive:32>
mur

You follow Kali.
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
Kali the Grand Spectre of Beguilement is here.
A feral cat wanders around, looking for prey or scraps.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 341/381v> <10365tnl 16845g> <[#####=====]> <evasive:31> They aren't here.

<591/723h 60/875m 341/381v> <10365tnl 16845g> <[#####=====]> <evasive:31>
where

An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.

<591/723h 60/875m 340/381v> <10365tnl 16845g> <[#####=====]> <evasive:30> Players near you in Timaran:
<PK> Kali Travellers Way
<PK> Dogran West Gate of Timaran
<PK> Lumubella Travellers Way
<PK> Ilromie Travellers Way

<591/723h 60/875m 340/381v> <10365tnl 16845g> <[#####=====]> <evasive:30> You follow Kali.
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 339/381v> <10365tnl 16845g> <[#####=====]> <evasive:30>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.

<591/723h 60/875m 338/381v> <10365tnl 16845g> <[#####=====]> <evasive:29>
You follow Kali.
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 337/381v> <10365tnl 16845g> <[#####=====]> <evasive:29>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Entrance to the Bard Guildhall
B *-+-S| The entrance to a small practicing studio is to your
| | | west. Squeaking noises and the sounds of instruments
+-+-+-S-+| being tuned can be heard to your detriment. To the east,
| | | the street opens onto Meadow Lane, where you can see
+ *-@-+-*| passersby wandering about aimlessly.
| | |
* S-+-S|
| |
+-+-+|
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<591/723h 60/875m 336/381v> <10365tnl 16845g> <[#####=====]> <evasive:28>
You follow Kali.
Bard Guildhall
B *-+| Musical instruments of all descriptions can be seen lying
| || around in various places of this hall, laid to rest by
+-+-+-S| performers who are taking a break from practicing or
|| who are just tired of carrying them around for a while.
@-*-+| Musical parchment rests on stands against the walls,
| || and many sheets are scattered over the floor, some crumpled
* S-+| into small balls. Suprisingly the windows in here have
|| been closed off with thick, heavy black curtains. Perhaps
+-+| the musicians prefer to practice in artificial light?
---------+ A small table in the center of the room provides a focal
point for meetings, surrounded by many comfortable chairs. Ornate lanterns
light the room brightly, hanging on hooks protruding from the paneled wooden
walls. Loud singing can be heard emanating from a room to the south, while a
short hallway leads to the main part of the inn eastwards.

[Exits: east south]
Kali the Grand Spectre of Beguilement is here.
A mighty gules lion walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 335/381v> <10365tnl 16845g> <[#####=====]> <evasive:28>
e

An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Entrance to the Bard Guildhall
B *-+-S| The entrance to a small practicing studio is to your
| | | west. Squeaking noises and the sounds of instruments
+-+-+-S-+| being tuned can be heard to your detriment. To the east,
| | | the street opens onto Meadow Lane, where you can see
+ *-@-+-*| passersby wandering about aimlessly.
| | |
* S-+-S|
| |
+-+-+|
---------+

[Exits: east west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
Kali the Grand Spectre of Beguilement is here.
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<591/723h 60/875m 334/381v> <10365tnl 16845g> <[#####=====]> <evasive:27> Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<591/723h 60/875m 333/381v> <10365tnl 16845g> <[#####=====]> <evasive:27>
e
An illusion of a marine walks in.
An illusion of a marine walks in.

<591/723h 60/875m 333/381v> <10365tnl 16845g> <[#####=====]> <evasive:26>
s
The Temple of Balance
*-+-S +| You have entered the Temple of Balance, the worship place
| || for people of neither the Light nor the Dark. Rows upon
+-S-+-+-+| rows of benches sit before you, capable of holding a
| || good couple of hundred people, all facing towards the
*-+-@-T +| eastern end of the room where on a raised dais the altar
| | sits, along with the High Priest's lectern. Stained glass
S-+-S | windows depict colorful scenes of Gods and mortals, and
| | there are many torches lining the walls to illuminate
+-+-+-+-+| the large room. These stay lighted even during the day,
---------+ for the stained glass windows let in little light. The
ceiling arches high above your head, supported by solid wooden beams. Tapestries
hang over the empty parts of the wall, some with scenes from the past but most
just decorative. You can return to the southern road to your west, or go towards
the altar to your east.

