<819/819hp 690/790m 142/619mv no opponent no opponent bloody:37> [----------] 9pm (night) forest (outside) A large wooded path
[Exits: north south] A treant sibling is here. A special guard walks in.
<819/819hp 690/790m 139/619mv no opponent no opponent bloody:37> [----------] 9pm (night) forest (outside) n
A large wooded path
[Exits: north south west] (Translucent) (White Aura) (OUTLAW) Kali is here. (Translucent) (White Aura) (OUTLAW) Kali is here. (Translucent) (White Aura) (OUTLAW) Ocelia is here. (Translucent) (White Aura) (OUTLAW) Ocelia is here. (Translucent) (White Aura) (OUTLAW) Ocelia is here. (Charmed) An illusion of a Knight of Valour guards its master. (Charmed) An illusion of a Knight of Valour guards its master. (Charmed) An illusion of a Knight of Valour guards its master. (Translucent) (White Aura) (WANTED) (OUTLAW) Ocelia is here. (Translucent) (White Aura) (WANTED) Ilromie is here. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Translucent) (White Aura) (WANTED) (OUTLAW) Kali is here. (White Aura) A treant guardian is here, protecting its home. A special guard walks in.
<819/819hp 690/790m 136/619mv no opponent no opponent bloody:40> [----------] 9pm (night) forest (outside) murder $$ n
Kali shatters into tiny fragments of glass. You yell 'Help! I am being attacked by Kali!' You notice Ocelia's glance. Kali's pierce wounds you. Kali is in excellent condition.
<801/819hp 690/790m 136/619mv blade none bloody:40> [----------] 9pm (night) forest (outside) You yell 'Help! I am being attacked by Ocelia!' You nimbly dodge Ocelia's pierce with a practiced maneuver. You dodge Kali's pierce. You fade into existence. Your shadow slice MUTILATES Kali! Your acidic venom hits Kali. Your venom burns into Kali's skin! Kali turns slightly green, but it passes. You parry an illusion of a marine's smash with an easy flourish. You parry an illusion of a marine's smash with an easy flourish. You parry an illusion of a marine's smash. You deftly perform a counterbalance evasion. You manage to dodge an illusion of a marine's smash with a lot of effort. You parry an illusion of a marine's smash with an easy flourish. You dodge an illusion of a marine's smash. You dance around an illusion of a marine's smash and easily dodge it. An illusion of a Knight of Valour's pierce decimates you! You thrust an illusion of a Knight of Valour's pierce aside in a skillful parry. You parry an illusion of a Knight of Valour's pierce. You parry an illusion of a Knight of Valour's pierce. You dodge an illusion of a Knight of Valour's pierce. You parry an illusion of a Knight of Valour's pierce. You dance around an illusion of a Knight of Valour's pierce and easily dodge it. A special guard's pierce devastates Kali! A special guard's pierce devastates Kali! Kali has some small wounds and bruises.
<775/819hp 681/790m 136/619mv blade none bloody:40> [----------] 9pm (night) forest (outside) Ilromie utters the words, 'wzhar gpabraeg'. You yell 'Die! Ilromie, you sorcerous dog!' A spray of shrapnel erupts from the ground beneath you! Ilromie's shard of silver grazes you. Ilromie's shard of iron grazes you. Ilromie's shard of iron grazes you. Ilromie's shard of silver hits you. Ilromie's shard of silver hits you. Kali has some small wounds and bruises.
No way! You are still fighting! Kali utters the words, 'eugszr waouq'. You no longer see invisible objects. The white aura around your body fades. The lightning has stopped. The white aura around Ocelia fades. Kali has some small wounds and bruises.
<739/819hp 686/790m 189/619mv blade none bloody:40> [----------] 10pm (night) forest (outside) Kali is blinded by the dirt in his eyes! Your kicked dirt scratches Kali. Kali has some small wounds and bruises.
You dance around Ocelia's pierce and easily dodge it. You dodge Ocelia's pierce. You dance around Kali's pierce and easily dodge it. You dodge Kali's pierce. Your shadow slice DISEMBOWELS Kali! Your acidic venom hits Kali. You notice Ilromie's glance. Your venom burns into Kali's skin! Your poison injures Kali. Kali looks very ill. You dance around an illusion of a marine's smash and easily dodge it. You parry an illusion of a marine's smash. You dance around an illusion of a marine's smash and easily dodge it. An illusion of a marine's smash MASSACRES you! You dance around an illusion of a marine's smash and easily dodge it. An illusion of a marine's smash MASSACRES you! You dodge an illusion of a marine's smash. You deftly perform a counterbalance evasion. You stumble and barely manage to dodge an illusion of a marine's smash. You deflect an illusion of a marine's smash aside in an ungraceful parry. An illusion of a marine's smash misses you. You nimbly dodge an illusion of a Knight of Valour's pierce with a practiced maneuver. You nimbly dodge an illusion of a Knight of Valour's pierce with a practiced maneuver. You parry an illusion of a Knight of Valour's pierce with an easy flourish. You dance around an illusion of a Knight of Valour's pierce and easily dodge it. An illusion of a Knight of Valour's pierce DISMEMBERS you! You parry an illusion of a Knight of Valour's pierce. You parry an illusion of a Knight of Valour's pierce. You awkwardly parry an illusion of a Knight of Valour's pierce with a loud clang. A special guard's pierce devastates Kali! You parry Ilromie's stab. You dance around Ilromie's stab and easily dodge it. Kali has some small wounds and bruises.
<549/819hp 687/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) Ilromie has fled! Kali has some small wounds and bruises.
<549/819hp 687/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) An illusion of a Knight of Valour's kick misses you. Kali has some small wounds and bruises.
<549/819hp 687/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) Kali rubs the dirt out of his eyes, but they're still watering. Ocelia's pierce MUTILATES you! You nimbly dodge Kali's pierce with a practiced maneuver. Your shadow slice MUTILATES Kali! Your shadow slice DISEMBOWELS Kali! Your acidic venom grazes Kali. Your venom burns into Kali's skin! Kali turns slightly green, but it passes. An illusion of a marine's smash MASSACRES you! You dance around an illusion of a marine's smash and easily dodge it. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You dodge an illusion of a marine's smash. An illusion of a marine's smash MASSACRES you! An illusion of a marine's smash MASSACRES you! You deftly perform a counterbalance evasion. You manage to dodge an illusion of a marine's smash with a lot of effort. You dodge an illusion of a marine's smash. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You dance around an illusion of a Knight of Valour's pierce and easily dodge it. An illusion of a Knight of Valour's pierce DISMEMBERS you! You parry an illusion of a Knight of Valour's pierce. You dance around an illusion of a Knight of Valour's pierce and easily dodge it. You dodge an illusion of a Knight of Valour's pierce. An illusion of a Knight of Valour's pierce DISEMBOWELS you! You dance around an illusion of a Knight of Valour's pierce and easily dodge it. A special guard's pierce devastates Kali! A special guard's pierce devastates Kali! Kali has quite a few wounds.
<185/819hp 659/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) Ocelia utters the words, 'wugeucandusqhuai'. Kali has quite a few wounds.
<185/819hp 659/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) Solmundi rides in on a mustang. A special guard walks in. Kali has quite a few wounds.
<185/819hp 659/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) Ilromie utters the words, 'gaiqhjabral'. Ocelia is surrounded by a white aura. Kali has quite a few wounds.
<185/819hp 659/790m 189/619mv blade none bloody:40> [-------- ] 10pm (night) forest (outside) You flee from combat! Near the Banks of a River
[Exits: east west] A treant sibling is here. A special guard walks in.
<185/819hp 659/790m 186/619mv no opponent no opponent bloody:40> [-------- ] 10pm (night) forest (outside) hold per quaff per
You stop holding the manual of Nag'Yrn in your hand. You hold a perfect potion of recall in your hand.
<185/819hp 659/805m 186/619mv no opponent no opponent bloody:39> [----------] 10pm (night) forest (outside) You quaff a perfect potion of recall. The Temple of Eternal Night
[Exits: north east south]
<185/819hp 659/805m 93/619mv no opponent no opponent bloody:38> [----------] 10pm (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:55m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 185/819 | | Sex: Male Alignment: Evil Mana: 659/805 | | Class: Shadow Ethos: Lawful Move: 93/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 260/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 14 (15-1) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 217 Saving Throws | | Hitroll: 38 Vs Bash: 217 Afflictive: 89 | | Damroll: 41 Vs Slash: 217 Maledictive: 95| | Vs Magic: 186 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 7 hours Spell: art of tarantula: modifies strength by 5 for 10 hours Spell: bless : modifies save vs spell by 6 for 11 hours : modifies hitroll by 6 for 12 hours Skill: chii : modifies armor class by 25 for 2 hours Skill: detect hidden : lasts for 40 hours Skill: devote : lasts for 11 hours Skill: endure : modifies save vs spell by 11 for 4 hours Skill: forgotten arts : lasts for 22 hours Skill: relentless : lasts for 10 moments Skill: shadow tactics : lasts permanently
<185/819hp 659/805m 93/619mv no opponent no opponent bloody:35> [----------] 10pm (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<203/819hp 649/805m 93/619mv no opponent no opponent bloody:37> [----------] 10pm (night) inside (indoors) nin heal nin heal whe
You clear your mind and breathe inward deeply. You feel a little better.
<216/819hp 639/805m 93/619mv no opponent no opponent bloody:34> [----------] 10pm (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<230/819hp 629/805m 93/619mv no opponent no opponent bloody:31> [----------] 10pm (night) inside (indoors) wear long
Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<230/819hp 629/805m 93/619mv no opponent no opponent bloody:27> [----------] 10pm (night) inside (indoors) You do not have that item.
<230/819hp 629/805m 93/619mv no opponent no opponent bloody:27> [----------] 10pm (night) inside (indoors) hold man
You hold the manual of Nag'Yrn in your hand.
<230/819hp 629/790m 93/619mv no opponent no opponent bloody:26> [----------] 10pm (night) inside (indoors) eq
You are using: <used as light> (Glowing) (Humming) a blackened crystal rose <worn on finger> a deflective finger bone <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<230/819hp 629/790m 93/619mv no opponent no opponent bloody:25> [----------] 10pm (night) inside (indoors) You feel safety underneath the umbrella of Justice.
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:25> [----------] 11pm (night) inside (indoors) rem fing
You remove a deflective finger bone from your finger.
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:21> [----------] 11pm (night) inside (indoors) sc grif sac
Syntax: score <old/new>
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:19> [----------] 11pm (night) inside (indoors) g griff sca
You don't have a sca.
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:15> [----------] 11pm (night) inside (indoors) g griff sac
You get a griffon's eye from a Big Ol'Pack Sack.
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:13> [----------] 11pm (night) inside (indoors) wear eye
You wear a griffon's eye on your left finger.
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:11> [----------] 11pm (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:55m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 245/819 | | Sex: Male Alignment: Evil Mana: 637/790 | | Class: Shadow Ethos: Lawful Move: 147/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 260/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 | | Consti: 15 (15+0) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 237 Saving Throws | | Hitroll: 39 Vs Bash: 237 Afflictive: 81 | | Damroll: 45 Vs Slash: 237 Maledictive: 87 | | Vs Magic: 206 Mental: 110 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 6 hours Spell: art of tarantula: modifies strength by 5 for 9 hours Spell: bless : modifies save vs spell by 6 for 10 hours : modifies hitroll by 6 for 11 hours Skill: chii : modifies armor class by 25 for 1 hours Skill: detect hidden : lasts for 39 hours Skill: devote : lasts for 10 hours Skill: endure : modifies save vs spell by 11 for 3 hours Skill: forgotten arts : lasts for 21 hours [JUSTICE] : security : modifies armor class by 20 permanently
<245/819hp 637/790m 147/619mv no opponent no opponent bloody:10> [----------] 11pm (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<261/819hp 627/790m 147/619mv no opponent no opponent bloody:9> [----------] 11pm (night) inside (indoors) nin heal whe
You clear your mind and breathe inward deeply. You feel a little better.
<281/819hp 617/790m 147/619mv no opponent no opponent bloody:6> [----------] 11pm (night) inside (indoors) l whe
Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<281/819hp 617/790m 147/619mv no opponent no opponent bloody:3> [----------] 11pm (night) inside (indoors) The Temple of Eternal Night Evil surrounds this place like a blanket, and though the furnishings are similar to temples everywhere they seem to be all in blacks and reds. The benches have arms and legs carved in hideous icons, and the stained glass windows depict scenes of violence and demons, death and the undead. A number of lanterns provide an oddly pale light here, burning throughout the day. An evil chant seems to permeate the room, and one or two people are here praying to the God of Darkness. This place is perfect for the worship of him really, and screams echo through the place where the sins of others against the Darkness are punished. You can approach the altar to the north or return to the street southwards. A dark passageway leads east.
[Exits: north east south]
<281/819hp 617/790m 147/619mv no opponent no opponent bloody:3> [----------] 11pm (night) inside (indoors) Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<281/819hp 617/790m 147/619mv no opponent no opponent bloody:2> [----------] 11pm (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<296/819hp 607/790m 147/619mv no opponent no opponent bloody:2> [----------] 11pm (night) inside (indoors) nin heal nin heal sol gr
You clear your mind and breathe inward deeply. You feel a little better.
<314/819hp 597/790m 147/619mv no opponent no opponent evasive:59> [----------] 11pm (night) inside (indoors) The city clock tolls twelve times, indicating midnight has arrived.
<330/819hp 603/790m 201/619mv no opponent no opponent evasive:58> [----------] 12am (midnight) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<346/819hp 593/790m 201/619mv no opponent no opponent evasive:55> [----------] 12am (midnight) inside (indoors) nin heal nin heal
You decide to venture on by yourself! A special guard stops following you.
<346/819hp 593/790m 201/619mv no opponent no opponent evasive:52> [----------] 12am (midnight) inside (indoors) Chul's group: [50 Shw] Chul 42% hp 75% mana 32% mv 655960 xp Kills: 0 * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<346/819hp 593/790m 201/619mv no opponent no opponent evasive:52> [----------] 12am (midnight) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<366/819hp 583/790m 201/619mv no opponent no opponent evasive:51> [----------] 12am (midnight) inside (indoors) nin heal whe
You clear your mind and breathe inward deeply. You feel a little better. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<383/819hp 573/790m 201/619mv no opponent no opponent evasive:48> [----------] 12am (midnight) inside (indoors) You yell 'Help! I am being attacked by Kali!' You parry Kali's pierce. Kali has quite a few wounds.
You nimbly dodge Kali's pierce with a practiced maneuver. You deftly perform a counterbalance evasion. You stumble and barely manage to dodge Kali's pierce. Your slice misses Kali. Your acidic venom grazes Kali. Your venom burns into Kali's skin! Kali turns slightly green, but it passes. You parry an illusion of a marine's smash. You dodge an illusion of a marine's smash. You parry an illusion of a marine's smash. You parry an illusion of a marine's smash. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You dance around an illusion of a marine's smash and easily dodge it. You dance around an illusion of a marine's smash and easily dodge it. Kali has quite a few wounds.
<383/819hp 573/790m 201/619mv blade none evasive:60> [----------] 12am (midnight) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better. Kali has quite a few wounds.
<399/819hp 563/790m 201/619mv blade none evasive:60> [----------] 12am (midnight) inside (indoors) Kali utters the words, 'hzfgruui'. Kali has quite a few wounds.
<399/819hp 563/790m 201/619mv blade none evasive:59> [----------] 12am (midnight) inside (indoors) Kali's pierce MUTILATES you! Your slice devastates Kali! Your slice MUTILATES Kali! Your acidic venom hits Kali. Your venom burns into Kali's skin! Kali turns slightly green, but it passes. An illusion of a marine's smash MASSACRES you! You parry an illusion of a marine's smash. You parry an illusion of a marine's smash. You dodge an illusion of a marine's smash. You thrust an illusion of a marine's smash aside in a skillful parry. You parry an illusion of a marine's smash. Kali has some big nasty wounds and scratches.
<286/819hp 563/790m 201/619mv blade none evasive:60> [----------] 12am (midnight) inside (indoors) Players near you in Timaran: <PK> Chul The Temple of Eternal Night <PK> Ilromie West Gate of Timaran <PK> Kali The Temple of Eternal Night <PK> Ocelia Western Main Street Kali has some big nasty wounds and scratches.
<286/819hp 563/790m 201/619mv blade none evasive:60> [----------] 12am (midnight) inside (indoors) You flee from combat! Midget Avenue
[Exits: north south]
<286/819hp 563/790m 200/619mv no opponent no opponent evasive:60> [----------] 12am (midnight) city (outside) quaff defender
You quaff a Defender potion. You are surrounded by a white aura.
<286/819hp 563/790m 200/619mv no opponent no opponent evasive:60> [----------] 12am (midnight) city (outside) s
An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<286/819hp 563/790m 200/619mv no opponent no opponent evasive:59> [----------] 12am (midnight) city (outside) s
You yell 'Help! I am being attacked by Kali!' Kali's pierce injures you. You awkwardly parry Kali's pierce with a loud clang. Kali has some big nasty wounds and scratches.
<272/819hp 563/790m 200/619mv blade none evasive:60> [----------] 12am (midnight) city (outside) s
No way! You are still fighting! Kali has some big nasty wounds and scratches.
<272/819hp 563/790m 200/619mv blade none evasive:59> [----------] 12am (midnight) city (outside) No way! You are still fighting! Kali's pierce wounds you. Your slice MUTILATES Kali! Your slice DISEMBOWELS Kali! Your acidic venom hits Kali. Your venom burns into Kali's skin! Kali turns slightly green, but it passes. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You dance around an illusion of a marine's smash and easily dodge it. You parry an illusion of a marine's smash. You dance around an illusion of a marine's smash and easily dodge it. An illusion of a marine's smash maims you! You dodge an illusion of a marine's smash. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. Kali has some big nasty wounds and scratches.
<219/819hp 563/790m 200/619mv blade none evasive:60> [----------] 12am (midnight) city (outside) No way! You are still fighting! Kali has some big nasty wounds and scratches.
<219/819hp 563/790m 199/619mv no opponent no opponent evasive:60> [----------] 12am (midnight) inside (indoors) s s
Midget Avenue
[Exits: north south] (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Translucent) (White Aura) (WANTED) (OUTLAW) Kali is here.
<219/819hp 563/790m 198/619mv no opponent no opponent evasive:59> [----------] 12am (midnight) city (outside) s
Midget Avenue
[Exits: north east south]
<219/819hp 563/790m 196/619mv no opponent no opponent evasive:58> [----------] 12am (midnight) city (outside) s
Midget Avenue
[Exits: north (east) south west] A member of the Timaran city night watch keeps an eye out.
<219/819hp 563/790m 194/619mv no opponent no opponent evasive:58> [----------] 12am (midnight) city (outside) Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. Ocelia walks in. Ocelia walks in. Ocelia walks in. Ocelia walks in.
<219/819hp 563/790m 192/619mv no opponent no opponent evasive:57> [----------] 12am (midnight) city (outside) s
<219/819hp 563/790m 192/619mv no opponent no opponent evasive:57> [----------] 12am (midnight) city (outside) Obsidian Street
[Exits: north east south] A member of the Timaran city night watch keeps an eye out.
<219/819hp 563/790m 190/619mv no opponent no opponent evasive:57> [----------] 12am (midnight) city (outside) n
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Translucent) (White Aura) (WANTED) (OUTLAW) Kali is here. Kali scans all around.
<219/819hp 563/790m 188/619mv no opponent no opponent evasive:56> [----------] 12am (midnight) city (outside) w
Ocelia walks in. Ocelia walks in. Ocelia walks in. Ocelia walks in.
<219/819hp 563/790m 188/619mv no opponent no opponent evasive:56> [----------] 12am (midnight) city (outside) w w
Eastern Main Street
[Exits: east south west]
<219/819hp 563/790m 186/619mv no opponent no opponent evasive:56> [----------] 12am (midnight) city (outside) w w
Eastern Main Street
[Exits: north east south west] A Timaran night watch guard yells 'Ocelia! Now you die!'
<219/819hp 563/790m 184/619mv no opponent no opponent evasive:55> [----------] 12am (midnight) city (outside) w w w
Eastern Main Street
[Exits: east west] (Translucent) (White Aura) (WANTED) Ilromie is here.
<219/819hp 563/790m 182/619mv no opponent no opponent evasive:55> [----------] 12am (midnight) city (outside) w w w
Eastern Main Street
[Exits: east west]
<219/819hp 563/790m 180/619mv no opponent no opponent evasive:54> [----------] 12am (midnight) city (outside) City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. The Town Crier stands here, yelling the daily news.
<219/819hp 563/790m 178/619mv no opponent no opponent evasive:54> [----------] 12am (midnight) city (outside) w w
Western Main Street
[Exits: east west] Mrsa the Lady of dubious virtue walks around in her black stockings.
<219/819hp 563/790m 176/619mv no opponent no opponent evasive:53> [----------] 12am (midnight) city (outside) w w
Western Main Street
[Exits: north east west]
<219/819hp 563/790m 174/619mv no opponent no opponent evasive:53> [----------] 12am (midnight) city (outside) w
Western Main Street
[Exits: east south west] A member of the Timaran city night watch keeps an eye out.
<219/819hp 563/790m 172/619mv no opponent no opponent evasive:52> [----------] 12am (midnight) city (outside) Western Main Street
[Exits: north east south west]
<219/819hp 563/790m 170/619mv no opponent no opponent evasive:52> [----------] 12am (midnight) city (outside) Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A large, filthy looking rat scurries around. A member of the Timaran city night watch keeps an eye out. A large, filthy looking rat scurries around. A member of the Timaran city night watch keeps an eye out. A member of the Timaran city night watch keeps an eye out.
<219/819hp 563/790m 168/619mv no opponent no opponent evasive:51> [----------] 12am (midnight) city (outside) Western Main Street
[Exits: east west]
<219/819hp 563/790m 166/619mv no opponent no opponent evasive:51> [----------] 12am (midnight) city (outside) West Gate of Timaran
[Exits: east west up] A short stump-like thief sneaks around here. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!' Viggs the Stump sniggers a bit to himself.
<219/819hp 563/790m 164/619mv no opponent no opponent evasive:50> [----------] 12am (midnight) city (outside) w
On the Outskirts of Timaran
[Exits: east west] A magical whip is lying here.
<219/819hp 563/790m 162/619mv no opponent no opponent evasive:50> [----------] 12am (midnight) road (outside) w
Along the Eastern Road
[Exits: east west]
<219/819hp 563/790m 160/619mv no opponent no opponent evasive:49> [----------] 12am (midnight) road (outside) w
Along the Eastern Road
[Exits: east west] Auhla walks in. A snarling doberman walks in.
<219/819hp 563/790m 158/619mv no opponent no opponent evasive:49> [----------] 12am (midnight) road (outside) w
Along the Eastern Road
[Exits: east west]
<219/819hp 563/790m 156/619mv no opponent no opponent evasive:48> [----------] 12am (midnight) road (outside) Along the Eastern Road
[Exits: east west]
<219/819hp 563/790m 154/619mv no opponent no opponent evasive:48> [----------] 12am (midnight) road (outside) w
Along the Eastern Road
[Exits: east west]
<219/819hp 563/790m 152/619mv no opponent no opponent evasive:47> [----------] 12am (midnight) road (outside) The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<219/819hp 563/790m 150/619mv no opponent no opponent evasive:47> [----------] 12am (midnight) road (outside) w
Along the Eastern Road
[Exits: east west]
<219/819hp 563/790m 148/619mv no opponent no opponent evasive:46> [----------] 12am (midnight) road (outside) Along the Eastern Road
[Exits: east south]
<219/819hp 563/790m 146/619mv no opponent no opponent evasive:46> [----------] 12am (midnight) road (outside) w w
Alas, you cannot go that way.
<219/819hp 563/790m 146/619mv no opponent no opponent evasive:45> [----------] 12am (midnight) road (outside) s
Alas, you cannot go that way.
<219/819hp 563/790m 146/619mv no opponent no opponent evasive:45> [----------] 12am (midnight) road (outside) w
Alas, you cannot go that way.
<219/819hp 563/790m 146/619mv no opponent no opponent evasive:45> [----------] 12am (midnight) road (outside) w w
On the Eastern Road
[Exits: north west] You feel your equilibrium shift.
<229/819hp 568/790m 198/619mv no opponent no opponent evasive:44> [----------] 1am (night) road (outside) On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<229/819hp 568/790m 196/619mv no opponent no opponent evasive:44> [----------] 1am (night) road (outside) w w
On the Eastern Road
[Exits: east west]
<229/819hp 568/790m 194/619mv no opponent no opponent evasive:43> [----------] 1am (night) road (outside) w
On the Eastern Road
[Exits: north east]
<229/819hp 568/790m 192/619mv no opponent no opponent evasive:43> [----------] 1am (night) road (outside) Alas, you cannot go that way.
<229/819hp 568/790m 192/619mv no opponent no opponent evasive:42> [----------] 1am (night) road (outside) n w
Alas, you cannot go that way.
<229/819hp 568/790m 192/619mv no opponent no opponent evasive:42> [----------] 1am (night) road (outside) w
Alas, you cannot go that way.
<229/819hp 568/790m 192/619mv no opponent no opponent evasive:42> [----------] 1am (night) road (outside) w
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<229/819hp 568/790m 190/619mv no opponent no opponent evasive:41> [----------] 1am (night) road (outside) w w w
Along the Eastern Road
[Exits: east west]
<229/819hp 568/790m 188/619mv no opponent no opponent evasive:41> [----------] 1am (night) road (outside) w w w
Along the Eastern Road
[Exits: east west]
<229/819hp 568/790m 186/619mv no opponent no opponent evasive:40> [----------] 1am (night) road (outside) w w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<229/819hp 568/790m 184/619mv no opponent no opponent evasive:40> [----------] 1am (night) road (outside) w w w
Along the Eastern Road
[Exits: east west]
<229/819hp 568/790m 182/619mv no opponent no opponent evasive:39> [----------] 1am (night) road (outside) w w
Along the Eastern Road
[Exits: east west]
<229/819hp 568/790m 180/619mv no opponent no opponent evasive:39> [----------] 1am (night) road (outside) Along the Eastern Road
[Exits: east west]
<229/819hp 568/790m 178/619mv no opponent no opponent evasive:38> [----------] 1am (night) road (outside) Along the Eastern Road
[Exits: east west]
<229/819hp 568/790m 176/619mv no opponent no opponent evasive:38> [----------] 1am (night) road (outside) w
City Entrance
[Exits: east west]
<229/819hp 568/790m 174/619mv no opponent no opponent evasive:37> [----------] 1am (night) road (outside) w
Outside the East Gate
[Exits: east west]
<229/819hp 568/790m 172/619mv no opponent no opponent evasive:37> [----------] 1am (night) city (outside) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<229/819hp 568/790m 170/619mv no opponent no opponent evasive:36> [----------] 1am (night) city (outside) [JUSTICE] (Commander) Solmundi: 'You okay?'
<229/819hp 568/790m 170/619mv no opponent no opponent evasive:36> [----------] 1am (night) city (outside) The East Common Road
[Exits: east west]
<229/819hp 568/790m 168/619mv no opponent no opponent evasive:36> [----------] 1am (night) road (outside) w
The East Common Road
[Exits: north east south west]
<229/819hp 568/790m 166/619mv no opponent no opponent evasive:35> [----------] 1am (night) road (outside) w w
The East Common Road
[Exits: east west] A fractured adventurer's cap is here.
<229/819hp 568/790m 164/619mv no opponent no opponent evasive:35> [----------] 1am (night) road (outside) The Eastern Monument
[Exits: east south west]
<229/819hp 568/790m 162/619mv no opponent no opponent evasive:34> [----------] 1am (night) city (outside) The East Common Road
[Exits: north east south west]
<229/819hp 568/790m 160/619mv no opponent no opponent evasive:34> [----------] 1am (night) road (outside) The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it.
<229/819hp 568/790m 158/619mv no opponent no opponent evasive:34> [----------] 1am (night) road (outside) East of Market Square
[Exits: north east south]
<229/819hp 568/790m 156/619mv no opponent no opponent evasive:33> [----------] 1am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<229/819hp 568/790m 156/619mv no opponent no opponent evasive:33> [----------] 1am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<229/819hp 568/790m 156/619mv no opponent no opponent evasive:32> [----------] 1am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<229/819hp 568/790m 156/619mv no opponent no opponent evasive:32> [----------] 1am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<229/819hp 568/790m 156/619mv no opponent no opponent evasive:32> [----------] 1am (night) city (outside) s
Southeast of Market Square
[Exits: north west]
<229/819hp 568/790m 155/619mv no opponent no opponent evasive:32> [----------] 1am (night) inside (indoors) w
South of Market Square
[Exits: east south west] The corpse of a dwarven city guard is lying here. The ripped-off ear of a dwarven city guard is lying here. A metal key lies here with a fancy chain hanging off it. A halfling city guard of Seringale stands watch here.
<229/819hp 568/790m 154/619mv no opponent no opponent evasive:31> [----------] 1am (night) city (outside) s s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold.
<229/819hp 568/790m 152/619mv no opponent no opponent evasive:30> [----------] 1am (night) road (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold.
<229/819hp 568/790m 150/619mv no opponent no opponent evasive:30> [----------] 1am (night) road (outside) The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about.
<229/819hp 568/790m 148/619mv no opponent no opponent evasive:29> [----------] 1am (night) road (outside) whe
Players near you in Seringale: Toland Front Gates of the Seringale Cemetery <PK> Chul The Main Street
<229/819hp 568/790m 148/619mv no opponent no opponent evasive:29> [----------] 1am (night) road (outside) s
South Square
[Exits: north east south west down] A drow city guard of Seringale stands watch here.
<229/819hp 568/790m 146/619mv no opponent no opponent evasive:28> [----------] 1am (night) city (outside) e
The South Road
[Exits: east west]
<229/819hp 568/790m 144/619mv no opponent no opponent evasive:27> [----------] 1am (night) road (outside) e
The South Road
[Exits: east south west]
<229/819hp 568/790m 142/619mv no opponent no opponent evasive:27> [----------] 1am (night) road (outside) s
Entrance of the Dark-Knight Guild
[Exits: north east (up)] Tedronai the dark-knight guild guardian stands on guard here.
<229/819hp 568/790m 140/619mv no opponent no opponent evasive:26> [----------] 1am (night) city (outside) n
The South Road
[Exits: east south west]
<229/819hp 568/790m 138/619mv no opponent no opponent evasive:25> [----------] 1am (night) road (outside) n
Alas, you cannot go that way.
<229/819hp 568/790m 138/619mv no opponent no opponent evasive:25> [----------] 1am (night) road (outside) e
The South Road
[Exits: north east west]
<229/819hp 568/790m 136/619mv no opponent no opponent evasive:24> [----------] 1am (night) road (outside) n
Temple of Darkness
[Exits: north east south up]
<229/819hp 568/790m 134/619mv no opponent no opponent evasive:24> [----------] 1am (night) city (indoors) n
Entrance of the Shaman Guild
[Exits: north south] A half-elf city guard of Seringale stands watch here. (White Aura) Dorezen the shaman guild guardian is here watching over the guild.
<229/819hp 568/790m 132/619mv no opponent no opponent evasive:23> [----------] 1am (night) city (outside) whe
Players near you in Seringale: Toland A Freshly Dug Gravesite <PK> Chul Entrance of the Shaman Guild
<229/819hp 568/790m 132/619mv no opponent no opponent evasive:22> [----------] 1am (night) city (outside) s
Temple of Darkness
[Exits: north east south up]
<229/819hp 568/790m 130/619mv no opponent no opponent evasive:21> [----------] 1am (night) city (indoors) e e
Temple Square
[Exits: east south west] A golden fountain in the shape of a beetle spouts water from its head. A half-elf city guard of Seringale stands watch here.
<229/819hp 568/790m 128/619mv no opponent no opponent evasive:21> [----------] 1am (night) city (outside) Dangerous Alley
[Exits: north south west] (UNPROTECTED) a halfling city guard yells 'Law-keepers! It is your duty to hunt down Ilromie!!'
<229/819hp 568/790m 126/619mv no opponent no opponent evasive:20> [----------] 1am (night) road (outside) s e
The South Road
[Exits: north east south west] You feel safety underneath the umbrella of Justice.
<246/819hp 574/790m 178/619mv no opponent no opponent evasive:19> [----------] 2am (night) road (outside) The South Road
[Exits: east west]
<246/819hp 574/790m 176/619mv no opponent no opponent evasive:19> [----------] 2am (night) road (outside) e
The South Road
[Exits: north west]
<246/819hp 574/790m 174/619mv no opponent no opponent evasive:18> [----------] 2am (night) road (outside) whe kianna
You didn't find any kianna.
<246/819hp 574/790m 174/619mv no opponent no opponent evasive:15> [----------] 2am (night) road (outside) l
The South Road You are on the South Road of Seringale. It is gloomy and dim here. All around you are beggars and panhandlers dressed in filthy clothing. The buildings surrounding you are old and run down. They seem like they have been made ages ago. The once bright red bricks that the buildings are made of are now only pale, brittle chunks barely holding the walls of the buildings together. The South Road continues to the west, and Seringale's Nexus lies to the north.
[Exits: north west]
<246/819hp 574/790m 174/619mv no opponent no opponent evasive:15> [----------] 2am (night) road (outside) w
The South Road
[Exits: east west]
<246/819hp 574/790m 172/619mv no opponent no opponent evasive:15> [----------] 2am (night) road (outside) whe
Players near you in Seringale: Toland A Worn Pathway Between Gravestones <PK> Chul The South Road
<246/819hp 574/790m 172/619mv no opponent no opponent evasive:13> [----------] 2am (night) road (outside) whe kiana
You didn't find any kiana.
<246/819hp 574/790m 172/619mv no opponent no opponent evasive:12> [----------] 2am (night) road (outside) w
The South Road
[Exits: north east south west]
<246/819hp 574/790m 170/619mv no opponent no opponent evasive:11> [----------] 2am (night) road (outside) n
Dangerous Alley
[Exits: north south west]
<246/819hp 574/790m 168/619mv no opponent no opponent evasive:10> [----------] 2am (night) road (outside) e
You slam forcefully into the back of a dirty, old abandoned building. (UNPROTECTED) an avian city guard yells 'Justice will come to you, Ilromie!!'
<246/819hp 574/790m 168/619mv no opponent no opponent evasive:10> [----------] 2am (night) road (outside) n
Dangerous Alley
[Exits: north south]
<246/819hp 574/790m 166/619mv no opponent no opponent evasive:9> [----------] 2am (night) road (outside) e
You slam forcefully into the back of a dirty, old abandoned building.
<246/819hp 574/790m 166/619mv no opponent no opponent evasive:9> [----------] 2am (night) road (outside) n e
Dangerous Alley
[Exits: north east south]
<246/819hp 574/790m 164/619mv no opponent no opponent evasive:8> [----------] 2am (night) road (outside) Entrance of the Shadow Guild
[Exits: east west (up)] Kianaa the shadow guild guardian is here guarding the guild.
<246/819hp 574/790m 162/619mv no opponent no opponent evasive:8> [----------] 2am (night) city (outside) e
Kianaa the shadow guild guardian says 'Welcome Chul. We do our bit to uphold the law.' Kianaa the shadow guild guardian steps aside and allows you to pass. Shadow Guildhall
[Exits: north west] The guildhall's mission board has been set here. Harakkai the trainee meditates here ready to strike a fatal blow.
<246/819hp 574/790m 161/619mv no opponent no opponent evasive:7> [----------] 2am (night) inside (indoors) whe
Players near you in Seringale: Toland A Worn Pathway Between Gravestones <PK> Chul Shadow Guildhall
<246/819hp 574/790m 161/619mv no opponent no opponent evasive:7> [----------] 2am (night) inside (indoors) n
Bloody Dojo
[Exits: south] An earthen sheer sundress is here. A large mat is sprawled across the centre of the room. Aelseran the assassin sensei is here teaching the traits to the guild trainees. Aelseran the assassin sensei says 'You have represented us well. Please ACCEPT our full thanks.'
<246/819hp 574/790m 160/619mv no opponent no opponent evasive:6> [----------] 2am (night) inside (indoors) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<266/819hp 564/790m 160/619mv no opponent no opponent evasive:5> [----------] 2am (night) inside (indoors) cb barely
You clear your mind and breathe inward deeply. You feel a little better.
<282/819hp 554/790m 160/619mv no opponent no opponent evasive:2> [----------] 2am (night) inside (indoors) eq nin heal
[JUSTICE] (Sergeant) Chul: 'Barely.'
<282/819hp 554/790m 160/619mv no opponent no opponent active> [----------] 2am (night) inside (indoors) You are using: <used as light> (Glowing) (Humming) a blackened crystal rose <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<282/819hp 554/790m 160/619mv no opponent no opponent active> [----------] 2am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<301/819hp 544/790m 160/619mv no opponent no opponent active> [----------] 2am (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<317/819hp 534/790m 160/619mv no opponent no opponent active> [----------] 2am (night) inside (indoors) whe
Players near you in Seringale: Toland A Worn Pathway Between Gravestones <PK> Chul Bloody Dojo
<317/819hp 534/790m 160/619mv no opponent no opponent active> [----------] 2am (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<337/819hp 524/790m 160/619mv no opponent no opponent active> [----------] 2am (night) inside (indoors) nin heal
You feel more susceptible to magic again.
<356/819hp 532/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<370/819hp 522/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<390/819hp 512/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) sc whe nin heal
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:57m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 390/819 | | Sex: Male Alignment: Evil Mana: 512/790 | | Class: Shadow Ethos: Lawful Move: 214/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 259/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 15 (15+0) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 212 Saving Throws | | Hitroll: 39 Vs Bash: 212 Afflictive: 70 | | Damroll: 45 Vs Slash: 212 Maledictive: 76 | | Vs Magic: 181 Mental: 99 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 2 hours Spell: art of tarantula: modifies strength by 5 for 5 hours Spell: bless : modifies save vs spell by 6 for 6 hours : modifies hitroll by 6 for 7 hours Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 35 hours Skill: devote : lasts for 6 hours Skill: forgotten arts : lasts for 17 hours [JUSTICE] : security : modifies armor class by 20 permanently
<390/819hp 512/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) Players near you in Seringale: Toland A Freshly Dug Gravesite <PK> Chul Bloody Dojo
<390/819hp 512/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<408/819hp 502/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) guard end
You yell 'Guards! Guards!' You have become better at guard call! A special guard now follows you. A special guard comes to your rescue!
<408/819hp 462/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) whe nin heal nin heal whe
You meditate briefly then resume your position.
<408/819hp 432/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) med
Players near you in Seringale: Toland The Western Wall of the Mausoleum <PK> Chul Bloody Dojo
<408/819hp 432/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<427/819hp 422/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) cb they were in timaran who
You clear your mind and breathe inward deeply. You feel a little better.
<445/819hp 412/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) Players near you in Seringale: Toland The Western Wall of the Mausoleum <PK> Chul Bloody Dojo
<445/819hp 412/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) You sit down and begin to meditate.
<445/819hp 412/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) You stop meditating and stand up. [JUSTICE] (Sergeant) Chul: 'They were in timaran.'
<445/819hp 412/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) [ Jotun ] Toland the Horseman [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Illusionist of Phantoms [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Soul [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<445/819hp 412/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 54% hp 52% mana 34% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<445/819hp 412/790m 214/619mv no opponent no opponent active> [----------] 3am (night) inside (indoors) Aelseran the assassin sensei meditates briefly then resumes his position.
<460/819hp 419/790m 268/619mv no opponent no opponent active> [----------] 4am (night) inside (indoors) wa
You are already standing.
<460/819hp 419/790m 268/619mv no opponent no opponent active> [----------] 4am (night) inside (indoors) whe
Players near you in Seringale: Toland The Western Wall of the Mausoleum <PK> Chul Bloody Dojo Auhla Outside the East Gate <PK> Solmundi The West Common Road
<460/819hp 419/790m 268/619mv no opponent no opponent active> [----------] 4am (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<475/819hp 409/790m 268/619mv no opponent no opponent active> [----------] 4am (night) inside (indoors) nin heal nin heal nin heal nin heal af
You clear your mind and breathe inward deeply. You feel a little better.
<494/819hp 399/790m 268/619mv no opponent no opponent active> [----------] 4am (night) inside (indoors) eq
You clear your mind and breathe inward deeply. You feel a little better.
<513/819hp 389/790m 268/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<530/819hp 379/790m 268/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<548/819hp 369/790m 268/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) sc
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 1 hours Spell: art of tarantula: modifies strength by 5 for 4 hours Spell: bless : modifies save vs spell by 6 for 5 hours : modifies hitroll by 6 for 6 hours Spell: cabal sanctuary: lasts for 2 hours Skill: detect hidden : lasts for 34 hours Skill: devote : lasts for 5 hours Skill: endure : modifies save vs spell by 11 for 11 hours Skill: forgotten arts : lasts for 16 hours [JUSTICE] : security : modifies armor class by 20 permanently
<548/819hp 369/790m 268/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) You are using: <used as light> (Glowing) (Humming) a blackened crystal rose <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<548/819hp 369/790m 268/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:58m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 548/819 | | Sex: Male Alignment: Evil Mana: 369/790 | | Class: Shadow Ethos: Lawful Move: 268/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 259/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 15 (15+0) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [***--] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 212 Saving Throws | | Hitroll: 39 Vs Bash: 212 Afflictive: 81 | | Damroll: 45 Vs Slash: 212 Maledictive: 87 | | Vs Magic: 181 Mental: 110 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 1 hours Spell: art of tarantula: modifies strength by 5 for 4 hours Spell: bless : modifies save vs spell by 6 for 5 hours : modifies hitroll by 6 for 6 hours Spell: cabal sanctuary: lasts for 2 hours Skill: detect hidden : lasts for 34 hours Skill: devote : lasts for 5 hours Skill: endure : modifies save vs spell by 11 for 11 hours Skill: forgotten arts : lasts for 16 hours [JUSTICE] : security : modifies armor class by 20 permanently
<548/819hp 369/790m 268/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) in
You are carrying: a deflective finger bone (Humming) a blue-tinged dragonscale barbute a flask labelled 'Gyvel' a perfect potion of recall an old boat (Glowing) a flail of intense molten fire ( 2) a blackened fingernail (Humming) the staff of storms a fang of the oppressor (Humming) a peacemaker dirk ( 2) a black velvet cloak a beautiful gown of white samite an old, dusty druid's robe a Big Ol'Pack Sack (open) (Humming) a peacemaker seine (Humming) a peacemaker greatsword (Humming) a peacemaker ahlspiess
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) eq
You are using: <used as light> (Glowing) (Humming) a blackened crystal rose <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) rem defl sac
You remove a deflective iron-black choker of turning from your neck.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) g tong sac
You see nothing like that in a Big Ol'Pack Sack.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) wear tong
You do not have that item.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:58m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 561/819 | | Sex: Male Alignment: Evil Mana: 377/790 | | Class: Shadow Ethos: Lawful Move: 322/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 259/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 16 (15+1) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [***--] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 207 Saving Throws | | Hitroll: 39 Vs Bash: 207 Afflictive: 75 | | Damroll: 45 Vs Slash: 207 Maledictive: 75 | | Vs Magic: 177 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 0 hours Spell: art of tarantula: modifies strength by 5 for 3 hours Spell: bless : modifies save vs spell by 6 for 4 hours : modifies hitroll by 6 for 5 hours Spell: cabal sanctuary: lasts for 1 hours Skill: detect hidden : lasts for 33 hours Skill: devote : lasts for 4 hours Skill: endure : modifies save vs spell by 11 for 10 hours Skill: forgotten arts : lasts for 15 hours [JUSTICE] : security : modifies armor class by 20 permanently
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) wear defl
You remove a griffon's eye from your finger. You wear a deflective finger bone on your left finger.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:58m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 561/819 | | Sex: Male Alignment: Evil Mana: 377/790 | | Class: Shadow Ethos: Lawful Move: 322/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 259/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 15 (15+0) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [***--] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 207 Saving Throws | | Hitroll: 39 Vs Bash: 207 Afflictive: 83 | | Damroll: 45 Vs Slash: 207 Maledictive: 83 | | Vs Magic: 177 Mental: 103 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 0 hours Spell: art of tarantula: modifies strength by 5 for 3 hours Spell: bless : modifies save vs spell by 6 for 4 hours : modifies hitroll by 6 for 5 hours Spell: cabal sanctuary: lasts for 1 hours Skill: detect hidden : lasts for 33 hours Skill: devote : lasts for 4 hours Skill: endure : modifies save vs spell by 11 for 10 hours Skill: forgotten arts : lasts for 15 hours [JUSTICE] : security : modifies armor class by 20 permanently
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) med
You sit down and begin to meditate.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) wa
You stop meditating and stand up.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) eq
You are using: <used as light> (Glowing) (Humming) a blackened crystal rose <worn on finger> a deflective finger bone <worn on finger> a griffon's eye <worn around neck> Nothing. <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) wa
You are already standing.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) wear defl
You wear a deflective iron-black choker of turning around your neck.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) rem fing
You remove a deflective finger bone from your finger.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) wear eye
You wear a griffon's eye on your left finger.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) put defl sac
You put a deflective finger bone in a Big Ol'Pack Sack.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) whe
Players near you in Seringale: Toland A Worn Pathway Between Gravestones <PK> Chul Bloody Dojo
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) med
You sit down and begin to meditate.
<561/819hp 377/790m 322/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 41h:59m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 561/819 | | Sex: Male Alignment: Evil Mana: 377/790 | | Class: Shadow Ethos: Lawful Move: 322/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 259/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 36/40 | | Consti: 15 (15+0) Gold: 5700 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [***--] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 107 Saving Throws | | Hitroll: 39 Vs Bash: 107 Afflictive: 81 | | Damroll: 45 Vs Slash: 107 Maledictive: 87 | | Vs Magic: 76 Mental: 110 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 0 hours Spell: art of tarantula: modifies strength by 5 for 3 hours Spell: bless : modifies save vs spell by 6 for 4 hours : modifies hitroll by 6 for 5 hours Spell: cabal sanctuary: lasts for 1 hours Skill: detect hidden : lasts for 33 hours Skill: devote : lasts for 4 hours Skill: endure : modifies save vs spell by 11 for 10 hours Skill: forgotten arts : lasts for 15 hours [JUSTICE] : security : modifies armor class by 20 permanently You feel less armored.
<617/819hp 458/790m 391/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) wa
You stop meditating and stand up.
<617/819hp 458/790m 391/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<632/819hp 448/790m 391/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) nin heal g pro sac
You clear your mind and breathe inward deeply. You feel a little better.
<650/819hp 438/790m 391/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) quaff pro s
You get a potion labeled 'protection' from a Big Ol'Pack Sack.
<650/819hp 438/790m 391/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) You quaff a potion labeled 'protection'. You feel someone protecting you.
<650/819hp 438/790m 391/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) Shadow Guildhall
[Exits: north west] The guildhall's mission board has been set here. Harakkai the trainee meditates here ready to strike a fatal blow. A special guard walks in.
<650/819hp 438/790m 390/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) w
Entrance of the Shadow Guild
[Exits: east west (up)] Kianaa the shadow guild guardian is here guarding the guild. A special guard walks in.
<650/819hp 438/790m 389/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) w
Dangerous Alley
[Exits: north east south] A special guard walks in.
<650/819hp 438/790m 387/619mv no opponent no opponent calm> [----------] 6am (day) road (outside) whe
Players near you in Seringale: Toland The Northern Wall of the Mausoleum <PK> Chul Dangerous Alley
<650/819hp 438/790m 387/619mv no opponent no opponent calm> [----------] 6am (day) road (outside) n
Dangerous Alley
[Exits: south west] A special guard walks in.
<650/819hp 438/790m 385/619mv no opponent no opponent calm> [----------] 6am (day) road (outside) w n n
Dangerous Alley
[Exits: north east] A special guard walks in.
<650/819hp 438/790m 383/619mv no opponent no opponent calm> [----------] 6am (day) road (outside) n
The Eastern Monument
[Exits: east south west] A special guard walks in.
<650/819hp 438/790m 381/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) The back of a large building blocks your path in that direction.
<650/819hp 438/790m 381/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) The back of a large building blocks your path in that direction.
<650/819hp 438/790m 381/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<665/819hp 428/790m 381/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) nin heal nin heal whe w w
You clear your mind and breathe inward deeply. You feel a little better.
<682/819hp 418/790m 381/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<701/819hp 408/790m 381/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) The white aura around your body fades.
<715/819hp 417/790m 435/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) Players near you in Seringale: Toland The Northern Wall of the Mausoleum <PK> Chul The Eastern Monument
<715/819hp 417/790m 435/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) The East Common Road
[Exits: north east south west] A special guard walks in.
<715/819hp 417/790m 433/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<715/819hp 417/790m 431/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) A beggar walks in.
<715/819hp 417/790m 431/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) g defen sac
You get a Defender potion from a Big Ol'Pack Sack.
<715/819hp 417/790m 431/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) s
Armory
[Exits: north south up] Pel the armorer is here fixing a piece of dented armor. A special guard walks in.
<715/819hp 417/790m 430/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) w
Helmets, leggings and sleeves hang on the walls all around you.
<715/819hp 417/790m 430/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) w
Helmets, leggings and sleeves hang on the walls all around you.
<715/819hp 417/790m 430/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) n
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in.
<715/819hp 417/790m 429/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) w w
East of Market Square
[Exits: north east south] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<715/819hp 417/790m 427/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<715/819hp 417/790m 427/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<715/819hp 417/790m 427/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) s w
Southeast of Market Square
[Exits: north west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<715/819hp 417/790m 426/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) w
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<715/819hp 417/790m 425/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) Southwest of Market Square
[Exits: north east] A special guard walks in.
<715/819hp 417/790m 424/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) n
West of Market Square
[Exits: north south west] A special guard walks in.
<715/819hp 417/790m 423/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<715/819hp 417/790m 421/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) s
The Meat Store
[Exits: north up] Hyando the butcher is here selling the freshest meat in town. A special guard walks in.
<715/819hp 417/790m 420/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) buy beef
You buy a slab of beef.
<715/819hp 417/790m 420/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) eat beef
You eat a slab of beef. You are full.
<715/819hp 417/790m 420/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) n
The West Common Road
[Exits: north east south west] A special guard walks in.
<715/819hp 417/790m 419/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) w
The West Common Road
[Exits: north east south west] A dwarven citizen of Seringale plods around the town. A special guard walks in.
<715/819hp 417/790m 417/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) n
Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. Echuir the witch is here brewing potions for sale to the public. A special guard walks in.
<715/819hp 417/790m 416/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) buy per
You buy a perfect potion of recall.
<715/819hp 417/790m 416/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) whe
Players near you in Seringale: Toland The Eastern Wall of the Mausoleum <PK> Chul Potion Shop
<715/819hp 417/790m 416/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) s
The West Common Road
[Exits: north east south west] A dwarven citizen of Seringale plods around the town. A special guard walks in.
<715/819hp 417/790m 415/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e e
The West Common Road
[Exits: north east south west] A special guard walks in.
<715/819hp 417/790m 413/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) West of Market Square
[Exits: north south west] A special guard walks in.
<715/819hp 417/790m 411/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<730/819hp 407/790m 411/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) nin heal s e
You clear your mind and breathe inward deeply. You feel a little better.
<744/819hp 397/790m 411/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) Southwest of Market Square
[Exits: north east] A special guard walks in.
<744/819hp 397/790m 410/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<744/819hp 397/790m 409/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) A beggar walks in.
<744/819hp 397/790m 409/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<744/819hp 397/790m 409/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) e
Southeast of Market Square
[Exits: north west] A special guard walks in.
<744/819hp 397/790m 408/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) e
The side of a building is all that lies in that direction.
<744/819hp 397/790m 408/619mv no opponent no opponent calm> [----------] 7am (day) inside (indoors) n
East of Market Square
[Exits: north east south] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<744/819hp 397/790m 407/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) e e e
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A halfling citizen of Seringale strolls about. A special guard walks in.
<744/819hp 397/790m 405/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) whe
The East Common Road
[Exits: north east south west] A special guard walks in.
<744/819hp 397/790m 403/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e
The Eastern Monument
[Exits: east south west] A special guard walks in.
<744/819hp 397/790m 401/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) e
Players near you in Seringale: Toland The Eastern Wall of the Mausoleum <PK> Chul The Eastern Monument
<744/819hp 397/790m 401/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) e
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<744/819hp 397/790m 399/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e e
The East Common Road
[Exits: north east south west] A special guard walks in.
<744/819hp 397/790m 397/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) whe
The East Common Road
[Exits: east west] A special guard walks in.
<744/819hp 397/790m 395/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<744/819hp 397/790m 393/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) e
Outside the East Gate
[Exits: east west] A special guard walks in.
<744/819hp 397/790m 391/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) whe
Players near you in Seringale: Toland The Eastern Wall of the Mausoleum <PK> Chul Outside the East Gate
<744/819hp 397/790m 391/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) City Entrance
[Exits: east west] A special guard walks in.
<744/819hp 397/790m 389/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<744/819hp 397/790m 387/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<744/819hp 397/790m 387/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<744/819hp 397/790m 385/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) e
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<744/819hp 397/790m 385/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east west] (Charmed) A special guard stands here, red with anger. A large brown mustang is here, decorated with a yellow warcoat. (White Aura) Solmundi is sleeping here. A special guard walks in.
<744/819hp 397/790m 383/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<744/819hp 397/790m 381/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) w
Along the Eastern Road
[Exits: east west] (Charmed) A special guard stands here, red with anger. A large brown mustang is here, decorated with a yellow warcoat. (White Aura) Solmundi is sleeping here. A special guard walks in.
<744/819hp 397/790m 379/619mv no opponent no opponent calm> [----------] 7am (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) l sol
The eyes of this jotun are filled black with no whites in them. His skin is the color of overcast skies filled with melancholy. Like a distant and forsaken watch tower, he stands tall and silent. Muscles disappear into his armor and it is difficult to tell where the flesh ends and the equipment begins. Overall he makes no noise or forwards an expression. Always gazing to what is in front of him. Solmundi is in excellent condition.
Solmundi is using: <used as light> (Glowing) the Iron-Trenched Banner of Justice <worn on finger> a ring inscribed with a pearl drop <worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding <worn around neck> (Glowing) an Order of Light amulet <worn around neck> (Glowing) an Order of Light amulet <worn on head> a helm of Justice <worn on torso> a cuirass of the Golden Flame <worn on arms> vambraces of the Golden Flame <worn on hands> gauntlets of the Golden Flame <worn on legs> leg guards of the Golden Flame <worn on feet> sabatons of the Golden Flame <worn as shield> a tantalum shield <worn about body> a jet-black robe <worn about waist> a girdle of the Golden Flame <worn around wrist> a thick, scintillating gold bracer <worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration <wielded> (Glowing) (Humming) 'Xel Morak', the Sword of Seasons <floating nearby> a mithril dragon <tattooed> (Glowing) a longsword sheathed in everflowing water
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road Solmundi wakes and stands up.
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) Solmundi mounts a mustang.
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) nod
You nod.
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) Solmundi looks at you.
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 22 hours Spell: art of tarantula: modifies strength by 5 for 0 hours Spell: bless : modifies save vs spell by 6 for 1 hours : modifies hitroll by 6 for 2 hours Skill: detect hidden : lasts for 30 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 7 hours Skill: forgotten arts : lasts for 12 hours
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) Solmundi nods.
<757/819hp 406/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) chii
Something disturbs your meditation.
<757/819hp 396/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) whe chii whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<757/819hp 396/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) You focus inward and regulate your body's circulation.
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) sc whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:00m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 757/819 | | Sex: Male Alignment: Evil Mana: 376/790 | | Class: Shadow Ethos: Lawful Move: 433/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 | | Consti: 15 (15+0) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 217 Saving Throws | | Hitroll: 39 Vs Bash: 217 Afflictive: 81 | | Damroll: 45 Vs Slash: 217 Maledictive: 87 | | Vs Magic: 186 Mental: 110 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 22 hours Spell: art of tarantula: modifies strength by 5 for 0 hours Spell: bless : modifies save vs spell by 6 for 1 hours : modifies hitroll by 6 for 2 hours Skill: chii : modifies armor class by 25 for 24 hours Skill: detect hidden : lasts for 30 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 7 hours Skill: forgotten arts : lasts for 12 hours
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) Solmundi says 'They'll show up soon.'
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) nod
You nod.
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) Solmundi says 'Gate to one of us.'
<757/819hp 376/790m 433/619mv no opponent no opponent calm> [----------] 8am (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla Along the Eastern Road <PK> Solmundi Along the Eastern Road
<772/819hp 382/790m 487/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) 'I will return in a moment
You say 'I will return in a moment.'
<772/819hp 382/790m 487/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) Solmundi says 'Aye.'
<772/819hp 382/790m 487/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) 'I need to refresh my bless
You say 'I need to refresh my bless.'
<772/819hp 382/790m 487/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla The Checkpoint <PK> Solmundi Along the Eastern Road
<772/819hp 382/790m 487/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<772/819hp 382/790m 485/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) w w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<772/819hp 382/790m 483/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) w
City Entrance
[Exits: east west] A special guard walks in.
<772/819hp 382/790m 481/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) w w
Outside the East Gate
[Exits: east west] A special guard walks in.
<772/819hp 382/790m 479/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) w
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<772/819hp 382/790m 477/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) whe
The East Common Road
[Exits: east west] A special guard walks in.
<772/819hp 382/790m 475/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) The East Common Road
[Exits: north east south west] A special guard walks in.
<772/819hp 382/790m 473/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<772/819hp 382/790m 471/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) Players near you in Seringale: Toland Entrance to the Mausoleum <PK> Chul The East Common Road <PK> Solmundi Outside the East Gate
<772/819hp 382/790m 471/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) w
The Eastern Monument
[Exits: east south west] A special guard walks in.
<772/819hp 382/790m 469/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) w w
The East Common Road
[Exits: north east south west] A special guard walks in.
<772/819hp 382/790m 467/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A halfling citizen of Seringale strolls about. A special guard walks in.
<772/819hp 382/790m 465/619mv no opponent no opponent calm> [----------] 9am (day) road (outside) w
East of Market Square
[Exits: north east south] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<772/819hp 382/790m 463/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<772/819hp 382/790m 463/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) s
Southeast of Market Square
[Exits: north west] A special guard walks in.
<772/819hp 382/790m 462/619mv no opponent no opponent calm> [----------] 9am (day) inside (indoors) w s
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in.
<772/819hp 382/790m 461/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) s s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in. Representing your cabal has earned you some currency. You receive 35 sovereigns of [JUSTICE]. You feel less righteous. You can devote again. You feel safety underneath the umbrella of Justice.
<789/819hp 386/790m 513/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) The Main Street
[Exits: north east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<789/819hp 386/790m 511/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<789/819hp 386/790m 509/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) devo
You bow your head in worship of your god. Davairus grants you a little favor. Reputation with Davairus increased by 1.
<789/819hp 386/790m 509/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) s
South Square
[Exits: north east south west down] A special guard walks in.
<789/819hp 386/790m 507/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) s
The South Main Street
[Exits: north east south west] A special guard walks in.
<789/819hp 386/790m 505/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) s
The South Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A duergar city guard of Seringale stands watch here. A special guard walks in.
<789/819hp 386/790m 503/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) n n
The South Main Street
[Exits: north east south west] A special guard walks in.
<789/819hp 386/790m 501/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) An angered, restless spirit yells 'How dare you defile my tomb!' South Square
[Exits: north east south west down] A special guard walks in.
<789/819hp 386/790m 499/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) w w
The South Road
[Exits: east west] A special guard walks in.
<789/819hp 386/790m 497/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) The South Road
[Exits: north east south west] A special guard walks in.
<789/819hp 386/790m 495/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) s s
A Spotless Street
[Exits: north south] A special guard walks in.
<789/819hp 386/790m 493/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) A Spotless Street
[Exits: north up] A special guard walks in.
<789/819hp 386/790m 491/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) u
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<789/819hp 386/790m 489/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) u
Alas, you cannot go that way.
<789/819hp 386/790m 489/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) w
On a Rising Catwalk
[Exits: east up] A special guard walks in.
<789/819hp 386/790m 487/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) w
Alas, you cannot go that way.
<789/819hp 386/790m 487/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) u
Outside the Justice Cabal
[Exits: up down] A big WARNING SIGN sits here demanding to be read. A special guard walks in.
<789/819hp 386/790m 485/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) w
Alas, you cannot go that way.
<789/819hp 386/790m 485/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) w
Alas, you cannot go that way.
<789/819hp 386/790m 485/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) u
The Guard House
[Exits: west down] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A special guard walks in. The Guardian of Justice bows before you.
<789/819hp 386/790m 484/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) w w
Halls of Judgement
[Exits: east west] A special guard walks in.
<789/819hp 386/790m 483/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) Halls of Judgement
[Exits: north east] A special guard walks in.
<789/819hp 386/790m 482/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) n
Before the Spiraled Stairs
[Exits: south up] A special guard walks in.
<789/819hp 386/790m 481/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) w
Alas, you cannot go that way.
<789/819hp 386/790m 481/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) u
Atop the Spiralled Stairs
[Exits: north east west down] A special guard walks in.
<789/819hp 386/790m 480/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) whe
Players near you in Justice Shrine: <PK> Chul Atop the Spiralled Stairs Auhla Outside the East Gate <PK> Solmundi Beside a large bar
<789/819hp 386/790m 480/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) w
Room of Induction
[Exits: east] (White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls. A special guard walks in.
<789/819hp 386/790m 479/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) whe
Players near you in Justice Shrine: <PK> Chul Room of Induction Auhla Outside the East Gate <PK> Solmundi Beside a large bar
<789/819hp 386/790m 479/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:01m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 789/819 | | Sex: Male Alignment: Evil Mana: 386/790 | | Class: Shadow Ethos: Lawful Move: 479/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 | | Consti: 15 (15+0) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 237 Saving Throws | | Hitroll: 39 Vs Bash: 237 Afflictive: 75 | | Damroll: 45 Vs Slash: 237 Maledictive: 81 | | Vs Magic: 206 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 20 hours Spell: bless : modifies hitroll by 6 for 0 hours Skill: chii : modifies armor class by 25 for 22 hours Skill: detect hidden : lasts for 28 hours Skill: devote : lasts for 24 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 10 hours [JUSTICE] : security : modifies armor class by 20 permanently
<789/819hp 386/790m 479/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Jotun ] Toland the Squire Initiate [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Illusionist of Phantoms [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Soul [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<789/819hp 386/790m 479/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) whe
Players near you in Justice Shrine: <PK> Chul Room of Induction Auhla Outside the East Gate <PK> Solmundi Beside a large bar
<789/819hp 386/790m 479/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:01m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 789/819 | | Sex: Male Alignment: Evil Mana: 386/790 | | Class: Shadow Ethos: Lawful Move: 479/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 | | Consti: 15 (15+0) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 237 Saving Throws | | Hitroll: 39 Vs Bash: 237 Afflictive: 75 | | Damroll: 45 Vs Slash: 237 Maledictive: 81 | | Vs Magic: 206 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 20 hours Spell: bless : modifies hitroll by 6 for 0 hours Skill: chii : modifies armor class by 25 for 22 hours Skill: detect hidden : lasts for 28 hours Skill: devote : lasts for 24 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 10 hours [JUSTICE] : security : modifies armor class by 20 permanently
<789/819hp 386/790m 479/619mv no opponent no opponent calm> [----------] 10am (day) inside (indoors) You feel less righteous.
