[Exits: north west]
<726/825hp 392/845m 612/624mv no opponent no opponent calm> [----------] 6pm (day) field (outside) hide
whe
The sun slowly disappears in the west.
You feel emboldened by the unfolding darkness.
<735/825hp 396/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) whe
You attempt to hide.
<735/825hp 396/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside)
Kali yells 'You bastard!!!!'
<735/825hp 396/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) whe
Players near you in Darkhaven:
<PK> Chul Entrance to the Ranger's guild
<PK> Kali Misty Lane
<PK> Lumubella The Pawn Shop
<735/825hp 396/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside)
Players near you in Darkhaven:
<PK> Chul Entrance to the Ranger's guild
<PK> Kali Misty Lane
<PK> Lumubella The Pawn Shop
<735/825hp 396/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside)
Players near you in Darkhaven:
<PK> Chul Entrance to the Ranger's guild
<PK> Kali Misty Lane
<PK> Lumubella The Pawn Shop
Kali yells 'DIE!!'
<735/825hp 396/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) guard
You step out of the shadows.
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!
<735/825hp 356/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) l
Lumubella just spotted you from The Pawn Shop!
<735/825hp 356/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside)
Entrance to the Ranger's guild
You walk upon what appears to be a small hut in the city. The road has
turned into dust and the air has gotten crisper. The hut appears to be
made entirely out of dried animal skin and bones. As you wander closer a
druid appears as if she grew out from the earth itself. Her only job is to
make sure the hut is protected from those that seek to attack the
wilderness, and to allow entrance to those that embrace it.
[Exits: north west]
(Charmed) A special guard stands here, red with anger.
<735/825hp 356/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) whe
Players near you in Darkhaven:
<PK> Chul Entrance to the Ranger's guild
<PK> Kali Misty Lane
<PK> Lumubella The Pawn Shop
<735/825hp 356/845m 624/624mv no opponent no opponent calm> [----------] 7pm (dusk) field (outside) n
Harbor Road
[Exits: north east south west]
A special guard walks in.
<735/825hp 356/845m 622/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) n
n
Entrance to School of Rage
[Exits: east south]
A special guard walks in.
<735/825hp 356/845m 620/624mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) n
A large, thick marble pillar cast with a god's image blocks your way.
<735/825hp 356/845m 620/624mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
A large, thick marble pillar cast with a god's image blocks your way.
<735/825hp 356/845m 620/624mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) s
Harbor Road
[Exits: north east south west]
A special guard walks in.
<735/825hp 356/845m 618/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) w
Harbor Road
[Exits: east west]
A Darkhaven guard stalks the area.
A special guard walks in.
<735/825hp 356/845m 616/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) w
Harbor Road
[Exits: north east]
A special guard walks in.
<735/825hp 356/845m 614/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Darkhaven:
<PK> Chul Harbor Road
<PK> Kali A dead end
<PK> Lumubella The Pawn Shop
<735/825hp 356/845m 614/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) n
n
Flourantine Way
[Exits: north south]
A special guard walks in.
<735/825hp 356/845m 612/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) n
Flourantine Way
[Exits: north south west]
A Darkhaven guard stalks the area.
A special guard walks in.
<735/825hp 356/845m 610/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Flourantine Way
[Exits: north south]
A special guard walks in.
<735/825hp 356/845m 608/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) n
An opening in the fog
[Exits: north east south west]
A special guard walks in.
<735/825hp 356/845m 606/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) cb darkhaven
[JUSTICE] (Sergeant) Chul: 'Darkhaven.'
<735/825hp 356/845m 606/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
Players near you in Darkhaven:
<PK> Chul An opening in the fog
<PK> Kali Flourantine Way
<PK> Lumubella The Pawn Shop
<735/825hp 356/845m 606/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) s
s
Flourantine Way
[Exits: north south]
A special guard walks in.
<735/825hp 356/845m 604/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Flourantine Way
[Exits: north south west]
A Darkhaven guard stalks the area.
A special guard walks in.
<735/825hp 356/845m 602/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) n
Flourantine Way
[Exits: north south]
A special guard walks in.