[Exits: east west]
A mighty gules lion walks in.

<591/723h 60/875m 332/381v> <10365tnl 16845g> <[#####=====]> <evasive:26>
s
s
Benches for worshippers stretch along the south side of the temple.

<591/723h 60/875m 332/381v> <10365tnl 16845g> <[#####=====]> <evasive:26> Benches for worshippers stretch along the south side of the temple.

<591/723h 60/875m 332/381v> <10365tnl 16845g> <[#####=====]> <evasive:25>
w
Benches for worshippers stretch along the south side of the temple.

<591/723h 60/875m 332/381v> <10365tnl 16845g> <[#####=====]> <evasive:25>
s
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<591/723h 60/875m 331/381v> <10365tnl 16845g> <[#####=====]> <evasive:25>
n
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<591/723h 60/875m 330/381v> <10365tnl 16845g> <[#####=====]> <evasive:24>
n
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<591/723h 60/875m 329/381v> <10365tnl 16845g> <[#####=====]> <evasive:24> City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.

<591/723h 60/875m 328/381v> <10365tnl 16845g> <[#####=====]> <evasive:23>
drink
w
You drink water from a marble fountain.
Your thirst is quenched.

<591/723h 60/875m 328/381v> <10365tnl 16845g> <[#####=====]> <evasive:23>
w
w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A mighty gules lion walks in.

<591/723h 60/875m 327/381v> <10365tnl 16845g> <[#####=====]> <evasive:23>
w
w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<591/723h 60/875m 326/381v> <10365tnl 16845g> <[#####=====]> <evasive:22>
w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<591/723h 60/875m 325/381v> <10365tnl 16845g> <[#####=====]> <evasive:22>
where
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<591/723h 60/875m 324/381v> <10365tnl 16845g> <[#####=====]> <evasive:21>
w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<611/723h 89/875m 375/381v> <10365tnl 16845g> <[#####=====]> <evasive:21>
w
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A mighty gules lion walks in.

<611/723h 89/875m 374/381v> <10365tnl 16845g> <[#####=====]> <evasive:20>
w
w
Players near you in Timaran:
<PK> Lumubella Western Main Street

<611/723h 89/875m 374/381v> <10365tnl 16845g> <[#####=====]> <evasive:20>
w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<611/723h 89/875m 373/381v> <10365tnl 16845g> <[#####=====]> <evasive:19>
w
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 372/381v> <10365tnl 16845g> <[#####=====]> <evasive:19> Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 371/381v> <10365tnl 16845g> <[#####=====]> <evasive:18>
where
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 370/381v> <10365tnl 16845g> <[#####=====]> <evasive:18>
w
w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A scale mail jerkin is lying on the ground.
A mighty gules lion walks in.

<611/723h 89/875m 369/381v> <10365tnl 16845g> <[#####=====]> <evasive:17> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 368/381v> <10365tnl 16845g> <[#####=====]> <evasive:17> Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 367/381v> <10365tnl 16845g> <[#####=====]> <evasive:16> The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<611/723h 89/875m 366/381v> <10365tnl 16845g> <[#####=====]> <evasive:16> Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 365/381v> <10365tnl 16845g> <[#####=====]> <evasive:15>
e
Players near you in Eastern Road:
<PK> Kali On the Eastern Road
<PK> Lumubella Along the Eastern Road
<PK> Ilromie On the Eastern Road

<611/723h 89/875m 365/381v> <10365tnl 16845g> <[#####=====]> <evasive:15> Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<611/723h 89/875m 364/381v> <10365tnl 16845g> <[#####=====]> <evasive:15> Alas, you cannot go that way.