<794/819hp 390/790m 533/619mv no opponent no opponent calm> [----------] 11am (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:01m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 794/819 | | Sex: Male Alignment: Evil Mana: 390/790 | | Class: Shadow Ethos: Lawful Move: 533/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 | | Consti: 15 (15+0) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 237 Saving Throws | | Hitroll: 33 Vs Bash: 237 Afflictive: 75 | | Damroll: 45 Vs Slash: 237 Maledictive: 81 | | Vs Magic: 206 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 19 hours Skill: chii : modifies armor class by 25 for 21 hours Skill: detect hidden : lasts for 27 hours Skill: devote : lasts for 23 hours Skill: endure : modifies save vs spell by 11 for 4 hours Skill: forgotten arts : lasts for 9 hours [JUSTICE] : security : modifies armor class by 20 permanently
<794/819hp 390/790m 533/619mv no opponent no opponent calm> [----------] 11am (day) inside (indoors) eq
You are using: <used as light> (Glowing) (Humming) a blackened crystal rose <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<794/819hp 390/790m 533/619mv no opponent no opponent calm> [----------] 11am (day) inside (indoors) l in sac
A Big Ol'Pack Sack holds: a deflective finger bone ( 4) (Glowing) (Humming) a Defender potion a pair of deflective digging gloves ( 2) a barrel a pitch black cloak (empty) a pair of black leather pants (Glowing) a fiery dagger a pair of dragonblood digging gloves ( 2) a thin dull-brown cape (Humming) a pair of blood soaked gloves a pair of black leather sleeves a crimson sash (Glowing) (Humming) an earthen iron-black choker of the hills (Glowing) (Humming) an earthen iron-black choker of the mountains a black leather hood (Glowing) (Humming) a dragonwing iron-black choker of unerring flight an admission ticket ( 5) a shard fragment (Invis) a disease-scarred null banner of survival ( 2) a dragon's eye ( 2) a wyvern's eye (Glowing) (Humming) a dragonwing iron-black choker of homing (Glowing) (Humming) a dragonwing iron-black choker of seeking (Glowing) an icicle
<794/819hp 390/790m 533/619mv no opponent no opponent calm> [----------] 11am (day) inside (indoors) g dis sac
You get a disease-scarred null banner of survival from a Big Ol'Pack Sack.
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:01m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 800/819 | | Sex: Male Alignment: Evil Mana: 392/790 | | Class: Shadow Ethos: Lawful Move: 587/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 237 Saving Throws | | Hitroll: 33 Vs Bash: 237 Afflictive: 75 | | Damroll: 45 Vs Slash: 237 Maledictive: 81 | | Vs Magic: 206 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 18 hours Skill: chii : modifies armor class by 25 for 20 hours Skill: detect hidden : lasts for 26 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 3 hours Skill: forgotten arts : lasts for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) wear dis
You stop using a blackened crystal rose. You light a disease-scarred null banner of survival.
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:02m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 800/819 | | Sex: Male Alignment: Evil Mana: 392/790 | | Class: Shadow Ethos: Lawful Move: 587/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 33 Vs Bash: 213 Afflictive: 75 | | Damroll: 42 Vs Slash: 213 Maledictive: 91 | | Vs Magic: 182 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 18 hours Skill: chii : modifies armor class by 25 for 20 hours Skill: detect hidden : lasts for 26 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 3 hours Skill: forgotten arts : lasts for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) whe
Players near you in Justice Shrine: Toland South Square <PK> Chul Room of Induction Auhla Outside the East Gate <PK> Solmundi Beside a large bar
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) l
Room of Induction You are in a room that has been designed to capture your eyes, and lead your thoughts down various paths. It is to this room that many Justices have come in the past to solve cases that have left them stumped. It is a place for thinking. A silver chandelier hangs from the celing lighting the room with a soft iridescent glow that radiates off the stone walls around you. On the wall to your western side is a picture of the man whom brought law to the once chaos burdened lands, Stryth. To the east is back atop the spiraled stairs.
[Exits: east] (Charmed) A special guard stands here, red with anger. (White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:02m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 800/819 | | Sex: Male Alignment: Evil Mana: 392/790 | | Class: Shadow Ethos: Lawful Move: 587/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 33 Vs Bash: 213 Afflictive: 75 | | Damroll: 42 Vs Slash: 213 Maledictive: 91 | | Vs Magic: 182 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 18 hours Skill: chii : modifies armor class by 25 for 20 hours Skill: detect hidden : lasts for 26 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 3 hours Skill: forgotten arts : lasts for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) med
You sit down and begin to meditate.
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:02m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 800/819 | | Sex: Male Alignment: Evil Mana: 392/790 | | Class: Shadow Ethos: Lawful Move: 587/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 108 Saving Throws | | Hitroll: 33 Vs Bash: 108 Afflictive: 75 | | Damroll: 42 Vs Slash: 108 Maledictive: 91 | | Vs Magic: 77 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 18 hours Skill: chii : modifies armor class by 25 for 20 hours Skill: detect hidden : lasts for 26 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 3 hours Skill: forgotten arts : lasts for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently
<800/819hp 392/790m 587/619mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) cb They dispelled me rather easily
You stop meditating and stand up. [JUSTICE] (Sergeant) Chul: 'They dispelled me rather easily.'
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) whe
Players near you in Justice Shrine: Toland South Square <PK> Chul Room of Induction Auhla Outside the East Gate <PK> Solmundi Beside a large bar
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 17 hours Skill: chii : modifies armor class by 25 for 19 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 2 hours Skill: forgotten arts : lasts for 7 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) [JUSTICE] (Commander) Solmundi: 'Aye. Same here.'
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 17 hours Skill: chii : modifies armor class by 25 for 19 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 2 hours Skill: forgotten arts : lasts for 7 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Jotun ] Toland the Squire Initiate [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Illusionist of Phantoms [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Soul [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:02m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 437/790 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 33 Vs Bash: 213 Afflictive: 75 | | Damroll: 42 Vs Slash: 213 Maledictive: 91 | | Vs Magic: 182 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 17 hours Skill: chii : modifies armor class by 25 for 19 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 2 hours Skill: forgotten arts : lasts for 7 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) whe
Players near you in Justice Shrine: Toland South Square <PK> Chul Room of Induction Auhla Outside the East Gate <PK> Solmundi Beside a large bar
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) [JUSTICE] (Commander) Solmundi: 'A little scary.'
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) med
You sit down and begin to meditate.
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 55% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:02m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 437/790 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 108 Saving Throws | | Hitroll: 33 Vs Bash: 108 Afflictive: 75 | | Damroll: 42 Vs Slash: 108 Maledictive: 91 | | Vs Magic: 77 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 17 hours Skill: chii : modifies armor class by 25 for 19 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 2 hours Skill: forgotten arts : lasts for 7 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 437/790m 619/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) You feel a little better.
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) wa
You stop meditating and stand up.
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) whe
Players near you in Justice Shrine: Toland South Square <PK> Chul Room of Induction Auhla Outside the East Gate <PK> Solmundi The West Common Road
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Jotun ] Toland the Squire Initiate [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Illusionist of Phantoms [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Soul [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) whe
Players near you in Justice Shrine: Toland South Square <PK> Chul Room of Induction Auhla Outside the East Gate
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) med
You sit down and begin to meditate.
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:03m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 490/790 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 108 Saving Throws | | Hitroll: 33 Vs Bash: 108 Afflictive: 75 | | Damroll: 42 Vs Slash: 108 Maledictive: 91 | | Vs Magic: 77 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 16 hours Skill: chii : modifies armor class by 25 for 18 hours Skill: detect hidden : lasts for 24 hours Skill: devote : lasts for 20 hours Skill: endure : modifies save vs spell by 11 for 1 hours Skill: forgotten arts : lasts for 6 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:03m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 490/790 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 108 Saving Throws | | Hitroll: 33 Vs Bash: 108 Afflictive: 75 | | Damroll: 42 Vs Slash: 108 Maledictive: 91 | | Vs Magic: 77 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 16 hours Skill: chii : modifies armor class by 25 for 18 hours Skill: detect hidden : lasts for 24 hours Skill: devote : lasts for 20 hours Skill: endure : modifies save vs spell by 11 for 1 hours Skill: forgotten arts : lasts for 6 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) You feel a little better.
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) wa
You stop meditating and stand up.
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) whe
Players near you in Justice Shrine: Toland South Square <PK> Chul Room of Induction Auhla Outside the East Gate
<819/819hp 490/790m 619/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Jotun ] Toland the Squire Initiate [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Soul [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) med
You sit down and begin to meditate.
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:03m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 492/790 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 108 Saving Throws | | Hitroll: 33 Vs Bash: 108 Afflictive: 75 | | Damroll: 42 Vs Slash: 108 Maledictive: 91 | | Vs Magic: 77 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 15 hours Skill: chii : modifies armor class by 25 for 17 hours Skill: detect hidden : lasts for 23 hours Skill: devote : lasts for 19 hours Skill: endure : modifies save vs spell by 11 for 0 hours Skill: forgotten arts : lasts for 5 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) You feel righteous.
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 62% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) wa
You stop meditating and stand up.
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) cb I have been blessed
[JUSTICE] (Sergeant) Chul: 'I have been blessed.'
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) cb I am ready e
[JUSTICE] (Sergeant) Chul: 'I am ready.'
<819/819hp 492/790m 619/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) Atop the Spiralled Stairs
[Exits: north east west down] A special guard walks in.
<819/819hp 492/790m 618/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) d
Before the Spiraled Stairs
[Exits: south up] A special guard walks in.
<819/819hp 492/790m 617/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) s
Halls of Judgement
[Exits: north east] A special guard walks in.
<819/819hp 492/790m 616/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) s
Alas, you cannot go that way.
<819/819hp 492/790m 616/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) e e
Halls of Judgement
[Exits: east west] A special guard walks in.
<819/819hp 492/790m 615/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) The Guard House
[Exits: west down] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A special guard walks in. The Guardian of Justice bows before you.
<819/819hp 492/790m 614/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) d
Outside the Justice Cabal
[Exits: up down] A big WARNING SIGN sits here demanding to be read. A special guard walks in.
<819/819hp 492/790m 613/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) d
On a Rising Catwalk
[Exits: east up] A special guard walks in.
<819/819hp 492/790m 611/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) e
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<819/819hp 492/790m 609/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) d
A Spotless Street
[Exits: north up] A special guard walks in.
<819/819hp 492/790m 607/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) d
Alas, you cannot go that way.
<819/819hp 492/790m 607/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) n n
A Spotless Street
[Exits: north south] A special guard walks in.
<819/819hp 492/790m 605/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) whe
The South Road
[Exits: north east south west] A special guard walks in.
<819/819hp 492/790m 603/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) You feel more susceptible to magic again.
<819/819hp 500/790m 619/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) Players near you in Seringale: <PK> Chul The South Road Auhla Outside the East Gate
<819/819hp 500/790m 619/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
The South Road
[Exits: east west] A special guard walks in.
<819/819hp 500/790m 617/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 500/790m 615/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) [JUSTICE] (Commander) Solmundi: 'Execellant.'
<819/819hp 500/790m 615/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) end
You meditate briefly then resume your position.
<819/819hp 470/790m 615/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) n n n sc
The Main Street
[Exits: north east south west] A drow city guard of Seringale stands watch here. A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 470/790m 613/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 470/790m 611/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<819/819hp 470/790m 609/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:04m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 470/790 | | Class: Shadow Ethos: Lawful Move: 609/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 39 Vs Bash: 213 Afflictive: 81 | | Damroll: 42 Vs Slash: 213 Maledictive: 97| | Vs Magic: 182 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 14 hours Spell: bless : modifies save vs spell by 6 for 55 hours : modifies hitroll by 6 for 55 hours Skill: chii : modifies armor class by 25 for 16 hours Skill: detect hidden : lasts for 22 hours Skill: devote : lasts for 18 hours Skill: endure : modifies save vs spell by 11 for 12 hours Skill: forgotten arts : lasts for 4 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 470/790m 609/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) n
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A human city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 470/790m 607/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<819/819hp 470/790m 607/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) whe
Players near you in Seringale: <PK> Chul South of Market Square Auhla Outside the East Gate
<819/819hp 470/790m 607/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<819/819hp 470/790m 607/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) e
Southeast of Market Square
[Exits: north west] A special guard walks in.
<819/819hp 470/790m 606/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) n
East of Market Square
[Exits: north east south] A stone giant citizen of Seringale wanders about. A special guard walks in.
<819/819hp 470/790m 605/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) e
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 470/790m 603/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e e
The East Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 470/790m 601/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
The Eastern Monument
[Exits: east south west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 470/790m 599/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) eq
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<819/819hp 470/790m 597/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<819/819hp 470/790m 597/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:04m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 470/790 | | Class: Shadow Ethos: Lawful Move: 597/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 39 Vs Bash: 213 Afflictive: 81 | | Damroll: 42 Vs Slash: 213 Maledictive: 97| | Vs Magic: 182 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 14 hours Spell: bless : modifies save vs spell by 6 for 55 hours : modifies hitroll by 6 for 55 hours Skill: chii : modifies armor class by 25 for 16 hours Skill: detect hidden : lasts for 22 hours Skill: devote : lasts for 18 hours Skill: endure : modifies save vs spell by 11 for 12 hours Skill: forgotten arts : lasts for 4 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 470/790m 597/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
The East Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 470/790m 595/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e whe
The East Common Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 593/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) Players near you in Seringale: <PK> Chul The East Common Road Auhla Outside the East Gate
<819/819hp 470/790m 593/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<819/819hp 470/790m 591/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) e e e
Outside the East Gate
[Exits: east west] (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. A special guard walks in.
<819/819hp 470/790m 589/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) whe
City Entrance
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 587/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 585/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<819/819hp 470/790m 585/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 583/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 581/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 579/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected. A special guard walks in.
<819/819hp 470/790m 577/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 575/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 573/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads. A special guard walks in.
<819/819hp 470/790m 571/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) s
On the Eastern Road
[Exits: north east] A special guard walks in.
<819/819hp 470/790m 569/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e e
On the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 470/790m 567/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) e
On the Eastern Road
[Exits: east west] A tall signpost has been erected here. A special guard walks in.
<819/819hp 470/790m 565/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) whe
On the Eastern Road
[Exits: north west] A special guard walks in.
<819/819hp 470/790m 563/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) Players near you in Eastern Road: <PK> Chul On the Eastern Road
<819/819hp 470/790m 563/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) n e
Along the Eastern Road
[Exits: east south] A special guard walks in. Lightning flashes in the sky.
<819/819hp 477/790m 615/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 613/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e e
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint. A special guard walks in.
<819/819hp 477/790m 611/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) whe
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 609/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 607/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 605/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<819/819hp 477/790m 605/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 603/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 601/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) whe
Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<819/819hp 477/790m 601/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e
On the Outskirts of Timaran
[Exits: east west] A magical whip is lying here. A special guard walks in.
<819/819hp 477/790m 599/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e e
West Gate of Timaran
[Exits: east west up] A large, filthy looking rat scurries around. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. A special guard walks in.
<819/819hp 477/790m 597/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) whe
Western Main Street
[Exits: east west] A large, filthy looking rat scurries around. A special guard walks in.
<819/819hp 477/790m 595/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) Players near you in Timaran: <PK> Chul Western Main Street Arasyia Miva's Exotic Pets
<819/819hp 477/790m 595/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) w w
West Gate of Timaran
[Exits: east west up] A large, filthy looking rat scurries around. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. A special guard walks in.
<819/819hp 477/790m 593/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) w w
On the Outskirts of Timaran
[Exits: east west] A magical whip is lying here. A special guard walks in.
<819/819hp 477/790m 591/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 589/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) who
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 587/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 585/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w w
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 477/790m 585/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 583/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 581/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint. A special guard walks in.
<819/819hp 477/790m 579/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 577/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
Along the Eastern Road
[Exits: east south] A special guard walks in.
<819/819hp 477/790m 575/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) whe
Alas, you cannot go that way.
<819/819hp 477/790m 575/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<819/819hp 477/790m 575/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) s
On the Eastern Road
[Exits: north west] A special guard walks in.
<819/819hp 477/790m 573/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here. A special guard walks in.
<819/819hp 477/790m 571/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
On the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 569/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) On the Eastern Road
[Exits: north east] A special guard walks in.
<819/819hp 477/790m 567/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) n
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads. A special guard walks in.
<819/819hp 477/790m 565/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 563/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 561/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected. A special guard walks in.
<819/819hp 477/790m 559/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 557/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 555/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 553/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 551/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) City Entrance
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 549/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
Outside the East Gate
[Exits: east west] (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. A special guard walks in.
<819/819hp 477/790m 547/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 477/790m 545/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) whe
Players near you in Seringale: <PK> Chul Inside the East Gate Auhla Outside the East Gate <PK> Solmundi Northwest of Market Square
<819/819hp 477/790m 545/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) w
The East Common Road
[Exits: east west] A special guard walks in.
<819/819hp 477/790m 543/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
The East Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 477/790m 541/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w w
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<819/819hp 477/790m 539/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) The Eastern Monument
[Exits: east south west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 477/790m 537/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) w
The East Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 477/790m 535/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 477/790m 533/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) w
East of Market Square
[Exits: north east south] A special guard walks in.
<819/819hp 477/790m 531/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) s
Southeast of Market Square
[Exits: north west] A stone giant citizen of Seringale wanders about. A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 477/790m 530/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) w w
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A human city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 477/790m 529/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 477/790m 528/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) n w
The town clock tolls once as the evening begins. You feel safety underneath the umbrella of Justice.
<819/819hp 485/790m 582/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) West of Market Square
[Exits: north south west] A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 485/790m 581/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) w w
The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 485/790m 579/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 485/790m 577/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) whe
The Western Monument
[Exits: north east south west] A special guard walks in.
<819/819hp 485/790m 575/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) af
Players near you in Seringale: <PK> Chul The Western Monument Auhla Outside the East Gate <PK> Solmundi The Western Common Room
<819/819hp 485/790m 575/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 12 hours Spell: bless : modifies save vs spell by 6 for 53 hours : modifies hitroll by 6 for 53 hours Skill: chii : modifies armor class by 25 for 14 hours Skill: detect hidden : lasts for 20 hours Skill: devote : lasts for 16 hours Skill: endure : modifies save vs spell by 11 for 10 hours Skill: forgotten arts : lasts for 2 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 485/790m 575/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) w
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 485/790m 573/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) w
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 485/790m 571/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) c invis
You lost your concentration.
<819/819hp 483/790m 571/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) whe c invis
Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate <PK> Solmundi The Main Street
<819/819hp 483/790m 571/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) You fade out of existence.
<819/819hp 478/790m 571/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) w w w l
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. An avian city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 478/790m 569/619mv no opponent no opponent calm> [----------] 6pm (day) road (outside) Inside the West Gate
[Exits: north east south west] A storm giant citizen of Seringale strolls about. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 478/790m 567/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 478/790m 565/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) w w
Outside the West Gate You are outside the West Gate of Seringale. Before you is a great wall. It is made of huge slabs of white stones with various figures of birds, beasts, and dragons carved into it. The great wall soars over your head at over 30 spans tall. You see the entrance into the city of Seringale to the east and the beginnings of a forest to the west.
[Exits: east west] (Charmed) A special guard stands here, red with anger. A half-elf city guard of Seringale stands watch here.
<819/819hp 478/790m 565/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<819/819hp 478/790m 563/619mv no opponent no opponent calm> [----------] 6pm (day) field (outside) whe
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 478/790m 561/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<819/819hp 478/790m 561/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 478/790m 558/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<819/819hp 478/790m 555/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<819/819hp 478/790m 552/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) whe
A trail through the light forest
[Exits: east south west] A special guard walks in.
<819/819hp 478/790m 549/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<819/819hp 478/790m 549/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A trail through the dense forest
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A few wooden planks lie stacked on a low shelf. A special guard walks in.
<819/819hp 478/790m 546/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. A brown fox is here, looking for some rabbits to chew up. The stone floor of this house has been ripped apart. A special guard walks in.
<819/819hp 478/790m 543/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: east west] A special guard walks in.
<819/819hp 478/790m 540/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: east south west] A special guard walks in.
<819/819hp 478/790m 537/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A narrow trail through the deep, dark forest
<819/819hp 478/790m 537/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: east west] A special guard walks in.
<819/819hp 478/790m 534/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<819/819hp 478/790m 531/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) n
The narrow trail
[Exits: north south] A small pine tree stands here. A special guard walks in.
<819/819hp 478/790m 528/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) n w
The narrow trail
[Exits: east south west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<819/819hp 478/790m 525/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) whe
Entrance to Drkshtyre Wood
[Exits: east west] A metal key lies here with a fancy chain hanging off it. A small pine tree stands here. (White Aura) The Grandmaster of Treants is here. A special guard walks in.
<819/819hp 478/790m 522/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) Players near you in Drkshtyre Wood: <PK> Chul Entrance to Drkshtyre Wood
<819/819hp 478/790m 522/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e
The narrow trail
[Exits: east south west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<819/819hp 478/790m 519/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) s s
The narrow trail
[Exits: north south] A small pine tree stands here. A special guard walks in.
<819/819hp 478/790m 516/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e
A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<819/819hp 478/790m 513/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e e
A narrow trail through the deep, dark forest
[Exits: east west] A special guard walks in.
<819/819hp 478/790m 510/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e e
A narrow trail through the deep, dark forest
[Exits: east south west] A special guard walks in.
<819/819hp 478/790m 507/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e
A narrow trail through the deep, dark forest
[Exits: east west] A special guard walks in.
<819/819hp 478/790m 504/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e
A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. A brown fox is here, looking for some rabbits to chew up. The stone floor of this house has been ripped apart. A special guard walks in.
<819/819hp 478/790m 501/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) whe
A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<819/819hp 478/790m 498/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: east south west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<819/819hp 478/790m 495/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) e
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in. The sun slowly disappears in the west. The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'
<819/819hp 484/790m 546/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<819/819hp 484/790m 546/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<819/819hp 484/790m 543/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 484/790m 540/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 484/790m 537/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<819/819hp 484/790m 537/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 484/790m 534/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<819/819hp 484/790m 531/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) w
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<819/819hp 484/790m 528/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) n
A muddy path
[Exits: north south] A special guard walks in.
<819/819hp 484/790m 525/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) n e
A muddy path
[Exits: north east south] A special guard walks in.
<819/819hp 484/790m 522/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) whe
A Mud-Covered Field
[Exits: north east south west] A medic is here, looking for refugees. A special guard walks in.
<819/819hp 484/790m 520/619mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) Players near you in The Mudfall: <PK> Chul A Mud-Covered Field
<819/819hp 484/790m 520/619mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) w
A muddy path
[Exits: north east south] A special guard walks in.
<819/819hp 484/790m 518/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) n
A muddy path
[Exits: north south] A small pine tree stands here. A special guard walks in.
<819/819hp 484/790m 515/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) n
A center ring
[Exits: east south] The ringmaster is here, touting his shows. A special guard walks in. The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!' The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<819/819hp 484/790m 513/619mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) e
A Grand Entrance
[Exits: north west] You see 9 of an admission ticket here. A small midget in colourful clothing guards the entrance. A small midget in colourful clothing guards the entrance. A special guard walks in.
<819/819hp 484/790m 512/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) whe
Players near you in Great Ring: <PK> Chul A Grand Entrance
<819/819hp 484/790m 512/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) w
A center ring
[Exits: east south] The ringmaster is here, touting his shows. A special guard walks in. The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!' The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<819/819hp 484/790m 511/619mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) s s
A muddy path
[Exits: north south] A small pine tree stands here. A special guard walks in.
<819/819hp 484/790m 509/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) A muddy path
[Exits: north east south] A special guard walks in.
<819/819hp 484/790m 506/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) <819/819hp 484/790m 506/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) s
A muddy path
[Exits: north south] A special guard walks in.
<819/819hp 484/790m 503/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) s
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<819/819hp 484/790m 500/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<819/819hp 484/790m 497/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) whe
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 484/790m 494/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<819/819hp 484/790m 494/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 484/790m 491/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<819/819hp 484/790m 489/619mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) whe
Outside the West Gate
[Exits: east west] A storm giant citizen of Seringale strolls about. A special guard walks in.
<819/819hp 484/790m 487/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) e
Players near you in Seringale: <PK> Chul Outside the West Gate Auhla Outside the East Gate
<819/819hp 484/790m 487/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) e
Inside the West Gate
[Exits: north east south west] A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 484/790m 485/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A dwarven citizen of Seringale plods around the town. An avian city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 484/790m 483/619mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate
<819/819hp 484/790m 483/619mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) An avian city guard flies west.
<819/819hp 484/790m 483/619mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 484/790m 483/619mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) The night has begun. You feel safety underneath the umbrella of Justice.
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) cb No sign of them west of Seringale
[JUSTICE] (Sergeant) Chul: 'No sign of them west of Seringale.'
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) [JUSTICE] (Commander) Solmundi: 'Nor east.'
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) whe
Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) l
The West Common Road You are on the Common Road of Seringale. All around you are busy people hurrying along minding their own business. You see the Common Road to the east, the entrance of a park to the south, and the Western Gate to the west.
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. (Charmed) A special guard stands here, red with anger. A dwarven citizen of Seringale plods around the town.
<819/819hp 493/790m 537/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 493/790m 535/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 493/790m 533/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e e
The Western Monument
[Exits: north east south west] A special guard walks in.
<819/819hp 493/790m 531/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 493/790m 529/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate
<819/819hp 493/790m 529/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 493/790m 527/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 493/790m 525/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) s
Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 493/790m 524/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) e
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 493/790m 523/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) s s
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 493/790m 521/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<819/819hp 493/790m 519/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) s
The Main Street
[Exits: north east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 493/790m 517/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) s
South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 493/790m 515/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) d
The Quadruple Junction
[Exits: north east south west up] A special guard walks in.
<819/819hp 493/790m 514/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<819/819hp 493/790m 514/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) u
South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 493/790m 513/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: <PK> Chul South Square Auhla Outside the East Gate
<819/819hp 493/790m 513/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 493/790m 513/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:06m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 493/790 | | Class: Shadow Ethos: Lawful Move: 513/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2600 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 39 Vs Bash: 213 Afflictive: 81 | | Damroll: 42 Vs Slash: 213 Maledictive: 97| | Vs Magic: 182 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 10 hours Spell: bless : modifies save vs spell by 6 for 51 hours : modifies hitroll by 6 for 51 hours Skill: chii : modifies armor class by 25 for 12 hours Skill: detect hidden : lasts for 18 hours Skill: devote : lasts for 14 hours Skill: endure : modifies save vs spell by 11 for 8 hours Skill: forgotten arts : lasts for 0 hours Spell: invisibility : lasts for 48 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 493/790m 513/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) n
The Main Street
[Exits: north east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 493/790m 511/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<819/819hp 493/790m 509/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 493/790m 507/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 493/790m 505/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<819/819hp 493/790m 505/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) w
Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 493/790m 504/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) n w
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 493/790m 503/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) s
The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 493/790m 501/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) The Meat Store
[Exits: north up] Hyando the butcher is here selling the freshest meat in town. A special guard walks in.
<819/819hp 493/790m 500/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) buy beef
You buy a slab of beef.
<819/819hp 493/790m 500/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) eat beef
You eat a slab of beef. You are full. The potential stored deep within your soul reawakens.
<819/819hp 498/790m 554/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 9 hours Spell: bless : modifies save vs spell by 6 for 50 hours : modifies hitroll by 6 for 50 hours Skill: chii : modifies armor class by 25 for 11 hours Skill: detect hidden : lasts for 17 hours Skill: devote : lasts for 13 hours Skill: endure : modifies save vs spell by 11 for 7 hours Spell: invisibility : lasts for 47 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 498/790m 554/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) whe
Players near you in Seringale: <PK> Chul The Meat Store Auhla Outside the East Gate
<819/819hp 498/790m 554/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) whe
Players near you in Seringale: <PK> Chul The Meat Store Auhla Outside the East Gate
<819/819hp 498/790m 554/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 498/790m 554/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) whe
Players near you in Seringale: <PK> Chul The Meat Store Auhla Outside the East Gate
<819/819hp 498/790m 554/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) n
The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 498/790m 553/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 498/790m 551/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) w w
The Western Monument
[Exits: north east south west] A special guard walks in.
<819/819hp 498/790m 549/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) med
You sit down and begin to meditate.
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] Djinx the Curator of Imagination, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Mirage [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Scout [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:06m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 498/790 | | Class: Shadow Ethos: Lawful Move: 547/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2500 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 108 Saving Throws | | Hitroll: 39 Vs Bash: 108 Afflictive: 81 | | Damroll: 42 Vs Slash: 108 Maledictive: 97| | Vs Magic: 77 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 9 hours Spell: bless : modifies save vs spell by 6 for 50 hours : modifies hitroll by 6 for 50 hours Skill: chii : modifies armor class by 25 for 11 hours Skill: detect hidden : lasts for 17 hours Skill: devote : lasts for 13 hours Skill: endure : modifies save vs spell by 11 for 7 hours Spell: invisibility : lasts for 47 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 63% mana 88% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) med
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
You stop meditating and stand up. Players near you in Seringale: <PK> Chul The West Common Road Tezguul A Small Bridge Auhla Outside the East Gate Haulgin A Small Bridge
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) med
You sit down and begin to meditate.
<819/819hp 498/790m 547/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 71% mana 99% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 561/790m 616/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) whois t
[ Quasi ] Tezguul the Mirage (M)
Tezguul the Mirage is 17 years old. He is a citizen of Darkhaven.
<819/819hp 561/790m 616/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) wa
You stop meditating and stand up.
<819/819hp 561/790m 616/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) whe
Players near you in Seringale: <PK> Chul The West Common Road Tezguul The Main Street Auhla Outside the East Gate Haulgin The Main Street
<819/819hp 561/790m 616/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) e
The Western Monument
[Exits: north east south west] A special guard walks in.
<819/819hp 561/790m 614/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) e e
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 561/790m 612/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 561/790m 610/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) whe
Players near you in Seringale: <PK> Chul The West Common Road Tezguul The East Common Road Auhla Outside the East Gate Haulgin The East Common Road A halfling city guard walks north.
<819/819hp 561/790m 610/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) e
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 561/790m 608/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<819/819hp 561/790m 608/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<819/819hp 561/790m 608/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:07m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 561/790 | | Class: Shadow Ethos: Lawful Move: 608/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 2500 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 213 Saving Throws | | Hitroll: 39 Vs Bash: 213 Afflictive: 81 | | Damroll: 42 Vs Slash: 213 Maledictive: 97| | Vs Magic: 182 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 8 hours Spell: bless : modifies save vs spell by 6 for 49 hours : modifies hitroll by 6 for 49 hours Skill: chii : modifies armor class by 25 for 10 hours Skill: detect hidden : lasts for 16 hours Skill: devote : lasts for 12 hours Skill: endure : modifies save vs spell by 11 for 6 hours Spell: invisibility : lasts for 46 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 561/790m 608/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) s
Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 561/790m 607/619mv no opponent no opponent calm> [----------] 10pm (night) inside (indoors) e
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 561/790m 606/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) s
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 561/790m 604/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<819/819hp 561/790m 602/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker longsword <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<819/819hp 561/790m 602/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) s
The Main Street
[Exits: north east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 561/790m 600/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) s
South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 561/790m 598/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) s s
The South Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 561/790m 596/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) The South Main Street
[Exits: north east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 561/790m 594/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) help weapon type
All weapons fare better against certain weapons than others, and in Serin, this relationship is described by weapon types. All weapons fall into one of three types: blades, shafts, and segments. The relationships between each type of weapon are as follows, with the first weapon type listed having an advantage over the second weapon type in combat:
Many skills are affected by weapon types. In general, wielding a weapon of a type that is advantageously matched to your opponent's weapon type will earn you bonuses in combat. An example of a skill that is affected by weapon types is the defensive skill PARRY.
For more information about how to display your opponent's weapon type and whether your weapon is advantageous against his, see HELP PROMPT.
See also: HELP WEAPON, HELP PARRY, HELP WEAPON TYPE PROMPT, EMPOWERMENT
11.5.3. SUMMARY > COMBAT > WEAPONS > WEAPON TYPES
<819/819hp 561/790m 594/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) help sword
SWORD Weapon Type: Blade Attribute: Strength Primary Attack: High Primary Defense: Average Offhand Attack: Average Offhand Defense: Low
The quintessential weapon, swords are well-balanced for both offense and defense, and this versatility makes them the favorite weapon of virtually all civilized races. The shape of a sword's blade dictates whether it is to be used as a thrusting or slashing weapon, and many swords have tapered tips and straight cutting edges that allow them to do either as the situation necessitates. Because swords do not rely on bludgeoning to inflict damage, swordsmen can fight at close range with short, quick strokes, or fully utilize their sword's length to keep an enemy at a manageable distance. A master of the sword is an opponent to be feared on the battlefield, whether the sword is a light epee, an intricate katana, or a massive zweihander. Swords are the most common and varied weapons in Serin.
* Especially powerful as a primary weapon. * Effective as both an attacking and parrying weapon.
<819/819hp 568/790m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) help spear
SPEAR Weapon Type: Shaft Attribute: Strength Primary Attack: Low Primary Defense: High Offhand Attack: Low Offhand Defense: High
Spears are one- or two-handed weapons with a long shaft and a sharpened tip of metal or some other hardened material. In combat, the tips are thrusted into an enemy for piercing damage. Many spears have a short enough shaft to be wielded with a single hand, such as tridents used by fishermen to spear fish. Lighter and better balanced spears can even be thrown as javelins in ranged combat. Spears are often used in the wilderness for hunting (and fighting) because of their effectiveness against an unarmored target, which also makes them a popular weapon for gladiatorial combat. Their greater reach over most other weapons also allows them to be used to keep one's enemies at a distance defensively, but their limited and predictable attacks make them weak offensive weapons. Longer spears, such as sarissas and similarly long pikes, require both hands to wield.
* Improved chance of bypassing an opponent's dodge skill. * Defense power is not decreased when used in offhand.
See also: HELP WEAPON, HELP WEAPON TYPES, HELP JAVELIN
<819/819hp 568/790m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) wear ap
You do not have that item.
<819/819hp 568/790m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) wear ah
You stop wielding a peacemaker longsword. You wield a peacemaker ahlspiess. A peacemaker ahlspiess feels like a part of you!
<819/819hp 568/790m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) l
The South Main Street You are on the Main Street of Seringale. It is a wide street with lots of space to both sides. Although the street is wide, it is very poorly lit, so it is very gloomy and dim here. All around you are beggars and panhandlers dressed in filthy clothing. The buildings surrounding you are old and run down. They seem like they have been made ages ago. The once bright red bricks that the buildings are made of are now only pale, brittle chunks barely holding the walls of the buildings together. You see the entrance to the Necromancer Guild to the west and the Mausoleum to the east. The Main Street continues to the north and the south.
[Exits: north east south west] (Charmed) A special guard stands here, red with anger. A drow city guard of Seringale stands watch here.
<819/819hp 568/790m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
Players near you in Seringale: <PK> Chul The South Main Street Auhla Outside the East Gate Malsk The East Common Road
<819/819hp 568/790m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s s
The South Main Street
[Exits: north east south] A dusty little key lies here. A rusty key lies here, sized to fit into a set of shackles. A duergar city guard of Seringale stands watch here. The goblin extermination enforcer is here hunting down goblins. A special guard walks in.
<819/819hp 568/790m 617/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge. A special guard walks in.
<819/819hp 568/790m 615/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
The South Main Street
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 613/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
Players near you in Seringale: <PK> Chul The South Main Street Auhla Outside the East Gate
<819/819hp 568/790m 613/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
Inside the South Gate
[Exits: north south up] A rusty key crusted with dried blood lies on the ground. A human city guard of Seringale stands watch here. A drow city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 568/790m 611/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) s
Outside the South Gate
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 609/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) s
Atop a small hillock
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 607/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) whe
Along a marked path
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 605/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) Players near you in The Miden'nir: <PK> Chul Along a marked path
<819/819hp 568/790m 605/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) s s
A cobbled path
[Exits: north east south west] (Glowing) A post on the bridge has been illuminated with a fire torch. A special guard walks in.
<819/819hp 568/790m 603/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it. A special guard walks in.
<819/819hp 568/790m 601/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse". A special guard walks in. Irion the Wordbearer says 'Please do me a brief service, Chul. Rest on my horse and help me assign some tasks.'
<819/819hp 568/790m 600/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) s
The Trail
[Exits: north west] A steel key. A key almost completely covered in quicksand is here. A small stone key lies here. A special guard climbs in.
<819/819hp 568/790m 597/619mv no opponent no opponent calm> [----------] 11pm (night) mountain (outside) s
Thick fog and thorny bushes prevent you from traveling in that direction.
<819/819hp 568/790m 597/619mv no opponent no opponent calm> [----------] 11pm (night) mountain (outside) w
A Fog-Shrouded Trail
[Exits: east up] A special guard climbs in.
<819/819hp 568/790m 591/619mv no opponent no opponent calm> [----------] 11pm (night) mountain (outside) whe
Players near you in Emerald Forest: <PK> Chul A Fog-Shrouded Trail
<819/819hp 568/790m 591/619mv no opponent no opponent calm> [----------] 11pm (night) mountain (outside) e
The Trail
[Exits: north west] A steel key. A key almost completely covered in quicksand is here. A small stone key lies here. A special guard climbs in.
<819/819hp 568/790m 585/619mv no opponent no opponent calm> [----------] 11pm (night) mountain (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<819/819hp 568/790m 585/619mv no opponent no opponent calm> [----------] 11pm (night) mountain (outside) n
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse". A special guard walks in.
<819/819hp 568/790m 582/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) n n
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it. A special guard walks in.
<819/819hp 568/790m 581/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) A cobbled path
[Exits: north east south west] (Glowing) A post on the bridge has been illuminated with a fire torch. A special guard walks in.
<819/819hp 568/790m 579/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) n
Along a marked path
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 577/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) n n
Atop a small hillock
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 575/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) Outside the South Gate
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 573/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) n
Inside the South Gate
[Exits: north south up] A rusty key crusted with dried blood lies on the ground. A drow city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 568/790m 571/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) n n
The South Main Street
[Exits: north south] A special guard walks in.
<819/819hp 568/790m 569/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge. A special guard walks in.
<819/819hp 568/790m 567/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
Players near you in Seringale: <PK> Chul A Small Bridge Auhla Outside the East Gate
<819/819hp 568/790m 567/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) n n
The South Main Street
[Exits: north east south] A dusty little key lies here. A rusty key lies here, sized to fit into a set of shackles. A duergar city guard of Seringale stands watch here. The goblin extermination enforcer is here hunting down goblins. A special guard walks in.
<819/819hp 568/790m 565/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) n
The town clock tolls twelve times as midnight arrives.
<819/819hp 574/790m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) n
The South Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 574/790m 617/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) The South Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 574/790m 615/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 574/790m 613/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) n
The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about. A drow city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 574/790m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 574/790m 609/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) n
The Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 574/790m 607/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) n
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 574/790m 605/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) w
Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 574/790m 604/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) n
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 574/790m 603/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 574/790m 601/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 574/790m 599/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) The Western Monument
[Exits: north east south west] A special guard walks in.
<819/819hp 574/790m 597/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) whe
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 574/790m 595/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate
<819/819hp 574/790m 595/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) w
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 574/790m 593/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) w
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A storm giant citizen of Seringale strolls about. A dwarven citizen of Seringale plods around the town. A special guard walks in.
<819/819hp 574/790m 591/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) w
Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 574/790m 589/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) w
Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 574/790m 587/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) whe
Players near you in Seringale: <PK> Chul Outside the West Gate Auhla Outside the East Gate
<819/819hp 574/790m 587/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) w w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<819/819hp 574/790m 585/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) A trail through the light forest
[Exits: east west] A special guard walks in.
<819/819hp 574/790m 583/619mv no opponent no opponent calm> [----------] 12am (midnight) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest <PK> Ilromie A narrow trail through the deep, dark forest <PK> Kali A narrow trail through the deep, dark forest <PK> Ocelia A narrow trail through the deep, dark forest
<819/819hp 574/790m 583/619mv no opponent no opponent calm> [----------] 12am (midnight) forest (outside) e e
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<819/819hp 574/790m 581/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 574/790m 579/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) ;west of seringale
You tell your group 'West of seringale.'
<819/819hp 574/790m 579/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<819/819hp 574/790m 579/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) e
Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 574/790m 577/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) quaff defender
You quaff a Defender potion. You are surrounded by a white aura.
<819/819hp 574/790m 577/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) Ilromie just spotted you from Outside the West Gate!
<819/819hp 574/790m 577/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) e
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A storm giant citizen of Seringale strolls about. A special guard walks in. Kali just spotted you from Outside the West Gate!
<819/819hp 574/790m 575/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) whe
Players near you in Seringale: <PK> Chul The West Common Road Auhla Outside the East Gate <PK> Ilromie Outside the West Gate <PK> Kali Outside the West Gate <PK> Ocelia Outside the West Gate
<819/819hp 574/790m 575/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 574/790m 573/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<819/819hp 574/790m 571/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<819/819hp 574/790m 571/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) cb seringale
[JUSTICE] (Sergeant) Chul: 'Seringale.' You notice Ocelia's glance.
<819/819hp 574/790m 571/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e
An illusion of a marine walks east. An illusion of a marine walks east. An illusion of a marine walks east. Ocelia walks east. An illusion of a Paladin walks east. An illusion of a Paladin walks east. An illusion of the battlemage walks east.
<819/819hp 574/790m 571/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) The Western Monument
[Exits: north east south west] (Charmed) An illusion of the battlemage guards its master. (Charmed) An illusion of a Paladin guards its master. (Charmed) A blurry illusion of a Paladin guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here. (White Aura) (WANTED) Ilromie is here. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (White Aura) (WANTED) (OUTLAW) Kali is here. A special guard walks in.
<819/819hp 574/790m 569/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) n
You yell 'Help! I am being attacked by Kali!' You parry Kali's pierce. Kali is in excellent condition.
<819/819hp 574/790m 569/619mv blade none evasive:60> [----------] 12am (midnight) city (outside) No way! You are still fighting! (WILDLY) a special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard's slash mauls Ocelia. Kali is in excellent condition.
<819/819hp 574/790m 569/619mv blade none bloody:40> [----------] 12am (midnight) city (outside) Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MANGLES you! Ocelia's pierce MUTILATES a special guard! Ocelia's pierce devastates a special guard! You deftly perform a counterbalance evasion. You manage to dodge Kali's pierce with a lot of effort. Kali's pierce mauls you. You fade into existence. Your charge maims Kali! Your charge MUTILATES Kali! An illusion of a marine's smash MASSACRES a special guard! An illusion of a marine's smash DISMEMBERS a special guard! An illusion of a marine's smash DISMEMBERS a special guard! An illusion of a marine's smash DISMEMBERS a special guard! A special guard's slash wounds Ocelia. You deftly perform a counterbalance evasion. You manage to dodge Ilromie's stab with a lot of effort. Kali has a few scratches.
[Exits: north east west] A special guard walks in.
<713/819hp 574/790m 567/619mv no opponent no opponent bloody:40> [----------] 12am (midnight) road (outside) s
Alas, you cannot go that way.
<713/819hp 574/790m 567/619mv no opponent no opponent bloody:39> [----------] 12am (midnight) road (outside) Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<713/819hp 574/790m 567/619mv no opponent no opponent bloody:39> [----------] 12am (midnight) road (outside) e
The Western Monument
[Exits: north east south west] A special guard walks in.
<713/819hp 574/790m 565/619mv no opponent no opponent bloody:39> [----------] 12am (midnight) city (outside) s
Juice Bar
[Exits: north (up)] A cup of a reddish drink rests on the ground here. Eithel the juicer is here selling many different kinds of fruit juices. A special guard walks in.
<713/819hp 574/790m 564/619mv no opponent no opponent bloody:38> [----------] 12am (midnight) inside (indoors) s
Several paintings of fresh, luscious fruits hang from the wall.
<713/819hp 574/790m 564/619mv no opponent no opponent bloody:38> [----------] 12am (midnight) inside (indoors) n w
The Western Monument
[Exits: north east south west] A special guard walks in.
<713/819hp 574/790m 563/619mv no opponent no opponent bloody:37> [----------] 12am (midnight) city (outside) w
An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in.
<731/819hp 581/790m 617/619mv no opponent no opponent bloody:37> [----------] 1am (night) city (outside) The West Common Road
[Exits: north east west] A special guard walks in.
<731/819hp 581/790m 615/619mv no opponent no opponent bloody:36> [----------] 1am (night) road (outside) w
The West Common Road
[Exits: north east west] A special guard walks in.
<731/819hp 581/790m 613/619mv no opponent no opponent bloody:36> [----------] 1am (night) road (outside) w
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A storm giant citizen of Seringale strolls about. A special guard walks in.
<731/819hp 581/790m 611/619mv no opponent no opponent bloody:35> [----------] 1am (night) road (outside) w
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<731/819hp 581/790m 609/619mv no opponent no opponent bloody:35> [----------] 1am (night) city (outside) Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 607/619mv no opponent no opponent bloody:34> [----------] 1am (night) city (outside) e
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<731/819hp 581/790m 605/619mv no opponent no opponent bloody:34> [----------] 1am (night) city (outside) n n n
Along the Western Walls
[Exits: north south] A halfling perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<731/819hp 581/790m 603/619mv no opponent no opponent bloody:33> [----------] 1am (night) city (outside) n
Stairwell Under the Western Catapult
[Exits: north south up] A duergar city guard of Seringale stands watch here. A long-haired lanky man with piercing blue eyes stands here. An avian perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in. Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<731/819hp 581/790m 601/619mv no opponent no opponent bloody:32> [----------] 1am (night) city (outside) Along the Western Walls
[Exits: north south] A special guard walks in.
<731/819hp 581/790m 599/619mv no opponent no opponent bloody:32> [----------] 1am (night) city (outside) Along the Western Walls
[Exits: north south] A special guard walks in.
<731/819hp 581/790m 597/619mv no opponent no opponent bloody:31> [----------] 1am (night) city (outside) u
Alas, you cannot go that way.
<731/819hp 581/790m 597/619mv no opponent no opponent bloody:31> [----------] 1am (night) city (outside) n
Along the Western Walls
[Exits: east south] A drow city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 595/619mv no opponent no opponent bloody:30> [----------] 1am (night) city (outside) u
Alas, you cannot go that way.
<731/819hp 581/790m 595/619mv no opponent no opponent bloody:29> [----------] 1am (night) city (outside) e
The North Road
[Exits: east west] A special guard walks in.
<731/819hp 581/790m 593/619mv no opponent no opponent bloody:29> [----------] 1am (night) road (outside) e
The North Road
[Exits: east west] A special guard walks in.
<731/819hp 581/790m 591/619mv no opponent no opponent bloody:29> [----------] 1am (night) city (outside) whe
Players near you in Seringale: <PK> Chul The North Road Auhla Southwest of Market Square <PK> Ilromie Outside the West Gate <PK> Kali Outside the West Gate <PK> Ocelia Outside the West Gate
<731/819hp 581/790m 591/619mv no opponent no opponent bloody:28> [----------] 1am (night) city (outside) e
The North Road
[Exits: north east west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 589/619mv no opponent no opponent bloody:27> [----------] 1am (night) road (outside) whe
Players near you in Seringale: <PK> Chul The North Road Auhla West of Market Square <PK> Ilromie The West Common Road <PK> Kali The West Common Road <PK> Ocelia The West Common Road
<731/819hp 581/790m 589/619mv no opponent no opponent bloody:26> [----------] 1am (night) road (outside) e
The North Road
[Exits: east south west] (Pink Aura) A teary-eyed, scrawny little man wanders around moaning. A special guard walks in.
<731/819hp 581/790m 587/619mv no opponent no opponent bloody:25> [----------] 1am (night) road (outside) e e
The North Road
[Exits: north east west] A human citizen of Seringale wanders around aimlessly. A halfling city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 585/619mv no opponent no opponent bloody:24> [----------] 1am (night) road (outside) The North Road
[Exits: east south west] A duergar city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 583/619mv no opponent no opponent bloody:24> [----------] 1am (night) road (outside) A human city guard walks south.
<731/819hp 581/790m 583/619mv no opponent no opponent bloody:22> [----------] 1am (night) road (outside) whe dagnir
Dagnir the enforcer of law The Dancing Girl A gnomish city guard yells 'Kali! Now you die!'
<731/819hp 581/790m 583/619mv no opponent no opponent bloody:21> [----------] 1am (night) road (outside) w
The North Road
[Exits: north east west] A human citizen of Seringale wanders around aimlessly. A halfling city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 581/619mv no opponent no opponent bloody:20> [----------] 1am (night) road (outside) e
The North Road
[Exits: east south west] A duergar city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 579/619mv no opponent no opponent bloody:20> [----------] 1am (night) road (outside) e
The North Road
[Exits: east west] A special guard walks in.
<731/819hp 581/790m 577/619mv no opponent no opponent bloody:19> [----------] 1am (night) road (outside) w
The North Road
[Exits: east south west] A duergar city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. A special guard walks in.
<731/819hp 581/790m 575/619mv no opponent no opponent bloody:18> [----------] 1am (night) road (outside) s s
The Dancing Girl
[Exits: north west] A pile of gold coins. A human city guard of Seringale stands watch here. Dagnir the enforcer of law is here searching for criminals. Este the inn owner stands here watching over his inn. A special guard walks in.
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:18> [----------] 1am (night) inside (indoors) The walls of the inn here are slightly discolored and a bit dirty.
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:17> [----------] 1am (night) inside (indoors) whe
You break your objective tracking. Players near you in Seringale: <PK> Chul The Dancing Girl Auhla West of Market Square <PK> Ilromie The North Road <PK> Kali The North Road <PK> Ocelia The North Road
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:16> [----------] 1am (night) inside (indoors) whe
Players near you in Seringale: <PK> Chul The Dancing Girl Auhla West of Market Square <PK> Ilromie North Square <PK> Kali North Square <PK> Ocelia North Square
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:15> [----------] 1am (night) inside (indoors) whe
Players near you in Seringale: <PK> Chul The Dancing Girl Auhla West of Market Square <PK> Ilromie North Square <PK> Kali North Square <PK> Ocelia North Square
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:14> [----------] 1am (night) inside (indoors) A duergar city guard yells 'Ocelia! You shall pay!'
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:13> [----------] 1am (night) inside (indoors) whe
An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:13> [----------] 1am (night) inside (indoors) Players near you in Seringale: <PK> Chul The Dancing Girl Auhla West of Market Square <PK> Ilromie The Dancing Girl <PK> Kali The Dancing Girl <PK> Ocelia The North Road
<731/819hp 581/790m 574/619mv no opponent no opponent bloody:13> [----------] 1am (night) inside (indoors) Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MANGLES you! You yell 'Help! I am being attacked by Kali!' You deftly perform a counterbalance evasion. You manage to dodge Kali's pierce with a lot of effort. You dodge Kali's pierce. Ilromie has a few scratches.
No way! You are still fighting! Ilromie has a few scratches.
<638/819hp 581/790m 574/619mv blade defensive bloody:40> [----------] 1am (night) inside (indoors) (WILDLY) a special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard's slash mauls Ilromie. A special guard's slash mauls Ilromie. (UNPROTECTED) a human city guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' (UNPROTECTED) a duergar city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' (UNPROTECTED) Dagnir the enforcer of law yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' Dagnir the enforcer of law's beating devastates Ilromie! Ilromie has some small wounds and bruises.
You flee from combat! The Stables of the Dancing Girl
[Exits: east west] Abell the horse trader is here, offering to sell you mounts. A special guard walks in.
<638/819hp 581/790m 573/619mv no opponent no opponent bloody:39> [----------] 1am (night) inside (indoors) w
You hear something's death cry.
<638/819hp 581/790m 573/619mv no opponent no opponent bloody:39> [----------] 1am (night) inside (indoors) The Stables of the Dancing Girl
[Exits: north east] There is an important looking sign on display here. (White Aura) Areladus the teamster readies the mules for their next journey. A special guard walks in.
<638/819hp 581/790m 572/619mv no opponent no opponent bloody:38> [----------] 1am (night) inside (indoors) s
The walls of the stables prevent you from passing in that direction.
<638/819hp 581/790m 572/619mv no opponent no opponent bloody:38> [----------] 1am (night) inside (indoors) n
The North Road
[Exits: east south west] (Pink Aura) A teary-eyed, scrawny little man wanders around moaning. A special guard walks in.
<638/819hp 581/790m 571/619mv no opponent no opponent bloody:37> [----------] 1am (night) road (outside) w w
The North Road
[Exits: north east west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<638/819hp 581/790m 569/619mv no opponent no opponent bloody:36> [----------] 1am (night) road (outside) The North Road
[Exits: east west] A special guard walks in.
<638/819hp 581/790m 567/619mv no opponent no opponent bloody:35> [----------] 1am (night) city (outside) whe
Players near you in Seringale: <PK> Chul The North Road Auhla West of Market Square <PK> Ilromie The North Road <PK> Kali The North Road <PK> Ocelia The North Road
<638/819hp 581/790m 567/619mv no opponent no opponent bloody:35> [----------] 1am (night) city (outside) w
The North Road
[Exits: east west] A special guard walks in.
<638/819hp 581/790m 565/619mv no opponent no opponent bloody:34> [----------] 1am (night) road (outside) A halfling city guard yells 'Ilromie! You shall pay!'
<638/819hp 581/790m 565/619mv no opponent no opponent bloody:34> [----------] 1am (night) road (outside) w
Along the Western Walls
[Exits: east south] A special guard walks in.
<638/819hp 581/790m 563/619mv no opponent no opponent bloody:33> [----------] 1am (night) city (outside) w
Alas, you cannot go that way.
<638/819hp 581/790m 563/619mv no opponent no opponent bloody:33> [----------] 1am (night) city (outside) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<638/819hp 581/790m 563/619mv no opponent no opponent bloody:32> [----------] 1am (night) city (outside) s s
Along the Western Walls
[Exits: north south] A drow city guard of Seringale stands watch here. A special guard walks in.
<638/819hp 581/790m 561/619mv no opponent no opponent bloody:32> [----------] 1am (night) city (outside) s
Along the Western Walls
[Exits: north south] A special guard walks in. A halfling city guard yells 'Ocelia! Now you die!'
<638/819hp 581/790m 559/619mv no opponent no opponent bloody:32> [----------] 1am (night) city (outside) s
Stairwell Under the Western Catapult
[Exits: north south up] A duergar city guard of Seringale stands watch here. A long-haired lanky man with piercing blue eyes stands here. An avian perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<638/819hp 581/790m 557/619mv no opponent no opponent bloody:31> [----------] 1am (night) city (outside) Along the Western Walls
[Exits: north south] A halfling perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<638/819hp 581/790m 555/619mv no opponent no opponent bloody:31> [----------] 1am (night) city (outside) Solmundi just spotted you from Outside the East Gate!
<638/819hp 581/790m 555/619mv no opponent no opponent bloody:30> [----------] 1am (night) city (outside) s s
Inside the West Gate
[Exits: north east south west] A storm giant citizen of Seringale strolls about. An avian city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<638/819hp 581/790m 553/619mv no opponent no opponent bloody:30> [----------] 1am (night) city (outside) s
A half-elf city guard walks in. (UNPROTECTED) a half-elf city guard yells 'Guards! Guards!' An avian city guard flies west.
<638/819hp 581/790m 553/619mv no opponent no opponent bloody:30> [----------] 1am (night) city (outside) Along the Western Walls
[Exits: north south] A human perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in. The lightning has stopped.
<648/819hp 589/790m 605/619mv no opponent no opponent bloody:29> [----------] 2am (night) city (outside) Along the Western Walls
[Exits: north south] A special guard walks in.
<648/819hp 589/790m 603/619mv no opponent no opponent bloody:29> [----------] 2am (night) city (outside) s
Along the Western Walls
[Exits: north south] A special guard walks in.
<648/819hp 589/790m 601/619mv no opponent no opponent bloody:28> [----------] 2am (night) city (outside) s
Along the Western Walls
[Exits: north south] A human city guard of Seringale stands watch here. A special guard walks in.
<648/819hp 589/790m 599/619mv no opponent no opponent bloody:28> [----------] 2am (night) city (outside) s
Western Wall and South Road Junction
[Exits: north east] A duergar citizen of Seringale strolls about. A gnomish perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<648/819hp 589/790m 597/619mv no opponent no opponent bloody:27> [----------] 2am (night) city (outside) whe
Players near you in Seringale: <PK> Chul Western Wall and South Road Junction Auhla The Main Street <PK> Solmundi Along the Eastern Walls <PK> Ilromie The North Road <PK> Kali The North Road <PK> Ocelia The North Road
<648/819hp 589/790m 597/619mv no opponent no opponent bloody:26> [----------] 2am (night) city (outside) sca
You scan all around. You scan north. *** Range 1 (north) *** A human city guard of Seringale stands watch here. *** Range 4 (north) *** A human perimeter guard of Seringale is here, watching out for known criminals. *** Range 5 (north) *** A half-elf city guard of Seringale stands watch here. A storm giant citizen of Seringale strolls about. An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 6 (north) *** A halfling perimeter guard of Seringale is here, watching out for known criminals. You scan east. *** Range 2 (east) *** A dwarven city guard of Seringale stands watch here. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<648/819hp 589/790m 597/619mv no opponent no opponent bloody:26> [----------] 2am (night) city (outside) e e
The South Road
[Exits: east west] A special guard walks in.
<648/819hp 589/790m 595/619mv no opponent no opponent bloody:25> [----------] 2am (night) road (outside) The South Road
[Exits: east south west] A dwarven city guard of Seringale stands watch here. A fearless adventurer is here, asking for a group to explore the Mystic Forest. A special guard walks in.
<648/819hp 589/790m 593/619mv no opponent no opponent bloody:24> [----------] 2am (night) road (outside) e
The South Road
[Exits: east south west] A special guard walks in.
<648/819hp 589/790m 591/619mv no opponent no opponent bloody:24> [----------] 2am (night) road (outside) e
The South Road
[Exits: east south west] A special guard walks in.
<648/819hp 589/790m 589/619mv no opponent no opponent bloody:23> [----------] 2am (night) road (outside) e
The South Road
[Exits: north east south west] A special guard walks in.
<648/819hp 589/790m 587/619mv no opponent no opponent bloody:23> [----------] 2am (night) road (outside) e
The South Road
[Exits: north east south west] A special guard walks in.
<648/819hp 589/790m 585/619mv no opponent no opponent bloody:22> [----------] 2am (night) road (outside) e
The South Road
[Exits: east west] A special guard walks in.
<648/819hp 589/790m 583/619mv no opponent no opponent bloody:22> [----------] 2am (night) road (outside) e
South Square
[Exits: north east south west down] A special guard walks in.
<648/819hp 589/790m 581/619mv no opponent no opponent bloody:21> [----------] 2am (night) city (outside) n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A drow city guard of Seringale stands watch here. A halfling citizen of Seringale strolls about. A special guard walks in.
<648/819hp 589/790m 579/619mv no opponent no opponent bloody:20> [----------] 2am (night) road (outside) n n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<648/819hp 589/790m 577/619mv no opponent no opponent bloody:20> [----------] 2am (night) road (outside) n whe
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<648/819hp 589/790m 575/619mv no opponent no opponent bloody:19> [----------] 2am (night) road (outside) South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<648/819hp 589/790m 573/619mv no opponent no opponent bloody:19> [----------] 2am (night) city (outside) Players near you in Seringale: <PK> Chul South of Market Square Auhla The Main Street <PK> Solmundi North Square <PK> Ilromie The North Road <PK> Kali The North Road <PK> Ocelia The North Road
<648/819hp 589/790m 573/619mv no opponent no opponent bloody:18> [----------] 2am (night) city (outside) w
Southwest of Market Square
[Exits: north east] A special guard walks in.
<648/819hp 589/790m 572/619mv no opponent no opponent bloody:17> [----------] 2am (night) inside (indoors) n n
West of Market Square
[Exits: north south west] A special guard walks in.
<648/819hp 589/790m 571/619mv no opponent no opponent bloody:17> [----------] 2am (night) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<648/819hp 589/790m 570/619mv no opponent no opponent bloody:16> [----------] 2am (night) inside (indoors) The side of a building is all that lies in that direction.
<648/819hp 589/790m 570/619mv no opponent no opponent bloody:16> [----------] 2am (night) inside (indoors) e
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<648/819hp 589/790m 569/619mv no opponent no opponent bloody:15> [----------] 2am (night) city (outside) n n n
The Main Street
[Exits: north east south west] A special guard walks in.
<648/819hp 589/790m 567/619mv no opponent no opponent bloody:15> [----------] 2am (night) road (outside) The Main Street
[Exits: north east south west] A gnomish city guard of Seringale stands here. A special guard walks in.
<648/819hp 589/790m 565/619mv no opponent no opponent bloody:14> [----------] 2am (night) road (outside) whe
The Main Street
[Exits: north south] The corpse of a gnomish city guard is lying here. The splattered brains of a gnomish city guard are lying here. A human city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. A special guard walks in.
<648/819hp 589/790m 563/619mv no opponent no opponent bloody:14> [----------] 2am (night) road (outside) A drow city guard yells 'Ocelia! Now you die!'
<648/819hp 589/790m 563/619mv no opponent no opponent bloody:13> [----------] 2am (night) road (outside) Players near you in Seringale: <PK> Chul The Main Street Auhla The Main Street <PK> Solmundi The Dancing Girl <PK> Ilromie Along the Western Walls <PK> Kali Along the Western Walls <PK> Ocelia Along the Western Walls
<648/819hp 589/790m 563/619mv no opponent no opponent bloody:13> [----------] 2am (night) road (outside) sca
You scan all around. You scan north. *** Range 1 (north) *** A fledgling harpy is here, fallen from the clouds above. *** Range 3 (north) *** A fledgling harpy is here, fallen from the clouds above. *** Range 4 (north) *** A dwarven city guard of Seringale stands watch here. *** Range 6 (north) *** A gnomish city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. You scan south. *** Range 1 (south) *** A gnomish city guard of Seringale stands here.
<648/819hp 589/790m 563/619mv no opponent no opponent bloody:12> [----------] 2am (night) road (outside) n
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<648/819hp 589/790m 561/619mv no opponent no opponent bloody:11> [----------] 2am (night) city (outside) sca
You scan all around. You scan north. *** Range 2 (north) *** A fledgling harpy is here, fallen from the clouds above. *** Range 3 (north) *** A dwarven city guard of Seringale stands watch here. *** Range 5 (north) *** A gnomish city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. You scan east. You scan south. *** Range 1 (south) *** A human city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. *** Range 2 (south) *** A gnomish city guard of Seringale stands here. You scan west. *** Range 2 (west) *** (White Aura) (WANTED) (OUTLAW) Kali is here. *** Range 4 (west) *** (Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
<648/819hp 589/790m 561/619mv no opponent no opponent bloody:11> [----------] 2am (night) city (outside) whe
Players near you in Seringale: <PK> Chul North Square Auhla The Main Street <PK> Solmundi The Dancing Girl <PK> Ilromie Along the Western Walls <PK> Kali The Dancing Girl <PK> Ocelia Along the Western Walls
<648/819hp 589/790m 561/619mv no opponent no opponent bloody:10> [----------] 2am (night) city (outside) w
The North Road
[Exits: east west] A special guard walks in.
<648/819hp 589/790m 559/619mv no opponent no opponent bloody:9> [----------] 2am (night) road (outside) w murder $$
The North Road
[Exits: east south west] You see 2 of a war banner of Seringale here. The torn-out heart of a duergar city guard is lying here. A special guard walks in.
<648/819hp 589/790m 557/619mv no opponent no opponent bloody:9> [----------] 2am (night) road (outside) They aren't here.
<648/819hp 589/790m 557/619mv no opponent no opponent bloody:8> [----------] 2am (night) road (outside) w
The North Road
[Exits: north east west] A glowing banner bearing the emblem of Seringale rests here. The sliced-off foot of a halfling city guard is lying here. A special guard walks in.
<648/819hp 589/790m 555/619mv no opponent no opponent bloody:8> [----------] 2am (night) road (outside) murder $$ sca
They aren't here.
