Ye Olde Abandoned Realms Logs

Bait the trap, Don't trap the bait. Rodakki and Dogran v Lumubella

posted on 2021-01-06 06:43:17
Context(Rodakki and Dogran set a trap for our heroes, two of which previously had died. Unbeknowest to our villains, the heroes had recovered from their death and wanted nothing more than revenge. So, our heroes set a trap of their own for the heinous villains. Not sure that they ever knew about it. Lots of summoning hijinx, ended by a blasphemy.)

723/723h 784/898m 376/381v> <10369tnl 15079g> <[##########]> <calm>
gt He be landin' somethin on me, I be movin fast
s
You tell your group 'He be landin' somethin on me, I be movin fast.'

<723/723h 784/898m 376/381v> <10369tnl 15079g> <[##########]> <calm>
s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
|
|
|
|
---------+

[Exits: north south]

<723/723h 784/898m 375/381v> <10369tnl 15079g> <[##########]> <calm> Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north south]

<723/723h 784/898m 374/381v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Outerlimits:
<PK> Kali A gravel road
<PK> Lumubella Beyond the Gates
<PK> Ilromie A gravel road

<723/723h 784/898m 374/381v> <10369tnl 15079g> <[##########]> <calm>
s
s
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<723/723h 784/898m 373/381v> <10369tnl 15079g> <[##########]> <calm>
s
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<723/723h 784/898m 372/381v> <10369tnl 15079g> <[##########]> <calm>
where
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<723/723h 784/898m 371/381v> <10369tnl 15079g> <[##########]> <calm>
s
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Coral Way

<723/723h 784/898m 371/381v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<723/723h 784/898m 370/381v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<723/723h 784/898m 369/381v> <10369tnl 15079g> <[##########]> <calm> Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]

<723/723h 784/898m 368/381v> <10369tnl 15079g> <[##########]> <calm>
You can cast your fly spell again.

<723/723h 784/898m 368/381v> <10369tnl 15079g> <[##########]> <calm>
gt Both here
You tell your group 'Both here.'

<723/723h 784/898m 368/381v> <10369tnl 15079g> <[##########]> <calm>
gt they summonin, trap
You tell your group 'They summonin, trap.'

<723/723h 784/898m 368/381v> <10369tnl 15079g> <[##########]> <calm>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<723/723h 784/898m 367/381v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Coral Way

<723/723h 784/898m 367/381v> <10369tnl 15079g> <[##########]> <calm>
gt Inn
You tell your group 'Inn.'

<723/723h 784/898m 367/381v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]

<723/723h 784/898m 366/381v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<723/723h 784/898m 365/381v> <10369tnl 15079g> <[##########]> <calm>
s
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.

<723/723h 784/898m 364/381v> <10369tnl 15079g> <[##########]> <calm>
w
Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.

<723/723h 784/898m 363/381v> <10369tnl 15079g> <[##########]> <calm>
w
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]

<723/723h 784/898m 362/381v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Dravanoth Way

<723/723h 784/898m 362/381v> <10369tnl 15079g> <[##########]> <calm>
w
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A sneaky thief is here, stealing your gold purse.

<723/723h 784/898m 361/381v> <10369tnl 15079g> <[##########]> <calm>
w
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<723/723h 784/898m 360/381v> <10369tnl 15079g> <[##########]> <calm>
w
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A meditationist walks slowly about chanting mantras.

<723/723h 784/898m 359/381v> <10369tnl 15079g> <[##########]> <calm>
n
n
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<723/723h 784/898m 358/381v> <10369tnl 15079g> <[##########]> <calm> Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<723/723h 784/898m 357/381v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Wyvern Road

<723/723h 784/898m 357/381v> <10369tnl 15079g> <[##########]> <calm>
n
Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<723/723h 784/898m 356/381v> <10369tnl 15079g> <[##########]> <calm>
w
Kali tells the group 'Lead them out here.'

<723/723h 784/898m 356/381v> <10369tnl 15079g> <[##########]> <calm> Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<723/723h 784/898m 355/381v> <10369tnl 15079g> <[##########]> <calm>
w
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<723/723h 784/898m 354/381v> <10369tnl 15079g> <[##########]> <calm>
A female prostitute adjusts her stockings and looks self-consciously around.

<723/723h 784/898m 354/381v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'North.'

<723/723h 784/898m 354/381v> <10369tnl 15079g> <[##########]> <calm>
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<723/723h 784/898m 353/381v> <10369tnl 15079g> <[##########]> <calm> Dogran has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
(INVADER) Rodakki the Unholy Knight is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.

<723/723h 784/898m 353/381v> <10369tnl 15079g> <[##########]> <evasive:60>
where
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella A long hallway

<723/723h 784/898m 353/381v> <10369tnl 15079g> <[##########]> <evasive:60> Rodakki swears at you! Where are the manners?

<723/723h 784/898m 353/381v> <10369tnl 15079g> <[##########]> <evasive:60>
e
The solid wall here is lined with several torches which light your path.

<723/723h 784/898m 353/381v> <10369tnl 15079g> <[##########]> <evasive:59>
You yell 'Help! I am being attacked by Rodakki!'
Your prayer has been disrupted.
Rodakki's chop maims you!
Rodakki's flaming bite injures you.
Rodakki's flaming bite scratches you.
Rodakki's stab MUTILATES you!
Rodakki is in excellent condition.

<723/723h 784/875m 353/381v> <10369tnl 15079g> <[##########]> <evasive:60>
s

Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
Your wrath injures Dogran.
No way! You are still fighting!
Dogran has a few scratches.

<723/723h 784/875m 353/381v> <10369tnl 15079g> <[##########]> <evasive:60>
Your force shield shatters!
Dogran's flame decimates you!
You parry Dogran's flame.
Rodakki's stab misses you.
You awkwardly parry Rodakki's flaming bite with a loud clang.
Your wrath hits Dogran.
Dogran has a few scratches.

<696/723h 784/875m 353/381v> <10369tnl 15079g> <[##########]> <evasive:60>
You feel less protected.
You feel less armored.
You feel oppressed by the unfolding darkness.
Dogran has a few scratches.

<709/723h 799/875m 381/381v> <10369tnl 15079g> <[##########]> <evasive:60>
flee
You flee from combat!
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<709/723h 799/875m 380/381v> <10369tnl 15079g> <[##########]> <evasive:60>
s
e
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<709/723h 799/875m 379/381v> <10369tnl 15079g> <[##########]> <evasive:59>
e
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<709/723h 799/875m 378/381v> <10369tnl 15079g> <[##########]> <evasive:58> Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<709/723h 799/875m 377/381v> <10369tnl 15079g> <[##########]> <evasive:58>
s
Ancient light grey buildings rise up and block your path in that direction.

