Ye Olde Abandoned Realms Logs

Dogran vs Chul (Not Juicy)

posted on 2021-02-04 03:26:33
<812/812hp 701/805m 619/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: bless : modifies save vs spell by 6 for 40 hours
: modifies hitroll by 6 for 40 hours
Skill: chii : modifies armor class by 25 for 5 hours
Skill: detect hidden : lasts for 13 hours
Spell: detect invis : lasts for 13 hours
Skill: endure : modifies save vs spell by 11 for 6 hours
Spell: invisibility : lasts for 32 hours
Skill: shadow tactics : lasts permanently

<812/812hp 701/805m 619/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors)
A patient writhes in agony.
The town clock tolls twelve times as midnight arrives.

<812/812hp 708/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) c 'art of taran

You submerge into your soul and unleash the secrets held deep within.
You feel your strength and balance surge to superhuman proportions.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) nin tac
s
whe

The goblin leader yells 'Goblins...Attack!!'

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors)
You now channel your ki into your attacks.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors)
The wall is lined with beds and cots filled with injured and diseased people.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors)
Players near you in Seringale:
<PK> Dogran Halls of Judgement
<PK> Chul The Infirmary

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) g defend sac

You get a Defender potion from a Big Ol'Pack Sack.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
( 2) a perfect potion of recall
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
(Glowing) the dagger of Yog-Sothoth
(Humming) leggings of stream-lined steel
(Humming) a collar fitted with cruel spikes
(Humming) some thick woolen gauntlets
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker ahlspiess
(Glowing) a magic seashell
an old, dusty druid's robe
an unmoving black cloak
(Glowing) the manual of Nag'Yrn
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
a flask labelled 'Gyvel'

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) whe

Players near you in Seringale:
<PK> Dogran Halls of Judgement
<PK> Chul The Infirmary

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) g defend sac

You see nothing like that in a Big Ol'Pack Sack.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) g defend sac

You see nothing like that in a Big Ol'Pack Sack.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) s

The wall is lined with beds and cots filled with injured and diseased people.

<812/812hp 608/805m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) e

Healer Guildhall

[Exits: south west]
The guildhall's mission board has been set here.
(White Aura) Dulanor the trainee is here rehearsing his communes.
A special guard walks in.

<812/812hp 608/805m 618/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) l

Healer Guildhall
This is the guildhall of the Healer guild. Unlike most halls that belong
to guilds, this one is more a storeroom than a meeting place. The walls are
covered with shelves, each one bearing some herb, tool or bandage that would
assist the Healers in their work. Apart from these shelves the walls are
bare of anything except simple torches to keep the hall lit in the night
hours. A few members of the guild wander in and out of the room, mostly
from the west, and some sit in chairs reading up on books and manuals to do
with their craft. Occasional cries and moans drift in from what appears to
be some form of infirmary to the west, while the entrance to the guild lies
to the south.

[Exits: south west]
The guildhall's mission board has been set here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Dulanor the trainee is here rehearsing his communes.

<812/812hp 608/805m 618/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) s

Entrance of the Healer Guild

[Exits: north south]
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
(White Aura) Surga the healer guild guardian stands here on guard.
A special guard walks in.

<812/812hp 608/805m 617/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) s

The North Road

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.
A special guard walks in.

<812/812hp 608/805m 615/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<812/812hp 608/805m 615/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e
e

The North Road

[Exits: east south west]
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<812/812hp 608/805m 613/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside)
The North Road

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<812/812hp 608/805m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e

The North Road

[Exits: east south west]
A special guard walks in.

<812/812hp 608/805m 609/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e

The North Road

[Exits: east west]
A special guard walks in.

<812/812hp 608/805m 607/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e

North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.

<812/812hp 608/805m 605/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) s
s

The Main Street

[Exits: north south]
A special guard walks in.

<812/812hp 608/805m 603/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) s
s
s

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 608/805m 601/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside)
The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 608/805m 599/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) s

North of Market Square

[Exits: north east west]
A scroll that seems to withstand the ages of time is here.
A special guard walks in.

<812/812hp 608/805m 597/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<812/812hp 608/805m 597/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) w

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<812/812hp 608/805m 597/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) s

Northwest of Market Square

[Exits: east south]
A special guard walks in.

<812/812hp 608/805m 596/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) s
s

West of Market Square

[Exits: north south west]
A special guard walks in.

<812/812hp 608/805m 595/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside)
Southwest of Market Square

[Exits: north east]
A special guard walks in.

<812/812hp 608/805m 594/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) e

The side of a building is all that lies in that direction.

<812/812hp 608/805m 594/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) s
s

South of Market Square

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<812/812hp 608/805m 593/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) s

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 608/805m 591/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside)
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 608/805m 589/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside)
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 608/805m 587/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) s

South Square

[Exits: north east south west down]
A special guard walks in.

<812/812hp 616/805m 619/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) w

The South Road

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
A special guard walks in.

<812/812hp 616/805m 617/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) w

The South Road

[Exits: north east south west]
A special guard walks in.

<812/812hp 616/805m 615/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
s

A Spotless Street

[Exits: north south]
A special guard walks in.

<812/812hp 616/805m 613/619mv no opponent no opponent calm> [----------] 1am (night) road (outside)
A Spotless Street

[Exits: north up]
A special guard walks in.

<812/812hp 616/805m 611/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) u

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<812/812hp 616/805m 609/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) u

Alas, you cannot go that way.

<812/812hp 616/805m 609/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) e

Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) buy defend

You buy a Defender potion.

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) buy defend

Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) buy defend

Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:13m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 616/805 |
| Class: Shadow Ethos: Lawful Move: 608/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 224/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 |
| Consti: 14 (16-2) Gold: 23070 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 205 Saving Throws |
| Off-H: 41 Vs Bash: 212 Afflictive: 86 |
| Damroll: 39 Vs Slash: 215 Maledictive: 112|
| Off-H: 39 Vs Magic: 176 Mental: 86 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 11 hours
Spell: bless : modifies save vs spell by 6 for 38 hours
: modifies hitroll by 6 for 38 hours
Spell: cabal sanctuary: lasts for 6 hours
Skill: chii : modifies armor class by 25 for 3 hours
Skill: detect hidden : lasts for 11 hours
Spell: detect invis : lasts for 11 hours
Skill: endure : modifies save vs spell by 11 for 4 hours
Skill: forgotten arts : lasts for 23 hours
Spell: invisibility : lasts for 30 hours
Skill: shadow tactics : lasts permanently

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) withdraw 500

You receive 500 sovereigns of [JUSTICE].
[JUSTICE] now has 19454 sovereigns in its coffers.
The most you can withdraw today is now 2493 sovereigns.

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) buy defend
buy defend

You buy a Defender potion.

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) buy defend

You buy a Defender potion.

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

You can't carry that many items.

<812/812hp 616/805m 608/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors)
Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<812/812hp 616/805m 607/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) w

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<812/812hp 616/805m 605/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) u

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<812/812hp 616/805m 603/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) u

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<812/812hp 616/805m 602/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<812/812hp 616/805m 601/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

Halls of Judgement

[Exits: north east]
(INTRUDER) Dogran is here.
A special guard walks in.

<812/812hp 616/805m 600/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) dirt $$

(UNPROTECTED) Dogran yells 'Help! Chul kicked dirt into my eyes!'
Dogran is blinded by the dirt in his eyes!
You fade into existence.
Your kicked dirt grazes Dogran.
Dogran has a few scratches.

<812/812hp 631/805m 600/619mv shaft defensive bloody:40> [-------- ] 1am (night) inside (indoors)
Your shadow slice MUTILATES Dogran!
Your shadow stab DISEMBOWELS Dogran!
Your shadow slice MUTILATES Dogran!
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran's pound maims you!
A special guard's crush decimates Dogran!
A special guard's crush devastates Dogran!
Dogran has some small wounds and bruises.

<777/812hp 600/805m 600/619mv shaft defensive bloody:40> [-------- ] 1am (night) inside (indoors) tr $$

Dogran blocks your attack with his shield.
Your shadow stab DISEMBOWELS Dogran!
Dogran's wrath devastates you!
You dodge Dogran's wrath.
A special guard's crush decimates Dogran!
Dogran has quite a few wounds.

<748/812hp 586/805m 600/619mv shaft defensive bloody:40> [-------- ] 1am (night) inside (indoors)
Dogran closes his eyes momentarily.
Dogran has some small wounds and bruises.

<748/812hp 586/805m 600/619mv shaft defensive bloody:40> [-------- ] 1am (night) inside (indoors)
His feet aren't on the ground.
Dogran has some small wounds and bruises.

<748/812hp 586/805m 600/619mv shaft defensive bloody:40> [-------- ] 1am (night) inside (indoors)
Your shadow slice DISEMBOWELS Dogran!
Your shadow slice DISMEMBERS Dogran!
Your shadow slice MUTILATES Dogran!
Your acidic venom scratches Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You parry Dogran's pound.
You manage to dodge Dogran's wrath with a lot of effort.
A special guard's crush devastates Dogran!
Dogran has quite a few wounds.

<748/812hp 540/805m 600/619mv shaft defensive bloody:40> [----------] 1am (night) inside (indoors) c sear

You prepare a handful of shurikens.
Dogran has quite a few wounds.

<748/812hp 520/805m 600/619mv shaft defensive bloody:40> [----------] 1am (night) inside (indoors)
Dogran has fled!
Dogran flies north.

<748/812hp 520/805m 600/619mv no opponent no opponent bloody:40> [----------] 1am (night) inside (indoors)
You throw a handful of shurikens.
(UNPROTECTED) Dogran yells 'Help! someone is attacking me!'

<748/812hp 520/805m 600/619mv no opponent no opponent bloody:40> [----------] 1am (night) inside (indoors) murder $$
murder $$

A ray of light shines down briefly nearby, then vanishes.

<754/812hp 523/805m 619/619mv no opponent no opponent bloody:39> [----------] 2am (night) inside (indoors) whe

They aren't here.

<754/812hp 523/805m 619/619mv no opponent no opponent bloody:36> [----------] 2am (night) inside (indoors)
They aren't here.

<754/812hp 523/805m 619/619mv no opponent no opponent bloody:36> [----------] 2am (night) inside (indoors)
Players near you in Justice Shrine:
<PK> Chul Halls of Judgement

<754/812hp 523/805m 619/619mv no opponent no opponent bloody:36> [----------] 2am (night) inside (indoors) e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 618/619mv no opponent no opponent bloody:35> [----------] 2am (night) inside (indoors) whe

Players near you in Justice Shrine:
<PK> Chul Halls of Judgement

<754/812hp 523/805m 618/619mv no opponent no opponent bloody:34> [----------] 2am (night) inside (indoors) e

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<754/812hp 523/805m 617/619mv no opponent no opponent bloody:34> [----------] 2am (night) inside (indoors) d

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<754/812hp 523/805m 616/619mv no opponent no opponent bloody:33> [----------] 2am (night) city (outside) d

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<754/812hp 523/805m 614/619mv no opponent no opponent bloody:33> [----------] 2am (night) city (outside) e

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<754/812hp 523/805m 612/619mv no opponent no opponent bloody:32> [----------] 2am (night) city (outside) whe

Players near you in Seringale:
<PK> Chul Above a Spotless Street

<754/812hp 523/805m 612/619mv no opponent no opponent bloody:31> [----------] 2am (night) city (outside) d

A Spotless Street

[Exits: north up]
A special guard walks in.

<754/812hp 523/805m 610/619mv no opponent no opponent bloody:30> [----------] 2am (night) road (outside) d

Alas, you cannot go that way.

<754/812hp 523/805m 610/619mv no opponent no opponent bloody:30> [----------] 2am (night) road (outside) n
n

A Spotless Street

[Exits: north south]
A special guard walks in.

<754/812hp 523/805m 608/619mv no opponent no opponent bloody:29> [----------] 2am (night) road (outside)
The South Road

[Exits: north east south west]
A special guard walks in.

<754/812hp 523/805m 606/619mv no opponent no opponent bloody:29> [----------] 2am (night) road (outside) e

The South Road

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
A special guard walks in.

<754/812hp 523/805m 604/619mv no opponent no opponent bloody:28> [----------] 2am (night) road (outside) e
e

South Square

[Exits: north east south west down]
A special guard walks in.

<754/812hp 523/805m 602/619mv no opponent no opponent bloody:28> [----------] 2am (night) city (outside)
The South Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 600/619mv no opponent no opponent bloody:27> [----------] 2am (night) road (outside) whe

Players near you in Seringale:
<PK> Chul The South Road

<754/812hp 523/805m 600/619mv no opponent no opponent bloody:27> [----------] 2am (night) road (outside) w

South Square

[Exits: north east south west down]
A special guard walks in.

<754/812hp 523/805m 598/619mv no opponent no opponent bloody:27> [----------] 2am (night) city (outside) n
n
n

The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<754/812hp 523/805m 596/619mv no opponent no opponent bloody:26> [----------] 2am (night) road (outside) n
n

The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<754/812hp 523/805m 594/619mv no opponent no opponent bloody:26> [----------] 2am (night) road (outside)
A beggar walks south.
A beggar walks in.

<754/812hp 523/805m 594/619mv no opponent no opponent bloody:25> [----------] 2am (night) road (outside)
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<754/812hp 523/805m 592/619mv no opponent no opponent bloody:25> [----------] 2am (night) road (outside) who

South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.

<754/812hp 523/805m 590/619mv no opponent no opponent bloody:25> [----------] 2am (night) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<754/812hp 523/805m 590/619mv no opponent no opponent bloody:24> [----------] 2am (night) city (outside)
[ Duerg ] <PK> (KING) [LEGION] (INTRUDER) Dogran the Sinister Minister
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Pixie ] <PK> Ocelia the Princess of Ethereal Phantasms, Patron of the Tavern
[ Dwarf ] <PK> Baloth the Lord of the Templars
[ Dwarf ] Wuran the Paramount of Brutality
[ Fire ] Vynana the Lady Mercenary
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 21.

<754/812hp 523/805m 590/619mv no opponent no opponent bloody:24> [----------] 2am (night) city (outside) whois d

[ Duerg ] <PK> [LEGION] (INTRUDER) Dogran the Holy Shaman (M)

Dogran the Sinister Minister is 29 years old.
He is a citizen of Darkhaven.
He has unlocked many secrets of the world.


<754/812hp 523/805m 590/619mv no opponent no opponent bloody:23> [----------] 2am (night) city (outside) e

Southeast of Market Square

[Exits: north west]
A special guard walks in.