<648/819hp 589/790m 555/619mv no opponent no opponent bloody:8> [----------] 2am (night) road (outside) You scan all around. You scan north. *** Range 1 (north) *** A human citizen of Seringale wanders around aimlessly. *** Range 2 (north) *** A half-elf city guard of Seringale stands watch here. You scan east. *** Range 3 (east) *** A fledgling harpy is here, fallen from the clouds above. You scan west. *** Range 1 (west) *** (Pink Aura) A teary-eyed, scrawny little man wanders around moaning. *** Range 3 (west) *** (White Aura) (WANTED) (OUTLAW) Kali is here. *** Range 5 (west) *** (Charmed) A blurry illusion of a Paladin guards its master. (Charmed) An illusion of a Paladin guards its master. (Charmed) An illusion of the battlemage guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here.
<648/819hp 589/790m 555/619mv no opponent no opponent bloody:7> [----------] 2am (night) road (outside) whe
Players near you in Seringale: <PK> Chul The North Road Auhla The Main Street <PK> Solmundi The North Road <PK> Ilromie Along the Western Walls <PK> Kali The North Road <PK> Ocelia Along the Western Walls
<648/819hp 589/790m 555/619mv no opponent no opponent bloody:7> [----------] 2am (night) road (outside) e
The North Road
[Exits: east south west] You see 2 of a war banner of Seringale here. The torn-out heart of a duergar city guard is lying here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. A special guard walks in. Solmundi scans all around.
<648/819hp 589/790m 553/619mv no opponent no opponent bloody:6> [----------] 2am (night) road (outside) e
The North Road
[Exits: east west] A special guard walks in.
<648/819hp 589/790m 551/619mv no opponent no opponent bloody:6> [----------] 2am (night) road (outside) Solmundi rides in on a mustang. A special guard walks in.
<648/819hp 589/790m 551/619mv no opponent no opponent bloody:5> [----------] 2am (night) road (outside) e
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<648/819hp 589/790m 549/619mv no opponent no opponent bloody:5> [----------] 2am (night) city (outside) e
The North Road
[Exits: east south west] A special guard walks in.
<648/819hp 589/790m 547/619mv no opponent no opponent bloody:4> [----------] 2am (night) road (outside) An avian city guard yells 'Kali! Now you die!'
<648/819hp 589/790m 547/619mv no opponent no opponent bloody:4> [----------] 2am (night) road (outside) w
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<648/819hp 589/790m 545/619mv no opponent no opponent bloody:3> [----------] 2am (night) city (outside) Solmundi rides in on a mustang. A special guard walks in.
<648/819hp 589/790m 545/619mv no opponent no opponent bloody:3> [----------] 2am (night) city (outside) Solmundi scans all around.
<648/819hp 589/790m 545/619mv no opponent no opponent bloody:2> [----------] 2am (night) city (outside) sca
You scan all around. You scan north. *** Range 2 (north) *** A fledgling harpy is here, fallen from the clouds above. *** Range 3 (north) *** A gnomish city guard of Seringale stands watch here. A dwarven city guard of Seringale stands watch here. *** Range 5 (north) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 6 (north) *** A gnomish city guard of Seringale stands watch here. You scan east. You scan south. *** Range 1 (south) *** A human city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. *** Range 2 (south) *** A gnomish city guard of Seringale stands here. You scan west. *** Range 3 (west) *** (White Aura) (WANTED) Ilromie is here. *** Range 4 (west) *** (Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
<648/819hp 589/790m 545/619mv no opponent no opponent bloody:2> [----------] 2am (night) city (outside) Solmundi rides west on a mustang. A special guard walks west.
<648/819hp 589/790m 545/619mv no opponent no opponent bloody:1> [----------] 2am (night) city (outside) sca
You scan all around. You scan north. *** Range 2 (north) *** A fledgling harpy is here, fallen from the clouds above. *** Range 3 (north) *** A gnomish city guard of Seringale stands watch here. A dwarven city guard of Seringale stands watch here. *** Range 5 (north) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 6 (north) *** A gnomish city guard of Seringale stands watch here. You scan east. You scan south. *** Range 1 (south) *** A human city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. *** Range 2 (south) *** A gnomish city guard of Seringale stands here. You scan west. *** Range 1 (west) *** (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. *** Range 4 (west) *** (Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
<648/819hp 589/790m 545/619mv no opponent no opponent bloody:1> [----------] 2am (night) city (outside) sca
You scan all around. You scan north. *** Range 2 (north) *** A fledgling harpy is here, fallen from the clouds above. *** Range 3 (north) *** A gnomish city guard of Seringale stands watch here. A dwarven city guard of Seringale stands watch here. *** Range 5 (north) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 6 (north) *** A gnomish city guard of Seringale stands watch here. You scan east. *** Range 1 (east) *** (White Aura) (WANTED) Ilromie is here. You scan south. *** Range 1 (south) *** A human city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. *** Range 2 (south) *** A gnomish city guard of Seringale stands here. You scan west. *** Range 3 (west) *** (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. *** Range 4 (west) *** (Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
<648/819hp 589/790m 545/619mv no opponent no opponent evasive:60> [----------] 2am (night) city (outside) (WILDLY) a special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard's slash mauls Ilromie. (UNPROTECTED) a human city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' (WILDLY) Ilromie yells 'Help! I am being attacked by Chul!' Your charge devastates Ilromie! A special guard's slash mauls Ilromie. Ilromie's stab MUTILATES a special guard! Ilromie has quite a few wounds.
Players near you in Seringale: <PK> Chul North Square Auhla The Main Street <PK> Solmundi The North Road <PK> Ilromie North Square <PK> Ocelia Along the Western Walls Ilromie has quite a few wounds.
<648/819hp 589/790m 545/619mv blade defensive bloody:40> [----------] 2am (night) city (outside) Ilromie utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MASSACRES you! Ilromie has quite a few wounds.
<570/819hp 589/790m 545/619mv blade defensive bloody:40> [----------] 2am (night) city (outside) di
Ilromie is blinded by the dirt in her eyes! Your kicked dirt scratches Ilromie. Ilromie's shield jolts under your charge, but holds. Your charge devastates Ilromie! A special guard's slash mauls Ilromie. Ilromie has quite a few wounds.
Solmundi rides in on a mustang. A special guard walks in. Ilromie has quite a few wounds.
<570/819hp 604/790m 545/619mv blade defensive bloody:40> [-------- ] 2am (night) city (outside) Auhla walks in. A snarling doberman walks in. Solmundi rides east on a mustang. A special guard walks east. Ilromie has quite a few wounds.
<581/819hp 609/790m 598/619mv blade defensive bloody:40> [-------- ] 3am (night) city (outside) Ilromie has fled!
<581/819hp 609/790m 598/619mv no opponent no opponent bloody:40> [-------- ] 3am (night) city (outside) s s s s
You aren't fighting anyone.
<581/819hp 609/790m 598/619mv no opponent no opponent bloody:36> [----------] 3am (night) city (outside) The Main Street
[Exits: north south] The corpse of a gnomish city guard is lying here. The splattered brains of a gnomish city guard are lying here. A special guard walks in.
<581/819hp 609/790m 596/619mv no opponent no opponent bloody:36> [----------] 3am (night) road (outside) The Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here. A gnomish city guard of Seringale stands here. A special guard walks in.
<581/819hp 609/790m 594/619mv no opponent no opponent bloody:35> [----------] 3am (night) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<581/819hp 609/790m 592/619mv no opponent no opponent bloody:35> [----------] 3am (night) road (outside) nin heal
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<581/819hp 609/790m 590/619mv no opponent no opponent bloody:34> [----------] 3am (night) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<599/819hp 599/790m 590/619mv no opponent no opponent bloody:34> [----------] 3am (night) city (outside) nin heal nin heal whe w
You clear your mind and breathe inward deeply. You feel a little better.
<615/819hp 589/790m 590/619mv no opponent no opponent bloody:31> [----------] 3am (night) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<629/819hp 579/790m 590/619mv no opponent no opponent bloody:38> [----------] 3am (night) city (outside) A gnomish city guard yells 'Ilromie! Now you die!'
<629/819hp 579/790m 590/619mv no opponent no opponent bloody:37> [----------] 3am (night) city (outside) (UNPROTECTED) a gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!' [JUSTICE] a gate guard: 'Ilromie is at Inside the North Gate of Seringale!' (UNPROTECTED) a gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!' [JUSTICE] a gate guard: 'Ilromie is at Inside the North Gate of Seringale!'
<629/819hp 579/790m 590/619mv no opponent no opponent bloody:36> [----------] 3am (night) city (outside) nin heal
Players near you in Seringale: <PK> Wylsin The East Common Road <PK> Chul North of Market Square Auhla North Square <PK> Solmundi North Square <PK> Ilromie Inside the North Gate <PK> Kali Outside the West Gate <PK> Ocelia Outside the West Gate
<629/819hp 579/790m 590/619mv no opponent no opponent bloody:35> [----------] 3am (night) city (outside) Northwest of Market Square
[Exits: east south] A special guard walks in.
<629/819hp 579/790m 589/619mv no opponent no opponent bloody:35> [----------] 3am (night) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<645/819hp 569/790m 589/619mv no opponent no opponent bloody:34> [----------] 3am (night) inside (indoors) w
The side of a building is all that lies in that direction.
<645/819hp 569/790m 589/619mv no opponent no opponent bloody:31> [----------] 3am (night) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:30> [----------] 3am (night) inside (indoors) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in.
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:30> [----------] 3am (night) inside (indoors) whe
Ocelia walks east. An illusion of the battlemage walks east. An illusion of a Paladin walks east. An illusion of a Paladin walks east. An illusion of a marine walks east. An illusion of a marine walks east. An illusion of a marine walks east.
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:29> [----------] 3am (night) inside (indoors) w w
A gnomish city guard yells 'Kali! Now you die!'
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:28> [----------] 3am (night) inside (indoors) Wylsin just spotted you from East of Market Square! Players near you in Seringale: <PK> Wylsin East of Market Square <PK> Chul Northwest of Market Square Auhla North Square <PK> Kali The Main Street <PK> Ocelia The Main Street
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:27> [----------] 3am (night) inside (indoors) The side of a building is all that lies in that direction.
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:27> [----------] 3am (night) inside (indoors) The side of a building is all that lies in that direction.
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:27> [----------] 3am (night) inside (indoors) s
(UNPROTECTED) a human city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<657/819hp 559/790m 589/619mv no opponent no opponent bloody:26> [----------] 3am (night) inside (indoors) West of Market Square
[Exits: north south west] A special guard walks in.
<657/819hp 559/790m 588/619mv no opponent no opponent bloody:26> [----------] 3am (night) city (outside) w
The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<657/819hp 559/790m 586/619mv no opponent no opponent bloody:25> [----------] 3am (night) road (outside) w af
The West Common Road
[Exits: north east south west] A special guard walks in.
<657/819hp 559/790m 584/619mv no opponent no opponent bloody:25> [----------] 3am (night) road (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 3 hours Spell: bless : modifies save vs spell by 6 for 44 hours : modifies hitroll by 6 for 44 hours Spell: cabal sanctuary: lasts for 3 hours Skill: chii : modifies armor class by 25 for 5 hours Skill: detect hidden : lasts for 11 hours Skill: devote : lasts for 7 hours Skill: endure : modifies save vs spell by 11 for 1 hours Spell: hellstream : lasts for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently
<657/819hp 559/790m 584/619mv no opponent no opponent bloody:24> [----------] 3am (night) road (outside) w w
The Western Monument
[Exits: north east south west] A special guard walks in.
<657/819hp 559/790m 582/619mv no opponent no opponent bloody:23> [----------] 3am (night) city (outside) A dwarven city guard yells 'Kali! You're MINE!'
<657/819hp 559/790m 582/619mv no opponent no opponent bloody:23> [----------] 3am (night) city (outside) sca
The West Common Road
[Exits: north east west] A special guard walks in.
<657/819hp 559/790m 580/619mv no opponent no opponent bloody:22> [----------] 3am (night) road (outside) whe
You scan all around. You scan north. You scan east. *** Range 3 (east) *** A halfling city guard of Seringale stands watch here. You scan west. *** Range 1 (west) *** A fearless adventurer is here, asking for a group to explore the Mystic Forest. *** Range 2 (west) *** A dwarven citizen of Seringale plods around the town. *** Range 3 (west) *** A storm giant citizen of Seringale strolls about. An avian city guard of Seringale stands watch here. A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 4 (west) *** An avian city guard of Seringale stands watch here. The night is about to end. You purge the arcane energy from your body.
<671/819hp 567/790m 619/619mv no opponent no opponent bloody:22> [----------] 4am (night) road (outside) Players near you in Seringale: <PK> Wylsin East of Market Square <PK> Chul The West Common Road Auhla North Square <PK> Kali The North Main Street <PK> Ocelia The North Main Street
<671/819hp 567/790m 619/619mv no opponent no opponent bloody:22> [----------] 4am (night) road (outside) e e
The Western Monument
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 617/619mv no opponent no opponent bloody:21> [----------] 4am (night) city (outside) e e e
The West Common Road
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 615/619mv no opponent no opponent bloody:20> [----------] 4am (night) road (outside) The West Common Road
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<671/819hp 567/790m 613/619mv no opponent no opponent bloody:20> [----------] 4am (night) road (outside) West of Market Square
[Exits: north south west] A special guard walks in.
<671/819hp 567/790m 611/619mv no opponent no opponent bloody:19> [----------] 4am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<671/819hp 567/790m 611/619mv no opponent no opponent bloody:19> [----------] 4am (night) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<671/819hp 567/790m 610/619mv no opponent no opponent bloody:18> [----------] 4am (night) inside (indoors) e
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<671/819hp 567/790m 609/619mv no opponent no opponent bloody:17> [----------] 4am (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin North Square <PK> Chul North of Market Square Auhla North Square
<671/819hp 567/790m 609/619mv no opponent no opponent bloody:17> [----------] 4am (night) city (outside) sca
You scan all around. You scan north. *** Range 4 (north) *** Wylsin is here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. A fledgling harpy is here, fallen from the clouds above. You scan east. You scan west.
<671/819hp 567/790m 609/619mv no opponent no opponent bloody:16> [----------] 4am (night) city (outside) n
The Main Street
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 607/619mv no opponent no opponent bloody:16> [----------] 4am (night) road (outside) n n n
The Main Street
[Exits: north east south west] The corpse of a gnomish city guard is lying here. The corpse of a human city guard is lying here. A special guard walks in.
<671/819hp 567/790m 605/619mv no opponent no opponent bloody:15> [----------] 4am (night) road (outside) n n
The Main Street
[Exits: north south] The corpse of a gnomish city guard is lying here. The splattered brains of a gnomish city guard are lying here. A special guard walks in.
<671/819hp 567/790m 603/619mv no opponent no opponent bloody:15> [----------] 4am (night) road (outside) n
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. Wylsin is here. (Charmed) A snarling doberman is here, protecting his owner. (Hidden) Auhla is here. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<671/819hp 567/790m 601/619mv no opponent no opponent bloody:14> [----------] 4am (night) city (outside) whe
The North Main Street
[Exits: north south west] A special guard walks in.
<671/819hp 567/790m 599/619mv no opponent no opponent bloody:14> [----------] 4am (night) road (outside) n
The North Main Street
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 597/619mv no opponent no opponent bloody:13> [----------] 4am (night) road (outside) n
The North Main Street
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 595/619mv no opponent no opponent bloody:13> [----------] 4am (night) road (outside) Players near you in Seringale: <PK> Wylsin North Square <PK> Chul The North Main Street Auhla North Square
<671/819hp 567/790m 595/619mv no opponent no opponent bloody:12> [----------] 4am (night) road (outside) The North Main Street
[Exits: north south] The corpse of a dwarven city guard is lying here. A special guard walks in.
<671/819hp 567/790m 593/619mv no opponent no opponent bloody:12> [----------] 4am (night) road (outside) whe
Inside the North Gate
[Exits: north south up] The corpse of a gnomish city guard is lying here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<671/819hp 567/790m 591/619mv no opponent no opponent bloody:11> [----------] 4am (night) city (outside) n n
Players near you in Seringale: <PK> Wylsin North Square <PK> Chul Inside the North Gate Auhla North Square
<671/819hp 567/790m 591/619mv no opponent no opponent bloody:11> [----------] 4am (night) city (outside) whe
Outside the North Gate
[Exits: north south] A special guard walks in.
<671/819hp 567/790m 589/619mv no opponent no opponent bloody:11> [----------] 4am (night) city (outside) Path in the plains
[Exits: north east south west] A cute rabbit is here. A cute rabbit is here. A special guard walks in.
<671/819hp 567/790m 587/619mv no opponent no opponent bloody:10> [----------] 4am (night) field (outside) Players near you in Plains of the North: <PK> Chul Path in the plains
<671/819hp 567/790m 587/619mv no opponent no opponent bloody:10> [----------] 4am (night) field (outside) n n
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<671/819hp 567/790m 584/619mv no opponent no opponent bloody:9> [----------] 4am (night) hills (outside) n
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<671/819hp 567/790m 581/619mv no opponent no opponent bloody:8> [----------] 4am (night) field (outside) whe
Grassy foothills
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 578/619mv no opponent no opponent bloody:8> [----------] 4am (night) hills (outside) n
Players near you in Plains of the North: <PK> Chul Grassy foothills
<671/819hp 567/790m 578/619mv no opponent no opponent bloody:7> [----------] 4am (night) hills (outside) n
The steep foothills
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 574/619mv no opponent no opponent bloody:7> [----------] 4am (night) hills (outside) whe
Base of Mount Saidian
[Exits: south up] (Pulsating) A fizzling portal to another world has been opened here. A delicate white wisp flits around here. A special guard climbs in.
<671/819hp 567/790m 569/619mv no opponent no opponent bloody:6> [----------] 4am (night) mountain (outside) Players near you in Mount Saidian: <PK> Chul Base of Mount Saidian
<671/819hp 567/790m 569/619mv no opponent no opponent bloody:6> [----------] 4am (night) mountain (outside) s
The steep foothills
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 564/619mv no opponent no opponent bloody:5> [----------] 4am (night) hills (outside) whe
Players near you in Plains of the North: <PK> Chul The steep foothills Auhla Path in the plains
<671/819hp 567/790m 564/619mv no opponent no opponent bloody:4> [----------] 4am (night) hills (outside) s
Grassy foothills
[Exits: north east south west] A special guard walks in.
<671/819hp 567/790m 560/619mv no opponent no opponent bloody:4> [----------] 4am (night) hills (outside) s s s
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<671/819hp 567/790m 557/619mv no opponent no opponent bloody:4> [----------] 4am (night) field (outside) s s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<671/819hp 567/790m 554/619mv no opponent no opponent bloody:3> [----------] 4am (night) hills (outside) whe
Path in the plains
[Exits: north east south west] (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. A cute rabbit is here. A cute rabbit is here. A special guard walks in.
<671/819hp 567/790m 551/619mv no opponent no opponent bloody:3> [----------] 4am (night) field (outside) Outside the North Gate
[Exits: north south] A special guard walks in.
<671/819hp 567/790m 549/619mv no opponent no opponent bloody:2> [----------] 4am (night) city (outside) Inside the North Gate
[Exits: north south up] The corpse of a gnomish city guard is lying here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<671/819hp 567/790m 547/619mv no opponent no opponent bloody:2> [----------] 4am (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin North Square <PK> Chul Inside the North Gate
<671/819hp 567/790m 547/619mv no opponent no opponent bloody:1> [----------] 4am (night) city (outside) Players near you in Seringale: <PK> Wylsin North Square <PK> Chul Inside the North Gate
<671/819hp 567/790m 547/619mv no opponent no opponent bloody:1> [----------] 4am (night) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<688/819hp 557/790m 547/619mv no opponent no opponent evasive:59> [----------] 4am (night) city (outside) nin heal whe
You clear your mind and breathe inward deeply. You feel a little better. (UNPROTECTED) a human city guard yells 'Guards! Guards!'
<702/819hp 547/790m 547/619mv no opponent no opponent evasive:56> [----------] 4am (night) city (outside) whe
You clear your mind and breathe inward deeply. You feel a little better.
<719/819hp 537/790m 547/619mv no opponent no opponent evasive:53> [----------] 4am (night) city (outside) whe
The day has begun. You feel more susceptible to magic again.
<729/819hp 544/790m 601/619mv no opponent no opponent evasive:51> [----------] 5am (dawn) city (outside) end
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate
<729/819hp 544/790m 601/619mv no opponent no opponent evasive:49> [----------] 5am (dawn) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate
<729/819hp 544/790m 601/619mv no opponent no opponent evasive:49> [----------] 5am (dawn) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate
<729/819hp 544/790m 601/619mv no opponent no opponent evasive:49> [----------] 5am (dawn) city (outside) You meditate briefly then resume your position.
<729/819hp 514/790m 601/619mv no opponent no opponent evasive:49> [----------] 5am (dawn) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate
<729/819hp 514/790m 601/619mv no opponent no opponent evasive:45> [----------] 5am (dawn) city (outside) who
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Bloodfiend [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Elf ] <PK> <SCHOLAR> (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<729/819hp 514/790m 601/619mv no opponent no opponent evasive:40> [----------] 5am (dawn) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Main Street <PK> Chul Inside the North Gate
<729/819hp 514/790m 601/619mv no opponent no opponent evasive:37> [----------] 5am (dawn) city (outside) n
Outside the North Gate
[Exits: north south] A special guard walks in.
<729/819hp 514/790m 599/619mv no opponent no opponent evasive:36> [----------] 5am (dawn) city (outside) (UNPROTECTED) an avian city guard yells 'Law-keepers! It is your duty to hunt down Ilromie!!'
<729/819hp 514/790m 599/619mv no opponent no opponent evasive:36> [----------] 5am (dawn) city (outside) n
Path in the plains
[Exits: north east south west] A cute rabbit is here. A cute rabbit is here. A special guard walks in.
<729/819hp 514/790m 597/619mv no opponent no opponent evasive:36> [----------] 5am (dawn) field (outside) whe
Players near you in Plains of the North: <PK> Chul Path in the plains Auhla The steep foothills <PK> Solmundi Grassy plains
<729/819hp 514/790m 597/619mv no opponent no opponent evasive:35> [----------] 5am (dawn) field (outside) whe
Players near you in Plains of the North: <PK> Chul Path in the plains Auhla Grassy foothills <PK> Solmundi Grassy plains
<729/819hp 514/790m 597/619mv no opponent no opponent evasive:33> [----------] 5am (dawn) field (outside) n n
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<729/819hp 514/790m 594/619mv no opponent no opponent evasive:33> [----------] 5am (dawn) hills (outside) n
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<729/819hp 514/790m 591/619mv no opponent no opponent evasive:32> [----------] 5am (dawn) field (outside) whe
Grassy foothills
[Exits: north east south west] (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. A special guard walks in.
<729/819hp 514/790m 588/619mv no opponent no opponent evasive:32> [----------] 5am (dawn) hills (outside) Players near you in Plains of the North: <PK> Chul Grassy foothills Auhla Grassy foothills <PK> Solmundi Grassy plains
<729/819hp 514/790m 588/619mv no opponent no opponent evasive:31> [----------] 5am (dawn) hills (outside) n n
The steep foothills
[Exits: north east south west] A special guard walks in.
<729/819hp 514/790m 584/619mv no opponent no opponent evasive:31> [----------] 5am (dawn) hills (outside) af
Base of Mount Saidian
[Exits: south up] (Pulsating) A fizzling portal to another world has been opened here. A special guard climbs in.
<729/819hp 514/790m 579/619mv no opponent no opponent evasive:30> [----------] 5am (dawn) mountain (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 1 hours Spell: bless : modifies save vs spell by 6 for 42 hours : modifies hitroll by 6 for 42 hours Spell: cabal sanctuary: lasts for 1 hours Skill: chii : modifies armor class by 25 for 3 hours Skill: detect hidden : lasts for 9 hours Skill: devote : lasts for 5 hours Skill: endure : modifies save vs spell by 11 for 12 hours [JUSTICE] : security : modifies armor class by 20 permanently
<729/819hp 514/790m 579/619mv no opponent no opponent evasive:30> [----------] 5am (dawn) mountain (outside) whe
Players near you in Mount Saidian: <PK> Chul Base of Mount Saidian
<729/819hp 514/790m 579/619mv no opponent no opponent evasive:29> [----------] 5am (dawn) mountain (outside) s
The steep foothills
[Exits: north east south west] A special guard walks in.
<729/819hp 514/790m 574/619mv no opponent no opponent evasive:28> [----------] 5am (dawn) hills (outside) e
Auhla walks in. A snarling doberman walks in.
<729/819hp 514/790m 574/619mv no opponent no opponent evasive:28> [----------] 5am (dawn) hills (outside) e
The steep foothills
[Exits: east south west] A special guard walks in.
<729/819hp 514/790m 570/619mv no opponent no opponent evasive:28> [----------] 5am (dawn) hills (outside) n n
The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing. A special guard walks in.
<729/819hp 514/790m 566/619mv no opponent no opponent evasive:27> [----------] 5am (dawn) hills (outside) whe
Path to the Mountains
[Exits: north south] An orcish guerilla is here, looking to cause havoc among the elves. A special guard walks in.
<729/819hp 514/790m 562/619mv no opponent no opponent evasive:27> [----------] 5am (dawn) hills (outside) Base of the Mountains
[Exits: south up] An elven scout scours the area, looking for remnants of the Horde. An orc cowers here, peering around nervously for any elves. A vulture circles over you, waiting to swoop down to their meal. A vulture circles over you, waiting to swoop down to their meal. A vulture circles over you, waiting to swoop down to their meal. A vulture circles over you, waiting to swoop down to their meal. A special guard walks in.
<729/819hp 514/790m 558/619mv no opponent no opponent evasive:26> [----------] 5am (dawn) hills (outside) The sun rises in the east.
<739/819hp 520/790m 612/619mv no opponent no opponent evasive:26> [----------] 6am (day) hills (outside) Players near you in Mountain Trail: <PK> Chul Base of the Mountains The vulture flies south.
<739/819hp 520/790m 612/619mv no opponent no opponent evasive:26> [----------] 6am (day) hills (outside) s
Path to the Mountains
[Exits: north south] A vulture circles over you, waiting to swoop down to their meal. An orcish guerilla is here, looking to cause havoc among the elves. A special guard walks in.
<739/819hp 520/790m 608/619mv no opponent no opponent evasive:25> [----------] 6am (day) hills (outside) s e
The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing. A special guard walks in.
<739/819hp 520/790m 604/619mv no opponent no opponent evasive:25> [----------] 6am (day) hills (outside) e e
Path in the foothills
[Exits: east south west] A special guard walks in.
<739/819hp 520/790m 600/619mv no opponent no opponent evasive:24> [----------] 6am (day) hills (outside) e e
Path in the foothills
[Exits: north east south west] A special guard walks in.
<739/819hp 520/790m 596/619mv no opponent no opponent evasive:24> [----------] 6am (day) hills (outside) whe
Path in the foothills
[Exits: east west] A special guard walks in.
<739/819hp 520/790m 592/619mv no opponent no opponent evasive:23> [----------] 6am (day) hills (outside) The path intersection
[Exits: north south west] A special guard walks in.
<739/819hp 520/790m 589/619mv no opponent no opponent evasive:23> [----------] 6am (day) field (outside) A row of sickly looking hedges blocks your way east.
<739/819hp 520/790m 589/619mv no opponent no opponent evasive:22> [----------] 6am (day) field (outside) Players near you in Plains of the North: <PK> Chul The path intersection Auhla The steep foothills <PK> Solmundi Grassy plains
<739/819hp 520/790m 589/619mv no opponent no opponent evasive:22> [----------] 6am (day) field (outside) n
Road to Ofcol
[Exits: north south west] A special guard walks in.
<739/819hp 520/790m 587/619mv no opponent no opponent evasive:22> [----------] 6am (day) road (outside) n
Outside Ofcol
[Exits: north south] A special guard walks in.
<739/819hp 520/790m 585/619mv no opponent no opponent evasive:21> [----------] 6am (day) city (outside) whe
Players near you in Plains of the North: <PK> Chul Outside Ofcol Auhla The steep foothills <PK> Solmundi Grassy plains
<739/819hp 520/790m 585/619mv no opponent no opponent evasive:21> [----------] 6am (day) city (outside) n
Dirt Road
[Exits: north south] A special guard walks in.
<739/819hp 520/790m 583/619mv no opponent no opponent evasive:19> [----------] 6am (day) city (outside) whe
Players near you in New Ofcol: <PK> Chul Dirt Road
<739/819hp 520/790m 583/619mv no opponent no opponent evasive:19> [----------] 6am (day) city (outside) s s
Outside Ofcol
[Exits: north south] A special guard walks in.
<739/819hp 520/790m 581/619mv no opponent no opponent evasive:18> [----------] 6am (day) city (outside) Road to Ofcol
[Exits: north south west] A special guard walks in.
<739/819hp 520/790m 579/619mv no opponent no opponent evasive:18> [----------] 6am (day) road (outside) w w
The foothills
[Exits: east west] A special guard walks in.
<739/819hp 520/790m 576/619mv no opponent no opponent evasive:17> [----------] 6am (day) hills (outside) w w
The foothills
[Exits: east south] A special guard walks in.
<739/819hp 520/790m 572/619mv no opponent no opponent evasive:17> [----------] 6am (day) hills (outside) A row of bristly pines blocks your way west.
<739/819hp 520/790m 572/619mv no opponent no opponent evasive:16> [----------] 6am (day) hills (outside) A row of bristly pines blocks your way west.
<739/819hp 520/790m 572/619mv no opponent no opponent evasive:16> [----------] 6am (day) hills (outside) s
Path in the foothills
[Exits: north east south west] A special guard walks in.
<739/819hp 520/790m 568/619mv no opponent no opponent evasive:16> [----------] 6am (day) hills (outside) w w w
Path in the foothills
[Exits: east south west] A special guard walks in.
<739/819hp 520/790m 564/619mv no opponent no opponent evasive:15> [----------] 6am (day) hills (outside) The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing. A special guard walks in.
<739/819hp 520/790m 560/619mv no opponent no opponent evasive:15> [----------] 6am (day) hills (outside) w
The steep foothills
[Exits: east south west] A special guard walks in.
<739/819hp 520/790m 556/619mv no opponent no opponent evasive:14> [----------] 6am (day) hills (outside) The steep foothills
[Exits: north east south west] A special guard walks in.
<739/819hp 520/790m 552/619mv no opponent no opponent evasive:14> [----------] 6am (day) hills (outside) w
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here. A special guard walks in.
<739/819hp 520/790m 548/619mv no opponent no opponent evasive:13> [----------] 6am (day) hills (outside) w
The hills are far too steep to the west to climb.
<739/819hp 520/790m 548/619mv no opponent no opponent evasive:13> [----------] 6am (day) hills (outside) n
A Path from the Plains
[Exits: north south] A small candle has been placed inside a carved out turnip. A strange looking amulet is lying here, half covered with dust. A strange looking cigar, thicker than normal, lies here. A special guard walks in.
<739/819hp 520/790m 545/619mv no opponent no opponent evasive:12> [----------] 6am (day) field (outside) n
Along the Path
[Exits: north east south west] A special guard walks in.
<739/819hp 520/790m 543/619mv no opponent no opponent evasive:12> [----------] 6am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul Along the Path <PK> Solmundi Suspended Walkway
<739/819hp 520/790m 543/619mv no opponent no opponent evasive:11> [----------] 6am (day) field (outside) n n
Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree. A valley elf wanders here, cautious of your intrusion. A special guard walks in. The sight of the wood-elves frolicking happily in the Vale fills you with contempt.
<739/819hp 520/790m 541/619mv no opponent no opponent evasive:10> [----------] 6am (day) field (outside) Taking a nosedive off this rock is not a good idea.
<739/819hp 520/790m 541/619mv no opponent no opponent evasive:10> [----------] 6am (day) field (outside) d
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley. A special guard walks in.
<739/819hp 520/790m 539/619mv no opponent no opponent evasive:9> [----------] 6am (day) field (outside) n n
In the Valley Basin
[Exits: north east south west] A young elf wanders around here, cleaning up the trash. A special guard walks in.
<739/819hp 520/790m 537/619mv no opponent no opponent evasive:9> [----------] 6am (day) field (outside) whe
In the Valley Basin
[Exits: north east south west] An antelope is here, peacefully munching on grass. A valley elf wanders here, cautious of your intrusion. A special guard walks in.
<739/819hp 520/790m 535/619mv no opponent no opponent evasive:8> [----------] 6am (day) field (outside) Players near you in Sylvan Vale: <PK> Chul In the Valley Basin <PK> Solmundi Suspended Walkway
<739/819hp 520/790m 535/619mv no opponent no opponent evasive:8> [----------] 6am (day) field (outside) n
In the Valley Basin
[Exits: north east south west] You see 2 of a stone of goodness here. A special guard walks in.
<739/819hp 520/790m 533/619mv no opponent no opponent evasive:7> [----------] 6am (day) field (outside) n n
Circular Clearing
[Exits: north east south west] A fairy ring of mushrooms grows at the center of this clearing. A special guard walks in.
<739/819hp 520/790m 531/619mv no opponent no opponent evasive:7> [----------] 6am (day) field (outside) whe
A Narrow Passage
[Exits: north south up] A giant stone feeling very holy is here. A special guard walks in.
<739/819hp 520/790m 529/619mv no opponent no opponent evasive:6> [----------] 6am (day) field (outside) Players near you in Sylvan Vale: <PK> Chul A Narrow Passage Auhla A Path from the Plains
<739/819hp 520/790m 529/619mv no opponent no opponent evasive:6> [----------] 6am (day) field (outside) n
Along the Trail
[Exits: east south west] An onyx-black plain cuff is here. A valley elf scout wanders the valley, searching for intruders like you! A special guard walks in.
<739/819hp 520/790m 527/619mv no opponent no opponent evasive:5> [----------] 6am (day) field (outside) e
A Bend in the Trail
[Exits: north west] A rather large dog is here, wandering the valley. A special guard walks in.
<739/819hp 520/790m 525/619mv no opponent no opponent evasive:4> [----------] 6am (day) field (outside) n
Outside a Lodge
[Exits: east south west] A bracelet made of bloody teeth and nuggets of flesh lies here. A special guard walks in.
<739/819hp 520/790m 523/619mv no opponent no opponent evasive:4> [----------] 6am (day) field (outside) n e
The Wood-Elf Ranger Lodge
[Exits: north east (south)] A tree treant stands quietly, eyes watching every movements of yours. A wood-elf cook is here, roasting a part of the boar.
<739/819hp 520/790m 522/619mv no opponent no opponent evasive:3> [----------] 6am (day) inside (indoors) The Kitchen
[Exits: north west]
<739/819hp 520/790m 521/619mv no opponent no opponent evasive:3> [----------] 6am (day) inside (indoors) w
The Wood-Elf Ranger Lodge
[Exits: north east (south)] A tree treant stands quietly, eyes watching every movements of yours. A wood-elf cook is here, roasting a part of the boar.
<739/819hp 520/790m 520/619mv no opponent no opponent evasive:2> [----------] 6am (day) inside (indoors) s
Outside a Lodge
[Exits: east south west] A bracelet made of bloody teeth and nuggets of flesh lies here. (Charmed) A special guard stands here, red with anger.
<739/819hp 520/790m 519/619mv no opponent no opponent evasive:2> [----------] 6am (day) field (outside) s
A Bend in the Trail
[Exits: north west] A rather large dog is here, wandering the valley. A special guard walks in.
<739/819hp 520/790m 517/619mv no opponent no opponent evasive:1> [----------] 6am (day) field (outside) e
The edge of the valley swells upward to your east, fringed with trees.
<739/819hp 520/790m 517/619mv no opponent no opponent active> [----------] 6am (day) field (outside) n
Outside a Lodge
[Exits: east south west] A bracelet made of bloody teeth and nuggets of flesh lies here. A special guard walks in.
<739/819hp 520/790m 515/619mv no opponent no opponent active> [----------] 6am (day) field (outside) e e
A Trail in the Valley
[Exits: east west] A special guard walks in.
<739/819hp 520/790m 513/619mv no opponent no opponent active> [----------] 6am (day) field (outside) e
A Trail in the Valley
[Exits: north west] A special guard walks in.
<739/819hp 520/790m 511/619mv no opponent no opponent active> [----------] 6am (day) field (outside) The hills of the valley slope upward, fringed by several trees.
<739/819hp 520/790m 511/619mv no opponent no opponent active> [----------] 6am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla A Path from the Plains <PK> Solmundi Along the Trail
<739/819hp 520/790m 511/619mv no opponent no opponent active> [----------] 6am (day) field (outside) n
A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<739/819hp 520/790m 509/619mv no opponent no opponent active> [----------] 6am (day) field (outside) n n
You feel less armored. The white aura around your body fades.
<753/819hp 527/790m 563/619mv no opponent no opponent active> [----------] 7am (day) field (outside) A Trail in the Valley
[Exits: north south] A special guard walks in.
<753/819hp 527/790m 561/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<753/819hp 527/790m 559/619mv no opponent no opponent active> [----------] 7am (day) field (outside) Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla A Path from the Plains <PK> Solmundi A Trail in the Valley
<753/819hp 527/790m 559/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n n
A Dark and Dangerous Trail
[Exits: north south] A special guard walks in.
<753/819hp 527/790m 556/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) whe
A Dark and Dangerous Trail
[Exits: north east south] A special guard walks in.
<753/819hp 527/790m 552/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) Players near you in Mount Rainer: <PK> Djinx Sapphire Lane of Shadun Dalghul <PK> Chul A Dark and Dangerous Trail <PK> Lumubella Sapphire Lane of Shadun Dalghul <PK> Thodain Sapphire Lane of Shadun Dalghul <PK> Ilromie The trail through Mount Rainer <PK> Lunaia Sapphire Lane of Shadun Dalghul <PK> Kali The trail through Mount Rainer <PK> Ocelia The trail through Mount Rainer
<753/819hp 527/790m 552/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) Solmundi rides in on a mustang. A special guard walks in.
<753/819hp 527/790m 552/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) s
A Dark and Dangerous Trail
[Exits: north south] A special guard walks in.
<753/819hp 527/790m 548/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) s s s
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<753/819hp 527/790m 545/619mv no opponent no opponent active> [----------] 7am (day) field (outside) A Trail in the Valley
[Exits: north south] A special guard walks in.
<753/819hp 527/790m 543/619mv no opponent no opponent active> [----------] 7am (day) field (outside) A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<753/819hp 527/790m 541/619mv no opponent no opponent active> [----------] 7am (day) field (outside) s s
A Trail in the Valley
[Exits: north west] A special guard walks in.
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) The hills of the valley slope upward, fringed by several trees.
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla Entrance to Sylvan Vale
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) ;balrogs
You tell your group 'Balrogs.'
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla In the Valley Basin
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) cb Balrogs
[JUSTICE] (Sergeant) Chul: 'Balrogs.'
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla A Trail in the Valley
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) Auhla walks in. A snarling doberman walks in.
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) Auhla walks north. A snarling doberman walks north.
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla A Trail in the Valley
<753/819hp 527/790m 539/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n
A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<753/819hp 527/790m 537/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n whe
A Trail in the Valley
[Exits: north south] A special guard walks in.
<753/819hp 527/790m 535/619mv no opponent no opponent active> [----------] 7am (day) field (outside) Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley
<753/819hp 527/790m 535/619mv no opponent no opponent active> [----------] 7am (day) field (outside) cb Can you summon?
[JUSTICE] (Sergeant) Chul: 'Can you summon?'
<753/819hp 527/790m 535/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley
<753/819hp 527/790m 535/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<753/819hp 527/790m 533/619mv no opponent no opponent active> [----------] 7am (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley
<753/819hp 527/790m 533/619mv no opponent no opponent active> [----------] 7am (day) field (outside) quaff defender
You do not have that potion.
<753/819hp 527/790m 533/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n
A Dark and Dangerous Trail
[Exits: north south] (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. A special guard walks in.
<753/819hp 527/790m 530/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) s
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<753/819hp 527/790m 527/619mv no opponent no opponent active> [----------] 7am (day) field (outside) s
A Trail in the Valley
[Exits: north south] A special guard walks in.
<753/819hp 527/790m 525/619mv no opponent no opponent active> [----------] 7am (day) field (outside) [JUSTICE] (Commander) Solmundi: 'Trying.'
<753/819hp 527/790m 525/619mv no opponent no opponent active> [----------] 7am (day) field (outside) g defend sac
You get a Defender potion from a Big Ol'Pack Sack.
<753/819hp 527/790m 525/619mv no opponent no opponent active> [----------] 7am (day) field (outside) g defend sac
You get a Defender potion from a Big Ol'Pack Sack.
<753/819hp 527/790m 525/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n n
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<753/819hp 527/790m 523/619mv no opponent no opponent active> [----------] 7am (day) field (outside) n
A Dark and Dangerous Trail
[Exits: north south] (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. A special guard walks in.
<753/819hp 527/790m 520/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) A Dark and Dangerous Trail
[Exits: north east south] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. A special guard walks in.
<753/819hp 527/790m 516/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) quaff defender n
You quaff a Defender potion. You are surrounded by a white aura.
<753/819hp 527/790m 516/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) A Dark and Dangerous Trail
[Exits: north south] A bandit is here hiding from the law and ready to take your money. A special guard walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in.
<753/819hp 527/790m 512/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) Ilromie utters the words, 'xzasai xabrae'. A blessed pencil glows as it is imbued by a weapon ward. Ocelia walks south. An illusion of a Paladin walks south. An illusion of the battlemage walks south. An illusion of a Paladin walks south. An illusion of a marine walks south. An illusion of a marine walks south. An illusion of a marine walks south.
<753/819hp 527/790m 512/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) murder $$
They aren't here.
<753/819hp 527/790m 512/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in.
<753/819hp 527/790m 512/619mv no opponent no opponent active> [----------] 7am (day) hills (outside) You yell 'Help! I am being attacked by Kali!' You nimbly dodge Kali's pierce with a practiced maneuver. Kali is in excellent condition.
You do the best you can! Kali is in excellent condition.
<753/819hp 527/790m 512/619mv blade none evasive:60> [----------] 7am (day) hills (outside) (WILDLY) a special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' Ocelia's pierce MUTILATES a special guard! Kali's pierce injures you. Your charge maims Kali! An illusion of a Paladin's smash DISEMBOWELS a special guard! An illusion of a Paladin's smash DISMEMBERS a special guard! An illusion of a marine's smash DISEMBOWELS a special guard! An illusion of a marine's smash DISMEMBERS a special guard! An illusion of a Paladin's smash DISEMBOWELS a special guard! An illusion of a Paladin's smash DISEMBOWELS a special guard! A special guard's slash wounds Ocelia. Kali has a few scratches.
<739/819hp 527/790m 512/619mv blade none bloody:40> [----------] 7am (day) hills (outside) An illusion of a Paladin disappears. The transparent sphere around Ilromie dissipates. Kali has a few scratches.
<748/819hp 530/790m 565/619mv blade none bloody:40> [----------] 8am (day) hills (outside) Auhla walks in. A snarling doberman walks in. Kali has a few scratches.
Kali is blinded by the dirt in his eyes! Your kicked dirt scratches Kali. Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream DISMEMBERS you! Kali has a few scratches.
<688/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Solmundi rides in on a mustang. A special guard walks in. Kali has a few scratches.
(UNPROTECTED) Kali yells 'Help! I am being attacked by someone!' Solmundi's torrent MUTILATES Kali! Kali has a few scratches.
<688/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Lumubella just spotted you from Sapphire Lane of Shadun Dalghul! You dodge Kali's pierce. Solmundi's flaming bite DISEMBOWELS Kali! Solmundi's torrent DISEMBOWELS Kali! Your charge devastates Kali! Your charge maims Kali! An illusion of a marine's smash DISMEMBERS a special guard! An illusion of the battlemage's punch DISEMBOWELS a special guard! A special guard's slash decimates Ocelia! A special guard's slash decimates Ocelia! Ilromie's stab misses you. Kali has quite a few wounds.
<688/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Kali utters the words, 'eugszr waouq'. You feel less righteous. The white aura around your body fades. Kali has quite a few wounds.
<688/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Ocelia has fled! Ocelia walks north. Kali has quite a few wounds.
<688/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Ilromie utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream === OBLITERATES === you! Kali has quite a few wounds.
<494/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Kali's pierce MUTILATES you! Solmundi's shocking bite DISEMBOWELS Kali! Kali parries your charge. An illusion of a Paladin's smash DISEMBOWELS a special guard! An illusion of a marine's smash MASSACRES a special guard! An illusion of a marine's smash MASSACRES a special guard! An illusion of a marine's smash DISEMBOWELS a special guard! An illusion of a marine's smash DISEMBOWELS a special guard! An illusion of a marine's smash DISMEMBERS a special guard! An illusion of the battlemage's punch DISEMBOWELS a special guard! A special guard's slash MUTILATES an illusion of a Paladin! You deftly perform a counterbalance evasion. You notice Kali's glance. You stumble and barely manage to dodge Ilromie's stab. An illusion of a Paladin has fled! An illusion of a Paladin walks south. Kali has quite a few wounds.
<453/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Ocelia walks in. Kali has quite a few wounds.
<453/819hp 545/790m 565/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) You flee from combat! A Dark and Dangerous Trail
[Exits: north east south] (Charmed) An illusion of a Paladin guards its master. A special guard walks in. Ocelia walks in. An illusion of the battlemage walks in.
<453/819hp 545/790m 561/619mv no opponent no opponent bloody:40> [-------- ] 8am (day) hills (outside) Ocelia walks south. An illusion of the battlemage walks south. An illusion of a Paladin walks south.
<453/819hp 545/790m 561/619mv no opponent no opponent bloody:39> [-------- ] 8am (day) hills (outside) Ocelia walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in.
<453/819hp 545/790m 561/619mv no opponent no opponent bloody:39> [-------- ] 8am (day) hills (outside) You yell 'Help! I am being attacked by Ocelia!' You nimbly dodge Ocelia's pierce with a practiced maneuver. Ocelia has a few scratches.
<453/819hp 545/790m 561/619mv blade none bloody:40> [-------- ] 8am (day) hills (outside) Ocelia deflects your charge aside in an ungraceful parry. You dodge an illusion of a Paladin's smash. You nimbly dodge an illusion of a Paladin's smash with a practiced maneuver. You parry an illusion of a Paladin's smash. An illusion of the battlemage's punch DISEMBOWELS you! You parry an illusion of the battlemage's punch. You dance around an illusion of the battlemage's punch and easily dodge it. An illusion of the battlemage's punch DISMEMBERS you! A special guard's slash decimates Ocelia! You parry Ocelia's pierce with an easy flourish. Ocelia has some small wounds and bruises.
[Exits: north south] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. (Charmed) An illusion of a marine guards its master. (Charmed) A blurry illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. A bandit is here hiding from the law and ready to take your money.
<346/819hp 545/790m 557/619mv no opponent no opponent bloody:40> [----------] 8am (day) hills (outside) Auhla walks south. A snarling doberman walks south.
<346/819hp 545/790m 557/619mv no opponent no opponent bloody:39> [----------] 8am (day) hills (outside) quaff defender
You quaff a Defender potion. You are surrounded by a white aura.
<346/819hp 545/790m 557/619mv no opponent no opponent bloody:39> [----------] 8am (day) hills (outside) s s s
A Dark and Dangerous Trail
[Exits: north east south] (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. (Charmed) An illusion of the battlemage guards its master. (Charmed) An illusion of a Paladin guards its master. (Translucent) (White Aura) (WANTED) (OUTLAW) Ocelia is here.
<346/819hp 545/790m 553/619mv no opponent no opponent bloody:38> [----------] 8am (day) hills (outside) A Dark and Dangerous Trail
[Exits: north south] (Charmed) A special guard stands here, red with anger.
<346/819hp 545/790m 549/619mv no opponent no opponent bloody:37> [----------] 8am (day) hills (outside) A Trail in the Valley
[Exits: north south west] A special guard walks in.
<346/819hp 545/790m 546/619mv no opponent no opponent bloody:37> [----------] 8am (day) field (outside) s s
A Trail in the Valley
[Exits: north south] A special guard walks in.
<346/819hp 545/790m 544/619mv no opponent no opponent bloody:36> [----------] 8am (day) field (outside) A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<346/819hp 545/790m 542/619mv no opponent no opponent bloody:40> [----------] 8am (day) field (outside) s
A Trail in the Valley
[Exits: north (west)] (White Aura) (WANTED) Ilromie is here. (Translucent) (White Aura) (WANTED) (OUTLAW) Kali is here. A special guard walks in.
<346/819hp 545/790m 540/619mv no opponent no opponent bloody:40> [----------] 8am (day) field (outside) Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MANGLES you! Ilromie has some big nasty wounds and scratches.
<253/819hp 545/790m 540/619mv blade defensive bloody:40> [----------] 8am (day) field (outside) Your charge maims Ilromie! A special guard's slash mauls Ilromie. Ilromie's stab decimates you! A Nimbus of Power hums with an inner energy. Ilromie has some big nasty wounds and scratches.
You stumble through glass and break it. A pane of glass disintegrates! A nasty laceration opens up. You flee from combat! A Trail in the Valley
[Exits: east west] A special guard walks in.
<227/819hp 545/790m 538/619mv no opponent no opponent bloody:40> [----------] 8am (day) field (outside) hold per quaff per
You stop holding the manual of Nag'Yrn in your hand. You hold a perfect potion of recall in your hand.
<227/819hp 545/805m 538/619mv no opponent no opponent bloody:39> [----------] 8am (day) field (outside) You quaff a perfect potion of recall. The Temple of Eternal Night
[Exits: north east south]
<227/819hp 545/805m 269/619mv no opponent no opponent bloody:39> [----------] 8am (day) inside (indoors) s
Midget Avenue
[Exits: north south]
<227/819hp 545/805m 268/619mv no opponent no opponent bloody:36> [----------] 8am (day) city (outside) whe
Players near you in Timaran: <PK> Chul Midget Avenue
<227/819hp 545/805m 268/619mv no opponent no opponent bloody:35> [----------] 8am (day) city (outside) s
Midget Avenue
[Exits: north east south]
<227/819hp 545/805m 266/619mv no opponent no opponent bloody:35> [----------] 8am (day) city (outside) s
Midget Avenue
[Exits: north (east) south west]
<227/819hp 545/805m 264/619mv no opponent no opponent bloody:34> [----------] 8am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<240/819hp 535/805m 264/619mv no opponent no opponent bloody:33> [----------] 8am (day) city (outside) nin heal nin heal sol guard
You clear your mind and breathe inward deeply. You feel a little better.
<249/819hp 525/805m 264/619mv no opponent no opponent bloody:30> [----------] 8am (day) city (outside) You feel your equilibrium shift. You feel safety underneath the umbrella of Justice.
<258/819hp 532/805m 318/619mv no opponent no opponent bloody:28> [----------] 9am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<270/819hp 522/805m 318/619mv no opponent no opponent bloody:27> [----------] 9am (day) city (outside) s
You decide to venture on by yourself! A special guard stops following you.
<270/819hp 522/805m 318/619mv no opponent no opponent bloody:23> [----------] 9am (day) city (outside) You yell 'Guards! Guards!' A special guard now follows you. A special guard comes to your rescue!
<270/819hp 482/805m 318/619mv no opponent no opponent bloody:23> [----------] 9am (day) city (outside) s whe
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A special guard walks in.
<270/819hp 482/805m 316/619mv no opponent no opponent bloody:20> [----------] 9am (day) city (outside) Obsidian Street
[Exits: north east south] A special guard walks in.
<270/819hp 482/805m 314/619mv no opponent no opponent bloody:19> [----------] 9am (day) city (outside) Players near you in Timaran: <PK> Chul Obsidian Street
<270/819hp 482/805m 314/619mv no opponent no opponent bloody:19> [----------] 9am (day) city (outside) n
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A special guard walks in.
<270/819hp 482/805m 312/619mv no opponent no opponent bloody:18> [----------] 9am (day) city (outside) w w
Eastern Main Street
[Exits: east south west] A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A special guard walks in.
<270/819hp 482/805m 310/619mv no opponent no opponent bloody:18> [----------] 9am (day) city (outside) Eastern Main Street
[Exits: north east south west] A special guard walks in.
<270/819hp 482/805m 308/619mv no opponent no opponent bloody:17> [----------] 9am (day) city (outside) w
Eastern Main Street
[Exits: east west] A special guard walks in.
<270/819hp 482/805m 306/619mv no opponent no opponent bloody:17> [----------] 9am (day) city (outside) w
Eastern Main Street
[Exits: east west] A special guard walks in.
<270/819hp 482/805m 304/619mv no opponent no opponent bloody:16> [----------] 9am (day) city (outside) w
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. The Town Crier stands here, yelling the daily news. A special guard walks in.
<270/819hp 482/805m 302/619mv no opponent no opponent bloody:16> [----------] 9am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<280/819hp 472/805m 302/619mv no opponent no opponent bloody:14> [----------] 9am (day) city (outside) nin heal sca whe
You clear your mind and breathe inward deeply. You feel a little better.
<290/819hp 462/805m 302/619mv no opponent no opponent bloody:11> [----------] 9am (day) city (outside) You scan all around. You scan north. *** Range 2 (north) *** A member of the Timaran city day watch keeps an eye out. *** Range 5 (north) *** A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire. *** Range 6 (north) *** (White Aura) Dinswel the Ranger stands here. You scan east. *** Range 4 (east) *** A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. You scan south. *** Range 6 (south) *** Cyril the gardener is here, admiring his hard work. You scan west. *** Range 4 (west) *** A member of the Timaran city day watch keeps an eye out. *** Range 5 (west) *** A member of the Timaran city day watch keeps an eye out.
<290/819hp 462/805m 302/619mv no opponent no opponent bloody:7> [----------] 9am (day) city (outside) Players near you in Timaran: <PK> Chul City Centre of Timaran
<290/819hp 462/805m 302/619mv no opponent no opponent bloody:7> [----------] 9am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<303/819hp 452/805m 302/619mv no opponent no opponent bloody:5> [----------] 9am (day) city (outside) nin heal whe w w
You clear your mind and breathe inward deeply. You feel a little better.
<313/819hp 442/805m 302/619mv no opponent no opponent bloody:1> [----------] 9am (day) city (outside) af
Players near you in Timaran: <PK> Chul City Centre of Timaran
<313/819hp 442/805m 302/619mv no opponent no opponent evasive:58> [----------] 9am (day) city (outside) Western Main Street
[Exits: east west] A special guard walks in.
<313/819hp 442/805m 300/619mv no opponent no opponent evasive:58> [----------] 9am (day) city (outside) w
Western Main Street
[Exits: north east west] A special guard walks in.
<313/819hp 442/805m 298/619mv no opponent no opponent evasive:57> [----------] 9am (day) city (outside) w w
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: affliction : modifies save vs afflictive by -1 for 0 hours Spell: cabal sanctuary: lasts for 4 hours Skill: detect hidden : lasts for 5 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 8 hours Skill: grievous wound : modifies constitution by -2 for 2 hours Spell: hellstream : lasts for 1 hours [JUSTICE] : security : modifies armor class by 20 permanently
<313/819hp 442/805m 298/619mv no opponent no opponent evasive:57> [----------] 9am (day) city (outside) w
Western Main Street
[Exits: east south west] A special guard walks in.
<313/819hp 442/805m 296/619mv no opponent no opponent evasive:57> [----------] 9am (day) city (outside) w
Western Main Street
[Exits: north east south west] A member of the Timaran city day watch keeps an eye out. A special guard walks in.
<313/819hp 442/805m 294/619mv no opponent no opponent evasive:56> [----------] 9am (day) city (outside) A Timaran day watch guard walks west.
<313/819hp 442/805m 294/619mv no opponent no opponent evasive:56> [----------] 9am (day) city (outside) Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A special guard walks in.
<313/819hp 442/805m 292/619mv no opponent no opponent evasive:56> [----------] 9am (day) city (outside) Western Main Street
[Exits: east west] A large, filthy looking rat scurries around. A large, filthy looking rat scurries around. A special guard walks in.
<313/819hp 442/805m 290/619mv no opponent no opponent evasive:55> [----------] 9am (day) city (outside) w
You feel less vulnerable to afflictions.
<323/819hp 447/805m 344/619mv no opponent no opponent evasive:55> [----------] 10am (day) city (outside) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. A special guard walks in.
<323/819hp 447/805m 342/619mv no opponent no opponent evasive:55> [----------] 10am (day) city (outside) On the Outskirts of Timaran
[Exits: east west] A magical whip is lying here. A special guard walks in.
<323/819hp 447/805m 340/619mv no opponent no opponent evasive:54> [----------] 10am (day) road (outside) end
You can't endure any more concentration.
<323/819hp 447/805m 340/619mv no opponent no opponent evasive:54> [----------] 10am (day) road (outside) whe w
Players near you in Eastern Road: <PK> Chul On the Outskirts of Timaran
<323/819hp 447/805m 340/619mv no opponent no opponent evasive:53> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 338/619mv no opponent no opponent evasive:53> [----------] 10am (day) road (outside) whe
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 336/619mv no opponent no opponent evasive:52> [----------] 10am (day) road (outside) w
Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<323/819hp 447/805m 336/619mv no opponent no opponent evasive:52> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 334/619mv no opponent no opponent evasive:51> [----------] 10am (day) road (outside) w w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 332/619mv no opponent no opponent evasive:51> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 330/619mv no opponent no opponent evasive:50> [----------] 10am (day) road (outside) The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint. A special guard walks in.
<323/819hp 447/805m 328/619mv no opponent no opponent evasive:50> [----------] 10am (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 326/619mv no opponent no opponent evasive:49> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east south] A special guard walks in.
<323/819hp 447/805m 324/619mv no opponent no opponent evasive:49> [----------] 10am (day) road (outside) w
Alas, you cannot go that way.
<323/819hp 447/805m 324/619mv no opponent no opponent evasive:48> [----------] 10am (day) road (outside) s
Alas, you cannot go that way.
<323/819hp 447/805m 324/619mv no opponent no opponent evasive:48> [----------] 10am (day) road (outside) w
On the Eastern Road
[Exits: north west] A special guard walks in.
<323/819hp 447/805m 322/619mv no opponent no opponent evasive:48> [----------] 10am (day) road (outside) w w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here. A special guard walks in.
<323/819hp 447/805m 320/619mv no opponent no opponent evasive:47> [----------] 10am (day) road (outside) w w
On the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 318/619mv no opponent no opponent evasive:47> [----------] 10am (day) road (outside) On the Eastern Road
[Exits: north east] A special guard walks in.
<323/819hp 447/805m 316/619mv no opponent no opponent evasive:46> [----------] 10am (day) road (outside) n
Alas, you cannot go that way.
<323/819hp 447/805m 316/619mv no opponent no opponent evasive:46> [----------] 10am (day) road (outside) w
Alas, you cannot go that way.
<323/819hp 447/805m 316/619mv no opponent no opponent evasive:46> [----------] 10am (day) road (outside) w
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads. A special guard walks in.
<323/819hp 447/805m 314/619mv no opponent no opponent evasive:45> [----------] 10am (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 312/619mv no opponent no opponent evasive:45> [----------] 10am (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 310/619mv no opponent no opponent evasive:44> [----------] 10am (day) road (outside) w w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected. A special guard walks in.
<323/819hp 447/805m 308/619mv no opponent no opponent evasive:44> [----------] 10am (day) road (outside) whe
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 306/619mv no opponent no opponent evasive:43> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 304/619mv no opponent no opponent evasive:43> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 302/619mv no opponent no opponent evasive:42> [----------] 10am (day) road (outside) w w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 300/619mv no opponent no opponent evasive:42> [----------] 10am (day) road (outside) City Entrance
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 298/619mv no opponent no opponent evasive:41> [----------] 10am (day) road (outside) Players near you in Eastern Road: <PK> Chul City Entrance
<323/819hp 447/805m 298/619mv no opponent no opponent evasive:41> [----------] 10am (day) road (outside) Outside the East Gate
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 296/619mv no opponent no opponent evasive:41> [----------] 10am (day) city (outside) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<323/819hp 447/805m 294/619mv no opponent no opponent evasive:40> [----------] 10am (day) city (outside) w
The East Common Road
[Exits: east west] A special guard walks in.
<323/819hp 447/805m 292/619mv no opponent no opponent evasive:40> [----------] 10am (day) road (outside) whe w
The East Common Road
[Exits: north east south west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<323/819hp 447/805m 290/619mv no opponent no opponent evasive:39> [----------] 10am (day) road (outside) Players near you in Seringale: <PK> Wylsin North Square <PK> Chul The East Common Road Auhla Outside the North Gate <PK> Solmundi The North Road
<323/819hp 447/805m 290/619mv no opponent no opponent evasive:39> [----------] 10am (day) road (outside) The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<323/819hp 447/805m 288/619mv no opponent no opponent evasive:38> [----------] 10am (day) road (outside) w
The Eastern Monument
[Exits: east south west] A special guard walks in.
<323/819hp 447/805m 286/619mv no opponent no opponent evasive:38> [----------] 10am (day) city (outside) w
The East Common Road
[Exits: north east south west] A special guard walks in.
<323/819hp 447/805m 284/619mv no opponent no opponent evasive:37> [----------] 10am (day) road (outside) ni heal
You clear your mind and breathe inward deeply. You feel a little better.
<333/819hp 437/805m 284/619mv no opponent no opponent evasive:36> [----------] 10am (day) road (outside) ni heal ni heal
You clear your mind and breathe inward deeply. You feel a little better.
<343/819hp 427/805m 284/619mv no opponent no opponent evasive:33> [----------] 10am (day) road (outside) who
You clear your mind and breathe inward deeply. You feel a little better.
<355/819hp 417/805m 284/619mv no opponent no opponent evasive:29> [----------] 10am (day) road (outside) w w nin heal nin heal
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Spirit [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 14 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 14 characters on; the most on this past month was 21.
<355/819hp 417/805m 284/619mv no opponent no opponent evasive:26> [----------] 10am (day) road (outside) The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in. [JUSTICE] (Commander) Solmundi: 'Lost them.'
<355/819hp 417/805m 282/619mv no opponent no opponent evasive:26> [----------] 10am (day) road (outside) whe
A beggar walks in. A human city guard walks in. A human city guard walks in.
<355/819hp 417/805m 282/619mv no opponent no opponent evasive:26> [----------] 10am (day) road (outside) East of Market Square
[Exits: north east south] A beggar wanders around asking for spare gold. A special guard walks in.
<355/819hp 417/805m 280/619mv no opponent no opponent evasive:25> [----------] 10am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<366/819hp 407/805m 280/619mv no opponent no opponent evasive:25> [----------] 10am (day) city (outside) w w whe
You clear your mind and breathe inward deeply. You feel a little better.
<375/819hp 397/805m 280/619mv no opponent no opponent evasive:22> [----------] 10am (day) city (outside) The lightning has stopped. You can devote again. You purge the arcane energy from your body.
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:20> [----------] 11am (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul East of Market Square Auhla Outside the North Gate
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:18> [----------] 11am (day) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:18> [----------] 11am (day) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:18> [----------] 11am (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul East of Market Square Auhla Outside the North Gate
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:18> [----------] 11am (day) city (outside) cb You have to ensnare of them so we can separate them
[JUSTICE] (Sergeant) Chul: 'You have to ensnare of them so we can separate them.'
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:13> [----------] 11am (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 2 hours Skill: detect hidden : lasts for 3 hours Skill: endure : modifies save vs spell by 11 for 6 hours Skill: grievous wound : modifies constitution by -2 for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently
<391/819hp 405/805m 334/619mv no opponent no opponent evasive:13> [----------] 11am (day) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<401/819hp 395/805m 334/619mv no opponent no opponent evasive:11> [----------] 11am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<410/819hp 385/805m 334/619mv no opponent no opponent evasive:8> [----------] 11am (day) city (outside) chii
You focus inward and regulate your body's circulation.