<709/723h 799/875m 377/381v> <10369tnl 15079g> <[##########]> <evasive:57>
s
Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<709/723h 799/875m 376/381v> <10369tnl 15079g> <[##########]> <evasive:57>
e
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<709/723h 799/875m 375/381v> <10369tnl 15079g> <[##########]> <evasive:57> A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]

<709/723h 799/875m 374/381v> <10369tnl 15079g> <[##########]> <evasive:56>
w
s
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<709/723h 799/875m 373/381v> <10369tnl 15079g> <[##########]> <evasive:56>
s
s
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A meditationist walks slowly about chanting mantras.

<709/723h 799/875m 372/381v> <10369tnl 15079g> <[##########]> <evasive:55>
s
s
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]

<709/723h 799/875m 371/381v> <10369tnl 15079g> <[##########]> <evasive:55>
s
s
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<709/723h 799/875m 370/381v> <10369tnl 15079g> <[##########]> <evasive:54>
s

Dogran has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
(INVADER) Rodakki the Unholy Knight is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<709/723h 799/875m 369/381v> <10369tnl 15079g> <[##########]> <evasive:60> In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<709/723h 799/875m 368/381v> <10369tnl 15079g> <[##########]> <evasive:59> A waiting room
* | The floor is made of a very grainy type of wood. Puddles
| | of water and mud splotch the wooden surface as hats and
*-*-+| cloaks are thrown carelessly about the hat rack and plush
| || couches. A small table is here with a list of vacancies
@ +-+| on it. People wait for their room assignments here. The
| || roar of activity can be heard in the near distance as
* +| you feel antsy to get moving.
||
+|
---------+

[Exits: north]

<709/723h 799/875m 367/381v> <10369tnl 15079g> <[##########]> <evasive:59>
n
Two large, plush couches rest against the back wall, preventing your passage.

<709/723h 799/875m 367/381v> <10369tnl 15079g> <[##########]> <evasive:58>
e
Two large, plush couches rest against the back wall, preventing your passage.

<709/723h 799/875m 367/381v> <10369tnl 15079g> <[##########]> <evasive:58>
e
Dogran has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
(INVADER) Rodakki the Unholy Knight is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as you
| hear the scrapes of your boots against the floor. To the
@ | south is a doorway and in front of you are stairs leading
| | upwards.
* |
|
|
---------+

[Exits: south up]
An old scruffy ranger is here.

<709/723h 799/875m 366/381v> <10369tnl 15079g> <[##########]> <evasive:60>
e
The solid wall here is lined with several torches which light your path.

<709/723h 799/875m 366/381v> <10369tnl 15079g> <[##########]> <evasive:59> The solid wall here is lined with several torches which light your path.

<709/723h 799/875m 366/381v> <10369tnl 15079g> <[##########]> <evasive:59> The solid wall here is lined with several torches which light your path.

<709/723h 799/875m 366/381v> <10369tnl 15079g> <[##########]> <evasive:59>
s
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
(INVADER) Rodakki the Unholy Knight is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.

<709/723h 799/875m 365/381v> <10369tnl 15079g> <[##########]> <evasive:58> You yell 'Help! I am being attacked by Rodakki!'
Rodakki's stab MUTILATES you!
Rodakki is in excellent condition.

<670/723h 799/875m 365/381v> <10369tnl 15079g> <[##########]> <evasive:60>
You yell 'Help! I am being attacked by Dogran!'
You parry Dogran's flame.
Rodakki's chop maims you!
Rodakki's stab MUTILATES you!
Rodakki's stab DISEMBOWELS you!
Your wrath devastates Rodakki!
Rodakki has a few scratches.

<548/723h 799/875m 365/381v> <10369tnl 15079g> <[##########]> <evasive:60>
flee
You flee from combat!
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<548/723h 799/875m 364/381v> <10369tnl 15079g> <[##########]> <evasive:60>
s
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<548/723h 799/875m 363/381v> <10369tnl 15079g> <[##########]> <evasive:58>
e

Dogran has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
(INVADER) Rodakki the Unholy Knight is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.
The solid wall here is lined with several torches which light your path.

<548/723h 799/875m 363/381v> <10369tnl 15079g> <[##########]> <evasive:60>
e
You yell 'Help! I am being attacked by Rodakki!'
Rodakki's stab MUTILATES you!
Rodakki's flaming bite mauls you.
Rodakki's flaming bite scratches you.
No way! You are still fighting!
Rodakki has a few scratches.

<488/723h 799/875m 363/381v> <10369tnl 15079g> <[##########]> <evasive:60>
flee
You couldn't escape!
Rodakki has a few scratches.

<488/723h 799/875m 363/381v> <10369tnl 15079g> <[##########]> <evasive:58>
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
You feel less righteous.
You no longer see invisible objects.
You fall to the ground!
You feel solid again.
The white aura around your body fades.
Your skin feels softer.
Your wrath hits Dogran.
Dogran's shield wobbles and barely deflects your wrath.
Dogran has a few scratches.

<488/723h 799/875m 363/381v> <10369tnl 15079g> <[##########]> <evasive:60>
flee
You flee from combat!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as you
| hear the scrapes of your boots against the floor. To the
@ | south is a doorway and in front of you are stairs leading
| | upwards.
* |
|
|
---------+

[Exits: south up]
An old scruffy ranger is here.

<488/723h 799/875m 362/381v> <10369tnl 15079g> <[##########]> <evasive:60>
com word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
G @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

<488/723h 794/875m 181/381v> <10369tnl 15079g> <[##########]> <evasive:59>
s
s
gt Had ter word
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
G +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A gnomish city guard of Seringale stands here.

<488/723h 794/875m 179/381v> <10369tnl 15079g> <[##########]> <evasive:56> The North Road
G +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]

<488/723h 794/875m 177/381v> <10369tnl 15079g> <[##########]> <evasive:55> You tell your group 'Had ter word.'

<488/723h 794/875m 177/381v> <10369tnl 15079g> <[##########]> <evasive:55>
gt get outta there
You tell your group 'Get outta there.'

<488/723h 794/875m 177/381v> <10369tnl 15079g> <[##########]> <evasive:53>
gt Full dispelled me
You tell your group 'Full dispelled me.'

<488/723h 794/875m 177/381v> <10369tnl 15079g> <[##########]> <evasive:51>
e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A wooden club sits here.