<754/812hp 523/805m 589/619mv no opponent no opponent bloody:22> [----------] 2am (night) inside (indoors) n

East of Market Square

[Exits: north east south]
A special guard walks in.

<754/812hp 523/805m 588/619mv no opponent no opponent bloody:22> [----------] 2am (night) city (outside) e

The East Common Road

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.

<754/812hp 523/805m 586/619mv no opponent no opponent bloody:21> [----------] 2am (night) road (outside) e
e
e

The East Common Road

[Exits: north east south west]
A special guard walks in.

<754/812hp 523/805m 584/619mv no opponent no opponent bloody:21> [----------] 2am (night) road (outside) e
e

The Eastern Monument

[Exits: east south west]
A special guard walks in.

<754/812hp 523/805m 582/619mv no opponent no opponent bloody:20> [----------] 2am (night) city (outside) e
e

The East Common Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 580/619mv no opponent no opponent bloody:20> [----------] 2am (night) road (outside) e
e

The East Common Road

[Exits: north east south west]
A special guard walks in.

<754/812hp 523/805m 578/619mv no opponent no opponent bloody:19> [----------] 2am (night) road (outside) whe

The East Common Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 576/619mv no opponent no opponent bloody:19> [----------] 2am (night) road (outside) e
e

Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<754/812hp 523/805m 574/619mv no opponent no opponent bloody:18> [----------] 2am (night) city (outside) e
e

Outside the East Gate

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 572/619mv no opponent no opponent bloody:18> [----------] 2am (night) city (outside) e
e

City Entrance

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 570/619mv no opponent no opponent bloody:17> [----------] 2am (night) road (outside) e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 568/619mv no opponent no opponent bloody:17> [----------] 2am (night) road (outside)
Players near you in Eastern Road:
<PK> Chul Along the Eastern Road

<754/812hp 523/805m 568/619mv no opponent no opponent bloody:16> [----------] 2am (night) road (outside) e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 566/619mv no opponent no opponent bloody:16> [----------] 2am (night) road (outside) e
e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 564/619mv no opponent no opponent bloody:15> [----------] 2am (night) road (outside) e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 562/619mv no opponent no opponent bloody:15> [----------] 2am (night) road (outside) e

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A special guard walks in.

<754/812hp 523/805m 560/619mv no opponent no opponent bloody:14> [----------] 2am (night) road (outside) e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<754/812hp 523/805m 558/619mv no opponent no opponent bloody:14> [----------] 2am (night) road (outside) e
e
e

Lightning flashes in the sky.

<766/812hp 530/805m 612/619mv no opponent no opponent bloody:14> [----------] 3am (night) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 610/619mv no opponent no opponent bloody:13> [----------] 3am (night) road (outside)
The Dragon Statue

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A special guard walks in.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:13> [----------] 3am (night) road (outside)
Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:12> [----------] 3am (night) road (outside)
Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:12> [----------] 3am (night) road (outside) eq

Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:12> [----------] 3am (night) road (outside)
Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:12> [----------] 3am (night) road (outside) whe

Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:11> [----------] 3am (night) road (outside)
Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:11> [----------] 3am (night) road (outside) s

Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:11> [----------] 3am (night) road (outside) e

Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:11> [----------] 3am (night) road (outside) e
e

Alas, you cannot go that way.

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:10> [----------] 3am (night) road (outside)
You are using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> a deflective finger bone
<worn on finger> (Humming) an iron-clad ring
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning
<worn around neck> (Glowing) (Humming) a dragonwing iron-black choker of unerring flight
<worn on head> a helm of Justice
<worn on ear> (Glowing) (Humming) a glossy jade earring
<worn on torso> (Glowing) a dark satin vest
<worn on arms> rugged sleeves of the bull
<worn on hands> (Humming) a pair of vulcan plate gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Glowing) a minor globe of invulnerability
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> (Humming) a peacemaker longsword
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a fiery dragonling

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:10> [----------] 3am (night) road (outside)
Players near you in Eastern Road:
<PK> Chul The Dragon Statue

<766/812hp 530/805m 608/619mv no opponent no opponent bloody:10> [----------] 3am (night) road (outside)
On the Eastern Road

[Exits: north east]
A special guard walks in.

<766/812hp 530/805m 606/619mv no opponent no opponent bloody:10> [----------] 3am (night) road (outside)
On the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 604/619mv no opponent no opponent bloody:9> [----------] 3am (night) road (outside)
On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
A special guard walks in.

<766/812hp 530/805m 602/619mv no opponent no opponent bloody:9> [----------] 3am (night) road (outside) n

On the Eastern Road

[Exits: north west]
A special guard walks in.

<766/812hp 530/805m 600/619mv no opponent no opponent bloody:8> [----------] 3am (night) road (outside)
Along the Eastern Road

[Exits: east south]
A special guard walks in.

<766/812hp 530/805m 598/619mv no opponent no opponent bloody:8> [----------] 3am (night) road (outside) e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 596/619mv no opponent no opponent bloody:7> [----------] 3am (night) road (outside) e
e

The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.

<766/812hp 530/805m 594/619mv no opponent no opponent bloody:7> [----------] 3am (night) road (outside) whe

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 592/619mv no opponent no opponent bloody:6> [----------] 3am (night) road (outside)
Players near you in Eastern Road:
<PK> Chul Along the Eastern Road

<766/812hp 530/805m 592/619mv no opponent no opponent bloody:6> [----------] 3am (night) road (outside) e
e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 590/619mv no opponent no opponent bloody:5> [----------] 3am (night) road (outside) e
e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 588/619mv no opponent no opponent bloody:5> [----------] 3am (night) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 586/619mv no opponent no opponent bloody:4> [----------] 3am (night) road (outside) whe
e

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 584/619mv no opponent no opponent bloody:4> [----------] 3am (night) road (outside) e
e

Players near you in Eastern Road:
<PK> Chul Along the Eastern Road

<766/812hp 530/805m 584/619mv no opponent no opponent bloody:3> [----------] 3am (night) road (outside)
On the Outskirts of Timaran

[Exits: east west]
A special guard walks in.

<766/812hp 530/805m 582/619mv no opponent no opponent bloody:3> [----------] 3am (night) road (outside)
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.

<766/812hp 530/805m 580/619mv no opponent no opponent bloody:2> [----------] 3am (night) city (outside)
Western Main Street

[Exits: east west]
A large, filthy looking rat scurries around.
A special guard walks in.

<766/812hp 530/805m 578/619mv no opponent no opponent bloody:2> [----------] 3am (night) city (outside) e

Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.

<766/812hp 530/805m 576/619mv no opponent no opponent bloody:1> [----------] 3am (night) city (outside) e
e

Western Main Street

[Exits: north east south west]
A special guard walks in.

<766/812hp 530/805m 574/619mv no opponent no opponent evasive:60> [----------] 3am (night) city (outside) whe

Western Main Street

[Exits: east south west]
A special guard walks in.

<766/812hp 530/805m 572/619mv no opponent no opponent evasive:60> [----------] 3am (night) city (outside)
Players near you in Timaran:
<PK> Chul Western Main Street

<766/812hp 530/805m 572/619mv no opponent no opponent evasive:59> [----------] 3am (night) city (outside) e
e

Western Main Street

[Exits: north east west]
A special guard walks in.

<766/812hp 530/805m 570/619mv no opponent no opponent evasive:59> [----------] 3am (night) city (outside)
Western Main Street

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.

<766/812hp 530/805m 568/619mv no opponent no opponent evasive:58> [----------] 3am (night) city (outside) e

City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A special guard walks in.

<766/812hp 530/805m 566/619mv no opponent no opponent evasive:58> [----------] 3am (night) city (outside) dr

You drink water from a marble fountain.
Your thirst is quenched.

<766/812hp 530/805m 566/619mv no opponent no opponent evasive:57> [----------] 3am (night) city (outside) whe

Players near you in Timaran:
<PK> Chul City Centre of Timaran

<766/812hp 530/805m 566/619mv no opponent no opponent evasive:56> [----------] 3am (night) city (outside) whe

Players near you in Timaran:
<PK> Chul City Centre of Timaran

<766/812hp 530/805m 566/619mv no opponent no opponent evasive:54> [----------] 3am (night) city (outside) who

[ Duerg ] <PK> (KING) [LEGION] (INTRUDER) Dogran the Sinister Minister
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Pixie ] <PK> Ocelia the Princess of Ethereal Phantasms, Patron of the Tavern
[ Dwarf ] <PK> Baloth the Lord of the Templars
[ Dwarf ] Wuran the Paramount of Brutality
[ Fire ] Vynana the Lady Mercenary
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 21.

<766/812hp 530/805m 566/619mv no opponent no opponent evasive:53> [----------] 3am (night) city (outside) w

Western Main Street

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.

<766/812hp 530/805m 564/619mv no opponent no opponent evasive:52> [----------] 3am (night) city (outside) w

Western Main Street

[Exits: north east west]
A special guard walks in.

<766/812hp 530/805m 562/619mv no opponent no opponent evasive:52> [----------] 3am (night) city (outside) whe

Players near you in Timaran:
<PK> Chul Western Main Street

<766/812hp 530/805m 562/619mv no opponent no opponent evasive:51> [----------] 3am (night) city (outside) med

You sit down and begin to meditate.

<766/812hp 530/805m 562/619mv no opponent no opponent evasive:50> [----------] 3am (night) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:14m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 766/812 |
| Sex: Male Alignment: Evil Mana: 530/805 |
| Class: Shadow Ethos: Lawful Move: 562/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 40/40 |
| Consti: 14 (16-2) Gold: 23070 Wimpy: 1 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 100 Saving Throws |
| Off-H: 41 Vs Bash: 107 Afflictive: 86 |
| Damroll: 39 Vs Slash: 110 Maledictive: 112|
| Off-H: 39 Vs Magic: 71 Mental: 86 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 9 hours
Spell: bless : modifies save vs spell by 6 for 36 hours
: modifies hitroll by 6 for 36 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: chii : modifies armor class by 25 for 1 hours
Skill: detect hidden : lasts for 9 hours
Spell: detect invis : lasts for 9 hours
Skill: endure : modifies save vs spell by 11 for 2 hours
Skill: forgotten arts : lasts for 21 hours
Skill: shadow tactics : lasts permanently

<766/812hp 530/805m 562/619mv no opponent no opponent evasive:48> [----------] 3am (night) city (outside) gr

Chul's group:
[50 Shw] Chul 94% hp 65% mana 90% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<766/812hp 530/805m 562/619mv no opponent no opponent evasive:42> [----------] 3am (night) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 76% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 612/805m 619/619mv no opponent no opponent evasive:32> [----------] 4am (night) city (outside) wa

You stop meditating and stand up.

<812/812hp 612/805m 619/619mv no opponent no opponent evasive:31> [----------] 4am (night) city (outside) whe

Players near you in Timaran:
<PK> Chul Western Main Street

<812/812hp 612/805m 619/619mv no opponent no opponent evasive:31> [----------] 4am (night) city (outside) w

Western Main Street

[Exits: east south west]
A special guard walks in.

<812/812hp 612/805m 617/619mv no opponent no opponent evasive:30> [----------] 4am (night) city (outside) w
w

Western Main Street

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.

<812/812hp 612/805m 615/619mv no opponent no opponent evasive:30> [----------] 4am (night) city (outside) w

Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A special guard walks in.

<812/812hp 612/805m 613/619mv no opponent no opponent evasive:29> [----------] 4am (night) city (outside) w
w

Western Main Street

[Exits: east west]
A large, filthy looking rat scurries around.
A special guard walks in.

<812/812hp 612/805m 611/619mv no opponent no opponent evasive:29> [----------] 4am (night) city (outside) w

West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.

<812/812hp 612/805m 609/619mv no opponent no opponent evasive:28> [----------] 4am (night) city (outside) w
w

On the Outskirts of Timaran

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 607/619mv no opponent no opponent evasive:28> [----------] 4am (night) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 605/619mv no opponent no opponent evasive:27> [----------] 4am (night) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 603/619mv no opponent no opponent evasive:27> [----------] 4am (night) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 601/619mv no opponent no opponent evasive:26> [----------] 4am (night) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 599/619mv no opponent no opponent evasive:26> [----------] 4am (night) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 597/619mv no opponent no opponent evasive:25> [----------] 4am (night) road (outside) w

The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.

<812/812hp 612/805m 595/619mv no opponent no opponent evasive:25> [----------] 4am (night) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 593/619mv no opponent no opponent evasive:24> [----------] 4am (night) road (outside)
Along the Eastern Road

[Exits: east south]
A special guard walks in.

<812/812hp 612/805m 591/619mv no opponent no opponent evasive:24> [----------] 4am (night) road (outside) w

Alas, you cannot go that way.

<812/812hp 612/805m 591/619mv no opponent no opponent evasive:23> [----------] 4am (night) road (outside) s

Alas, you cannot go that way.

<812/812hp 612/805m 591/619mv no opponent no opponent evasive:23> [----------] 4am (night) road (outside)
Alas, you cannot go that way.

<812/812hp 612/805m 591/619mv no opponent no opponent evasive:23> [----------] 4am (night) road (outside) w

Alas, you cannot go that way.

<812/812hp 612/805m 591/619mv no opponent no opponent evasive:22> [----------] 4am (night) road (outside) w
w

On the Eastern Road

[Exits: north west]
A special guard walks in.

<812/812hp 612/805m 589/619mv no opponent no opponent evasive:22> [----------] 4am (night) road (outside)
On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
A special guard walks in.

<812/812hp 612/805m 587/619mv no opponent no opponent evasive:22> [----------] 4am (night) road (outside)
On the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 585/619mv no opponent no opponent evasive:21> [----------] 4am (night) road (outside)
On the Eastern Road

[Exits: north east]
A special guard walks in.

<812/812hp 612/805m 583/619mv no opponent no opponent evasive:21> [----------] 4am (night) road (outside) n

The Dragon Statue

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A special guard walks in.

<812/812hp 612/805m 581/619mv no opponent no opponent evasive:20> [----------] 4am (night) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 579/619mv no opponent no opponent evasive:20> [----------] 4am (night) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 577/619mv no opponent no opponent evasive:19> [----------] 4am (night) road (outside) w

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A special guard walks in.

