Ye Olde Abandoned Realms Logs

Kali gets abducted to armageddon sanctuary..again...

posted on 2021-02-15 02:31:03
Davairus I landed dispel magic a few times - this is the first time I've attempted it since the fix. Hopefully it's working correctly now but I just wanted to point it out.


<776hp 469m 386mv mountain (outside) 11am (day)>
quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<776hp 469m 386mv mountain (outside) 11am (day)>
south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<776hp 469m 384mv field (outside) 11am (day)>
scan
You scan all around.
You scan north.
You scan south.
*** Range 2 (south) ***
The caravan attendant is here, looking dejected.

<776hp 469m 384mv field (outside) 11am (day)>
south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Kali walks in.
Kali walks in.
Kali walks in.

<776hp 469m 383mv field (outside) 11am (day)>
south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<776hp 469m 382mv road (outside) 11am (day)>
scan
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<776hp 469m 382mv road (outside) 11am (day)>
where pk
Players near you:
<PK> Kali The Crossroads
<PK> Dogran On the Eastern Road

<776hp 469m 382mv road (outside) 11am (day)>
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Kali walks in.
Kali walks in.
Kali walks in.

<776hp 469m 381mv road (outside) 11am (day)>
east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.

<776hp 469m 380mv road (outside) 11am (day)>
east
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Kali walks in.
Kali walks in.
Kali walks in.

<776hp 469m 379mv road (outside) 11am (day)>
south
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Dogran the Sinister Minister is here.
Kali walks in.
Kali walks in.
Kali walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin walks in.
Dogran flies north.

<776hp 469m 378mv road (outside) 11am (day)>
murder $$
They aren't here.

<776hp 469m 378mv road (outside) 11am (day)>
north
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
Dogran the Sinister Minister is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Kali walks in.
Kali walks in.
Kali walks in.

<776hp 469m 377mv road (outside) 11am (day)>
murder $$
Dogran yells 'Help! I am being attacked by Kali!'
Dogran blocks your attack with his shield.
Dogran's shield jolts under your smash, but holds.
Your smash injures Dogran.
Dogran has a few scratches.

<776hp 469m 377mv road (outside) 11am (day)>
Dogran closes his eyes momentarily.
Dogran makes the earth tremble and shiver.
An illusion of a Paladin yells 'Help! Dogran's earthquake is shaking the room!'
Dogran's earthquake DISEMBOWELS an illusion of a Paladin!
Kali shatters into tiny fragments of glass.
Kali shatters into tiny fragments of glass.
Kali shatters into tiny fragments of glass.
An illusion of a marine yells 'Help! Dogran's earthquake is shaking the room!'
Dogran's earthquake DISEMBOWELS an illusion of a marine!
An illusion of a marine yells 'Help! Dogran's earthquake is shaking the room!'
Dogran's earthquake DISEMBOWELS an illusion of a marine!
Dogran's earthquake DISEMBOWELS the cartmaster!
Dogran has a few scratches.

<776hp 469m 377mv road (outside) 11am (day)>
You deflect Dogran's wrath aside in an ungraceful parry.
Dogran parries your smash with an easy flourish.
Your smash injures Dogran.
Dogran parries your smash with an easy flourish.
An illusion of a Paladin's smash mauls Dogran.
An illusion of a marine's smash decimates Dogran!
An illusion of a marine's smash decimates Dogran!
An illusion of a marine's smash decimates Dogran!
Dogran has some small wounds and bruises.

<776hp 469m 377mv road (outside) 11am (day)>
c slow
You failed to slow them.
Dogran has some small wounds and bruises.

<776hp 439m 377mv road (outside) 11am (day)>
Dogran's wrath maims you!
Dogran's wrath MUTILATES you!
Dogran thrusts your smash aside in a skillful parry.
Dogran parries your smash.
Your smash injures Dogran.
An illusion of a Paladin's smash wounds Dogran.
An illusion of a marine's smash misses Dogran.
Dogran has some small wounds and bruises.

<704hp 439m 377mv road (outside) 11am (day)>
A dark vortex appears, tearing space and time in front of you.
Dogran steps into the vortex, dragging you along with him!
You feel more restricted as you are bound by invisible chains!
You sense yourself falling suddenly through space and time.
Piles of rotting corpses
*-* * | Flys and maggots swarm around the decayed flesh and rotting
| | | eyeballs, clinging to the decomposing corpses around this
*-*-* | room. The smell of feces and bile eminate from within various
| | | heaps of body parts. A large rat sits in the corner, gnawing
* @ | on a dismembered finger. The strong rush of the blood river
| can be heard from the north, splashing at your feet.
|
|
|
---------+

[Exits: north]
A shaman of blood stands here, practicing the ways of a healer.
A shaman of blood stands here, practicing the ways of a healer.
A sanctuary sentry is here, patroling the area.
A cockroach flies quickly in your direction.
You yell 'Help! Dogran is abducting me!'
Piles of rotting corpses
*-* * | Flys and maggots swarm around the decayed flesh and rotting
| | | eyeballs, clinging to the decomposing corpses around this
*-*-* | room. The smell of feces and bile eminate from within various
| | | heaps of body parts. A large rat sits in the corner, gnawing
* @ | on a dismembered finger. The strong rush of the blood river
| can be heard from the north, splashing at your feet.
|
|
|
---------+

[Exits: north]
Dogran is here, fighting YOU!
A shaman of blood stands here, practicing the ways of a healer.
A shaman of blood stands here, practicing the ways of a healer.
A sanctuary sentry is here, patroling the area.
A cockroach flies quickly in your direction.
Dogran has some small wounds and bruises.