<488/723h 794/875m 175/381v> <10369tnl 15079g> <[##########]> <evasive:50>
e
e
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<488/723h 794/875m 173/381v> <10369tnl 15079g> <[##########]> <evasive:50> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fabulous tree made for Strythmas stands here, beaming majestically.
You see 2 of a strythmas present here.

<488/723h 794/875m 171/381v> <10369tnl 15079g> <[##########]> <evasive:49>


<488/723h 794/875m 171/381v> <10369tnl 15079g> <[##########]> <evasive:49>
com sanc
You are surrounded by a white aura.

<488/723h 719/875m 171/381v> <10369tnl 15079g> <[##########]> <evasive:48>
com arm
com prot
com bless
You feel someone protecting you.

<488/723h 714/875m 171/381v> <10369tnl 15079g> <[##########]> <evasive:45>
com 'detect invis
You feel holy and pure.

<502/723h 695/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:41> You lost your concentration.

<502/723h 693/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:38> Your eyes tingle.

<502/723h 688/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:35>
gt I be runnin back after spells
You tell your group 'I be runnin back after spells.'

<502/723h 688/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:31>


<502/723h 688/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:30>
com bless
You feel righteous.

<502/723h 683/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:29>
com fly
Your feet rise off the ground.

<502/723h 673/875m 223/381v> <10369tnl 15079g> <[##########]> <evasive:25>
e
e
e
e
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<502/723h 673/875m 222/381v> <10369tnl 15079g> <[##########]> <evasive:21> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<502/723h 673/875m 221/381v> <10369tnl 15079g> <[##########]> <evasive:20>
e
e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<502/723h 673/875m 220/381v> <10369tnl 15079g> <[##########]> <evasive:20>
e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<502/723h 673/875m 219/381v> <10369tnl 15079g> <[##########]> <evasive:19>
where
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-* F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

<502/723h 673/875m 218/381v> <10369tnl 15079g> <[##########]> <evasive:19> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+

[Exits: east west]

<502/723h 673/875m 217/381v> <10369tnl 15079g> <[##########]> <evasive:18> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]

<502/723h 673/875m 216/381v> <10369tnl 15079g> <[##########]> <evasive:18>
e
Players near you in Seringale:
Baobaen South Square
<PK> Lumubella The North Road

<502/723h 673/875m 216/381v> <10369tnl 15079g> <[##########]> <evasive:17>
s
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<502/723h 673/875m 215/381v> <10369tnl 15079g> <[##########]> <evasive:17>
s
s
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<502/723h 673/875m 214/381v> <10369tnl 15079g> <[##########]> <evasive:16> Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<502/723h 673/875m 213/381v> <10369tnl 15079g> <[##########]> <evasive:16> Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<502/723h 673/875m 212/381v> <10369tnl 15079g> <[##########]> <evasive:15>
s
s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<502/723h 673/875m 211/381v> <10369tnl 15079g> <[##########]> <evasive:14>
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<502/723h 673/875m 210/381v> <10369tnl 15079g> <[##########]> <evasive:14>
e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
You can cast your fly spell again.

<502/723h 673/875m 209/381v> <10369tnl 15079g> <[##########]> <evasive:13>
e
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<502/723h 673/875m 208/381v> <10369tnl 15079g> <[##########]> <evasive:13>
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<519/723h 704/875m 259/381v> <10369tnl 15079g> <[##########]> <evasive:12> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<519/723h 704/875m 258/381v> <10369tnl 15079g> <[##########]> <evasive:12>
com 'cure con
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<519/723h 704/875m 257/381v> <10369tnl 15079g> <[##########]> <evasive:11> Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<519/723h 704/875m 256/381v> <10369tnl 15079g> <[##########]> <evasive:11> You cure your continual wounds.

<523/723h 694/875m 256/381v> <10369tnl 15079g> <[##########]> <evasive:10>
e
e
e

Continual healing soothes your body.

<529/723h 694/875m 256/381v> <10369tnl 15079g> <[##########]> <evasive:9>
com 'cure crit
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<529/723h 694/875m 255/381v> <10369tnl 15079g> <[##########]> <evasive:7> Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<529/723h 694/875m 254/381v> <10369tnl 15079g> <[##########]> <evasive:6> Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<529/723h 694/875m 253/381v> <10369tnl 15079g> <[##########]> <evasive:6>
Continual healing soothes your body.

<533/723h 694/875m 253/381v> <10369tnl 15079g> <[##########]> <evasive:6> Your continual curing intensifies.
You feel a lot better!

<581/723h 662/875m 253/381v> <10369tnl 15079g> <[##########]> <evasive:5>
e
s
com 'cure crit

Continual healing soothes your body.

<590/723h 662/875m 253/381v> <10369tnl 15079g> <[##########]> <evasive:3> The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<590/723h 662/875m 252/381v> <10369tnl 15079g> <[##########]> <evasive:2> On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<590/723h 662/875m 251/381v> <10369tnl 15079g> <[##########]> <evasive:2>
s
Your continual curing intensifies.
You feel a lot better!

<645/723h 630/875m 251/381v> <10369tnl 15079g> <[##########]> <evasive:1>
e
e
e
e

Continual healing soothes your body.

<654/723h 630/875m 251/381v> <10369tnl 15079g> <[##########]> <active>
Kali tells the group 'We can come to you. My slow will help your mind, and we can gate right back in.'

<654/723h 630/875m 251/381v> <10369tnl 15079g> <[##########]> <active> Alas, you cannot go that way.

<654/723h 630/875m 251/381v> <10369tnl 15079g> <[##########]> <active> On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<654/723h 630/875m 250/381v> <10369tnl 15079g> <[##########]> <active>
e
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<654/723h 630/875m 249/381v> <10369tnl 15079g> <[##########]> <active>
e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
Continual healing soothes your body.

<660/723h 630/875m 248/381v> <10369tnl 15079g> <[##########]> <active> Alas, you cannot go that way.

<660/723h 630/875m 248/381v> <10369tnl 15079g> <[##########]> <active>
n
Alas, you cannot go that way.

<660/723h 630/875m 248/381v> <10369tnl 15079g> <[##########]> <active>
e
Alas, you cannot go that way.

<660/723h 630/875m 248/381v> <10369tnl 15079g> <[##########]> <active>
e
Alas, you cannot go that way.

<660/723h 630/875m 248/381v> <10369tnl 15079g> <[##########]> <active>
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<660/723h 630/875m 247/381v> <10369tnl 15079g> <[##########]> <active>
e
e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<660/723h 630/875m 246/381v> <10369tnl 15079g> <[##########]> <active> The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<660/723h 630/875m 245/381v> <10369tnl 15079g> <[##########]> <active> Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
Continual healing soothes your body.