<410/819hp 365/805m 334/619mv no opponent no opponent evasive:1> [----------] 11am (day) city (outside) [JUSTICE] (Commander) Solmundi: 'Aye, no luck so far.'
<410/819hp 365/805m 334/619mv no opponent no opponent active> [----------] 11am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul East of Market Square Auhla Outside the North Gate
<410/819hp 365/805m 334/619mv no opponent no opponent active> [----------] 11am (day) city (outside) dinv
Your eyes tingle.
<410/819hp 360/805m 334/619mv no opponent no opponent active> [----------] 11am (day) city (outside) dete
You are already as alert as you can be.
<410/819hp 360/805m 334/619mv no opponent no opponent active> [----------] 11am (day) city (outside) The rain stopped. The town clock tolls twelve times as noon approaches.
<426/819hp 369/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 1 hours Skill: chii : modifies armor class by 25 for 23 hours Skill: detect hidden : lasts for 2 hours Spell: detect invis : lasts for 49 hours Skill: endure : modifies save vs spell by 11 for 5 hours [JUSTICE] : security : modifies armor class by 20 permanently
<426/819hp 369/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<442/819hp 359/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) nin heal nin heal whe
You clear your mind and breathe inward deeply. You feel a little better.
<460/819hp 349/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) sc
You clear your mind and breathe inward deeply. You feel a little better.
<473/819hp 339/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) Players near you in Seringale: Toland Entrance to the Mausoleum <PK> Wylsin A Small Burnt Field <PK> Chul East of Market Square Auhla Outside the North Gate
<473/819hp 339/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:14m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 473/819 | | Sex: Male Alignment: Evil Mana: 339/805 | | Class: Shadow Ethos: Lawful Move: 388/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 255/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 14 (15-1) Gold: 2500 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 193 Saving Throws | | Hitroll: 32 Vs Bash: 193 Afflictive: 75 | | Damroll: 38 Vs Slash: 193 Maledictive: 91 | | Vs Magic: 162 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 1 hours Skill: chii : modifies armor class by 25 for 23 hours Skill: detect hidden : lasts for 2 hours Spell: detect invis : lasts for 49 hours Skill: endure : modifies save vs spell by 11 for 5 hours [JUSTICE] : security : modifies armor class by 20 permanently
<473/819hp 339/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) A beggar walks in.
<473/819hp 339/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<489/819hp 329/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<501/819hp 319/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) whe
Players near you in Seringale: Toland The Western Wall of the Mausoleum <PK> Wylsin A Small Burnt Field <PK> Chul East of Market Square Auhla Outside the North Gate
<501/819hp 319/805m 388/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) s
Southeast of Market Square
[Exits: north west] A beggar wanders around asking for spare gold. A special guard walks in.
<501/819hp 319/805m 387/619mv no opponent no opponent active> [----------] 12pm (noon) inside (indoors) w
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A duergar city guard of Seringale stands watch here. A special guard walks in.
<501/819hp 319/805m 386/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w
Southwest of Market Square
[Exits: north east] A special guard walks in.
<501/819hp 319/805m 385/619mv no opponent no opponent active> [----------] 12pm (noon) inside (indoors) n
West of Market Square
[Exits: north south west] A halfling city guard of Seringale stands watch here. A beggar wanders around asking for spare gold. A special guard walks in.
<501/819hp 319/805m 384/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w
A halfling city guard walks south.
<501/819hp 319/805m 384/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<501/819hp 319/805m 382/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) n
The West Common Road
[Exits: north east south west] A special guard walks in.
<501/819hp 319/805m 380/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. Echuir the witch is here brewing potions for sale to the public. A special guard walks in.
<501/819hp 319/805m 379/619mv no opponent no opponent active> [----------] 12pm (noon) inside (indoors) buy per
You buy a perfect potion of recall. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<512/819hp 326/805m 433/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) s
The West Common Road
[Exits: north east south west] A special guard walks in.
<512/819hp 326/805m 432/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) e
The West Common Road
[Exits: north east south west] A special guard walks in.
<512/819hp 326/805m 430/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) e
West of Market Square
[Exits: north south west] A beggar wanders around asking for spare gold. A special guard walks in.
<512/819hp 326/805m 428/619mv no opponent no opponent active> [----------] 1pm (day) city (outside) s
Southwest of Market Square
[Exits: north east] A halfling city guard of Seringale stands watch here. A special guard walks in.
<512/819hp 326/805m 427/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) e s
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A duergar city guard of Seringale stands watch here. A special guard walks in.
<512/819hp 326/805m 426/619mv no opponent no opponent active> [----------] 1pm (day) city (outside) s s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A drow city guard of Seringale stands watch here. A special guard walks in.
<512/819hp 326/805m 424/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about. A special guard walks in.
<512/819hp 326/805m 422/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) s
The Main Street
[Exits: north east south west] A special guard walks in.
<512/819hp 326/805m 420/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) South Square
[Exits: north east south west down] A special guard walks in.
<512/819hp 326/805m 418/619mv no opponent no opponent active> [----------] 1pm (day) city (outside) s
The South Main Street
[Exits: north east south west] A special guard walks in.
<512/819hp 326/805m 416/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) n
South Square
[Exits: north east south west down] A special guard walks in.
<512/819hp 326/805m 414/619mv no opponent no opponent active> [----------] 1pm (day) city (outside) w
The South Road
[Exits: east west] A special guard walks in.
<512/819hp 326/805m 412/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) w s
The South Road
[Exits: north east south west] A special guard walks in.
<512/819hp 326/805m 410/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) s
A Spotless Street
[Exits: north south] A special guard walks in.
<512/819hp 326/805m 408/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) A Spotless Street
[Exits: north up] A special guard walks in.
<512/819hp 326/805m 406/619mv no opponent no opponent active> [----------] 1pm (day) road (outside) u u
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<512/819hp 326/805m 404/619mv no opponent no opponent active> [----------] 1pm (day) city (outside) e
Alas, you cannot go that way.
<512/819hp 326/805m 404/619mv no opponent no opponent active> [----------] 1pm (day) city (outside) Equipment and Supplies
[Exits: west] (White Aura) Fenril, the shopkeeper sits behind a mesh wire fence. A special guard walks in.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) buy defend
You buy a Defender potion.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) buy defend
Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) withdraw 500
You receive 500 sovereigns of [JUSTICE]. [JUSTICE] now has 17010 sovereigns in its coffers. The most you can withdraw today is now 2126 sovereigns.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) buy defend buy defend
You buy a Defender potion.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) buy defend
You can't carry that many items.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) You can't carry that many items.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) put defend sac
You put a Defender potion in a Big Ol'Pack Sack.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) put defend sac put defend sac
You put a Defender potion in a Big Ol'Pack Sack.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) put defend sac
You do not have that item.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) put defend sac
You do not have that item.
<512/819hp 326/805m 403/619mv no opponent no opponent active> [----------] 1pm (day) inside (indoors) You do not have that item.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) buy defend
You buy a Defender potion.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) buy defend buy defend
You buy a Defender potion.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) buy defend
You can't carry that many items.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) buy defend
You can't carry that many items.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) You can't carry that many items.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) put defend sac
You put a Defender potion in a Big Ol'Pack Sack.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) put defend sac put defend sac
You put a Defender potion in a Big Ol'Pack Sack.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) You do not have that item.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) buy defend buy defend
You buy a Defender potion.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) You buy a Defender potion.
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) in
You are carrying: ( 2) (Glowing) (Humming) a Defender potion ( 2) a perfect potion of recall (Humming) a blue-tinged dragonscale barbute a flask labelled 'Gyvel' an old boat (Glowing) a flail of intense molten fire ( 2) a blackened fingernail (Humming) the staff of storms a fang of the oppressor (Humming) a peacemaker dirk ( 2) a black velvet cloak (Glowing) the manual of Nag'Yrn a beautiful gown of white samite (Glowing) (Humming) a blackened crystal rose an old, dusty druid's robe a Big Ol'Pack Sack (open) (Humming) a peacemaker seine (Humming) a peacemaker greatsword (Humming) a peacemaker longsword
<512/819hp 326/805m 403/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) The white aura around your body fades.
<517/819hp 329/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Equipment and Supplies Auhla Outside the North Gate
<517/819hp 329/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<533/819hp 319/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<547/819hp 309/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) put flask sac
You put a flask labelled 'Gyvel' in a Big Ol'Pack Sack.
<547/819hp 309/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) g defend sac
You get a Defender potion from a Big Ol'Pack Sack.
<547/819hp 309/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Equipment and Supplies Auhla Outside the North Gate
<547/819hp 309/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<559/819hp 299/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) nin heal whe l w w
You clear your mind and breathe inward deeply. You feel a little better.
<575/819hp 289/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Equipment and Supplies Auhla Outside the North Gate
<575/819hp 289/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) Equipment and Supplies A black mesh steel fence separates you from the north side of the shop. There is a small opening in the fence, with a ledge protruding out. You can see a faint outline of a door on the north wall. Large crates are stacked beside long shelves of supplies near the back of the room. A few stock armors and weapons are hung against the east wall, each bearing the symbol of Justice. A short gaunt gnome sits behind the fence, reading a book in the candlelight. The exit to the shop lies to the west.
[Exits: west] (Charmed) A special guard stands here, red with anger. (White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
<575/819hp 289/805m 457/619mv no opponent no opponent calm> [----------] 2pm (day) inside (indoors) Above a Spotless Street
[Exits: east west down] A special guard walks in.
<575/819hp 289/805m 456/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) On a Rising Catwalk
[Exits: east up] A special guard walks in.
<575/819hp 289/805m 454/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) d
Alas, you cannot go that way.
<575/819hp 289/805m 454/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) e
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<575/819hp 289/805m 452/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) d d
A Spotless Street
[Exits: north up] A special guard walks in.
<575/819hp 289/805m 450/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) Alas, you cannot go that way.
<575/819hp 289/805m 450/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) u u
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<575/819hp 289/805m 448/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) Alas, you cannot go that way.
<575/819hp 289/805m 448/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) w w
On a Rising Catwalk
[Exits: east up] A special guard walks in. You feel less aware of your surroundings. Your vigilance of the towns diminishes.
<585/819hp 295/805m 500/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) Alas, you cannot go that way.
<585/819hp 295/805m 500/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) u
Outside the Justice Cabal
[Exits: up down] A big WARNING SIGN sits here demanding to be read. A special guard walks in.
<585/819hp 295/805m 498/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) w
Alas, you cannot go that way.
<585/819hp 295/805m 498/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) u
The Guard House
[Exits: west down] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A special guard walks in. The Guardian of Justice bows before you.
<585/819hp 295/805m 497/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) w w
Halls of Judgement
[Exits: east west] A special guard walks in.
<585/819hp 295/805m 496/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) Halls of Judgement
[Exits: north east] A special guard walks in.
<585/819hp 295/805m 495/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) n
Before the Spiraled Stairs
[Exits: south up] A special guard walks in.
<585/819hp 295/805m 494/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) w
Alas, you cannot go that way.
<585/819hp 295/805m 494/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) u
Atop the Spiralled Stairs
[Exits: north east west down] A special guard walks in.
<585/819hp 295/805m 493/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) w
Room of Induction
[Exits: east] (White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls. A special guard walks in.
<585/819hp 295/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) c vigi
You lost your concentration.
<585/819hp 293/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) c vigi
You lost your concentration.
<585/819hp 291/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) c vigi
Your vigilance of the towns improves.
<585/819hp 286/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) dete
Your awareness improves.
<585/819hp 276/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) who who
[ Jotun ] Toland the Squire Initiate [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Monastery [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<585/819hp 276/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) [ Jotun ] Toland the Squire Initiate [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Monastery [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<585/819hp 276/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) whe
Players near you in Justice Shrine: <PK> Wylsin A Small Burnt Field <PK> Chul Room of Induction Auhla Outside the North Gate
<585/819hp 276/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) med
You sit down and begin to meditate.
<585/819hp 276/805m 492/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 75% hp 39% mana 90% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<620/819hp 318/805m 561/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) wa
You stop meditating and stand up.
<620/819hp 318/805m 561/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) whe
Players near you in Justice Shrine: <PK> Wylsin A Small Burnt Field <PK> Chul Room of Induction Auhla Outside the North Gate
<620/819hp 318/805m 561/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:16m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 620/819 | | Sex: Male Alignment: Evil Mana: 318/805 | | Class: Shadow Ethos: Lawful Move: 561/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 259/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 40/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 193 Saving Throws | | Hitroll: 32 Vs Bash: 193 Afflictive: 75 | | Damroll: 38 Vs Slash: 193 Maledictive: 91 | | Vs Magic: 162 Mental: 104 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 19 hours Skill: detect hidden : lasts for 49 hours Spell: detect invis : lasts for 45 hours Skill: endure : modifies save vs spell by 11 for 1 hours [JUSTICE] : security : modifies armor class by 20 permanently
<620/819hp 318/805m 561/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) Sirien, the Cleric of Justice utters the word 'candusima'. You feel less tired.
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <floating nearby> a fiery dragonling
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) l in sac
A Big Ol'Pack Sack holds: a flask labelled 'Gyvel' ( 5) (Glowing) (Humming) a Defender potion a deflective finger bone a pair of deflective digging gloves ( 2) a barrel a pitch black cloak (empty) a pair of black leather pants (Glowing) a fiery dagger a pair of dragonblood digging gloves ( 2) a thin dull-brown cape (Humming) a pair of blood soaked gloves a pair of black leather sleeves a crimson sash (Glowing) (Humming) an earthen iron-black choker of the hills (Glowing) (Humming) an earthen iron-black choker of the mountains a black leather hood (Glowing) (Humming) a dragonwing iron-black choker of unerring flight an admission ticket ( 5) a shard fragment ( 2) a dragon's eye ( 2) a wyvern's eye (Glowing) (Humming) a dragonwing iron-black choker of homing (Glowing) (Humming) a dragonwing iron-black choker of seeking (Glowing) an icicle
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) med
You sit down and begin to meditate.
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) You feel righteous.
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) wa
You stop meditating and stand up.
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) whe
Players near you in Justice Shrine: <PK> Wylsin A Small Burnt Field <PK> Chul Room of Induction Auhla Outside the North Gate
<620/819hp 318/805m 611/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) e
Atop the Spiralled Stairs
[Exits: north east west down] A special guard walks in.
<620/819hp 318/805m 610/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) d
Before the Spiraled Stairs
[Exits: south up] A special guard walks in.
<620/819hp 318/805m 609/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) d
Alas, you cannot go that way.
<620/819hp 318/805m 609/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) s s
Halls of Judgement
[Exits: north east] A special guard walks in.
<620/819hp 318/805m 608/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) Alas, you cannot go that way.
<620/819hp 318/805m 608/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) e
Halls of Judgement
[Exits: east west] A special guard walks in.
<620/819hp 318/805m 607/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) e
The Guard House
[Exits: west down] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A special guard walks in. The Guardian of Justice bows before you.
<627/819hp 321/805m 618/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) d
Outside the Justice Cabal
[Exits: up down] A big WARNING SIGN sits here demanding to be read. A special guard walks in.
<627/819hp 321/805m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) d
On a Rising Catwalk
[Exits: east up] A special guard walks in.
<627/819hp 321/805m 615/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) e
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<627/819hp 321/805m 613/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) e
Equipment and Supplies
[Exits: west] (White Aura) Fenril, the shopkeeper sits behind a mesh wire fence. A special guard walks in.
<627/819hp 321/805m 612/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) w
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<627/819hp 321/805m 611/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) d d
A Spotless Street
[Exits: north up] A special guard walks in.
<627/819hp 321/805m 609/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) Alas, you cannot go that way.
<627/819hp 321/805m 609/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) n
A Spotless Street
[Exits: north south] A special guard walks in.
<627/819hp 321/805m 607/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) n
The South Road
[Exits: north east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<627/819hp 321/805m 605/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) e e
The South Road
[Exits: east west] A drow city guard of Seringale stands watch here. A special guard walks in.
<627/819hp 321/805m 603/619mv no opponent no opponent calm> [----------] 5pm (day) road (outside) South Square
[Exits: north east south west down] A special guard walks in.
<627/819hp 321/805m 601/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) d
The Quadruple Junction
[Exits: north east south west up] A special guard walks in.
<627/819hp 321/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 55 hours : modifies hitroll by 6 for 55 hours Skill: chii : modifies armor class by 25 for 18 hours Skill: detect hidden : lasts for 48 hours Spell: detect invis : lasts for 44 hours Skill: endure : modifies save vs spell by 11 for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently
<627/819hp 321/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<627/819hp 321/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<643/819hp 311/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<661/819hp 301/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) devo c invis
You bow your head in worship of your god. Davairus grants you a little favor. Reputation with Davairus increased by 3.
<661/819hp 301/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) You fade out of existence.
<661/819hp 296/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) whe quaff defender
Players near you in Sewers: <PK> Chul The Quadruple Junction
<661/819hp 296/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) You quaff a Defender potion. You are surrounded by a white aura.
<661/819hp 296/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) med
You sit down and begin to meditate.
<661/819hp 296/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:16m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 661/819 | | Sex: Male Alignment: Evil Mana: 296/805 | | Class: Shadow Ethos: Lawful Move: 600/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 88 Saving Throws | | Hitroll: 38 Vs Bash: 88 Afflictive: 81 | | Damroll: 38 Vs Slash: 88 Maledictive: 97| | Vs Magic: 57 Mental: 110 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 55 hours : modifies hitroll by 6 for 55 hours Spell: cabal sanctuary: lasts for 7 hours Skill: chii : modifies armor class by 25 for 18 hours Skill: detect hidden : lasts for 48 hours Spell: detect invis : lasts for 44 hours Skill: devote : lasts for 24 hours Skill: endure : modifies save vs spell by 11 for 0 hours Spell: invisibility : lasts for 50 hours [JUSTICE] : security : modifies armor class by 20 permanently
<661/819hp 296/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 80% hp 36% mana 96% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<661/819hp 296/805m 600/619mv no opponent no opponent calm> [----------] 5pm (day) inside (indoors) You feel more susceptible to magic again.
<729/819hp 393/805m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) wa
You stop meditating and stand up.
<729/819hp 393/805m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) end
You meditate briefly then resume your position.
<729/819hp 363/805m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:17m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 729/819 | | Sex: Male Alignment: Evil Mana: 363/805 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 38 Vs Bash: 173 Afflictive: 81 | | Damroll: 38 Vs Slash: 173 Maledictive: 97| | Vs Magic: 142 Mental: 110 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 54 hours : modifies hitroll by 6 for 54 hours Spell: cabal sanctuary: lasts for 6 hours Skill: chii : modifies armor class by 25 for 17 hours Skill: detect hidden : lasts for 47 hours Spell: detect invis : lasts for 43 hours Skill: devote : lasts for 23 hours Skill: endure : modifies save vs spell by 11 for 12 hours Spell: invisibility : lasts for 49 hours
<729/819hp 363/805m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<729/819hp 363/805m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <floating nearby> a fiery dragonling
<729/819hp 363/805m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) hold manu
You hold the manual of Nag'Yrn in your hand.
<729/819hp 363/790m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<729/819hp 363/790m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) med
You sit down and begin to meditate.
<729/819hp 363/790m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 89% hp 45% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<729/819hp 363/790m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) sp
Level 7: detect invis 5 mana ( 90%) invisibility 5 mana ( 85%) Level 12: searing shuriken 20 mana (100%) Level 24: corrosive shuriken 20 mana ( 1%) Level 32: ikuzachi 35 mana ( 1%) Level 36: lightning shuriken 20 mana ( 1%) Level 38: reclaim ninjutsu 50 mana ( 1%) Level 40: art of chameleon 100 mana ( 76%) art of phoenix 100 mana ( 1%) Level 44: art of tarantula 100 mana ( 76%) art of scorpion 100 mana ( 1%) Level 50: art of condor 100 mana ( 75%)
<729/819hp 363/790m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) help art of phoenix
'ART OF PHOENIX' Syntax: cast 'art of phoenix' (short syntax: apho)
One of the ancient forgotten arts of the shadow guild, the Phoenix offers its user the unbridled power of a regenerating phoenix. Casting this spell unleashes an explosion of magical fire that engulfs everyone in the room, causing damage with a possibility of purging magical defenses.
<729/819hp 363/790m 619/619mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) gr
Chul's group: [50 Shw] Chul 97% hp 57% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<795/819hp 453/790m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) wa
You stop meditating and stand up.
<795/819hp 453/790m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<795/819hp 453/790m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) u
South Square
[Exits: north east south west down] A special guard walks in.
<795/819hp 453/790m 618/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul South Square Auhla Outside the North Gate
<795/819hp 453/790m 618/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) d
The Quadruple Junction
[Exits: north east south west up] A special guard walks in.
<795/819hp 453/790m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) med
You sit down and begin to meditate.
<795/819hp 453/790m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) who
[ Jotun ] Toland the Squire Initiate [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Monastery [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<795/819hp 453/790m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 53 hours : modifies hitroll by 6 for 53 hours Spell: cabal sanctuary: lasts for 5 hours Skill: chii : modifies armor class by 25 for 16 hours Skill: detect hidden : lasts for 46 hours Spell: detect invis : lasts for 42 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 11 hours Spell: invisibility : lasts for 48 hours
<795/819hp 453/790m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) gr
Chul's group: [50 Shw] Chul 97% hp 57% mana 99% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<795/819hp 453/790m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 71% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 562/790m 619/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) wa
You stop meditating and stand up.
<819/819hp 562/790m 619/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<819/819hp 562/790m 619/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) u
South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 562/790m 618/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul South Square Auhla Outside the North Gate
<819/819hp 562/790m 618/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:18m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 562/790 | | Class: Shadow Ethos: Lawful Move: 618/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [***--] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 39 Vs Bash: 173 Afflictive: 81 | | Damroll: 42 Vs Slash: 173 Maledictive: 97| | Vs Magic: 142 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 52 hours : modifies hitroll by 6 for 52 hours Spell: cabal sanctuary: lasts for 4 hours Skill: chii : modifies armor class by 25 for 15 hours Skill: detect hidden : lasts for 45 hours Spell: detect invis : lasts for 41 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 10 hours Spell: invisibility : lasts for 47 hours
<819/819hp 562/790m 618/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) d
The Quadruple Junction
[Exits: north east south west up] A special guard walks in.
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) med
You sit down and begin to meditate.
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) who
[ Jotun ] Toland the Squire [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Monastery [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 71% mana 99% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> a helm of Justice <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) in
You are carrying: ( 2) (Glowing) (Humming) a Defender potion ( 2) a perfect potion of recall (Humming) a blue-tinged dragonscale barbute an old boat (Glowing) a flail of intense molten fire ( 2) a blackened fingernail (Humming) the staff of storms a fang of the oppressor (Humming) a peacemaker dirk ( 2) a black velvet cloak a beautiful gown of white samite (Glowing) (Humming) a blackened crystal rose an old, dusty druid's robe a Big Ol'Pack Sack (open) (Humming) a peacemaker seine (Humming) a peacemaker greatsword (Humming) a peacemaker longsword
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:18m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 562/790 | | Class: Shadow Ethos: Lawful Move: 617/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [***--] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 68 Saving Throws | | Hitroll: 39 Vs Bash: 68 Afflictive: 81 | | Damroll: 42 Vs Slash: 68 Maledictive: 97| | Vs Magic: 37 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 52 hours : modifies hitroll by 6 for 52 hours Spell: cabal sanctuary: lasts for 4 hours Skill: chii : modifies armor class by 25 for 15 hours Skill: detect hidden : lasts for 45 hours Spell: detect invis : lasts for 41 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 10 hours Spell: invisibility : lasts for 47 hours
<819/819hp 562/790m 617/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 84% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<819/819hp 664/790m 619/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) wa
You stop meditating and stand up.
<819/819hp 664/790m 619/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) whe
Players near you in Sewers: <PK> Chul The Quadruple Junction
<819/819hp 664/790m 619/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) u
South Square
[Exits: north east south west down] A special guard walks in.
<819/819hp 664/790m 618/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul South Square Auhla Outside the North Gate
<819/819hp 664/790m 618/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul South Square Auhla Outside the North Gate
<819/819hp 664/790m 618/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<819/819hp 664/790m 616/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 664/790m 614/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The Main Street
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 664/790m 612/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 664/790m 610/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<819/819hp 664/790m 610/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 664/790m 609/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) n w
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 664/790m 608/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) s
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 606/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The Meat Store
[Exits: north up] Hyando the butcher is here selling the freshest meat in town. A special guard walks in.
<819/819hp 664/790m 605/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) buy beef
You buy a slab of beef. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<819/819hp 664/790m 605/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) eat beef
You eat a slab of beef. You are full.
<819/819hp 664/790m 605/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:18m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 664/790 | | Class: Shadow Ethos: Lawful Move: 605/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 39 Vs Bash: 173 Afflictive: 81 | | Damroll: 42 Vs Slash: 173 Maledictive: 97| | Vs Magic: 142 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 51 hours : modifies hitroll by 6 for 51 hours Spell: cabal sanctuary: lasts for 3 hours Skill: chii : modifies armor class by 25 for 14 hours Skill: detect hidden : lasts for 44 hours Spell: detect invis : lasts for 40 hours Skill: devote : lasts for 20 hours Skill: endure : modifies save vs spell by 11 for 9 hours Spell: invisibility : lasts for 46 hours
<819/819hp 664/790m 605/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) n
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 604/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) e
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 664/790m 602/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<819/819hp 664/790m 601/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) e
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 664/790m 600/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n n
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 598/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 596/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
The Main Street
[Exits: north south] A special guard walks in.
<819/819hp 664/790m 594/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
North Square
[Exits: north east south west] A magical spring flows from the ground here. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A special guard walks in.
<819/819hp 664/790m 592/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul North Square Auhla Outside the North Gate
<819/819hp 664/790m 592/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
The North Main Street
[Exits: north south west] A special guard walks in.
<819/819hp 664/790m 590/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
The North Main Street
[Exits: north east south west] A fledgling harpy is here, fallen from the clouds above. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<819/819hp 664/790m 588/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
The North Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 586/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The North Main Street Auhla Outside the North Gate
<819/819hp 664/790m 586/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n n
The North Main Street
[Exits: north south] A special guard walks in.
<819/819hp 664/790m 584/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 664/790m 582/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate Auhla Outside the North Gate
<819/819hp 664/790m 582/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
Outside the North Gate
[Exits: north south] A gnomish city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. Auhla is here. A special guard walks in.
<819/819hp 664/790m 580/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
Path in the plains
[Exits: north east south west] A cute rabbit is here. A cute rabbit is here. A special guard walks in.
<819/819hp 664/790m 578/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) whe
Players near you in Plains of the North: <PK> Chul Path in the plains
<819/819hp 664/790m 578/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) n
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<819/819hp 664/790m 575/619mv no opponent no opponent calm> [----------] 9pm (night) hills (outside) n n n
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<819/819hp 664/790m 572/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) Grassy foothills
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 569/619mv no opponent no opponent calm> [----------] 9pm (night) hills (outside) n
The steep foothills
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 565/619mv no opponent no opponent calm> [----------] 9pm (night) hills (outside) n
Base of Mount Saidian
[Exits: south up] A special guard climbs in.
<819/819hp 664/790m 560/619mv no opponent no opponent calm> [----------] 9pm (night) mountain (outside) n
The upward climb of the slope prevents you from walking evenly into the mountain.
<819/819hp 664/790m 560/619mv no opponent no opponent calm> [----------] 9pm (night) mountain (outside) The upward climb of the slope prevents you from walking evenly into the mountain.
<819/819hp 664/790m 560/619mv no opponent no opponent calm> [----------] 9pm (night) mountain (outside) s
The steep foothills
[Exits: north east south west] A special guard walks in.
<819/819hp 664/790m 555/619mv no opponent no opponent calm> [----------] 9pm (night) hills (outside) w w
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here. A special guard walks in.
<819/819hp 664/790m 551/619mv no opponent no opponent calm> [----------] 9pm (night) hills (outside) whe
The hills are far too steep to the west to climb.
<819/819hp 669/790m 605/619mv no opponent no opponent calm> [----------] 10pm (night) hills (outside) n
Players near you in Plains of the North: <PK> Chul The steep foothills
<819/819hp 669/790m 605/619mv no opponent no opponent calm> [----------] 10pm (night) hills (outside) A Path from the Plains
[Exits: north south] A small candle has been placed inside a carved out turnip. A strange looking amulet is lying here, half covered with dust. A strange looking cigar, thicker than normal, lies here. A special guard walks in.
<819/819hp 669/790m 602/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
Along the Path
[Exits: north east south west] A special guard walks in.
<819/819hp 669/790m 600/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree. A valley elf wanders here, cautious of your intrusion. A special guard walks in. The sight of the wood-elves frolicking happily in the Vale fills you with contempt.
<819/819hp 669/790m 598/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) d
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley. A special guard walks in.
<819/819hp 669/790m 596/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
In the Valley Basin
[Exits: north east south west] A young elf wanders around here, cleaning up the trash. A special guard walks in.
<819/819hp 669/790m 594/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul In the Valley Basin <PK> Solmundi A Trail in the Valley
<819/819hp 669/790m 594/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
In the Valley Basin
[Exits: north east south west] A special guard walks in.
<819/819hp 669/790m 592/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n n
In the Valley Basin
[Exits: north east south west] You see 2 of a stone of goodness here. An antelope is here, peacefully munching on grass. A special guard walks in.
<819/819hp 669/790m 590/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
Circular Clearing
[Exits: north east south west] A fairy ring of mushrooms grows at the center of this clearing. A special guard walks in.
<819/819hp 669/790m 588/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
A Narrow Passage
[Exits: north south up] A giant stone feeling very holy is here. A special guard walks in.
<819/819hp 669/790m 586/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) Along the Trail
[Exits: east south west] An onyx-black plain cuff is here. A valley elf scout wanders the valley, searching for intruders like you! A special guard walks in.
<819/819hp 669/790m 584/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) e
A Bend in the Trail
[Exits: north west] A rather large dog is here, wandering the valley. A special guard walks in.
<819/819hp 669/790m 582/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n e
Outside a Lodge
[Exits: east south west] A bracelet made of bloody teeth and nuggets of flesh lies here. A special guard walks in.
<819/819hp 669/790m 580/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) e e
A Trail in the Valley
[Exits: east west] A special guard walks in.
<819/819hp 669/790m 578/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) A Trail in the Valley
[Exits: north west] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is sleeping here. A large brown mustang is here, decorated with a yellow warcoat. A special guard walks in.
<819/819hp 669/790m 576/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) The hills of the valley slope upward, fringed by several trees.
<819/819hp 669/790m 576/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<819/819hp 669/790m 574/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
A Trail in the Valley
[Exits: north south] A special guard walks in.
<819/819hp 669/790m 572/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley <PK> Solmundi A Trail in the Valley
<819/819hp 669/790m 572/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<819/819hp 669/790m 570/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) n whe
A Dark and Dangerous Trail
[Exits: north south] A special guard walks in.
<819/819hp 669/790m 567/619mv no opponent no opponent calm> [----------] 10pm (night) hills (outside) Players near you in Mount Rainer: <PK> Djinx Main Street of Shadun Dalghul <PK> Chul A Dark and Dangerous Trail <PK> Lumubella Main Street of Shadun Dalghul <PK> Thodain Main Street of Shadun Dalghul <PK> Lunaia Main Street of Shadun Dalghul
<819/819hp 669/790m 567/619mv no opponent no opponent calm> [----------] 10pm (night) hills (outside) s
A Trail in the Valley
[Exits: north south west] A special guard walks in.
<819/819hp 669/790m 564/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) s s
A Trail in the Valley
[Exits: north south] A special guard walks in.
<819/819hp 669/790m 562/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<819/819hp 669/790m 560/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) ;they are in shadar
You tell your group 'They are in shadar.'
<819/819hp 669/790m 560/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla A Path from the Plains <PK> Solmundi A Trail in the Valley
<819/819hp 669/790m 560/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) s
A Trail in the Valley
[Exits: north west] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is sleeping here. A large brown mustang is here, decorated with a yellow warcoat. A special guard walks in.
<819/819hp 669/790m 558/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) cb They are with the balrogs
[JUSTICE] (Sergeant) Chul: 'They are with the balrogs.'
<819/819hp 669/790m 558/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley <PK> Solmundi A Trail in the Valley
<819/819hp 669/790m 558/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 50 hours : modifies hitroll by 6 for 50 hours Spell: cabal sanctuary: lasts for 2 hours Skill: chii : modifies armor class by 25 for 13 hours Skill: detect hidden : lasts for 43 hours Spell: detect invis : lasts for 39 hours Skill: devote : lasts for 19 hours Skill: endure : modifies save vs spell by 11 for 8 hours Spell: invisibility : lasts for 45 hours
<819/819hp 669/790m 558/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) Solmundi wakes and stands up.
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) Solmundi mounts a mustang.
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) You notice Solmundi's glance.
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley <PK> Solmundi A Trail in the Valley
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) [JUSTICE] (Commander) Solmundi: 'Ready to engadge? I'll try to summon.'
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 49 hours : modifies hitroll by 6 for 49 hours Spell: cabal sanctuary: lasts for 1 hours Skill: chii : modifies armor class by 25 for 12 hours Skill: detect hidden : lasts for 42 hours Spell: detect invis : lasts for 38 hours Skill: devote : lasts for 18 hours Skill: endure : modifies save vs spell by 11 for 7 hours Spell: invisibility : lasts for 44 hours
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) nod
You nod.
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) Solmundi rides north on a mustang. A special guard walks north.
<819/819hp 676/790m 612/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) n
A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<819/819hp 676/790m 610/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) n
A Trail in the Valley
[Exits: north south] A special guard walks in.
<819/819hp 676/790m 608/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley <PK> Solmundi A Trail in the Valley
<819/819hp 676/790m 608/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) n
A Trail in the Valley
[Exits: north south west] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. A special guard walks in. Solmundi rides north on a mustang. A special guard walks north.
<819/819hp 676/790m 606/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley
<819/819hp 676/790m 606/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) n
A Dark and Dangerous Trail
[Exits: north south] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. A special guard walks in.
<819/819hp 676/790m 603/619mv no opponent no opponent calm> [----------] 11pm (night) hills (outside) whe
Players near you in Mount Rainer: <PK> Djinx Main Street of Shadun Dalghul <PK> Chul A Dark and Dangerous Trail <PK> Lumubella Main Street of Shadun Dalghul <PK> Solmundi A Dark and Dangerous Trail <PK> Thodain Main Street of Shadun Dalghul <PK> Lunaia Main Street of Shadun Dalghul
<819/819hp 676/790m 603/619mv no opponent no opponent calm> [----------] 11pm (night) hills (outside) cb Ah wrong party
[JUSTICE] (Sergeant) Chul: 'Ah wrong party.'
<819/819hp 676/790m 603/619mv no opponent no opponent calm> [----------] 11pm (night) hills (outside) whe
Players near you in Mount Rainer: <PK> Djinx Main Street of Shadun Dalghul <PK> Chul A Dark and Dangerous Trail <PK> Lumubella Main Street of Shadun Dalghul <PK> Solmundi A Dark and Dangerous Trail <PK> Thodain Main Street of Shadun Dalghul <PK> Lunaia Main Street of Shadun Dalghul
<819/819hp 676/790m 603/619mv no opponent no opponent calm> [----------] 11pm (night) hills (outside) [JUSTICE] (Commander) Solmundi: 'Aye.'
<819/819hp 682/790m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) whe
Players near you in Mount Rainer: <PK> Djinx Main Street of Shadun Dalghul <PK> Chul A Dark and Dangerous Trail <PK> Lumubella Main Street of Shadun Dalghul <PK> Solmundi A Dark and Dangerous Trail <PK> Thodain Main Street of Shadun Dalghul <PK> Lunaia Main Street of Shadun Dalghul
<819/819hp 682/790m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) Solmundi rides south on a mustang. A special guard walks south.
<819/819hp 682/790m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:20m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 819/819 | | Sex: Male Alignment: Evil Mana: 682/790 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 14 (15-1) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 39 Vs Bash: 173 Afflictive: 81 | | Damroll: 42 Vs Slash: 173 Maledictive: 97| | Vs Magic: 142 Mental: 115 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 48 hours : modifies hitroll by 6 for 48 hours Spell: cabal sanctuary: lasts for 0 hours Skill: chii : modifies armor class by 25 for 11 hours Skill: detect hidden : lasts for 41 hours Spell: detect invis : lasts for 37 hours Skill: devote : lasts for 17 hours Skill: endure : modifies save vs spell by 11 for 6 hours Spell: invisibility : lasts for 43 hours
<819/819hp 682/790m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) whe
Players near you in Mount Rainer: <PK> Djinx Main Street of Shadun Dalghul <PK> Chul A Dark and Dangerous Trail <PK> Lumubella Main Street of Shadun Dalghul <PK> Thodain Main Street of Shadun Dalghul <PK> Lunaia Main Street of Shadun Dalghul
<819/819hp 682/790m 619/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) s
A Trail in the Valley
[Exits: north south west] (Hidden) Auhla is here. A special guard walks in.
<819/819hp 682/790m 616/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
A Trail in the Valley
[Exits: north south] A special guard walks in.
<819/819hp 682/790m 614/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 48 hours : modifies hitroll by 6 for 48 hours Spell: cabal sanctuary: lasts for 0 hours Skill: chii : modifies armor class by 25 for 11 hours Skill: detect hidden : lasts for 41 hours Spell: detect invis : lasts for 37 hours Skill: devote : lasts for 17 hours Skill: endure : modifies save vs spell by 11 for 6 hours Spell: invisibility : lasts for 43 hours
<819/819hp 682/790m 614/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
A Trail in the Valley
[Exits: north south] A shiny blade is on the floor. A special guard walks in.
<819/819hp 682/790m 612/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) A Trail in the Valley
[Exits: north west] A special guard walks in.
<819/819hp 682/790m 610/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul A Trail in the Valley Auhla A Trail in the Valley <PK> Solmundi In the Valley Basin
<819/819hp 682/790m 610/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) w
A Trail in the Valley
[Exits: east west] A special guard walks in.
<819/819hp 682/790m 608/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
The hills of the valley slope upward, fringed by several trees.
<819/819hp 682/790m 608/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
The hills of the valley slope upward, fringed by several trees.
<819/819hp 682/790m 608/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) w
Outside a Lodge
[Exits: east south west] A bracelet made of bloody teeth and nuggets of flesh lies here. A special guard walks in.
<819/819hp 682/790m 606/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
A Bend in the Trail
[Exits: north west] A rather large dog is here, wandering the valley. A special guard walks in.
<819/819hp 682/790m 604/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) The edge of the valley swells upward to your south, fringed with trees.
<819/819hp 682/790m 604/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) w
Along the Trail
[Exits: east south west] An onyx-black plain cuff is here. A valley elf scout wanders the valley, searching for intruders like you! A special guard walks in.
<819/819hp 682/790m 602/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul Along the Trail Auhla A Trail in the Valley <PK> Solmundi A Path from the Plains
<819/819hp 682/790m 602/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
A Narrow Passage
[Exits: north south up] A giant stone feeling very holy is here. A special guard walks in.
<819/819hp 682/790m 600/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
Circular Clearing
[Exits: north east south west] A fairy ring of mushrooms grows at the center of this clearing. A special guard walks in.
<819/819hp 682/790m 598/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) In the Valley Basin
[Exits: north east south west] You see 2 of a stone of goodness here. An antelope is here, peacefully munching on grass. A special guard walks in.
<819/819hp 682/790m 596/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
In the Valley Basin
[Exits: north east south west] A special guard walks in.
<819/819hp 682/790m 594/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
In the Valley Basin
[Exits: north east south west] A young elf wanders around here, cleaning up the trash. A special guard walks in.
<819/819hp 682/790m 592/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley. A special guard walks in.
<819/819hp 682/790m 590/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) You spend some time extricating yourself from the mass of hanging vines.
<819/819hp 682/790m 590/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) u
Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree. A special guard walks in.
<819/819hp 682/790m 588/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul Scenic Rock Auhla A Trail in the Valley
<819/819hp 682/790m 588/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
Along the Path
[Exits: north east south west] A special guard walks in.
<819/819hp 682/790m 586/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
A Path from the Plains
[Exits: north south] A small candle has been placed inside a carved out turnip. A strange looking amulet is lying here, half covered with dust. A strange looking cigar, thicker than normal, lies here. A special guard walks in.
<819/819hp 682/790m 584/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here. A special guard walks in.
<819/819hp 682/790m 581/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) In front of hut in foothills
[Exits: north east south west] You see 2 of a candle lantern here. You see 2 of a strange, thick cigar here. A strange looking amulet is lying here, half covered with dust. A special guard walks in.
<819/819hp 682/790m 577/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) e
Grassy foothills
[Exits: north east south west] A special guard walks in.
<819/819hp 682/790m 573/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) s
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<819/819hp 682/790m 570/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<819/819hp 682/790m 567/619mv no opponent no opponent calm> [----------] 12am (midnight) hills (outside) whe
Path in the plains
[Exits: north east south west] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. Aruncus the Druid is walking around here, searching for herbs. A cute rabbit is here. A cute rabbit is here. A special guard walks in.
<819/819hp 682/790m 564/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) Players near you in Plains of the North: <PK> Chul Path in the plains <PK> Solmundi Path in the plains
<819/819hp 682/790m 564/619mv no opponent no opponent calm> [----------] 12am (midnight) field (outside) s s
Outside the North Gate
[Exits: north south] A gnomish city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 682/790m 562/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<819/819hp 682/790m 560/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate
<819/819hp 682/790m 560/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) who
[ Jotun ] Toland the Squire [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Monastery [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<819/819hp 682/790m 560/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) The white aura around your body fades. You feel safety underneath the umbrella of Justice.
<819/819hp 690/790m 614/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 47 hours : modifies hitroll by 6 for 47 hours Skill: chii : modifies armor class by 25 for 10 hours Skill: detect hidden : lasts for 40 hours Spell: detect invis : lasts for 36 hours Skill: devote : lasts for 16 hours Skill: endure : modifies save vs spell by 11 for 5 hours Spell: invisibility : lasts for 42 hours [JUSTICE] : security : modifies armor class by 20 permanently
<819/819hp 690/790m 614/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) g pro sac
You see nothing like that in a Big Ol'Pack Sack.
<819/819hp 690/790m 614/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) quaff pro
You do not have that potion.
<819/819hp 690/790m 614/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) s
The North Main Street
[Exits: north south] A special guard walks in.
<819/819hp 690/790m 612/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s s
The North Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 610/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) The North Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 608/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s s
The North Main Street
[Exits: north south west] A special guard walks in.
<819/819hp 690/790m 606/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) North Square
[Exits: north east south west] A magical spring flows from the ground here. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A special guard walks in.
<819/819hp 690/790m 604/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) s
The Main Street
[Exits: north south] A special guard walks in.
<819/819hp 690/790m 602/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 600/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 598/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 690/790m 596/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) w
Northwest of Market Square
[Exits: east south] A special guard walks in.
<819/819hp 690/790m 595/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) s
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 690/790m 594/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 592/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) w
The West Common Road
[Exits: north east south west] A duergar city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 690/790m 590/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) n
Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. A special guard walks in.
<819/819hp 690/790m 589/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) buy pro
You can't do that here.
<819/819hp 690/790m 589/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) s
The West Common Road
[Exits: north east south west] A duergar city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 690/790m 588/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) e e
The West Common Road
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 586/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) wh
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 690/790m 584/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) [ Jotun ] Toland the Squire [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Spectre [ Avian ] Recca Vandoome the Learned of Poison [ Human ] Arasyia the Tender [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Child of Darkness [ Dwarf ] <PK> Thodain the Hurricane of Frenzy [ Human ] Haulgin the Master of the Monastery [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 17 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 17 characters on; the most on this past month was 21.
<819/819hp 690/790m 584/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<819/819hp 690/790m 583/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) e n
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 690/790m 582/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) n n
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 580/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 578/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) n
The Main Street
[Exits: north south] A special guard walks in.
<819/819hp 690/790m 576/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) North Square
[Exits: north east south west] A magical spring flows from the ground here. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A special guard walks in.
<819/819hp 690/790m 574/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) n
The North Main Street
[Exits: north south west] A special guard walks in.
<819/819hp 690/790m 572/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) n
The North Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 570/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) w
Bank of the Panther
[Exits: east] A notice has been pinned to the wall. A fledgling harpy is here, fallen from the clouds above. Mirari the banker is here keeping watch over the gold stored in his bank. A special guard walks in.
<819/819hp 690/790m 569/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) withdraw 25000
You withdraw 25000 gold, minus 2500 for withdrawal fees. You now have 513482 gold in the bank.
<819/819hp 690/790m 569/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) e
The North Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 690/790m 568/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s s s
The North Main Street
[Exits: north south west] A special guard walks in.
<819/819hp 690/790m 566/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
North Square
[Exits: north east south west] A magical spring flows from the ground here. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A special guard walks in.
<819/819hp 690/790m 564/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) whe
The Main Street
[Exits: north south] A special guard walks in.
<819/819hp 690/790m 562/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
The Main Street
[Exits: north east south west] A special guard walks in. The lightning has stopped.
<819/819hp 698/790m 614/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) s
Players near you in Seringale: Toland East of Market Square <PK> Wylsin A Small Burnt Field <PK> Chul The Main Street
<819/819hp 698/790m 614/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) s
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 698/790m 612/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 698/790m 610/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) s s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<819/819hp 698/790m 610/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<819/819hp 698/790m 610/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<819/819hp 698/790m 610/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) w
Northwest of Market Square
[Exits: east south] A special guard walks in.
<819/819hp 698/790m 609/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) s s
West of Market Square
[Exits: north south west] A special guard walks in.
<819/819hp 698/790m 608/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) s
Southwest of Market Square
[Exits: north east] A special guard walks in.
<819/819hp 698/790m 607/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) The side of a building is all that lies in that direction.
<819/819hp 698/790m 607/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) e
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<819/819hp 698/790m 606/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) s s
The Main Street
[Exits: north east south west] A special guard walks in.
<819/819hp 698/790m 604/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 698/790m 602/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 698/790m 600/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) s
South Square
[Exits: north east south west down] A beggar wanders around asking for spare gold. A special guard walks in.
<819/819hp 698/790m 598/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) e
The South Road
[Exits: east west] A special guard walks in.
<819/819hp 698/790m 596/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e
The South Road
[Exits: east south west] A special guard walks in.
<819/819hp 698/790m 594/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e
The South Road
[Exits: north east west] A special guard walks in.
<819/819hp 698/790m 592/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) n
Temple of Darkness
[Exits: north east south up] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<819/819hp 698/790m 590/619mv no opponent no opponent calm> [----------] 2am (night) city (indoors) u
By the Altar of Darkness
[Exits: east down] A pit of offering is here to store mortal gifts to the gods. (White Aura) Deloth the priest is here communing curses to everyone around him. A special guard walks in.
<819/819hp 698/790m 589/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) whe
Players near you in Seringale: Toland South of Market Square <PK> Wylsin A Small Burnt Field <PK> Chul By the Altar of Darkness Auhla Outside the North Gate
<819/819hp 698/790m 589/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) A half-elf city guard walks in.
<819/819hp 698/790m 589/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) heal uncurse
Deloth the priest of darkness utters the words 'candussido judifgz'. A flail of intense molten fire glows blue.
<819/819hp 698/790m 589/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) heal uncurse
Deloth the priest of darkness utters the words 'candussido judifgz'. You aren't cursed.
<819/819hp 698/790m 589/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) rem helm
A half-elf city guard walks east.
<819/819hp 707/790m 619/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) You remove a helm of Justice from your head.
<769/769hp 707/790m 494/494mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) d
Temple of Darkness
[Exits: north east south up] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 707/790m 493/494mv no opponent no opponent calm> [----------] 3am (night) city (indoors) Wylsin just spotted you from A Small Burnt Field!
<769/769hp 707/790m 493/494mv no opponent no opponent calm> [----------] 3am (night) city (indoors) whe
Players near you in Seringale: Toland The West Common Road <PK> Wylsin A Small Burnt Field <PK> Chul Temple of Darkness Arasyia The West Common Road Auhla Outside the North Gate <PK> Solmundi Northwest of Market Square
<769/769hp 707/790m 493/494mv no opponent no opponent calm> [----------] 3am (night) city (indoors) e
Temple Square
[Exits: east south west] A golden fountain in the shape of a beetle spouts water from its head. A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 707/790m 491/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) e
Dangerous Alley
[Exits: north south west] A special guard walks in.
<769/769hp 707/790m 489/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) n
Dangerous Alley
[Exits: north south] A special guard walks in.
<769/769hp 707/790m 487/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) n n
Dangerous Alley
[Exits: north east south] A special guard walks in.
<769/769hp 707/790m 485/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) n
Dangerous Alley
[Exits: south west] A special guard walks in.
<769/769hp 707/790m 483/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) Alas, you cannot go that way.
<769/769hp 707/790m 483/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) w
Dangerous Alley
[Exits: north east] A special guard walks in.
<769/769hp 707/790m 481/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) n n
The Eastern Monument
[Exits: east south west] A special guard walks in.
<769/769hp 707/790m 479/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) n
The back of a large building blocks your path in that direction.
<769/769hp 707/790m 479/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) The back of a large building blocks your path in that direction.
<769/769hp 707/790m 479/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) e
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<769/769hp 707/790m 477/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) e e
The East Common Road
[Exits: north east south west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 707/790m 475/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) The East Common Road
[Exits: east west] A special guard walks in.
<769/769hp 707/790m 473/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) wear helm
You wear a blue-tinged dragonscale barbute on your head.
<769/769hp 707/840m 473/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:21m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 707/840 | | Class: Shadow Ethos: Lawful Move: 473/494 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 10500 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 194 Saving Throws | | Hitroll: 29 Vs Bash: 210 Afflictive: 76 | | Damroll: 32 Vs Slash: 208 Maledictive: 92 | | Vs Magic: 163 Mental: 110 | \==========================================================-/ You are affected by the following: Spell: bless : modifies save vs spell by 6 for 45 hours : modifies hitroll by 6 for 45 hours Skill: chii : modifies armor class by 25 for 8 hours Skill: detect hidden : lasts for 38 hours Spell: detect invis : lasts for 34 hours Skill: devote : lasts for 14 hours Skill: endure : modifies save vs spell by 11 for 3 hours Spell: invisibility : lasts for 40 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 707/840m 473/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) e e
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 707/840m 471/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) Outside the East Gate
[Exits: east west] A special guard walks in.
<769/769hp 707/840m 469/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 707/840m 469/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) rem bar
You remove a blue-tinged dragonscale barbute from your head.
<769/769hp 707/790m 469/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the East Gate Auhla Outside the North Gate
<769/769hp 707/790m 469/494mv no opponent no opponent calm> [----------] 3am (night) city (outside) e
City Entrance
[Exits: east west] A special guard walks in.
<769/769hp 707/790m 467/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) e e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 707/790m 465/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) whe
Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 707/790m 463/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<769/769hp 707/790m 463/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) e e
Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 707/790m 461/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 707/790m 459/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) e
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected. A special guard walks in.
<769/769hp 707/790m 457/494mv no opponent no opponent calm> [----------] 3am (night) road (outside) n
The Lane
[Exits: north south] A special guard walks in.
<769/769hp 707/790m 455/494mv no opponent no opponent calm> [----------] 3am (night) field (outside) n n
The Plains
[Exits: north south] A special guard walks in.
<769/769hp 707/790m 453/494mv no opponent no opponent calm> [----------] 3am (night) field (outside) whe
Road to Tenebria
[Exits: south west] A special guard climbs in.
<769/769hp 707/790m 449/494mv no opponent no opponent calm> [----------] 3am (night) mountain (outside) Players near you in Eastern Road: <PK> Chul Road to Tenebria
<769/769hp 707/790m 449/494mv no opponent no opponent calm> [----------] 3am (night) mountain (outside) w
Base of the Ladder
[Exits: east up] A special guard climbs in. The night is about to end.
<769/769hp 716/790m 494/494mv no opponent no opponent calm> [----------] 4am (night) mountain (outside) u
Windswept Plateau of the Dwarven Mines
[Exits: east down] A special guard climbs in.
<769/769hp 716/790m 488/494mv no opponent no opponent calm> [----------] 4am (night) mountain (outside) u
A beautiful sky warms your mood.
<769/769hp 716/790m 488/494mv no opponent no opponent calm> [----------] 4am (night) mountain (outside) e
Bank of a Swift Stream
[Exits: east west] A special guard swims in.
<769/769hp 716/790m 483/494mv no opponent no opponent calm> [----------] 4am (night) river (outside) e e
South of the Foothills
[Exits: north west] A special guard walks in.
<769/769hp 716/790m 480/494mv no opponent no opponent calm> [----------] 4am (night) field (outside) whe
No clear path makes that direction seem slightly dangerous.
<769/769hp 716/790m 480/494mv no opponent no opponent calm> [----------] 4am (night) field (outside) Players near you in Tenebria: <PK> Chul South of the Foothills
<769/769hp 716/790m 480/494mv no opponent no opponent calm> [----------] 4am (night) field (outside) [JUSTICE] (Commander) Solmundi: 'West of serginale.'
<769/769hp 716/790m 480/494mv no opponent no opponent calm> [----------] 4am (night) field (outside) n n
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 477/494mv no opponent no opponent calm> [----------] 4am (night) hills (outside) A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 473/494mv no opponent no opponent calm> [----------] 4am (night) hills (outside) n
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 469/494mv no opponent no opponent calm> [----------] 4am (night) hills (outside) n
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 465/494mv no opponent no opponent calm> [----------] 4am (night) hills (outside) n
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 461/494mv no opponent no opponent calm> [----------] 4am (night) hills (outside) n
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 457/494mv no opponent no opponent calm> [----------] 4am (night) hills (outside) n
On the Plateau
[Exits: east south] A special guard walks in.
<769/769hp 716/790m 454/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e
On the Plateau
[Exits: east west] A special guard walks in.
<769/769hp 716/790m 452/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e e
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way. A special guard walks in.
<769/769hp 716/790m 450/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) A Pebble-Strewn Path
[Exits: east west] A special guard walks in.
<769/769hp 716/790m 448/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) ;I am on my way
You tell your group 'I am on my way.'
<769/769hp 716/790m 448/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e
A Pebble-Strewn Path
[Exits: east west] A special guard walks in.
<769/769hp 716/790m 446/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e e
Outside the Village of Gwidry
[Exits: east west] A special guard walks in.
<769/769hp 716/790m 444/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) A Dusty Road
[Exits: east west] A little kid stands here, looking nervous. A special guard walks in.
<769/769hp 716/790m 442/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e e
A Dusty Road
[Exits: north west] A special guard walks in.
<769/769hp 716/790m 440/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e
You beat your face into the side of a small building.
<769/769hp 716/790m 440/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) You beat your face into the side of a small building.
<769/769hp 716/790m 440/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) cb coming
[JUSTICE] (Sergeant) Chul: 'Coming.'
<769/769hp 716/790m 440/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) n
A Dusty Road
[Exits: north south] A special guard walks in.
<769/769hp 716/790m 438/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) n
A Dusty Road
[Exits: north east south west] A special guard walks in.
<769/769hp 716/790m 436/494mv no opponent no opponent calm> [----------] 4am (night) road (outside) e
Remnants of an Ancient Forge
[Exits: west] An old, rusted anvil lies here, forgotten. A special guard walks in.
<769/769hp 716/790m 435/494mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) e
Alas, you cannot go that way.
<769/769hp 716/790m 435/494mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) g hood sac
You get a black leather hood from a Big Ol'Pack Sack.
<769/769hp 716/790m 435/494mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) engrave barb hood
The bank has forwarded 9500 gold coins for a small fee. You hammer down hard, engraving a blue-tinged dragonscale barbute with Shape of the Wraith.
<769/769hp 716/790m 435/494mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) wear bar w
You wear a blue-tinged dragonscale barbute on your head. You take the translucent shape of the Wraith.
<769/769hp 716/840m 435/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) A Dusty Road
[Exits: north east south west] A special guard walks in.
<769/769hp 716/840m 434/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) s
A Dusty Road
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 432/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:22m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 716/840 | | Class: Shadow Ethos: Lawful Move: 432/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 40/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 181 Saving Throws | | Hitroll: 34 Vs Bash: 197 Afflictive: 86 | | Damroll: 37 Vs Slash: 195 Maledictive: 102| | Vs Magic: 150 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 44 hours : modifies hitroll by 6 for 44 hours Skill: chii : modifies armor class by 25 for 7 hours Skill: detect hidden : lasts for 37 hours Spell: detect invis : lasts for 33 hours Skill: devote : lasts for 13 hours Skill: endure : modifies save vs spell by 11 for 2 hours Spell: invisibility : lasts for 39 hours
<769/769hp 716/840m 432/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) s
A Dusty Road
[Exits: north west] A special guard walks in.
<769/769hp 716/840m 430/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
A Dusty Road
[Exits: east west] A little kid stands here, looking nervous. A special guard walks in.
<769/769hp 716/840m 428/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
Outside the Village of Gwidry
[Exits: east west] A special guard walks in.
<769/769hp 716/840m 426/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
A Pebble-Strewn Path
[Exits: east west] A special guard walks in.
<769/769hp 716/840m 424/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
A Pebble-Strewn Path
[Exits: east west] A special guard walks in.
<769/769hp 716/840m 422/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way. A special guard walks in.
<769/769hp 716/840m 420/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
On the Plateau
[Exits: east west] A special guard walks in.
<769/769hp 716/840m 418/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
On the Plateau
[Exits: east south] A special guard walks in.
<769/769hp 716/840m 416/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
A sheer drop off halts you.
<769/769hp 716/840m 416/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) d
The closer you kneel to the stone, the more sorrow you feel.
<769/769hp 716/840m 416/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) s
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 413/619mv no opponent no opponent calm> [----------] 4am (night) hills (outside) s
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 409/619mv no opponent no opponent calm> [----------] 4am (night) hills (outside) s
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 405/619mv no opponent no opponent calm> [----------] 4am (night) hills (outside) s
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 401/619mv no opponent no opponent calm> [----------] 4am (night) hills (outside) s
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 397/619mv no opponent no opponent calm> [----------] 4am (night) hills (outside) s
A Path Through the Foothills
[Exits: north south] A special guard walks in.
<769/769hp 716/840m 393/619mv no opponent no opponent calm> [----------] 4am (night) hills (outside) s
South of the Foothills
[Exits: north west] A special guard walks in. The day has begun.
<769/769hp 721/840m 444/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) s
No clear path makes that direction seem slightly dangerous.
<769/769hp 721/840m 444/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) w
Bank of a Swift Stream
[Exits: east west] A special guard swims in.
<769/769hp 721/840m 441/619mv no opponent no opponent calm> [----------] 5am (dawn) river (outside) w
Windswept Plateau of the Dwarven Mines
[Exits: east down] A special guard climbs in.
<769/769hp 721/840m 436/619mv no opponent no opponent calm> [----------] 5am (dawn) mountain (outside) d
Base of the Ladder
[Exits: east up] A special guard climbs in.
<769/769hp 721/840m 430/619mv no opponent no opponent calm> [----------] 5am (dawn) mountain (outside) e
Road to Tenebria
[Exits: south west] A special guard climbs in.
<769/769hp 721/840m 424/619mv no opponent no opponent calm> [----------] 5am (dawn) mountain (outside) s s
The Plains
[Exits: north south] A special guard walks in.
<769/769hp 721/840m 420/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) The Lane
[Exits: north south] A special guard walks in.
<769/769hp 721/840m 418/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) s
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected. A special guard walks in.
<769/769hp 721/840m 416/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 721/840m 414/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 721/840m 412/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 721/840m 410/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<769/769hp 721/840m 408/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) c 'art of cham
You submerge into your soul and unleash the secrets held deep within. The environment seems to fade away as you shift into transparency.
<769/769hp 621/840m 408/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w w w w quaff defender w w w w
City Entrance
[Exits: east west] A special guard walks in.
<769/769hp 621/840m 406/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) Outside the East Gate
[Exits: east west] A special guard walks in.
<769/769hp 621/840m 404/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 621/840m 402/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) The East Common Road
[Exits: east west] A special guard walks in.
<769/769hp 621/840m 400/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) You quaff a Defender potion. You are surrounded by a white aura.
<769/769hp 621/840m 400/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w w w
The East Common Road
[Exits: north east south west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 621/840m 398/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A special guard walks in.
<769/769hp 621/840m 396/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) The Eastern Monument
[Exits: east south west] A special guard walks in.
<769/769hp 621/840m 394/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) The East Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 621/840m 392/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 621/840m 390/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w
East of Market Square
[Exits: north east south] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 621/840m 388/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 621/840m 388/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 621/840m 388/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 621/840m 388/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) w w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 621/840m 388/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) Southeast of Market Square
[Exits: north west] A special guard walks in.
<769/769hp 621/840m 387/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in. A beggar walks in.
<769/769hp 621/840m 386/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) Southwest of Market Square
[Exits: north east] A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 621/840m 385/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) n
West of Market Square
[Exits: north south west] A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 621/840m 384/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) w w
The West Common Road
[Exits: north east south west] A duergar city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 621/840m 382/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 621/840m 380/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w w
The Western Monument
[Exits: north east south west] An avian city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 621/840m 378/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 621/840m 376/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) w w
The West Common Road
[Exits: north east west] An avian city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 621/840m 374/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A dwarven citizen of Seringale plods around the town. A special guard walks in.
<769/769hp 621/840m 372/619mv no opponent no opponent calm> [----------] 5am (dawn) road (outside) Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 621/840m 370/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the North Gate
<769/769hp 621/840m 370/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) Outside the West Gate
[Exits: east west] A refugee is here, wandering through the streets. A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 621/840m 368/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) w w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 621/840m 366/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 621/840m 364/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) whe
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 621/840m 361/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w
Players near you in Mystic Forest: <PK> Chul A trail through the light forest <PK> Solmundi A narrow trail through the deep, dark forest
<769/769hp 621/840m 361/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w w w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in. The sun rises in the east.
<769/769hp 628/840m 412/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 628/840m 409/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w w
A trail through the light forest
[Exits: east south west] A boisterous blue wisp darts about here. A special guard walks in.
<769/769hp 628/840m 406/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w
Solmundi rides in on a mustang. A special guard walks in. A boisterous blue wisp floats east.
<769/769hp 628/840m 406/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<769/769hp 628/840m 403/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. The stone floor of this house has been ripped apart. A special guard walks in.
<769/769hp 628/840m 400/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A narrow trail through the deep, dark forest
[Exits: east west] Shargugh the Forest Brownie is here, grinning broadly at you. A brown fox is here, looking for some rabbits to chew up. A special guard walks in. Shargugh holds out his hands entreatingly. Shargugh says 'Do you have any nuts?!'
<769/769hp 628/840m 397/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A narrow trail through the deep, dark forest
[Exits: east south west] A special guard walks in.
<769/769hp 628/840m 394/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A narrow trail through the deep, dark forest
[Exits: east west] A delicate white wisp flits around here. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<769/769hp 628/840m 391/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A narrow trail through the deep, dark forest
<769/769hp 628/840m 391/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A delicate white wisp floats east.
<769/769hp 628/840m 391/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. A delicate white wisp flits around here. A special guard walks in.
<769/769hp 628/840m 388/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A narrow trail through the deep, dark forest
<769/769hp 628/840m 388/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) n n
The narrow trail
[Exits: north south] A small pine tree stands here. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<769/769hp 628/840m 385/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) The narrow trail
[Exits: east south west] (Pulsating) A fizzling portal to another world has been opened here. A special guard walks in.