<704hp 439m 377mv inside (indoors) 11am (day)>
disp $$
Dogran no longer looks so mighty.
Success!
Dogran has some small wounds and bruises.

<704hp 424m 377mv inside (indoors) 11am (day)>
You parry Dogran's wrath.
Your smash injures Dogran.
Dogran's shield jolts under your smash, but holds.
Your smash injures Dogran.
Dogran has some small wounds and bruises.

<704hp 424m 377mv inside (indoors) 11am (day)>
Dogran's wrath MUTILATES you!
Dogran blocks your attack with his shield.
Dogran parries your smash with an easy flourish.
Your smash injures Dogran.
Dogran has some small wounds and bruises.

<667hp 424m 377mv inside (indoors) 11am (day)>
disp $$

Dogran narrows his eyes.
Dogran has some small wounds and bruises.

<667hp 424m 377mv inside (indoors) 11am (day)> Dogran falls to the ground!
Success!
Dogran has some small wounds and bruises.

<667hp 409m 377mv inside (indoors) 11am (day)>
You parry Dogran's wrath.
Dogran's shield jolts under your smash, but holds.
Dogran thrusts your smash aside in a skillful parry.
Your smash hits Dogran.
Dogran has quite a few wounds.

<667hp 409m 377mv inside (indoors) 11am (day)>
Dogran narrows his eyes.
You feel a brief tingling sensation.
Dogran has quite a few wounds.

<667hp 409m 377mv inside (indoors) 11am (day)>
disp $$
Dogran is no longer covered by a dark shroud.
Success!
Dogran has quite a few wounds.

<667hp 394m 377mv inside (indoors) 11am (day)>
You parry Dogran's wrath.
Dogran deflects your smash aside in an ungraceful parry.
Dogran thrusts your smash aside in a skillful parry.
Dogran deflects your smash aside in an ungraceful parry.
Dogran has quite a few wounds.

<667hp 394m 377mv inside (indoors) 11am (day)>
disp $$

Dogran has fled!
Dogran walks north.

<667hp 394m 377mv inside (indoors) 11am (day)> They aren't here.

<667hp 394m 377mv inside (indoors) 11am (day)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dogran the Sinister Minister is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
*** Range 2 (north) ***
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<667hp 394m 377mv inside (indoors) 11am (day)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dogran the Sinister Minister is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
*** Range 2 (north) ***
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<667hp 394m 377mv inside (indoors) 11am (day)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dogran the Sinister Minister is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
*** Range 2 (north) ***
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<667hp 394m 377mv inside (indoors) 11am (day)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dogran the Sinister Minister is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
*** Range 2 (north) ***
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<667hp 394m 377mv inside (indoors) 11am (day)>
Your weapon ward expires.

<683hp 408m 394mv inside (indoors) 12pm (noon)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dogran the Sinister Minister is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
*** Range 2 (north) ***
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<683hp 408m 394mv inside (indoors) 12pm (noon)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dogran the Sinister Minister is here.
A cockroach flies quickly in your direction.
A cockroach flies quickly in your direction.
A healer is here, gathering blood into a small container.
*** Range 2 (north) ***
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<683hp 408m 394mv inside (indoors) 12pm (noon)>
Dogran walks in.
A sanctuary sentry yells 'ALERT! INTRUDERS ABOUT!'
A sanctuary sentry yells 'I got you now!'

<683hp 408m 394mv inside (indoors) 12pm (noon)>
A sanctuary sentry walks north.

<683hp 408m 394mv inside (indoors) 12pm (noon)>
l
Piles of rotting corpses
*-* * | Flys and maggots swarm around the decayed flesh and rotting
| | | eyeballs, clinging to the decomposing corpses around this
*-*-* | room. The smell of feces and bile eminate from within various
| | | heaps of body parts. A large rat sits in the corner, gnawing
* @ | on a dismembered finger. The strong rush of the blood river
| can be heard from the north, splashing at your feet.
|
|
|
---------+

[Exits: north]
A shaman of blood stands here, practicing the ways of a healer.
A shaman of blood stands here, practicing the ways of a healer.
A cockroach flies quickly in your direction.

<683hp 408m 394mv inside (indoors) 12pm (noon)>
laugh
You let out a hearty laugh.

<683hp 408m 394mv inside (indoors) 12pm (noon)>
wher
Players near you in Armageddon Sanctuary:
<PK> Kali Piles of rotting corpses
<PK> Dogran The Sanctuary Dungeon

<683hp 408m 394mv inside (indoors) 12pm (noon)>
y not this time!
You yell 'Not this time!'

<683hp 408m 394mv inside (indoors) 12pm (noon)>
y I won't fall for your tricks!
You yell 'I won't fall for your tricks!'


Then Dogran and I spent a nice little while as neighbours until shackle wore off.....probably a happier ending than you were expecting. I learn something new every day! Someday I may even be wise.

Comments

  1. I want an abduct, I want it I want it I want it.
      [reply to Lumubella]
    1. bring back old abduct, this is boring
      1. Legion abduct is now mostly* trash, Knight apparently don't have imprison anymore, and Justice still have ensnare.
        Your illusions not coming with is a big downer too.
      2. The purpose of abduct is to incite panic. It achieves that by putting the player into a situation where escape is difficult. Those Armageddon Sanc mobs screwed things up.
      [reply to maeve]
    2. Nicely played!
        [reply to Ilromie]
      1. could you not have recasted dupes and went down there after him?
        1. Kali
          1 , 0 , 0 .
          I thought about it Xenyar but I honestly didn’t know at the time if the dupes would come into the prison with me or not. If I tried it and they didn’t follow, it would have been guaranteed death. I’ll be testing it out under safer conditions though so I know for next time.
        [reply to Xenyar]

      Post a New Comment