<671/723h 630/875m 244/381v> <10369tnl 15079g> <[##########]> <active> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<671/723h 630/875m 243/381v> <10369tnl 15079g> <[##########]> <active> Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A scale mail jerkin is lying on the ground.

<671/723h 630/875m 242/381v> <10369tnl 15079g> <[##########]> <active> Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<671/723h 630/875m 241/381v> <10369tnl 15079g> <[##########]> <active>
gt Im near Timaran

Kali tells the group 'Where are you now?'
You tell your group 'I'm near Timaran.'

<671/723h 630/875m 241/381v> <10369tnl 15079g> <[##########]> <active>
e
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<671/723h 630/875m 240/381v> <10369tnl 15079g> <[##########]> <active>
e
e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Your continual curing ends.

<671/723h 630/875m 239/381v> <10369tnl 15079g> <[##########]> <active>
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<671/723h 630/875m 238/381v> <10369tnl 15079g> <[##########]> <active> Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<671/723h 630/875m 237/381v> <10369tnl 15079g> <[##########]> <active>
e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<671/723h 630/875m 236/381v> <10369tnl 15079g> <[##########]> <active>
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<671/723h 630/875m 235/381v> <10369tnl 15079g> <[##########]> <active>
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<671/723h 630/875m 234/381v> <10369tnl 15079g> <[##########]> <active> Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<671/723h 630/875m 233/381v> <10369tnl 15079g> <[##########]> <active>
gt Heading to Dankbark
You tell your group 'Heading to Dankbark.'

<671/723h 630/875m 233/381v> <10369tnl 15079g> <[##########]> <active>
e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<671/723h 630/875m 232/381v> <10369tnl 15079g> <[##########]> <active>
The city clock tolls twelve times, indicating midnight has arrived.
The Town Crier yells 'Unlit City said to be reeling from the death of their Queen Eurayel!'

<682/723h 662/875m 284/381v> <10369tnl 15079g> <[##########]> <active>
e
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.

<682/723h 662/875m 283/381v> <10369tnl 15079g> <[##########]> <active>
drink
You drink water from a marble fountain.
Your thirst is quenched.

<682/723h 662/875m 283/381v> <10369tnl 15079g> <[##########]> <active>
n
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<682/723h 662/875m 282/381v> <10369tnl 15079g> <[##########]> <active>
n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<682/723h 662/875m 281/381v> <10369tnl 15079g> <[##########]> <active>
n
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A feral cat wanders around, looking for prey or scraps.

<682/723h 662/875m 280/381v> <10369tnl 15079g> <[##########]> <active>
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<682/723h 662/875m 279/381v> <10369tnl 15079g> <[##########]> <active> North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<682/723h 662/875m 278/381v> <10369tnl 15079g> <[##########]> <active> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<682/723h 662/875m 276/381v> <10369tnl 15079g> <[##########]> <active>
gt I be fine
n
You tell your group 'I be fine.'

<682/723h 662/875m 276/381v> <10369tnl 15079g> <[##########]> <active>
n
Alas, you cannot go that way.

<682/723h 662/875m 276/381v> <10369tnl 15079g> <[##########]> <active> Alas, you cannot go that way.

<682/723h 662/875m 276/381v> <10369tnl 15079g> <[##########]> <active>
d
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<682/723h 662/875m 274/381v> <10369tnl 15079g> <[##########]> <active>
u
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<682/723h 662/875m 272/381v> <10369tnl 15079g> <[##########]> <active>
w
w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<682/723h 662/875m 270/381v> <10369tnl 15079g> <[##########]> <active> A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]
A small orange fox is here.

<682/723h 662/875m 269/381v> <10369tnl 15079g> <[##########]> <active>
n
Alas, you cannot go that way.

<682/723h 662/875m 269/381v> <10369tnl 15079g> <[##########]> <active>
n
Alas, you cannot go that way.

<682/723h 662/875m 269/381v> <10369tnl 15079g> <[##########]> <active>
w
n
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<682/723h 662/875m 268/381v> <10369tnl 15079g> <[##########]> <active>
n
n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<682/723h 662/875m 267/381v> <10369tnl 15079g> <[##########]> <active>
n
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]

<682/723h 662/875m 266/381v> <10369tnl 15079g> <[##########]> <active> A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A huge black and white mottled wolf is here.
A brown nkni is here, wandering lazily about.

<682/723h 662/875m 265/381v> <10369tnl 15079g> <[##########]> <active> Alas, you cannot go that way.

<682/723h 662/875m 265/381v> <10369tnl 15079g> <[##########]> <active>
gt We need be movin on dem soon
You tell your group 'We need be movin on dem soon.'

<682/723h 662/875m 265/381v> <10369tnl 15079g> <[##########]> <active>
gt He used a lotta mind on dem summons

Kali tells the group 'Coming.'
You tell your group 'He used a lotta mind on dem summons.'

<682/723h 662/875m 265/381v> <10369tnl 15079g> <[##########]> <active>
e
e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]

<682/723h 662/875m 264/381v> <10369tnl 15079g> <[##########]> <active>
e
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+

[Exits: south west]

<682/723h 662/875m 263/381v> <10369tnl 15079g> <[##########]> <active> Alas, you cannot go that way.

<682/723h 662/875m 263/381v> <10369tnl 15079g> <[##########]> <active>
e
Alas, you cannot go that way.

<682/723h 662/875m 263/381v> <10369tnl 15079g> <[##########]> <active>
s
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A slender woman in fine leather combs the bushes for blackberries.

<682/723h 662/875m 262/381v> <10369tnl 15079g> <[##########]> <active>
e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]

<682/723h 662/875m 261/381v> <10369tnl 15079g> <[##########]> <active>
e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<682/723h 662/875m 260/381v> <10369tnl 15079g> <[##########]> <active>
n
n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]

<682/723h 662/875m 259/381v> <10369tnl 15079g> <[##########]> <active>
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.

<682/723h 662/875m 258/381v> <10369tnl 15079g> <[##########]> <active>
e
e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<682/723h 662/875m 257/381v> <10369tnl 15079g> <[##########]> <active>
e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<682/723h 662/875m 256/381v> <10369tnl 15079g> <[##########]> <active>
sc
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<682/723h 662/875m 255/381v> <10369tnl 15079g> <[##########]> <active> Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<682/723h 662/875m 254/381v> <10369tnl 15079g> <[##########]> <active> Alas, you cannot go that way.