<611/723h 89/875m 364/381v> <10365tnl 16845g> <[#####=====]> <evasive:14> Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 363/381v> <10365tnl 16845g> <[#####=====]> <evasive:14>
e
s
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<611/723h 89/875m 362/381v> <10365tnl 16845g> <[#####=====]> <evasive:13> Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<611/723h 89/875m 361/381v> <10365tnl 16845g> <[#####=====]> <evasive:13>
where
Players near you in Eastern Road:
<PK> Kali Along the Eastern Road
<PK> Lumubella Truncated Path to the Village
<PK> Ilromie Along the Eastern Road

<611/723h 89/875m 361/381v> <10365tnl 16845g> <[#####=====]> <evasive:12>
s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<611/723h 89/875m 360/381v> <10365tnl 16845g> <[#####=====]> <evasive:12>
e
s
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
A mighty gules lion walks in.

<611/723h 89/875m 359/381v> <10365tnl 16845g> <[#####=====]> <evasive:11>
e
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]
A mighty gules lion walks in.

<611/723h 89/875m 358/381v> <10365tnl 16845g> <[#####=====]> <evasive:11>
where
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<611/723h 89/875m 357/381v> <10365tnl 16845g> <[#####=====]> <evasive:10> Players near you in Gnome Village:
<PK> Lumubella A Nameless Road

<611/723h 89/875m 357/381v> <10365tnl 16845g> <[#####=====]> <evasive:10>
e
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
A mighty gules lion walks in.

<611/723h 89/875m 356/381v> <10365tnl 16845g> <[#####=====]> <evasive:9>
w
w
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<611/723h 89/875m 355/381v> <10365tnl 16845g> <[#####=====]> <evasive:9>
w
n
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]
A mighty gules lion walks in.

<611/723h 89/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:8>
w
The road turns sharply north here.

<611/723h 89/875m 354/381v> <10365tnl 16845g> <[#####=====]> <evasive:8>
n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
A mighty gules lion walks in.

<611/723h 89/875m 353/381v> <10365tnl 16845g> <[#####=====]> <evasive:7>
n
n
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<611/723h 89/875m 352/381v> <10365tnl 16845g> <[#####=====]> <evasive:7> Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<611/723h 89/875m 351/381v> <10365tnl 16845g> <[#####=====]> <evasive:6>
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<611/723h 89/875m 350/381v> <10365tnl 16845g> <[#####=====]> <evasive:6>
e
e
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
A mighty gules lion walks in.

<611/723h 89/875m 349/381v> <10365tnl 16845g> <[#####=====]> <evasive:5>
e
e
e
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 348/381v> <10365tnl 16845g> <[#####=====]> <evasive:5>
e
e
e
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west]
A mighty gules lion walks in.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:4> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:4> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:4> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:3> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:3> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:3> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:3> Alas, you cannot go that way.

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:2>
gt I double back
You tell your group 'I double back.'

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:2>
Kali tells the group 'South?'

<611/723h 89/875m 347/381v> <10365tnl 16845g> <[#####=====]> <evasive:1>
w
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 346/381v> <10365tnl 16845g> <[#####=====]> <evasive:1>
w
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
A mighty gules lion walks in.

<611/723h 89/875m 345/381v> <10365tnl 16845g> <[#####=====]> <evasive:1>
s
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<611/723h 89/875m 344/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 343/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 342/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A scale mail jerkin is lying on the ground.
A mighty gules lion walks in.

<611/723h 89/875m 341/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 340/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 339/381v> <10365tnl 16845g> <[#####=====]> <active> On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<611/723h 89/875m 338/381v> <10365tnl 16845g> <[#####=====]> <active> West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<611/723h 89/875m 337/381v> <10365tnl 16845g> <[#####=====]> <active> Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A mighty gules lion walks in.