<735/825hp 356/845m 600/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
A Darkhaven guard stalks the area.
<735/825hp 356/845m 600/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
You notice Kali's glance.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
<735/825hp 356/845m 600/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) dirt $$
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
<735/825hp 356/845m 600/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
They aren't here.
<735/825hp 356/845m 600/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
<735/825hp 356/845m 600/624mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) dirt $$
(UNPROTECTED) Kali yells 'Help! Chul kicked dirt into my eyes!'
Kali is blinded by the dirt in his eyes!
You fade into existence.
Your kicked dirt grazes Kali.
Kali has a few scratches.
<735/825hp 371/845m 600/624mv shaft two_handed bloody:40> [-------- ] 7pm (dusk) city (outside)
The night has begun.
Kali has a few scratches.
<746/825hp 377/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside)
Kali utters the words, 'yragpyucandus'.
Kali sends a brilliant sphere of light spiraling down!
You squint your eyes, unaffected by the glare.
Kali has a few scratches.
<746/825hp 377/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside)
You dodge Kali's smash.
You parry Kali's smash.
You dodge Kali's smash.
Your pierce MUTILATES Kali!
Kali parries your pierce.
You swing right through Kali's blurred image.
Kali has some small wounds and bruises.
<746/825hp 377/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside) tr $$
You dodge Kali's smash.
You dance around Kali's smash and easily dodge it.
You parry Kali's smash with an easy flourish.
Your pierce devastates Kali!
Kali awkwardly parries your pierce with a loud clang.
A special guard's pierce mauls Kali.
Kali has some small wounds and bruises.
<746/825hp 377/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside)
His feet aren't on the ground.
Kali has some small wounds and bruises.
<746/825hp 377/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside)
Kali utters the words, 'yragpyucandus'.
Kali sends a brilliant sphere of light spiraling down!
You squint your eyes, unaffected by the glare.
Kali has some small wounds and bruises.
<746/825hp 377/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside) blind
You fill the room with a cloud of dust.
(WILDLY) an illusion of a marine yells 'Help! Chul just threw dust in my eyes!'
You dance around an illusion of a marine's smash and easily dodge it.
You dance around an illusion of a marine's smash and easily dodge it.
You dodge an illusion of a marine's smash.
An illusion of a marine's smash maims you!
Your blindness dust scratches an illusion of a marine.
An illusion of a marine is blinded by the dust in his eyes!
(WILDLY) an illusion of a marine yells 'Help! Chul just threw dust in my eyes!'
You dance around an illusion of a marine's smash and easily dodge it.
An illusion of a marine's smash maims you!
You nimbly dodge an illusion of a marine's smash with a practiced maneuver.
Your blindness dust scratches an illusion of a marine.
An illusion of a marine is blinded by the dust in his eyes!
(WILDLY) an illusion of a marine yells 'Help! Chul just threw dust in my eyes!'
You deflect an illusion of a marine's smash aside in an ungraceful parry.
You dance around an illusion of a marine's smash and easily dodge it.
Your blindness dust scratches an illusion of a marine.
An illusion of a marine is blinded by the dust in his eyes!
Your blindness dust scratches Kali.
You fail to blind Kali.
An illusion of a marine blows apart with a pop!
Davairus gives you 253 gold coins for your tenacity.
An illusion of a marine's body disintegrates into dust.
An illusion of a marine blows apart with a pop!
Davairus gives you 253 gold coins for your tenacity.
An illusion of a marine's body disintegrates into dust.
Kali has some small wounds and bruises.
<677/825hp 362/845m 624/624mv shaft two_handed bloody:40> [-------- ] 8pm (night) city (outside)
You dance around Kali's smash and easily dodge it.
You dance around Kali's smash and easily dodge it.
You dodge Kali's smash.
Your pierce DISEMBOWELS Kali!
A special guard's pierce decimates Kali!
An illusion of a marine's smash maims you!
You nimbly dodge an illusion of a marine's smash with a practiced maneuver.
You dance around an illusion of a marine's smash and easily dodge it.