<682/723h 662/875m 254/381v> <10369tnl 15079g> <[##########]> <active>
s



<682/723h 662/875m 254/381v> <10369tnl 15079g> <[##########]> <active>
s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<682/723h 662/875m 253/381v> <10369tnl 15079g> <[##########]> <active> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<682/723h 662/875m 252/381v> <10369tnl 15079g> <[##########]> <active>
e
e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<682/723h 662/875m 251/381v> <10369tnl 15079g> <[##########]> <active> Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<682/723h 662/875m 250/381v> <10369tnl 15079g> <[##########]> <active>
where
Players near you in Dankbark Forest:
<PK> Lumubella Dankbark Forest

<682/723h 662/875m 250/381v> <10369tnl 15079g> <[##########]> <active>
s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<682/723h 662/875m 249/381v> <10369tnl 15079g> <[##########]> <active>
e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<682/723h 662/875m 248/381v> <10369tnl 15079g> <[##########]> <active>
s
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<682/723h 662/875m 247/381v> <10369tnl 15079g> <[##########]> <active>
where
Players near you in Outerlimits:
<PK> Lumubella A marshland

<682/723h 662/875m 247/381v> <10369tnl 15079g> <[##########]> <active>

<682/723h 662/875m 247/381v> <10369tnl 15079g> <[##########]> <active>
n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<682/723h 662/875m 246/381v> <10369tnl 15079g> <[##########]> <active>
gt I be on far edge of Dankbark, near outerlimits
You tell your group 'I be on far edge of Dankbark, near outerlimits.'

<694/723h 690/875m 298/381v> <10369tnl 15079g> <[##########]> <active>

<694/723h 690/875m 298/381v> <10369tnl 15079g> <[##########]> <active>
com acc
Your hidden potential is unleashed.

<741/770h 637/922m 392/475v> <10369tnl 15079g> <[##########]> <calm>
com prayer
You are filled with serenity by the prayer.

<741/770h 607/945m 392/475v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Dankbark Forest:
<PK> Kali Dankbark Forest
<PK> Lumubella Dankbark Forest
<PK> Ilromie Dankbark Forest

<741/770h 607/945m 392/475v> <10369tnl 15079g> <[##########]> <calm>
com stone
Your skin turns to stone.

<759/770h 626/945m 444/475v> <10369tnl 15079g> <[##########]> <calm>
look
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<759/770h 626/945m 444/475v> <10369tnl 15079g> <[##########]> <calm> Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 626/945m 444/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Kali walks south.
Kali walks south.
Kali walks south.
You follow Kali.
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 626/945m 443/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 626/945m 442/475v> <10369tnl 15079g> <[##########]> <calm>
nod
You nod.

<759/770h 626/945m 442/475v> <10369tnl 15079g> <[##########]> <calm> An illusion of a Paladin walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Kali walks east.
Kali walks east.
Kali walks east.
You follow Kali.
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 626/945m 441/475v> <10369tnl 15079g> <[##########]> <calm>
com sanc ilromie
Ilromie is surrounded by a white aura.

<759/770h 551/945m 441/475v> <10369tnl 15079g> <[##########]> <calm>
Kali nods.

<759/770h 551/945m 441/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 440/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Kali walks east.
Kali walks east.
Kali walks east.
You follow Kali.
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 551/945m 439/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 438/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Kali walks south.
Kali walks south.
Kali walks south.
You follow Kali.
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 551/945m 437/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 436/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Kali walks east.
Kali walks east.
Kali walks east.
You follow Kali.
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 551/945m 435/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 434/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Kali walks south.
Kali walks south.
Kali walks south.
You follow Kali.
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<759/770h 551/945m 433/475v> <10369tnl 15079g> <[##########]> <calm>
sc

You follow Kali.
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 432/475v> <10369tnl 15079g> <[##########]> <calm>

<759/770h 551/945m 432/475v> <10369tnl 15079g> <[##########]> <calm> Kali scans south.

<759/770h 551/945m 432/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Kali walks south.
Kali walks south.
Kali walks south.
You follow Kali.
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.

<759/770h 551/945m 431/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 430/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Kali walks east.
Kali walks east.
Kali walks east.
You follow Kali.
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 551/945m 429/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A foul looking crow crawls around here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 428/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Kali walks east.
Kali walks east.
Kali walks east.
You follow Kali.
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
|
|
---------+

[Exits: south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 551/945m 427/475v> <10369tnl 15079g> <[##########]> <calm>
You follow Kali.
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
|
|
|
|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<759/770h 551/945m 426/475v> <10369tnl 15079g> <[##########]> <calm>
Kali scans south.

<759/770h 551/945m 426/475v> <10369tnl 15079g> <[##########]> <calm>
An illusion of a Paladin walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Kali walks south.
Kali walks south.
Kali walks south.
You follow Kali.
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<759/770h 551/945m 425/475v> <10369tnl 15079g> <[##########]> <calm>
gt Just move in, they summon me
You tell your group 'Just move in, they summon me.'

<759/770h 551/945m 425/475v> <10369tnl 15079g> <[##########]> <calm>
s
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<759/770h 551/945m 424/475v> <10369tnl 15079g> <[##########]> <calm>
s
The door is closed.

<759/770h 551/945m 424/475v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Outerlimits:
<PK> Kali Beyond the Gates
<PK> Lumubella Outside the Gates
<PK> Ilromie Beyond the Gates

<759/770h 551/945m 424/475v> <10369tnl 15079g> <[##########]> <calm>
com pass
You phase out of existence.

<759/770h 531/945m 424/475v> <10369tnl 15079g> <[##########]> <calm>
s
s
where

Kali tells the group 'Just come back out.'
Your protective shield dissipates.

<770/770h 559/945m 475/475v> <10369tnl 15079g> <[##########]> <calm> At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<770/770h 559/945m 474/475v> <10369tnl 15079g> <[##########]> <calm> Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<770/770h 559/945m 473/475v> <10369tnl 15079g> <[##########]> <calm> Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Coral Way

<770/770h 559/945m 473/475v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<770/770h 559/945m 472/475v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<770/770h 559/945m 471/475v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'Let them see you, then come North.'

<770/770h 559/945m 471/475v> <10369tnl 15079g> <[##########]> <calm>
gt same trap
You tell your group 'Same trap.'

<770/770h 559/945m 471/475v> <10369tnl 15079g> <[##########]> <calm>
gt move it.
You tell your group 'Move it.'