<769/769hp 628/840m 382/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul The narrow trail
<769/769hp 628/840m 382/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w
[JUSTICE] (Commander) Solmundi: 'Mudfall.'
<769/769hp 628/840m 382/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) Entrance to Drkshtyre Wood
[Exits: east west] A metal key lies here with a fancy chain hanging off it. A small pine tree stands here. (White Aura) The Grandmaster of Treants is here. A special guard walks in.
<769/769hp 628/840m 379/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Drkshtyre Wood: Toland An Overgrown Treehouse <PK> Chul Entrance to Drkshtyre Wood Arasyia An Overgrown Treehouse
<769/769hp 628/840m 379/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e e
The narrow trail
[Exits: east south west] (Pulsating) A fizzling portal to another world has been opened here. A boisterous blue wisp darts about here. A delicate white wisp flits around here. A special guard walks in.
<769/769hp 628/840m 376/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) The circle of trees
[Exits: (east) west] A runic circle has been formed on the ground here. A small tent is pitched here next to a small fire pit. A special guard walks in.
<769/769hp 628/840m 373/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w
The narrow trail
[Exits: east south west] (Pulsating) A fizzling portal to another world has been opened here. A special guard walks in.
<769/769hp 628/840m 370/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) s s
The narrow trail
[Exits: north south] A small pine tree stands here. A delicate white wisp flits around here. A special guard walks in.
<769/769hp 628/840m 367/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e e
A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. A boisterous blue wisp darts about here. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<769/769hp 628/840m 364/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A narrow trail through the deep, dark forest
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<769/769hp 628/840m 361/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e e
A narrow trail through the deep, dark forest
[Exits: east south west] A delicate white wisp flits around here. A special guard walks in.
<769/769hp 628/840m 358/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A narrow trail through the deep, dark forest
[Exits: east west] A brown fox is here, looking for some rabbits to chew up. A special guard walks in.
<769/769hp 628/840m 355/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. The stone floor of this house has been ripped apart. A special guard walks in.
<769/769hp 628/840m 352/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<769/769hp 628/840m 349/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A trail through the light forest
[Exits: east south west] A special guard walks in.
<769/769hp 628/840m 346/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. Shargugh the Forest Brownie is here, grinning broadly at you. A boisterous blue wisp darts about here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 628/840m 343/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<769/769hp 628/840m 340/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) n
Shargugh walks in.
<769/769hp 628/840m 340/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) n
Ancient trees crowd along the beaten path.
<769/769hp 628/840m 340/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) Ancient trees crowd along the beaten path.
<769/769hp 628/840m 340/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<769/769hp 628/840m 340/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 628/840m 337/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) n
Ancient trees crowd along the beaten path.
<769/769hp 628/840m 337/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 628/840m 334/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w w
A trail through the light forest
[Exits: east west] A special guard walks in. Shargugh walks in.
<769/769hp 628/840m 331/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<769/769hp 628/840m 328/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) n
Ancient trees crowd along the beaten path.
<769/769hp 628/840m 328/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w n
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 628/840m 325/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A muddy path
[Exits: north south] A boisterous blue wisp darts about here. A special guard walks in.
<769/769hp 628/840m 322/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) n
A muddy path
[Exits: north east south] A special guard walks in.
<769/769hp 628/840m 319/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A muddy path
<769/769hp 628/840m 319/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] (White Aura) (WANTED) (OUTLAW) Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. A medic is here, looking for refugees. A special guard walks in.
<769/769hp 628/840m 317/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) Ocelia just spotted you from Below an Opening!
<769/769hp 628/840m 317/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) whe
Players near you in The Mudfall: <PK> Chul A Mud-Covered Field <PK> Solmundi A Mud-Covered Field <PK> Ilromie A Mud-Covered Field <PK> Kali Below an Opening <PK> Ocelia Below an Opening [JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been ensnared by Solmundi within The Mudfall.'
<769/769hp 628/840m 317/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) murder $$
They aren't here.
<769/769hp 628/840m 317/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) Kali just spotted you from Below an Opening!
<769/769hp 628/840m 317/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) sca
You scan all around. You notice Ilromie's glance. You scan north. *** Range 1 (north) *** Erion is here, hunting the dragon. You scan east. You scan south. *** Range 1 (south) *** A large praying mantis is here, holding perfectly still. A millipede is here, searching for something to eat. A halfling child is sitting here weeping. You scan west.
<769/769hp 628/840m 317/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) w
A muddy path
[Exits: north east south] A special guard walks in.
<769/769hp 628/840m 315/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] (White Aura) (WANTED) (OUTLAW) Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is riding on the back of a mustang. A medic is here, looking for refugees. A special guard walks in. (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Solmundi!' Solmundi loses his balance and tumbles off of his mount! Solmundi's flaming bite DISEMBOWELS Ilromie!
<769/769hp 628/840m 313/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) dirt $$
They aren't here.
<769/769hp 628/840m 313/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) Solmundi's shocking bite MUTILATES Ilromie! Ilromie's stab misses Solmundi.
<769/769hp 628/840m 313/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) di il
(UNPROTECTED) Ilromie yells 'Help! Chul kicked dirt into my eyes!' Ilromie is blinded by the dirt in her eyes! You fade into existence. Ilromie is unaffected by your kicked dirt! (WILDLY) a special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' Ilromie is unaffected by a special guard's slash! Ilromie is unaffected by a special guard's slash! (WILDLY) a special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' Ilromie is unaffected by a special guard's pierce! Ilromie has some small wounds and bruises.
<769/769hp 643/840m 313/619mv blade defensive bloody:40> [-------- ] 6am (day) field (outside) Ocelia walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ilromie has some small wounds and bruises.
<769/769hp 643/840m 313/619mv blade defensive bloody:40> [-------- ] 6am (day) field (outside) Ilromie has fled! Ocelia utters the words, 'yragpyucandus'. You yell 'Die! Ocelia, you sorcerous dog!' Ocelia sends a brilliant sphere of light spiraling down! You squint your eyes, unaffected by the glare. Your charge devastates Ocelia! Ocelia has a few scratches.
<769/769hp 643/840m 313/619mv blade none bloody:40> [-------- ] 6am (day) field (outside) You yell 'Help! I am being attacked by Kali!' Kali's pierce wounds you. You deftly perform a counterbalance evasion. You manage to dodge Kali's pierce with a lot of effort. You thrust Kali's pierce aside in a skillful parry. Ocelia has a few scratches.
<749/769hp 643/840m 313/619mv blade none bloody:40> [-------- ] 6am (day) field (outside) Ocelia fades into existence. You parry Ocelia's pierce with an easy flourish. You nimbly dodge Kali's pierce with a practiced maneuver. Kali's pierce wounds you. You deftly perform a counterbalance evasion. You manage to dodge Kali's pierce with a lot of effort. Your charge maims Ocelia! An illusion of the battlemage is confused by your blurred image. Your image refracts and absorbs some of the hit. An illusion of the battlemage's punch hits you. You dodge an illusion of the battlemage's punch. An illusion of a Paladin's smash mauls you. You parry an illusion of a Paladin's smash with an easy flourish. An illusion of a Paladin's smash decimates you! An illusion of a Paladin's smash decimates you! You parry an illusion of a Paladin's smash with an easy flourish. You awkwardly parry an illusion of a marine's smash with a loud clang. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. An illusion of a marine's smash maims you! You parry an illusion of a marine's smash with an easy flourish. An illusion of a marine's smash MUTILATES you! You parry an illusion of a marine's smash with an easy flourish. You thrust an illusion of a marine's smash aside in a skillful parry. You deflect an illusion of a marine's smash aside in an ungraceful parry. A special guard's slash mauls Ocelia. Ocelia has some small wounds and bruises.
You feel more susceptible to magic again. Ocelia's weapon ward expires. Ocelia has a few scratches.
<577/769hp 646/840m 366/619mv blade none bloody:40> [-------- ] 7am (day) field (outside) Ocelia utters the words, 'yragpyucandus'. Ocelia sends a brilliant sphere of light spiraling down! You have been blinded by the flash of light!
<577/769hp 646/840m 366/619mv unknown unknown bloody:40> [-------- ] 7am (day) unknown Someone utters the words, 'eugszr waouq'. You feel less righteous. You no longer see invisible objects. The white aura around your body fades.
<577/769hp 646/840m 366/619mv unknown unknown bloody:40> [-------- ] 7am (day) unknown You deftly perform a counterbalance evasion. You stumble and barely manage to dodge someone's pierce. You awkwardly parry someone's pierce with a loud clang. You parry someone's pierce. Someone's pierce DISEMBOWELS you! You dodge someone's pierce. Someone parries your charge with an easy flourish. Your charge maims someone! Someone's punch DISEMBOWELS you! You parry someone's punch. You deflect someone's punch aside in an ungraceful parry. Someone's smash DISMEMBERS you! Someone's smash misses you. Someone's smash DISMEMBERS you! Someone's smash DISEMBOWELS you! You dance around someone's smash and easily dodge it. Someone's smash DISMEMBERS you! You parry someone's smash. You deftly perform a counterbalance evasion. You stumble and barely manage to dodge someone's smash. You dodge someone's smash. You parry someone's smash with an easy flourish. You deflect someone's smash aside in an ungraceful parry. Someone's smash MASSACRES you! You parry someone's smash. You dodge someone's smash.
<189/769hp 646/840m 366/619mv unknown unknown bloody:40> [-------- ] 7am (day) unknown You flee from combat! You can't see a thing! Someone says 'Girls can slay dragons, regardless of what my father thinks.'
<189/769hp 646/840m 364/619mv no opponent no opponent bloody:40> [-------- ] 7am (day) unknown quaff defender
You do not have that potion.
<189/769hp 646/840m 364/619mv no opponent no opponent bloody:39> [-------- ] 7am (day) unknown e e
You can't see a thing!
<189/769hp 646/840m 361/619mv no opponent no opponent bloody:39> [-------- ] 7am (day) unknown You can't see a thing!
<189/769hp 646/840m 358/619mv no opponent no opponent bloody:38> [----------] 7am (day) unknown e e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 358/619mv no opponent no opponent bloody:38> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 358/619mv no opponent no opponent bloody:38> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 358/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown s
You can't see a thing!
<189/769hp 646/840m 356/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown s s
You can't see a thing! (WILDLY) someone yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<189/769hp 646/840m 354/619mv no opponent no opponent bloody:40> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 354/619mv no opponent no opponent bloody:40> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 354/619mv no opponent no opponent bloody:40> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 354/619mv no opponent no opponent bloody:39> [----------] 7am (day) unknown w
(UNPROTECTED) someone yells 'Help! I am being attacked by someone!'
<189/769hp 646/840m 354/619mv no opponent no opponent bloody:39> [----------] 7am (day) unknown w
You can't see a thing!
<189/769hp 646/840m 352/619mv no opponent no opponent bloody:39> [----------] 7am (day) unknown w w
You can't see a thing! Someone walks in.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:38> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:38> [----------] 7am (day) unknown s s
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 350/619mv no opponent no opponent bloody:36> [----------] 7am (day) unknown n
You can't see a thing! Someone walks in.
<189/769hp 646/840m 348/619mv no opponent no opponent bloody:36> [----------] 7am (day) unknown n
You can't see a thing! Someone walks in.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:35> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:35> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:35> [----------] 7am (day) unknown w w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:34> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:34> [----------] 7am (day) unknown n
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:34> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:34> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:33> [----------] 7am (day) unknown nin gho
You now channel ki to meld entirely with the shadows.
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:32> [----------] 7am (day) unknown (UNPROTECTED) someone yells 'Help! I am being attacked by someone!'
<189/769hp 646/840m 346/619mv no opponent no opponent bloody:32> [----------] 7am (day) unknown s
You can't see a thing! Someone walks in.
<189/769hp 646/840m 344/619mv no opponent no opponent bloody:31> [----------] 7am (day) unknown s s
You can't see a thing! Someone walks in.
<189/769hp 646/840m 342/619mv no opponent no opponent bloody:31> [----------] 7am (day) unknown s s
You can't see a thing! Alas, you cannot go that way. (WILDLY) someone yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<189/769hp 646/840m 342/619mv no opponent no opponent bloody:30> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 342/619mv no opponent no opponent bloody:30> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 342/619mv no opponent no opponent bloody:30> [----------] 7am (day) unknown e
You can't see a thing! Someone walks in.
<189/769hp 646/840m 340/619mv no opponent no opponent bloody:29> [----------] 7am (day) unknown e
You can't see a thing! Someone walks in.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:29> [----------] 7am (day) unknown e e e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:28> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:28> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:28> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:28> [----------] 7am (day) unknown s
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:27> [----------] 7am (day) unknown s
You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:27> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way.
<189/769hp 646/840m 338/619mv no opponent no opponent bloody:27> [----------] 7am (day) unknown shadow cloak
Your shadow engulfs your entire body.
<189/769hp 526/840m 338/619mv no opponent no opponent bloody:25> [----------] 7am (day) unknown s
(UNPROTECTED) someone yells 'Help! I am being attacked by Solmundi!'
<189/769hp 526/840m 338/619mv no opponent no opponent bloody:24> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 526/840m 338/619mv no opponent no opponent bloody:22> [----------] 7am (day) unknown You can't see a thing! Someone walks in. Someone walks in. Someone walks in. Someone walks in. Someone walks in.
<189/769hp 526/840m 336/619mv no opponent no opponent bloody:21> [----------] 7am (day) unknown (WILDLY) someone yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' Someone's slash mauls someone.
<189/769hp 526/840m 336/619mv no opponent no opponent bloody:40> [----------] 7am (day) unknown fle
You aren't fighting anyone.
<189/769hp 526/840m 336/619mv no opponent no opponent bloody:40> [----------] 7am (day) unknown n
You can't see a thing!
<189/769hp 526/840m 334/619mv no opponent no opponent bloody:40> [----------] 7am (day) unknown n
Someone walks north.
<189/769hp 526/840m 334/619mv no opponent no opponent bloody:39> [----------] 7am (day) unknown n
You can't see a thing!
<189/769hp 526/840m 331/619mv no opponent no opponent bloody:39> [----------] 7am (day) unknown You can't see a thing! Alas, you cannot go that way. Someone swims west. Someone swims in. Someone swims in. Someone swims in.
<189/769hp 526/840m 331/619mv no opponent no opponent bloody:39> [----------] 7am (day) unknown e e
You can't see a thing!
<189/769hp 526/840m 328/619mv no opponent no opponent bloody:38> [----------] 7am (day) unknown e e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 526/840m 328/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 526/840m 328/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown e
You can't see a thing! Alas, you cannot go that way.
<189/769hp 526/840m 328/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 526/840m 328/619mv no opponent no opponent bloody:37> [----------] 7am (day) unknown w
You can't see a thing! Alas, you cannot go that way.
<189/769hp 526/840m 328/619mv no opponent no opponent bloody:36> [----------] 7am (day) unknown w
You can't see a thing! Someone swims south. Someone swims south. Someone swims south.
<189/769hp 526/840m 325/619mv no opponent no opponent bloody:36> [----------] 7am (day) unknown s
You can't see a thing!
<189/769hp 526/840m 322/619mv no opponent no opponent bloody:36> [----------] 7am (day) unknown s s
You can see again.
<208/769hp 533/840m 376/619mv no opponent no opponent bloody:35> [----------] 8am (day) field (outside) Alas, you cannot go that way.
<208/769hp 533/840m 376/619mv no opponent no opponent bloody:35> [----------] 8am (day) field (outside) A Mud-Covered Field
[Exits: north east south west] A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees.
<208/769hp 533/840m 374/619mv no opponent no opponent bloody:35> [----------] 8am (day) field (outside) s
A Mud-Covered Field
[Exits: north east] (Charmed) A special guard stands here, red with anger. A millipede is here, searching for something to eat. A halfling child is sitting here weeping.
<208/769hp 533/840m 372/619mv no opponent no opponent bloody:34> [----------] 8am (day) field (outside) s
Alas, you cannot go that way. Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in.
<208/769hp 533/840m 372/619mv no opponent no opponent bloody:34> [----------] 8am (day) field (outside) hold per quaff per
Alas, you cannot go that way.
<208/769hp 533/840m 372/619mv no opponent no opponent bloody:33> [----------] 8am (day) field (outside) Alas, you cannot go that way.
<208/769hp 533/840m 372/619mv no opponent no opponent bloody:33> [----------] 8am (day) field (outside) You stop holding the manual of Nag'Yrn in your hand. You hold a perfect potion of recall in your hand. Ocelia walks north. An illusion of a Paladin walks north. An illusion of a Paladin walks north. An illusion of the battlemage walks north.
<208/769hp 533/855m 372/619mv no opponent no opponent bloody:33> [----------] 8am (day) field (outside) You quaff a perfect potion of recall. The Temple of Eternal Night
[Exits: north east south]
<208/769hp 533/855m 186/619mv no opponent no opponent bloody:33> [----------] 8am (day) inside (indoors) s s
Viggs the Stump yells 'It's Fire Giant Time!!'
<208/769hp 533/855m 186/619mv no opponent no opponent bloody:30> [----------] 8am (day) inside (indoors) Midget Avenue
[Exits: north south]
<208/769hp 533/855m 185/619mv no opponent no opponent bloody:29> [----------] 8am (day) city (outside) Midget Avenue
[Exits: north east south]
<208/769hp 533/855m 183/619mv no opponent no opponent bloody:29> [----------] 8am (day) city (outside) s
Midget Avenue
[Exits: north (east) south west]
<208/769hp 533/855m 181/619mv no opponent no opponent bloody:28> [----------] 8am (day) city (outside) s
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out.
<208/769hp 533/855m 179/619mv no opponent no opponent bloody:28> [----------] 8am (day) city (outside) dr
You drink water from a fountain. Your thirst is quenched.
<208/769hp 533/855m 179/619mv no opponent no opponent bloody:26> [----------] 8am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<227/769hp 523/855m 179/619mv no opponent no opponent bloody:25> [----------] 8am (day) city (outside) nin heal nin heal whe
You clear your mind and breathe inward deeply. You feel a little better.
<242/769hp 513/855m 179/619mv no opponent no opponent bloody:22> [----------] 8am (day) city (outside) af
You clear your mind and breathe inward deeply. You feel a little better.
<260/769hp 503/855m 179/619mv no opponent no opponent bloody:18> [----------] 8am (day) city (outside) e e
Players near you in Timaran: <PK> Chul Eastern Square of Timaran
<260/769hp 503/855m 179/619mv no opponent no opponent bloody:15> [----------] 8am (day) city (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: art of chameleon: modifies armor class by 30 for 4 hours Skill: chii : modifies armor class by 25 for 3 hours Skill: detect hidden : lasts for 33 hours Skill: devote : lasts for 9 hours Skill: forgotten arts : lasts for 21 hours Skill: shadow arts : lasts for 17 hours Skill: shadow cloak : modifies save vs spell by 5 for 5 hours
<260/769hp 503/855m 179/619mv no opponent no opponent bloody:15> [----------] 8am (day) city (outside) Eastern Main Street
[Exits: east west]
<260/769hp 503/855m 177/619mv no opponent no opponent bloody:15> [----------] 8am (day) city (outside) East Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<260/769hp 503/855m 175/619mv no opponent no opponent bloody:14> [----------] 8am (day) city (outside) quaff defender
You quaff a Defender potion. You are surrounded by a white aura.
<260/769hp 503/855m 175/619mv no opponent no opponent bloody:13> [----------] 8am (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: art of chameleon: modifies armor class by 30 for 4 hours Spell: cabal sanctuary: lasts for 7 hours Skill: chii : modifies armor class by 25 for 3 hours Skill: detect hidden : lasts for 33 hours Skill: devote : lasts for 9 hours Skill: forgotten arts : lasts for 21 hours Skill: shadow arts : lasts for 17 hours Skill: shadow cloak : modifies save vs spell by 5 for 5 hours
<260/769hp 503/855m 175/619mv no opponent no opponent bloody:12> [----------] 8am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<276/769hp 493/855m 175/619mv no opponent no opponent bloody:11> [----------] 8am (day) city (outside) nin heal whe end
You clear your mind and breathe inward deeply. You feel a little better.
<295/769hp 483/855m 175/619mv no opponent no opponent bloody:8> [----------] 8am (day) city (outside) You feel safety underneath the umbrella of Justice.
<310/769hp 489/855m 229/619mv no opponent no opponent bloody:5> [----------] 9am (day) city (outside) whe
Players near you in Timaran: <PK> Chul East Gate of Timaran
<310/769hp 489/855m 229/619mv no opponent no opponent bloody:4> [----------] 9am (day) city (outside) Something disturbs your concentration and you fail to endure.
<310/769hp 474/855m 229/619mv no opponent no opponent bloody:4> [----------] 9am (day) city (outside) end
Players near you in Timaran: <PK> Chul East Gate of Timaran
<310/769hp 474/855m 229/619mv no opponent no opponent bloody:1> [----------] 9am (day) city (outside) You meditate briefly then resume your position.
<310/769hp 444/855m 229/619mv no opponent no opponent bloody:1> [----------] 9am (day) city (outside) hold manu af
You hold the manual of Nag'Yrn in your hand.
<310/769hp 444/840m 229/619mv no opponent no opponent evasive:57> [----------] 9am (day) city (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: art of chameleon: modifies armor class by 30 for 3 hours Spell: cabal sanctuary: lasts for 6 hours Skill: chii : modifies armor class by 25 for 2 hours Skill: detect hidden : lasts for 32 hours Skill: devote : lasts for 8 hours Skill: endure : modifies save vs spell by 11 for 12 hours Skill: forgotten arts : lasts for 20 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 16 hours Skill: shadow cloak : modifies save vs spell by 5 for 4 hours
<310/769hp 444/840m 229/619mv no opponent no opponent evasive:57> [----------] 9am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<327/769hp 434/840m 229/619mv no opponent no opponent evasive:57> [----------] 9am (day) city (outside) nin heal sol whe
You clear your mind and breathe inward deeply. You feel a little better.
<345/769hp 424/840m 229/619mv no opponent no opponent evasive:54> [----------] 9am (day) city (outside) s
You decide to venture on by yourself! A special guard stops following you.
<345/769hp 424/840m 229/619mv no opponent no opponent evasive:50> [----------] 9am (day) city (outside) whe
Players near you in Timaran: <PK> Chul East Gate of Timaran
<345/769hp 424/840m 229/619mv no opponent no opponent evasive:50> [----------] 9am (day) city (outside) You hug the open gate affectionately.
<345/769hp 424/840m 229/619mv no opponent no opponent evasive:50> [----------] 9am (day) city (outside) Players near you in Timaran: <PK> Chul East Gate of Timaran
<345/769hp 424/840m 229/619mv no opponent no opponent evasive:50> [----------] 9am (day) city (outside) guard
You yell 'Guards! Guards!' A special guard now follows you. A special guard comes to your rescue!
<345/769hp 384/840m 229/619mv no opponent no opponent evasive:46> [----------] 9am (day) city (outside) whe nin heal whe s
Players near you in Timaran: <PK> Chul East Gate of Timaran
<345/769hp 384/840m 229/619mv no opponent no opponent evasive:43> [----------] 9am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<362/769hp 374/840m 229/619mv no opponent no opponent evasive:43> [----------] 9am (day) city (outside) s
Players near you in Timaran: <PK> Chul East Gate of Timaran
<362/769hp 374/840m 229/619mv no opponent no opponent evasive:39> [----------] 9am (day) city (outside) You hug the open gate affectionately.
<362/769hp 374/840m 229/619mv no opponent no opponent evasive:39> [----------] 9am (day) city (outside) You hug the open gate affectionately.
<362/769hp 374/840m 229/619mv no opponent no opponent evasive:39> [----------] 9am (day) city (outside) l
East Gate of Timaran This is the east gate of the city. People pass you by, entering the city or leaving on their journeys. Large torches can be lit at night so the guards (and everyone else) can see. A number of guards stand here keeping an eye on the people who come in and out, making sure nobody is up to any mischief. The gates stand open, but can be locked in times of emergency. A sign here reads: "Welcome to the city of Timaran! We hope you enjoy your stay." You can enter the city proper by going west, or leave the city eastwards.
[Exits: east west up] (Charmed) A special guard stands here, red with anger. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<379/769hp 381/840m 283/619mv no opponent no opponent evasive:38> [----------] 10am (day) city (outside) whe
Players near you in Timaran: <PK> Chul East Gate of Timaran
<379/769hp 381/840m 283/619mv no opponent no opponent evasive:36> [----------] 10am (day) city (outside) w
Eastern Main Street
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 281/619mv no opponent no opponent evasive:36> [----------] 10am (day) city (outside) w w
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A special guard walks in.
<379/769hp 381/840m 279/619mv no opponent no opponent evasive:36> [----------] 10am (day) city (outside) whe w
Eastern Main Street
[Exits: east south west] A member of the Timaran city day watch keeps an eye out. A special guard walks in.
<379/769hp 381/840m 277/619mv no opponent no opponent evasive:35> [----------] 10am (day) city (outside) w w w
Players near you in Timaran: <PK> Chul Eastern Main Street
<379/769hp 381/840m 277/619mv no opponent no opponent evasive:35> [----------] 10am (day) city (outside) Eastern Main Street
[Exits: north east south west] A special guard walks in.
<379/769hp 381/840m 275/619mv no opponent no opponent evasive:34> [----------] 10am (day) city (outside) Eastern Main Street
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 273/619mv no opponent no opponent evasive:34> [----------] 10am (day) city (outside) w
Eastern Main Street
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 271/619mv no opponent no opponent evasive:33> [----------] 10am (day) city (outside) City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. The Town Crier stands here, yelling the daily news. A special guard walks in.
<379/769hp 381/840m 269/619mv no opponent no opponent evasive:33> [----------] 10am (day) city (outside) w
Western Main Street
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 267/619mv no opponent no opponent evasive:32> [----------] 10am (day) city (outside) w w
Western Main Street
[Exits: north east west] A special guard walks in.
<379/769hp 381/840m 265/619mv no opponent no opponent evasive:32> [----------] 10am (day) city (outside) w
Western Main Street
[Exits: east south west] A special guard walks in.
<379/769hp 381/840m 263/619mv no opponent no opponent evasive:31> [----------] 10am (day) city (outside) whe
Western Main Street
[Exits: north east south west] A special guard walks in.
<379/769hp 381/840m 261/619mv no opponent no opponent evasive:31> [----------] 10am (day) city (outside) Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A large, filthy looking rat scurries around. A special guard walks in.
<379/769hp 381/840m 259/619mv no opponent no opponent evasive:30> [----------] 10am (day) city (outside) Players near you in Timaran: <PK> Chul Western Square of Timaran
<379/769hp 381/840m 259/619mv no opponent no opponent evasive:30> [----------] 10am (day) city (outside) A large, filthy rat walks west.
<379/769hp 381/840m 259/619mv no opponent no opponent evasive:30> [----------] 10am (day) city (outside) w
Western Main Street
[Exits: east west] A large, filthy looking rat scurries around. A large, filthy looking rat scurries around. A member of the Timaran city day watch keeps an eye out. A special guard walks in.
<379/769hp 381/840m 257/619mv no opponent no opponent evasive:29> [----------] 10am (day) city (outside) w sc
West Gate of Timaran
[Exits: east west up] A member of the Timaran city day watch keeps an eye out. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. A special guard walks in.
<379/769hp 381/840m 255/619mv no opponent no opponent evasive:29> [----------] 10am (day) city (outside) w
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:25m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 379/769 | | Sex: Male Alignment: Evil Mana: 381/840 | | Class: Shadow Ethos: Lawful Move: 255/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 256/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 37/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 231 Saving Throws | | Hitroll: 28 Vs Bash: 247 Afflictive: 85 | | Damroll: 37 Vs Slash: 245 Maledictive: 101| | Vs Magic: 200 Mental: 119 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: art of chameleon: modifies armor class by 30 for 2 hours Spell: cabal sanctuary: lasts for 5 hours Skill: chii : modifies armor class by 25 for 1 hours Skill: detect hidden : lasts for 31 hours Skill: devote : lasts for 7 hours Skill: endure : modifies save vs spell by 11 for 11 hours Skill: forgotten arts : lasts for 19 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 15 hours Skill: shadow cloak : modifies save vs spell by 5 for 3 hours
<379/769hp 381/840m 255/619mv no opponent no opponent evasive:28> [----------] 10am (day) city (outside) w
On the Outskirts of Timaran
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 253/619mv no opponent no opponent evasive:28> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 251/619mv no opponent no opponent evasive:27> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 249/619mv no opponent no opponent evasive:27> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 247/619mv no opponent no opponent evasive:26> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 245/619mv no opponent no opponent evasive:26> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 243/619mv no opponent no opponent evasive:25> [----------] 10am (day) road (outside) w
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint. A special guard walks in.
<379/769hp 381/840m 241/619mv no opponent no opponent evasive:24> [----------] 10am (day) road (outside) w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 239/619mv no opponent no opponent evasive:24> [----------] 10am (day) road (outside) w w
Along the Eastern Road
[Exits: east south] A special guard walks in.
<379/769hp 381/840m 237/619mv no opponent no opponent evasive:23> [----------] 10am (day) road (outside) whe
Alas, you cannot go that way.
<379/769hp 381/840m 237/619mv no opponent no opponent evasive:23> [----------] 10am (day) road (outside) s
Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<379/769hp 381/840m 237/619mv no opponent no opponent evasive:23> [----------] 10am (day) road (outside) On the Eastern Road
[Exits: north west] A special guard walks in.
<379/769hp 381/840m 235/619mv no opponent no opponent evasive:22> [----------] 10am (day) road (outside) w w w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here. A special guard walks in.
<379/769hp 381/840m 233/619mv no opponent no opponent evasive:22> [----------] 10am (day) road (outside) w
On the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 231/619mv no opponent no opponent evasive:21> [----------] 10am (day) road (outside) On the Eastern Road
[Exits: north east] A special guard walks in.
<379/769hp 381/840m 229/619mv no opponent no opponent evasive:21> [----------] 10am (day) road (outside) n w
Alas, you cannot go that way.
<379/769hp 381/840m 229/619mv no opponent no opponent evasive:20> [----------] 10am (day) road (outside) The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads. A special guard walks in.
<379/769hp 381/840m 227/619mv no opponent no opponent evasive:20> [----------] 10am (day) road (outside) w w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 225/619mv no opponent no opponent evasive:20> [----------] 10am (day) road (outside) whe
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 223/619mv no opponent no opponent evasive:19> [----------] 10am (day) road (outside) w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected. A special guard walks in.
<379/769hp 381/840m 221/619mv no opponent no opponent evasive:19> [----------] 10am (day) road (outside) w w
Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 219/619mv no opponent no opponent evasive:18> [----------] 10am (day) road (outside) w
Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<379/769hp 381/840m 219/619mv no opponent no opponent evasive:18> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 217/619mv no opponent no opponent evasive:17> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 215/619mv no opponent no opponent evasive:17> [----------] 10am (day) road (outside) Along the Eastern Road
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 213/619mv no opponent no opponent evasive:16> [----------] 10am (day) road (outside) nin heal nin heal
City Entrance
[Exits: east west] A special guard walks in.
<379/769hp 381/840m 211/619mv no opponent no opponent evasive:16> [----------] 10am (day) road (outside) whe
You clear your mind and breathe inward deeply. You feel a little better.
<398/769hp 371/840m 211/619mv no opponent no opponent evasive:15> [----------] 10am (day) road (outside) w w
You clear your mind and breathe inward deeply. You feel a little better.
<416/769hp 361/840m 211/619mv no opponent no opponent evasive:12> [----------] 10am (day) road (outside) w w
Players near you in Eastern Road: <PK> Chul City Entrance
<416/769hp 361/840m 211/619mv no opponent no opponent evasive:9> [----------] 10am (day) road (outside) Outside the East Gate
[Exits: east west] A special guard walks in.
<416/769hp 361/840m 209/619mv no opponent no opponent evasive:9> [----------] 10am (day) city (outside) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<416/769hp 361/840m 207/619mv no opponent no opponent evasive:8> [----------] 10am (day) city (outside) w
The East Common Road
[Exits: east west] A special guard walks in.
<416/769hp 361/840m 205/619mv no opponent no opponent evasive:8> [----------] 10am (day) road (outside) whe
The East Common Road
[Exits: north east south west] A special guard walks in.
<416/769hp 361/840m 203/619mv no opponent no opponent evasive:7> [----------] 10am (day) road (outside) w w
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A half-elf city guard of Seringale stands watch here. A special guard walks in.
<416/769hp 361/840m 201/619mv no opponent no opponent evasive:7> [----------] 10am (day) road (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The East Common Road Auhla Outside the North Gate
<416/769hp 361/840m 201/619mv no opponent no opponent evasive:6> [----------] 10am (day) road (outside) The Eastern Monument
[Exits: east south west] A special guard walks in.
<416/769hp 361/840m 199/619mv no opponent no opponent evasive:6> [----------] 10am (day) city (outside) nin heal
The East Common Road
[Exits: north east south west] A special guard walks in.
<416/769hp 361/840m 197/619mv no opponent no opponent evasive:5> [----------] 10am (day) road (outside) w
You clear your mind and breathe inward deeply. You feel a little better.
<432/769hp 351/840m 197/619mv no opponent no opponent evasive:5> [----------] 10am (day) road (outside) w w nin heal
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<445/769hp 357/840m 249/619mv no opponent no opponent evasive:1> [----------] 11am (day) road (outside) East of Market Square
[Exits: north east south] A special guard walks in.
<445/769hp 357/840m 247/619mv no opponent no opponent evasive:1> [----------] 11am (day) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<445/769hp 357/840m 247/619mv no opponent no opponent active> [----------] 11am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<464/769hp 347/840m 247/619mv no opponent no opponent active> [----------] 11am (day) city (outside) s w
A beggar walks in.
<464/769hp 347/840m 247/619mv no opponent no opponent active> [----------] 11am (day) city (outside) Southeast of Market Square
[Exits: north west] A special guard walks in.
<464/769hp 347/840m 246/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in.
<464/769hp 347/840m 245/619mv no opponent no opponent active> [----------] 11am (day) city (outside) w
Southwest of Market Square
[Exits: north east] A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. A special guard walks in.
<464/769hp 347/840m 244/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) n
West of Market Square
[Exits: north south west] A beggar wanders around asking for spare gold. A special guard walks in.
<464/769hp 347/840m 243/619mv no opponent no opponent active> [----------] 11am (day) city (outside) w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<464/769hp 347/840m 241/619mv no opponent no opponent active> [----------] 11am (day) road (outside) n
The West Common Road
[Exits: north east south west] A special guard walks in.
<464/769hp 347/840m 239/619mv no opponent no opponent active> [----------] 11am (day) road (outside) Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. Echuir the witch is here brewing potions for sale to the public. A special guard walks in.
<464/769hp 347/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) buy per
You buy a perfect potion of recall. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<464/769hp 347/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Potion Shop Auhla Outside the North Gate
<464/769hp 347/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<479/769hp 337/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) nin heal nin heal gr
You clear your mind and breathe inward deeply. You feel a little better.
<496/769hp 327/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) whe sc
You clear your mind and breathe inward deeply. You feel a little better.
<510/769hp 317/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) nin heal nin heal
Chul's group: [50 Shw] Chul 66% hp 37% mana 38% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<510/769hp 317/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Potion Shop Auhla Outside the North Gate
<510/769hp 317/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:26m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 510/769 | | Sex: Male Alignment: Evil Mana: 317/840 | | Class: Shadow Ethos: Lawful Move: 238/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 231 Saving Throws | | Hitroll: 28 Vs Bash: 247 Afflictive: 85 | | Damroll: 37 Vs Slash: 245 Maledictive: 101| | Vs Magic: 200 Mental: 119 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: art of chameleon: modifies armor class by 30 for 1 hours Spell: cabal sanctuary: lasts for 4 hours Skill: chii : modifies armor class by 25 for 0 hours Skill: detect hidden : lasts for 30 hours Skill: devote : lasts for 6 hours Skill: endure : modifies save vs spell by 11 for 10 hours Skill: forgotten arts : lasts for 18 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 14 hours Skill: shadow cloak : modifies save vs spell by 5 for 2 hours
<510/769hp 317/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<528/769hp 307/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) gr s
You clear your mind and breathe inward deeply. You feel a little better.
<546/769hp 297/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) nin heal nin heal
Chul's group: [50 Shw] Chul 71% hp 35% mana 38% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<546/769hp 297/840m 238/619mv no opponent no opponent active> [----------] 11am (day) inside (indoors) The West Common Road
[Exits: north east south west] A special guard walks in.
<546/769hp 297/840m 237/619mv no opponent no opponent active> [----------] 11am (day) road (outside) You clear your mind and breathe inward deeply. You feel a little better.
<564/769hp 287/840m 237/619mv no opponent no opponent active> [----------] 11am (day) road (outside) A duergar city guard walks in.
<564/769hp 287/840m 237/619mv no opponent no opponent active> [----------] 11am (day) road (outside) You clear your mind and breathe inward deeply. You feel a little better.
<584/769hp 277/840m 237/619mv no opponent no opponent active> [----------] 11am (day) road (outside) whe
You feel your equilibrium shift. The town clock tolls twelve times as noon approaches.
<603/769hp 284/840m 291/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) l
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the North Gate
<603/769hp 284/840m 291/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) The West Common Road You are on the Common Road of Seringale. All around you are busy people hurrying along minding their own business. You see a shop with a sign of a bubbling vial to the north, a shop of trades to the south, and the Common Road continues to the east and the west.
[Exits: north east south west] A duergar city guard of Seringale stands watch here. (Charmed) A special guard stands here, red with anger.
<603/769hp 284/840m 291/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) w
The Western Monument
[Exits: north east south west] An avian city guard of Seringale stands watch here. A special guard walks in.
<603/769hp 284/840m 289/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w w
The West Common Road
[Exits: north east west] A special guard walks in.
<603/769hp 284/840m 287/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) whe
The West Common Road
[Exits: north east west] A special guard walks in.
<603/769hp 284/840m 285/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) w
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the North Gate
<603/769hp 284/840m 285/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) w
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A dwarven citizen of Seringale plods around the town. A special guard walks in.
<603/769hp 284/840m 283/619mv no opponent no opponent active> [----------] 12pm (noon) road (outside) whe
Inside the West Gate
[Exits: north east south west] A refugee is here, wandering through the streets. A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<603/769hp 284/840m 281/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the North Gate
<603/769hp 284/840m 281/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w
Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here. A special guard walks in.
<603/769hp 284/840m 279/619mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<603/769hp 284/840m 277/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) whe
A trail through the light forest
[Exits: east west] A special guard walks in.
<603/769hp 284/840m 275/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<603/769hp 284/840m 275/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<603/769hp 284/840m 272/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<603/769hp 284/840m 269/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) w
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<603/769hp 284/840m 266/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) n
A muddy path
[Exits: north south] A special guard walks in.
<603/769hp 284/840m 263/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) n whe
A muddy path
[Exits: north east south] A special guard walks in.
<603/769hp 284/840m 260/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) Players near you in Mystic Forest: <PK> Chul A muddy path
<603/769hp 284/840m 260/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. A special guard walks in.
<603/769hp 284/840m 258/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) whe
Players near you in The Mudfall: <PK> Chul A Mud-Covered Field <PK> Solmundi Wading Through Mud <PK> Ilromie A Soggy Passage <PK> Kali A Bend in the Mud <PK> Ocelia Against Stone
<603/769hp 284/840m 258/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) w
A muddy path
[Exits: north east south] A special guard walks in.
<603/769hp 284/840m 256/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) s
A muddy path
[Exits: north south] A special guard walks in.
<603/769hp 284/840m 253/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<620/769hp 274/840m 253/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) nin heal whe n
You clear your mind and breathe inward deeply. You feel a little better.
<638/769hp 264/840m 253/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) Players near you in Mystic Forest: <PK> Chul A muddy path
<638/769hp 264/840m 253/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) A muddy path
[Exits: north east south] A special guard walks in.
<638/769hp 264/840m 250/619mv no opponent no opponent active> [----------] 12pm (noon) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. A special guard walks in.
<638/769hp 264/840m 248/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) e whe
A Mud-Covered Field
[Exits: north east south west] A small sign stands here, propped up by a rock. A special guard walks in.
<638/769hp 264/840m 246/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) Players near you in The Mudfall: <PK> Chul A Mud-Covered Field <PK> Solmundi Wading Through Mud <PK> Ilromie A Hard Landing <PK> Kali Tunneling Through Mud <PK> Ocelia Tunneling Through Mud
<638/769hp 264/840m 246/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) e
A Mud-Covered Field
[Exits: north south west] A special guard walks in.
<638/769hp 264/840m 244/619mv no opponent no opponent active> [----------] 12pm (noon) field (outside) n
A Mud-Covered Field
[Exits: south west] A special guard walks in.
<638/769hp 264/840m 242/619mv no opponent no opponent calm> [----------] 12pm (noon) field (outside) w d
Falling Mud
[Exits: east south west down] A mud puddle is here, glinting strangely. Erion is here, hunting the dragon. A medic is here, looking for refugees. A special guard swims in.
<638/769hp 264/840m 239/619mv no opponent no opponent calm> [----------] 12pm (noon) river (outside) Mud-Covered Rubble
[Exits: east up] A chain shirt is here, gathering rust. A dragonwing revolutionary girth of unerring flight is here. A fire-scorched gold bracelet is here. You see 2 of a ruby-red fugitive's mask of potency here. A pair of emerald-green chain boots of hardiness is here. A ruby-red twisted bracelet is here. A pair of deflective citizen's shinguards of turning is here. A ruby-red spired helm of brawn is here. A ruby-red subverter's buckler of brawn is here. A deflective citizen's cap of shielding is here. A pair of fire-scorched adamantine chainmail gauntlets is here. A fire-scorched gold bracelet of endurance is here. A special guard walks in.
<638/769hp 264/840m 236/619mv no opponent no opponent calm> [----------] 12pm (noon) cave (indoors) e e
A Soggy Passage
[Exits: east west] A bracelet of bronze is here, looking very simple. A tattered dress is here, barely holding together. A medic is here, looking for refugees. A halfling child is sitting here weeping. A special guard walks in.
<638/769hp 264/840m 233/619mv no opponent no opponent calm> [----------] 12pm (noon) cave (indoors) Wading Through Mud
[Exits: north east south west] A trail of pixie dust leading north. (White Aura) Solmundi is here. A special guard swims in. The water gurgles beneath you. Solmundi swims east.
<638/769hp 264/840m 230/619mv no opponent no opponent calm> [----------] 12pm (noon) river (indoors) e
A Soggy Passage
[Exits: south west] A trail of pixie dust leading south. A bracelet of bronze is here, looking very simple. A tattered dress is here, barely holding together. A halfling refugee is here, looking forlorn. A special guard walks in.
<653/769hp 269/840m 281/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) e
Alas, you cannot go that way.
<653/769hp 269/840m 281/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) s
A Hole in the Mud
[Exits: north west down] A trail of pixie dust leading down. A special guard walks in.
<653/769hp 269/840m 278/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) e
Alas, you cannot go that way.
<653/769hp 269/840m 278/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) whe
Players near you in The Mudfall: <PK> Chul A Hole in the Mud <PK> Solmundi A Hard Landing <PK> Ilromie Beneath the Fissure <PK> Kali Sunbaked Clay <PK> Ocelia Sunbaked Clay
<653/769hp 269/840m 278/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) sca
You scan all around. You scan north. *** Range 1 (north) *** A halfling refugee is here, looking forlorn. You scan west. *** Range 1 (west) *** A large praying mantis is here, holding perfectly still. You scan down.
<653/769hp 269/840m 278/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) whe farmer
Farmer Jyln Sunbaked Clay
<653/769hp 269/840m 278/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) l
A Hole in the Mud The heat radiating from the floor and outer walls of this chamber has nearly completely dried the mud drifting in from the north and west. Steam accompanies an eerie orange light that rises into the cavern from below, where it clings to the worn clay walls and glistens in the dim light. A tapered clay ramp spirals into the depths below.
[Exits: north west down] A trail of pixie dust leading down. (Charmed) A special guard stands here, red with anger.
<653/769hp 269/840m 278/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) d
Below an Opening
[Exits: north up] A special guard walks in.
<653/769hp 269/840m 275/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) n n
Tunneling Through Mud
[Exits: north south] A trail of pixie dust leading north. A special guard walks in.
<653/769hp 269/840m 272/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) A Bend in the Muck
[Exits: south west] A trail of pixie dust leading west. A halfling refugee is here, looking forlorn. A medic is here, looking for refugees. A special guard swims in.
<653/769hp 269/840m 269/619mv no opponent no opponent calm> [----------] 1pm (day) river (indoors) w
A Hard Landing
[Exits: north east] A trail of pixie dust leading east. A halfling refugee is here, looking forlorn. A halfling child is sitting here weeping. A special guard walks in.
<653/769hp 269/840m 266/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) w
Kali flies in. Ilromie flies in. An illusion of a marine flies in. An illusion of a marine flies in. An illusion of a marine flies in. Ocelia flies in.
<653/769hp 269/840m 266/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) Alas, you cannot go that way.
<653/769hp 269/840m 266/619mv no opponent no opponent calm> [----------] 1pm (day) cave (indoors) Ocelia utters the words, 'gpfuit'. You yell 'Die! Ocelia, you sorcerous dog!' Your charge devastates Ocelia! Ocelia has a few scratches.
Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MANGLES you! You yell 'Help! I am being attacked by Kali!' You nimbly dodge Ocelia's pierce with a practiced maneuver. You deftly perform a counterbalance evasion. You manage to dodge Ocelia's pierce with a lot of effort. You dodge Kali's pierce. You dodge Kali's pierce. You nimbly dodge Kali's pierce with a practiced maneuver. Ocelia parries your charge. Your charge devastates Ocelia! A special guard's crush decimates Ocelia! You awkwardly parry an illusion of a marine's smash with a loud clang. You parry an illusion of a marine's smash with an easy flourish. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You deflect an illusion of a marine's smash aside in an ungraceful parry. You deftly perform a counterbalance evasion. You stumble and barely manage to dodge an illusion of a marine's smash. You dance around an illusion of a marine's smash and easily dodge it. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You thrust an illusion of a marine's smash aside in a skillful parry. Ilromie's stab devastates you! Ocelia has some small wounds and bruises.
<541/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) Kali utters the words, 'eugszr waouq'. The white aura around your body fades. Ocelia has some small wounds and bruises.
<541/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) Solmundi walks in. Ocelia has some small wounds and bruises.
<541/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) Ocelia rubs the dirt out of her eyes, but they're still watering. You parry Ocelia's pierce with an easy flourish. You deftly perform a counterbalance evasion. You manage to dodge Ocelia's pierce with a lot of effort. You dance around Kali's pierce and easily dodge it. You dodge Kali's pierce. You deftly perform a counterbalance evasion. You stumble and barely manage to dodge Kali's pierce. Your charge devastates Ocelia! Your charge decimates Ocelia! A special guard's crush devastates Ocelia! You deftly perform a counterbalance evasion. You manage to dodge an illusion of a marine's smash with a lot of effort. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You parry an illusion of a marine's smash with an easy flourish. An illusion of a marine's smash DISEMBOWELS you! An illusion of a marine's smash DISEMBOWELS you! You awkwardly parry Ilromie's stab with a loud clang. You nimbly dodge Ilromie's stab with a practiced maneuver. Ocelia has quite a few wounds.
<441/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) Solmundi walks east. Ocelia has quite a few wounds.
<441/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) Solmundi walks in. Ocelia has quite a few wounds.
<441/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Solmundi!' Solmundi's slash MUTILATES Ilromie! Ocelia has quite a few wounds.
<441/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) Ilromie utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MANGLES you! Ocelia has quite a few wounds.
You couldn't escape! Ocelia has quite a few wounds.
<360/769hp 284/840m 266/619mv blade none bloody:40> [-------- ] 1pm (day) cave (indoors) You flee from combat! Against Stone
[Exits: east south] A trail of pixie dust leading south. A halfling refugee is here, looking forlorn. A special guard walks in.
<360/769hp 284/840m 263/619mv no opponent no opponent bloody:39> [-------- ] 1pm (day) cave (indoors) quaff defender
You do not have that potion. Kali flies in. Ocelia flies in. An illusion of a marine flies in. An illusion of a marine flies in. An illusion of a marine flies in.
<360/769hp 284/840m 263/619mv no opponent no opponent bloody:39> [----------] 1pm (day) cave (indoors) e
A Bend in the Muck
[Exits: north west] A trail of pixie dust leading west. A giant earthworm wiggles slowly through the mud. A giant earthworm wiggles slowly through the mud. A special guard swims in.
<360/769hp 284/840m 260/619mv no opponent no opponent bloody:38> [----------] 1pm (day) river (indoors) hold per quaff per
You stop holding the manual of Nag'Yrn in your hand. You hold a perfect potion of recall in your hand. Kali flies in. An illusion of a marine flies in. An illusion of a marine flies in. An illusion of a marine flies in. Ocelia flies in.
<360/769hp 284/855m 260/619mv no opponent no opponent bloody:37> [----------] 1pm (day) river (indoors) You quaff a perfect potion of recall. The Temple of Eternal Night
[Exits: north east south]
<360/769hp 284/855m 130/619mv no opponent no opponent bloody:37> [----------] 1pm (day) inside (indoors) s s
Midget Avenue
[Exits: north south]
<360/769hp 284/855m 129/619mv no opponent no opponent bloody:34> [----------] 1pm (day) city (outside) g defend sac
Midget Avenue
[Exits: north east south]
<360/769hp 284/855m 127/619mv no opponent no opponent bloody:33> [----------] 1pm (day) city (outside) You get a Defender potion from a Big Ol'Pack Sack.
<360/769hp 284/855m 127/619mv no opponent no opponent bloody:33> [----------] 1pm (day) city (outside) g defend sac
You get a Defender potion from a Big Ol'Pack Sack.
<360/769hp 284/855m 127/619mv no opponent no opponent bloody:32> [----------] 1pm (day) city (outside) g defend sac
You get a Defender potion from a Big Ol'Pack Sack.
<360/769hp 284/855m 127/619mv no opponent no opponent bloody:32> [----------] 1pm (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: detect hidden : lasts for 28 hours Skill: devote : lasts for 4 hours Skill: endure : modifies save vs spell by 11 for 8 hours Skill: forgotten arts : lasts for 16 hours Spell: hellstream : lasts for 2 hours Skill: shadow arts : lasts for 12 hours Skill: shadow cloak : modifies save vs spell by 5 for 0 hours
<360/769hp 284/855m 127/619mv no opponent no opponent bloody:31> [----------] 1pm (day) city (outside) s
Midget Avenue
[Exits: north (east) south west]
<360/769hp 284/855m 125/619mv no opponent no opponent bloody:31> [----------] 1pm (day) city (outside) s
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out.
<360/769hp 284/855m 123/619mv no opponent no opponent bloody:30> [----------] 1pm (day) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<377/769hp 274/855m 123/619mv no opponent no opponent bloody:29> [----------] 1pm (day) city (outside) whe quaff defender whe
You clear your mind and breathe inward deeply. You feel a little better.
<392/769hp 264/855m 123/619mv no opponent no opponent bloody:26> [----------] 1pm (day) city (outside) sc
Your shadow returns to you. You feel safety underneath the umbrella of Justice.
<403/769hp 268/855m 177/619mv no opponent no opponent bloody:24> [----------] 2pm (day) city (outside) You break your objective tracking. Players near you in Timaran: <PK> Chul Eastern Square of Timaran
<403/769hp 268/855m 177/619mv no opponent no opponent bloody:23> [----------] 2pm (day) city (outside) You quaff a Defender potion. You are surrounded by a white aura.
<403/769hp 268/855m 177/619mv no opponent no opponent bloody:22> [----------] 2pm (day) city (outside) Players near you in Timaran: <PK> Chul Eastern Square of Timaran
<403/769hp 268/855m 177/619mv no opponent no opponent bloody:21> [----------] 2pm (day) city (outside) w
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:27m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 403/769 | | Sex: Male Alignment: Evil Mana: 268/855 | | Class: Shadow Ethos: Lawful Move: 177/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 256/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 176 Saving Throws | | Hitroll: 27 Vs Bash: 192 Afflictive: 80 | | Damroll: 33 Vs Slash: 190 Maledictive: 96| | Vs Magic: 145 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 5 hours Skill: detect hidden : lasts for 27 hours Skill: devote : lasts for 3 hours Skill: endure : modifies save vs spell by 11 for 7 hours Skill: forgotten arts : lasts for 15 hours Spell: hellstream : lasts for 1 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 11 hours Viggs the Stump yells 'It's Fire Giant Time!!'
<403/769hp 268/855m 177/619mv no opponent no opponent bloody:21> [----------] 2pm (day) city (outside) w
Eastern Main Street
[Exits: east south west]
<403/769hp 268/855m 175/619mv no opponent no opponent bloody:21> [----------] 2pm (day) city (outside) w
Eastern Main Street
[Exits: north east south west]
<403/769hp 268/855m 173/619mv no opponent no opponent bloody:20> [----------] 2pm (day) city (outside) w w w
Eastern Main Street
[Exits: east west]
<403/769hp 268/855m 171/619mv no opponent no opponent bloody:19> [----------] 2pm (day) city (outside) w w
Eastern Main Street
[Exits: east west]
<403/769hp 268/855m 169/619mv no opponent no opponent bloody:19> [----------] 2pm (day) city (outside) w
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. The Town Crier stands here, yelling the daily news.
<403/769hp 268/855m 167/619mv no opponent no opponent bloody:18> [----------] 2pm (day) city (outside) w
Western Main Street
[Exits: east west]
<403/769hp 268/855m 165/619mv no opponent no opponent bloody:18> [----------] 2pm (day) city (outside) Western Main Street
[Exits: north east west]
<403/769hp 268/855m 163/619mv no opponent no opponent bloody:17> [----------] 2pm (day) city (outside) nin heal
Western Main Street
[Exits: east south west]
<403/769hp 268/855m 161/619mv no opponent no opponent bloody:17> [----------] 2pm (day) city (outside) nin heal whe
Western Main Street
[Exits: north east south west]
<403/769hp 268/855m 159/619mv no opponent no opponent bloody:16> [----------] 2pm (day) city (outside) w w
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A large, filthy looking rat scurries around. A member of the Timaran city day watch keeps an eye out.
<403/769hp 268/855m 157/619mv no opponent no opponent bloody:16> [----------] 2pm (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<419/769hp 258/855m 157/619mv no opponent no opponent bloody:15> [----------] 2pm (day) city (outside) w w
You clear your mind and breathe inward deeply. You feel a little better.
<433/769hp 248/855m 157/619mv no opponent no opponent bloody:12> [----------] 2pm (day) city (outside) whe
Players near you in Timaran: <PK> Chul Western Square of Timaran
<433/769hp 248/855m 157/619mv no opponent no opponent bloody:9> [----------] 2pm (day) city (outside) Western Main Street
[Exits: east west]
<433/769hp 248/855m 155/619mv no opponent no opponent bloody:9> [----------] 2pm (day) city (outside) West Gate of Timaran
[Exits: east west up] A member of the Timaran city day watch keeps an eye out. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<433/769hp 248/855m 153/619mv no opponent no opponent bloody:8> [----------] 2pm (day) city (outside) On the Outskirts of Timaran
[Exits: east west]
<433/769hp 248/855m 151/619mv no opponent no opponent bloody:8> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 149/619mv no opponent no opponent bloody:7> [----------] 2pm (day) road (outside) Players near you in Eastern Road: <PK> Chul Along the Eastern Road Auhla City Entrance
<433/769hp 248/855m 149/619mv no opponent no opponent bloody:7> [----------] 2pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 147/619mv no opponent no opponent bloody:6> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 145/619mv no opponent no opponent bloody:5> [----------] 2pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 143/619mv no opponent no opponent bloody:5> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 141/619mv no opponent no opponent bloody:4> [----------] 2pm (day) road (outside) w w
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<433/769hp 248/855m 139/619mv no opponent no opponent bloody:4> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 137/619mv no opponent no opponent bloody:3> [----------] 2pm (day) road (outside) w w
Along the Eastern Road
[Exits: east south]
<433/769hp 248/855m 135/619mv no opponent no opponent bloody:3> [----------] 2pm (day) road (outside) w
Alas, you cannot go that way.
<433/769hp 248/855m 135/619mv no opponent no opponent bloody:2> [----------] 2pm (day) road (outside) Alas, you cannot go that way.
<433/769hp 248/855m 135/619mv no opponent no opponent bloody:2> [----------] 2pm (day) road (outside) dr
Drink what?
<433/769hp 248/855m 135/619mv no opponent no opponent bloody:2> [----------] 2pm (day) road (outside) s
On the Eastern Road
[Exits: north west]
<433/769hp 248/855m 133/619mv no opponent no opponent bloody:1> [----------] 2pm (day) road (outside) w w w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<433/769hp 248/855m 131/619mv no opponent no opponent bloody:1> [----------] 2pm (day) road (outside) w w
On the Eastern Road
[Exits: east west] Auhla is here. Auhla walks east.
<433/769hp 248/855m 129/619mv no opponent no opponent evasive:60> [----------] 2pm (day) road (outside) On the Eastern Road
[Exits: north east]
<433/769hp 248/855m 127/619mv no opponent no opponent evasive:60> [----------] 2pm (day) road (outside) Alas, you cannot go that way.
<433/769hp 248/855m 127/619mv no opponent no opponent evasive:59> [----------] 2pm (day) road (outside) Alas, you cannot go that way.
<433/769hp 248/855m 127/619mv no opponent no opponent evasive:59> [----------] 2pm (day) road (outside) n w
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<433/769hp 248/855m 125/619mv no opponent no opponent evasive:59> [----------] 2pm (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 123/619mv no opponent no opponent evasive:58> [----------] 2pm (day) road (outside) w w w
Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 121/619mv no opponent no opponent evasive:58> [----------] 2pm (day) road (outside) w w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<433/769hp 248/855m 119/619mv no opponent no opponent evasive:57> [----------] 2pm (day) road (outside) whe
Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 117/619mv no opponent no opponent evasive:57> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 115/619mv no opponent no opponent evasive:56> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 113/619mv no opponent no opponent evasive:56> [----------] 2pm (day) road (outside) Along the Eastern Road
[Exits: east west]
<433/769hp 248/855m 111/619mv no opponent no opponent evasive:55> [----------] 2pm (day) road (outside) City Entrance
[Exits: east west]
<433/769hp 248/855m 109/619mv no opponent no opponent evasive:55> [----------] 2pm (day) road (outside) w w
Players near you in Eastern Road: <PK> Chul City Entrance
<433/769hp 248/855m 109/619mv no opponent no opponent evasive:54> [----------] 2pm (day) road (outside) Outside the East Gate
[Exits: east west]
<433/769hp 248/855m 107/619mv no opponent no opponent evasive:54> [----------] 2pm (day) city (outside) whe
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<433/769hp 248/855m 105/619mv no opponent no opponent evasive:54> [----------] 2pm (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the East Gate
<433/769hp 248/855m 105/619mv no opponent no opponent evasive:53> [----------] 2pm (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<453/769hp 238/855m 105/619mv no opponent no opponent evasive:52> [----------] 2pm (day) city (outside) nin heal whe med
You clear your mind and breathe inward deeply. You feel a little better.
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:49> [----------] 3pm (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the East Gate
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:46> [----------] 3pm (day) city (outside) You sit down and begin to meditate.
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:45> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:45> [----------] 3pm (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:28m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 483/769 | | Sex: Male Alignment: Evil Mana: 232/855 | | Class: Shadow Ethos: Lawful Move: 159/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 256/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 71 Saving Throws | | Hitroll: 27 Vs Bash: 87 Afflictive: 80 | | Damroll: 33 Vs Slash: 85 Maledictive: 96| | Vs Magic: 40 Mental: 109 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 4 hours Skill: detect hidden : lasts for 26 hours Skill: devote : lasts for 2 hours Skill: endure : modifies save vs spell by 11 for 6 hours Skill: forgotten arts : lasts for 14 hours Spell: hellstream : lasts for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 10 hours
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:44> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:38> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:36> [----------] 3pm (day) city (outside) wa
You stop meditating and stand up.
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:36> [----------] 3pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the East Gate
<483/769hp 232/855m 159/619mv no opponent no opponent evasive:36> [----------] 3pm (day) city (outside) hold manu
You hold the manual of Nag'Yrn in your hand.
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:34> [----------] 3pm (day) city (outside) med
You sit down and begin to meditate.
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:33> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:33> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:32> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:31> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:30> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:29> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:28> [----------] 3pm (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:28m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 483/769 | | Sex: Male Alignment: Evil Mana: 232/840 | | Class: Shadow Ethos: Lawful Move: 159/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 256/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 71 Saving Throws | | Hitroll: 28 Vs Bash: 87 Afflictive: 80 | | Damroll: 37 Vs Slash: 85 Maledictive: 96| | Vs Magic: 40 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 4 hours Skill: detect hidden : lasts for 26 hours Skill: devote : lasts for 2 hours Skill: endure : modifies save vs spell by 11 for 6 hours Skill: forgotten arts : lasts for 14 hours Spell: hellstream : lasts for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 10 hours
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:27> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:24> [----------] 3pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 62% hp 27% mana 25% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<483/769hp 232/840m 159/619mv no opponent no opponent evasive:23> [----------] 3pm (day) city (outside) sc
You purge the arcane energy from your body.
<527/769hp 329/840m 228/619mv no opponent no opponent evasive:22> [----------] 4pm (day) city (outside) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:28m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 527/769 | | Sex: Male Alignment: Evil Mana: 329/840 | | Class: Shadow Ethos: Lawful Move: 228/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 256/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 71 Saving Throws | | Hitroll: 28 Vs Bash: 87 Afflictive: 80 | | Damroll: 37 Vs Slash: 85 Maledictive: 96| | Vs Magic: 40 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 13 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 9 hours
<527/769hp 329/840m 228/619mv no opponent no opponent evasive:22> [----------] 4pm (day) city (outside) wa
You stop meditating and stand up.
<527/769hp 329/840m 228/619mv no opponent no opponent evasive:21> [----------] 4pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the East Gate
<527/769hp 329/840m 228/619mv no opponent no opponent evasive:21> [----------] 4pm (day) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<546/769hp 319/840m 228/619mv no opponent no opponent evasive:19> [----------] 4pm (day) city (outside) nin heal nin heal nin heal med
You clear your mind and breathe inward deeply. You feel a little better.
<565/769hp 309/840m 228/619mv no opponent no opponent evasive:16> [----------] 4pm (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<581/769hp 299/840m 228/619mv no opponent no opponent evasive:13> [----------] 4pm (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<595/769hp 289/840m 228/619mv no opponent no opponent evasive:10> [----------] 4pm (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<609/769hp 279/840m 228/619mv no opponent no opponent evasive:6> [----------] 4pm (day) city (outside) gr
You sit down and begin to meditate.
<609/769hp 279/840m 228/619mv no opponent no opponent evasive:3> [----------] 4pm (day) city (outside) Chul's group: [50 Shw] Chul 79% hp 33% mana 36% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<609/769hp 279/840m 228/619mv no opponent no opponent evasive:3> [----------] 4pm (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 13 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 9 hours
<609/769hp 279/840m 228/619mv no opponent no opponent evasive:1> [----------] 4pm (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 13 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 9 hours
<609/769hp 279/840m 228/619mv no opponent no opponent active> [----------] 4pm (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 13 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 9 hours
<609/769hp 279/840m 228/619mv no opponent no opponent active> [----------] 4pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 79% hp 33% mana 36% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<609/769hp 279/840m 228/619mv no opponent no opponent active> [----------] 4pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 79% hp 33% mana 36% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<609/769hp 279/840m 228/619mv no opponent no opponent active> [----------] 4pm (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:28m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 609/769 | | Sex: Male Alignment: Evil Mana: 279/840 | | Class: Shadow Ethos: Lawful Move: 228/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 256/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 71 Saving Throws | | Hitroll: 28 Vs Bash: 87 Afflictive: 80 | | Damroll: 37 Vs Slash: 85 Maledictive: 96| | Vs Magic: 40 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 25 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 5 hours Skill: forgotten arts : lasts for 13 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 9 hours
<609/769hp 279/840m 228/619mv no opponent no opponent active> [----------] 4pm (day) city (outside) gr
Chul's group: [50 Shw] Chul 88% hp 41% mana 47% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv (in The Mudfall) * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<678/769hp 352/840m 297/619mv no opponent no opponent active> [----------] 5pm (day) city (outside) wa w
You stop meditating and stand up.