You dodge an illusion of a marine's smash.
Kali has quite a few wounds.
<643/825hp 362/845m 624/624mv shaft two_handed bloody:40> [----------] 8pm (night) city (outside)
Kali rubs the dirt out of his eyes, but they're still watering.
You dodge Kali's smash.
Kali's smash injures you.
Kali parries your pierce.
Your pierce MUTILATES Kali!
A special guard's pierce decimates Kali!
An illusion of a marine's smash MUTILATES you!
You parry an illusion of a marine's smash.
Kali has quite a few wounds.
<592/825hp 362/845m 624/624mv shaft two_handed bloody:40> [----------] 8pm (night) city (outside) fle
Kali yells 'BASTARDS.'
Kali has quite a few wounds.
<592/825hp 362/845m 624/624mv shaft two_handed bloody:40> [----------] 8pm (night) city (outside)
You flee from combat!
An opening in the fog
[Exits: north east south west]
<592/825hp 362/845m 622/624mv no opponent no opponent bloody:40> [----------] 8pm (night) city (outside) w
murder $$
Misty Lane
[Exits: east south west]
A Darkhaven guard stalks the area.
<592/825hp 362/845m 620/624mv no opponent no opponent bloody:39> [----------] 8pm (night) road (outside) e
They aren't here.
<592/825hp 362/845m 620/624mv no opponent no opponent bloody:39> [----------] 8pm (night) road (outside) e
An opening in the fog
[Exits: north east south west]
<592/825hp 362/845m 618/624mv no opponent no opponent bloody:38> [----------] 8pm (night) city (outside) murder $$
(WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<592/825hp 362/845m 618/624mv no opponent no opponent bloody:40> [----------] 8pm (night) city (outside)
Misty Lane
[Exits: north east west]
<592/825hp 362/845m 616/624mv no opponent no opponent bloody:40> [----------] 8pm (night) road (outside)
They aren't here.
<592/825hp 362/845m 616/624mv no opponent no opponent bloody:39> [----------] 8pm (night) road (outside) sca
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A haggard looking pirate is in search of booty.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.
You scan west.
*** Range 2 (west) ***
A Darkhaven guard stalks the area.
*** Range 5 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<592/825hp 362/845m 616/624mv no opponent no opponent bloody:39> [----------] 8pm (night) road (outside) w
An opening in the fog
[Exits: north east south west]
<592/825hp 362/845m 614/624mv no opponent no opponent bloody:38> [----------] 8pm (night) city (outside) sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A Darkhaven guard stalks the area.
You scan east.
*** Range 2 (east) ***
A haggard looking pirate is in search of booty.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 2 (south) ***
(Charmed) A special guard stands here, red with anger.
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.
*** Range 4 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<592/825hp 362/845m 614/624mv no opponent no opponent bloody:37> [----------] 8pm (night) city (outside) whe
Players near you in Darkhaven:
<PK> Chul An opening in the fog
<PK> Kali The base of the lighthouse
<PK> Lumubella The Pawn Shop
<592/825hp 362/845m 614/624mv no opponent no opponent bloody:37> [----------] 8pm (night) city (outside) w
Misty Lane
[Exits: east south west]
A Darkhaven guard stalks the area.
<592/825hp 362/845m 612/624mv no opponent no opponent bloody:36> [----------] 8pm (night) road (outside) sca
You scan all around.
You scan east.
*** Range 3 (east) ***
A haggard looking pirate is in search of booty.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
A cartographer is here, offering you his services.
You scan west.
*** Range 3 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<592/825hp 362/845m 612/624mv no opponent no opponent bloody:36> [----------] 8pm (night) road (outside) e
An opening in the fog
[Exits: north east south west]
<592/825hp 362/845m 610/624mv no opponent no opponent bloody:35> [----------] 8pm (night) city (outside) s
s
Flourantine Way
[Exits: north south]
<592/825hp 362/845m 608/624mv no opponent no opponent bloody:35> [----------] 8pm (night) city (outside) s
Flourantine Way
[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
(Charmed) A special guard stands here, red with anger.