<770/770h 559/945m 471/475v> <10369tnl 15079g> <[##########]> <calm>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<770/770h 559/945m 470/475v> <10369tnl 15079g> <[##########]> <calm>
n
n
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<770/770h 559/945m 469/475v> <10369tnl 15079g> <[##########]> <calm> At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<770/770h 559/945m 468/475v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella At the North Gate

<770/770h 559/945m 468/475v> <10369tnl 15079g> <[##########]> <calm>
s
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<770/770h 559/945m 467/475v> <10369tnl 15079g> <[##########]> <calm>
n
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<770/770h 559/945m 466/475v> <10369tnl 15079g> <[##########]> <calm>
n
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<770/770h 559/945m 465/475v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Outerlimits:
<PK> Kali Beyond the Gates
<PK> Lumubella Outside the Gates
<PK> Ilromie Beyond the Gates

<770/770h 559/945m 465/475v> <10369tnl 15079g> <[##########]> <calm>
s
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<770/770h 559/945m 464/475v> <10369tnl 15079g> <[##########]> <calm>
open n
You open the door north of you.

<770/770h 559/945m 464/475v> <10369tnl 15079g> <[##########]> <calm>
n
where
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north south]
The caravan attendant is here, with caravans for hire.

<770/770h 559/945m 463/475v> <10369tnl 15079g> <[##########]> <calm>
s
Players near you in Outerlimits:
<PK> Kali Haze in the distance
<PK> Lumubella Outside the Gates
<PK> Ilromie Haze in the distance

<770/770h 559/945m 463/475v> <10369tnl 15079g> <[##########]> <calm>
s
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<770/770h 559/945m 462/475v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'Summoned?'
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<770/770h 559/945m 461/475v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Coral Way

<770/770h 559/945m 461/475v> <10369tnl 15079g> <[##########]> <calm>
s

Rodakki has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<770/770h 559/945m 460/475v> <10369tnl 15079g> <[##########]> <evasive:60>
w
Watch your step! The roaring fireplace and hearth won't let you leave that way.

<770/770h 559/945m 460/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<770/770h 559/945m 459/475v> <10369tnl 15079g> <[##########]> <evasive:59>
e
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<770/770h 559/945m 458/475v> <10369tnl 15079g> <[##########]> <evasive:58> Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<770/770h 559/945m 457/475v> <10369tnl 15079g> <[##########]> <evasive:58>
gt aye
s
You tell your group 'Aye.'

<770/770h 559/945m 457/475v> <10369tnl 15079g> <[##########]> <evasive:56>
s
Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<770/770h 559/945m 456/475v> <10369tnl 15079g> <[##########]> <evasive:56> Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<770/770h 559/945m 455/475v> <10369tnl 15079g> <[##########]> <evasive:55>
e
e
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]

<770/770h 559/945m 454/475v> <10369tnl 15079g> <[##########]> <evasive:55>
Rodakki has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
Your prayer has been disrupted.
Dogran blocks your attack with his shield.
No way! You are still fighting!
Dogran is in excellent condition.

<770/770h 559/922m 454/475v> <10369tnl 15079g> <[##########]> <evasive:60>
w
No way! You are still fighting!
You awkwardly parry Dogran's flame with a loud clang.
Dogran's flame decimates you!
Dogran blocks your attack with his shield.
Dogran parries your wrath.
Dogran is in excellent condition.

<745/770h 559/922m 454/475v> <10369tnl 15079g> <[##########]> <evasive:60>
flee
You flee from combat!
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<745/770h 559/922m 453/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
e
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<745/770h 559/922m 452/475v> <10369tnl 15079g> <[##########]> <evasive:59>
e
Rodakki has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.

<745/770h 559/922m 452/475v> <10369tnl 15079g> <[##########]> <evasive:60>
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
Your faith shatters as you have doubts about your religion!
Dogran blocks your attack with his shield.
No way! You are still fighting!
Dogran is in excellent condition.

<745/770h 559/922m 452/475v> <10369tnl 15079g> <[##########]> <evasive:60> No way! You are still fighting!
You deflect Dogran's flame aside in an ungraceful parry.
Your wrath devastates Dogran!
Dogran has a few scratches.

<745/770h 559/922m 452/475v> <10369tnl 15079g> <[##########]> <evasive:60>
flee
You flee from combat!
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<745/770h 559/922m 451/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
e
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<745/770h 559/922m 450/475v> <10369tnl 15079g> <[##########]> <evasive:59>
e
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<745/770h 559/922m 449/475v> <10369tnl 15079g> <[##########]> <evasive:58>
s
Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<745/770h 559/922m 448/475v> <10369tnl 15079g> <[##########]> <evasive:58>
s
s
Ancient light grey buildings rise up and block your path in that direction.

<745/770h 559/922m 448/475v> <10369tnl 15079g> <[##########]> <evasive:57> Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<745/770h 559/922m 447/475v> <10369tnl 15079g> <[##########]> <evasive:57>
e
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<745/770h 559/922m 446/475v> <10369tnl 15079g> <[##########]> <evasive:57> Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<745/770h 559/922m 445/475v> <10369tnl 15079g> <[##########]> <evasive:56>
w
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<745/770h 559/922m 444/475v> <10369tnl 15079g> <[##########]> <evasive:56> Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<745/770h 559/922m 443/475v> <10369tnl 15079g> <[##########]> <evasive:55>
e
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<745/770h 559/922m 442/475v> <10369tnl 15079g> <[##########]> <evasive:55>
e
e
e

Kali tells the group 'Don't stay in there longer than but a moment.'
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]

<745/770h 559/922m 441/475v> <10369tnl 15079g> <[##########]> <evasive:54>
e

The night is about to end.
You feel oppressed by the unfolding darkness.

<756/770h 581/922m 475/475v> <10369tnl 15079g> <[##########]> <evasive:54> Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]

<756/770h 581/922m 474/475v> <10369tnl 15079g> <[##########]> <evasive:54> Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.

<756/770h 581/922m 473/475v> <10369tnl 15079g> <[##########]> <evasive:53> Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.

<756/770h 581/922m 472/475v> <10369tnl 15079g> <[##########]> <evasive:53>
gt blasphemy
You tell your group 'Blasphemy.'

<756/770h 581/922m 472/475v> <10369tnl 15079g> <[##########]> <evasive:52>
gt gogogo
n
You tell your group 'Gogogo.'

<756/770h 581/922m 472/475v> <10369tnl 15079g> <[##########]> <evasive:51> Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<756/770h 581/922m 471/475v> <10369tnl 15079g> <[##########]> <evasive:50>
n
n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]

<756/770h 581/922m 470/475v> <10369tnl 15079g> <[##########]> <evasive:50>
where

Kali tells the group 'Let them see that you are at the north gate.'
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<756/770h 581/922m 469/475v> <10369tnl 15079g> <[##########]> <evasive:49> Players near you in Darkhaven:
<PK> Rodakki A long hallway
<PK> Dogran A long hallway
<PK> Lumubella Coral Way

<756/770h 581/922m 469/475v> <10369tnl 15079g> <[##########]> <evasive:49> Dogran has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.