<611/723h 89/875m 336/381v> <10365tnl 16845g> <[#####=====]> <active> Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<611/723h 89/875m 335/381v> <10365tnl 16845g> <[#####=====]> <active>
gt he may be recallin
You tell your group 'He may be recallin.'

<611/723h 89/875m 335/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Marble Archway of Magic
S-+-S | You are standing underneath a large, beautiful marble
| | archway stretching across the street. While most of it
S-+-S | is smooth to the touch, magical symbols adorn it. Surely
| | the arch must have been built, but you can see no join
@ * | marks or blocks of any kind. Perhaps it was magically
| | | sculpted. Engraved onto it are the words "Magic District".
+-+-+-+-+| Glowing balls of light hang seemingly unsupported on
| | || various points of the arch, burning brightly through
T-*-+ S +| day and night. To the south lies the busy Western Square,
---------+ while a road leads north.

[Exits: north south]
A mighty gules lion walks in.

<611/723h 89/875m 334/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Walkway of Magic
F | This is the Walkway of Magic, so called because of the
| | magical shops that lie on it. Glowing balls of light
S-+-S | hang suspended outside the entrances of two shops, burning
| | steadily night and day without flicker. To the west is
S-@-S | a stone building with many vials and bottles in the window,
| | and a sign hanging above the door with a large group
+ * | of bottles on it. To the east is a shop with a rod painted
| | | on the sign. The road leads south to a large archway,
+-+-+-+-+| or continues to the north.
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<611/723h 89/875m 333/381v> <10365tnl 16845g> <[#####=====]> <active>
s
s
Marble Archway of Magic
S-+-S | You are standing underneath a large, beautiful marble
| | archway stretching across the street. While most of it
S-+-S | is smooth to the touch, magical symbols adorn it. Surely
| | the arch must have been built, but you can see no join
@ * | marks or blocks of any kind. Perhaps it was magically
| | | sculpted. Engraved onto it are the words "Magic District".
+-+-+-+-+| Glowing balls of light hang seemingly unsupported on
| | || various points of the arch, burning brightly through
T-*-+ S +| day and night. To the south lies the busy Western Square,
---------+ while a road leads north.

[Exits: north south]
A mighty gules lion walks in.

<611/723h 89/875m 332/381v> <10365tnl 16845g> <[#####=====]> <active>
drink
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<625/723h 121/875m 381/381v> <10365tnl 16845g> <[#####=====]> <active>
e
You drink water from a fountain.
Your thirst is quenched.

<625/723h 121/875m 381/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<625/723h 121/875m 380/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<625/723h 121/875m 379/381v> <10365tnl 16845g> <[#####=====]> <active> Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<625/723h 121/875m 378/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 377/381v> <10365tnl 16845g> <[#####=====]> <active>
e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.

<625/723h 121/875m 376/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<625/723h 121/875m 375/381v> <10365tnl 16845g> <[#####=====]> <active> Your face greets the stone wall cheerfully.

<625/723h 121/875m 375/381v> <10365tnl 16845g> <[#####=====]> <active>
w
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.

<625/723h 121/875m 374/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.
Ilromie tells the group 'Emerald.'

<625/723h 121/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A mighty gules lion walks in.

<625/723h 121/875m 372/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A feral cat wanders around, looking for prey or scraps.
A mighty gules lion walks in.

<625/723h 121/875m 371/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A mighty gules lion walks in.

<625/723h 121/875m 370/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.

<625/723h 121/875m 369/381v> <10365tnl 16845g> <[#####=====]> <active>
n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
Dinswel searches high and low for something.

<625/723h 121/875m 367/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<625/723h 121/875m 367/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<625/723h 121/875m 367/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<625/723h 121/875m 367/381v> <10365tnl 16845g> <[#####=====]> <active>
w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]
A mighty gules lion walks in.

<625/723h 121/875m 365/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
Alas, you cannot go that way.

<625/723h 121/875m 365/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<625/723h 121/875m 365/381v> <10365tnl 16845g> <[#####=====]> <active>
w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 364/381v> <10365tnl 16845g> <[#####=====]> <active>
w
n
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A mighty gules lion walks in.