A Darkhaven guard stalks the area.
An illusion of a marine walks north.
<592/825hp 362/845m 606/624mv no opponent no opponent bloody:34> [----------] 8pm (night) city (outside) murder $$
Flourantine Way
[Exits: north south]
A special guard walks in.
<592/825hp 362/845m 604/624mv no opponent no opponent bloody:34> [----------] 8pm (night) city (outside) n
They aren't here.
<592/825hp 362/845m 604/624mv no opponent no opponent bloody:33> [----------] 8pm (night) city (outside) murder $$
Flourantine Way
[Exits: north south west]
A Darkhaven guard stalks the area.
A special guard walks in.
<592/825hp 362/845m 602/624mv no opponent no opponent bloody:33> [----------] 8pm (night) city (outside) n
They aren't here.
<592/825hp 362/845m 602/624mv no opponent no opponent bloody:32> [----------] 8pm (night) city (outside) murder $$
Flourantine Way
[Exits: north south]
A special guard walks in.
<592/825hp 362/845m 600/624mv no opponent no opponent bloody:32> [----------] 8pm (night) city (outside)
They aren't here.
<592/825hp 362/845m 600/624mv no opponent no opponent bloody:32> [----------] 8pm (night) city (outside) sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
An illusion of a marine walks in.
<592/825hp 362/845m 600/624mv no opponent no opponent bloody:31> [----------] 8pm (night) city (outside) n
An opening in the fog
[Exits: north east south west]
A special guard walks in.
<592/825hp 362/845m 598/624mv no opponent no opponent bloody:31> [----------] 8pm (night) city (outside) murder $$
They aren't here.
<592/825hp 362/845m 598/624mv no opponent no opponent bloody:30> [----------] 8pm (night) city (outside) n
Flourantine Way
[Exits: north south]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.
Rimath the trader auctions 'Place yer bids! a spiked collar is being auctioned for 15000 gold!'
<592/825hp 362/845m 596/624mv no opponent no opponent bloody:30> [----------] 8pm (night) city (outside) murder $$
sca
They aren't here.
<592/825hp 362/845m 596/624mv no opponent no opponent bloody:30> [----------] 8pm (night) city (outside)
You scan all around.
You scan north.
*** Range 2 (north) ***
A Darkhaven guard stalks the area.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 2 (south) ***
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
<592/825hp 362/845m 596/624mv no opponent no opponent bloody:29> [----------] 8pm (night) city (outside)
An illusion of a marine walks in.
<592/825hp 362/845m 596/624mv no opponent no opponent bloody:29> [----------] 8pm (night) city (outside) s
An opening in the fog
[Exits: north east south west]
A special guard walks in.
<592/825hp 362/845m 594/624mv no opponent no opponent bloody:29> [----------] 8pm (night) city (outside) murder $$
They aren't here.
<592/825hp 362/845m 594/624mv no opponent no opponent bloody:28> [----------] 8pm (night) city (outside) n
murder $$
Flourantine Way
[Exits: north south]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.
<592/825hp 362/845m 592/624mv no opponent no opponent bloody:28> [----------] 8pm (night) city (outside)
They aren't here.
<592/825hp 362/845m 592/624mv no opponent no opponent bloody:27> [----------] 8pm (night) city (outside) sca
murder $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A Darkhaven guard stalks the area.
*** Range 3 (north) ***
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
(Translucent) (White Aura) Lumubella is here.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
<604/825hp 371/845m 624/624mv no opponent no opponent bloody:27> [----------] 9pm (night) city (outside)
They aren't here.
<604/825hp 371/845m 624/624mv no opponent no opponent bloody:27> [----------] 9pm (night) city (outside) murder $$
They aren't here.
<604/825hp 371/845m 624/624mv no opponent no opponent bloody:26> [----------] 9pm (night) city (outside) sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A Darkhaven guard stalks the area.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
(Translucent) (White Aura) Lumubella is here.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
<604/825hp 371/845m 624/624mv no opponent no opponent bloody:25> [----------] 9pm (night) city (outside) n
n
Flourantine Way
[Exits: north east south]
A special guard walks in.