<678/769hp 352/840m 297/619mv no opponent no opponent active> [----------] 5pm (day) city (outside) w
The East Common Road
[Exits: east west]
<678/769hp 352/840m 295/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) whe
The East Common Road
[Exits: north east south west]
<678/769hp 352/840m 293/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) w
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The East Common Road
<678/769hp 352/840m 293/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) w
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A half-elf city guard of Seringale stands watch here.
<678/769hp 352/840m 291/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) The Eastern Monument
[Exits: east south west]
<678/769hp 352/840m 289/619mv no opponent no opponent active> [----------] 5pm (day) city (outside) w w
The East Common Road
[Exits: north east south west]
<678/769hp 352/840m 287/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it.
<678/769hp 352/840m 285/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) w
East of Market Square
[Exits: north east south]
<678/769hp 352/840m 283/619mv no opponent no opponent active> [----------] 5pm (day) city (outside) s
Southeast of Market Square
[Exits: north west] A beggar wanders around asking for spare gold.
<678/769hp 352/840m 282/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) w w
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it.
<678/769hp 352/840m 281/619mv no opponent no opponent active> [----------] 5pm (day) city (outside) Southwest of Market Square
[Exits: north east]
<678/769hp 352/840m 280/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) n
West of Market Square
[Exits: north south west] A beggar wanders around asking for spare gold.
<678/769hp 352/840m 279/619mv no opponent no opponent active> [----------] 5pm (day) city (outside) w w
The West Common Road
[Exits: north east south west] A beggar wanders around asking for spare gold.
<678/769hp 352/840m 277/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) n
The West Common Road
[Exits: north east south west] A duergar city guard of Seringale stands watch here.
<678/769hp 352/840m 275/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. Echuir the witch is here brewing potions for sale to the public.
<678/769hp 352/840m 274/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy per
You buy a perfect potion of recall. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<678/769hp 352/840m 274/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy per
You can't carry that many items.
<678/769hp 352/840m 274/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) in
You are carrying: ( 2) a perfect potion of recall ( 2) (Glowing) (Humming) a Defender potion a black leather hood an old boat (Glowing) a flail of intense molten fire ( 2) a blackened fingernail (Humming) the staff of storms a fang of the oppressor (Humming) a peacemaker dirk ( 2) a black velvet cloak a beautiful gown of white samite (Glowing) (Humming) a blackened crystal rose a helm of Justice an old, dusty druid's robe a Big Ol'Pack Sack (open) (Humming) a peacemaker seine (Humming) a peacemaker greatsword (Humming) a peacemaker longsword
<678/769hp 352/840m 274/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) put hood sac
You put a black leather hood in a Big Ol'Pack Sack.
<678/769hp 352/840m 274/619mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) s
The West Common Road
[Exits: north east south west] A duergar city guard of Seringale stands watch here.
<678/769hp 352/840m 273/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road
<678/769hp 352/840m 273/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<694/769hp 342/840m 273/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) nin heal sol guard w
You clear your mind and breathe inward deeply. You feel a little better.
<708/769hp 332/840m 273/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) w w
You decide to venture on by yourself! A special guard stops following you.
<708/769hp 332/840m 273/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) You yell 'Guards! Guards!' You have become better at guard call! A special guard now follows you. A special guard comes to your rescue!
<708/769hp 292/840m 273/619mv no opponent no opponent active> [----------] 5pm (day) road (outside) w
You can devote again. The town clock tolls once as the evening begins.
<719/769hp 297/840m 327/619mv no opponent no opponent active> [----------] 6pm (day) road (outside) w w
The Western Monument
[Exits: north east south west] A special guard walks in.
<719/769hp 297/840m 325/619mv no opponent no opponent active> [----------] 6pm (day) city (outside) devo
The West Common Road
[Exits: north east west] A special guard walks in.
<719/769hp 297/840m 323/619mv no opponent no opponent active> [----------] 6pm (day) road (outside) w w
The West Common Road
[Exits: north east west] A special guard walks in.
<719/769hp 297/840m 321/619mv no opponent no opponent active> [----------] 6pm (day) road (outside) The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. An avian city guard of Seringale stands watch here. A dwarven citizen of Seringale plods around the town. A special guard walks in.
<719/769hp 297/840m 319/619mv no opponent no opponent active> [----------] 6pm (day) road (outside) whe w
Wylsin just spotted you from A Small Burnt Field! Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<719/769hp 297/840m 317/619mv no opponent no opponent active> [----------] 6pm (day) city (outside) w
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<719/769hp 297/840m 315/619mv no opponent no opponent active> [----------] 6pm (day) city (outside) You bow your head in worship of your god. Davairus grants you a little favor. Reputation with Davairus increased by 6.
<719/769hp 297/840m 315/619mv no opponent no opponent active> [----------] 6pm (day) city (outside) The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<719/769hp 297/840m 313/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) A trail through the light forest
[Exits: east west] A special guard walks in.
<719/769hp 297/840m 311/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A trail through the light forest Arasyia The circle of trees <PK> Solmundi A muddy path
<719/769hp 297/840m 311/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) w w
A trail through the light forest
[Exits: east west] A special guard walks in.
<719/769hp 297/840m 308/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<719/769hp 297/840m 305/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: north east west] A trail of pixie dust leading west. A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<719/769hp 297/840m 302/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: east south west] A trail of pixie dust leading west. A special guard walks in.
<719/769hp 297/840m 299/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) ww
You try to run too fast and stumble.
<719/769hp 297/840m 299/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) e
A trail through the light forest
[Exits: north east west] A trail of pixie dust leading west. A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<719/769hp 297/840m 296/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) n
A muddy path
[Exits: north south] A trail of pixie dust leading south. A special guard walks in.
<719/769hp 297/840m 293/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) n
A muddy path
[Exits: north east south] A trail of pixie dust leading south. A special guard walks in. Solmundi rides in on a mustang. A special guard walks in.
<719/769hp 297/840m 290/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) sca
You scan all around. You scan north. *** Range 2 (north) *** The ringmaster is here, touting his shows. You scan east. *** Range 1 (east) *** A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. *** Range 2 (east) *** A millipede is here, searching for something to eat. You scan south. *** Range 2 (south) *** The caravan attendant is here, with caravans for hire. Solmundi rides south on a mustang. A special guard walks south.
<719/769hp 297/840m 290/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) whe
Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A muddy path Arasyia The circle of trees <PK> Solmundi A muddy path
<719/769hp 297/840m 290/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] A trail of pixie dust leading west. A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. A special guard walks in.
<719/769hp 297/840m 288/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) whe
Players near you in The Mudfall: <PK> Chul A Mud-Covered Field
<719/769hp 297/840m 288/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) e
A Mud-Covered Field
[Exits: north east south west] A small sign stands here, propped up by a rock. A millipede is here, searching for something to eat. A special guard walks in.
<719/769hp 297/840m 286/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) whe w
Players near you in The Mudfall: <PK> Chul A Mud-Covered Field A millipede scuttles west.
<719/769hp 297/840m 286/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) w
A Mud-Covered Field
[Exits: north east south west] A trail of pixie dust leading west. A millipede is here, searching for something to eat. A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. A special guard walks in.
<719/769hp 297/840m 284/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) A muddy path
[Exits: north east south] A trail of pixie dust leading south. A special guard walks in.
<719/769hp 297/840m 282/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) n
A muddy path
[Exits: north south] A small pine tree stands here. A special guard walks in.
<719/769hp 297/840m 279/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) n
A center ring
[Exits: east south] The ringmaster is here, touting his shows. A special guard walks in. The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!' The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<719/769hp 297/840m 277/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) e
A Grand Entrance
[Exits: north west] You see 9 of an admission ticket here. A small midget in colourful clothing guards the entrance. A small midget in colourful clothing guards the entrance. A special guard walks in.
<719/769hp 297/840m 276/619mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) whe
Players near you in Great Ring: Toland The circle of trees <PK> Chul A Grand Entrance Arasyia The circle of trees
<719/769hp 297/840m 276/619mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) w
A center ring
[Exits: east south] The ringmaster is here, touting his shows. A special guard walks in. The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!' The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<719/769hp 297/840m 275/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) s s
A muddy path
[Exits: north south] A small pine tree stands here. A special guard walks in.
<719/769hp 297/840m 273/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) s
A muddy path
[Exits: north east south] A trail of pixie dust leading south. A special guard walks in.
<719/769hp 297/840m 270/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) whe
A muddy path
[Exits: north south] A trail of pixie dust leading south. A special guard walks in.
<719/769hp 297/840m 267/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A muddy path Arasyia The circle of trees
<719/769hp 297/840m 267/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) s
A trail through the light forest
[Exits: north east west] A trail of pixie dust leading west. A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<719/769hp 297/840m 264/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) whe
Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A trail through the light forest Arasyia The circle of trees
<719/769hp 297/840m 264/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) e e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<719/769hp 297/840m 261/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) e e
A trail through the light forest
[Exits: east west] A special guard walks in.
<719/769hp 297/840m 258/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: east west] A special guard walks in.
<719/769hp 297/840m 255/619mv no opponent no opponent active> [----------] 6pm (day) forest (outside) whe
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<719/769hp 297/840m 253/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) e e
Players near you in Mystic Forest: Toland The circle of trees <PK> Chul The edge of the forest Arasyia The circle of trees
<719/769hp 297/840m 253/619mv no opponent no opponent active> [----------] 6pm (day) field (outside) Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<719/769hp 297/840m 251/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) whe
Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<719/769hp 297/840m 249/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate
<719/769hp 297/840m 249/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) w w
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<719/769hp 297/840m 247/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) w w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<719/769hp 297/840m 245/619mv no opponent no opponent calm> [----------] 6pm (day) field (outside) w w w
A trail through the light forest
[Exits: east west] A special guard walks in.
<719/769hp 297/840m 243/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w w
A trail through the light forest
[Exits: east west] A special guard walks in.
<719/769hp 297/840m 240/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<719/769hp 297/840m 237/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: north east west] A trail of pixie dust leading west. A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<719/769hp 297/840m 234/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A trail through the light forest
[Exits: east south west] A trail of pixie dust leading west. A special guard walks in.
<719/769hp 297/840m 231/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<719/769hp 297/840m 228/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A trail through the dense forest
[Exits: east south west] A trail of pixie dust leading west. You can barely make out a dull grey stone on the ground. A cute rabbit is here. The stone floor of this house has been ripped apart. A special guard walks in.
<719/769hp 297/840m 225/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) whe w
A narrow trail through the deep, dark forest
[Exits: east west] A brown fox is here, looking for some rabbits to chew up. A special guard walks in.
<719/769hp 297/840m 222/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A narrow trail through the deep, dark forest Arasyia The circle of trees
<719/769hp 297/840m 222/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) A narrow trail through the deep, dark forest
[Exits: east south west] A trail of pixie dust leading west. A special guard walks in.
<719/769hp 297/840m 219/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w w
A narrow trail through the deep, dark forest
[Exits: east west] A trail of pixie dust leading west. A special guard walks in.
<719/769hp 297/840m 216/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: north east south up] A trail of pixie dust leading north. A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. Shargugh the Forest Brownie is here, grinning broadly at you. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<719/769hp 297/840m 213/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
You collide forcefully into the side of a gargantuan tree.
<719/769hp 297/840m 213/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) You collide forcefully into the side of a gargantuan tree.
<719/769hp 297/840m 213/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) n n
The narrow trail
[Exits: north south] A trail of pixie dust leading north. A small pine tree stands here. A special guard walks in.
<719/769hp 297/840m 210/619mv no opponent no opponent calm> [----------] 6pm (day) forest (outside) w
The sun slowly disappears in the west. The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'
<734/769hp 303/840m 264/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) The narrow trail
[Exits: east south west] A special guard walks in.
<734/769hp 303/840m 261/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) whe
Entrance to Drkshtyre Wood
[Exits: east west] A metal key lies here with a fancy chain hanging off it. A small pine tree stands here. (White Aura) The Grandmaster of Treants is here. A special guard walks in.
<734/769hp 303/840m 258/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) Players near you in Drkshtyre Wood: <PK> Chul Entrance to Drkshtyre Wood
<734/769hp 303/840m 258/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
The narrow trail
[Exits: east south west] A special guard walks in.
<734/769hp 303/840m 255/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) s s
The narrow trail
[Exits: north south] A small pine tree stands here. A special guard walks in.
<734/769hp 303/840m 252/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<734/769hp 303/840m 249/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e e e
A narrow trail through the deep, dark forest
[Exits: east west] A special guard walks in.
<734/769hp 303/840m 246/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) whe
A narrow trail through the deep, dark forest
[Exits: east south west] Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<734/769hp 303/840m 243/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
A narrow trail through the deep, dark forest
[Exits: east west] A brown fox is here, looking for some rabbits to chew up. A special guard walks in.
<734/769hp 303/840m 240/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e e
Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A narrow trail through the deep, dark forest Arasyia The circle of trees
<734/769hp 303/840m 240/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. The stone floor of this house has been ripped apart. A special guard walks in.
<734/769hp 303/840m 237/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) sc
A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<734/769hp 303/840m 234/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) A trail through the light forest
[Exits: east south west] A special guard walks in.
<734/769hp 303/840m 231/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:30m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 734/769 | | Sex: Male Alignment: Evil Mana: 303/840 | | Class: Shadow Ethos: Lawful Move: 231/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 156 Saving Throws | | Hitroll: 28 Vs Bash: 172 Afflictive: 80 | | Damroll: 37 Vs Slash: 170 Maledictive: 96| | Vs Magic: 125 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 0 hours Skill: detect hidden : lasts for 22 hours Skill: devote : lasts for 23 hours Skill: endure : modifies save vs spell by 11 for 2 hours Skill: forgotten arts : lasts for 10 hours Skill: shadow arts : lasts for 6 hours
<734/769hp 303/840m 231/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<734/769hp 303/840m 228/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<734/769hp 303/840m 225/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) whe
A trail through the light forest
[Exits: east west] A special guard walks in.
<734/769hp 303/840m 222/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) Players near you in Mystic Forest: Toland The circle of trees <PK> Chul A trail through the light forest Arasyia The circle of trees
<734/769hp 303/840m 222/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<734/769hp 303/840m 219/619mv no opponent no opponent calm> [----------] 7pm (dusk) forest (outside) e e
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<734/769hp 303/840m 217/619mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) whe
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<734/769hp 303/840m 215/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the West Gate
<734/769hp 303/840m 215/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) e
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<734/769hp 303/840m 213/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate
<734/769hp 303/840m 213/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) med
You sit down and begin to meditate.
<734/769hp 303/840m 213/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) gr
Chul's group: [50 Shw] Chul 95% hp 36% mana 34% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<734/769hp 303/840m 213/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<734/769hp 303/840m 213/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) The white aura around your body fades.
<769/769hp 391/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) cb If I could survive just one dispel
You stop meditating and stand up. [JUSTICE] (Sergeant) Chul: 'If I could survive just one dispel.'
<769/769hp 391/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) wa
You are already standing.
<769/769hp 391/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate A half-elf city guard walks in.
<769/769hp 391/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:30m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 391/840 | | Class: Shadow Ethos: Lawful Move: 282/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [***--] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 176 Saving Throws | | Hitroll: 28 Vs Bash: 192 Afflictive: 80 | | Damroll: 37 Vs Slash: 190 Maledictive: 96| | Vs Magic: 145 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: detect hidden : lasts for 21 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 1 hours Skill: forgotten arts : lasts for 9 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 5 hours
<769/769hp 391/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 391/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) chii
Something disturbs your meditation.
<769/769hp 381/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) chii
Something disturbs your meditation. You learn from your mistakes, and your chii skill improves.
<769/769hp 371/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) chii
You focus inward and regulate your body's circulation.
<769/769hp 351/840m 282/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) e e
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A special guard walks in. [JUSTICE] (Commander) Solmundi: 'Time is on our side.'
<769/769hp 351/840m 280/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 351/840m 278/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
The West Common Road
[Exits: north east west] A duergar city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 351/840m 276/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 351/840m 274/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) e
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 351/840m 272/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 351/840m 270/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 351/840m 268/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 351/840m 266/619mv no opponent no opponent calm> [----------] 8pm (night) road (outside) s
The Meat Store
[Exits: north up] Hyando the butcher is here selling the freshest meat in town. A special guard walks in.
<769/769hp 351/840m 265/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) buy beef
You buy a slab of beef. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<769/769hp 351/840m 265/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) eat beef
You eat a slab of beef. You are full.
<769/769hp 351/840m 265/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) who
[ Jotun ] Toland the Pikeman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Master of Refraction [ Human ] Arasyia the Apprentice Druidess [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 351/840m 265/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:30m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 351/840 | | Class: Shadow Ethos: Lawful Move: 265/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 201 Saving Throws | | Hitroll: 28 Vs Bash: 217 Afflictive: 80 | | Damroll: 37 Vs Slash: 215 Maledictive: 96| | Vs Magic: 170 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 24 hours Skill: detect hidden : lasts for 21 hours Skill: devote : lasts for 22 hours Skill: endure : modifies save vs spell by 11 for 1 hours Skill: forgotten arts : lasts for 9 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 5 hours
<769/769hp 351/840m 265/619mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) n
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 359/840m 318/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 359/840m 318/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 359/840m 316/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) w w
The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 359/840m 314/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) The West Common Road
[Exits: north east west] A duergar city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:30m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 359/840 | | Class: Shadow Ethos: Lawful Move: 312/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 201 Saving Throws | | Hitroll: 28 Vs Bash: 217 Afflictive: 80 | | Damroll: 37 Vs Slash: 215 Maledictive: 96| | Vs Magic: 170 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 23 hours Skill: detect hidden : lasts for 20 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 0 hours Skill: forgotten arts : lasts for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 4 hours
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) med
You sit down and begin to meditate.
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) who
[ Jotun ] Toland the Pikeman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Master of Refraction [ Human ] Arasyia the Apprentice Druidess [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 42% mana 50% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) gr
Chul's group: [50 Shw] Chul 100% hp 42% mana 50% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:31m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 359/840 | | Class: Shadow Ethos: Lawful Move: 312/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 96 Saving Throws | | Hitroll: 28 Vs Bash: 112 Afflictive: 80 | | Damroll: 37 Vs Slash: 110 Maledictive: 96| | Vs Magic: 65 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 23 hours Skill: detect hidden : lasts for 20 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 0 hours Skill: forgotten arts : lasts for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently Skill: shadow arts : lasts for 4 hours
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) wa
You stop meditating and stand up.
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 359/840m 312/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) w w
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 359/840m 310/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A special guard walks in.
<769/769hp 359/840m 308/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 359/840m 308/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) w
Inside the West Gate
[Exits: north east south west] A dwarven citizen of Seringale plods around the town. An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<769/769hp 359/840m 306/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
Outside the West Gate
[Exits: east west] A special guard walks in.
<769/769hp 359/840m 304/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the West Gate Auhla Outside the East Gate
<769/769hp 359/840m 304/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<769/769hp 359/840m 302/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) whe
Players near you in Mystic Forest: Toland A narrow trail through the deep, dark forest <PK> Chul The edge of the forest Arasyia A narrow trail through the deep, dark forest
<769/769hp 359/840m 302/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) med
You sit down and begin to meditate.
<769/769hp 359/840m 302/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) whois t
[ Jotun ] Toland the Pikeman (M)
Toland the Pikeman is 17 years old. He is a citizen of Timaran.
<769/769hp 359/840m 302/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 42% mana 48% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 359/840m 302/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) wa
You stop meditating and stand up.
<769/769hp 359/840m 302/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) whe
You feel more susceptible to magic again. The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'
<769/769hp 364/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 364/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) med
You sit down and begin to meditate.
<769/769hp 364/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) wa
You stop meditating and stand up.
<769/769hp 364/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) Shargugh walks west.
<769/769hp 364/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) end
You meditate briefly then resume your position.
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) whe med
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) You sit down and begin to meditate.
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:31m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 334/840 | | Class: Shadow Ethos: Lawful Move: 356/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 76 Saving Throws | | Hitroll: 28 Vs Bash: 92 Afflictive: 80 | | Damroll: 37 Vs Slash: 90 Maledictive: 96| | Vs Magic: 45 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 22 hours Skill: detect hidden : lasts for 19 hours Skill: devote : lasts for 20 hours Skill: endure : modifies save vs spell by 11 for 12 hours Skill: forgotten arts : lasts for 7 hours Skill: shadow arts : lasts for 3 hours
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:31m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 334/840 | | Class: Shadow Ethos: Lawful Move: 356/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 76 Saving Throws | | Hitroll: 28 Vs Bash: 92 Afflictive: 80 | | Damroll: 37 Vs Slash: 90 Maledictive: 96| | Vs Magic: 45 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 22 hours Skill: detect hidden : lasts for 19 hours Skill: devote : lasts for 20 hours Skill: endure : modifies save vs spell by 11 for 12 hours Skill: forgotten arts : lasts for 7 hours Skill: shadow arts : lasts for 3 hours
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) wa
You stop meditating and stand up.
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) med
You sit down and begin to meditate.
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Master of Refraction [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 15 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 15 characters on; the most on this past month was 21.
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 39% mana 57% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 334/840m 356/619mv no opponent no opponent calm> [----------] 10pm (night) field (outside) gr
Chul's group: [50 Shw] Chul 100% hp 50% mana 68% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 428/840m 425/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) wa
You stop meditating and stand up.
<769/769hp 428/840m 425/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 428/840m 425/619mv no opponent no opponent calm> [----------] 11pm (night) field (outside) e e
Outside the West Gate
[Exits: east west] A special guard walks in.
<769/769hp 428/840m 423/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e
Inside the West Gate
[Exits: north east south west] A dwarven citizen of Seringale plods around the town. An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<769/769hp 428/840m 421/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A special guard walks in.
<769/769hp 428/840m 419/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 428/840m 417/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 428/840m 417/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
The West Common Road
[Exits: north east west] A duergar city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 428/840m 415/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 428/840m 413/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 428/840m 411/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 428/840m 409/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 428/840m 407/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 428/840m 407/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<769/769hp 428/840m 407/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) s
Southwest of Market Square
[Exits: north east] A special guard walks in.
<769/769hp 428/840m 406/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) e
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 428/840m 405/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 428/840m 403/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A halfling city guard of Seringale stands watch here. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 428/840m 401/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 428/840m 399/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
South Square
[Exits: north east south west down] A special guard walks in.
<769/769hp 428/840m 397/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) w
The South Road
[Exits: east west] A special guard walks in.
<769/769hp 428/840m 395/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) w
The South Road
[Exits: north east south west] A special guard walks in.
<769/769hp 428/840m 393/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s s
A Spotless Street
[Exits: north south] A special guard walks in.
<769/769hp 428/840m 391/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) A Spotless Street
[Exits: north up] A special guard walks in.
<769/769hp 428/840m 389/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) u
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<769/769hp 428/840m 387/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) u
Alas, you cannot go that way.
<769/769hp 428/840m 387/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) w
On a Rising Catwalk
[Exits: east up] A special guard walks in.
<769/769hp 428/840m 385/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) w
Alas, you cannot go that way.
<769/769hp 428/840m 385/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) u
Outside the Justice Cabal
[Exits: up down] A big WARNING SIGN sits here demanding to be read. A special guard walks in.
<769/769hp 428/840m 383/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) u
The Guard House
[Exits: west down] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A special guard walks in. The Guardian of Justice bows before you.
<769/769hp 428/840m 382/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) w
Halls of Judgement
[Exits: east west] A special guard walks in.
<769/769hp 428/840m 381/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) w
Halls of Judgement
[Exits: north east] A special guard walks in.
<769/769hp 428/840m 380/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) n
Before the Spiraled Stairs
[Exits: south up] A special guard walks in.
<769/769hp 428/840m 379/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) w
Alas, you cannot go that way.
<769/769hp 428/840m 379/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) u
Atop the Spiralled Stairs
[Exits: north east west down] A special guard walks in.
<769/769hp 428/840m 378/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) u
Alas, you cannot go that way.
<769/769hp 428/840m 378/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) w
Room of Induction
[Exits: east] (White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls. A special guard walks in.
<769/769hp 428/840m 377/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:32m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 428/840 | | Class: Shadow Ethos: Lawful Move: 377/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 181 Saving Throws | | Hitroll: 28 Vs Bash: 197 Afflictive: 80 | | Damroll: 37 Vs Slash: 195 Maledictive: 96| | Vs Magic: 150 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 21 hours Skill: detect hidden : lasts for 18 hours Skill: devote : lasts for 19 hours Skill: endure : modifies save vs spell by 11 for 11 hours Skill: forgotten arts : lasts for 6 hours Skill: shadow arts : lasts for 2 hours
<769/769hp 428/840m 377/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Master of Refraction [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 15 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 15 characters on; the most on this past month was 21.
<769/769hp 428/840m 377/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) Sirien, the Cleric of Justice utters the word 'abrazak'. You feel someone protecting you.
<769/769hp 428/840m 377/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) You feel safety underneath the umbrella of Justice.
<769/769hp 431/840m 431/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) Sirien, the Cleric of Justice utters the words 'judicandus dies'. You feel a little better.
<769/769hp 435/840m 485/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) You can use the shadow arts again.
<769/769hp 439/840m 539/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 439/840m 539/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) whe
Players near you in Justice Shrine: <PK> Wylsin A Small Burnt Field <PK> Chul Room of Induction Auhla Outside the East Gate
<769/769hp 439/840m 539/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:33m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 439/840 | | Class: Shadow Ethos: Lawful Move: 539/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 28 Vs Bash: 237 Afflictive: 80 | | Damroll: 37 Vs Slash: 235 Maledictive: 96| | Vs Magic: 190 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 21 hours Skill: chii : modifies armor class by 25 for 18 hours Skill: detect hidden : lasts for 15 hours Skill: devote : lasts for 16 hours Skill: endure : modifies save vs spell by 11 for 8 hours Skill: forgotten arts : lasts for 3 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 439/840m 539/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 52% mana 87% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 439/840m 539/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:34m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 439/840 | | Class: Shadow Ethos: Lawful Move: 539/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 28 Vs Bash: 237 Afflictive: 80 | | Damroll: 37 Vs Slash: 235 Maledictive: 96| | Vs Magic: 190 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 21 hours Skill: chii : modifies armor class by 25 for 18 hours Skill: detect hidden : lasts for 15 hours Skill: devote : lasts for 16 hours Skill: endure : modifies save vs spell by 11 for 8 hours Skill: forgotten arts : lasts for 3 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 439/840m 539/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) med
You sit down and begin to meditate.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 20 hours Skill: chii : modifies armor class by 25 for 17 hours Skill: detect hidden : lasts for 14 hours Skill: devote : lasts for 15 hours Skill: endure : modifies save vs spell by 11 for 7 hours Skill: forgotten arts : lasts for 2 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:34m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 443/840 | | Class: Shadow Ethos: Lawful Move: 593/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 116 Saving Throws | | Hitroll: 28 Vs Bash: 132 Afflictive: 80 | | Damroll: 37 Vs Slash: 130 Maledictive: 96| | Vs Magic: 85 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 20 hours Skill: chii : modifies armor class by 25 for 17 hours Skill: detect hidden : lasts for 14 hours Skill: devote : lasts for 15 hours Skill: endure : modifies save vs spell by 11 for 7 hours Skill: forgotten arts : lasts for 2 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) You feel a little better.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) wa
You stop meditating and stand up.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) whe
Players near you in Justice Shrine: <PK> Wylsin A Small Burnt Field <PK> Chul Room of Induction Auhla Outside the East Gate
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) med
You sit down and begin to meditate.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) who
[ Jotun ] Toland the Swordsman [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 52% mana 95% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 52% mana 95% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 443/840m 593/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors) gr
Chul's group: [50 Shw] Chul 100% hp 52% mana 95% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 484/840m 619/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) You feel righteous.
<769/769hp 484/840m 619/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) wa
You stop meditating and stand up.
<769/769hp 484/840m 619/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) whe
Players near you in Justice Shrine: <PK> Wylsin A Small Burnt Field <PK> Chul Room of Induction Auhla Outside the East Gate
<769/769hp 484/840m 619/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) e
Atop the Spiralled Stairs
[Exits: north east west down] A special guard walks in.
<769/769hp 484/840m 618/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) d
Before the Spiraled Stairs
[Exits: south up] A special guard walks in.
<769/769hp 484/840m 617/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:34m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 484/840 | | Class: Shadow Ethos: Lawful Move: 617/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 34 Vs Bash: 237 Afflictive: 86 | | Damroll: 37 Vs Slash: 235 Maledictive: 102| | Vs Magic: 190 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 19 hours Spell: bless : modifies save vs spell by 6 for 56 hours : modifies hitroll by 6 for 56 hours Skill: chii : modifies armor class by 25 for 16 hours Skill: detect hidden : lasts for 13 hours Skill: devote : lasts for 14 hours Skill: endure : modifies save vs spell by 11 for 6 hours Skill: forgotten arts : lasts for 1 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 484/840m 617/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) s
Halls of Judgement
[Exits: north east] A special guard walks in.
<769/769hp 484/840m 616/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) e
Halls of Judgement
[Exits: east west] A special guard walks in.
<769/769hp 484/840m 615/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) e
The Guard House
[Exits: west down] (White Aura) The faithful guardian of Justice stands ground to protect the entrance. A special guard walks in. The Guardian of Justice bows before you.
<769/769hp 484/840m 614/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) d
Outside the Justice Cabal
[Exits: up down] A big WARNING SIGN sits here demanding to be read. A special guard walks in.
<769/769hp 484/840m 613/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) d
On a Rising Catwalk
[Exits: east up] A special guard walks in.
<769/769hp 484/840m 611/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) e
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<769/769hp 484/840m 609/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) e
Equipment and Supplies
[Exits: west] (White Aura) Fenril, the shopkeeper sits behind a mesh wire fence. A special guard walks in.
<769/769hp 484/840m 608/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) w
Above a Spotless Street
[Exits: east west down] A special guard walks in.
<769/769hp 484/840m 607/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) d d
A Spotless Street
[Exits: north up] A special guard walks in.
<769/769hp 484/840m 605/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) Alas, you cannot go that way.
<769/769hp 484/840m 605/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) n
A Spotless Street
[Exits: north south] A special guard walks in.
<769/769hp 484/840m 603/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) n n
The South Road
[Exits: north east south west] A special guard walks in.
<769/769hp 484/840m 601/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) Boat Shop
[Exits: south] Undulav the boat dealer is sleeping here. A special guard walks in.
<769/769hp 484/840m 600/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) s
The South Road
[Exits: north east south west] A special guard walks in.
<769/769hp 484/840m 599/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w w
The South Road
[Exits: north east south west] A special guard walks in.
<769/769hp 484/840m 597/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) The South Road
[Exits: east south west] A drow city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 484/840m 595/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The South Road Auhla Outside the East Gate
<769/769hp 484/840m 595/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
The South Road
[Exits: east south west] A special guard walks in.
<769/769hp 484/840m 593/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
The South Road
[Exits: east south west] A dwarven city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 484/840m 591/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w
The South Road
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A special guard walks in.
<769/769hp 484/840m 589/619mv no opponent no opponent calm> [----------] 4am (night) road (outside) w w
Western Wall and South Road Junction
[Exits: north east] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A gnomish perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<769/769hp 484/840m 587/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) w
A large wall made of huge slabs of white stone blocks your way.
<769/769hp 484/840m 587/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) A large wall made of huge slabs of white stone blocks your way.
<769/769hp 484/840m 587/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) The day has begun.
<769/769hp 491/840m 619/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) cb I feel as easily I get dispelled, I have almost no reason to try and protect myself
[JUSTICE] (Sergeant) Chul: 'I feel as easily I get dispelled, I have almost no reason to try and protect myself.'
<769/769hp 491/840m 619/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 491/840m 619/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Western Wall and South Road Junction Auhla Outside the East Gate
<769/769hp 491/840m 619/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) n
Along the Western Walls
[Exits: north south] A special guard walks in.
<769/769hp 491/840m 617/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) n
Along the Western Walls
[Exits: north south] A glowing banner bearing the emblem of Seringale rests here. An avian city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 491/840m 615/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) n
Along the Western Walls
[Exits: north south] A special guard walks in.
<769/769hp 491/840m 613/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) n
Along the Western Walls
[Exits: north south] A dwarven citizen of Seringale plods around the town. A human perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<769/769hp 491/840m 611/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Along the Western Walls Auhla Outside the East Gate
<769/769hp 491/840m 611/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) n
Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him.
<769/769hp 491/840m 609/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 491/840m 609/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) w
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A duergar citizen of Seringale strolls about. A special guard walks in.
<769/769hp 491/840m 607/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 491/840m 605/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 491/840m 605/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 491/840m 603/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 491/840m 600/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<769/769hp 491/840m 600/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<769/769hp 491/840m 597/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 491/840m 594/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) n
A muddy path
[Exits: north south] A special guard walks in.
<769/769hp 491/840m 591/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) n whe
A muddy path
[Exits: north east south] A special guard walks in.
<769/769hp 491/840m 588/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) Players near you in Mystic Forest: <PK> Chul A muddy path
<769/769hp 491/840m 588/619mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. A special guard walks in.
<769/769hp 491/840m 586/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) whe
Players near you in The Mudfall: <PK> Chul A Mud-Covered Field
<769/769hp 491/840m 586/619mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) w
The sun rises in the east. The potential stored deep within your soul reawakens.
<769/769hp 498/840m 619/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) A muddy path
[Exits: north east south] A special guard walks in.
<769/769hp 498/840m 617/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) s
A muddy path
[Exits: north south] A special guard walks in.
<769/769hp 498/840m 614/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) s
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 498/840m 611/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<769/769hp 498/840m 608/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 498/840m 605/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) A trail through the light forest
[Exits: east west] A special guard walks in. [JUSTICE] (Commander) Solmundi: 'What mental protection do you have?'
<769/769hp 498/840m 602/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<769/769hp 498/840m 602/619mv no opponent no opponent calm> [----------] 6am (day) forest (outside) e
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 498/840m 600/619mv no opponent no opponent calm> [----------] 6am (day) field (outside) e e
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A duergar citizen of Seringale strolls about. A special guard walks in.
<769/769hp 498/840m 598/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) cb 120
[JUSTICE] (Sergeant) Chul: '120.'
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 17 hours Spell: bless : modifies save vs spell by 6 for 54 hours : modifies hitroll by 6 for 54 hours Skill: chii : modifies armor class by 25 for 14 hours Skill: detect hidden : lasts for 11 hours Skill: devote : lasts for 12 hours Skill: endure : modifies save vs spell by 11 for 4 hours
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) Keth the citizen of Seringale walks in.
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:35m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 498/840 | | Class: Shadow Ethos: Lawful Move: 596/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 201 Saving Throws | | Hitroll: 34 Vs Bash: 217 Afflictive: 86 | | Damroll: 37 Vs Slash: 215 Maledictive: 102| | Vs Magic: 170 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 17 hours Spell: bless : modifies save vs spell by 6 for 54 hours : modifies hitroll by 6 for 54 hours Skill: chii : modifies armor class by 25 for 14 hours Skill: detect hidden : lasts for 11 hours Skill: devote : lasts for 12 hours Skill: endure : modifies save vs spell by 11 for 4 hours
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Herb Keeper [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) [JUSTICE] (Commander) Solmundi: 'That is good. strange he is hitting you with it easily.'
<769/769hp 498/840m 596/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) You feel safety underneath the umbrella of Justice.
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) cb the flash fire nearly killed me
[JUSTICE] (Sergeant) Chul: 'The flash fire nearly killed me.'
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) [JUSTICE] (Commander) Solmundi: 'Yeah that hurts.'
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) Keth the citizen of Seringale walks west. A half-elf city guard walks in.
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) cb Some how I need to bait them into chasing me into Seringale
[JUSTICE] (Sergeant) Chul: 'Some how I need to bait them into chasing me into Seringale.'
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 505/840m 619/619mv no opponent no opponent calm> [----------] 7am (day) city (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) Keth the citizen of Seringale walks in. A half-elf city guard walks west.
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:36m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 509/840 | | Class: Shadow Ethos: Lawful Move: 619/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 34 Vs Bash: 237 Afflictive: 86 | | Damroll: 37 Vs Slash: 235 Maledictive: 102| | Vs Magic: 190 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 15 hours Spell: bless : modifies save vs spell by 6 for 52 hours : modifies hitroll by 6 for 52 hours Skill: chii : modifies armor class by 25 for 12 hours Skill: detect hidden : lasts for 9 hours Skill: devote : lasts for 10 hours Skill: endure : modifies save vs spell by 11 for 2 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate
<769/769hp 509/840m 619/619mv no opponent no opponent calm> [----------] 8am (day) city (outside) w
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 518/840m 617/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) w w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 518/840m 615/619mv no opponent no opponent calm> [----------] 9am (day) field (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 518/840m 613/619mv no opponent no opponent calm> [----------] 9am (day) forest (outside) A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 518/840m 610/619mv no opponent no opponent calm> [----------] 9am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<769/769hp 518/840m 610/619mv no opponent no opponent calm> [----------] 9am (day) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 518/840m 607/619mv no opponent no opponent calm> [----------] 9am (day) forest (outside) e
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 518/840m 605/619mv no opponent no opponent calm> [----------] 9am (day) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 518/840m 605/619mv no opponent no opponent calm> [----------] 9am (day) field (outside) e
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the West Gate Auhla Outside the East Gate
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) med
You sit down and begin to meditate.
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:36m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 518/840 | | Class: Shadow Ethos: Lawful Move: 603/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 116 Saving Throws | | Hitroll: 34 Vs Bash: 132 Afflictive: 86 | | Damroll: 37 Vs Slash: 130 Maledictive: 102| | Vs Magic: 85 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 14 hours Spell: bless : modifies save vs spell by 6 for 51 hours : modifies hitroll by 6 for 51 hours Skill: chii : modifies armor class by 25 for 11 hours Skill: detect hidden : lasts for 8 hours Skill: devote : lasts for 9 hours Skill: endure : modifies save vs spell by 11 for 1 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:37m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 518/840 | | Class: Shadow Ethos: Lawful Move: 603/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 116 Saving Throws | | Hitroll: 34 Vs Bash: 132 Afflictive: 86 | | Damroll: 37 Vs Slash: 130 Maledictive: 102| | Vs Magic: 85 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 14 hours Spell: bless : modifies save vs spell by 6 for 51 hours : modifies hitroll by 6 for 51 hours Skill: chii : modifies armor class by 25 for 11 hours Skill: detect hidden : lasts for 8 hours Skill: devote : lasts for 9 hours Skill: endure : modifies save vs spell by 11 for 1 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 61% mana 97% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 518/840m 603/619mv no opponent no opponent calm> [----------] 9am (day) city (outside) gr
Chul's group: [50 Shw] Chul 100% hp 73% mana 100% mv 655960 xp Kills: 0 * [50 Chm] A special guard 100% hp 100% mana 100% mv * [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)
<769/769hp 614/840m 619/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) wa
You stop meditating and stand up.
<769/769hp 614/840m 619/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the West Gate Auhla Outside the East Gate
<769/769hp 614/840m 619/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 614/840m 619/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) l
Outside the West Gate You are outside the West Gate of Seringale. Before you is a great wall. It is made of huge slabs of white stones with various figures of birds, beasts, and dragons carved into it. The great wall soars over your head at over 30 spans tall. You see the entrance into the city of Seringale to the east and the beginnings of a forest to the west.
[Exits: east west] (Charmed) A special guard stands here, red with anger. A half-elf city guard of Seringale stands watch here.
<769/769hp 614/840m 619/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the West Gate Auhla Outside the East Gate
<769/769hp 614/840m 619/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 614/840m 617/619mv no opponent no opponent calm> [----------] 10am (day) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 614/840m 617/619mv no opponent no opponent calm> [----------] 10am (day) field (outside) e e
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 614/840m 615/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) e
Inside the West Gate
[Exits: north east south west] A dwarven citizen of Seringale plods around the town. A duergar citizen of Seringale strolls about. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him.
<769/769hp 614/840m 613/619mv no opponent no opponent calm> [----------] 10am (day) city (outside) The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. An avian city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) t wylsin Greetings Wylsin
You tell Wylsin 'Greetings Wylsin.'
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:37m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 614/840 | | Class: Shadow Ethos: Lawful Move: 611/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 34 Vs Bash: 237 Afflictive: 86 | | Damroll: 37 Vs Slash: 235 Maledictive: 102| | Vs Magic: 190 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 13 hours Spell: bless : modifies save vs spell by 6 for 50 hours : modifies hitroll by 6 for 50 hours Skill: chii : modifies armor class by 25 for 10 hours Skill: detect hidden : lasts for 7 hours Skill: devote : lasts for 8 hours Skill: endure : modifies save vs spell by 11 for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) Wylsin tells you 'Salutations Chul.'
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) who
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) Solmundi rides in on a mustang. You notice Solmundi's glance. A special guard walks in.
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) Solmundi rides east on a mustang. A special guard walks east.
<769/769hp 614/840m 611/619mv no opponent no opponent calm> [----------] 10am (day) road (outside) You feel more susceptible to magic again.
<769/769hp 619/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) repl When the time comes, will you assist me with your aura?
You tell Wylsin 'When the time comes, will you assist me with your aura?'
<769/769hp 619/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) end
You meditate briefly then resume your position.
<769/769hp 589/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) who whe
[ Jotun ] Toland the Steadfast [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the North Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 589/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 589/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 589/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) An avian city guard flies east.
<769/769hp 589/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 589/840m 619/619mv no opponent no opponent calm> [----------] 11am (day) road (outside) w
Inside the West Gate
[Exits: north east south west] A duergar citizen of Seringale strolls about. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 589/840m 617/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) w w
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 589/840m 615/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 589/840m 613/619mv no opponent no opponent calm> [----------] 11am (day) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 589/840m 613/619mv no opponent no opponent calm> [----------] 11am (day) field (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 589/840m 611/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) w
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 589/840m 608/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<769/769hp 589/840m 608/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<769/769hp 589/840m 605/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) w
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 589/840m 602/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) n
A muddy path
[Exits: north south] A special guard walks in.
<769/769hp 589/840m 599/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) n
A muddy path
[Exits: north east south] A special guard walks in.
<769/769hp 589/840m 596/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) whe
Players near you in Mystic Forest: <PK> Chul A muddy path
<769/769hp 589/840m 596/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) e
A Mud-Covered Field
[Exits: north east south west] A large brown mustang is here, decorated with a yellow warcoat. A medic is here, looking for refugees. A special guard walks in.
<769/769hp 589/840m 594/619mv no opponent no opponent calm> [----------] 11am (day) field (outside) whe
Players near you in The Mudfall: <PK> Chul A Mud-Covered Field
<769/769hp 589/840m 594/619mv no opponent no opponent calm> [----------] 11am (day) field (outside) w
A muddy path
[Exits: north east south] A special guard walks in.
<769/769hp 589/840m 592/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) s s
A muddy path
[Exits: north south] A special guard walks in.
<769/769hp 589/840m 589/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 589/840m 586/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) w
A trail through the light forest
[Exits: east south west] A special guard walks in.
<769/769hp 589/840m 583/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) w w
A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<769/769hp 589/840m 580/619mv no opponent no opponent calm> [----------] 11am (day) forest (outside) whe
A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. The stone floor of this house has been ripped apart. A special guard walks in.
<769/769hp 599/840m 616/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) Players near you in Mystic Forest: <PK> Chul A trail through the dense forest
<769/769hp 599/840m 616/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: east west] A brown fox is here, looking for some rabbits to chew up. A special guard walks in.
<769/769hp 599/840m 613/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) w w
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A special guard walks in.
<769/769hp 599/840m 610/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) whe
A narrow trail through the deep, dark forest
[Exits: east west] Shargugh the Forest Brownie is here, grinning broadly at you. A special guard walks in.
<769/769hp 599/840m 607/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) Players near you in Mystic Forest: <PK> Chul A narrow trail through the deep, dark forest
<769/769hp 599/840m 607/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) w
A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A special guard walks in.
<769/769hp 599/840m 604/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) w
You collide forcefully into the side of a gargantuan tree.
<769/769hp 599/840m 604/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) n
The narrow trail
[Exits: north south] A small pine tree stands here. A special guard walks in.
<769/769hp 599/840m 601/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) n w
The narrow trail
[Exits: east south west] A special guard walks in.
<769/769hp 599/840m 598/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) Entrance to Drkshtyre Wood
[Exits: east west] A metal key lies here with a fancy chain hanging off it. A small pine tree stands here. (White Aura) The Grandmaster of Treants is here. A special guard walks in.
<769/769hp 599/840m 595/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) whe
Players near you in Drkshtyre Wood: <PK> Chul Entrance to Drkshtyre Wood
<769/769hp 599/840m 595/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
The narrow trail
[Exits: east south west] A special guard walks in.
<769/769hp 599/840m 592/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) s
The narrow trail
[Exits: north south] A small pine tree stands here. A special guard walks in.
<769/769hp 599/840m 589/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) s e
A narrow trail through the deep, dark forest
[Exits: north east south up] A slip of paper lies here. It says 'Admits One'. A colossal tree blocks the way westwards. A special guard walks in.
<769/769hp 599/840m 586/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A narrow trail through the deep, dark forest
[Exits: east west] A special guard walks in.
<769/769hp 599/840m 583/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) whe
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A special guard walks in.
<769/769hp 599/840m 580/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e e
Players near you in Mystic Forest: <PK> Chul A narrow trail through the deep, dark forest
<769/769hp 599/840m 580/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A narrow trail through the deep, dark forest
[Exits: east west] Shargugh the Forest Brownie is here, grinning broadly at you. A brown fox is here, looking for some rabbits to chew up. A special guard walks in.
<769/769hp 599/840m 577/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A trail through the dense forest
[Exits: east south west] You can barely make out a dull grey stone on the ground. A cute rabbit is here. The stone floor of this house has been ripped apart. A special guard walks in. Shargugh walks in.
<769/769hp 599/840m 574/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) whe
A trail through the dense forest
[Exits: east west] A few wooden planks lie stacked on a low shelf. A special guard walks in.
<769/769hp 599/840m 571/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e e
A trail through the light forest
[Exits: east south west] A special guard walks in.
<769/769hp 599/840m 568/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
Players near you in Mystic Forest: <PK> Chul A trail through the light forest
<769/769hp 599/840m 568/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A trail through the light forest
[Exits: north east west] A stone outcropping with traces of ore is here. The caravan attendant is here, with caravans for hire. A special guard walks in.
<769/769hp 599/840m 565/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A special guard walks in.
<769/769hp 599/840m 562/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 599/840m 559/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) e
A trail through the light forest
[Exits: east west] A special guard walks in.
<769/769hp 599/840m 556/619mv no opponent no opponent calm> [----------] 12pm (noon) forest (outside) whe
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 599/840m 554/619mv no opponent no opponent calm> [----------] 12pm (noon) field (outside) Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 599/840m 552/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) Inside the West Gate
[Exits: north east south west] A duergar citizen of Seringale strolls about. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 599/840m 550/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Auhla Outside the East Gate <PK> Solmundi The Main Street
<769/769hp 599/840m 550/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) e
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A special guard walks in.
<769/769hp 599/840m 548/619mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) e
The West Common Road
[Exits: north east west] An avian city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 599/840m 546/619mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate <PK> Solmundi The South Main Street
<769/769hp 599/840m 546/619mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 599/840m 544/619mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) e e
The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 599/840m 542/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 599/840m 540/619mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) Wylsin tells you 'That depends, to what end do you require it?'
<769/769hp 599/840m 540/619mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) You feel safety underneath the umbrella of Justice.
<769/769hp 606/840m 594/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) cb Are you able to give me an aura?
[JUSTICE] (Sergeant) Chul: 'Are you able to give me an aura?'
<769/769hp 606/840m 594/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) repl Hunting criminals
You tell Wylsin 'Hunting criminals.'
<769/769hp 606/840m 594/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 606/840m 594/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Auhla Outside the East Gate
<769/769hp 606/840m 594/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) [JUSTICE] (Commander) Solmundi: 'Negative.'
<769/769hp 606/840m 594/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) e e
The West Common Road
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 606/840m 592/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) West of Market Square
[Exits: north south west] A beggar wanders around asking for spare gold. A halfling city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 606/840m 590/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul West of Market Square Auhla Outside the East Gate
<769/769hp 606/840m 590/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<769/769hp 606/840m 590/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<769/769hp 606/840m 589/619mv no opponent no opponent calm> [----------] 1pm (day) inside (indoors) e
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 606/840m 588/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) n n
The Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 606/840m 586/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) n
The Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 606/840m 584/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) who
The Main Street
[Exits: north south] A special guard walks in.
<769/769hp 606/840m 582/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) [ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 606/840m 582/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The Main Street Auhla Outside the East Gate
<769/769hp 606/840m 582/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) n
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A human city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 606/840m 580/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) n
The North Main Street
[Exits: north south west] A special guard walks in.
<769/769hp 606/840m 578/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) n
The North Main Street
[Exits: north east south west] A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<769/769hp 606/840m 576/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) n
The North Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 606/840m 574/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) n
The North Main Street
[Exits: north south] A special guard walks in.
<769/769hp 606/840m 572/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul The North Main Street Auhla Outside the East Gate <PK> Solmundi The East Common Road
<769/769hp 606/840m 572/619mv no opponent no opponent calm> [----------] 1pm (day) road (outside) n
Inside the North Gate
[Exits: north south up] A gnomish city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.' A gate guard steps aside and allows you to pass him.
<769/769hp 606/840m 570/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) n
Outside the North Gate
[Exits: north south] A special guard walks in.
<769/769hp 606/840m 568/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) n
Path in the plains
[Exits: north east south west] A cute rabbit is here. A special guard walks in.
<769/769hp 606/840m 566/619mv no opponent no opponent calm> [----------] 1pm (day) field (outside) whe
Players near you in Plains of the North: <PK> Chul Path in the plains
<769/769hp 606/840m 566/619mv no opponent no opponent calm> [----------] 1pm (day) field (outside) n
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. Aruncus the Druid is walking around here, searching for herbs. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<769/769hp 606/840m 563/619mv no opponent no opponent calm> [----------] 1pm (day) hills (outside) n n
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<769/769hp 606/840m 560/619mv no opponent no opponent calm> [----------] 1pm (day) field (outside) n
Grassy foothills
[Exits: north east south west] A special guard walks in.
<769/769hp 606/840m 557/619mv no opponent no opponent calm> [----------] 1pm (day) hills (outside) n
The steep foothills
[Exits: north east south west] A special guard walks in.
<769/769hp 606/840m 553/619mv no opponent no opponent calm> [----------] 1pm (day) hills (outside) whe
Base of Mount Saidian
[Exits: south up] A special guard climbs in.
<769/769hp 606/840m 548/619mv no opponent no opponent calm> [----------] 1pm (day) mountain (outside) Players near you in Mount Saidian: <PK> Chul Base of Mount Saidian
<769/769hp 606/840m 548/619mv no opponent no opponent calm> [----------] 1pm (day) mountain (outside) s
The steep foothills
[Exits: north east south west] A special guard walks in.
<769/769hp 606/840m 543/619mv no opponent no opponent calm> [----------] 1pm (day) hills (outside) w w
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here. A special guard walks in.
<769/769hp 606/840m 539/619mv no opponent no opponent calm> [----------] 1pm (day) hills (outside) The hills are far too steep to the west to climb.
<769/769hp 606/840m 539/619mv no opponent no opponent calm> [----------] 1pm (day) hills (outside) n
A Path from the Plains
[Exits: north south] A small candle has been placed inside a carved out turnip. A strange looking amulet is lying here, half covered with dust. A strange looking cigar, thicker than normal, lies here. A special guard walks in.
<769/769hp 606/840m 536/619mv no opponent no opponent calm> [----------] 1pm (day) field (outside) n
Along the Path
[Exits: north east south west] A special guard walks in.
<769/769hp 611/840m 588/619mv no opponent no opponent calm> [----------] 2pm (day) field (outside) whe
Players near you in Sylvan Vale: <PK> Chul Along the Path
<769/769hp 611/840m 588/619mv no opponent no opponent calm> [----------] 2pm (day) field (outside) s s
A Path from the Plains
[Exits: north south] A small candle has been placed inside a carved out turnip. A strange looking amulet is lying here, half covered with dust. A strange looking cigar, thicker than normal, lies here. A special guard walks in.
<769/769hp 611/840m 586/619mv no opponent no opponent calm> [----------] 2pm (day) field (outside) s
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here. A special guard walks in.
<769/769hp 611/840m 583/619mv no opponent no opponent calm> [----------] 2pm (day) hills (outside) s
In front of hut in foothills
[Exits: north east south west] You see 2 of a candle lantern here. You see 2 of a strange, thick cigar here. A strange looking amulet is lying here, half covered with dust. A special guard walks in.
<769/769hp 611/840m 579/619mv no opponent no opponent calm> [----------] 2pm (day) hills (outside) Grassy plains
[Exits: north east south] Some black gyvel is lying here, dark green with tiny blood red flowers. A special guard walks in.
<769/769hp 611/840m 576/619mv no opponent no opponent calm> [----------] 2pm (day) field (outside) e
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. A special guard walks in.
<769/769hp 611/840m 574/619mv no opponent no opponent calm> [----------] 2pm (day) field (outside) s s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. Aruncus the Druid is walking around here, searching for herbs. (White Aura) A black veiled female figure waits here patiently. A special guard walks in.
<769/769hp 611/840m 571/619mv no opponent no opponent calm> [----------] 2pm (day) hills (outside) s
Path in the plains
[Exits: north east south west] A cute rabbit is here. A cute rabbit is here. A special guard walks in.
<769/769hp 611/840m 568/619mv no opponent no opponent calm> [----------] 2pm (day) field (outside) whe
Outside the North Gate
[Exits: north south] A special guard walks in.
<769/769hp 611/840m 566/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Outside the North Gate Auhla Outside the East Gate
<769/769hp 611/840m 566/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) s
Inside the North Gate
[Exits: north south up] A gnomish city guard of Seringale stands watch here. (Charmed) A snarling doberman is here, protecting his owner. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<769/769hp 611/840m 564/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul Inside the North Gate Auhla Outside the East Gate
<769/769hp 611/840m 564/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) l do
A neck tag says 'I belong to Auhla'. A snarling doberman is in excellent condition.
<769/769hp 611/840m 564/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) s s
The North Main Street
[Exits: north south] A special guard walks in.
<769/769hp 611/840m 562/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) s s
The North Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 611/840m 560/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) The North Main Street
[Exits: north east south west] A fledgling harpy is here, fallen from the clouds above. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<769/769hp 611/840m 558/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) who
The North Main Street
[Exits: north south west] A special guard walks in.
<769/769hp 611/840m 556/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) [ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 611/840m 556/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) s
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A human city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 611/840m 554/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) s s
The Main Street
[Exits: north south] A special guard walks in.
<769/769hp 611/840m 552/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) The Main Street
[Exits: north east south west] A gnomish city guard of Seringale stands here. A special guard walks in.
<769/769hp 611/840m 550/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) s s
The Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 611/840m 548/619mv no opponent no opponent calm> [----------] 2pm (day) road (outside) North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 611/840m 546/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<769/769hp 611/840m 546/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 611/840m 546/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 611/840m 546/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) You feel safety underneath the umbrella of Justice.
<769/769hp 616/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul North of Market Square Auhla Outside the East Gate
<769/769hp 616/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) af
A beggar walks west.
<769/769hp 616/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 8 hours Spell: bless : modifies save vs spell by 6 for 45 hours : modifies hitroll by 6 for 45 hours Skill: chii : modifies armor class by 25 for 5 hours Skill: detect hidden : lasts for 2 hours Skill: devote : lasts for 3 hours Skill: endure : modifies save vs spell by 11 for 8 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 616/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) dinv
Your eyes tingle.
<769/769hp 611/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) who whe
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 611/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul North of Market Square Auhla Outside the East Gate
<769/769hp 611/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<769/769hp 611/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 611/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) Wylsin tells you 'I'm afraid I am disinclined to fulfill your request. I count at least one of the criminals you hunt as my friend and I do not wish to aid in their demise.'
<769/769hp 611/840m 600/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin A Small Burnt Field <PK> Chul North of Market Square Auhla Outside the East Gate
<769/769hp 617/840m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) repl Very well
You tell Wylsin 'Very well.'
<769/769hp 617/840m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illusion [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 617/840m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) whe
Players near you in Seringale: Toland South Square <PK> Wylsin A Small Burnt Field <PK> Chul North of Market Square Arasyia South Square Auhla Outside the East Gate
<769/769hp 617/840m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) l
North of Market Square You are north of Market Square. A marvellous monument has been erected here in the middle of the city of Seringale, ever flowing with clear drinkable water. The road is well worn from the traffic constantly passing over it. A path leads east and west around the fountain, while the main street continues to the north.
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. (Charmed) A special guard stands here, red with anger.
<769/769hp 617/840m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) w
Northwest of Market Square
[Exits: east south] A halfling city guard of Seringale stands watch here. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 617/840m 618/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) w
The side of a building is all that lies in that direction.
<769/769hp 617/840m 618/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) s
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 617/840m 617/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 617/840m 615/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) w
The West Common Road
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 617/840m 613/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) whe
The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 617/840m 611/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Players near you in Seringale: Toland South of Market Square <PK> Wylsin A Small Burnt Field <PK> Chul The Western Monument Arasyia South of Market Square Auhla Outside the East Gate
<769/769hp 617/840m 611/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) w
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 617/840m 609/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) w
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 617/840m 607/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) w
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. An avian city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 617/840m 605/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) whe
Players near you in Seringale: Toland South of Market Square <PK> Wylsin A Small Burnt Field <PK> Chul The West Common Road Arasyia South of Market Square Auhla Outside the East Gate
<769/769hp 617/840m 605/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) w
Inside the West Gate
[Exits: north east south west] A duergar citizen of Seringale strolls about. A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<769/769hp 617/840m 603/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) w
Outside the West Gate
[Exits: east west] A special guard walks in.
<769/769hp 617/840m 601/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) whe
Players near you in Seringale: Toland South of Market Square <PK> Wylsin A Small Burnt Field <PK> Chul Outside the West Gate Arasyia South of Market Square Auhla Outside the East Gate
<769/769hp 617/840m 601/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) w
The edge of the forest
[Exits: east west hovel] This small hovel door has moss and vines growing upon it. A special guard walks in.
<769/769hp 617/840m 599/619mv no opponent no opponent calm> [----------] 4pm (day) field (outside) whe
Players near you in Mystic Forest: <PK> Chul The edge of the forest
<769/769hp 617/840m 599/619mv no opponent no opponent calm> [----------] 4pm (day) field (outside) e
Outside the West Gate
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 617/840m 597/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) e
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A duergar citizen of Seringale strolls about. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 624/840m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) whe
Players near you in Seringale: Toland North of Market Square <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Arasyia North of Market Square Auhla Outside the East Gate
<769/769hp 624/840m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (127 hours, 42h:40m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 769/769 | | Sex: Male Alignment: Evil Mana: 624/840 | | Class: Shadow Ethos: Lawful Move: 617/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 257/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 39/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortuitous Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 34 Vs Bash: 237 Afflictive: 86 | | Damroll: 37 Vs Slash: 235 Maledictive: 102| | Vs Magic: 190 Mental: 120 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 6 hours Spell: bless : modifies save vs spell by 6 for 43 hours : modifies hitroll by 6 for 43 hours Skill: chii : modifies armor class by 25 for 3 hours Skill: detect hidden : lasts for 0 hours Spell: detect invis : lasts for 48 hours Skill: devote : lasts for 1 hours Skill: endure : modifies save vs spell by 11 for 6 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 624/840m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21. A half-elf city guard walks in.
<769/769hp 624/840m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) c invis
You fade out of existence.
<769/769hp 619/840m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) hide
You attempt to hide.
<769/769hp 619/840m 617/619mv no opponent no opponent calm> [----------] 5pm (day) city (outside) You feel less aware of your surroundings. Your vigilance of the towns diminishes. The town clock tolls once as the evening begins.
<769/769hp 623/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 15 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 15 characters on; the most on this past month was 21.
<769/769hp 623/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin A Small Burnt Field <PK> Chul Inside the West Gate Arasyia North Square
<769/769hp 623/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) dete
Your awareness improves.
<769/769hp 613/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) c vigi
You step out of the shadows. Your vigilance of the towns improves.
<769/769hp 608/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) Wylsin just spotted you from A Small Burnt Field!
<769/769hp 608/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) hide
You attempt to hide.
<769/769hp 608/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) An avian city guard flies in.
<769/769hp 608/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) An avian city guard flies west.
<769/769hp 608/840m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (outside) The sun slowly disappears in the west. You can devote again.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 4 hours Spell: bless : modifies save vs spell by 6 for 41 hours : modifies hitroll by 6 for 41 hours Skill: chii : modifies armor class by 25 for 1 hours Skill: detect hidden : lasts for 49 hours Spell: detect invis : lasts for 46 hours Skill: endure : modifies save vs spell by 11 for 4 hours Spell: invisibility : lasts for 48 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) wa
You are already standing.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) devo
You bow your head in worship of your god. Davairus grants you a little favor. Reputation with Davairus increased by 1.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Mistress of Reality, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Solmundi rides in on a mustang. A special guard walks in. A gate guard steps aside and allows you to pass him.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Solmundi rides west on a mustang. A special guard walks west.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Keth the citizen of Seringale walks south. A half-elf city guard walks south. An avian city guard flies in.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Princess of Ethereal Phantasms, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate <PK> Solmundi Outside the West Gate
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Solmundi rides in on a mustang. A special guard walks in.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Solmundi rides east on a mustang. A special guard walks east.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Solmundi rides in on a mustang. A special guard walks in.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate <PK> Solmundi Inside the West Gate
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) Solmundi rides east on a mustang. A special guard walks east.
<769/769hp 616/840m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) The night has begun. Lightning flashes in the sky. The flash of lightning reveals your hiding place. You step out of the shadows.
<769/769hp 621/840m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Princess of Ethereal Phantasms, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 621/840m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate <PK> Solmundi The West Common Road
<769/769hp 621/840m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Princess of Ethereal Phantasms, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Circle Trainee [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Nightwalker [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<769/769hp 621/840m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate
<769/769hp 621/840m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate
<769/769hp 621/840m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) You feel your equilibrium shift.
<769/769hp 629/840m 619/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) Ocelia just spotted you from Outside the West Gate!
<769/769hp 629/840m 619/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) An avian city guard flies west.
<769/769hp 629/840m 619/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the West Gate Arasyia North Square Auhla Outside the East Gate <PK> Ilromie Outside the West Gate <PK> Kali Outside the West Gate <PK> Ocelia Outside the West Gate You notice Kali's glance. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. A gate guard steps aside and allows you to pass him.
<769/769hp 629/840m 619/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) e
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A special guard walks in.
<769/769hp 629/840m 617/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) e e
Ilromie just spotted you from Inside the West Gate!
<769/769hp 629/840m 617/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 629/840m 615/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) e e
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 629/840m 613/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) quaff defender
The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 611/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 609/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 607/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) You quaff a Defender potion. You are surrounded by a white aura.