<625/723h 121/875m 363/381v> <10365tnl 16845g> <[#####=====]> <active>
n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A small orange fox is here.
A mighty gules lion walks in.

<625/723h 121/875m 362/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]
A mighty gules lion walks in.

<625/723h 121/875m 361/381v> <10365tnl 16845g> <[#####=====]> <active> A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<625/723h 121/875m 360/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
Alas, you cannot go that way.

<625/723h 121/875m 360/381v> <10365tnl 16845g> <[#####=====]> <active>
e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]
A mighty gules lion walks in.

<625/723h 121/875m 359/381v> <10365tnl 16845g> <[#####=====]> <active> A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+

[Exits: south west]
A mighty gules lion walks in.

<625/723h 121/875m 358/381v> <10365tnl 16845g> <[#####=====]> <active>
s
e
Alas, you cannot go that way.

<625/723h 121/875m 358/381v> <10365tnl 16845g> <[#####=====]> <active> A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<625/723h 121/875m 357/381v> <10365tnl 16845g> <[#####=====]> <active>
s
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<625/723h 121/875m 356/381v> <10365tnl 16845g> <[#####=====]> <active> An Old and Overgrown Path
f-f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
@-f-f| of which are in bloom with the little light that is able
|| to get to them during daylight hours. The path continues
*| to the south and the way north is blocked by trees, ending
| the path abruptly.
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<625/723h 121/875m 355/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
An Old and Overgrown Path
f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
f-@-f | of which are in bloom with the little light that is able
| | to get to them during daylight hours. The path curves around
* | the side of a wide tree southward and continues on its winding
| path northward.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 354/381v> <10365tnl 16845g> <[#####=====]> <active>
s
An Old and Overgrown Path
f | An old and overgrown path that twists idly in and around tall
| | trees covered with dark brown bark and thin branches weighed
f-f | down with large numbers of needles, and bushes, mainly Simfea
| | and Fiek, but various others as well, few of which are in
f-f-@ | bloom with the little light that is able to get to them during
| | daylight hours. The path continues to the north and the way
* | south is blocked by trees, ending the path abruptly.
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<625/723h 121/875m 353/381v> <10365tnl 16845g> <[#####=====]> <active>
w
Fortress Gate
f-f | You stand before the entrance to this giant fortress. There
| | are many warriors standing atop the battlements ready to defend
f-f-f | them against any type of attackers. You can see the huge metal
| | gates directly in front of you. Obviously they are designed
@ | to withstand any type of attack. This place certainly looks
| impressive and you wonder whether proceeding inside is such
| a good idea.
|
|
---------+

[Exits: north (east)]
A Gate guard stands here guarding the gates.
A mighty gules lion walks in.

<625/723h 121/875m 352/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Alas, you cannot go that way.

<625/723h 121/875m 352/381v> <10365tnl 16845g> <[#####=====]> <active>
w
An Old and Overgrown Path
f | An old and overgrown path that twists idly in and around tall
| | trees covered with dark brown bark and thin branches weighed
f-f | down with large numbers of needles, and bushes, mainly Simfea
| | and Fiek, but various others as well, few of which are in
f-f-@ | bloom with the little light that is able to get to them during
| | daylight hours. The path continues to the north and the way
* | south is blocked by trees, ending the path abruptly.
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<625/723h 121/875m 351/381v> <10365tnl 16845g> <[#####=====]> <active>
w
An Old and Overgrown Path
f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
f-@-f | of which are in bloom with the little light that is able
| | to get to them during daylight hours. The path curves around
* | the side of a wide tree southward and continues on its winding
| path northward.
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 350/381v> <10365tnl 16845g> <[#####=====]> <active>
n
An Old and Overgrown Path
f-f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
@-f-f| of which are in bloom with the little light that is able
|| to get to them during daylight hours. The path continues
*| to the south and the way north is blocked by trees, ending
| the path abruptly.
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<625/723h 121/875m 349/381v> <10365tnl 16845g> <[#####=====]> <active>
e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<625/723h 121/875m 348/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<625/723h 121/875m 347/381v> <10365tnl 16845g> <[#####=====]> <active> A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
A mighty gules lion walks in.