<604/825hp 371/845m 622/624mv no opponent no opponent bloody:25> [----------] 9pm (night) city (outside) murder $$
n
Flourantine Way
[Exits: north south west]
A Darkhaven guard stalks the area.
A special guard walks in.
<604/825hp 371/845m 620/624mv no opponent no opponent bloody:25> [----------] 9pm (night) city (outside) n
murder $$
They aren't here.
<604/825hp 371/845m 620/624mv no opponent no opponent bloody:24> [----------] 9pm (night) city (outside)
Flourantine Way
[Exits: north south west]
A special guard walks in.
<604/825hp 371/845m 618/624mv no opponent no opponent bloody:24> [----------] 9pm (night) city (outside)
Town Square
[Exits: north east south west]
A Darkhaven guard stalks the area.
A special guard walks in.
<604/825hp 371/845m 616/624mv no opponent no opponent bloody:23> [----------] 9pm (night) city (outside) sca
They aren't here.
<604/825hp 371/845m 616/624mv no opponent no opponent bloody:23> [----------] 9pm (night) city (outside)
You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven guard stalks the area.
*** Range 2 (north) ***
A Darkhaven guard stalks the area.
You scan east.
*** Range 2 (east) ***
A female prostitute gives you a lusty look.
*** Range 3 (east) ***
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
You scan south.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
*** Range 4 (south) ***
A sneaky thief is here, stealing your gold purse.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.
*** Range 2 (west) ***
A Darkhaven guard stalks the area.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
<604/825hp 371/845m 616/624mv no opponent no opponent bloody:23> [----------] 9pm (night) city (outside) e
Dravanoth Way
[Exits: east south west]
A special guard walks in.
<604/825hp 371/845m 614/624mv no opponent no opponent bloody:21> [----------] 9pm (night) city (outside) e
Dravanoth Way
[Exits: east south west]
A female prostitute gives you a lusty look.
A special guard walks in.
<604/825hp 371/845m 612/624mv no opponent no opponent bloody:20> [----------] 9pm (night) city (outside) murder $$
They aren't here.
<604/825hp 371/845m 612/624mv no opponent no opponent bloody:20> [----------] 9pm (night) city (outside) e
murder $$
Dravanoth Way
[Exits: north east west]
A special guard walks in.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:19> [----------] 9pm (night) city (outside) sca
They aren't here.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:18> [----------] 9pm (night) city (outside)
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Aerin the Banker tends to your business.
You scan east.
You scan west.
*** Range 1 (west) ***
A female prostitute gives you a lusty look.
*** Range 3 (west) ***
A Darkhaven guard stalks the area.
*** Range 4 (west) ***
A Darkhaven guard stalks the area.
*** Range 5 (west) ***
A Darkhaven guard stalks the area.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:18> [----------] 9pm (night) city (outside) whe
Players near you in Darkhaven:
<PK> Chul Dravanoth Way
<PK> Kali Bay Side Road
<PK> Lumubella Gateway to Darkhaven
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:17> [----------] 9pm (night) city (outside) s
s
A series of tall, narrow buildings blocks your path in that direction.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:40> [----------] 9pm (night) city (outside) s
A series of tall, narrow buildings blocks your path in that direction.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:39> [----------] 9pm (night) city (outside) s
A series of tall, narrow buildings blocks your path in that direction.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:39> [----------] 9pm (night) city (outside)
A series of tall, narrow buildings blocks your path in that direction.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:39> [----------] 9pm (night) city (outside) l
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north east west]
(Charmed) A special guard stands here, red with anger.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:37> [----------] 9pm (night) city (outside) s
A series of tall, narrow buildings blocks your path in that direction.
<604/825hp 371/845m 610/624mv no opponent no opponent bloody:36> [----------] 9pm (night) city (outside) e
e
Dravanoth Way
[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A special guard walks in.
<604/825hp 371/845m 608/624mv no opponent no opponent bloody:40> [----------] 9pm (night) city (outside) whe
Dravanoth Way
[Exits: north south west]
A slimy looking fountain is here.