<769/769hp 629/840m 607/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) e e
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 629/840m 605/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 629/840m 605/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) cb seringale
[JUSTICE] (Sergeant) Chul: 'Seringale.'
<769/769hp 629/840m 605/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) s
Southwest of Market Square
[Exits: north east] A special guard walks in.
<769/769hp 629/840m 604/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) e s
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 629/840m 603/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) s s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 629/840m 601/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) whe
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<769/769hp 629/840m 599/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) Garp the citizen of Seringale walks south. A beggar walks south. A beggar walks in.
<769/769hp 629/840m 599/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 629/840m 597/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) s
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The Main Street Arasyia North Square Auhla Outside the East Gate <PK> Ilromie The West Common Road <PK> Kali The West Common Road <PK> Ocelia The West Common Road
<769/769hp 629/840m 597/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) s
South Square
[Exits: north east south west down] A special guard walks in.
<769/769hp 629/840m 595/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) The South Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 593/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) s
The South Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 591/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) s
The South Main Street
[Exits: north east south] A dusty little key lies here. A rusty key lies here, sized to fit into a set of shackles. A drow city guard of Seringale stands watch here. A drow city guard of Seringale stands watch here. A duergar city guard of Seringale stands watch here. The goblin extermination enforcer is here hunting down goblins. A special guard walks in.
<769/769hp 629/840m 589/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) s s
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge. A drow city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 629/840m 587/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The South Main Street
[Exits: north south] A special guard walks in.
<769/769hp 629/840m 585/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) s
Inside the South Gate
[Exits: north south up] A rusty key crusted with dried blood lies on the ground. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 629/840m 583/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) u
Atop the South Gate
[Exits: east west down] An avian perimeter guard of Seringale is here, watching out for known criminals. A duergar battlement guard is here. A special guard walks in. A duergar city guard yells 'Ilromie! You're MINE!'
<769/769hp 629/840m 581/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w w
On the Southern Battlements
[Exits: east] A gnomish battlement guard is here. A special guard walks in. A drow city guard yells 'Ilromie! Now you die!' A drow city guard yells 'Ilromie! You're MINE!'
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
A large stone rail along the battlements keeps you from falling.
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) A large stone rail along the battlements keeps you from falling.
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
A large stone rail along the battlements keeps you from falling.
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
A large stone rail along the battlements keeps you from falling.
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul On the Southern Battlements Arasyia North Square Auhla Outside the East Gate <PK> Ilromie The South Main Street <PK> Kali The South Main Street <PK> Ocelia The South Main Street
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) (UNPROTECTED) a drow city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<769/769hp 629/840m 579/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) e
Atop the South Gate
[Exits: east west down] An avian perimeter guard of Seringale is here, watching out for known criminals. A duergar battlement guard is here. A special guard walks in.
<769/769hp 629/840m 577/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) e
On the Southern Battlements
[Exits: east west] An avian battlement guard of Seringale is here. A special guard walks in.
<769/769hp 629/840m 575/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w d
Atop the South Gate
[Exits: east west down] An avian perimeter guard of Seringale is here, watching out for known criminals. A duergar battlement guard is here. A special guard walks in.
<769/769hp 629/840m 573/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
Inside the South Gate
[Exits: north south up] A rusty key crusted with dried blood lies on the ground. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<769/769hp 629/840m 571/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n n
The South Main Street
[Exits: north south] A special guard walks in.
<769/769hp 629/840m 569/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n n n
A Small Bridge
[Exits: north south down] A glowing banner bearing the emblem of Seringale rests here. A pair of gilded golden gargoyles oversee each side of the bridge. A special guard walks in.
<769/769hp 629/840m 567/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
Ocelia walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<769/769hp 629/840m 567/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
The South Main Street
[Exits: north east south] The corpse of a duergar city guard is lying here. The sliced-off foot of a duergar city guard is lying here. A dusty little key lies here. A rusty key lies here, sized to fit into a set of shackles. (White Aura) (WANTED) (OUTLAW) Ilromie is here, fighting a drow city guard. A drow city guard is here, fighting Ilromie. A drow city guard is here, fighting Ilromie. The goblin extermination enforcer is here hunting down goblins. A special guard walks in.
<769/769hp 629/840m 565/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) Ilromie's stab DISEMBOWELS a drow city guard! Ilromie swings a blessed pencil at a drow city guard's neck and decapitates him. A drow city guard's headless body falls to its knees, then keels sideways. A drow city guard's foot is ripped from his leg.
<769/769hp 629/840m 565/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The South Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 563/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The South Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 561/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
South Square
[Exits: north east south west down] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 629/840m 559/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 629/840m 557/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 629/840m 555/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) n
The Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 629/840m 553/619mv no opponent no opponent calm> [----------] 9pm (night) road (outside) South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 629/840m 551/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 629/840m 551/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 629/840m 551/619mv no opponent no opponent calm> [----------] 9pm (night) city (outside) Southwest of Market Square
[Exits: north east] A special guard walks in.
<769/769hp 629/840m 550/619mv no opponent no opponent calm> [----------] 9pm (night) inside (indoors) n n
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 636/840m 603/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) Northwest of Market Square
[Exits: east south] A special guard walks in.
<769/769hp 636/840m 602/619mv no opponent no opponent calm> [----------] 10pm (night) inside (indoors) e
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 636/840m 601/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) n n
The Main Street
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 636/840m 599/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) n
The Main Street
[Exits: north east south west] A gnomish city guard of Seringale stands here. A special guard walks in.
<769/769hp 636/840m 597/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) The Main Street
[Exits: north south] A special guard walks in.
<769/769hp 636/840m 595/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) n
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. (Charmed) A confident-looking young fighter with immaculate posture stands here. (Charmed) A young ferret is here, scurrying along beside its master. Toland is resting here. Wylsin is here. (Charmed) This docile kobold probably doesn't even realize it's captured. (Charmed) A young cow is here, grudgingly following its master. Arasyia is sleeping here. A special guard walks in.
<769/769hp 636/840m 593/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) n n
The North Main Street
[Exits: north south west] A special guard walks in.
<769/769hp 636/840m 591/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) The North Main Street
[Exits: north east south west] A fledgling harpy is here, fallen from the clouds above. A fledgling harpy is here, fallen from the clouds above. A duergar city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 636/840m 589/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) A gnomish city guard yells 'Time to die, Kali!'
<769/769hp 636/840m 589/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) whe dagnir
Dagnir the enforcer of law The North Road
<769/769hp 636/840m 589/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) s
The North Main Street
[Exits: north south west] A special guard walks in.
<769/769hp 636/840m 587/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) s
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. (Charmed) A confident-looking young fighter with immaculate posture stands here. (Charmed) A young ferret is here, scurrying along beside its master. Toland is resting here. Wylsin is here. (Charmed) This docile kobold probably doesn't even realize it's captured. (Charmed) A young cow is here, grudgingly following its master. Arasyia is sleeping here. A special guard walks in.
<769/769hp 636/840m 585/619mv no opponent no opponent calm> [----------] 10pm (night) city (outside) w
The North Road
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 636/840m 583/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) w
The North Road
[Exits: east south west] You see 2 of a war banner of Seringale here. A human city guard of Seringale stands watch here. A gnomish city guard of Seringale stands here. Dagnir the enforcer of law is here searching for criminals. A special guard walks in.
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) hide
You attempt to hide.
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) whe
You break your objective tracking. Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla Outside the East Gate <PK> Solmundi The East Common Road <PK> Ilromie The North Main Street <PK> Kali The North Main Street <PK> Ocelia The North Main Street
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: armor : modifies armor class by 20 for 1 hours Spell: bless : modifies save vs spell by 6 for 38 hours : modifies hitroll by 6 for 38 hours Spell: cabal sanctuary: lasts for 5 hours Skill: detect hidden : lasts for 46 hours Spell: detect invis : lasts for 43 hours Skill: devote : lasts for 21 hours Skill: endure : modifies save vs spell by 11 for 1 hours Spell: invisibility : lasts for 45 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) A human city guard yells 'Guards! Guards!' A duergar city guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla Outside the East Gate <PK> Solmundi The Main Street <PK> Ilromie The West Common Road <PK> Kali The West Common Road <PK> Ocelia The West Common Road
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) An avian city guard yells 'Ilromie! You're MINE!' A half-elf city guard yells 'Ocelia! Now you die!'
<769/769hp 636/840m 581/619mv no opponent no opponent calm> [----------] 10pm (night) road (outside) [JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been ensnared by Solmundi within Seringale.'
<769/769hp 645/840m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla Inside the East Gate <PK> Solmundi Inside the West Gate <PK> Ilromie Outside the West Gate
<769/769hp 645/840m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) A human city guard carefully checks the ground for tracks. A human city guard walks south. Dagnir the enforcer of law looks at you intently, wondering what mischief has been going on.
<769/769hp 645/840m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) target ilromie
$$ will now be substituted with 'ilromie' until you untarget.
<769/769hp 645/840m 619/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
The North Road
[Exits: east west] A half-elf city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 645/840m 617/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A fledgling harpy is here, fallen from the clouds above. (Charmed) A confident-looking young fighter with immaculate posture stands here. (Charmed) A young ferret is here, scurrying along beside its master. Toland is resting here. Wylsin is here. (Charmed) This docile kobold probably doesn't even realize it's captured. (Charmed) A young cow is here, grudgingly following its master. Arasyia is sleeping here. A special guard walks in.
<769/769hp 645/840m 615/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) wear fang
You step out of the shadows. You stop wielding a peacemaker ahlspiess. You wield a fang of the oppressor. A fang of the oppressor feels like a part of you! (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Solmundi!'
<769/769hp 645/840m 615/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) s s
The Main Street
[Exits: north south] A special guard walks in.
<769/769hp 645/840m 613/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
The Main Street
[Exits: north east south west] The corpse of a gnomish city guard is lying here. A special guard walks in.
<769/769hp 645/840m 611/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) The Main Street
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 645/840m 609/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The Main Street Arasyia North Square Auhla The East Common Road <PK> Solmundi Outside the West Gate <PK> Ilromie Outside the West Gate
<769/769hp 645/840m 609/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s s
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 645/840m 607/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 645/840m 607/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) w
Northwest of Market Square
[Exits: east south] A special guard walks in.
<769/769hp 645/840m 606/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) s w
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 645/840m 605/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) w w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 645/840m 603/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) w w
The West Common Road
[Exits: north east south west] A special guard walks in.
<769/769hp 645/840m 601/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) The Western Monument
[Exits: north east south west] (White Aura) (WANTED) (OUTLAW) Ilromie is here. A special guard walks in.
<769/769hp 645/840m 599/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) The West Common Road
[Exits: north east west] The corpse of a duergar city guard is lying here. The sliced-off hand of a duergar city guard is lying here. A special guard walks in.
<769/769hp 645/840m 597/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 645/840m 595/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) murder $$
Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<769/769hp 645/840m 595/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e
The West Common Road
[Exits: east south west] A glowing banner bearing the emblem of Seringale rests here. A special guard walks in.
<769/769hp 645/840m 593/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) murder $$ e
The West Common Road
[Exits: north east west] A special guard walks in.
<769/769hp 645/840m 591/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) e e
They aren't here.
<769/769hp 645/840m 591/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) The West Common Road
[Exits: north east west] The corpse of a duergar city guard is lying here. The sliced-off hand of a duergar city guard is lying here. A special guard walks in.
<769/769hp 645/840m 589/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) They aren't here.
<769/769hp 645/840m 589/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) The Western Monument
[Exits: north east south west] A special guard walks in.
<769/769hp 645/840m 587/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e e
The West Common Road
[Exits: north east south west] (Charmed) An illusion of the battlemage guards its master. (Charmed) An illusion of a Paladin guards its master. (Charmed) An illusion of a Paladin guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (White Aura) (WANTED) (OUTLAW) Kali is here. Auhla is here. A special guard walks in.
<769/769hp 645/840m 585/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
The West Common Road
[Exits: north east south west] A special guard walks in. Ocelia walks in. An illusion of the battlemage walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<769/769hp 645/840m 583/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) West of Market Square
[Exits: north south west] A special guard walks in. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of a Paladin walks in. An illusion of a Paladin walks in. An illusion of the battlemage walks in.
<769/769hp 645/840m 581/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 645/840m 581/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul West of Market Square Arasyia North Square Auhla The West Common Road <PK> Solmundi The West Common Road <PK> Ilromie The Main Street <PK> Kali West of Market Square <PK> Ocelia West of Market Square
<769/769hp 645/840m 581/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars. Ocelia walks south. An illusion of the battlemage walks south. An illusion of a Paladin walks south. An illusion of a Paladin walks south. An illusion of a marine walks south. An illusion of a marine walks south. An illusion of a marine walks south.
<769/769hp 645/840m 581/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 645/840m 581/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<769/769hp 645/840m 580/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) s
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 645/840m 579/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) s
Solmundi rides in on a mustang. A special guard walks in.
<769/769hp 645/840m 579/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) Southwest of Market Square
[Exits: north east] A special guard walks in.
<769/769hp 645/840m 578/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) e
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in. A halfling city guard yells 'Time to die, Kali!'
<769/769hp 645/840m 577/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) e
Southeast of Market Square
[Exits: north west] A special guard walks in.
<769/769hp 645/840m 576/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) n
East of Market Square
[Exits: north east south] A special guard walks in.
<769/769hp 645/840m 575/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) n
Northeast of Market Square
[Exits: south west] A special guard walks in.
<769/769hp 645/840m 574/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) n
The side of a building is all that lies in that direction.
<769/769hp 645/840m 574/619mv no opponent no opponent calm> [----------] 11pm (night) inside (indoors) w
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 645/840m 573/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) n n n
The Main Street
[Exits: north east south west] A halfling city guard of Seringale stands watch here. A special guard walks in.
<769/769hp 645/840m 571/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) n
A halfling city guard walks south. (UNPROTECTED) a half-elf city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<769/769hp 645/840m 571/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) The Main Street
[Exits: north east south west] The corpse of a gnomish city guard is lying here. A special guard walks in.
<769/769hp 645/840m 569/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
The Main Street
[Exits: north south] A special guard walks in.
<769/769hp 645/840m 567/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. (Charmed) A special guard stands here, red with anger. Solmundi is riding on the back of a mustang. A fledgling harpy is here, fallen from the clouds above. (Charmed) A confident-looking young fighter with immaculate posture stands here. (Charmed) A young ferret is here, scurrying along beside its master. Toland is resting here. Wylsin is here. (Charmed) This docile kobold probably doesn't even realize it's captured. (Charmed) A young cow is here, grudgingly following its master. Arasyia is sleeping here. A special guard walks in.
<769/769hp 645/840m 565/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul North Square Arasyia North Square Auhla The Main Street <PK> Solmundi North Square <PK> Ilromie The South Main Street <PK> Kali The South Main Street <PK> Ocelia The South Main Street
<769/769hp 645/840m 565/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) Wylsin says 'I'll temporarily lower my rate to accomodate your limited funds.'
<769/769hp 645/840m 565/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) n
The North Main Street
[Exits: north south west] A special guard walks in. A drow city guard yells 'Time to die, Kali!'
<769/769hp 645/840m 563/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) s
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A fledgling harpy is here, fallen from the clouds above. (Charmed) A confident-looking young fighter with immaculate posture stands here. (Charmed) A young ferret is here, scurrying along beside its master. Toland is resting here. Wylsin is here. (Charmed) This docile kobold probably doesn't even realize it's captured. (Charmed) A young cow is here, grudgingly following its master. Arasyia is sleeping here. A special guard walks in.
<769/769hp 645/840m 561/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul North Square Arasyia North Square Auhla South Square <PK> Solmundi The Main Street <PK> Ilromie The South Main Street <PK> Kali The South Main Street <PK> Ocelia The South Main Street
<769/769hp 645/840m 561/619mv no opponent no opponent calm> [----------] 11pm (night) city (outside) w
The North Road
[Exits: east west] A special guard walks in.
<769/769hp 645/840m 559/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) w
The North Road
[Exits: east south west] You see 2 of a war banner of Seringale here. A half-elf city guard of Seringale stands watch here. A gnomish city guard of Seringale stands here. Dagnir the enforcer of law is here searching for criminals. A special guard walks in.
<769/769hp 645/840m 557/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla South Square <PK> Solmundi The Main Street <PK> Ilromie The Main Street <PK> Kali The Main Street <PK> Ocelia The Main Street
<769/769hp 645/840m 557/619mv no opponent no opponent calm> [----------] 11pm (night) road (outside) You feel less armored. You feel more susceptible to magic again. The town clock tolls twelve times as midnight arrives.
<769/769hp 654/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) A gnomish city guard peers around himself, looking for criminals. A human city guard walks in.
<769/769hp 654/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) end
You meditate briefly then resume your position.
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) whe hide whe
A halfling city guard yells 'Ilromie! Now you die!'
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla The Main Street <PK> Solmundi South of Market Square <PK> Ilromie North of Market Square <PK> Kali North of Market Square <PK> Ocelia North of Market Square
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) You attempt to hide.
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) af
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla North of Market Square <PK> Solmundi Southwest of Market Square <PK> Ilromie East of Market Square <PK> Kali East of Market Square <PK> Ocelia East of Market Square
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: bless : modifies save vs spell by 6 for 36 hours : modifies hitroll by 6 for 36 hours Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 44 hours Spell: detect invis : lasts for 41 hours Skill: devote : lasts for 19 hours Skill: endure : modifies save vs spell by 11 for 12 hours Spell: invisibility : lasts for 43 hours [JUSTICE] : security : modifies armor class by 20 permanently
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) A gnomish city guard carefully sniffs the air. A gnomish city guard walks east. A human city guard listens carefully for some sounds. A human city guard walks east. A half-elf city guard listens carefully for some sounds. A half-elf city guard walks east.
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) l
The North Road You are on the North Road on Seringale. It is peaceful and quiet here. Around you are magnificent buildings made of fanciful stonework. You see the North Road continuing to the east and west. The Dancing Girl Inn lies to the south.
[Exits: east south west] You see 2 of a war banner of Seringale here. (Charmed) A special guard stands here, red with anger. Dagnir the enforcer of law is here searching for criminals.
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla North of Market Square <PK> Solmundi Southwest of Market Square <PK> Ilromie South of Market Square <PK> Kali South of Market Square <PK> Ocelia South of Market Square
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla South of Market Square <PK> Solmundi Southeast of Market Square <PK> Ilromie Southwest of Market Square <PK> Kali Southwest of Market Square <PK> Ocelia Southwest of Market Square
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla South of Market Square <PK> Solmundi South Square <PK> Ilromie South of Market Square <PK> Kali South of Market Square <PK> Ocelia South of Market Square A human city guard walks in. Dagnir the enforcer of law walks south.
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The North Road Arasyia North Square Auhla South of Market Square <PK> Solmundi South Square <PK> Ilromie The Main Street <PK> Kali The Main Street <PK> Ocelia The Main Street
<769/769hp 624/840m 611/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e
The North Road
[Exits: east west] A half-elf city guard of Seringale stands watch here. A gnomish city guard of Seringale stands here. A special guard walks in.
<769/769hp 624/840m 609/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) e
North Square
[Exits: north east south west] A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A fledgling harpy is here, fallen from the clouds above. (Charmed) A confident-looking young fighter with immaculate posture stands here. (Charmed) A young ferret is here, scurrying along beside its master. Toland is sleeping here. (White Aura) Wylsin is here. (Charmed) This docile kobold probably doesn't even realize it's captured. (Charmed) A young cow is here, grudgingly following its master. Arasyia is here. A special guard walks in.
<769/769hp 624/840m 607/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) Ilromie yells 'Help! I am being attacked by Solmundi!'
<769/769hp 624/840m 607/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) Arasyia goes to sleep.
<769/769hp 624/840m 607/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) sca s
You scan south.
<769/769hp 624/840m 607/619mv no opponent no opponent calm> [----------] 12am (midnight) city (outside) s
The Main Street
[Exits: north south] A special guard walks in.
<769/769hp 624/840m 605/619mv no opponent no opponent calm> [----------] 12am (midnight) road (outside) s s whe
The Main Street
[Exits: north east south west] The corpse of a gnomish city guard is lying here. A special guard walks in.
<769/769hp 631/840m 619/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<769/769hp 631/840m 617/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The Main Street Arasyia North Square Auhla The Main Street <PK> Solmundi The Main Street <PK> Ilromie South of Market Square <PK> Kali The Main Street <PK> Ocelia The Main Street
<769/769hp 631/840m 617/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard yells 'Help! I am being attacked by Kali!'
<769/769hp 631/840m 617/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s
North of Market Square
[Exits: north east west] The corpse of a halfling city guard is lying here. The sliced-off foot of a halfling city guard is lying here. A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 631/840m 615/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<769/769hp 631/840m 615/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) w
Northwest of Market Square
[Exits: east south] A special guard walks in.
<769/769hp 631/840m 614/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) s s
West of Market Square
[Exits: north south west] A special guard walks in.
<769/769hp 631/840m 613/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) Southwest of Market Square
[Exits: north east] A special guard walks in.
<769/769hp 631/840m 612/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) e
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<769/769hp 631/840m 611/619mv no opponent no opponent calm> [----------] 1am (night) city (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. (White Aura) (WANTED) (OUTLAW) Ilromie is here, fighting a special guard. (Hidden) Auhla is here. A large brown mustang is here, decorated with a yellow warcoat. (Charmed) A special guard is here, fighting Ilromie. (White Aura) Solmundi is here. (Charmed) An illusion of a marine is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 631/840m 609/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) s s
Ocelia walks in. An illusion of the battlemage walks in.
<769/769hp 631/840m 609/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) The Main Street
[Exits: north east south west] The corpse of a halfling city guard is lying here. A steaming pile of a halfling city guard's entrails is lying here. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 631/840m 607/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<769/769hp 631/840m 605/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) n
The Main Street
[Exits: north east south west] The corpse of a halfling city guard is lying here. A steaming pile of a halfling city guard's entrails is lying here. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<769/769hp 631/840m 603/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) n
The Main Street
[Exits: north east south west] (Charmed) An illusion of the battlemage guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here. (White Aura) (WANTED) (OUTLAW) Kali is here, fighting Solmundi. A beggar wanders around asking for spare gold. (White Aura) (WANTED) (OUTLAW) Ilromie is here, fighting a special guard. (Hidden) Auhla is here. A large brown mustang is here, decorated with a yellow warcoat. (Charmed) A special guard is here, fighting Ilromie. (White Aura) Solmundi is here, fighting Kali. (Charmed) An illusion of a marine is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. A beggar wanders around asking for spare gold. A special guard walks in. Solmundi has fled! Solmundi walks east. A special guard has fled! A special guard walks north.
<769/769hp 631/840m 601/619mv no opponent no opponent calm> [----------] 1am (night) road (outside) dirt $$
You step out of the shadows. (UNPROTECTED) Ilromie yells 'Help! Chul tried to kick dirt into my eyes!' You fade into existence. Your kicked dirt misses Ilromie. Ilromie is in excellent condition.
<769/769hp 631/840m 601/619mv blade defensive bloody:40> [-------- ] 1am (night) road (outside) You yell 'Help! I am being attacked by Kali!' You dodge Kali's pierce. Kali's pierce mauls you. Kali's pierce misses you. Your poisonous bite devastates Ilromie! Your poisonous bite decimates Ilromie! You dodge an illusion of a marine's smash. You parry an illusion of a marine's smash. You dance around an illusion of a marine's smash and easily dodge it. Ilromie is unaffected by a special guard's pierce! You dodge Ilromie's stab. Ilromie has a few scratches.
<747/769hp 631/840m 601/619mv blade defensive bloody:40> [-------- ] 1am (night) road (outside) Ilromie has fled! Kali has a few scratches.
<747/769hp 631/840m 601/619mv blade none bloody:40> [-------- ] 1am (night) road (outside) Solmundi walks in. Kali has a few scratches.
<747/769hp 631/840m 601/619mv blade none bloody:40> [-------- ] 1am (night) road (outside) (WILDLY) a special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard's pierce mauls Ocelia. A special guard's pierce decimates Ocelia! Kali has a few scratches.
<747/769hp 631/840m 601/619mv blade none bloody:40> [-------- ] 1am (night) road (outside) Kali utters the words, 'eugszr waouq'. You feel less righteous. You no longer see invisible objects. The white aura around your body fades. Kali has a few scratches.
<747/769hp 631/840m 601/619mv blade none bloody:40> [-------- ] 1am (night) road (outside) Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream MASSACRES you! Kali has a few scratches.
<668/769hp 631/840m 601/619mv blade none bloody:40> [-------- ] 1am (night) road (outside) Solmundi walks north. Ocelia's pierce misses a special guard. Kali's pierce maims you! You dance around Kali's pierce and easily dodge it. You awkwardly parry Kali's pierce with a loud clang. Your poisonous bite decimates Kali! An illusion of a marine's smash MASSACRES you! You dodge an illusion of a marine's smash. You dodge an illusion of a marine's smash. You dodge an illusion of a marine's smash. You dodge an illusion of a marine's smash. You dodge Ilromie's stab. Kali has a few scratches.
Solmundi walks in. A special guard walks in. Kali has a few scratches.
<567/769hp 631/840m 601/619mv blade none bloody:40> [-------- ] 1am (night) road (outside) You flee from combat! The Main Street
[Exits: north east south west] The corpse of a halfling city guard is lying here. A steaming pile of a halfling city guard's entrails is lying here. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<567/769hp 631/840m 599/619mv no opponent no opponent bloody:40> [-------- ] 1am (night) road (outside) (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Solmundi!'
<567/769hp 631/840m 599/619mv no opponent no opponent bloody:40> [-------- ] 1am (night) road (outside) quaff defender
You quaff a Defender potion. You are surrounded by a white aura.
<567/769hp 631/840m 599/619mv no opponent no opponent bloody:39> [-------- ] 1am (night) road (outside) sca
You scan all around. You scan north. *** Range 1 (north) *** (Charmed) An illusion of the battlemage guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (White Aura) (WANTED) (OUTLAW) Kali is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here, fighting Ilromie. (White Aura) (WANTED) (OUTLAW) Ilromie is here, fighting Solmundi. A beggar wanders around asking for spare gold. (Hidden) Auhla is here. A large brown mustang is here, decorated with a yellow warcoat. A beggar wanders around asking for spare gold. You scan east. *** Range 1 (east) *** A beggar is sleeping on a cot. You scan south. *** Range 1 (south) *** A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. *** Range 2 (south) *** A beggar wanders around asking for spare gold. *** Range 5 (south) *** The goblin extermination enforcer is here hunting down goblins. You scan west. *** Range 1 (west) *** A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. (White Aura) Keldynn the roulette dealer is here, running his game of roulette. Raen the tavern owner is here trying to sell you some of his house drinks. The town drunk is here drinking himself to oblivion.
<567/769hp 631/840m 599/619mv no opponent no opponent bloody:38> [----------] 1am (night) road (outside) n
The Main Street
[Exits: north east south west] (Charmed) An illusion of the battlemage guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (White Aura) (WANTED) (OUTLAW) Kali is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here, fighting Ilromie. (White Aura) (WANTED) (OUTLAW) Ilromie is here, fighting Solmundi. A beggar wanders around asking for spare gold. (Hidden) Auhla is here. A large brown mustang is here, decorated with a yellow warcoat. A beggar wanders around asking for spare gold. A special guard walks in. Ocelia walks east. An illusion of the battlemage walks east. An illusion of a marine walks east. An illusion of a marine walks east. An illusion of a marine walks east.
<567/769hp 631/840m 597/619mv no opponent no opponent bloody:37> [----------] 1am (night) road (outside) murder $$
(UNPROTECTED) Ilromie yells 'Help! I am being attacked by Chul!' Ilromie deflects your poisonous bite aside in an ungraceful parry. Your poisonous bite mauls Ilromie. Ilromie has quite a few wounds.
<567/769hp 631/840m 597/619mv blade defensive bloody:40> [----------] 1am (night) road (outside) Auhla looks at you. An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ocelia walks in. An illusion of the battlemage walks in. Ilromie has quite a few wounds.
<567/769hp 631/840m 597/619mv blade defensive bloody:40> [----------] 1am (night) road (outside) Ocelia utters the words, 'eugszr waouq'. You yell 'Die! Ocelia, you sorcerous dog!' The white aura around your body fades. Ocelia parries your poisonous bite. Your poisonous bite devastates Ocelia! Your poisonous bite devastates Ocelia! Ocelia has some small wounds and bruises.
<567/769hp 631/840m 597/619mv blade none bloody:40> [----------] 1am (night) road (outside) You yell 'Help! I am being attacked by Kali!' You awkwardly parry Kali's pierce with a loud clang. You deftly perform a counterbalance evasion. You stumble and barely manage to dodge Kali's pierce. Kali's pierce maims you! You deftly perform a counterbalance evasion. You manage to dodge Ocelia's pierce with a lot of effort. You deflect Kali's pierce aside in an ungraceful parry. You dance around Kali's pierce and easily dodge it. You deftly perform a counterbalance evasion. You manage to dodge Kali's pierce with a lot of effort. Solmundi's flaming bite DISEMBOWELS Ilromie! Solmundi's shocking bite maims Ilromie! Ocelia parries your poisonous bite. Ocelia parries your poisonous bite. Your poisonous bite devastates Ocelia! You dodge an illusion of a marine's smash. You parry an illusion of a marine's smash. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. An illusion of a marine's smash MASSACRES you! You dance around an illusion of a marine's smash and easily dodge it. You thrust an illusion of a marine's smash aside in a skillful parry. A special guard's pierce wounds Ocelia. Ilromie's stab decimates Solmundi! A Nimbus of Power hums with an inner energy. Ocelia has some small wounds and bruises.
Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream *** DEVASTATES *** you! Ocelia has some small wounds and bruises.
<293/769hp 631/840m 597/619mv blade none bloody:40> [----------] 1am (night) road (outside) (WILDLY) a special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard's pierce mauls Ocelia. (UNPROTECTED) an avian city guard yells 'Guards! Guards! Attack Ilromie!' Ocelia has quite a few wounds.
<293/769hp 631/840m 597/619mv blade none bloody:40> [----------] 1am (night) road (outside) You flee from combat! The Seringale Kennel
[Exits: east (up)] Tirsnaga the kennel master is here, teaching an old dog new tricks.
<293/769hp 631/840m 596/619mv no opponent no opponent bloody:40> [----------] 1am (night) inside (indoors) (WILDLY) a special guard yells 'Help! I am being attacked by Kali!'
<293/769hp 631/840m 596/619mv no opponent no opponent bloody:39> [----------] 1am (night) inside (indoors) e
The Main Street
[Exits: north east south west] (Charmed) An illusion of the battlemage guards its master. (White Aura) (WANTED) (OUTLAW) Ocelia is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. (Charmed) An illusion of a marine is here, fighting a special guard. (White Aura) (WANTED) (OUTLAW) Kali is here, fighting a special guard. (Charmed) A special guard is here, fighting Ocelia. (White Aura) Solmundi is here, fighting Ilromie. (White Aura) (WANTED) (OUTLAW) Ilromie is here, fighting Solmundi. A beggar wanders around asking for spare gold. (Hidden) Auhla is here. A large brown mustang is here, decorated with a yellow warcoat. A beggar wanders around asking for spare gold.
<293/769hp 631/840m 595/619mv no opponent no opponent bloody:39> [----------] 1am (night) road (outside) n n
Ocelia utters the words, 'eugszr waouq'. You yell 'Die! Ocelia, you sorcerous dog!' Your poisonous bite maims Ocelia! Ocelia has quite a few wounds.
No way! You are still fighting! Kali has fled! Ocelia has quite a few wounds.
<293/769hp 631/840m 595/619mv blade none bloody:40> [----------] 1am (night) road (outside) No way! You are still fighting! Ocelia has quite a few wounds.
<293/769hp 631/840m 595/619mv blade none bloody:40> [----------] 1am (night) road (outside) No way! You are still fighting! Solmundi punishes Ilromie for her misdeeds. Solmundi's slap MASSACRES Ilromie! Ocelia has quite a few wounds.
[Exits: east west up] An iron anvil occupies the center of the forge.
<293/769hp 631/840m 594/619mv no opponent no opponent bloody:40> [----------] 1am (night) inside (indoors) hold per quaff per
You stop holding the manual of Nag'Yrn in your hand. You hold a perfect potion of recall in your hand.
<293/769hp 631/855m 594/619mv no opponent no opponent bloody:39> [----------] 1am (night) inside (indoors) You quaff a perfect potion of recall. The Temple of Eternal Night
[Exits: north east south]
<293/769hp 631/855m 297/619mv no opponent no opponent bloody:39> [----------] 1am (night) inside (indoors) nin heal nin heal whe
You clear your mind and breathe inward deeply. You feel a little better.
<311/769hp 621/855m 297/619mv no opponent no opponent bloody:36> [----------] 1am (night) inside (indoors) whe whe
You clear your mind and breathe inward deeply. You feel a little better.
<327/769hp 611/855m 297/619mv no opponent no opponent bloody:32> [----------] 1am (night) inside (indoors) af
Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:29> [----------] 2am (night) inside (indoors) Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:29> [----------] 2am (night) inside (indoors) Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:28> [----------] 2am (night) inside (indoors) quaff defender
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: affliction : modifies save vs afflictive by -1 for 0 hours Skill: detect hidden : lasts for 42 hours Skill: devote : lasts for 17 hours Skill: endure : modifies save vs spell by 11 for 10 hours Spell: hellstream : lasts for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:28> [----------] 2am (night) inside (indoors) You do not have that potion.
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:28> [----------] 2am (night) inside (indoors) g defend sac g defend sac
You get a Defender potion from a Big Ol'Pack Sack.
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:26> [----------] 2am (night) inside (indoors) You get a Defender potion from a Big Ol'Pack Sack.
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:25> [----------] 2am (night) inside (indoors) g defend sac quaff defender
You see nothing like that in a Big Ol'Pack Sack.
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:24> [----------] 2am (night) inside (indoors) You quaff a Defender potion. You are surrounded by a white aura.
<341/769hp 616/855m 351/619mv no opponent no opponent bloody:24> [----------] 2am (night) inside (indoors) s
Midget Avenue
[Exits: north south]
<341/769hp 616/855m 350/619mv no opponent no opponent bloody:23> [----------] 2am (night) city (outside) s
Midget Avenue
[Exits: north east south]
<341/769hp 616/855m 348/619mv no opponent no opponent bloody:22> [----------] 2am (night) city (outside) whe
Players near you in Timaran: <PK> Chul Midget Avenue
<341/769hp 616/855m 348/619mv no opponent no opponent bloody:21> [----------] 2am (night) city (outside) s
Midget Avenue
[Exits: north (east) south west]
<341/769hp 616/855m 346/619mv no opponent no opponent bloody:21> [----------] 2am (night) city (outside) wear spear
You stop wielding a fang of the oppressor. You wield a peacemaker ahlspiess. A peacemaker ahlspiess feels like a part of you!
<341/769hp 616/855m 346/619mv no opponent no opponent bloody:20> [----------] 2am (night) city (outside) s
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape.
<341/769hp 616/855m 344/619mv no opponent no opponent bloody:20> [----------] 2am (night) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<361/769hp 606/855m 344/619mv no opponent no opponent bloody:18> [----------] 2am (night) city (outside) nin heal hold manu w w
You clear your mind and breathe inward deeply. You feel a little better.
<377/769hp 596/855m 344/619mv no opponent no opponent bloody:15> [----------] 2am (night) city (outside) w whe w w
You hold the manual of Nag'Yrn in your hand.
<377/769hp 596/840m 344/619mv no opponent no opponent bloody:11> [----------] 2am (night) city (outside) Eastern Main Street
[Exits: east south west] A member of the Timaran city night watch keeps an eye out.
<377/769hp 596/840m 342/619mv no opponent no opponent bloody:11> [----------] 2am (night) city (outside) Eastern Main Street
[Exits: north east south west] A member of the Timaran city night watch keeps an eye out.
<377/769hp 596/840m 340/619mv no opponent no opponent bloody:11> [----------] 2am (night) city (outside) w
Eastern Main Street
[Exits: east west]
<377/769hp 596/840m 338/619mv no opponent no opponent bloody:10> [----------] 2am (night) city (outside) w w
Players near you in Timaran: <PK> Chul Eastern Main Street
<377/769hp 596/840m 338/619mv no opponent no opponent bloody:9> [----------] 2am (night) city (outside) whe
Eastern Main Street
[Exits: east west]
<377/769hp 596/840m 336/619mv no opponent no opponent bloody:9> [----------] 2am (night) city (outside) w
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city night watch keeps an eye out. A member of the Timaran city night watch keeps an eye out. The Town Crier stands here, yelling the daily news.
<377/769hp 596/840m 334/619mv no opponent no opponent bloody:9> [----------] 2am (night) city (outside) w w
Western Main Street
[Exits: east west]
<377/769hp 596/840m 332/619mv no opponent no opponent bloody:8> [----------] 2am (night) city (outside) w
Western Main Street
[Exits: north east west]
<377/769hp 596/840m 330/619mv no opponent no opponent bloody:8> [----------] 2am (night) city (outside) w
Western Main Street
[Exits: east south west] A member of the Timaran city night watch keeps an eye out.
<377/769hp 596/840m 328/619mv no opponent no opponent bloody:7> [----------] 2am (night) city (outside) whe
Players near you in Timaran: <PK> Chul Western Main Street
<377/769hp 596/840m 328/619mv no opponent no opponent bloody:7> [----------] 2am (night) city (outside) Western Main Street
[Exits: north east south west]
<377/769hp 596/840m 326/619mv no opponent no opponent bloody:6> [----------] 2am (night) city (outside) w
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A short stump-like thief sneaks around here. A member of the Timaran city night watch keeps an eye out.
<377/769hp 596/840m 324/619mv no opponent no opponent bloody:6> [----------] 2am (night) city (outside) w w
Western Main Street
[Exits: east west] A large, filthy looking rat scurries around.
<377/769hp 596/840m 322/619mv no opponent no opponent bloody:5> [----------] 2am (night) city (outside) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<377/769hp 596/840m 320/619mv no opponent no opponent bloody:5> [----------] 2am (night) city (outside) w
On the Outskirts of Timaran
[Exits: east west]
<377/769hp 596/840m 318/619mv no opponent no opponent bloody:4> [----------] 2am (night) road (outside) w
Players near you in Eastern Road: <PK> Chul On the Outskirts of Timaran
<377/769hp 596/840m 318/619mv no opponent no opponent bloody:4> [----------] 2am (night) road (outside) Along the Eastern Road
[Exits: east west]
<377/769hp 596/840m 316/619mv no opponent no opponent bloody:4> [----------] 2am (night) road (outside) Along the Eastern Road
[Exits: east west]
<377/769hp 596/840m 314/619mv no opponent no opponent bloody:3> [----------] 2am (night) road (outside) w
Along the Eastern Road
[Exits: east west]
<377/769hp 596/840m 312/619mv no opponent no opponent bloody:3> [----------] 2am (night) road (outside) w w
Along the Eastern Road
[Exits: east west]
<377/769hp 596/840m 310/619mv no opponent no opponent bloody:2> [----------] 2am (night) road (outside) Along the Eastern Road
[Exits: east west]
<377/769hp 596/840m 308/619mv no opponent no opponent bloody:2> [----------] 2am (night) road (outside) w
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<377/769hp 596/840m 306/619mv no opponent no opponent bloody:1> [----------] 2am (night) road (outside) w
Along the Eastern Road
[Exits: east west]
<377/769hp 596/840m 304/619mv no opponent no opponent bloody:1> [----------] 2am (night) road (outside) w
Along the Eastern Road
[Exits: east south]
<377/769hp 596/840m 302/619mv no opponent no opponent evasive:60> [----------] 2am (night) road (outside) whe
Alas, you cannot go that way.
<377/769hp 596/840m 302/619mv no opponent no opponent evasive:60> [----------] 2am (night) road (outside) s
Alas, you cannot go that way.
<377/769hp 596/840m 302/619mv no opponent no opponent evasive:60> [----------] 2am (night) road (outside) w
Alas, you cannot go that way.
<377/769hp 596/840m 302/619mv no opponent no opponent evasive:59> [----------] 2am (night) road (outside) w
Players near you in Eastern Road: <PK> Chul Along the Eastern Road
<377/769hp 596/840m 302/619mv no opponent no opponent evasive:59> [----------] 2am (night) road (outside) w
On the Eastern Road
[Exits: north west]
<377/769hp 596/840m 300/619mv no opponent no opponent evasive:59> [----------] 2am (night) road (outside) w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here. You feel less vulnerable to afflictions. You purge the arcane energy from your body.
<392/769hp 605/840m 352/619mv no opponent no opponent evasive:58> [----------] 3am (night) road (outside) On the Eastern Road
[Exits: east west]
<392/769hp 605/840m 350/619mv no opponent no opponent evasive:58> [----------] 3am (night) road (outside) On the Eastern Road
[Exits: north east]
<392/769hp 605/840m 348/619mv no opponent no opponent evasive:57> [----------] 3am (night) road (outside) n
Alas, you cannot go that way.
<392/769hp 605/840m 348/619mv no opponent no opponent evasive:57> [----------] 3am (night) road (outside) w
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<392/769hp 605/840m 346/619mv no opponent no opponent evasive:57> [----------] 3am (night) road (outside) w w
Along the Eastern Road
[Exits: east west]
<392/769hp 605/840m 344/619mv no opponent no opponent evasive:56> [----------] 3am (night) road (outside) Along the Eastern Road
[Exits: east west]
<392/769hp 605/840m 342/619mv no opponent no opponent evasive:56> [----------] 3am (night) road (outside) w w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<392/769hp 605/840m 340/619mv no opponent no opponent evasive:55> [----------] 3am (night) road (outside) w
Along the Eastern Road
[Exits: east west]
<392/769hp 605/840m 338/619mv no opponent no opponent evasive:55> [----------] 3am (night) road (outside) w
Along the Eastern Road
[Exits: east west]
<392/769hp 605/840m 336/619mv no opponent no opponent evasive:54> [----------] 3am (night) road (outside) w
Along the Eastern Road
[Exits: east west]
<392/769hp 605/840m 334/619mv no opponent no opponent evasive:54> [----------] 3am (night) road (outside) Along the Eastern Road
[Exits: east west]
<392/769hp 605/840m 332/619mv no opponent no opponent evasive:53> [----------] 3am (night) road (outside) w
City Entrance
[Exits: east west]
<392/769hp 605/840m 330/619mv no opponent no opponent evasive:53> [----------] 3am (night) road (outside) w
Outside the East Gate
[Exits: east (west)]
<392/769hp 605/840m 328/619mv no opponent no opponent evasive:52> [----------] 3am (night) city (outside) Inside the East Gate
[Exits: north (east) south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<392/769hp 605/840m 326/619mv no opponent no opponent evasive:52> [----------] 3am (night) city (outside) n
Along the Eastern Walls
[Exits: north south] A half-elf city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. An avian perimeter guard of Seringale is here, watching out for known criminals.
<392/769hp 605/840m 324/619mv no opponent no opponent evasive:51> [----------] 3am (night) city (outside) n n n
Along the Eastern Walls
[Exits: north south]
<392/769hp 605/840m 322/619mv no opponent no opponent evasive:50> [----------] 3am (night) city (outside) whe
Along the Eastern Walls
[Exits: north south]
<392/769hp 605/840m 320/619mv no opponent no opponent evasive:50> [----------] 3am (night) city (outside) Along the Eastern Walls
[Exits: north south]
<392/769hp 605/840m 318/619mv no opponent no opponent evasive:49> [----------] 3am (night) city (outside) A ray of light shines down briefly nearby, then vanishes.
<392/769hp 605/840m 318/619mv no opponent no opponent evasive:49> [----------] 3am (night) city (outside) nwhe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Along the Eastern Walls Arasyia North Square Auhla The Main Street <PK> Solmundi The Main Street <PK> Ilromie The North Road <PK> Kali The North Road
<392/769hp 605/840m 318/619mv no opponent no opponent evasive:49> [----------] 3am (night) city (outside) That makes no sense.
<392/769hp 605/840m 318/619mv no opponent no opponent evasive:49> [----------] 3am (night) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Along the Eastern Walls Arasyia North Square Auhla The Main Street <PK> Solmundi The Main Street <PK> Ilromie The North Road <PK> Kali The North Road
<392/769hp 605/840m 318/619mv no opponent no opponent evasive:48> [----------] 3am (night) city (outside) n
Eastern Wall and North Road Junction
[Exits: south west] A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<392/769hp 605/840m 316/619mv no opponent no opponent evasive:48> [----------] 3am (night) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<410/769hp 595/840m 316/619mv no opponent no opponent evasive:46> [----------] 3am (night) city (outside) nin heal s s
You clear your mind and breathe inward deeply. You feel a little better.
<427/769hp 585/840m 316/619mv no opponent no opponent evasive:43> [----------] 3am (night) city (outside) sol
Along the Eastern Walls
[Exits: north south]
<427/769hp 585/840m 314/619mv no opponent no opponent evasive:40> [----------] 3am (night) city (outside) guard
Along the Eastern Walls
[Exits: north south]
<427/769hp 585/840m 312/619mv no opponent no opponent evasive:39> [----------] 3am (night) city (outside) You decide to venture on by yourself! A special guard stops following you.
<427/769hp 585/840m 312/619mv no opponent no opponent evasive:39> [----------] 3am (night) city (outside) You yell 'Guards! Guards!' A special guard now follows you. A special guard comes to your rescue!
<427/769hp 545/840m 312/619mv no opponent no opponent evasive:39> [----------] 3am (night) city (outside) s s nin heal nin heal
An avian city guard yells 'Ilromie! Now you die!'
<427/769hp 545/840m 312/619mv no opponent no opponent evasive:36> [----------] 3am (night) city (outside) whe
Along the Eastern Walls
[Exits: north south] A special guard walks in.
<427/769hp 545/840m 310/619mv no opponent no opponent evasive:35> [----------] 3am (night) city (outside) Along the Eastern Walls
[Exits: north south] A half-elf city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. An avian perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<427/769hp 545/840m 308/619mv no opponent no opponent evasive:35> [----------] 3am (night) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<445/769hp 535/840m 308/619mv no opponent no opponent evasive:34> [----------] 3am (night) city (outside) A human city guard listens carefully for some sounds. A human city guard walks south. (WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<445/769hp 535/840m 308/619mv no opponent no opponent evasive:33> [----------] 3am (night) city (outside) The night is about to end. You feel safety underneath the umbrella of Justice.
<460/769hp 543/840m 362/619mv no opponent no opponent evasive:33> [----------] 4am (night) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<478/769hp 533/840m 362/619mv no opponent no opponent evasive:31> [----------] 4am (night) city (outside) (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Solmundi!'
<478/769hp 533/840m 362/619mv no opponent no opponent evasive:31> [----------] 4am (night) city (outside) nin heal nin heal n n n whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Along the Eastern Walls Arasyia North Square Auhla North of Market Square <PK> Solmundi The West Common Road <PK> Ilromie North Entrance of the Park <PK> Kali The West Common Road
<478/769hp 533/840m 362/619mv no opponent no opponent evasive:28> [----------] 4am (night) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<494/769hp 523/840m 362/619mv no opponent no opponent evasive:27> [----------] 4am (night) city (outside) s s
You clear your mind and breathe inward deeply. You feel a little better.
<513/769hp 513/840m 362/619mv no opponent no opponent evasive:24> [----------] 4am (night) city (outside) s s
A half-elf city guard carefully sniffs the air. A half-elf city guard walks south.
<513/769hp 513/840m 362/619mv no opponent no opponent evasive:23> [----------] 4am (night) city (outside) Along the Eastern Walls
[Exits: north south] A special guard walks in.
<513/769hp 513/840m 360/619mv no opponent no opponent evasive:21> [----------] 4am (night) city (outside) Along the Eastern Walls
[Exits: north south] A special guard walks in.
<513/769hp 513/840m 358/619mv no opponent no opponent evasive:20> [----------] 4am (night) city (outside) whe s
Along the Eastern Walls
[Exits: north south] A special guard walks in.
<513/769hp 513/840m 356/619mv no opponent no opponent evasive:20> [----------] 4am (night) city (outside) Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Along the Eastern Walls Arasyia North Square Auhla The West Common Road <PK> Solmundi The West Common Road <PK> Ilromie Southwest of Market Square <PK> Kali West of Market Square
<513/769hp 513/840m 356/619mv no opponent no opponent evasive:19> [----------] 4am (night) city (outside) Along the Eastern Walls
[Exits: north south] A special guard walks in.
<513/769hp 513/840m 354/619mv no opponent no opponent evasive:19> [----------] 4am (night) city (outside) Along the Eastern Walls
[Exits: north south] A special guard walks in.
<513/769hp 513/840m 352/619mv no opponent no opponent evasive:19> [----------] 4am (night) city (outside) Along the Eastern Walls
[Exits: north south] An avian perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 350/619mv no opponent no opponent evasive:18> [----------] 4am (night) city (outside) Inside the East Gate
[Exits: north (east) south west] A half-elf city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<513/769hp 513/840m 348/619mv no opponent no opponent evasive:18> [----------] 4am (night) city (outside) s s
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul Inside the East Gate Arasyia The North Main Street Auhla The West Common Road <PK> Solmundi The Western Monument <PK> Ilromie The Main Street <PK> Kali South of Market Square
<513/769hp 513/840m 348/619mv no opponent no opponent evasive:17> [----------] 4am (night) city (outside) Along the Eastern Walls
[Exits: north south] A dwarven perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 346/619mv no opponent no opponent evasive:17> [----------] 4am (night) city (outside) Stairwell Under the Eastern Catapult
[Exits: north up] A human perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 344/619mv no opponent no opponent evasive:16> [----------] 4am (night) city (outside) w
A stone wall prevents your passage southward.
<513/769hp 513/840m 344/619mv no opponent no opponent evasive:16> [----------] 4am (night) city (outside) Alas, you cannot go that way.
<513/769hp 513/840m 344/619mv no opponent no opponent evasive:16> [----------] 4am (night) city (outside) u s
Seringale's Eastern Catapult
[Exits: south down] A mighty looking catapult has been set up on the battlements. A special guard walks in.
<513/769hp 513/840m 342/619mv no opponent no opponent evasive:15> [----------] 4am (night) city (outside) s
On the Eastern Battlements
[Exits: north south] A human perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 340/619mv no opponent no opponent evasive:15> [----------] 4am (night) city (outside) On the Eastern Battlements
[Exits: north south] An avian perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 338/619mv no opponent no opponent evasive:14> [----------] 4am (night) city (outside) w
You run right into the back of a large building.
<513/769hp 513/840m 338/619mv no opponent no opponent evasive:14> [----------] 4am (night) city (outside) s
Southeast Corner of the Battlements
[Exits: north west] A half-elf perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 336/619mv no opponent no opponent evasive:13> [----------] 4am (night) city (outside) (UNPROTECTED) a gnomish city guard yells 'Alert! Ilromie is a criminal!' (UNPROTECTED) an avian city guard yells 'Guards! Guards! Attack Ilromie!'
<513/769hp 513/840m 336/619mv no opponent no opponent evasive:13> [----------] 4am (night) city (outside) w
On the Southern Battlements
[Exits: east west] A human perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 334/619mv no opponent no opponent evasive:13> [----------] 4am (night) city (outside) w w
On the Southern Battlements
[Exits: east west] A halfling perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 332/619mv no opponent no opponent evasive:12> [----------] 4am (night) city (outside) On the Southern Battlements
[Exits: east west] A halfling perimeter guard of Seringale is here, watching out for known criminals. A special guard walks in.
<513/769hp 513/840m 330/619mv no opponent no opponent evasive:12> [----------] 4am (night) city (outside) c invis
You fade out of existence.
<513/769hp 508/840m 330/619mv no opponent no opponent evasive:11> [----------] 4am (night) city (outside) w
A half-elf city guard yells 'Ilromie! Now you die!' A dwarven city guard yells 'Kali! Now you die!'
<513/769hp 508/840m 330/619mv no opponent no opponent evasive:10> [----------] 4am (night) city (outside) hide w
On the Southern Battlements
[Exits: east west] An avian battlement guard of Seringale is here. A special guard walks in.
<513/769hp 508/840m 328/619mv no opponent no opponent evasive:8> [----------] 4am (night) city (outside) You attempt to hide.
<513/769hp 508/840m 328/619mv no opponent no opponent evasive:7> [----------] 4am (night) city (outside) A half-elf city guard yells 'Kali! Now you die!'
<513/769hp 508/840m 328/619mv no opponent no opponent evasive:7> [----------] 4am (night) city (outside) w d
Atop the South Gate
[Exits: east west down] An avian perimeter guard of Seringale is here, watching out for known criminals. A duergar battlement guard is here. A special guard walks in.
<513/769hp 508/840m 326/619mv no opponent no opponent evasive:4> [----------] 4am (night) city (outside) On the Southern Battlements
[Exits: east] A duergar city guard of Seringale stands watch here. A gnomish battlement guard is here. A special guard walks in.
<513/769hp 508/840m 324/619mv no opponent no opponent evasive:3> [----------] 4am (night) city (outside) Try as you might, you simply can't kick through the stone battlement. A duergar city guard listens carefully for some sounds. A duergar city guard walks east.
<513/769hp 508/840m 324/619mv no opponent no opponent evasive:3> [----------] 4am (night) city (outside) n
A large stone rail along the battlements keeps you from falling.
<513/769hp 508/840m 324/619mv no opponent no opponent evasive:3> [----------] 4am (night) city (outside) e
Atop the South Gate
[Exits: east west down] A duergar city guard of Seringale stands watch here. An avian perimeter guard of Seringale is here, watching out for known criminals. A duergar battlement guard is here. A special guard walks in.
<513/769hp 508/840m 322/619mv no opponent no opponent evasive:2> [----------] 4am (night) city (outside) e
On the Southern Battlements
[Exits: east west] An avian battlement guard of Seringale is here. A special guard walks in.
<513/769hp 508/840m 320/619mv no opponent no opponent evasive:2> [----------] 4am (night) city (outside) n
A large stone rail along the battlements keeps you from falling.
<513/769hp 508/840m 320/619mv no opponent no opponent evasive:1> [----------] 4am (night) city (outside) w
Atop the South Gate
[Exits: east west down] A duergar city guard of Seringale stands watch here. An avian perimeter guard of Seringale is here, watching out for known criminals. A duergar battlement guard is here. A special guard walks in.
<513/769hp 508/840m 318/619mv no opponent no opponent evasive:1> [----------] 4am (night) city (outside) d
Inside the South Gate
[Exits: north south up] A rusty key crusted with dried blood lies on the ground. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A special guard walks in.
<513/769hp 508/840m 316/619mv no opponent no opponent evasive:1> [----------] 4am (night) city (outside) n n n
The South Main Street
[Exits: north south] A special guard walks in.
<513/769hp 508/840m 314/619mv no opponent no opponent active> [----------] 4am (night) road (outside) whe
A Small Bridge
[Exits: north south down] A glowing banner bearing the emblem of Seringale rests here. A pair of gilded golden gargoyles oversee each side of the bridge. A special guard walks in.
<513/769hp 508/840m 312/619mv no opponent no opponent active> [----------] 4am (night) road (outside) The South Main Street
[Exits: north east south] A dusty little key lies here. A rusty key lies here, sized to fit into a set of shackles. The goblin extermination enforcer is here hunting down goblins. A special guard walks in.
<513/769hp 508/840m 310/619mv no opponent no opponent active> [----------] 4am (night) road (outside) Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul The South Main Street Auhla The West Common Road <PK> Solmundi The South Road <PK> Ilromie South of Market Square <PK> Kali South of Market Square The day has begun.
<528/769hp 516/840m 364/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n
The South Main Street
[Exits: north east south west] A special guard walks in.
<528/769hp 516/840m 362/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n
The South Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in. A beggar walks north.
<528/769hp 516/840m 360/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n n
South Square
[Exits: north east south west down] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. A special guard walks in. A gnomish city guard yells 'Ilromie! Now you die!'
<528/769hp 516/840m 358/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<528/769hp 516/840m 356/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A special guard walks in.
<528/769hp 516/840m 354/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n murder $$
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A large brown mustang is here, decorated with a yellow warcoat. A special guard walks in.
<528/769hp 516/840m 352/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n
They aren't here.
<528/769hp 516/840m 352/619mv no opponent no opponent active> [----------] 5am (dawn) road (outside) n
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) murder $$
A beggar walks east. A beggar walks in.
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) They aren't here.
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) whe
Players near you in Seringale: Toland North Square <PK> Wylsin North Square <PK> Chul South of Market Square Auhla West of Market Square <PK> Solmundi The Main Street <PK> Ilromie East of Market Square <PK> Kali Northwest of Market Square
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) Solmundi walks in. A special guard walks in.
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) murder $$
They aren't here.
<528/769hp 516/840m 350/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) e
Southeast of Market Square
[Exits: north west] A beggar wanders around asking for spare gold. A special guard walks in. Solmundi walks in. A special guard walks in.
<528/769hp 516/840m 349/619mv no opponent no opponent active> [----------] 5am (dawn) inside (indoors) n murder $$
East of Market Square
[Exits: north east south] The corpse of a gnomish city guard is lying here. (White Aura) (WANTED) (OUTLAW) Ilromie is here. A special guard walks in. Solmundi walks in. A special guard walks in.
<528/769hp 516/840m 348/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) A beggar walks in.
<528/769hp 516/840m 348/619mv no opponent no opponent active> [----------] 5am (dawn) city (outside) (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Chul!' You fade into existence. Ilromie is unaffected by your charge! Ilromie has some big nasty wounds and scratches.
<528/769hp 516/840m 348/619mv blade defensive bloody:40> [----------] 5am (dawn) city (outside) Solmundi scans east. Ilromie has some big nasty wounds and scratches.
<528/769hp 516/840m 348/619mv blade defensive bloody:40> [----------] 5am (dawn) city (outside) (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Solmundi!' Ilromie has some big nasty wounds and scratches.
<528/769hp 516/840m 348/619mv blade defensive bloody:40> [----------] 5am (dawn) city (outside) Ilromie has fled!
<528/769hp 516/840m 348/619mv no opponent no opponent bloody:40> [----------] 5am (dawn) city (outside) s
A beggar walks north.
<528/769hp 516/840m 348/619mv no opponent no opponent bloody:39> [----------] 5am (dawn) city (outside) Southeast of Market Square
[Exits: north west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<528/769hp 516/840m 347/619mv no opponent no opponent bloody:38> [----------] 5am (dawn) inside (indoors) wear fang
You stop wielding a peacemaker ahlspiess. You wield a fang of the oppressor. A fang of the oppressor feels like a part of you!
<528/769hp 516/840m 347/619mv no opponent no opponent bloody:37> [----------] 5am (dawn) inside (indoors) n
East of Market Square
[Exits: north east south] The corpse of a gnomish city guard is lying here. A special guard walks in.
<528/769hp 516/840m 346/619mv no opponent no opponent bloody:37> [----------] 5am (dawn) city (outside) sca
You scan all around. You scan north. *** Range 1 (north) *** A beggar wanders around asking for spare gold. You scan east. *** Range 1 (east) *** (White Aura) (WANTED) (OUTLAW) Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. *** Range 6 (east) *** A human city guard of Seringale stands watch here. You scan south. *** Range 1 (south) *** A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold.
<528/769hp 516/840m 346/619mv no opponent no opponent bloody:36> [----------] 5am (dawn) city (outside) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<528/769hp 516/840m 346/619mv no opponent no opponent bloody:36> [----------] 5am (dawn) city (outside) e
A beggar walks in. A beggar walks in.
<528/769hp 516/840m 346/619mv no opponent no opponent bloody:36> [----------] 5am (dawn) city (outside) murder $$
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (White Aura) (WANTED) (OUTLAW) Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. A special guard walks in. Solmundi walks west. A special guard walks west.
<528/769hp 516/840m 344/619mv no opponent no opponent bloody:35> [----------] 5am (dawn) road (outside) (UNPROTECTED) Ilromie yells 'Help! I am being attacked by Chul!' Your poisonous bite MUTILATES Ilromie! Your poisonous bite MUTILATES Ilromie! Ilromie parries your poisonous bite. Ilromie looks pretty hurt.
<528/769hp 516/840m 344/619mv blade defensive bloody:40> [----------] 5am (dawn) road (outside) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in. Ilromie looks pretty hurt.
<528/769hp 516/840m 344/619mv blade defensive bloody:40> [----------] 5am (dawn) road (outside) Auhla walks in. You yell 'Help! I am being attacked by Kali!' You nimbly dodge Kali's pierce with a practiced maneuver. You dance around Kali's pierce and easily dodge it. You dodge Kali's pierce. Ilromie looks pretty hurt.
<528/769hp 516/840m 344/619mv blade defensive bloody:40> [----------] 5am (dawn) road (outside) Auhla walks west. (WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A special guard's slash mauls Kali. (UNPROTECTED) a drow city guard yells 'Kali is MINE!!' A beggar walks in. Ilromie looks pretty hurt.
Auhla walks in. A beggar walks west. You dodge Kali's pierce. You deflect Kali's pierce aside in an ungraceful parry. You deftly perform a counterbalance evasion. You manage to dodge Kali's pierce with a lot of effort. Ilromie blocks your attack with her shield. Ilromie awkwardly parries your poisonous bite with a loud clang. A special guard's slash misses Kali. You dodge an illusion of a marine's smash. You dodge an illusion of a marine's smash. You nimbly dodge an illusion of a marine's smash with a practiced maneuver. You dodge an illusion of a marine's smash. You deftly perform a counterbalance evasion. You manage to dodge an illusion of a marine's smash with a lot of effort. You dodge Ilromie's stab. Ilromie looks pretty hurt.
<528/769hp 516/840m 344/619mv blade defensive bloody:40> [----------] 5am (dawn) road (outside) Ilromie has fled! An illusion of a marine has a few scratches.
<528/769hp 516/840m 344/619mv none mob bloody:40> [----------] 5am (dawn) road (outside) They aren't here. An illusion of a marine has a few scratches.
<528/769hp 516/840m 344/619mv none mob bloody:40> [----------] 5am (dawn) road (outside) Kali utters the words, 'eugszr waouq'. The white aura around your body fades. An illusion of a marine has a few scratches.
<528/769hp 516/840m 342/619mv no opponent no opponent bloody:40> [----------] 5am (dawn) road (outside) n
Entrance of the Warrior Guild
[Exits: east south] Cavan the warrior guild guardian stands here guarding his guild.
<528/769hp 516/840m 340/619mv no opponent no opponent bloody:39> [----------] 5am (dawn) city (outside) quaff defender
(UNPROTECTED) Kali yells 'Help! I am being attacked by Solmundi!'
<528/769hp 516/840m 340/619mv no opponent no opponent bloody:39> [----------] 5am (dawn) city (outside) You quaff a Defender potion. You are surrounded by a white aura.
<528/769hp 516/840m 340/619mv no opponent no opponent bloody:38> [----------] 5am (dawn) city (outside) s sca
The East Common Road
[Exits: north east south west]
<528/769hp 516/840m 338/619mv no opponent no opponent bloody:37> [----------] 5am (dawn) road (outside) You scan all around. You scan north. *** Range 1 (north) *** Cavan the warrior guild guardian stands here guarding his guild. You scan east. *** Range 4 (east) *** A half-elf city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. *** Range 5 (east) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. You scan south. *** Range 1 (south) *** Anga the leather worker is here tampering with his products. You scan west. *** Range 1 (west) *** (White Aura) (WANTED) (OUTLAW) Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here, fighting Kali. Auhla is here. (Charmed) An illusion of a marine guards its master. (Charmed) An illusion of a marine guards its master. (Charmed) A hazy illusion of a marine guards its master. (White Aura) (WANTED) (OUTLAW) Kali is here, fighting Solmundi. *** Range 2 (west) *** A beggar wanders around asking for spare gold.