<625/723h 121/875m 346/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<625/723h 121/875m 345/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 344/381v> <10365tnl 16845g> <[#####=====]> <active>
e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 343/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A mighty gules lion walks in.

<625/723h 121/875m 342/381v> <10365tnl 16845g> <[#####=====]> <active>
s
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<625/723h 121/875m 341/381v> <10365tnl 16845g> <[#####=====]> <active>
s
s

Kali tells the group 'Worded.'
Alas, you cannot go that way.

<625/723h 121/875m 341/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<625/723h 121/875m 341/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<625/723h 121/875m 341/381v> <10365tnl 16845g> <[#####=====]> <active> Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<625/723h 121/875m 340/381v> <10365tnl 16845g> <[#####=====]> <active> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<625/723h 121/875m 339/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Alas, you cannot go that way.

<625/723h 121/875m 339/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<645/723h 144/875m 381/381v> <10365tnl 16845g> <[#####=====]> <active>
s
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<645/723h 144/875m 380/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<645/723h 144/875m 379/381v> <10365tnl 16845g> <[#####=====]> <active>
s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<645/723h 144/875m 378/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<645/723h 144/875m 377/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 144/875m 376/381v> <10365tnl 16845g> <[#####=====]> <active>
e
e
e
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 144/875m 375/381v> <10365tnl 16845g> <[#####=====]> <active>
e
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 144/875m 374/381v> <10365tnl 16845g> <[#####=====]> <active>
where
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<645/723h 144/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active>
s
s
Alas, you cannot go that way.

<645/723h 144/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active>
s
Alas, you cannot go that way.

<645/723h 144/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active>
s
Alas, you cannot go that way.

<645/723h 144/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active> Alas, you cannot go that way.

<645/723h 144/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active> Players near you in Outerlimits:
<PK> Lumubella A turn in the wilderness

<645/723h 144/875m 373/381v> <10365tnl 16845g> <[#####=====]> <active> The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<645/723h 144/875m 372/381v> <10365tnl 16845g> <[#####=====]> <active>
sc
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<645/723h 144/875m 371/381v> <10365tnl 16845g> <[#####=====]> <active> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<645/723h 144/875m 370/381v> <10365tnl 16845g> <[#####=====]> <active>
e
Alas, you cannot go that way.

<645/723h 144/875m 370/381v> <10365tnl 16845g> <[#####=====]> <active>
e



<645/723h 144/875m 370/381v> <10365tnl 16845g> <[#####=====]> <active> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 144/875m 369/381v> <10365tnl 16845g> <[#####=====]> <active> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<645/723h 144/875m 368/381v> <10365tnl 16845g> <[#####=====]> <active>
com pass
You phase out of existence.
A mighty gules lion phases out of existence.

<645/723h 124/875m 368/381v> <10365tnl 16845g> <[#####=====]> <active>
s
where
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<645/723h 124/875m 367/381v> <10365tnl 16845g> <[#####=====]> <active> Players near you in Outerlimits:
<PK> Dogran Haze in the distance
<PK> Lumubella A gravel road

<645/723h 124/875m 367/381v> <10365tnl 16845g> <[#####=====]> <active>
s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<645/723h 124/875m 366/381v> <10365tnl 16845g> <[#####=====]> <active>
mur
They aren't here.

<645/723h 124/875m 366/381v> <10365tnl 16845g> <[#####=====]> <active>
gt north
You tell your group 'North.'