A special guard walks in.
<604/825hp 371/845m 606/624mv no opponent no opponent bloody:40> [----------] 9pm (night) city (outside)
Players near you in Darkhaven:
<PK> Chul Dravanoth Way
<PK> Kali An opening in the fog
<PK> Lumubella A Boating Dock
<604/825hp 371/845m 606/624mv no opponent no opponent bloody:39> [----------] 9pm (night) city (outside) s
s
Bay Side Road
[Exits: north south]
A special guard walks in.
<604/825hp 371/845m 604/624mv no opponent no opponent bloody:38> [----------] 9pm (night) road (outside) s
Bay Side Road
[Exits: north east south]
A special guard walks in.
<604/825hp 371/845m 602/624mv no opponent no opponent bloody:38> [----------] 9pm (night) city (outside)
Bay Side Road
[Exits: north south]
A special guard walks in.
<604/825hp 371/845m 600/624mv no opponent no opponent bloody:37> [----------] 9pm (night) city (outside) s
Bay Side Road
[Exits: north south]
A haggard looking pirate is in search of booty.
A special guard walks in.
<604/825hp 371/845m 598/624mv no opponent no opponent bloody:37> [----------] 9pm (night) city (outside) sca
You scan all around.
You scan north.
*** Range 5 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 6 (north) ***
An assassin is here skulking about.
You scan south.
*** Range 1 (south) ***
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
*** Range 4 (south) ***
An assassin is here skulking about.
A female prostitute gives you a lusty look.
<604/825hp 371/845m 598/624mv no opponent no opponent bloody:36> [----------] 9pm (night) city (outside) s
An opening in the fog
[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
A special guard walks in.
<604/825hp 371/845m 596/624mv no opponent no opponent bloody:36> [----------] 9pm (night) city (outside) dirt $$
(UNPROTECTED) Kali yells 'Help! Chul kicked dirt into my eyes!'
Kali is blinded by the dirt in his eyes!
Your kicked dirt scratches Kali.
Kali has quite a few wounds.
<604/825hp 386/845m 596/624mv shaft two_handed bloody:40> [-------- ] 9pm (night) city (outside)
Kali yells 'I'LL KILL YOU!'
Kali has quite a few wounds.
<604/825hp 386/845m 596/624mv shaft two_handed bloody:40> [-------- ] 9pm (night) city (outside)
An illusion of a marine rubs the dust out of his eyes.
Kali's smash wounds you.
You thrust Kali's smash aside in a skillful parry.
Kali's smash wounds you.
Kali awkwardly parries your pierce with a loud clang.
Your pierce MUTILATES Kali!
A special guard's pierce mauls Kali.
A special guard's pierce mauls Kali.
Kali has quite a few wounds.
<569/825hp 386/845m 596/624mv shaft two_handed bloody:40> [-------- ] 9pm (night) city (outside)
Kali utters the words, 'yragpyucandus'.
Kali sends a brilliant sphere of light spiraling down!
You squint your eyes, unaffected by the glare.
Kali has quite a few wounds.
<569/825hp 386/845m 596/624mv shaft two_handed bloody:40> [-------- ] 9pm (night) city (outside)
You dodge Kali's smash.
You nimbly dodge Kali's smash with a practiced maneuver.
You parry Kali's smash.
Your pierce MUTILATES Kali!
Your pierce MUTILATES Kali!
A special guard's pierce mauls Kali.
Kali has some big nasty wounds and scratches.
<569/825hp 386/845m 596/624mv shaft two_handed bloody:40> [-------- ] 9pm (night) city (outside) nerv
Kali utters the words, 'yragpyucandus'.
Kali sends a brilliant sphere of light spiraling down!
You squint your eyes, unaffected by the glare.
Kali has some big nasty wounds and scratches.
<569/825hp 386/845m 596/624mv shaft two_handed bloody:40> [-------- ] 9pm (night) city (outside)
You weaken Kali with your nerve pressure.
Kali has some big nasty wounds and scratches.