<812/812hp 612/805m 575/619mv no opponent no opponent evasive:19> [----------] 4am (night) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 573/619mv no opponent no opponent evasive:18> [----------] 4am (night) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 571/619mv no opponent no opponent evasive:18> [----------] 4am (night) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 569/619mv no opponent no opponent evasive:17> [----------] 4am (night) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 567/619mv no opponent no opponent evasive:17> [----------] 4am (night) road (outside) w

City Entrance

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 565/619mv no opponent no opponent evasive:16> [----------] 4am (night) road (outside) w

Outside the East Gate

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 563/619mv no opponent no opponent evasive:16> [----------] 4am (night) city (outside) w

Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<812/812hp 612/805m 561/619mv no opponent no opponent evasive:15> [----------] 4am (night) city (outside) w

The East Common Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 559/619mv no opponent no opponent evasive:14> [----------] 4am (night) road (outside) w

The East Common Road

[Exits: north east south west]
A special guard walks in.

<812/812hp 612/805m 557/619mv no opponent no opponent evasive:14> [----------] 4am (night) road (outside) whe

Players near you in Seringale:
<PK> Chul The East Common Road

<812/812hp 612/805m 557/619mv no opponent no opponent evasive:13> [----------] 4am (night) road (outside) w
w

The East Common Road

[Exits: east west]
A special guard walks in.

<812/812hp 612/805m 555/619mv no opponent no opponent evasive:13> [----------] 4am (night) road (outside)
The Eastern Monument

[Exits: east south west]
A special guard walks in.

<812/812hp 612/805m 553/619mv no opponent no opponent evasive:12> [----------] 4am (night) city (outside) w

The East Common Road

[Exits: north east south west]
A special guard walks in.

<812/812hp 612/805m 551/619mv no opponent no opponent evasive:12> [----------] 4am (night) road (outside) w

The East Common Road

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.

<812/812hp 612/805m 549/619mv no opponent no opponent evasive:11> [----------] 4am (night) road (outside) w

East of Market Square

[Exits: north east south]
A special guard walks in.

<812/812hp 612/805m 547/619mv no opponent no opponent evasive:10> [----------] 4am (night) city (outside) n

Northeast of Market Square

[Exits: south west]
A special guard walks in.

<812/812hp 612/805m 546/619mv no opponent no opponent evasive:9> [----------] 4am (night) inside (indoors) w

North of Market Square

[Exits: north east west]
A scroll that seems to withstand the ages of time is here.
A special guard walks in.

<812/812hp 612/805m 545/619mv no opponent no opponent evasive:9> [----------] 4am (night) city (outside) n

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 612/805m 543/619mv no opponent no opponent evasive:8> [----------] 4am (night) road (outside) n
n

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 612/805m 541/619mv no opponent no opponent evasive:8> [----------] 4am (night) road (outside)
The Main Street

[Exits: north south]
A special guard walks in.

<812/812hp 612/805m 539/619mv no opponent no opponent evasive:7> [----------] 4am (night) road (outside) n

The day has begun.
You feel your equilibrium shift.

<812/812hp 620/805m 593/619mv no opponent no opponent evasive:7> [----------] 5am (dawn) road (outside)
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.

<812/812hp 620/805m 591/619mv no opponent no opponent evasive:7> [----------] 5am (dawn) city (outside) n

The North Main Street

[Exits: north south west]
A special guard walks in.

<812/812hp 620/805m 589/619mv no opponent no opponent evasive:6> [----------] 5am (dawn) road (outside) chii

You focus inward and regulate your body's circulation.

<812/812hp 600/805m 589/619mv no opponent no opponent evasive:5> [----------] 5am (dawn) road (outside) end
n
n

You can't endure any more concentration.

<812/812hp 600/805m 589/619mv no opponent no opponent evasive:2> [----------] 5am (dawn) road (outside)
The North Main Street

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A special guard walks in.

<812/812hp 600/805m 587/619mv no opponent no opponent evasive:1> [----------] 5am (dawn) road (outside)
The North Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 600/805m 585/619mv no opponent no opponent evasive:1> [----------] 5am (dawn) road (outside) n

The North Main Street

[Exits: north south]
A special guard walks in.

<812/812hp 600/805m 583/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n

Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<812/812hp 600/805m 581/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) n

Outside the North Gate

[Exits: north south]
A special guard walks in.

<812/812hp 600/805m 579/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) w

Thick brush and bushes with nasty thorns block your path.

<812/812hp 600/805m 579/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) n

Path in the plains

[Exits: north east south west]
A special guard walks in.

<812/812hp 600/805m 577/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) w

Grassy plains

[Exits: north east south]
A bunch of pretty wild flowers is here.
A special guard walks in.

<812/812hp 600/805m 575/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) n

Grassy plains

[Exits: north east south]
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A special guard walks in.

<812/812hp 600/805m 573/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) n

Grassy plains

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.
A special guard walks in.

<812/812hp 600/805m 571/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) g all

You can't carry that many items.

<812/812hp 600/805m 571/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) s

Grassy plains

[Exits: north east south]
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A special guard walks in.

<812/812hp 600/805m 569/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) in

You are carrying:
( 4) (Glowing) (Humming) a Defender potion
( 2) a perfect potion of recall
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
(Glowing) the dagger of Yog-Sothoth
(Humming) leggings of stream-lined steel
(Humming) a collar fitted with cruel spikes
(Humming) some thick woolen gauntlets
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker ahlspiess
(Glowing) a magic seashell
an old, dusty druid's robe
an unmoving black cloak
(Glowing) the manual of Nag'Yrn
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
a flask labelled 'Gyvel'

<812/812hp 600/805m 569/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) wear wool

You slip a pair of vulcan plate gauntlets off your hands.
You slip some thick woolen gauntlets onto your hands.

<812/812hp 600/805m 569/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) eq

You are using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> a deflective finger bone
<worn on finger> (Humming) an iron-clad ring
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning
<worn around neck> (Glowing) (Humming) a dragonwing iron-black choker of unerring flight
<worn on head> a helm of Justice
<worn on ear> (Glowing) (Humming) a glossy jade earring
<worn on torso> (Glowing) a dark satin vest
<worn on arms> rugged sleeves of the bull
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Glowing) a minor globe of invulnerability
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> (Humming) a peacemaker longsword
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a fiery dragonling

<812/812hp 600/805m 569/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:16m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 600/805 |
| Class: Shadow Ethos: Lawful Move: 569/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 40/40 |
| Consti: 14 (16-2) Gold: 23070 Wimpy: 1 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 197 Saving Throws |
| Off-H: 41 Vs Bash: 206 Afflictive: 86 |
| Damroll: 37 Vs Slash: 208 Maledictive: 117|
| Off-H: 37 Vs Magic: 171 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 7 hours
Spell: bless : modifies save vs spell by 6 for 34 hours
: modifies hitroll by 6 for 34 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: chii : modifies armor class by 25 for 24 hours
Skill: detect hidden : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Skill: endure : modifies save vs spell by 11 for 0 hours
Skill: forgotten arts : lasts for 19 hours
Skill: shadow tactics : lasts permanently

<812/812hp 600/805m 569/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) n

Grassy plains

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.
A special guard walks in.

<812/812hp 600/805m 567/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) in

You are carrying:
( 4) (Glowing) (Humming) a Defender potion
( 2) a perfect potion of recall
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
(Glowing) the dagger of Yog-Sothoth
(Humming) leggings of stream-lined steel
(Humming) a collar fitted with cruel spikes
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker ahlspiess
(Glowing) a magic seashell
an old, dusty druid's robe
an unmoving black cloak
(Glowing) the manual of Nag'Yrn
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
(Humming) a pair of vulcan plate gauntlets
a flask labelled 'Gyvel'

<812/812hp 600/805m 567/619mv no opponent no opponent active> [----------] 5am (dawn) field (outside) put per sac

You put a perfect potion of recall in a Big Ol'Pack Sack.
The sun rises in the east.
You feel more susceptible to magic again.

<812/812hp 609/805m 619/619mv no opponent no opponent active> [----------] 6am (day) field (outside) end

Something disturbs your concentration and you fail to endure.
You learn from your mistakes, and your endure skill improves.

<812/812hp 594/805m 619/619mv no opponent no opponent active> [----------] 6am (day) field (outside) end

You meditate briefly then resume your position.

<812/812hp 564/805m 619/619mv no opponent no opponent active> [----------] 6am (day) field (outside) g all
s

You get a small dusk of black gyvel.

<812/812hp 564/805m 619/619mv no opponent no opponent active> [----------] 6am (day) field (outside)
Grassy plains

[Exits: north east south]
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A special guard walks in.
Aruncus the Druid says 'If you give me some gold, I could turn your gyvel herb into a powerful potion, Chul.'

<812/812hp 564/805m 617/619mv no opponent no opponent active> [----------] 6am (day) field (outside) give 1000 coins druid

You give Aruncus the Druid 1000 gold.
Aruncus the Druid gives you an enriched gyvel potion.
Aruncus the Druid says 'There you go. Use it if you've been blinded.'

<812/812hp 564/805m 617/619mv no opponent no opponent active> [----------] 6am (day) field (outside) pour gyv flask

You pour the liquid from an enriched gyvel potion into a flask labelled 'Gyvel'.

<812/812hp 564/805m 617/619mv no opponent no opponent active> [----------] 6am (day) field (outside) e

Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A special guard walks in.

<812/812hp 564/805m 614/619mv no opponent no opponent active> [----------] 6am (day) hills (outside) whe
s

Players near you in Plains of the North:
<PK> Chul Gallow hill

<812/812hp 564/805m 614/619mv no opponent no opponent active> [----------] 6am (day) hills (outside) s

Path in the plains

[Exits: north east south west]
A special guard walks in.

<812/812hp 564/805m 611/619mv no opponent no opponent active> [----------] 6am (day) field (outside) s
s

Outside the North Gate

[Exits: north south]
A special guard walks in.

<812/812hp 564/805m 609/619mv no opponent no opponent active> [----------] 6am (day) city (outside) s

Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<812/812hp 564/805m 607/619mv no opponent no opponent active> [----------] 6am (day) city (outside) whe

The North Main Street

[Exits: north south]
A special guard walks in.

<812/812hp 564/805m 605/619mv no opponent no opponent active> [----------] 6am (day) road (outside)
The North Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 564/805m 603/619mv no opponent no opponent active> [----------] 6am (day) road (outside)
Players near you in Seringale:
<PK> Chul The North Main Street

<812/812hp 564/805m 603/619mv no opponent no opponent active> [----------] 6am (day) road (outside) s

The North Main Street

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A special guard walks in.

<812/812hp 564/805m 601/619mv no opponent no opponent active> [----------] 6am (day) road (outside) s

The North Main Street

[Exits: north south west]
A special guard walks in.

<812/812hp 564/805m 599/619mv no opponent no opponent active> [----------] 6am (day) road (outside) nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<812/812hp 554/805m 599/619mv no opponent no opponent active> [----------] 6am (day) road (outside) whe
sc

Players near you in Seringale:
<PK> Chul The North Main Street

<812/812hp 554/805m 599/619mv no opponent no opponent active> [----------] 6am (day) road (outside)
/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:16m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 554/805 |
| Class: Shadow Ethos: Lawful Move: 599/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 22070 Wimpy: 1 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 197 Saving Throws |
| Off-H: 41 Vs Bash: 206 Afflictive: 86 |
| Damroll: 37 Vs Slash: 208 Maledictive: 117|
| Off-H: 37 Vs Magic: 171 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 6 hours
Spell: bless : modifies save vs spell by 6 for 33 hours
: modifies hitroll by 6 for 33 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: chii : modifies armor class by 25 for 23 hours
Skill: detect hidden : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Skill: endure : modifies save vs spell by 11 for 12 hours
Skill: forgotten arts : lasts for 18 hours

<812/812hp 554/805m 599/619mv no opponent no opponent active> [----------] 6am (day) road (outside) s

North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 554/805m 597/619mv no opponent no opponent active> [----------] 6am (day) city (outside) dr

Drink what?

<812/812hp 554/805m 597/619mv no opponent no opponent active> [----------] 6am (day) city (outside) s

The Main Street

[Exits: north south]
A special guard walks in.

<812/812hp 554/805m 595/619mv no opponent no opponent active> [----------] 6am (day) road (outside) s
s

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 562/805m 617/619mv no opponent no opponent active> [----------] 7am (day) road (outside) s

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 562/805m 615/619mv no opponent no opponent active> [----------] 7am (day) road (outside)
North of Market Square

[Exits: north east west]
A scroll that seems to withstand the ages of time is here.
A special guard walks in.

<812/812hp 562/805m 613/619mv no opponent no opponent active> [----------] 7am (day) city (outside) s

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<812/812hp 562/805m 613/619mv no opponent no opponent active> [----------] 7am (day) city (outside) w

Northwest of Market Square

[Exits: east south]
A special guard walks in.

<812/812hp 562/805m 612/619mv no opponent no opponent active> [----------] 7am (day) inside (indoors) s
w

West of Market Square

[Exits: north south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 562/805m 611/619mv no opponent no opponent active> [----------] 7am (day) city (outside)
The West Common Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 562/805m 609/619mv no opponent no opponent active> [----------] 7am (day) road (outside) s

The Meat Store

[Exits: north up]
Hyando the butcher is here selling the freshest meat in town.
A special guard walks in.

<812/812hp 562/805m 608/619mv no opponent no opponent active> [----------] 7am (day) inside (indoors) buy beef

You buy a slab of beef.

<812/812hp 562/805m 608/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) eat beef

You eat a slab of beef.
You are full.

<812/812hp 562/805m 608/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:16m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 608/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 197 Saving Throws |
| Off-H: 41 Vs Bash: 206 Afflictive: 86 |
| Damroll: 37 Vs Slash: 208 Maledictive: 117|
| Off-H: 37 Vs Magic: 171 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 608/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) whe

Players near you in Seringale:
<PK> Chul The Meat Store

<812/812hp 562/805m 608/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) n

The West Common Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 562/805m 607/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e

West of Market Square

[Exits: north south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) whe

Players near you in Seringale:
<PK> Chul West of Market Square

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) med

You sit down and begin to meditate.

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:16m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 605/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 92 Saving Throws |
| Off-H: 41 Vs Bash: 101 Afflictive: 86 |
| Damroll: 37 Vs Slash: 103 Maledictive: 117|
| Off-H: 37 Vs Magic: 66 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) wa

You stop meditating and stand up.

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) whe

Players near you in Seringale:
<PK> Chul West of Market Square

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) med

You sit down and begin to meditate.