<645/723h 124/875m 366/381v> <10365tnl 16845g> <[#####=====]> <active>
where

Dogran flies in.
Players near you in Outerlimits:
<PK> Dogran A gravel road
<PK> Lumubella A gravel road

<645/723h 124/875m 366/381v> <10365tnl 16845g> <[#####=====]> <active>
s

Dogran flies north.
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<645/723h 124/875m 365/381v> <10365tnl 16845g> <[#####=====]> <active>
mur
They aren't here.

<645/723h 124/875m 365/381v> <10365tnl 16845g> <[#####=====]> <active>
n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<645/723h 124/875m 364/381v> <10365tnl 16845g> <[#####=====]> <active>
n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<645/723h 124/875m 363/381v> <10365tnl 16845g> <[#####=====]> <active>
n
w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<645/723h 124/875m 362/381v> <10365tnl 16845g> <[#####=====]> <active>
w
w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 361/381v> <10365tnl 16845g> <[#####=====]> <active>
where
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<645/723h 124/875m 360/381v> <10365tnl 16845g> <[#####=====]> <active>
n
n
Alas, you cannot go that way.

<645/723h 124/875m 360/381v> <10365tnl 16845g> <[#####=====]> <active> Players near you in Outerlimits:
<PK> Dogran The end of a bridge
<PK> Lumubella The roar of water

<645/723h 124/875m 360/381v> <10365tnl 16845g> <[#####=====]> <active>
n
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<645/723h 124/875m 359/381v> <10365tnl 16845g> <[#####=====]> <active> The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<645/723h 124/875m 358/381v> <10365tnl 16845g> <[#####=====]> <active> A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<645/723h 124/875m 357/381v> <10365tnl 16845g> <[#####=====]> <active>
gt dankbark
n
You tell your group 'Dankbark.'

<645/723h 124/875m 357/381v> <10365tnl 16845g> <[#####=====]> <active>
w
Alas, you cannot go that way.

<645/723h 124/875m 357/381v> <10365tnl 16845g> <[#####=====]> <active> The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 356/381v> <10365tnl 16845g> <[#####=====]> <active>
w
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 355/381v> <10365tnl 16845g> <[#####=====]> <active>
w
w
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 354/381v> <10365tnl 16845g> <[#####=====]> <active> A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<645/723h 124/875m 353/381v> <10365tnl 16845g> <[#####=====]> <active>
where
n
Players near you in Outerlimits:
<PK> Lumubella A marshland

<645/723h 124/875m 353/381v> <10365tnl 16845g> <[#####=====]> <active> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<645/723h 124/875m 352/381v> <10365tnl 16845g> <[#####=====]> <active>
w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<645/723h 124/875m 351/381v> <10365tnl 16845g> <[#####=====]> <active>
n
w
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<645/723h 124/875m 350/381v> <10365tnl 16845g> <[#####=====]> <active>
w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 349/381v> <10365tnl 16845g> <[#####=====]> <active>
where
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<645/723h 124/875m 348/381v> <10365tnl 16845g> <[#####=====]> <active>
n
Players near you in Dankbark Forest:
<PK> Kali Dankbark Forest
<PK> Lumubella Dankbark Forest
<PK> Ilromie Dankbark Forest

<645/723h 124/875m 348/381v> <10365tnl 16845g> <[#####=====]> <calm> Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<645/723h 124/875m 347/381v> <10365tnl 16845g> <[#####=====]> <calm>
n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<645/723h 124/875m 346/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<645/723h 124/875m 345/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<645/723h 124/875m 344/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 343/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at a mighty gules lion.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<645/723h 124/875m 342/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<645/723h 124/875m 341/381v> <10365tnl 16845g> <[#####=====]> <calm> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<645/723h 124/875m 340/381v> <10365tnl 16845g> <[#####=====]> <calm> A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<645/723h 124/875m 339/381v> <10365tnl 16845g> <[#####=====]> <calm>
who
[ H-Elf ] Baobaen Klwent the Crippler
[ Half ] [A] Balbina the Greater Assassin
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Strife
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Destroyer
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 9
[LEGION] The lands shall be held under the cold grip of winter.
There are 9 characters on; the most on this past month was 14.