<569/825hp 411/845m 596/624mv shaft two_handed bloody:40> [------ ] 9pm (night) city (outside)
You feel less armored.
Kali's definition becomes more defined.
Kali has some big nasty wounds and scratches.
<577/825hp 417/845m 624/624mv shaft two_handed bloody:40> [------ ] 10pm (night) city (outside)
Kali rubs the dirt out of his eyes, but they're still watering.
You deftly perform a counterbalance evasion.
You manage to dodge Kali's smash with a lot of effort.
You deftly perform a counterbalance evasion.
You manage to dodge Kali's smash with a lot of effort.
You parry Kali's smash.
Your pierce maims Kali!
A special guard's pierce mauls Kali.
A special guard's pierce mauls Kali.
Kali has some big nasty wounds and scratches.
<577/825hp 417/845m 624/624mv shaft two_handed bloody:40> [------ ] 10pm (night) city (outside)
You deflect Kali's smash aside in an ungraceful parry.
You deftly perform a counterbalance evasion.
You manage to dodge Kali's smash with a lot of effort.
You thrust Kali's smash aside in a skillful parry.
Your pierce MUTILATES Kali!
An illusion of a marine's smash devastates you!
An illusion of a marine's smash maims you!
An illusion of a marine's smash misses you.
You thrust an illusion of a marine's smash aside in a skillful parry.
You parry an illusion of a marine's smash.
A special guard's pierce mauls Kali.
A special guard's pierce decimates Kali!
You parry an illusion of a marine's smash with an easy flourish.
You parry an illusion of a marine's smash.
An illusion of a marine's smash MUTILATES you!
An illusion of a marine's smash MUTILATES you!
Kali looks pretty hurt.
<438/825hp 417/845m 624/624mv shaft two_handed bloody:40> [------ ] 10pm (night) city (outside)
An illusion of a marine rescues Kali!
You awkwardly parry an illusion of a marine's smash with a loud clang.
An illusion of a marine is in excellent condition.
<438/825hp 417/845m 624/624mv none mob bloody:40> [------ ] 10pm (night) city (outside) tr $$
His feet aren't on the ground.
An illusion of a marine is in excellent condition.
<438/825hp 417/845m 624/624mv none mob bloody:40> [------ ] 10pm (night) city (outside)
Your pierce MASSACRES an illusion of a marine!
Your pierce MANGLES an illusion of a marine!
You parry an illusion of a marine's smash.
You deflect an illusion of a marine's smash aside in an ungraceful parry.
You dodge an illusion of a marine's smash.
A special guard's pierce misses Kali.
A special guard's pierce mauls Kali.
An illusion of a marine's smash maims you!
You deftly perform a counterbalance evasion.
You manage to dodge an illusion of a marine's smash with a lot of effort.
An illusion of a marine has a few scratches.
<403/825hp 417/845m 624/624mv none mob bloody:40> [-------- ] 10pm (night) city (outside) fle
You flee from combat!
Bay Side Road
[Exits: north south]
A haggard looking pirate is in search of booty.
A special guard walks in.
<403/825hp 417/845m 622/624mv no opponent no opponent bloody:40> [-------- ] 10pm (night) city (outside) n
murder $$
Bay Side Road
[Exits: north south]
A special guard walks in.
<403/825hp 417/845m 620/624mv no opponent no opponent bloody:39> [-------- ] 10pm (night) city (outside) s
They aren't here.
<403/825hp 417/845m 620/624mv no opponent no opponent bloody:38> [-------- ] 10pm (night) city (outside) s
murder $$
Bay Side Road
[Exits: north south]
A haggard looking pirate is in search of booty.
A special guard walks in.
<403/825hp 417/845m 618/624mv no opponent no opponent bloody:38> [-------- ] 10pm (night) city (outside)
An opening in the fog
[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here.
A special guard walks in.
<403/825hp 417/845m 616/624mv no opponent no opponent bloody:37> [-------- ] 10pm (night) city (outside)
(UNPROTECTED) Kali yells 'Help! I am being attacked by Chul!'
Your pierce devastates Kali!