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:17m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 605/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 92 Saving Throws |
| Off-H: 41 Vs Bash: 101 Afflictive: 86 |
| Damroll: 37 Vs Slash: 103 Maledictive: 117|
| Off-H: 37 Vs Magic: 66 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:17m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 605/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 92 Saving Throws |
| Off-H: 41 Vs Bash: 101 Afflictive: 86 |
| Damroll: 37 Vs Slash: 103 Maledictive: 117|
| Off-H: 37 Vs Magic: 66 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:17m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 605/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 92 Saving Throws |
| Off-H: 41 Vs Bash: 101 Afflictive: 86 |
| Damroll: 37 Vs Slash: 103 Maledictive: 117|
| Off-H: 37 Vs Magic: 66 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:17m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 605/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 92 Saving Throws |
| Off-H: 41 Vs Bash: 101 Afflictive: 86 |
| Damroll: 37 Vs Slash: 103 Maledictive: 117|
| Off-H: 37 Vs Magic: 66 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (97 hours, 12h:17m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 812/812 |
| Sex: Male Alignment: Evil Mana: 562/805 |
| Class: Shadow Ethos: Lawful Move: 605/619 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 225/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 20 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 |
| Consti: 14 (16-2) Gold: 21970 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 92 Saving Throws |
| Off-H: 41 Vs Bash: 101 Afflictive: 86 |
| Damroll: 37 Vs Slash: 103 Maledictive: 117|
| Off-H: 37 Vs Magic: 66 Mental: 96 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 22 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Skill: forgotten arts : lasts for 17 hours

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 69% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<812/812hp 562/805m 605/619mv no opponent no opponent calm> [----------] 7am (day) city (outside)
The white aura around your body fades.

<812/812hp 646/805m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) who

[ Duerg ] <PK> (KING) [LEGION] (INTRUDER) Dogran the Sinister Minister
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Pixie ] <PK> Ocelia the Princess of Ethereal Phantasms, Patron of the Tavern
[ Dwarf ] <PK> Baloth the Lord of the Templars
[ Dwarf ] Wuran the Paramount of Brutality
[ Fire ] Vynana the Lady Mercenary
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 21.

<812/812hp 646/805m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) wa

You stop meditating and stand up.

<812/812hp 646/805m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) whe

Players near you in Seringale:
<PK> Dogran The North Road
<PK> Chul West of Market Square

<812/812hp 646/805m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) whe

Players near you in Seringale:
<PK> Dogran The North Road
<PK> Chul West of Market Square

<812/812hp 646/805m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<812/812hp 646/805m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) n
e

Northwest of Market Square

[Exits: east south]
A special guard walks in.

<812/812hp 646/805m 618/619mv no opponent no opponent calm> [----------] 8am (day) inside (indoors)
North of Market Square

[Exits: north east west]
A scroll that seems to withstand the ages of time is here.
A special guard walks in.

<812/812hp 646/805m 617/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) n

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 646/805m 615/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) n
n

The Main Street

[Exits: north east south west]
A special guard walks in.

<812/812hp 646/805m 613/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) whe

The Main Street

[Exits: north south]
A special guard walks in.

<812/812hp 646/805m 611/619mv no opponent no opponent calm> [----------] 8am (day) road (outside)
Players near you in Seringale:
<PK> Dogran North Square
<PK> Chul The Main Street

<812/812hp 646/805m 611/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) n

North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(INTRUDER) Dogran is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<812/812hp 646/805m 609/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
A half-elf city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A half-elf city guard of Seringale stands watch here.
*** Range 4 (west) ***
A gnomish city guard of Seringale stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 5 (west) ***
A half-elf city guard of Seringale stands watch here.

<812/812hp 646/805m 609/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) dirt $$

(UNPROTECTED) Dogran yells 'Help! Chul kicked dirt into my eyes!'
Dogran is blinded by the dirt in his eyes!
Your kicked dirt grazes Dogran.
Dogran has a few scratches.

<812/812hp 661/805m 609/619mv shaft defensive bloody:40> [-------- ] 8am (day) city (outside)
Dogran blocks your attack with his shield.
Dogran's shield wobbles and barely deflects your slice.
Your slice devastates Dogran!
Dogran's wrath decimates you!
A special guard's crush decimates Dogran!
A special guard's crush decimates Dogran!
Dogran has a few scratches.

<784/812hp 661/805m 609/619mv shaft defensive bloody:40> [-------- ] 8am (day) city (outside)
Dogran closes his eyes momentarily.
Dogran has a few scratches.

<784/812hp 661/805m 609/619mv shaft defensive bloody:40> [-------- ] 8am (day) city (outside)
Your slice MUTILATES Dogran!
Your stab maims Dogran!
Your slice devastates Dogran!
Your acidic venom scratches Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran's wrath maims you!
A special guard's crush devastates Dogran!
Dogran has some small wounds and bruises.

<751/812hp 661/805m 609/619mv shaft defensive bloody:40> [-------- ] 8am (day) city (outside) tr

Dogran narrows his eyes.
Dogran has some small wounds and bruises.

<751/812hp 661/805m 609/619mv shaft defensive bloody:40> [-------- ] 8am (day) city (outside)
His feet aren't on the ground.
Dogran has some small wounds and bruises.

<751/812hp 661/805m 609/619mv shaft defensive bloody:40> [-------- ] 8am (day) city (outside)
A beggar walks east.
Dogran's shield jolts under your slice, but holds.
Your slice devastates Dogran!
Your acidic venom scratches Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran's wrath maims you!
You manage to dodge Dogran's wrath with a lot of effort.
A special guard's crush devastates Dogran!
A special guard's crush devastates Dogran!
Dogran has quite a few wounds.

<715/812hp 661/805m 609/619mv shaft defensive bloody:40> [----------] 8am (day) city (outside) nerv

You weaken Dogran with your nerve pressure.
Dogran has quite a few wounds.

<715/812hp 686/805m 609/619mv shaft defensive bloody:40> [------- ] 8am (day) city (outside)
Dogran narrows his eyes.
You resist Dogran's deterioration.
Dogran has quite a few wounds.

<715/812hp 686/805m 609/619mv shaft defensive bloody:40> [------- ] 8am (day) city (outside)
Dogran rubs the dirt out of his eyes, but they're still watering.
Your slice maims Dogran!
Your stab decimates Dogran!
Dogran blocks your attack with his shield.
Your acidic venom scratches Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You dodge Dogran's pound.
A special guard's crush decimates Dogran!
Dogran has quite a few wounds.

<715/812hp 686/805m 609/619mv shaft defensive bloody:40> [------- ] 8am (day) city (outside)
Dogran has fled!
Dogran flies north.

<715/812hp 686/805m 609/619mv no opponent no opponent bloody:40> [------- ] 8am (day) city (outside) murder $$
murder $$

They aren't here.

<715/812hp 686/805m 609/619mv no opponent no opponent bloody:38> [------- ] 8am (day) city (outside)
They aren't here.

<715/812hp 686/805m 609/619mv no opponent no opponent bloody:38> [------- ] 8am (day) city (outside) c

Cast what spell?

<732/812hp 692/805m 619/619mv no opponent no opponent bloody:37> [------- ] 9am (day) city (outside) n

The North Main Street

[Exits: north south west]
A special guard walks in.

<732/812hp 692/805m 617/619mv no opponent no opponent bloody:36> [--------- ] 9am (day) road (outside) murder $$

They aren't here.

<732/812hp 692/805m 617/619mv no opponent no opponent bloody:36> [--------- ] 9am (day) road (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A half-elf city guard of Seringale stands watch here.
*** Range 4 (north) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
(White Aura) Thrad the trainer is here ready to train those seeking his teaching.

<732/812hp 692/805m 617/619mv no opponent no opponent bloody:35> [--------- ] 9am (day) road (outside) whe

Players near you in Seringale:
<PK> Chul The North Main Street

<732/812hp 692/805m 617/619mv no opponent no opponent bloody:35> [--------- ] 9am (day) road (outside) n

The North Main Street

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 615/619mv no opponent no opponent bloody:34> [--------- ] 9am (day) road (outside) n
n

The North Main Street

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 613/619mv no opponent no opponent bloody:34> [--------- ] 9am (day) road (outside) whe

The North Main Street

[Exits: north south]
A special guard walks in.

<732/812hp 692/805m 611/619mv no opponent no opponent bloody:33> [----------] 9am (day) road (outside) n
n

Players near you in Seringale:
<PK> Chul The North Main Street

<732/812hp 692/805m 611/619mv no opponent no opponent bloody:33> [----------] 9am (day) road (outside) n

Inside the North Gate

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<732/812hp 692/805m 609/619mv no opponent no opponent bloody:32> [----------] 9am (day) city (outside) n

Outside the North Gate

[Exits: north south]
A special guard walks in.

<732/812hp 692/805m 607/619mv no opponent no opponent bloody:32> [----------] 9am (day) city (outside) n

Path in the plains

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 605/619mv no opponent no opponent bloody:31> [----------] 9am (day) field (outside) whe

Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A special guard walks in.

<732/812hp 692/805m 602/619mv no opponent no opponent bloody:31> [----------] 9am (day) hills (outside)
Grassy plains

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
A special guard walks in.

<732/812hp 692/805m 599/619mv no opponent no opponent bloody:30> [----------] 9am (day) field (outside) n

Players near you in Plains of the North:
<PK> Dogran Path in the plains
<PK> Chul Grassy plains

<732/812hp 692/805m 599/619mv no opponent no opponent bloody:30> [----------] 9am (day) field (outside)
Grassy foothills

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 596/619mv no opponent no opponent bloody:30> [----------] 9am (day) hills (outside) n

The steep foothills

[Exits: north east south west]
A cute rabbit is here.
A special guard walks in.

<732/812hp 692/805m 592/619mv no opponent no opponent bloody:40> [----------] 9am (day) hills (outside) whe
sca

Players near you in Plains of the North:
<PK> Dogran Grassy plains
<PK> Chul The steep foothills

<732/812hp 692/805m 592/619mv no opponent no opponent bloody:40> [----------] 9am (day) hills (outside)
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
You scan south.
*** Range 2 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 6 (south) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.

<732/812hp 692/805m 592/619mv no opponent no opponent bloody:39> [----------] 9am (day) hills (outside) s

Grassy foothills

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 588/619mv no opponent no opponent bloody:38> [----------] 9am (day) hills (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
*** Range 2 (south) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (south) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
Sorbus the Hermit is sitting here, roasting a rabbit.

<732/812hp 692/805m 588/619mv no opponent no opponent bloody:38> [----------] 9am (day) hills (outside) whe

Players near you in Plains of the North:
<PK> Dogran Grassy plains
<PK> Chul Grassy foothills

<732/812hp 692/805m 588/619mv no opponent no opponent bloody:38> [----------] 9am (day) hills (outside) n

The steep foothills

[Exits: north east south west]
A cute rabbit is here.
A special guard walks in.

<732/812hp 692/805m 584/619mv no opponent no opponent bloody:37> [----------] 9am (day) hills (outside) n
sca

Base of Mount Saidian

[Exits: south up]
A special guard climbs in.

<732/812hp 692/805m 579/619mv no opponent no opponent bloody:40> [----------] 9am (day) mountain (outside)
You scan all around.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.
*** Range 4 (south) ***
(White Aura) A black veiled female figure waits here patiently.
You scan up.

<732/812hp 692/805m 579/619mv no opponent no opponent bloody:40> [----------] 9am (day) mountain (outside) s

The steep foothills

[Exits: north east south west]
A cute rabbit is here.
A special guard walks in.

<732/812hp 692/805m 574/619mv no opponent no opponent bloody:39> [----------] 9am (day) hills (outside) e
sca

The steep foothills

[Exits: east south west]
A cute rabbit is here.
A special guard walks in.

<732/812hp 692/805m 570/619mv no opponent no opponent bloody:39> [----------] 9am (day) hills (outside)
You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.

<732/812hp 692/805m 570/619mv no opponent no opponent bloody:38> [----------] 9am (day) hills (outside) s

Path in the plains

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 566/619mv no opponent no opponent bloody:38> [----------] 9am (day) hills (outside) whe

Players near you in Plains of the North:
<PK> Dogran Path in the foothills
<PK> Chul Path in the plains

<732/812hp 692/805m 566/619mv no opponent no opponent bloody:37> [----------] 9am (day) hills (outside) s

Path in the plains

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 563/619mv no opponent no opponent bloody:37> [----------] 9am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
*** Range 2 (west) ***
A cute rabbit is here.

<732/812hp 692/805m 563/619mv no opponent no opponent bloody:36> [----------] 9am (day) field (outside) s

Path in the plains

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 561/619mv no opponent no opponent bloody:40> [----------] 9am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 2 (west) ***
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.

<732/812hp 692/805m 561/619mv no opponent no opponent bloody:39> [----------] 9am (day) field (outside) e

Grassy plains

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 559/619mv no opponent no opponent bloody:38> [----------] 9am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 4 (north) ***
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
*** Range 5 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (west) ***
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.

<732/812hp 692/805m 559/619mv no opponent no opponent bloody:38> [----------] 9am (day) field (outside) whe

Players near you in Plains of the North:
<PK> Dogran Path in the foothills
<PK> Chul Grassy plains

<732/812hp 692/805m 559/619mv no opponent no opponent bloody:38> [----------] 9am (day) field (outside) e

Grassy plains

[Exits: north west]
A bunch of pretty wild flowers is here.
A special guard walks in.

<732/812hp 692/805m 557/619mv no opponent no opponent bloody:37> [----------] 9am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
(INTRUDER) Dogran is here.
You scan west.
*** Range 3 (west) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 4 (west) ***
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.

<732/812hp 692/805m 557/619mv no opponent no opponent bloody:40> [----------] 9am (day) field (outside) n

Path in the plains

[Exits: north south west]
A special guard walks in.

<732/812hp 692/805m 555/619mv no opponent no opponent bloody:40> [----------] 9am (day) field (outside) n
murder $$

Path in the foothills

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 552/619mv no opponent no opponent bloody:39> [----------] 9am (day) hills (outside)
They aren't here.

<732/812hp 692/805m 552/619mv no opponent no opponent bloody:39> [----------] 9am (day) hills (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(INTRUDER) Dogran is here.
*** Range 5 (west) ***
Sorbus the Hermit is sitting here, roasting a rabbit.

<732/812hp 692/805m 552/619mv no opponent no opponent bloody:38> [----------] 9am (day) hills (outside) w
w

Path in the foothills

[Exits: north east south west]
A special guard walks in.

<732/812hp 692/805m 548/619mv no opponent no opponent bloody:37> [----------] 9am (day) hills (outside) murder $$

Path in the plains

[Exits: north east south west]
(INTRUDER) Dogran is here.
A special guard walks in.