<756/770h 581/922m 469/475v> <10369tnl 15079g> <[##########]> <evasive:60>
Rodakki utters the words, 'gjwwai'.
Rodakki has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.

<756/770h 581/922m 469/475v> <10369tnl 15079g> <[##########]> <evasive:60>
n
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as you
| hear the scrapes of your boots against the floor. To the
@ | south is a doorway and in front of you are stairs leading
| | upwards.
* |
|
|
---------+

[Exits: south up]
An old scruffy ranger is here.

<756/770h 581/922m 468/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.

<756/770h 581/922m 467/475v> <10369tnl 15079g> <[##########]> <evasive:59>
s
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<756/770h 581/922m 466/475v> <10369tnl 15079g> <[##########]> <evasive:59>
n
Kali tells the group 'Where?'

<756/770h 581/922m 466/475v> <10369tnl 15079g> <[##########]> <evasive:59> A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.

<756/770h 581/922m 465/475v> <10369tnl 15079g> <[##########]> <evasive:58>
s
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<756/770h 581/922m 464/475v> <10369tnl 15079g> <[##########]> <evasive:58>
s
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<756/770h 581/922m 463/475v> <10369tnl 15079g> <[##########]> <evasive:57>
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<756/770h 581/922m 462/475v> <10369tnl 15079g> <[##########]> <evasive:57>
e
Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<756/770h 581/922m 461/475v> <10369tnl 15079g> <[##########]> <evasive:56> Rodakki has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.

<756/770h 581/922m 461/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<756/770h 581/922m 460/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
s
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<756/770h 581/922m 459/475v> <10369tnl 15079g> <[##########]> <evasive:59> A waiting room
* | The floor is made of a very grainy type of wood. Puddles
| | of water and mud splotch the wooden surface as hats and
*-*-+| cloaks are thrown carelessly about the hat rack and plush
| || couches. A small table is here with a list of vacancies
@ +-+| on it. People wait for their room assignments here. The
| || roar of activity can be heard in the near distance as
* +| you feel antsy to get moving.
||
+|
---------+

[Exits: north]

<756/770h 581/922m 458/475v> <10369tnl 15079g> <[##########]> <evasive:59>
n
e
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<756/770h 581/922m 457/475v> <10369tnl 15079g> <[##########]> <evasive:58>
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<756/770h 581/922m 456/475v> <10369tnl 15079g> <[##########]> <evasive:58>
s
Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<756/770h 581/922m 455/475v> <10369tnl 15079g> <[##########]> <evasive:57>
s
Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<756/770h 581/922m 454/475v> <10369tnl 15079g> <[##########]> <evasive:57> Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<756/770h 581/922m 453/475v> <10369tnl 15079g> <[##########]> <evasive:56>
s
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<756/770h 581/922m 452/475v> <10369tnl 15079g> <[##########]> <evasive:56>
s
s
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]

<756/770h 581/922m 451/475v> <10369tnl 15079g> <[##########]> <evasive:55> Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<756/770h 581/922m 450/475v> <10369tnl 15079g> <[##########]> <evasive:55>
s
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@-*-*| is extremely dark.
| ||
+ *-*|
| |
+ |
---------+

[Exits: north east south]

<756/770h 581/922m 449/475v> <10369tnl 15079g> <[##########]> <evasive:54>
s

Dogran has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]
Rodakki the Unholy Knight is here.
(ANATHEMA) Dogran the Sinister Minister is here.
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<756/770h 581/922m 448/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<756/770h 581/922m 447/475v> <10369tnl 15079g> <[##########]> <evasive:59>
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<756/770h 581/922m 446/475v> <10369tnl 15079g> <[##########]> <evasive:58>
e
Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<756/770h 581/922m 445/475v> <10369tnl 15079g> <[##########]> <evasive:58>
s
s
Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<756/770h 581/922m 444/475v> <10369tnl 15079g> <[##########]> <evasive:57>
e
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<756/770h 581/922m 443/475v> <10369tnl 15079g> <[##########]> <evasive:57>
e
e
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]

<756/770h 581/922m 442/475v> <10369tnl 15079g> <[##########]> <evasive:56> A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]

<756/770h 581/922m 441/475v> <10369tnl 15079g> <[##########]> <evasive:56>
n
n
Old, crumbled buildings spill their decaying bricks into your path.

<756/770h 581/922m 441/475v> <10369tnl 15079g> <[##########]> <evasive:55> A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]

<756/770h 581/922m 440/475v> <10369tnl 15079g> <[##########]> <evasive:55>
e
e
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
A meditationist walks slowly about chanting mantras.

<756/770h 581/922m 439/475v> <10369tnl 15079g> <[##########]> <evasive:55>
e
e
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<756/770h 581/922m 438/475v> <10369tnl 15079g> <[##########]> <evasive:54>
e
e
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic
S + | pets run freely about causing much noise and commotion.
| | | Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| | |
* +-+|
| | ||
* + +|
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.

<756/770h 581/922m 437/475v> <10369tnl 15079g> <[##########]> <evasive:54>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<756/770h 581/922m 436/475v> <10369tnl 15079g> <[##########]> <evasive:53> Larken Road
+ *-*| This seems to be the more residential area of the city.
| || However, it seems very quiet and deserted. Domestic
+ *| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| |
+-+ o |
| | | |
+ +-o-o|
---------+

[Exits: east west]

<756/770h 581/922m 435/475v> <10369tnl 15079g> <[##########]> <evasive:53> Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely
+ * | about causing much noise and commotion. Fruit vendors line
| | | either side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-+ *|
| | |
+ +-o |
---------+

[Exits: east west]

<756/770h 581/922m 434/475v> <10369tnl 15079g> <[##########]> <evasive:52>
w

Rodakki has summoned you!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as you
| hear the scrapes of your boots against the floor. The hallway
*-*-@ | continues westward and there are stairs going down.
|
|
|
|
---------+

[Exits: west down]
(ANATHEMA) Dogran the Sinister Minister is here.
Rodakki the Unholy Knight is here.
The solid wall here is lined with several torches which light your path.

<756/770h 581/922m 434/475v> <10369tnl 15079g> <[##########]> <evasive:60>
n
The solid wall here is lined with several torches which light your path.