<645/723h 124/875m 339/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
e
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<645/723h 124/875m 338/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
e
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<666/723h 159/875m 381/381v> <10365tnl 16845g> <[#####=====]> <calm> The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<666/723h 159/875m 380/381v> <10365tnl 16845g> <[#####=====]> <calm> A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<666/723h 159/875m 379/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
s
Alas, you cannot go that way.

<666/723h 159/875m 379/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 378/381v> <10365tnl 16845g> <[#####=====]> <calm> The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 377/381v> <10365tnl 16845g> <[#####=====]> <calm>
where
s
Players near you in Outerlimits:
<PK> Lumubella The edge of the Dragon Sea delta

<666/723h 159/875m 377/381v> <10365tnl 16845g> <[#####=====]> <calm> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<666/723h 159/875m 376/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
e
Alas, you cannot go that way.

<666/723h 159/875m 376/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<666/723h 159/875m 375/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<666/723h 159/875m 374/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
s
Alas, you cannot go that way.

<666/723h 159/875m 374/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
s
Alas, you cannot go that way.

<666/723h 159/875m 374/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 373/381v> <10365tnl 16845g> <[#####=====]> <calm> A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<666/723h 159/875m 372/381v> <10365tnl 16845g> <[#####=====]> <calm> Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<666/723h 159/875m 371/381v> <10365tnl 16845g> <[#####=====]> <calm> Alas, you cannot go that way.

<666/723h 159/875m 371/381v> <10365tnl 16845g> <[#####=====]> <calm> Alas, you cannot go that way.

<666/723h 159/875m 371/381v> <10365tnl 16845g> <[#####=====]> <calm>
gt recalled maybe
You tell your group 'Recalled maybe.'

<666/723h 159/875m 371/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<666/723h 159/875m 370/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<666/723h 159/875m 369/381v> <10365tnl 16845g> <[#####=====]> <calm> The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<666/723h 159/875m 368/381v> <10365tnl 16845g> <[#####=====]> <calm>
e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<666/723h 159/875m 367/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
s
s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
|
|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 366/381v> <10365tnl 16845g> <[#####=====]> <calm> Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 365/381v> <10365tnl 16845g> <[#####=====]> <calm>
where
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.

<666/723h 159/875m 364/381v> <10365tnl 16845g> <[#####=====]> <calm> Players near you in Outerlimits:
<PK> Lumubella Outside the Gates

<666/723h 159/875m 364/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]
A mighty gules lion walks in.

<666/723h 159/875m 363/381v> <10365tnl 16845g> <[#####=====]> <calm>
where
s
Players near you in Darkhaven:
<PK> Lumubella At the North Gate

<666/723h 159/875m 363/381v> <10365tnl 16845g> <[#####=====]> <calm> Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 362/381v> <10365tnl 16845g> <[#####=====]> <calm>
s
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<666/723h 159/875m 361/381v> <10365tnl 16845g> <[#####=====]> <calm> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<666/723h 159/875m 360/381v> <10365tnl 16845g> <[#####=====]> <calm>
where
Players near you in Darkhaven:
<PK> Lumubella Coral Way

<666/723h 159/875m 360/381v> <10365tnl 16845g> <[#####=====]> <calm>
gt or teleported
You tell your group 'Or teleported.'

<666/723h 159/875m 360/381v> <10365tnl 16845g> <[#####=====]> <calm>
who
[ H-Elf ] Baobaen Klwent the Crippler
[ Half ] [A] Balbina the Greater Assassin
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Strife
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Destroyer
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 9
[LEGION] The lands shall be held under the cold grip of winter.
There are 9 characters on; the most on this past month was 14.

<666/723h 159/875m 360/381v> <10365tnl 16845g> <[#####=====]> <calm>
gt no sign o him
You tell your group 'No sign o him.'

He evaded long enough to quit out. Not sure how he still had movement after 4-5 recalls, pretty good running though.

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