<732/812hp 692/805m 544/619mv no opponent no opponent bloody:36> [----------] 9am (day) hills (outside)
Dogran flies west.
They aren't here.

<732/812hp 692/805m 544/619mv no opponent no opponent bloody:36> [----------] 9am (day) hills (outside) murder $$

They aren't here.

<732/812hp 692/805m 544/619mv no opponent no opponent bloody:35> [----------] 9am (day) hills (outside) scaw

I don't think much is to be achieved by that.

<732/812hp 692/805m 544/619mv no opponent no opponent bloody:35> [----------] 9am (day) hills (outside) scaw

I don't understand that.

<732/812hp 692/805m 544/619mv no opponent no opponent bloody:35> [----------] 9am (day) hills (outside) w

Grassy foothills

[Exits: north east south west]
(INTRUDER) Dogran is here.
A special guard walks in.

<747/812hp 700/805m 594/619mv no opponent no opponent bloody:34> [----------] 10am (day) hills (outside) murder $$

(UNPROTECTED) Dogran yells 'Help! I am being attacked by Chul!'
Dogran blocks your attack with his shield.
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran has some small wounds and bruises.

<747/812hp 700/805m 594/619mv shaft defensive bloody:40> [----------] 10am (day) hills (outside) murder $$

Dogran blocks your attack with his shield.
Your stab maims Dogran!
Your slice misses Dogran.
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You deflect Dogran's wrath aside in an ungraceful parry.
Dogran has some small wounds and bruises.

<747/812hp 700/805m 594/619mv shaft defensive bloody:40> [----------] 10am (day) hills (outside)
Dogran has fled!
Dogran flies east.

<747/812hp 700/805m 594/619mv no opponent no opponent bloody:40> [----------] 10am (day) hills (outside)
They aren't here.

<747/812hp 700/805m 594/619mv no opponent no opponent bloody:39> [----------] 10am (day) hills (outside) ne

Newbie chat is now OFF

<747/812hp 700/805m 594/619mv no opponent no opponent bloody:38> [----------] 10am (day) hills (outside) e

Path in the plains

[Exits: north east south west]
A special guard walks in.

<747/812hp 700/805m 590/619mv no opponent no opponent bloody:38> [----------] 10am (day) hills (outside) ne

Newbie chat is now ON

<747/812hp 700/805m 590/619mv no opponent no opponent bloody:39> [----------] 10am (day) hills (outside) whe

Players near you in Plains of the North:
<PK> Dogran Grassy plains
<PK> Chul Path in the plains

<747/812hp 700/805m 590/619mv no opponent no opponent bloody:39> [----------] 10am (day) hills (outside) e

Path in the foothills

[Exits: north east south west]
A special guard walks in.

<747/812hp 700/805m 586/619mv no opponent no opponent bloody:38> [----------] 10am (day) hills (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
*** Range 3 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
You scan west.
*** Range 4 (west) ***
Sorbus the Hermit is sitting here, roasting a rabbit.

<747/812hp 700/805m 586/619mv no opponent no opponent bloody:38> [----------] 10am (day) hills (outside) s

Grassy plains

[Exits: north east south west]
A special guard walks in.

<747/812hp 700/805m 583/619mv no opponent no opponent bloody:37> [----------] 10am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 3 (north) ***
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
*** Range 4 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(INTRUDER) Dogran is here.
A cute rabbit is here.
*** Range 3 (west) ***
A cute rabbit is here.

<747/812hp 700/805m 583/619mv no opponent no opponent bloody:37> [----------] 10am (day) field (outside) whe

Players near you in Plains of the North:
<PK> Dogran Grassy plains
<PK> Chul Grassy plains

<747/812hp 700/805m 583/619mv no opponent no opponent bloody:36> [----------] 10am (day) field (outside) w

Path in the plains

[Exits: north east south west]
A special guard walks in.

<747/812hp 700/805m 581/619mv no opponent no opponent bloody:36> [----------] 10am (day) field (outside) w
dirt $$

Grassy plains

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
A special guard walks in.

<747/812hp 700/805m 579/619mv no opponent no opponent bloody:35> [----------] 10am (day) field (outside)
[JUSTICE] an executioner: 'NOTICE: Dogran has paid off an intruder fine.'

<747/812hp 700/805m 579/619mv no opponent no opponent bloody:35> [----------] 10am (day) field (outside)
They aren't here.

<747/812hp 700/805m 579/619mv no opponent no opponent bloody:35> [----------] 10am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 1 (south) ***
Dogran is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 4 (south) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
You scan up.
*** Range 1 (up) ***
An old dwarven priest stands here, keeping watch over the floating shrine.

<747/812hp 700/805m 579/619mv no opponent no opponent bloody:35> [----------] 10am (day) field (outside) s

Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Dogran is here.
(White Aura) A black veiled female figure waits here patiently.
A special guard walks in.

<747/812hp 700/805m 576/619mv no opponent no opponent bloody:39> [----------] 10am (day) hills (outside) dirt $$

(UNPROTECTED) Dogran yells 'Help! Chul kicked dirt into my eyes!'
Dogran is blinded by the dirt in his eyes!
Your kicked dirt scratches Dogran.
Dogran has some small wounds and bruises.

<747/812hp 715/805m 576/619mv shaft defensive bloody:40> [-------- ] 10am (day) hills (outside)
Your slice devastates Dogran!
Dogran blocks your attack with his shield.
Dogran blocks your attack with his shield.
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You dance around Dogran's wrath and easily dodge it.
You manage to dodge Dogran's pound with a lot of effort.
Dogran has some small wounds and bruises.

<747/812hp 715/805m 576/619mv shaft defensive bloody:40> [-------- ] 10am (day) hills (outside)
Dogran closes his eyes momentarily.
Dogran has a few scratches.

<747/812hp 715/805m 576/619mv shaft defensive bloody:40> [-------- ] 10am (day) hills (outside)
Your slice maims Dogran!
Your slice maims Dogran!
Your slice MUTILATES Dogran!
Your acidic venom hits Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You dance around Dogran's pound and easily dodge it.
You dodge Dogran's wrath.
Dogran has some small wounds and bruises.

<747/812hp 715/805m 576/619mv shaft defensive bloody:40> [-------- ] 10am (day) hills (outside)
Dogran narrows his eyes.
You resist Dogran's deterioration.
Dogran has some small wounds and bruises.

<747/812hp 715/805m 576/619mv shaft defensive bloody:40> [-------- ] 10am (day) hills (outside) nerv

You cannot weaken Dogran any more.
Dogran blocks your attack with his shield.
Your stab maims Dogran!
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You dance around Dogran's pound and easily dodge it.
Dogran has quite a few wounds.

<747/812hp 715/805m 576/619mv shaft defensive bloody:40> [----------] 10am (day) hills (outside) fle

You flee from combat!
Grassy plains

[Exits: north east south]
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A special guard walks in.

<747/812hp 715/805m 573/619mv no opponent no opponent bloody:40> [----------] 10am (day) field (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
*** Range 5 (north) ***
A wood-elf ranger stands here, watching you with caution.
You scan east.
*** Range 1 (east) ***
Dogran is here.
(White Aura) A black veiled female figure waits here patiently.
You scan south.

<747/812hp 715/805m 573/619mv no opponent no opponent bloody:39> [----------] 10am (day) field (outside) e

Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A special guard walks in.

<747/812hp 715/805m 570/619mv no opponent no opponent bloody:38> [----------] 10am (day) hills (outside) murder $$

They aren't here.

<747/812hp 715/805m 570/619mv no opponent no opponent bloody:38> [----------] 10am (day) hills (outside) e

Path in the plains

[Exits: north east south west]
Dogran is here.
A special guard walks in.

<747/812hp 715/805m 567/619mv no opponent no opponent bloody:37> [----------] 10am (day) field (outside) murder $$

(UNPROTECTED) Dogran yells 'Help! I am being attacked by Chul!'
Dogran's shield wobbles and barely deflects your slice.
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran has some small wounds and bruises.

<747/812hp 715/805m 567/619mv shaft defensive bloody:40> [----------] 10am (day) field (outside) murder $$

Your slice maims Dogran!
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Your poison hits Dogran.
Dogran looks very ill.
You parry Dogran's pound with a hasty swing from your off-hand weapon.
You nimbly dodge Dogran's wrath with a practiced maneuver.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) field (outside)
A dark vortex appears, tearing space and time in front of you.
Dogran steps into the vortex, dragging you along with him!
You feel more restricted as you are bound by invisible chains!
You sense yourself falling suddenly through space and time.
By the Jagged Wall

[Exits: east south west]
Dogran is here, fighting YOU!
A blood worm tunnels into the ground here.
You yell 'Help! Dogran is abducting me!'
By the Jagged Wall

[Exits: east south west]
Dogran is here, fighting YOU!
A blood worm tunnels into the ground here.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
You do the best you can!
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
Your slice devastates Dogran!
You manage to dodge Dogran's wrath with a lot of effort.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside) dirt $$

Dogran's eyes are too watery to be dirted again.
Your kicked dirt misses Dogran.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [-------- ] 11am (day) hills (outside)
Dogran's kick misses you.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [-------- ] 11am (day) hills (outside)
Dogran's eyes stop watering.
A blood worm's bite injures Dogran.
Your slice MUTILATES Dogran!
Dogran blocks your attack with his shield.
You nimbly dodge Dogran's pound with a practiced maneuver.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [-------- ] 11am (day) hills (outside) blind

Dogran deflects your slice aside in an ungraceful parry.
Your slice maims Dogran!
Dogran's shield wobbles and barely deflects your slice.
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You dodge Dogran's pound.
You dance around Dogran's pound and easily dodge it.
Dogran has quite a few wounds.

<757/812hp 719/805m 619/619mv shaft defensive bloody:40> [-------- ] 11am (day) hills (outside)
Dogran narrows his eyes.
You feel a brief tingling sensation.
You fill the room with a cloud of dust.
Your blindness dust grazes Dogran.
You fail to blind Dogran.
Your blindness dust scratches a blood worm.
A blood worm is blinded by the dust in its eyes!
Dogran has quite a few wounds.

<757/812hp 704/805m 619/619mv shaft defensive bloody:40> [-------- ] 11am (day) hills (outside)
A blood worm's bite misses Dogran.
Your slice MUTILATES Dogran!
Dogran deflects your slice aside in an ungraceful parry.
Dogran blocks your attack with his shield.
Dogran's wrath misses you.
Dogran's wrath devastates you!
Dogran has quite a few wounds.

<726/812hp 704/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
Dogran has fled!
Dogran flies east.

<726/812hp 704/805m 619/619mv no opponent no opponent bloody:39> [----------] 11am (day) hills (outside) e

Dogran flies in.

<726/812hp 704/805m 619/619mv no opponent no opponent bloody:38> [----------] 11am (day) hills (outside) murder $$

You yell 'Help! I am being attacked by Dogran!'
You dodge Dogran's pound.
Dogran's wrath devastates you!
Your slice maims Dogran!
Your slice DISEMBOWELS Dogran!
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran's pound devastates you!
You deflect Dogran's wrath aside in an ungraceful parry.
Dogran has some big nasty wounds and scratches.

<667/812hp 704/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside) w

No way! You are still fighting!
Dogran has some big nasty wounds and scratches.

<667/812hp 704/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
You do the best you can!
Dogran has some big nasty wounds and scratches.

<667/812hp 704/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.

<667/812hp 704/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
Your slice MUTILATES Dogran!
Your stab MUTILATES Dogran!
Your stab misses Dogran.
You awkwardly parry Dogran's wrath with a loud clang.
Dogran has some big nasty wounds and scratches.

<667/812hp 704/805m 619/619mv shaft defensive bloody:40> [----------] 11am (day) hills (outside)
Dogran has fled!
Dogran flies west.

<667/812hp 704/805m 619/619mv no opponent no opponent bloody:40> [----------] 11am (day) hills (outside) tr

But you aren't fighting anyone!

<667/812hp 704/805m 619/619mv no opponent no opponent bloody:39> [----------] 11am (day) hills (outside) w
murder $$

Northwest Corner of the Valley

[Exits: east south]
A rune covered catapult is set up here.
Dogran is here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A squire is tending to his master's horse.

<667/812hp 704/805m 615/619mv no opponent no opponent bloody:39> [----------] 11am (day) hills (outside)
Dogran flies south.
They aren't here.

<667/812hp 704/805m 615/619mv no opponent no opponent bloody:38> [----------] 11am (day) hills (outside) w
murder $$

Alas, you cannot go that way.

<667/812hp 704/805m 615/619mv no opponent no opponent bloody:38> [----------] 11am (day) hills (outside)
They aren't here.

<667/812hp 704/805m 615/619mv no opponent no opponent bloody:38> [----------] 11am (day) hills (outside) e

By the Jagged Wall

[Exits: east south west]
A blood worm tunnels into the ground here.

<667/812hp 704/805m 611/619mv no opponent no opponent bloody:37> [----------] 11am (day) hills (outside) n
murder $$

Alas, you cannot go that way.

<667/812hp 704/805m 611/619mv no opponent no opponent bloody:37> [----------] 11am (day) hills (outside)
They aren't here.

<667/812hp 704/805m 611/619mv no opponent no opponent bloody:37> [----------] 11am (day) hills (outside) s

Closing on the Fifth Obelisk

[Exits: north]
A blackened shape similar to rock or stone crawls with taint.
A shadow lingers here while feeding on a corpse.

<667/812hp 704/805m 608/619mv no opponent no opponent bloody:36> [----------] 11am (day) field (outside) sca
murder $$

A blanket of darkness prevents you from scanning out of this room.

<667/812hp 704/805m 608/619mv no opponent no opponent bloody:36> [----------] 11am (day) field (outside)
They aren't here.

<667/812hp 704/805m 608/619mv no opponent no opponent bloody:36> [----------] 11am (day) field (outside) n

By the Jagged Wall

[Exits: east south west]
A blood worm tunnels into the ground here.

<667/812hp 704/805m 605/619mv no opponent no opponent bloody:35> [----------] 11am (day) hills (outside) e
sca

In Front of a Small Crevice

[Exits: north east south west]
A battlemage stands here taking measurements.
The Cleric of Light stands here mumbling a prayer.

<667/812hp 704/805m 601/619mv no opponent no opponent bloody:35> [----------] 11am (day) hills (outside)
You scan all around.
You scan north.
You scan east.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 2 (south) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 3 (south) ***
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
*** Range 2 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A squire is tending to his master's horse.