<528/769hp 516/840m 338/619mv no opponent no opponent bloody:37> [----------] 5am (dawn) road (outside) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<528/769hp 516/840m 338/619mv no opponent no opponent bloody:36> [----------] 5am (dawn) road (outside) w
The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (White Aura) (WANTED) (OUTLAW) Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. Auhla is here.
<528/769hp 516/840m 336/619mv no opponent no opponent bloody:36> [----------] 5am (dawn) road (outside) murder $$
They aren't here.
<528/769hp 516/840m 336/619mv no opponent no opponent bloody:35> [----------] 5am (dawn) road (outside) e
The East Common Road
[Exits: north east south west]
<528/769hp 516/840m 334/619mv no opponent no opponent bloody:34> [----------] 5am (dawn) road (outside) murder $$
They aren't here.
<528/769hp 516/840m 334/619mv no opponent no opponent bloody:34> [----------] 5am (dawn) road (outside) An illusion of a marine walks in. An illusion of a marine walks in. An illusion of a marine walks in.
<528/769hp 516/840m 334/619mv no opponent no opponent bloody:34> [----------] 5am (dawn) road (outside) sca
You scan all around. You scan north. *** Range 1 (north) *** Cavan the warrior guild guardian stands here guarding his guild. You scan east. *** Range 4 (east) *** A half-elf city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. *** Range 5 (east) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. You scan south. *** Range 1 (south) *** Anga the leather worker is here tampering with his products. You scan west. *** Range 1 (west) *** (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. Auhla is here. *** Range 2 (west) *** A beggar wanders around asking for spare gold.
<528/769hp 516/840m 334/619mv no opponent no opponent bloody:33> [----------] 5am (dawn) road (outside) Ilromie utters the words, 'pzrrghcandusaw'. You yell 'Help! Ilromie is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Ilromie's hellstream DISMEMBERS you! An illusion of a marine walks west. An illusion of a marine walks west. An illusion of a marine walks west. Ilromie looks pretty hurt.
No way! You are still fighting! (WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' Ilromie thrusts your poisonous bite aside in a skillful parry. Your poisonous bite decimates Ilromie! You nimbly dodge Ilromie's stab with a practiced maneuver. You dance around Ilromie's stab and easily dodge it. Ilromie looks pretty hurt.
<473/769hp 516/840m 334/619mv blade defensive bloody:40> [----------] 5am (dawn) road (outside) (UNPROTECTED) Kali yells 'Help! I am being attacked by Solmundi!' Ilromie looks pretty hurt.
Ilromie is blinded by the dirt in her eyes! Ilromie is unaffected by your kicked dirt! Ilromie looks pretty hurt.
<473/769hp 531/840m 334/619mv blade defensive bloody:40> [-------- ] 5am (dawn) road (outside) You yell 'Help! I am being attacked by Kali!' Kali's pierce mauls you. You parry Kali's pierce. Kali's pierce mauls you. Your poisonous bite maims Ilromie! Ilromie's shield jolts under your poisonous bite, but holds. You nimbly dodge Ilromie's stab with a practiced maneuver. Ilromie looks pretty hurt.
Kali utters the words, 'eugszr waouq'. The white aura around your body fades. Ilromie looks pretty hurt.
<429/769hp 531/840m 334/619mv blade defensive bloody:40> [-------- ] 5am (dawn) road (outside) Ilromie has fled! Kali has quite a few wounds.
<429/769hp 531/840m 334/619mv blade none bloody:40> [-------- ] 5am (dawn) road (outside) The sun rises in the east. The town clock tolls once as the day begins. Kali has quite a few wounds.
<439/769hp 535/840m 388/619mv blade none bloody:40> [-------- ] 6am (day) road (outside) You dodge Kali's pierce. Kali's pierce MUTILATES you! Kali's pierce DISEMBOWELS you! Your poisonous bite MUTILATES Kali! Kali has quite a few wounds.
<354/769hp 535/840m 388/619mv blade none bloody:40> [-------- ] 6am (day) road (outside) Solmundi walks in. A special guard walks in. Kali has quite a few wounds.
<354/769hp 535/840m 388/619mv blade none bloody:40> [-------- ] 6am (day) road (outside) (UNPROTECTED) Kali yells 'Help! I am being attacked by Solmundi!' Solmundi's shocking bite DISEMBOWELS Kali! Solmundi's flaming bite DISEMBOWELS Kali! Kali has some big nasty wounds and scratches.
You flee from combat! Entrance of the Warrior Guild
[Exits: east south] (White Aura) (WANTED) (OUTLAW) Ilromie is here. Cavan the warrior guild guardian stands here guarding his guild.
<354/769hp 535/840m 386/619mv no opponent no opponent bloody:40> [-------- ] 6am (day) city (outside) You aren't fighting anyone.
<354/769hp 535/840m 386/619mv no opponent no opponent bloody:40> [-------- ] 6am (day) city (outside) quaff defender
You do not have that potion.
<354/769hp 535/840m 386/619mv no opponent no opponent bloody:39> [----------] 6am (day) city (outside) s
The East Common Road
[Exits: north east south west] (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. Auhla walks in.
<354/769hp 535/840m 384/619mv no opponent no opponent bloody:39> [----------] 6am (day) road (outside) s s
Leather Shop
[Exits: north up] Anga the leather worker is here tampering with his products. Anga the leather worker says 'What do you want, stranger?' (WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<354/769hp 535/840m 383/619mv no opponent no opponent bloody:38> [----------] 6am (day) inside (indoors) Suits and pieces of armor line the walls of this shop.
<354/769hp 535/840m 383/619mv no opponent no opponent bloody:38> [----------] 6am (day) inside (indoors) You yell 'Help! I am being attacked by Kali!' You deflect Kali's pierce aside in an ungraceful parry. Kali's pierce maims you! You dodge Kali's pierce. Kali has some big nasty wounds and scratches.
<321/769hp 535/840m 383/619mv blade none bloody:40> [----------] 6am (day) inside (indoors) Kali's pierce maims you! Kali's pierce MUTILATES you! Kali's pierce DISEMBOWELS you! Kali thrusts your poisonous bite aside in a skillful parry. Your poisonous bite maims Kali! Kali has some big nasty wounds and scratches.
<195/769hp 535/840m 382/619mv no opponent no opponent bloody:39> [----------] 6am (day) inside (indoors) fle
You aren't fighting anyone.
<195/769hp 535/840m 382/619mv no opponent no opponent bloody:39> [----------] 6am (day) inside (indoors) hold per quaff per
You stop holding the manual of Nag'Yrn in your hand. You hold a perfect potion of recall in your hand.
<195/769hp 535/855m 382/619mv no opponent no opponent bloody:38> [----------] 6am (day) inside (indoors) You quaff a perfect potion of recall. The Temple of Eternal Night
[Exits: north east south]
<195/769hp 535/855m 191/619mv no opponent no opponent bloody:38> [----------] 6am (day) inside (indoors) nin heal nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<212/769hp 525/855m 191/619mv no opponent no opponent bloody:35> [----------] 6am (day) inside (indoors) whe
You clear your mind and breathe inward deeply. You feel a little better.
<230/769hp 515/855m 191/619mv no opponent no opponent bloody:31> [----------] 6am (day) inside (indoors) You clear your mind and breathe inward deeply. You feel a little better.
<249/769hp 505/855m 191/619mv no opponent no opponent bloody:28> [----------] 6am (day) inside (indoors) whe s
Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<249/769hp 505/855m 191/619mv no opponent no opponent bloody:25> [----------] 6am (day) inside (indoors) Players near you in Timaran: <PK> Chul The Temple of Eternal Night
<249/769hp 505/855m 191/619mv no opponent no opponent bloody:25> [----------] 6am (day) inside (indoors) Midget Avenue
[Exits: north south]
<249/769hp 505/855m 190/619mv no opponent no opponent bloody:24> [----------] 6am (day) city (outside) s s
Midget Avenue
[Exits: north east south]
<249/769hp 505/855m 188/619mv no opponent no opponent bloody:23> [----------] 6am (day) city (outside) Midget Avenue
[Exits: north (east) south west]
<249/769hp 505/855m 186/619mv no opponent no opponent bloody:23> [----------] 6am (day) city (outside) s
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A Timaran day watch guard walks west.
<249/769hp 505/855m 184/619mv no opponent no opponent bloody:22> [----------] 6am (day) city (outside) dr
You drink water from a fountain. Your thirst is quenched.
<249/769hp 505/855m 184/619mv no opponent no opponent bloody:21> [----------] 6am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<268/769hp 495/855m 184/619mv no opponent no opponent bloody:20> [----------] 6am (day) city (outside) nin heal nin heal whe nin gho
You clear your mind and breathe inward deeply. You feel a little better.
<287/769hp 485/855m 184/619mv no opponent no opponent bloody:17> [----------] 6am (day) city (outside) whe w w w w
You purge the arcane energy from your body.
<302/769hp 492/855m 238/619mv no opponent no opponent bloody:15> [----------] 7am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<318/769hp 482/855m 238/619mv no opponent no opponent bloody:13> [----------] 7am (day) city (outside) g defend sac g defend sac
Players near you in Timaran: <PK> Chul Eastern Square of Timaran
<318/769hp 482/855m 238/619mv no opponent no opponent bloody:10> [----------] 7am (day) city (outside) You now channel ki to meld entirely with the shadows.
<318/769hp 482/855m 238/619mv no opponent no opponent bloody:10> [----------] 7am (day) city (outside) whe
Players near you in Timaran: <PK> Chul Eastern Square of Timaran
<318/769hp 482/855m 238/619mv no opponent no opponent bloody:9> [----------] 7am (day) city (outside) Eastern Main Street
[Exits: east south west] A member of the Timaran city day watch keeps an eye out.
<318/769hp 482/855m 236/619mv no opponent no opponent bloody:9> [----------] 7am (day) city (outside) Eastern Main Street
[Exits: north east south west]
<318/769hp 482/855m 234/619mv no opponent no opponent bloody:9> [----------] 7am (day) city (outside) Eastern Main Street
[Exits: east west]
<318/769hp 482/855m 232/619mv no opponent no opponent bloody:8> [----------] 7am (day) city (outside) w
Eastern Main Street
[Exits: east west]
<318/769hp 482/855m 230/619mv no opponent no opponent bloody:8> [----------] 7am (day) city (outside) w w
You see nothing like that in a Big Ol'Pack Sack.
<318/769hp 482/855m 230/619mv no opponent no opponent bloody:7> [----------] 7am (day) city (outside) You see nothing like that in a Big Ol'Pack Sack.
<318/769hp 482/855m 230/619mv no opponent no opponent bloody:7> [----------] 7am (day) city (outside) whe
Players near you in Timaran: <PK> Chul Eastern Main Street
<318/769hp 482/855m 230/619mv no opponent no opponent bloody:7> [----------] 7am (day) city (outside) City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. The Town Crier stands here, yelling the daily news.
<318/769hp 482/855m 228/619mv no opponent no opponent bloody:6> [----------] 7am (day) city (outside) w w w
Western Main Street
[Exits: east west]
<318/769hp 482/855m 226/619mv no opponent no opponent bloody:6> [----------] 7am (day) city (outside) w w
Western Main Street
[Exits: north east west]
<318/769hp 482/855m 224/619mv no opponent no opponent bloody:5> [----------] 7am (day) city (outside) w w w
Players near you in Timaran: <PK> Chul Western Main Street
<318/769hp 482/855m 224/619mv no opponent no opponent bloody:5> [----------] 7am (day) city (outside) w
Western Main Street
[Exits: east south west]
<318/769hp 482/855m 222/619mv no opponent no opponent bloody:5> [----------] 7am (day) city (outside) w w
Western Main Street
[Exits: north east south west]
<318/769hp 482/855m 220/619mv no opponent no opponent bloody:4> [----------] 7am (day) city (outside) w w
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A short stump-like thief sneaks around here. Viggs the Stump bows his head and calls forth the full power of the arcane. Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire. Viggs the Stump hops about wildly beating his face with both hands. Viggs the Stump says 'Waaa!'
<318/769hp 482/855m 218/619mv no opponent no opponent bloody:4> [----------] 7am (day) city (outside) Western Main Street
[Exits: east west] A member of the Timaran city day watch keeps an eye out. A member of the Timaran city day watch keeps an eye out. A large, filthy looking rat scurries around.
<318/769hp 482/855m 216/619mv no opponent no opponent bloody:3> [----------] 7am (day) city (outside) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<318/769hp 482/855m 214/619mv no opponent no opponent bloody:3> [----------] 7am (day) city (outside) sol w
On the Outskirts of Timaran
[Exits: east west]
<318/769hp 482/855m 212/619mv no opponent no opponent bloody:2> [----------] 7am (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 210/619mv no opponent no opponent bloody:2> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 208/619mv no opponent no opponent bloody:1> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 206/619mv no opponent no opponent bloody:1> [----------] 7am (day) road (outside) nin gho w w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 204/619mv no opponent no opponent evasive:60> [----------] 7am (day) road (outside) w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 202/619mv no opponent no opponent evasive:60> [----------] 7am (day) road (outside) w w
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<318/769hp 482/855m 200/619mv no opponent no opponent evasive:59> [----------] 7am (day) road (outside) w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 198/619mv no opponent no opponent evasive:59> [----------] 7am (day) road (outside) You decide to venture on by yourself! A special guard stops following you.
<318/769hp 482/855m 198/619mv no opponent no opponent evasive:58> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east south]
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:58> [----------] 7am (day) road (outside) Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:57> [----------] 7am (day) road (outside) Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:57> [----------] 7am (day) road (outside) w
You now channel ki to meld entirely with the shadows.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:57> [----------] 7am (day) road (outside) Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:57> [----------] 7am (day) road (outside) s
Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:56> [----------] 7am (day) road (outside) w
Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:56> [----------] 7am (day) road (outside) w
Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:56> [----------] 7am (day) road (outside) Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:56> [----------] 7am (day) road (outside) Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:55> [----------] 7am (day) road (outside) whe
Alas, you cannot go that way.
<318/769hp 482/855m 196/619mv no opponent no opponent evasive:55> [----------] 7am (day) road (outside) On the Eastern Road
[Exits: north west]
<318/769hp 482/855m 194/619mv no opponent no opponent evasive:55> [----------] 7am (day) road (outside) On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<318/769hp 482/855m 192/619mv no opponent no opponent evasive:54> [----------] 7am (day) road (outside) On the Eastern Road
[Exits: east west]
<318/769hp 482/855m 190/619mv no opponent no opponent evasive:54> [----------] 7am (day) road (outside) w
Players near you in Eastern Road: <PK> Chul On the Eastern Road
<318/769hp 482/855m 190/619mv no opponent no opponent evasive:53> [----------] 7am (day) road (outside) On the Eastern Road
[Exits: north east]
<318/769hp 482/855m 188/619mv no opponent no opponent evasive:53> [----------] 7am (day) road (outside) n w
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<318/769hp 482/855m 186/619mv no opponent no opponent evasive:52> [----------] 7am (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 184/619mv no opponent no opponent evasive:52> [----------] 7am (day) road (outside) w w w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 182/619mv no opponent no opponent evasive:51> [----------] 7am (day) road (outside) w w w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<318/769hp 482/855m 180/619mv no opponent no opponent evasive:51> [----------] 7am (day) road (outside) w w w
[JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been apprehended by Solmundi.'
<318/769hp 482/855m 180/619mv no opponent no opponent evasive:51> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 178/619mv no opponent no opponent evasive:50> [----------] 7am (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 176/619mv no opponent no opponent evasive:50> [----------] 7am (day) road (outside) Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 174/619mv no opponent no opponent evasive:49> [----------] 7am (day) road (outside) w w
Along the Eastern Road
[Exits: east west]
<318/769hp 482/855m 172/619mv no opponent no opponent evasive:49> [----------] 7am (day) road (outside) w
City Entrance
[Exits: east west]
<318/769hp 482/855m 170/619mv no opponent no opponent evasive:48> [----------] 7am (day) road (outside) Outside the East Gate
[Exits: east (west)]
<318/769hp 482/855m 168/619mv no opponent no opponent evasive:48> [----------] 7am (day) city (outside) Inside the East Gate
[Exits: north (east) south west] A human city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<318/769hp 482/855m 166/619mv no opponent no opponent evasive:47> [----------] 7am (day) city (outside) The East Common Road
[Exits: east west]
<318/769hp 482/855m 164/619mv no opponent no opponent evasive:47> [----------] 7am (day) road (outside) w w
The East Common Road
[Exits: north east south west]
<318/769hp 482/855m 162/619mv no opponent no opponent evasive:46> [----------] 7am (day) road (outside) whe
The East Common Road
[Exits: east west] A fractured adventurer's cap is here. A half-elf city guard of Seringale stands watch here.
<318/769hp 482/855m 160/619mv no opponent no opponent evasive:46> [----------] 7am (day) road (outside) The Eastern Monument
[Exits: east south west] [JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been sentenced to death by Solmundi.'
<318/769hp 482/855m 158/619mv no opponent no opponent evasive:45> [----------] 7am (day) city (outside) The East Common Road
[Exits: north east south west]
<318/769hp 482/855m 156/619mv no opponent no opponent evasive:45> [----------] 7am (day) road (outside) The East Common Road
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it.
<318/769hp 482/855m 154/619mv no opponent no opponent evasive:44> [----------] 7am (day) road (outside) East of Market Square
[Exits: north east south] The corpse of a gnomish city guard is lying here.
<318/769hp 482/855m 152/619mv no opponent no opponent evasive:44> [----------] 7am (day) city (outside) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<318/769hp 482/855m 152/619mv no opponent no opponent evasive:43> [----------] 7am (day) city (outside) s w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars. The corpse of a gnomish city guard decays into dust.
<333/769hp 487/855m 206/619mv no opponent no opponent evasive:43> [----------] 8am (day) city (outside) Players near you in Seringale: <PK> Wylsin North of Market Square <PK> Chul East of Market Square Auhla The North Main Street <PK> Solmundi The North Main Street Ilromie The Jail <PK> Kali The North Main Street
<333/769hp 487/855m 206/619mv no opponent no opponent evasive:43> [----------] 8am (day) city (outside) s
Southeast of Market Square
[Exits: north west] A beggar wanders around asking for spare gold.
<333/769hp 487/855m 205/619mv no opponent no opponent evasive:42> [----------] 8am (day) inside (indoors) s s
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. (UNPROTECTED) a duergar city guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' (WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!' A beggar walks south.
<333/769hp 487/855m 204/619mv no opponent no opponent evasive:42> [----------] 8am (day) city (outside) s
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A large brown mustang is here, decorated with a yellow warcoat.
<333/769hp 487/855m 202/619mv no opponent no opponent evasive:41> [----------] 8am (day) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold.
<333/769hp 487/855m 200/619mv no opponent no opponent evasive:41> [----------] 8am (day) road (outside) The Main Street
[Exits: north east south west]
<333/769hp 487/855m 198/619mv no opponent no opponent evasive:40> [----------] 8am (day) road (outside) South Square
[Exits: north east south west down]
<333/769hp 487/855m 196/619mv no opponent no opponent evasive:40> [----------] 8am (day) city (outside) target kali
$$ will now be substituted with 'kali' until you untarget.
<333/769hp 487/855m 196/619mv no opponent no opponent evasive:39> [----------] 8am (day) city (outside) w
The South Road
[Exits: east west]
<333/769hp 487/855m 194/619mv no opponent no opponent evasive:39> [----------] 8am (day) road (outside) w
Kali yells 'NO!!!'
<333/769hp 487/855m 194/619mv no opponent no opponent evasive:38> [----------] 8am (day) road (outside) The South Road
[Exits: north east south west]
<333/769hp 487/855m 192/619mv no opponent no opponent evasive:38> [----------] 8am (day) road (outside) s
A Spotless Street
[Exits: north south]
<333/769hp 487/855m 190/619mv no opponent no opponent evasive:37> [----------] 8am (day) road (outside) s
A Spotless Street
[Exits: north up] A dwarven city guard of Seringale stands watch here. [JUSTICE] The Guardian of Justice: 'NOTICE: Kali has been apprehended by Solmundi.'
<333/769hp 487/855m 188/619mv no opponent no opponent evasive:37> [----------] 8am (day) road (outside) u u
Above a Spotless Street
[Exits: east west down]
<333/769hp 487/855m 186/619mv no opponent no opponent evasive:36> [----------] 8am (day) city (outside) Alas, you cannot go that way.
<333/769hp 487/855m 186/619mv no opponent no opponent evasive:36> [----------] 8am (day) city (outside) e e
Equipment and Supplies
[Exits: west] (White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:35> [----------] 8am (day) inside (indoors) Alas, you cannot go that way.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:35> [----------] 8am (day) inside (indoors) buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:34> [----------] 8am (day) inside (indoors) buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:34> [----------] 8am (day) inside (indoors) buy defend buy defend
Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:33> [----------] 8am (day) inside (indoors) buy defend
Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:33> [----------] 8am (day) inside (indoors) Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:33> [----------] 8am (day) inside (indoors) [JUSTICE] The Guardian of Justice: 'NOTICE: Kali has been sentenced to death by Solmundi.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:32> [----------] 8am (day) inside (indoors) quaff defender
You quaff a Defender potion. You are surrounded by a white aura.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:32> [----------] 8am (day) inside (indoors) buy defend
Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:29> [----------] 8am (day) inside (indoors) buy defend
Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:29> [----------] 8am (day) inside (indoors) buy defend
Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:29> [----------] 8am (day) inside (indoors) withdraw 1000 sov
You receive 1000 sovereigns of [JUSTICE]. [JUSTICE] now has 16542 sovereigns in its coffers. The most you can withdraw today is now 1131 sovereigns.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:25> [----------] 8am (day) inside (indoors) buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:24> [----------] 8am (day) inside (indoors) buy defend buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:24> [----------] 8am (day) inside (indoors) buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:23> [----------] 8am (day) inside (indoors) You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:23> [----------] 8am (day) inside (indoors) put defen sac
You put a Defender potion in a Big Ol'Pack Sack.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:22> [----------] 8am (day) inside (indoors) put defen sac
You put a Defender potion in a Big Ol'Pack Sack.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:21> [----------] 8am (day) inside (indoors) put defen sac put defen sac
You put a Defender potion in a Big Ol'Pack Sack.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:21> [----------] 8am (day) inside (indoors) put defen sac
You put a Defender potion in a Big Ol'Pack Sack.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:21> [----------] 8am (day) inside (indoors) You put a Defender potion in a Big Ol'Pack Sack.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:21> [----------] 8am (day) inside (indoors) buy defend buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:19> [----------] 8am (day) inside (indoors) buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:19> [----------] 8am (day) inside (indoors) buy defend
You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:19> [----------] 8am (day) inside (indoors) You buy a Defender potion.
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:19> [----------] 8am (day) inside (indoors) wear ah
You stop wielding a fang of the oppressor. You wield a peacemaker ahlspiess. A peacemaker ahlspiess feels like a part of you!
<333/769hp 487/855m 185/619mv no opponent no opponent evasive:16> [----------] 8am (day) inside (indoors) hold man w
You hold the manual of Nag'Yrn in your hand.
<333/769hp 487/840m 185/619mv no opponent no opponent evasive:15> [----------] 8am (day) inside (indoors) d
Above a Spotless Street
[Exits: east west down]
<333/769hp 487/840m 184/619mv no opponent no opponent evasive:14> [----------] 8am (day) city (outside) A Spotless Street
[Exits: north up] A dwarven city guard of Seringale stands watch here.
<333/769hp 487/840m 182/619mv no opponent no opponent evasive:14> [----------] 8am (day) road (outside) n n
A Spotless Street
[Exits: north south]
<333/769hp 487/840m 180/619mv no opponent no opponent evasive:13> [----------] 8am (day) road (outside) whe
The South Road
[Exits: north east south west]
<333/769hp 487/840m 178/619mv no opponent no opponent evasive:12> [----------] 8am (day) road (outside) Players near you in Seringale: <PK> Wylsin North Square <PK> Chul The South Road Auhla The North Main Street <PK> Solmundi The Jail Ilromie The Jail Kali The Jail
<333/769hp 487/840m 178/619mv no opponent no opponent evasive:12> [----------] 8am (day) road (outside) guard
You yell 'Guards! Guards!' A special guard now follows you. A special guard comes to your rescue!
<333/769hp 447/840m 178/619mv no opponent no opponent evasive:12> [----------] 8am (day) road (outside) e e
The South Road
[Exits: east west] A special guard walks in.
<345/769hp 453/840m 230/619mv no opponent no opponent evasive:8> [----------] 9am (day) road (outside) South Square
[Exits: north east south west down] A drow city guard of Seringale stands watch here. A special guard walks in.
<345/769hp 453/840m 228/619mv no opponent no opponent evasive:8> [----------] 9am (day) city (outside) n n
The Main Street
[Exits: north east south west] A special guard walks in.
<345/769hp 453/840m 226/619mv no opponent no opponent evasive:7> [----------] 9am (day) road (outside) n
The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<345/769hp 453/840m 224/619mv no opponent no opponent evasive:6> [----------] 9am (day) road (outside) The Main Street
[Exits: north east south west] A beggar wanders around asking for spare gold. A large brown mustang is here, decorated with a yellow warcoat. A special guard walks in.
<345/769hp 453/840m 222/619mv no opponent no opponent evasive:6> [----------] 9am (day) road (outside) n
South of Market Square
[Exits: east south west] A metal key lies here with a fancy chain hanging off it. A halfling citizen of Seringale strolls about. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A beggar wanders around asking for spare gold. A special guard walks in.
<345/769hp 453/840m 220/619mv no opponent no opponent evasive:5> [----------] 9am (day) city (outside) n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<345/769hp 453/840m 220/619mv no opponent no opponent evasive:5> [----------] 9am (day) city (outside) dr
You drink water from the Justice monument. Your thirst is quenched.
<345/769hp 453/840m 220/619mv no opponent no opponent evasive:4> [----------] 9am (day) city (outside) w
Southwest of Market Square
[Exits: north east] A special guard walks in.
<345/769hp 453/840m 219/619mv no opponent no opponent evasive:4> [----------] 9am (day) inside (indoors) n
West of Market Square
[Exits: north south west] A special guard walks in.
<345/769hp 453/840m 218/619mv no opponent no opponent evasive:4> [----------] 9am (day) city (outside) w
The West Common Road
[Exits: north east south west] A special guard walks in.
<345/769hp 453/840m 216/619mv no opponent no opponent evasive:3> [----------] 9am (day) road (outside) w n
The West Common Road
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<345/769hp 453/840m 214/619mv no opponent no opponent evasive:3> [----------] 9am (day) road (outside) Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. Echuir the witch is here brewing potions for sale to the public. A special guard walks in.
<345/769hp 453/840m 213/619mv no opponent no opponent evasive:2> [----------] 9am (day) inside (indoors) buy per
You buy a perfect potion of recall. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<345/769hp 453/840m 213/619mv no opponent no opponent evasive:1> [----------] 9am (day) inside (indoors) buy per
You can't carry that many items.
<345/769hp 453/840m 213/619mv no opponent no opponent evasive:1> [----------] 9am (day) inside (indoors) whe
Players near you in Seringale: <PK> Wylsin The North Main Street <PK> Chul Potion Shop Auhla The North Main Street <PK> Solmundi The Jail Ilromie The Jail Kali The Jail
<345/769hp 453/840m 213/619mv no opponent no opponent active> [----------] 9am (day) inside (indoors) s
The West Common Road
[Exits: north east south west] A beggar wanders around asking for spare gold. A special guard walks in.
<345/769hp 453/840m 212/619mv no opponent no opponent active> [----------] 9am (day) road (outside) e
The West Common Road
[Exits: north east south west] A special guard walks in.
<345/769hp 453/840m 210/619mv no opponent no opponent active> [----------] 9am (day) road (outside) e
West of Market Square
[Exits: north south west] A special guard walks in.
<345/769hp 453/840m 208/619mv no opponent no opponent active> [----------] 9am (day) city (outside) who
[ Jotun ] Toland the Honorable [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Princess of Ethereal Phantasms, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Druidess [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Harbinger of Night [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<345/769hp 453/840m 208/619mv no opponent no opponent active> [----------] 9am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul West of Market Square Auhla The North Main Street <PK> Solmundi The Jail Ilromie The Jail Kali The Jail
<345/769hp 453/840m 208/619mv no opponent no opponent active> [----------] 9am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<365/769hp 443/840m 208/619mv no opponent no opponent active> [----------] 9am (day) city (outside) nin heal whe
You clear your mind and breathe inward deeply. You feel a little better.
<384/769hp 433/840m 208/619mv no opponent no opponent active> [----------] 9am (day) city (outside) cb Well done sc
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul West of Market Square Auhla The North Main Street <PK> Solmundi The Jail Ilromie The Jail Kali The Jail
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) [JUSTICE] (Sergeant) Chul: 'Well done.'
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) /@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (128 hours, 42h:49m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 394/769 | | Sex: Male Alignment: Evil Mana: 442/840 | | Class: Shadow Ethos: Lawful Move: 262/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 40/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [**---] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 176 Saving Throws | | Hitroll: 28 Vs Bash: 192 Afflictive: 80 | | Damroll: 37 Vs Slash: 190 Maledictive: 96| | Vs Magic: 145 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 3 hours Skill: detect hidden : lasts for 34 hours Skill: devote : lasts for 9 hours Skill: endure : modifies save vs spell by 11 for 2 hours [JUSTICE] : security : modifies armor class by 20 permanently
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) [JUSTICE] (Commander) Solmundi: 'Thank you.'
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) cb I can't begin to understand how easily they could dispel me
[JUSTICE] (Sergeant) Chul: 'I can't begin to understand how easily they could dispel me.'
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul West of Market Square Auhla The North Main Street <PK> Solmundi North Square Ilromie The Jail Kali The Jail
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) l
West of Market Square You are west of Market Square. A marvellous monument has been erected here in the middle of the city of Seringale, ever flowing with clear drinkable water. The road is well worn from the traffic constantly passing over it. A path leads north and south around the fountain, while the common road continues to the west.
[Exits: north south west] (Charmed) A special guard stands here, red with anger.
<394/769hp 442/840m 262/619mv no opponent no opponent active> [----------] 10am (day) city (outside) n
Northwest of Market Square
[Exits: east south] A special guard walks in.
<394/769hp 442/840m 261/619mv no opponent no opponent active> [----------] 10am (day) inside (indoors) e
North of Market Square
[Exits: north east west] A metal key lies here with a fancy chain hanging off it. A special guard walks in.
<394/769hp 442/840m 260/619mv no opponent no opponent active> [----------] 10am (day) city (outside) n n n
The Main Street
[Exits: north east south west] A special guard walks in.
<394/769hp 442/840m 258/619mv no opponent no opponent active> [----------] 10am (day) road (outside) The Main Street
[Exits: north east south west] A special guard walks in.
<394/769hp 442/840m 256/619mv no opponent no opponent active> [----------] 10am (day) road (outside) whe
The Main Street
[Exits: north south] The corpse of a human city guard is lying here. The pulled-out eyes of a human city guard are lying here. A special guard walks in.
<394/769hp 442/840m 254/619mv no opponent no opponent active> [----------] 10am (day) road (outside) [JUSTICE] (Commander) Solmundi: 'That is strange.'
<394/769hp 442/840m 254/619mv no opponent no opponent active> [----------] 10am (day) road (outside) n
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul The Main Street Auhla The North Main Street <PK> Solmundi North Square Ilromie The Jail Kali The Jail
<394/769hp 442/840m 254/619mv no opponent no opponent active> [----------] 10am (day) road (outside) North Square
[Exits: north east south west] The sliced-off arm of a gnomish city guard is lying here. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. A beggar wanders around asking for spare gold. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. A special guard walks in.
<394/769hp 442/840m 252/619mv no opponent no opponent active> [----------] 10am (day) city (outside) sigh
You sigh.
<406/769hp 446/840m 306/619mv no opponent no opponent active> [----------] 11am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The North Main Street <PK> Solmundi North Square Ilromie The Jail Kali The Jail
<406/769hp 446/840m 306/619mv no opponent no opponent active> [----------] 11am (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<406/769hp 446/840m 306/619mv no opponent no opponent active> [----------] 11am (day) city (outside) help dispel magic
Dispel magic is an offensive spell that is taught to all mages and clerics. It attempts to remove all magic affects affecting the opponent, whether those affects are beneficial or harmful to the carrier.
To dispel successfully, the caster must first circumvent the carrier's mental save. Once that save has been successfully bypassed, all affects will then be checked. However, beating save alone is not enough. The next factor that matters is the difference in levels between the dispel magic spell level and the level of affect under attack. This means that, for instance, a purple potion's sanctuary is easier to dispel than sanctuary from a priest, but one can still protect themselves very well with save vs spell.
Noteworthy exceptions: * Not all spells can be dispelled. * Spells that mobiles are affected by on spawn (ex. guild guardian sanctuary) may not be dispelled. * If a DUPLICATE is dispelled, the illusion will be immediately destroyed. * The dispel magic from an invokers thunder storm spell is AFFLICTIVE.
<406/769hp 446/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) Solmundi frowns.
<406/769hp 446/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The North Main Street <PK> Solmundi North Square Ilromie The Jail Kali The Jail
<406/769hp 446/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<424/769hp 436/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<443/769hp 426/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<459/769hp 416/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) nin heal nin heal
Solmundi says 'Some victory none the less.'
<459/769hp 416/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<473/769hp 406/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) You clear your mind and breathe inward deeply. You feel a little better.
<487/769hp 396/840m 306/619mv no opponent no opponent calm> [----------] 11am (day) city (outside) The town clock tolls twelve times as noon approaches. [JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie been marched into North Square for public execution.' Ilromie is escorted in by a group of guards. The guards place Ilromie in the breaking wheel.
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) Bone tears from flesh as the breaking wheel rotates. Ilromie yells 'AAAAAAHHHHHHH!!!!!' Ilromie's breaking wheel *** DEMOLISHES *** her! Ilromie is DEAD!! Ilromie splatters blood on your armor.
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) Kali yells 'You bastards!'
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) A duergar city guard walks in.
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) cb At least their focus on me, allowed you to take them out
[JUSTICE] (Sergeant) Chul: 'At least their focus on me, allowed you to take them out.'
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The Jail <PK> Solmundi North Square Ilromie Temple of Light Kali The Jail Solmundi yells 'Silence!'
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) sc
/@============================================================- | \ | Chul the Shadow Master of the Marama Kuei, follower of Davairus| | Acolyte of Blood, Rank Sergeant of [JUSTICE] | | You are 23 years old (128 hours, 42h:50m of bloodshed) | | | | Race: Drow Hometown: Timaran Health: 503/769 | | Sex: Male Alignment: Evil Mana: 403/840 | | Class: Shadow Ethos: Lawful Move: 360/619 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Great Weight: 258/325 | | Intell: 24 (24+0) Level: 50 Pracs: 17 | | Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 | | Dexter: 24 (24+0) Guildpoint: 3/3 Items: 40/40 | | Consti: 15 (15+0) Gold: 0 Wimpy: 1 hp | | Luck: Fortunate Hunger: [**---] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 176 Saving Throws | | Hitroll: 28 Vs Bash: 192 Afflictive: 80 | | Damroll: 37 Vs Slash: 190 Maledictive: 96| | Vs Magic: 145 Mental: 114 | \==========================================================-/ You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Spell: cabal sanctuary: lasts for 1 hours Skill: detect hidden : lasts for 32 hours Skill: devote : lasts for 7 hours Skill: endure : modifies save vs spell by 11 for 0 hours [JUSTICE] : security : modifies armor class by 20 permanently
<503/769hp 403/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<521/769hp 393/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) Kali yells 'Ilromie!'
<521/769hp 393/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) [JUSTICE] (Commander) Solmundi: 'Aye.'
<521/769hp 393/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) eq
You clear your mind and breathe inward deeply. You feel a little better.
<537/769hp 383/840m 360/619mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) whe
You feel more susceptible to magic again. The arm of a gnomish city guard decomposes.
<550/769hp 391/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<550/769hp 391/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) chii
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The Jail <PK> Solmundi North Square Ilromie Temple Square Kali The Jail
<550/769hp 391/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) You focus inward and regulate your body's circulation.
<550/769hp 371/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) dinv
Your eyes tingle.
<550/769hp 366/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) dete
You are already as alert as you can be.
<550/769hp 366/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) l
North Square You are at the North Square of Seringale. It is peaceful and quiet here. The square is a large opening space surrounded by grand buildings made by fanciful stonework. You see the Main Street to the north and the south and the North Road to the east and the west. A small tuft of grass pokes up defiantly in the middle of the square. A set of dents shaped curiously like one's rear end has been well-worn into the paving stones here.
[Exits: north east south west] The broken corpse of Ilromie is here, still strapped to the breaking wheel. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. Ilromie is here. A duergar city guard of Seringale stands watch here. (Charmed) A special guard stands here, red with anger. A beggar wanders around asking for spare gold. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here.
<550/769hp 366/840m 414/619mv no opponent no opponent calm> [----------] 1pm (day) city (outside) The white aura around your body fades.
<565/769hp 375/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) l il
The sweet smell of flowers surrounds this elven woman. They have been braided into her hair, tucked behind her pointed ears, and twisted into bands around her wrist and ankle. Even for an elf, she is tall and especially willowy, as if a simple breeze might cause her to sway. Vivid green eyes are accentuated by a tattoo of a lily inked above her cheekbone. Her hands are soft and slender, better suited to braiding of flora than bloodshed, though dark marks mar her wrists. A tension fills the air around her of magic ready to be bent to her whim. It causes her blond hair to wave constantly as if caught in a wind. She is an experienced explorer. Ilromie is in awful condition.
Ilromie is using: <used as light> (Glowing) the Ancient Tome of Scholars
<565/769hp 375/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The Jail <PK> Solmundi North Square Ilromie A Small Burnt Field Kali The Jail
<565/769hp 375/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) who
[ Jotun ] Toland the Noble [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Princess of Ethereal Phantasms, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Conjurer of Illumination [ Human ] Arasyia the Druidess [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Harbinger of Night [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the West Wind [ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<565/769hp 375/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) nin heal nin heal
You clear your mind and breathe inward deeply. You feel a little better.
<584/769hp 365/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) whe
You clear your mind and breathe inward deeply. You feel a little better.
<602/769hp 355/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The Jail <PK> Solmundi North Square Ilromie North Square Kali The Jail
<602/769hp 355/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<602/769hp 355/840m 468/619mv no opponent no opponent calm> [----------] 2pm (day) city (outside) You are hungry.
<620/769hp 359/840m 522/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) l
North Square You are at the North Square of Seringale. It is peaceful and quiet here. The square is a large opening space surrounded by grand buildings made by fanciful stonework. You see the Main Street to the north and the south and the North Road to the east and the west. A small tuft of grass pokes up defiantly in the middle of the square. A set of dents shaped curiously like one's rear end has been well-worn into the paving stones here.
[Exits: north east south west] The broken corpse of Ilromie is here, still strapped to the breaking wheel. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. Ilromie is here. A duergar city guard of Seringale stands watch here. (Charmed) A special guard stands here, red with anger. A beggar wanders around asking for spare gold. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here.
<620/769hp 359/840m 522/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) Solmundi walks north. A special guard walks north.
<620/769hp 359/840m 522/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) l in corpse
The corpse of Ilromie holds: Nothing.
<620/769hp 359/840m 522/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The Jail <PK> Solmundi The Jail Ilromie The Jail Kali The Jail
<620/769hp 359/840m 522/619mv no opponent no opponent calm> [----------] 3pm (day) city (outside) n
The North Main Street
[Exits: north south west] A special guard walks in.
<620/769hp 359/840m 520/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) n
A fledgling harpy flies in.
<620/769hp 359/840m 520/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) The North Main Street
[Exits: north east south west] A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<620/769hp 359/840m 518/619mv no opponent no opponent calm> [----------] 3pm (day) road (outside) e
Cityguard Headquarters
[Exits: south west] A sign is here, listing the laws. Tir the warden of Seringale stands on guard here. A special guard walks in. <QUESTOR> Apprehend the hobgoblins in the mines of Tenebria. Tir the warden says 'There's a couple fugitives you can apprehend for us.' Tir the warden says 'Hello hello, Geran the dwarf has been making a disturbance, see what that's about?' <QUESTOR> Investigate Geran's disturbance in Seringale.
<620/769hp 359/840m 517/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) s
The Jail
[Exits: north east (up)] Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. (Hidden) Auhla is here. (White Aura) Wylsin is here. Kali is here. A lanky constable stands here waiting to clobber someone. A burly guard waits here. A special guard walks in.
<620/769hp 359/840m 516/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) l kali
Standing before you at a height of roughly six feet is what appears to be an elven mage. His perfectly unblemished skin is a lovely slightly-darker-than-white colour. It is as if he stays out of the sun in an effort to maintain his youthful appearance. His face is symmetrical with a thin jaw line and a delicate nose. His lips are neither thin, nor lush, and are set in an easy smile. Long blonde hair runs past his neck and shoulder blades. His face is completely hairless, other than his delicate eyebrows. His clear blue eyes have a mischevious sparkle to them. His easy smile suddenly fades and his brow furrows in concentration. It would appear that he has forgotten something.. Or perhaps many, many things. Kali has some big nasty wounds and scratches.
<620/769hp 359/840m 516/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) Kali says 'Damn you.'
<620/769hp 359/840m 516/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) Wylsin looks at you.
<620/769hp 359/840m 516/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) af
You are affected by the following: Set : Shape of the Wraith: modifies armor class by 7 permanently : modifies move by 125 permanently : modifies save vs spell by 10 permanently : modifies damroll by 5 permanently : modifies hitroll by 5 permanently Skill: chii : modifies armor class by 25 for 22 hours Skill: detect hidden : lasts for 29 hours Spell: detect invis : lasts for 48 hours Skill: devote : lasts for 4 hours [JUSTICE] : security : modifies armor class by 20 permanently
<620/769hp 359/840m 516/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) end
You meditate briefly then resume your position.
<620/769hp 329/840m 516/619mv no opponent no opponent calm> [----------] 3pm (day) inside (indoors) You are hungry. [JUSTICE] The Guardian of Justice: 'NOTICE: Kali been marched into North Square for public execution.' A group of guards marches Kali toward North Square.
<627/769hp 332/840m 570/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) A prison guard slides open the bars, allowing Solmundi to pass. Solmundi walks north. A special guard walks north.
<627/769hp 332/840m 570/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) A prison guard slides open the bars, allowing Ilromie to pass.
<627/769hp 332/840m 570/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) when
I don't understand that.
<627/769hp 332/840m 570/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) w
The plain wall is solid, despite efforts to walk through it.
<627/769hp 332/840m 570/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) n
A prison guard slides open the bars, allowing you to pass. Cityguard Headquarters
[Exits: south west] A sign is here, listing the laws. Tir the warden of Seringale stands on guard here. A special guard walks in. Tir the warden says 'The Law never sleeps. If you need work, I have tasks for you. And please follow the LAWS while you're in town!' Tir the warden says 'Or you can hire one of my constables to guard you in Seringale.'
<627/769hp 332/840m 569/619mv no opponent no opponent calm> [----------] 4pm (day) inside (indoors) w
The North Main Street
[Exits: north east south west] A special guard walks in.
<627/769hp 332/840m 568/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) s
The North Main Street
[Exits: north south west] A fledgling harpy is here, fallen from the clouds above. A fledgling harpy is here, fallen from the clouds above. A special guard walks in.
<627/769hp 332/840m 566/619mv no opponent no opponent calm> [----------] 4pm (day) road (outside) s
North Square
[Exits: north east south west] The broken corpse of Ilromie is here, still strapped to the breaking wheel. A brass finger post stands here. The Herald Bulletin Board gleams majestically in the middle of the square. Ilromie is here. (Charmed) A special guard stands here, red with anger. (White Aura) Solmundi is here. Kali is here. A beggar wanders around asking for spare gold. A special guard walks in.
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Ilromie frowns.
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Bone tears from flesh as the breaking wheel rotates. Kali yells 'AAAAAAHHHHHHH!!!!!' Kali's breaking wheel *** DEVASTATES *** him!
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) who
[ Jotun ] Toland the Noble [ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power [ Pixie ] <PK> Djinx the Princess of Ethereal Phantasms, Patron of the Tavern [50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei [ Quasi ] Tezguul the Incandescent [ Human ] Arasyia the Druidess [ Dwarf ] <PK> [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour [ Duerg ] Auhla the Mistress of the Night [ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice [ Undea ] Malsk Torrahn the Harbinger of Night [ Dwarf ] <PK> Thodain the Conqueror of Armies [ Human ] Haulgin the Master of the South Wind [ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History [ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest [ Elf ] Kali Windbreeze the Grand Spectre of Beguilement [ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement Players found: 16 [JUSTICE] The Iron Fist of Law shall reach far and wide. There are 16 characters on; the most on this past month was 21.
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) target ocelia
$$ will now be substituted with 'ocelia' until you untarget.
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) whe
Players near you in Seringale: <PK> Wylsin The Jail <PK> Chul North Square Auhla The Jail <PK> Solmundi North Square Ilromie North Square Kali North Square
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Kali yells 'It hurts not!'
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) eq
You are using: <used as light> (Invis) a disease-scarred null banner of survival <worn on finger> a griffon's eye <worn on finger> a griffon's eye <worn around neck> (Glowing) (Humming) a deflective iron-black choker of turning <worn around neck> a griffon's tongue <worn on head> (Humming) a blue-tinged dragonscale barbute <worn on torso> a dark satin vest <worn on arms> (Glowing) (Humming) some fine amber sleeves <worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs> a pair of dragonblood white-trimmed pants of pomposity <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> (Glowing) (Humming) a major globe of invulnerability <worn about waist> (Glowing) (Humming) a Burning Sheath of Acid <worn around wrist> a wraith band <worn around wrist> a wraith band <wielded> (Humming) a peacemaker ahlspiess <held> (Glowing) the manual of Nag'Yrn <floating nearby> a fiery dragonling
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Auhla walks in.
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Auhla walks east.
<627/769hp 332/840m 564/619mv no opponent no opponent calm> [----------] 4pm (day) city (outside) Bone tears from flesh as the breaking wheel rotates. Kali yells 'AAAAAAHHHHHHH!!!!!' Kali's breaking wheel *** DEVASTATES *** him! Kali is DEAD!! Kali's ear is ripped off of his head.
===================================================================================================== This is why you make friends in game and out of the game because even after you lose all of your equipment 8 of you can go clear winter again 120 sav vs mental was the highest I could get dispelled 14 times, I don't think they failed once pretty sure dispel needs a rework that shit is op hamsandwich will back me up on that quaffed 6 recalls I wasn't even a punching bag to tank for solmundi, more like a recalling mosquito
Mages get a level advantage on their dispels with Spellcraft. Max saves won't save you from that. Good log, you ruined it with all the whining at the end AFTER you won. Try to keep the hate mongering IC.
Almost ALL maledictive/mental spells have a casting level penalty in their save to begin with, meaning you need less than max saves to protect yourself. I'm sure you guys know this viscerally, because its the reason why its much easier to land faerie fire and faerie fog than blindness. Its very noticeable.
If the caster has spellcraft, that means have a chance to cast at a higher level, but it isn't necessarily a level 51 or 52 spell. It could mean level 47 instead of level 45 spell. Its rarely actually level advantage.
With the case of dispel magic, that is indeed potent, but one of the things that trips people over most often is that it is a lot easier to dispel a purple potion than a defender potion, because the level of the spell you are dispelling matters a lot.
Also, you can't have it both ways. You can't say that both gyvels never work, and dispel magic always works. They are running the same code
lol that has honestly never been my experience, blind and dispelled with 90 saves all the time, hardly get blind and dispelled with saves at 105 110 except today of course
Chul is right tho. I gotta back him up on the dispels. 120 mental saves and they turned him into a mosquito. That shit is nuts. How are you supposed to counter dispel if 120 saves isn't enough? He really didn't do anything except recall.
I guess just don't use any skills so you never lag yourself and just have infinite defenders. You can because of those thick stacks of sovereigns. Flee - quaff defender - do pimp ass shadow melee damage (because why wouldn't shadows do pimp ass melee damage) rinse/repeat.
So I guess that means nice work Solmundi. No log of how you did it, but Chul here didn't really do jack shit. This is just a log of him recalling and sitting inside Justice cabal getting spelled up.
Theres always bad RNG, and they are counting on it. I don't remember what gear Kalromie uses, but I think there's doubling up on sets to get in excess of probably 1100 hp, and then enchanted all the armor on top. Its been just pure bruteforce with double illusionists and hellstreams and 3 people casting dispel magics. Be glad, because to be quite frank, they'd massacre you way faster if they just cast nothing at all and took it in turns to follow/murder. If they were coordinated properly nobody would get out. Absolutely nobody.
Yeah it's hard to see how many dispels failed from this perspective. And if I'm being honest I didn't take time to scour this long ass log to count from this side either, so maybe there were some failed ones, but the success rate seems high against 120 saves. I mean that isn't a laughable amount of saves, that's an assload of saves. According to helpfiles that roughly equates to a 120% fail chance on dispel. So... Yeah it's nuts.
None of that really has anything to do with them having enchanted armor and high hp though so... ok, I guess?
But you're right, the trio had a few chances to kill Chul here if done properly. Even right in the very beginning Ilromie flees right after a dispel lands, so she can sanc Ocelia. Can't blame her for that, obviously, but had she dropped a hellstream instead, Chul would've probably died. But pk is hard. Group pk is extra hectic and you're just not gonna be able to coordinate everything no matter how super you are. But you're right, if they could/did, they'd be curb stomping Chul and Solmundi both.
Also, I was initially confused at wtf Kalromie meant. But once I got it, that's pretty funny. hahaha
There are a handful of sets that can be doubled up. Gemstones and plat give like 150 hp. Even then I don't get nearly as much hp as chul shows base in this log. 1100 hp, what a dream.
It is a lot harder to fight in a group than alone, an extra Hallstream at the start might have scared him more but he was saving pretty well. I'll see if I can get our perspective up later.
Yeah honestly shape of the wraith seems like a pretty strong set and not too hard to get. Though I guess it is harder than fire with fire or malicious beast or whatever. But the stats are good and free pass door too. I guess the individual items kinda suck tho?
Yeah you might be right. I thought a hellstream on him without aura might have done him in, but his aff saves were performing better than mental it looks like, so maybe it wouldn't have been enough. Never know.
Duplicates of good aligned ills won’t fight against good align characters (ie Solmundi) even if the duplicates are neutral. This makes it tough to do anything but try to murder him while he + guard beat me up. Razor strings do scratches so that’s not a great alternative.
I made a buy error in judgement - I thought we could get an attack in on Chul in Seringale before Solmundi got there to ensnare. Once I saw him outside the East gate, I tried to run out of town to where we wanted to fight but the guards slowed us down and he was able to ensnare Ilromie a couple of steps away from freedom.
@hamsandwich - Saves max out at some point. Wearing too many saves doesn't actually help. Help saves says the max chance of a save is 95%. You can't get 120% fail chance, that would be silly.
My understanding is that’s not entirely true Vanisse.. save breaks have a higher impact on high saves. So after 95% you’re stacking against your enemy’s break to maintain a 95% fail rate
Which is what I was doing, my assumption was they had save break items. I cannot confirm since I was being dispelled immediately and I couldn't look at them, but being dispelled so easily did not feel "normal"
Last time you guys complained dispel magic works almost every time, I went in (grudgingly, because that area of the code looks like intestines) and found that was 40% over-likely to work, and inadvertently ending up making it work every time. Fortunately, only illusionists were impacted.
So first let me apologize for making this error. At least it is fixed now. I have made sure this cannot occur by accident again and also corrected a minor off by 1% error in dispel magic which would've been making it too good.
However, what MUST be said is that since Jan 7, everyone who has been playing an illusionist has been spamming dispel magic observing it works *every single time*, apparently clueless.
Sorry didn’t realize it was working every time. It felt like it was landing a lot - I thought I was lucky or that spell craft was boosting it (I know nothing about the guts of the code). It might have been more noticeable for me if I was only using it and not also using terrain/mis/flash/slow - or if I was landing kills all over the place.
Man it's always so gratifying when I complain about something seeming off balance or behaving unexpectedly and then end up being fucking right. That's like 3 times at least.
Do I complain about too many things and simply end up being right because I cast a wide net? Maybe. Will I change my behavior? Probably not. Will anyone be more likely to believe me in the future? Unlikely.
Much love Dav. Thanks for checking the gross code guts.
That explains a lot. It felt like I could NOT wear enough saves to stop Kali from dispelling me, and no one else was so successful. Glad that's fixed haha.
Sometimes you guys are hard to hear because it sounds like frustrations. e.g. spells like blindness will definitely be unpopular. Sometimes your problem is someone else's solution. But. I really wont ever understand how someone goes a whole month dispelling every try and never noticed that. That's like total disregard for how the fighting makes the other player feel. Its very disrespectful. Its not me you need to apologize to
Most of my time is spent adventuring (PVE). I’m not fighting people all day every day. Maybe I have been in a fight once a week or maybe a little more. There have been a lot of fights where I try to slow or terrain or flash rather than going straight for dispel magic (I didn’t know it was working every time). As said above, it did seem like it was working a lot so I figured I was lucky or spell craft was helping (don’t know any code) -as said before.
I’d like to publicly apologize to everyone I’ve killed as a direct result of this bug, so please accept my apology, everyone in the following list:
Astorennon - Jan 13 when he abducted me and Lorene killed him
That's bullshit. When I'm fighting I'm not paying attention to statistics. Neither am I looking to see if it hits everytime. The onus is on the fucking coders to make sure the code is working properly. Fucking put that on the players. That's disrespectful.
its 2021 where everything about AR is known, and ignorance is a choice. and even if it isnt, it isnt a defense vs liability. the coders did not gangbang with always working dispel magic for six weeks
Typical dav. Incapable of taking responsibility. Just shuffle the blame somewhere else. Literally is a rule against talking about cabal shit publicly. literally rules against it. How can you say that everything is known. I dont know everything. That's horseshit. Another copout. Are you really saying that we should know what we dont know? Are you like... handicapped or something? Wete supposed to know that the code is fucked up? Do you realise what you are saying?
Okay I'll spell it out
We dont sit there spamming dispel magic. There is 50 other spells being used in conjunction. Than. On top of that. We dont sit there looking back on our fights going hmm. I wonder what went wrong.
Fucking own your mistake and stop shifting the blame on to other people its, I'll use your words. Disgusting.
Someone fucked the code up and no one followed up on it. Immortals fault..not the players
You fucking owe kali an apology for what you said
i didnt tell him to apologize to anybody. if you had read what i wrote correctly, instead of spazzing for some reason. i also said he doesnt owe me one. and i apologized up front for my own part, so what the fuck are you talking about
He’s talking about where you said “ But. I really wont ever understand how someone goes a whole month dispelling every try and never noticed that. That's like total disregard for how the fighting makes the other player feel. Its very disrespectful”
Chul 0 , 0 , 0 . Eh, a bit of sarcasm tis all Davairus 0 , 0 , 0 . Almost ALL maledictive/mental spells have a casting level penalty in their save to begin with, meaning you need less than max saves to protect yourself. I'm sure you guys know this viscerally, because its the reason why its much easier to land faerie fire and faerie fog than blindness. Its very noticeable.
Chul 0 , 0 , 0 . lol that has honestly never been my experience, blind and dispelled with 90 saves all the time, hardly get blind and dispelled with saves at 105 110 except today of course Davairus 0 , 0 , 0 . OK so blind works every try. use blindness dust then. Blind the dupes
[reply to Lumubella]If the caster has spellcraft, that means have a chance to cast at a higher level, but it isn't necessarily a level 51 or 52 spell. It could mean level 47 instead of level 45 spell. Its rarely actually level advantage.
With the case of dispel magic, that is indeed potent, but one of the things that trips people over most often is that it is a lot easier to dispel a purple potion than a defender potion, because the level of the spell you are dispelling matters a lot.
Also, you can't have it both ways. You can't say that both gyvels never work, and dispel magic always works. They are running the same code
Chul is right tho. I gotta back him up on the dispels. 120 mental saves and they turned him into a mosquito. That shit is nuts. How are you supposed to counter dispel if 120 saves isn't enough? He really didn't do anything except recall.
I guess just don't use any skills so you never lag yourself and just have infinite defenders. You can because of those thick stacks of sovereigns. Flee - quaff defender - do pimp ass shadow melee damage (because why wouldn't shadows do pimp ass melee damage) rinse/repeat.
So I guess that means nice work Solmundi. No log of how you did it, but Chul here didn't really do jack shit. This is just a log of him recalling and sitting inside Justice cabal getting spelled up.
Davairus 0 , 0 , 0 . Theres always bad RNG, and they are counting on it. I don't remember what gear Kalromie uses, but I think there's doubling up on sets to get in excess of probably 1100 hp, and then enchanted all the armor on top. Its been just pure bruteforce with double illusionists and hellstreams and 3 people casting dispel magics. Be glad, because to be quite frank, they'd massacre you way faster if they just cast nothing at all and took it in turns to follow/murder. If they were coordinated properly nobody would get out. Absolutely nobody. hamsandwich 0 , 0 , 0 . Yeah it's hard to see how many dispels failed from this perspective. And if I'm being honest I didn't take time to scour this long ass log to count from this side either, so maybe there were some failed ones, but the success rate seems high against 120 saves. I mean that isn't a laughable amount of saves, that's an assload of saves. According to helpfiles that roughly equates to a 120% fail chance on dispel. So... Yeah it's nuts.
Ilromie 0 , 0 , 0 . There are a handful of sets that can be doubled up. Gemstones and plat give like 150 hp. Even then I don't get nearly as much hp as chul shows base in this log. 1100 hp, what a dream.
hamsandwich 0 , 0 , 0 . Yeah honestly shape of the wraith seems like a pretty strong set and not too hard to get. Though I guess it is harder than fire with fire or malicious beast or whatever. But the stats are good and free pass door too. I guess the individual items kinda suck tho?
Kali 0 , 0 , 0 . Duplicates of good aligned ills won’t fight against good align characters (ie Solmundi) even if the duplicates are neutral. This makes it tough to do anything but try to murder him while he + guard beat me up. Razor strings do scratches so that’s not a great alternative.
Vanisse 0 , 0 , 0 . @hamsandwich - Saves max out at some point. Wearing too many saves doesn't actually help. Help saves says the max chance of a save is 95%. You can't get 120% fail chance, that would be silly. lionSpyre 0 , 0 , 0 . My understanding is that’s not entirely true Vanisse.. save breaks have a higher impact on high saves. So after 95% you’re stacking against your enemy’s break to maintain a 95% fail rate Chul 0 , 0 , 0 . Which is what I was doing, my assumption was they had save break items. I cannot confirm since I was being dispelled immediately and I couldn't look at them, but being dispelled so easily did not feel "normal" Vanisse 0 , 0 , 0 . Yes, you do have to consider breaks, but the max break available is 15. 95+15 = 110 so past that is a little excess. Davairus 0 , 0 , 0 . Last time you guys complained dispel magic works almost every time, I went in (grudgingly, because that area of the code looks like intestines) and found that was 40% over-likely to work, and inadvertently ending up making it work every time. Fortunately, only illusionists were impacted.
Kali 0 , 0 , 0 . Sorry didn’t realize it was working every time. It felt like it was landing a lot - I thought I was lucky or that spell craft was boosting it (I know nothing about the guts of the code). It might have been more noticeable for me if I was only using it and not also using terrain/mis/flash/slow - or if I was landing kills all over the place. hamsandwich 4 , 0 , 0 . Man it's always so gratifying when I complain about something seeming off balance or behaving unexpectedly and then end up being fucking right. That's like 3 times at least.
Dogran 0 , 0 , 0 . That explains a lot. It felt like I could NOT wear enough saves to stop Kali from dispelling me, and no one else was so successful. Glad that's fixed haha. Davairus 0 , 0 , 1 . Sometimes you guys are hard to hear because it sounds like frustrations. e.g. spells like blindness will definitely be unpopular. Sometimes your problem is someone else's solution. But. I really wont ever understand how someone goes a whole month dispelling every try and never noticed that. That's like total disregard for how the fighting makes the other player feel. Its very disrespectful. Its not me you need to apologize to Kali 1 , 0 , 0 . Most of my time is spent adventuring (PVE). I’m not fighting people all day every day. Maybe I have been in a fight once a week or maybe a little more. There have been a lot of fights where I try to slow or terrain or flash rather than going straight for dispel magic (I didn’t know it was working every time). As said above, it did seem like it was working a lot so I figured I was lucky or spell craft was helping (don’t know any code) -as said before.
[reply to hamsandwich]None of that really has anything to do with them having enchanted armor and high hp though so... ok, I guess?
But you're right, the trio had a few chances to kill Chul here if done properly. Even right in the very beginning Ilromie flees right after a dispel lands, so she can sanc Ocelia. Can't blame her for that, obviously, but had she dropped a hellstream instead, Chul would've probably died. But pk is hard. Group pk is extra hectic and you're just not gonna be able to coordinate everything no matter how super you are. But you're right, if they could/did, they'd be curb stomping Chul and Solmundi both.
Also, I was initially confused at wtf Kalromie meant. But once I got it, that's pretty funny. hahaha
It is a lot harder to fight in a group than alone, an extra Hallstream at the start might have scared him more but he was saving pretty well. I'll see if I can get our perspective up later.
Yeah you might be right. I thought a hellstream on him without aura might have done him in, but his aff saves were performing better than mental it looks like, so maybe it wouldn't have been enough. Never know.
I made a buy error in judgement - I thought we could get an attack in on Chul in Seringale before Solmundi got there to ensnare. Once I saw him outside the East gate, I tried to run out of town to where we wanted to fight but the guards slowed us down and he was able to ensnare Ilromie a couple of steps away from freedom.
So first let me apologize for making this error. At least it is fixed now. I have made sure this cannot occur by accident again and also corrected a minor off by 1% error in dispel magic which would've been making it too good.
However, what MUST be said is that since Jan 7, everyone who has been playing an illusionist has been spamming dispel magic observing it works *every single time*, apparently clueless.
Do I complain about too many things and simply end up being right because I cast a wide net? Maybe. Will I change my behavior? Probably not. Will anyone be more likely to believe me in the future? Unlikely.
Much love Dav. Thanks for checking the gross code guts.
I’d like to publicly apologize to everyone I’ve killed as a direct result of this bug, so please accept my apology, everyone in the following list:
Astorennon - Jan 13 when he abducted me and Lorene killed him
Davairus 0 , 0 , 0 . its 2021 where everything about AR is known, and ignorance is a choice. and even if it isnt, it isnt a defense vs liability. the coders did not gangbang with always working dispel magic for six weeks tayyah 0 , 0 , 0 . Typical dav. Incapable of taking responsibility. Just shuffle the blame somewhere else. Literally is a rule against talking about cabal shit publicly. literally rules against it. How can you say that everything is known. I dont know everything. That's horseshit. Another copout. Are you really saying that we should know what we dont know? Are you like... handicapped or something? Wete supposed to know that the code is fucked up? Do you realise what you are saying?
tayyah 0 , 0 , 0 . Have fun doubling down. I'm looking forward to your word salad that's coming. Davairus 0 , 0 , 0 . i didnt tell him to apologize to anybody. if you had read what i wrote correctly, instead of spazzing for some reason. i also said he doesnt owe me one. and i apologized up front for my own part, so what the fuck are you talking about
[reply to tayyah]Okay I'll spell it out
We dont sit there spamming dispel magic. There is 50 other spells being used in conjunction. Than. On top of that. We dont sit there looking back on our fights going hmm. I wonder what went wrong.
Fucking own your mistake and stop shifting the blame on to other people its, I'll use your words. Disgusting.
Someone fucked the code up and no one followed up on it. Immortals fault..not the players
You fucking owe kali an apology for what you said
[reply to Stiehl26]