Kali deflects your pierce aside in an ungraceful parry.
Kali looks pretty hurt.
<403/825hp 417/845m 616/624mv shaft two_handed bloody:40> [----------] 10pm (night) city (outside)
(WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce wounds Kali.
A special guard's pierce mauls Kali.
Rimath the trader auctions 'Place yer bids! the Turtle Dragon's shell is being auctioned for 15000 gold!'
Kali looks pretty hurt.
<403/825hp 417/845m 616/624mv shaft two_handed bloody:40> [----------] 10pm (night) city (outside)
Kali has fled!
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
<403/825hp 417/845m 616/624mv no opponent no opponent bloody:40> [----------] 10pm (night) city (outside) murder $$
w
murder $$
w
murder $$
They aren't here.
<403/825hp 417/845m 616/624mv no opponent no opponent bloody:38> [----------] 10pm (night) city (outside)
Misty Lane
[Exits: north east west]
A special guard walks in.
<403/825hp 417/845m 614/624mv no opponent no opponent bloody:37> [----------] 10pm (night) city (outside)
They aren't here.
<403/825hp 417/845m 614/624mv no opponent no opponent bloody:37> [----------] 10pm (night) city (outside)
Misty Lane
[Exits: north east west]
A Darkhaven guard stalks the area.
A special guard walks in.
<403/825hp 417/845m 612/624mv no opponent no opponent bloody:37> [----------] 10pm (night) city (outside) w
They aren't here.
<403/825hp 417/845m 612/624mv no opponent no opponent bloody:36> [----------] 10pm (night) city (outside) w
Misty Lane
[Exits: east south west]
A haggard looking pirate is in search of booty.
A special guard walks in.
<403/825hp 417/845m 610/624mv no opponent no opponent bloody:36> [----------] 10pm (night) road (outside) w
w
murder $$
Misty Lane
[Exits: north east west]
A special guard walks in.
<403/825hp 417/845m 608/624mv no opponent no opponent bloody:35> [----------] 10pm (night) road (outside)
An opening in the fog
[Exits: north east south west]
A special guard walks in.
<403/825hp 417/845m 606/624mv no opponent no opponent bloody:35> [----------] 10pm (night) city (outside) w
Misty Lane
[Exits: east south west]
A Darkhaven guard stalks the area.
A special guard walks in.
<403/825hp 417/845m 604/624mv no opponent no opponent bloody:34> [----------] 10pm (night) road (outside) w
w
They aren't here.
<403/825hp 417/845m 604/624mv no opponent no opponent bloody:34> [----------] 10pm (night) road (outside) murder $$
Misty Lane
[Exits: north east west]
A special guard walks in.
Calm emanates from Serin's central cities.
<403/825hp 417/845m 602/624mv no opponent no opponent bloody:34> [----------] 10pm (night) road (outside) whe
Misty Lane
[Exits: east west]
A special guard walks in.
<403/825hp 417/845m 600/624mv no opponent no opponent bloody:33> [----------] 10pm (night) road (outside)
(UNPROTECTED) Kali yells 'Help! Zanward kicked dirt into my eyes!'
Gateway to Darkhaven
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Zanward is here, fighting Kali.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) Kali is here, fighting Zanward.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.
<403/825hp 417/845m 598/624mv no opponent no opponent bloody:33> [----------] 10pm (night) city (outside) murder $$
(UNPROTECTED) Kali yells 'Help! I am being attacked by someone!'
Your pierce MUTILATES Kali!
Your pierce MUTILATES Kali!
Kali deflects your pierce aside in an ungraceful parry.
Your pierce MUTILATES Kali!
Zanward's back fist mauls Kali.
Zanward's lightning kick mauls Kali.
A special guard's pierce mauls Kali.
A special guard's pierce decimates Kali!
Kali is tackled by a mob of guards and bludgeoned unconscious.
Kali 1 , 0 , 0 . You offered wise counsel Lumubella. Unfortunately Kali is a little difficult to reason with when Ilromie has just been tortured to death by those justice bastards.
[reply to Lumubella]