<667/812hp 704/805m 601/619mv no opponent no opponent bloody:34> [----------] 11am (day) hills (outside) e

Nearing the Obelisk

[Exits: west]

<667/812hp 704/805m 598/619mv no opponent no opponent bloody:34> [----------] 11am (day) field (outside) sca

A blanket of darkness prevents you from scanning out of this room.

<667/812hp 704/805m 598/619mv no opponent no opponent bloody:33> [----------] 11am (day) field (outside) whe

Players near you in Tainted Valley:
<PK> Dogran West Side of the Valley
<PK> Chul Nearing the Obelisk

<667/812hp 704/805m 598/619mv no opponent no opponent bloody:40> [----------] 11am (day) field (outside) w

In Front of a Small Crevice

[Exits: north east south west]
A battlemage stands here taking measurements.
The Cleric of Light stands here mumbling a prayer.

<667/812hp 704/805m 595/619mv no opponent no opponent bloody:40> [----------] 11am (day) hills (outside) s

Withered Forest

[Exits: north east south west]

<667/812hp 704/805m 592/619mv no opponent no opponent bloody:39> [----------] 11am (day) forest (outside) s

West of the Tower

[Exits: north east south west]
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.

<667/812hp 704/805m 589/619mv no opponent no opponent bloody:38> [----------] 11am (day) forest (outside) w
w

At the Corner of Plateau

[Exits: north east south west]
A blood worm tunnels into the ground here.

<681/812hp 710/805m 616/619mv no opponent no opponent bloody:38> [----------] 12pm (noon) hills (outside) w

By the Catapult

[Exits: north east]
A rune covered catapult is set up here.
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

<681/812hp 710/805m 612/619mv no opponent no opponent bloody:37> [----------] 12pm (noon) hills (outside) w

Alas, you cannot go that way.

<681/812hp 710/805m 612/619mv no opponent no opponent bloody:37> [----------] 12pm (noon) hills (outside)
Alas, you cannot go that way.

<681/812hp 710/805m 612/619mv no opponent no opponent bloody:37> [----------] 12pm (noon) hills (outside) whe

Players near you in Tainted Valley:
<PK> Dogran Humming Amongst the Trees
<PK> Chul By the Catapult

<681/812hp 710/805m 612/619mv no opponent no opponent bloody:36> [----------] 12pm (noon) hills (outside) n

Between the Hammer and the Anvil

[Exits: north east south]
A blood worm tunnels into the ground here.
A squire is tending to his master's horse.
An Archer stands here with her crossbow ready.

<681/812hp 710/805m 608/619mv no opponent no opponent bloody:40> [----------] 12pm (noon) hills (outside) w

Alas, you cannot go that way.

<681/812hp 710/805m 608/619mv no opponent no opponent bloody:39> [----------] 12pm (noon) hills (outside) n

Northwest Corner of the Valley

[Exits: east south]
A rune covered catapult is set up here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A squire is tending to his master's horse.

<681/812hp 710/805m 604/619mv no opponent no opponent bloody:39> [----------] 12pm (noon) hills (outside) n

Alas, you cannot go that way.

<681/812hp 710/805m 604/619mv no opponent no opponent bloody:38> [----------] 12pm (noon) hills (outside) s

Between the Hammer and the Anvil

[Exits: north east south]
A blood worm tunnels into the ground here.
A squire is tending to his master's horse.
An Archer stands here with her crossbow ready.

<681/812hp 710/805m 600/619mv no opponent no opponent bloody:37> [----------] 12pm (noon) hills (outside) e

Closing on the Fifth Obelisk

[Exits: west]
A pile of chewed up and partially decomposed remains.
A blood worm tunnels into the ground here.
You have visited the five obelisks.

<681/812hp 710/805m 597/619mv no opponent no opponent bloody:37> [----------] 12pm (noon) field (outside) sca

A blanket of darkness prevents you from scanning out of this room.

<681/812hp 710/805m 597/619mv no opponent no opponent bloody:36> [----------] 12pm (noon) field (outside) w

Between the Hammer and the Anvil

[Exits: north east south]
A blood worm tunnels into the ground here.
A squire is tending to his master's horse.
An Archer stands here with her crossbow ready.

<681/812hp 710/805m 594/619mv no opponent no opponent bloody:36> [----------] 12pm (noon) hills (outside) s
s

By the Catapult

[Exits: north east]
A rune covered catapult is set up here.
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

<681/812hp 710/805m 590/619mv no opponent no opponent bloody:35> [----------] 12pm (noon) hills (outside) whe

Alas, you cannot go that way.

<681/812hp 710/805m 590/619mv no opponent no opponent bloody:35> [----------] 12pm (noon) hills (outside)
Players near you in Tainted Valley:
<PK> Dogran At the Edge of Withered Forest
<PK> Chul By the Catapult

<681/812hp 710/805m 590/619mv no opponent no opponent bloody:35> [----------] 12pm (noon) hills (outside) e

At the Corner of Plateau

[Exits: north east south west]
A blood worm tunnels into the ground here.

<681/812hp 710/805m 586/619mv no opponent no opponent bloody:34> [----------] 12pm (noon) hills (outside) e

West of the Tower

[Exits: north east south west]
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.

<681/812hp 710/805m 583/619mv no opponent no opponent bloody:34> [----------] 12pm (noon) forest (outside) nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<695/812hp 700/805m 583/619mv no opponent no opponent bloody:39> [----------] 12pm (noon) forest (outside) nin heal
s
sca

You clear your mind and breathe inward deeply.
You feel a little better.

<711/812hp 690/805m 583/619mv no opponent no opponent bloody:35> [----------] 12pm (noon) forest (outside)
Humming Amongst the Trees

[Exits: north east south west]
A Footman of Order is stationed here.
A squire is tending to his master's horse.

<711/812hp 690/805m 580/619mv no opponent no opponent bloody:32> [----------] 12pm (noon) forest (outside)
You scan all around.
You scan north.
*** Range 1 (north) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 3 (north) ***
A blood worm tunnels into the ground here.
A battlemage stands here taking measurements.
The Cleric of Light stands here mumbling a prayer.
You scan east.
*** Range 2 (east) ***
Dogran is here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

<711/812hp 690/805m 580/619mv no opponent no opponent bloody:31> [----------] 12pm (noon) forest (outside) e

Closer to the Tower

[Exits: north east south west]

<711/812hp 690/805m 578/619mv no opponent no opponent bloody:30> [----------] 12pm (noon) field (outside) e
murder $$

At the Edge of Withered Forest

[Exits: north east south west]
Dogran is here.
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.

<711/812hp 690/805m 576/619mv no opponent no opponent bloody:29> [----------] 12pm (noon) forest (outside)
Dogran closes his eyes momentarily.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Chul!'
Your slice MUTILATES Dogran!
Dogran blocks your attack with his shield.
Your acidic venom grazes Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
Dogran has quite a few wounds.

<711/812hp 690/805m 576/619mv shaft defensive bloody:40> [----------] 12pm (noon) forest (outside) dirt $$

Your slice devastates Dogran!
Your stab MUTILATES Dogran!
Your stab maims Dogran!
Dogran deflects your slice aside in an ungraceful parry.
Your acidic venom hits Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You parry Dogran's pound.
Dogran's wrath decimates you!
An infernal dire wolf lunges through the sphere of fire to expose his tormented face.
Dogran peels his face away to reveal his demonic image.
Dogran's demonic appearance does not affect you.
Dogran has quite a few wounds.

<684/812hp 690/805m 576/619mv shaft defensive bloody:40> [----------] 12pm (noon) forest (outside)
Dogran is blinded by the dirt in his eyes!
Your kicked dirt scratches Dogran.
Dogran has quite a few wounds.

<684/812hp 705/805m 576/619mv shaft defensive bloody:40> [-------- ] 12pm (noon) forest (outside)
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran has quite a few wounds.

<682/812hp 705/805m 576/619mv shaft defensive bloody:40> [-------- ] 12pm (noon) forest (outside)
Your slice devastates Dogran!
Dogran's pound maims you!
You dance around Dogran's pound and easily dodge it.
Dogran has some big nasty wounds and scratches.

<649/812hp 705/805m 576/619mv shaft defensive bloody:40> [-------- ] 12pm (noon) forest (outside)
Your slice misses Dogran.
Dogran blocks your attack with his shield.
Your slice MUTILATES Dogran!
Your acidic venom scratches Dogran.
Your venom burns into Dogran's skin!
Dogran turns slightly green, but it passes.
You dodge Dogran's pound.
Dogran's pound decimates you!
Dogran has some big nasty wounds and scratches.

<621/812hp 705/805m 576/619mv shaft defensive bloody:40> [-------- ] 12pm (noon) forest (outside)
Dogran has fled!
Dogran flies north.

<621/812hp 705/805m 576/619mv no opponent no opponent bloody:40> [-------- ] 12pm (noon) forest (outside) n

East of the Tower

[Exits: north east south west]
Dogran is here.

<621/812hp 705/805m 573/619mv no opponent no opponent bloody:39> [-------- ] 12pm (noon) forest (outside) murder $$

Dogran flies west.

<621/812hp 705/805m 573/619mv no opponent no opponent bloody:38> [-------- ] 12pm (noon) forest (outside)
They aren't here.

<621/812hp 705/805m 573/619mv no opponent no opponent bloody:38> [-------- ] 12pm (noon) forest (outside) murder $$
w

They aren't here.
You feel less aware of your surroundings.
You no longer see invisible objects.
Your vigilance of the towns diminishes.

<634/812hp 710/805m 619/619mv no opponent no opponent bloody:38> [----------] 1pm (day) forest (outside)
Shaldun Hadan

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
A blood worm tunnels into the ground here.

<634/812hp 710/805m 616/619mv no opponent no opponent bloody:38> [----------] 1pm (day) forest (outside) s

Closer to the Tower

[Exits: north east south west]

<634/812hp 710/805m 614/619mv no opponent no opponent bloody:37> [----------] 1pm (day) field (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A blood worm tunnels into the ground here.
*** Range 2 (north) ***
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan south.
*** Range 1 (south) ***
A blood worm tunnels into the ground here.
*** Range 2 (south) ***
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 3 (south) ***
A blood worm tunnels into the ground here.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
*** Range 4 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
You scan west.
*** Range 1 (west) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (west) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

<634/812hp 710/805m 614/619mv no opponent no opponent bloody:37> [----------] 1pm (day) field (outside) w

Humming Amongst the Trees

[Exits: north east south west]
A Footman of Order is stationed here.
A squire is tending to his master's horse.

<634/812hp 710/805m 612/619mv no opponent no opponent bloody:36> [----------] 1pm (day) forest (outside) ww

You try to run too fast and stumble.

<634/812hp 710/805m 612/619mv no opponent no opponent bloody:35> [----------] 1pm (day) forest (outside) n

West of the Tower

[Exits: north east south west]
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.

<634/812hp 710/805m 609/619mv no opponent no opponent bloody:35> [----------] 1pm (day) forest (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A blood worm tunnels into the ground here.
*** Range 2 (north) ***
A battlemage stands here taking measurements.
The Cleric of Light stands here mumbling a prayer.
You scan east.
*** Range 1 (east) ***
A blood worm tunnels into the ground here.
*** Range 3 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
*** Range 2 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

<634/812hp 710/805m 609/619mv no opponent no opponent bloody:35> [----------] 1pm (day) forest (outside) whe

Players near you in Tainted Valley:
<PK> Dogran Closing on the Fifth Obelisk
<PK> Chul West of the Tower

<634/812hp 710/805m 609/619mv no opponent no opponent bloody:34> [----------] 1pm (day) forest (outside) w

At the Corner of Plateau

[Exits: north east south west]
A blood worm tunnels into the ground here.

<634/812hp 710/805m 606/619mv no opponent no opponent bloody:34> [----------] 1pm (day) hills (outside) sca

You scan all around.
You scan north.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 2 (east) ***
A blood worm tunnels into the ground here.
*** Range 4 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 2 (south) ***
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
*** Range 3 (south) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
You scan west.
*** Range 1 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

<634/812hp 710/805m 606/619mv no opponent no opponent bloody:33> [----------] 1pm (day) hills (outside) n
n

Closing on the Fifth Obelisk

[Exits: south]
A pile of chewed up and partially decomposed remains.
Dogran is here.
A shadow lingers here while feeding on a corpse.

<634/812hp 710/805m 603/619mv no opponent no opponent bloody:32> [----------] 1pm (day) field (outside) sca

Alas, you cannot go that way.

<634/812hp 710/805m 603/619mv no opponent no opponent bloody:32> [----------] 1pm (day) field (outside) murder $$

A blanket of darkness prevents you from scanning out of this room.

<634/812hp 710/805m 603/619mv no opponent no opponent bloody:31> [----------] 1pm (day) field (outside)
(UNPROTECTED) Dogran yells 'Help! I am being attacked by someone!'
Your slice DISEMBOWELS Dogran!
Dogran has some big nasty wounds and scratches.

<634/812hp 710/805m 603/619mv shaft defensive bloody:40> [----------] 1pm (day) field (outside)
Dogran closes his eyes momentarily.
Dogran has some big nasty wounds and scratches.

<634/812hp 710/805m 603/619mv shaft defensive bloody:40> [----------] 1pm (day) field (outside) dirt $$

Your slice MUTILATES Dogran!
Your slice misses Dogran.
Your slice MUTILATES Dogran!
You awkwardly parry Dogran's wrath with a loud clang.
Dogran has some big nasty wounds and scratches.

<634/812hp 710/805m 603/619mv shaft defensive bloody:40> [----------] 1pm (day) field (outside)
Your kicked dirt scratches Dogran.
He has already been blinded.
Dogran has some big nasty wounds and scratches.

<634/812hp 710/805m 603/619mv shaft defensive bloody:40> [-------- ] 1pm (day) field (outside)
Dogran has fled!
Dogran walks south.

<634/812hp 710/805m 603/619mv no opponent no opponent bloody:40> [-------- ] 1pm (day) field (outside) s
murder $$
tr $$

At the Corner of Plateau

[Exits: north east south west]
A blood worm tunnels into the ground here.

<634/812hp 710/805m 600/619mv no opponent no opponent bloody:35> [-------- ] 1pm (day) hills (outside)
They aren't here.

<634/812hp 710/805m 600/619mv no opponent no opponent bloody:34> [-------- ] 1pm (day) hills (outside) sca

They aren't here.