<756/770h 581/922m 434/475v> <10369tnl 15079g> <[##########]> <evasive:59> A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as
| you hear the scrapes of your boots against the floor. The
*-@-* | hallway continues west and east.
|
|
|
|
---------+

[Exits: east west]
A large elemental is here.

<756/770h 581/922m 433/475v> <10369tnl 15079g> <[##########]> <evasive:59> The solid wall here is lined with several torches which light your path.

<756/770h 581/922m 433/475v> <10369tnl 15079g> <[##########]> <evasive:59>
e
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as you
| hear the scrapes of your boots against the floor. The hallway
*-*-@ | continues westward and there are stairs going down.
|
|
|
|
---------+

[Exits: west down]
(ANATHEMA) Dogran the Sinister Minister is here.
Rodakki the Unholy Knight is here.

<756/770h 581/922m 432/475v> <10369tnl 15079g> <[##########]> <evasive:58>
d
You yell 'Help! I am being attacked by Rodakki!'
Rodakki's weapon advantage overcomes your parry attempt.
Rodakki's chop decimates you!
Rodakki's chop decimates you!
You block Rodakki's attack with your shield.
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
You feel a brief tingling sensation.
Your wrath mauls Dogran.
Your wrath mauls Dogran.
You awkwardly parry Dogran's flame with a loud clang.
You parry Dogran's flame.
Your shield wobbles and barely deflects Rodakki's chop.
You block Rodakki's attack with your shield.
Dogran parries your wrath.
Your wrath devastates Dogran!
Dogran has some small wounds and bruises.

<703/770h 581/922m 432/475v> <10369tnl 15079g> <[##########]> <evasive:60> No way! You are still fighting!
Dogran has some small wounds and bruises.

<703/770h 581/922m 432/475v> <10369tnl 15079g> <[##########]> <evasive:59>
e
No way! You are still fighting!
Dogran has some small wounds and bruises.

<703/770h 581/922m 432/475v> <10369tnl 15079g> <[##########]> <evasive:59>
flee
You flee from combat!
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
| dark hallway. A red patterned rug lies on the ground as you
| hear the scrapes of your boots against the floor. To the
@ | south is a doorway and in front of you are stairs leading
| | upwards.
* |
|
|
---------+

[Exits: south up]
An old scruffy ranger is here.

<703/770h 581/922m 431/475v> <10369tnl 15079g> <[##########]> <evasive:60>
s
A long hallway
| You are in a soundless hallway almost void of all people.
| Torches line the walls providing light in an otherwise very
* | dark hallway. A red patterned rug lies on the ground as you
| | hear the scrapes of your boots against the floor. To the south
@ | lies the glow of a fireplace while you see a stairwell to
| the north.
|
|
|
---------+

[Exits: north (south)]

<703/770h 581/922m 430/475v> <10369tnl 15079g> <[##########]> <evasive:59>
s
Before the fireplace
| A couple tables and chairs lie in the center of this
| room. The nearby fire crackles and flares vibrantly
| giving light and warmth to the windy outdoors. Up on
| the mantle are several deer heads as hunting trophies
@ | surrounding a large wooden clock which chimes on the
| | hour, every hour. The atmosphere is calm and warm here
*-*-+| lacking in the business-like bustle that is a part of
| || every inn.
* +-+|
---------+

[Exits: (north) south]

<703/770h 581/922m 429/475v> <10369tnl 15079g> <[##########]> <evasive:59>
s
In the midst of tables and chairs
| The savory aroma of cooked beef roast and spiced potatoes
| fills the air which makes your mouth drool. The loud
* | murmurs are incessant and drunken laughter pierces the
| | air. Pitchers of ale are seen at virtually every table
@-*-+| as barmaids and waitresses go from table to table serving
| || at the customer's demand. Heavily armed warriors to ordinary
* +-+| citizens flock the inn to eat and be merry.
| ||
* +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
A young woman gives the guests their food.

<703/770h 581/922m 428/475v> <10369tnl 15079g> <[##########]> <evasive:58>
e
e
Entrance to the Urchin Inn
| The floor is covered with a dull greenish-grey rug which
| is covered with muddy boot prints in several places.
* | The noise is apparent from even the outside of the inn.
| | People are constantly walking in and out of here. From
*-@-+ | the distance you can see the faint glow of a crackling
| | | fireplace deep in the heart of the inn. Tables are scattered
* +-+ | about filled with food and drink for all. It is a very
| | | merry setting - unlike the atmosphere of the rest of
* +-*| the city.
---------+

[Exits: east west]

<703/770h 581/922m 427/475v> <10369tnl 15079g> <[##########]> <evasive:58> Wyvern Road
| Many adventurers pass through here. Rangers, mages and
| warriors all roam the city streets as if they were in
* | search of something. The buildings around you are light
| | grey in color - matching the color of the brick on which
*-*-@ +| you stand. An ancient feeling is in the air.
| | ||
* +-+ *|
| | ||
* +-*-*|
---------+

[Exits: south west]

<703/770h 581/922m 426/475v> <10369tnl 15079g> <[##########]> <evasive:57>
s
s

The day has begun.
The white aura around your body fades.

<722/770h 617/922m 475/475v> <10369tnl 15079g> <[##########]> <evasive:57> Wyvern Road
* | Many adventurers pass through here. Rangers, mages and
| | warriors all roam the city streets as if they were in
*-*-+ +| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* +-@ *| you stand. An ancient feeling is in the air.
| | ||
* +-*-*|
| |
T-*-+-+-+|
---------+

[Exits: north south west]

<722/770h 617/922m 474/475v> <10369tnl 15079g> <[##########]> <evasive:57> Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<722/770h 617/922m 473/475v> <10369tnl 15079g> <[##########]> <evasive:56>
s
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.

<722/770h 617/922m 472/475v> <10369tnl 15079g> <[##########]> <evasive:56>
s
s
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]

<722/770h 617/922m 471/475v> <10369tnl 15079g> <[##########]> <evasive:55> Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<722/770h 617/922m 470/475v> <10369tnl 15079g> <[##########]> <evasive:55>
quaff recall
You quaff a perfect potion of recall.
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
G @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

<722/770h 617/922m 235/475v> <10369tnl 15079g> <[##########]> <evasive:53>
gt Had ter recall
You tell your group 'Had ter recall.'

<722/770h 617/922m 235/475v> <10369tnl 15079g> <[##########]> <evasive:50>
gt Aura fell
You tell your group 'Aura fell.'

Comments

  1. Rodakki swears at you! Where are the manners?

    ^ lol. Wrong type of curse?
      [reply to BlackWidow]

    Post a New Comment