<634/812hp 710/805m 600/619mv no opponent no opponent bloody:34> [-------- ] 1pm (day) hills (outside)
You scan all around.
You scan north.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 2 (east) ***
A blood worm tunnels into the ground here.
*** Range 3 (east) ***
Dogran is here.
*** Range 4 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A blood worm tunnels into the ground here.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.
*** Range 2 (south) ***
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
A blood worm tunnels into the ground here.
A Paladin stands here while resting his warhorse.
*** Range 3 (south) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
You scan west.
*** Range 1 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

<634/812hp 710/805m 600/619mv no opponent no opponent bloody:34> [-------- ] 1pm (day) hills (outside) e

West of the Tower

[Exits: north east south west]
A blood worm tunnels into the ground here.
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.

<634/812hp 710/805m 597/619mv no opponent no opponent bloody:33> [----------] 1pm (day) forest (outside) e
e

A blood worm screams and attacks you!
You dodge a blood worm's bite.
A blood worm is in excellent condition.

<634/812hp 710/805m 597/619mv none mob bloody:33> [----------] 1pm (day) forest (outside) tr $$

No way! You are still fighting!
A blood worm is in excellent condition.

<634/812hp 710/805m 597/619mv none mob bloody:32> [----------] 1pm (day) forest (outside)
No way! You are still fighting!
A blood worm is in excellent condition.

<634/812hp 710/805m 597/619mv none mob bloody:32> [----------] 1pm (day) forest (outside)
They aren't here.
A blood worm is in excellent condition.

<634/812hp 710/805m 597/619mv none mob bloody:32> [----------] 1pm (day) forest (outside)
A blood worm's bite hits you.
Your slice MASSACRES a blood worm!
Your stab MASSACRES a blood worm!
A blood worm has some small wounds and bruises.

<623/812hp 710/805m 597/619mv none mob bloody:40> [----------] 1pm (day) forest (outside) af

You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: bless : modifies save vs spell by 6 for 26 hours
: modifies hitroll by 6 for 26 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: chii : modifies armor class by 25 for 16 hours
Skill: endure : modifies save vs spell by 11 for 5 hours
Skill: forgotten arts : lasts for 11 hours
A blood worm has some small wounds and bruises.

<623/812hp 710/805m 597/619mv none mob bloody:37> [----------] 1pm (day) forest (outside)
You parry a blood worm's bite with an easy flourish.
Your slice MASSACRES a blood worm!
Your stab MANGLES a blood worm!
Your slice DISMEMBERS a blood worm!
Your slice MASSACRES a blood worm!
A blood worm has quite a few wounds.

<623/812hp 710/805m 597/619mv none mob bloody:37> [----------] 1pm (day) forest (outside)
You thrust a blood worm's bite aside in a skillful parry.
Your slice MASSACRES a blood worm!
Your stab MASSACRES a blood worm!
A blood worm has some big nasty wounds and scratches.

<623/812hp 710/805m 597/619mv none mob bloody:40> [----------] 1pm (day) forest (outside)
A blood worm's bite hits you.
Your slice MASSACRES a blood worm!
Your stab MANGLES a blood worm!
Your stab MANGLES a blood worm!
A blood worm is in awful condition.

<611/812hp 710/805m 597/619mv none mob bloody:37> [----------] 1pm (day) forest (outside)
You dodge a blood worm's bite.
Your slice DISMEMBERS a blood worm!
Your stab MASSACRES a blood worm!
A blood worm is DEAD!!
You hear a blood worm's death cry.
You get 292 gold coins from the corpse of a blood worm.
Davairus gives you 30 gold coins for your sacrifice.

<619/812hp 716/805m 619/619mv no opponent no opponent bloody:34> [----------] 2pm (day) forest (outside) whe

Players near you in Tainted Valley:
<PK> Chul West of the Tower

<619/812hp 716/805m 619/619mv no opponent no opponent bloody:33> [----------] 2pm (day) forest (outside) e

Shaldun Hadan

[Exits: north east south west]
A blackened shape similar to rock or stone crawls with taint.
A pile of chewed up and partially decomposed remains.
A blood worm tunnels into the ground here.

<619/812hp 716/805m 616/619mv no opponent no opponent bloody:33> [----------] 2pm (day) forest (outside) dinv

Your eyes tingle.

<619/812hp 711/805m 616/619mv no opponent no opponent bloody:31> [----------] 2pm (day) forest (outside) detect hidden
whe

Your awareness improves.

<619/812hp 701/805m 616/619mv no opponent no opponent bloody:28> [----------] 2pm (day) forest (outside) c vigi
whe
n
whe

Players near you in Tainted Valley:
<PK> Chul Shaldun Hadan

<619/812hp 701/805m 616/619mv no opponent no opponent bloody:25> [----------] 2pm (day) forest (outside)
Your vigilance of the towns improves.

<619/812hp 696/805m 616/619mv no opponent no opponent bloody:25> [----------] 2pm (day) forest (outside) who

Players near you in Tainted Valley:
<PK> Chul Shaldun Hadan

<619/812hp 696/805m 616/619mv no opponent no opponent bloody:21> [----------] 2pm (day) forest (outside)
North of the Tower

[Exits: north east south west]
A battlemage stands here taking measurements.
A Footman of Order is stationed here.
The Cleric of Light stands here mumbling a prayer.

<619/812hp 696/805m 613/619mv no opponent no opponent bloody:21> [----------] 2pm (day) hills (outside)
Players near you in Tainted Valley:
<PK> Chul North of the Tower

<619/812hp 696/805m 613/619mv no opponent no opponent bloody:21> [----------] 2pm (day) hills (outside)
[ Elf ] Invidicus the Knight Templar
[ Duerg ] <PK> (KING) [LEGION] Dogran the Sinister Minister
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Pixie ] <PK> Ocelia the Princess of Ethereal Phantasms, Patron of the Tavern
[ Dwarf ] <PK> Baloth the Lord of the Templars
[ Dwarf ] Wuran the Paramount of Brutality
[ Fire ] Vynana the Lady Mercenary
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 21.

<619/812hp 696/805m 613/619mv no opponent no opponent bloody:20> [----------] 2pm (day) hills (outside) e

Caught Between Two Obelisks

[Exits: north east south west]
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.

<619/812hp 696/805m 610/619mv no opponent no opponent bloody:19> [----------] 2pm (day) forest (outside) whe

Players near you in Tainted Valley:
<PK> Chul Caught Between Two Obelisks

<619/812hp 696/805m 610/619mv no opponent no opponent bloody:19> [----------] 2pm (day) forest (outside) s

East of the Tower

[Exits: north east south west]

<619/812hp 696/805m 607/619mv no opponent no opponent bloody:18> [----------] 2pm (day) forest (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A Paladin stands here while resting his warhorse.
The Cleric of Light stands here mumbling a prayer.
An Archer stands here with her crossbow ready.
*** Range 2 (north) ***
A blood worm tunnels into the ground here.
You scan east.
*** Range 1 (east) ***
A blood worm makes its way towards your warm body.
You scan south.
*** Range 1 (south) ***
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.
*** Range 2 (south) ***
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.
You scan west.
*** Range 1 (west) ***
A blood worm tunnels into the ground here.
*** Range 2 (west) ***
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.
The Cleric of Light stands here mumbling a prayer.
*** Range 4 (west) ***
The Knight of Valour is here, overseeing the siege.
A battlemage stands here taking measurements.
A battlemage stands here taking measurements.

<619/812hp 696/805m 607/619mv no opponent no opponent bloody:18> [----------] 2pm (day) forest (outside) s

At the Edge of Withered Forest

[Exits: north east south west]
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
A squire is tending to his master's horse.

<619/812hp 696/805m 604/619mv no opponent no opponent bloody:17> [----------] 2pm (day) forest (outside) s
s

By the Mountainside

[Exits: north east south west]
(White Aura) Arcturian the Battlemage is here, annoyed at your interruption.

<619/812hp 696/805m 601/619mv no opponent no opponent bloody:17> [----------] 2pm (day) hills (outside)
Southeast Corner of the Valley

[Exits: north west]
A massive table is set up here, right in the middle of nowhere.

<619/812hp 696/805m 597/619mv no opponent no opponent bloody:16> [----------] 2pm (day) hills (outside) whe

Players near you in Tainted Valley:
<PK> Chul Southeast Corner of the Valley

<619/812hp 696/805m 597/619mv no opponent no opponent bloody:16> [----------] 2pm (day) hills (outside) w

Beginning of the Tower Path

[Exits: north east south west]
A Paladin stands here while resting his warhorse.
A Pikeman is leaning against his tall weapon.
An Archer stands here with her crossbow ready.

<619/812hp 696/805m 594/619mv no opponent no opponent bloody:15> [----------] 2pm (day) field (outside) s
s

Entrance to the Valley

[Exits: north south west]
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.

<619/812hp 696/805m 592/619mv no opponent no opponent bloody:15> [----------] 2pm (day) field (outside) s

Rear Guard

[Exits: north south]
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.

<619/812hp 696/805m 590/619mv no opponent no opponent bloody:14> [----------] 2pm (day) forest (outside) whe

Ambush!

[Exits: north east]
(Hidden) A man is here trying to take cover.

<619/812hp 696/805m 587/619mv no opponent no opponent bloody:14> [----------] 2pm (day) forest (outside)
Players near you in Tainted Valley:
<PK> Chul Ambush!

<619/812hp 696/805m 587/619mv no opponent no opponent bloody:13> [----------] 2pm (day) forest (outside) e

Sharp Turn in the Canyon

[Exits: south west]

<619/812hp 696/805m 584/619mv no opponent no opponent bloody:13> [----------] 2pm (day) hills (outside) e

Alas, you cannot go that way.

<619/812hp 696/805m 584/619mv no opponent no opponent bloody:13> [----------] 2pm (day) hills (outside) whe

Players near you in Tainted Valley:
<PK> Chul Sharp Turn in the Canyon

<619/812hp 696/805m 584/619mv no opponent no opponent bloody:12> [----------] 2pm (day) hills (outside) s

Muddy Ground

[Exits: north east west]

<619/812hp 696/805m 580/619mv no opponent no opponent bloody:12> [----------] 2pm (day) hills (outside) s
s

Alas, you cannot go that way.

<619/812hp 696/805m 580/619mv no opponent no opponent bloody:12> [----------] 2pm (day) hills (outside)
Alas, you cannot go that way.

<619/812hp 696/805m 580/619mv no opponent no opponent bloody:11> [----------] 2pm (day) hills (outside) w

Small Avalanche

[Exits: east west]
A blood worm tunnels into the ground here.

<619/812hp 696/805m 576/619mv no opponent no opponent bloody:11> [----------] 2pm (day) hills (outside) w

Deeper in the Canyon

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.

<619/812hp 696/805m 572/619mv no opponent no opponent bloody:10> [----------] 2pm (day) hills (outside) s
s

Entrance to the Canyon

[Exits: north south]

<619/812hp 696/805m 568/619mv no opponent no opponent bloody:10> [----------] 2pm (day) hills (outside) s

A wilderness trail

[Exits: north east west]

<619/812hp 696/805m 565/619mv no opponent no opponent bloody:9> [----------] 2pm (day) road (outside)
Alas, you cannot go that way.

<619/812hp 696/805m 565/619mv no opponent no opponent bloody:9> [----------] 2pm (day) road (outside) whe

Players near you in Outerlimits:
<PK> Chul A wilderness trail

<619/812hp 696/805m 565/619mv no opponent no opponent bloody:8> [----------] 2pm (day) road (outside) nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<645/812hp 691/805m 619/619mv no opponent no opponent bloody:6> [----------] 3pm (day) road (outside) nin heal
whe

You clear your mind and breathe inward deeply.
You feel a little better.

<661/812hp 681/805m 619/619mv no opponent no opponent bloody:3> [----------] 3pm (day) road (outside) e
e
whe

Players near you in Outerlimits:
<PK> Chul A wilderness trail

<661/812hp 681/805m 619/619mv no opponent no opponent evasive:60> [----------] 3pm (day) road (outside)
Living Oak

[Exits: east west]

<661/812hp 681/805m 617/619mv no opponent no opponent evasive:60> [----------] 3pm (day) road (outside)
Broken Shrines

[Exits: west]
A foul looking crow crawls around here.

<661/812hp 681/805m 615/619mv no opponent no opponent evasive:59> [----------] 3pm (day) road (outside)
Players near you in Outerlimits:
<PK> Chul Broken Shrines

<661/812hp 681/805m 615/619mv no opponent no opponent evasive:59> [----------] 3pm (day) road (outside) w
w

Living Oak

[Exits: east west]

<661/812hp 681/805m 613/619mv no opponent no opponent evasive:58> [----------] 3pm (day) road (outside) whe

A wilderness trail

[Exits: north east west]

<661/812hp 681/805m 611/619mv no opponent no opponent evasive:58> [----------] 3pm (day) road (outside)
Players near you in Outerlimits:
<PK> Chul A wilderness trail

<661/812hp 681/805m 611/619mv no opponent no opponent evasive:57> [----------] 3pm (day) road (outside) w

A wilderness trail

[Exits: east west]

<661/812hp 681/805m 609/619mv no opponent no opponent evasive:57> [----------] 3pm (day) road (outside) s

Alas, you cannot go that way.

<661/812hp 681/805m 609/619mv no opponent no opponent evasive:57> [----------] 3pm (day) road (outside) w

The open plains

[Exits: east south]

<661/812hp 681/805m 607/619mv no opponent no opponent evasive:56> [----------] 3pm (day) road (outside) w

Alas, you cannot go that way.

<661/812hp 681/805m 607/619mv no opponent no opponent evasive:56> [----------] 3pm (day) road (outside) s

The open plains

[Exits: north south]

<661/812hp 681/805m 605/619mv no opponent no opponent evasive:55> [----------] 3pm (day) road (outside) s

The open plains

[Exits: north east west]

<661/812hp 681/805m 603/619mv no opponent no opponent evasive:55> [----------] 3pm (day) road (outside) e

Lush, Green Grass

[Exits: south west]

<661/812hp 681/805m 601/619mv no opponent no opponent evasive:54> [----------] 3pm (day) road (outside) e

Alas, you cannot go that way.

<661/812hp 681/805m 601/619mv no opponent no opponent evasive:54> [----------] 3pm (day) road (outside) whe

Players near you in Outerlimits:
<PK> Chul Lush, Green Grass

<661/812hp 681/805m 601/619mv no opponent no opponent evasive:53> [----------] 3pm (day) road (outside) s
s

Haze in the distance

[Exits: north south]

<661/812hp 681/805m 599/619mv no opponent no opponent evasive:53> [----------] 3pm (day) road (outside) s

Beyond the Gates

[Exits: north south]

<661/812hp 681/805m 597/619mv no opponent no opponent evasive:52> [----------] 3pm (day) city (outside) af

Outside the Gates

[Exits: north (south)]
A foul looking crow crawls around here.
The caravan attendant is here, with caravans for hire.

<661/812hp 681/805m 595/619mv no opponent no opponent evasive:52> [----------] 3pm (day) city (outside)
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: bless : modifies save vs spell by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 14 hours
Skill: detect hidden : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Skill: endure : modifies save vs spell by 11 for 3 hours
Skill: forgotten arts : lasts for 9 hours

<661/812hp 681/805m 595/619mv no opponent no opponent evasive:51> [----------] 3pm (day) city (outside) s

At the North Gate

[Exits: (north) south]

<661/812hp 681/805m 593/619mv no opponent no opponent evasive:51> [----------] 3pm (day) city (outside) whe

Players near you in Darkhaven:
<PK> Chul At the North Gate

<661/812hp 681/805m 593/619mv no opponent no opponent evasive:50> [----------] 3pm (day) city (outside) s

Coral Way

[Exits: north south]

<661/812hp 681/805m 591/619mv no opponent no opponent evasive:50> [----------] 3pm (day) city (outside) s
af

Coral Way

[Exits: north south]

<661/812hp 681/805m 589/619mv no opponent no opponent evasive:49> [----------] 3pm (day) city (outside)
You are affected by the following:
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
: modifies armor class by 7 permanently
Spell: bless : modifies save vs spell by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 14 hours
Skill: detect hidden : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Skill: endure : modifies save vs spell by 11 for 3 hours
Skill: forgotten arts : lasts for 9 hours

<661/812hp 681/805m 589/619mv no opponent no opponent evasive:49> [----------] 3pm (day) city (outside) nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<676/812hp 671/805m 589/619mv no opponent no opponent evasive:47> [----------] 3pm (day) city (outside) nin heal
whe
med

You clear your mind and breathe inward deeply.
You feel a little better.

<693/812hp 661/805m 589/619mv no opponent no opponent evasive:44> [----------] 3pm (day) city (outside)
Players near you in Darkhaven:
<PK> Chul Coral Way

<693/812hp 661/805m 589/619mv no opponent no opponent evasive:41> [----------] 3pm (day) city (outside)
You sit down and begin to meditate.

<693/812hp 661/805m 589/619mv no opponent no opponent evasive:41> [----------] 3pm (day) city (outside) gr

Chul's group:
[50 Shw] Chul 85% hp 82% mana 95% mv 655960 xp Kills: 1
* [50 Chm] A special guard 100% hp 100% mana 100% mv (in Plains of the North)
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<693/812hp 661/805m 589/619mv no opponent no opponent evasive:35> [----------] 3pm (day) city (outside)
The white aura around your body fades.

<762/812hp 727/805m 619/619mv no opponent no opponent evasive:33> [----------] 4pm (day) city (outside) wa

You stop meditating and stand up.

<762/812hp 727/805m 619/619mv no opponent no opponent evasive:31> [----------] 4pm (day) city (outside) whe

Players near you in Darkhaven:
<PK> Chul Coral Way

<762/812hp 727/805m 619/619mv no opponent no opponent evasive:31> [----------] 4pm (day) city (outside) s

Coral Way

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<762/812hp 727/805m 617/619mv no opponent no opponent evasive:30> [----------] 4pm (day) city (outside) s
s

Coral Way

[Exits: north east south]
An assassin is here skulking about.
A meditationist walks slowly about chanting mantras.

<762/812hp 727/805m 615/619mv no opponent no opponent evasive:30> [----------] 4pm (day) city (outside)
Coral Way

[Exits: north south]

<762/812hp 727/805m 613/619mv no opponent no opponent evasive:29> [----------] 4pm (day) city (outside) s

Dravanoth Way

[Exits: north south west]
A slimy looking fountain is here.

<762/812hp 727/805m 611/619mv no opponent no opponent evasive:29> [----------] 4pm (day) city (outside) s

Bay Side Road

[Exits: north south]

<762/812hp 727/805m 609/619mv no opponent no opponent evasive:28> [----------] 4pm (day) road (outside) s

Bay Side Road

[Exits: north east south]
A haggard looking pirate is in search of booty.

<762/812hp 727/805m 607/619mv no opponent no opponent evasive:28> [----------] 4pm (day) city (outside) s

Bay Side Road

[Exits: north south]

<762/812hp 727/805m 605/619mv no opponent no opponent evasive:27> [----------] 4pm (day) city (outside) s

Bay Side Road

[Exits: north south]

<762/812hp 727/805m 603/619mv no opponent no opponent evasive:26> [----------] 4pm (day) city (outside) s

An opening in the fog

[Exits: north east south west]

<762/812hp 727/805m 601/619mv no opponent no opponent evasive:26> [----------] 4pm (day) city (outside) w

Misty Lane

[Exits: north east west]
A Darkhaven guard stalks the area.

<762/812hp 727/805m 599/619mv no opponent no opponent evasive:25> [----------] 4pm (day) city (outside) w
w

Misty Lane

[Exits: north east west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<762/812hp 727/805m 597/619mv no opponent no opponent evasive:25> [----------] 4pm (day) city (outside) w
w
w

Misty Lane

[Exits: east south west]

<762/812hp 727/805m 595/619mv no opponent no opponent evasive:24> [----------] 4pm (day) road (outside) w
w
w

Misty Lane

[Exits: north east west]

<762/812hp 727/805m 593/619mv no opponent no opponent evasive:24> [----------] 4pm (day) road (outside)
An opening in the fog

[Exits: north east south west]
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.

<762/812hp 727/805m 591/619mv no opponent no opponent evasive:23> [----------] 4pm (day) city (outside)
Misty Lane

[Exits: east south west]
A haggard looking pirate is in search of booty.

<762/812hp 727/805m 589/619mv no opponent no opponent evasive:23> [----------] 4pm (day) road (outside)
Misty Lane

[Exits: north east west]
An assassin is here skulking about.

<762/812hp 727/805m 587/619mv no opponent no opponent evasive:22> [----------] 4pm (day) road (outside) whe

Misty Lane

[Exits: east west]
A Darkhaven guard stalks the area.

<762/812hp 727/805m 585/619mv no opponent no opponent evasive:22> [----------] 4pm (day) road (outside)
Gateway to Darkhaven

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.

<762/812hp 727/805m 583/619mv no opponent no opponent evasive:21> [----------] 4pm (day) city (outside) w

Players near you in Darkhaven:
<PK> Chul Gateway to Darkhaven

<762/812hp 727/805m 583/619mv no opponent no opponent evasive:21> [----------] 4pm (day) city (outside) w

Within the docks

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<762/812hp 727/805m 581/619mv no opponent no opponent evasive:20> [----------] 4pm (day) city (outside)
Within the docks

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<762/812hp 727/805m 579/619mv no opponent no opponent evasive:20> [----------] 4pm (day) city (outside) w

A Boating Dock

[Exits: north east south]

<762/812hp 727/805m 577/619mv no opponent no opponent evasive:19> [----------] 4pm (day) city (outside) s
s

Along the harbor

[Exits: north south]

<762/812hp 727/805m 575/619mv no opponent no opponent evasive:18> [----------] 4pm (day) city (outside) w

A Boating Dock

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.

<762/812hp 727/805m 573/619mv no opponent no opponent evasive:18> [----------] 4pm (day) city (outside) w

A magic seashell grows into a raft.
Calm Blue Water

[Exits: east west]

<762/812hp 727/805m 572/619mv no opponent no opponent evasive:17> [----------] 4pm (day) ocean (outside) whe

Calm Blue Water

[Exits: east west]

<762/812hp 727/805m 571/619mv no opponent no opponent evasive:17> [----------] 4pm (day) ocean (outside)
Players near you in Dragon Sea:
<PK> Chul Calm Blue Water

<762/812hp 727/805m 571/619mv no opponent no opponent evasive:16> [----------] 4pm (day) ocean (outside) w

A Blue-Water Current

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.

<762/812hp 727/805m 570/619mv no opponent no opponent evasive:16> [----------] 4pm (day) ocean (outside) w
w

Out of nowhere, a swirling, rushing current propels you backwards.

<762/812hp 727/805m 570/619mv no opponent no opponent evasive:15> [----------] 4pm (day) ocean (outside) s

Out of nowhere, a swirling, rushing current propels you backwards.

<762/812hp 727/805m 570/619mv no opponent no opponent evasive:15> [----------] 4pm (day) ocean (outside) s

A Blue-Water Current

[Exits: north east south west]
A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<762/812hp 727/805m 569/619mv no opponent no opponent evasive:15> [----------] 4pm (day) ocean (outside)
A Blue-Water Current

[Exits: north east]

<762/812hp 727/805m 568/619mv no opponent no opponent evasive:14> [----------] 4pm (day) ocean (outside) e

A Blue-Water Current

[Exits: south west]
A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<762/812hp 727/805m 567/619mv no opponent no opponent evasive:13> [----------] 4pm (day) ocean (outside) s
s

A Blue-Water Current

[Exits: north west]

<762/812hp 727/805m 566/619mv no opponent no opponent evasive:13> [----------] 4pm (day) ocean (outside)
A large boulder protrudes from the water, covered with algae.

<762/812hp 727/805m 566/619mv no opponent no opponent evasive:12> [----------] 4pm (day) ocean (outside) w

A Blue-Water Current

[Exits: east south west]
A Swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<762/812hp 727/805m 565/619mv no opponent no opponent evasive:12> [----------] 4pm (day) ocean (outside) w
w

Treading Blue Water

[Exits: north east south]
A Hammerhead shark prowls within the water.
A magic raft shrinks back into a seashell.
The waters turn violent, and throw you around.
A Hammerhead shark pokes you with its fins.

<762/812hp 727/805m 563/619mv no opponent no opponent evasive:12> [----------] 4pm (day) lagoon (outside) whe

The hull of the Pirates' Ship is coated with barnacles and seaweed.

<762/812hp 727/805m 563/619mv no opponent no opponent evasive:11> [----------] 4pm (day) lagoon (outside) n

Players near you in Dragon Sea:
<PK> Chul Treading Blue Water

<762/812hp 727/805m 563/619mv no opponent no opponent evasive:11> [----------] 4pm (day) lagoon (outside) w

Treading Blue Water

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<762/812hp 727/805m 559/619mv no opponent no opponent evasive:11> [----------] 4pm (day) lagoon (outside) w
w

Treading Blue Water

[Exits: east west]

<762/812hp 727/805m 555/619mv no opponent no opponent evasive:10> [----------] 4pm (day) lagoon (outside) w

Treading Blue Water

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<762/812hp 727/805m 551/619mv no opponent no opponent evasive:10> [----------] 4pm (day) lagoon (outside)
Treading Clear Water

[Exits: east west up]

<762/812hp 727/805m 547/619mv no opponent no opponent evasive:9> [----------] 4pm (day) lagoon (outside) who

Treading Clear Water

[Exits: east west]

<762/812hp 727/805m 543/619mv no opponent no opponent evasive:9> [----------] 4pm (day) lagoon (outside)
[ Elf ] Invidicus the Knight Templar
[ Duerg ] <PK> (KING) [LEGION] Dogran the Sinister Minister
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Pixie ] <PK> Ocelia the Princess of Ethereal Phantasms, Patron of the Tavern
[ Dwarf ] <PK> Baloth the Hammer of Heretics
[ Dwarf ] Wuran the Stronghold of Fury
[ Fire ] Vynana the Lady Mercenary
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 21.

<762/812hp 727/805m 543/619mv no opponent no opponent evasive:8> [----------] 4pm (day) lagoon (outside) w
w

Treading Clear Water

[Exits: north east west]

<774/812hp 733/805m 593/619mv no opponent no opponent evasive:7> [----------] 5pm (day) lagoon (outside)
Treading Clear Water

[Exits: east west]

<774/812hp 733/805m 589/619mv no opponent no opponent evasive:7> [----------] 5pm (day) lagoon (outside) whe

Players near you in Dragon Sea:
<PK> Chul Treading Clear Water

<774/812hp 733/805m 589/619mv no opponent no opponent evasive:6> [----------] 5pm (day) lagoon (outside) w

Treading Clear Water

[Exits: east west]

<774/812hp 733/805m 585/619mv no opponent no opponent evasive:6> [----------] 5pm (day) lagoon (outside) w

Treading Clear Water

[Exits: north east south west]
A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<774/812hp 733/805m 581/619mv no opponent no opponent evasive:5> [----------] 5pm (day) lagoon (outside) n

A magic seashell grows into a raft.
Calm Clear Water

[Exits: north south]

<774/812hp 733/805m 579/619mv no opponent no opponent evasive:4> [----------] 5pm (day) ocean (outside) n
n

Calm Clear Water

[Exits: south west]
A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<774/812hp 733/805m 578/619mv no opponent no opponent evasive:4> [----------] 5pm (day) ocean (outside)
The ocean sweeps against the eroded cliff upon which Timaran sprawls.

<774/812hp 733/805m 578/619mv no opponent no opponent evasive:3> [----------] 5pm (day) ocean (outside) w

Calm Clear Water

[Exits: north east south]

<774/812hp 733/805m 577/619mv no opponent no opponent evasive:3> [----------] 5pm (day) ocean (outside) w

Out of nowhere, a swirling, rushing current propels you backwards.

<774/812hp 733/805m 577/619mv no opponent no opponent evasive:2> [----------] 5pm (day) ocean (outside) n
n

He left

Comments

  1. So Justice cabal coffer is REALLY full. I guess when the coffers switched from gold to currency they lost their cap? Or did cabal coffers have a >1,000,000 cap before? Cause 1 million gold = 10,000 currency, right?

    Other than that, yeah Dogran isn't decked to hell anymore I guess. That'll change any character's effectiveness
    1. The Justice coffers had a cap above 1m, I am positive of this (though I am not sure if it was possible to deposit directly above 1m). It wouldn't make sense for money which was impounded from apprehensions or paid from fines to not go into the coffers.
    [reply to hamsandwich]
  2. Just out of curiosity... Are you able to hear attack yells in your area while meditating?
    1. Yeah I won't post logs anymore.
    2. Or just do a bit of judicious editing
    [reply to BlackWidow]

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