Ye Olde Abandoned Realms Logs

Heinrildt the Outlaw vs Mirtolda the...wtf just happened?

posted on 2021-04-01 02:58:16
This went poorly.





719 159 392 0/177 road (outside) 1pm (day) no opponent no opponent
Mirtolda flies in.
A zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A flesh golem walks in.
A zombie of a tired old innkeeper lumbers in.
A zombie of a tired old innkeeper lumbers in.

719 159 392 0/177 road (outside) 1pm (day) no opponent no opponent
A vicious warrior yells 'Time to die, Mirtolda!'
A vicious warrior's slash mauls Mirtolda.
A vicious warrior's slash mauls Mirtolda.

719 159 392 0/177 road (outside) 1pm (day) no opponent no opponent
west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

719 159 391 0/177 city (outside) 1pm (day) no opponent no opponent
east
c silence $$
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Invis) (Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Invis) (Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Invis) (White Aura) Mirtolda is here, fighting a vicious warrior.
A vicious warrior is here, fighting Mirtolda.

719 159 390 0/177 road (outside) 1pm (day) no opponent no opponent Mirtolda yells 'Die! Heinrildt, you sorcerous dog!'
You failed to silence Mirtolda.
Mirtolda fades into existence.
You parry Mirtolda's slash.
Mirtolda's slash DISEMBOWELS you!
Mirtolda has a few scratches.

669 124 390 0/227 road (outside) 1pm (day) segment none
Mirtolda's slash DISEMBOWELS you!
You parry Mirtolda's slash with an easy flourish.
Mirtolda awkwardly parries your pierce with a loud clang.
Your pierce DISMEMBERS Mirtolda!
A zombie of a tired old innkeeper fades into existence.
You parry a zombie of a tired old innkeeper's divine power with an easy flourish.
You thrust a zombie of a tired old innkeeper's divine power aside in a skillful parry.
A zombie of a tired old innkeeper fades into existence.
You parry a zombie of a tired old innkeeper's divine power with an easy flourish.
You thrust a zombie of a tired old innkeeper's divine power aside in a skillful parry.
A flesh golem fades into existence.
You parry a flesh golem's slash with an easy flourish.
A flesh golem's slash MUTILATES you!
A zombie of a tired old innkeeper fades into existence.
A zombie of a tired old innkeeper's divine power DISMEMBERS you!
A zombie of a tired old innkeeper's divine power MASSACRES you!
A stone golem fades into existence.
A stone golem's pierce MASSACRES you!
A stone golem's pierce DISMEMBERS you!
Mirtolda has some small wounds and bruises.

330 129 390 0/566 road (outside) 1pm (day) segment none
Mirtolda utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Mirtolda has some small wounds and bruises.

330 129 390 0/566 road (outside) 1pm (day) segment none
c silence $$
Mirtolda has been silenced.
A vicious warrior's slash mauls Mirtolda.
A vicious warrior's slash misses Mirtolda.
Mirtolda's slash DISEMBOWELS you!
Mirtolda's slash DISEMBOWELS you!
Your pierce DISMEMBERS Mirtolda!
Your pierce DISMEMBERS Mirtolda!
You brace against your armor to perform a two-handed set parry.
You parry a zombie of a tired old innkeeper's divine power.
A zombie of a tired old innkeeper's divine power MASSACRES you!
A zombie of a tired old innkeeper's divine power MASSACRES you!
A zombie of a tired old innkeeper's divine power MASSACRES you!
You parry a flesh golem's slash with an easy flourish.
A flesh golem's slash MUTILATES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

1 1 390 0/895 city (indoors) 1pm (day) no opponent no opponent




===BACK AT THE CORPSE===

39 25 377 0/857 city (outside) 2pm (day) no opponent no opponent
east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
The corpse of Heinrildt is lying here.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(White Aura) Mirtolda the Ruler of the Dead is here.

39 25 376 0/857 road (outside) 2pm (day) no opponent no opponent
Mirtolda snickers softly.

39 25 376 0/857 road (outside) 2pm (day) no opponent no opponent
g all corpse
You get a gold earring from the corpse of Heinrildt.
You get a dragonwing iron-black band of unerring flight from the corpse of Heinrildt.
You get a dragonblood iron-black choker of evisceration from the corpse of Heinrildt.
You get a dragonblood iron-black choker of wounding from the corpse of Heinrildt.
You get a Big Ol'Pack Sack from the corpse of Heinrildt.
You get a deflective guild-issue shield of shielding from the corpse of Heinrildt.
You get a disease-scarred guild-issue belt from the corpse of Heinrildt.
You get a pair of diamond-white guild-issue boots of knowledge from the corpse of Heinrildt.
You get a deflective guild-issue breastplate of shielding from the corpse of Heinrildt.
You get a pair of psi-faded guild-issue leggings from the corpse of Heinrildt.
You get a ruby-red guild-issue cape of potency from the corpse of Heinrildt.
You get a deflective guild-issue lantern of shielding from the corpse of Heinrildt.
You get a spiked iklwa named 'Engel' from the corpse of Heinrildt.
You get an onyx-black iron-black cuff of alacrity from the corpse of Heinrildt.
You get a dragonblood iron-black band of evisceration from the corpse of Heinrildt.
You get a dragonwing iron-black cuff of unerring flight from the corpse of Heinrildt.
You get a deep red stone from the corpse of Heinrildt.
You get some arm plates of dark oak from the corpse of Heinrildt.
You get some dark oak leg plates from the corpse of Heinrildt.
You get a helm of dark oak from the corpse of Heinrildt.
You get a pair of dark oak gauntlets from the corpse of Heinrildt.
You get a dragonblood war girdle of evisceration from the corpse of Heinrildt.
You get the wind boots from the corpse of Heinrildt.
You get a blood candle from the corpse of Heinrildt.
You get a starfoil razorsword from the corpse of Heinrildt.
You get a tin canteen from the corpse of Heinrildt.
You get a deflective iron-black choker of defiance from the corpse of Heinrildt.
You get a water cube from the corpse of Heinrildt.
You get a potion of recall from the corpse of Heinrildt.
You get an enriched gyvel potion from the corpse of Heinrildt.
You get an enriched gyvel potion from the corpse of Heinrildt.
You get an enriched gyvel potion from the corpse of Heinrildt.
You get an enriched gyvel potion from the corpse of Heinrildt.
You get an enriched gyvel potion from the corpse of Heinrildt.
You get an enriched gyvel potion from the corpse of Heinrildt.
You get the leg of a gate guard from the corpse of Heinrildt.
You get the arm of a dwarven city guard from the corpse of Heinrildt.
You get 21127 gold coins from the corpse of Heinrildt.

39 25 376 0/857 road (outside) 2pm (day) no opponent no opponent
blink
You bat your eyelashes.

39 25 376 0/857 road (outside) 2pm (day) no opponent no opponent
'that was...
You say 'That was...'

39 25 376 0/857 road (outside) 2pm (day) no opponent no opponent
'something...
You say 'Something...'

39 25 376 0/857 road (outside) 2pm (day) no opponent no opponent
The white aura around Mirtolda fades.

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
'a new strategy is warranted...
You say 'A new strategy is warranted...'

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
wear ik
You wield a spiked iklwa named 'Engel'.
A spiked iklwa named 'Engel' feels like a part of you!

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
wear all
You wear a deflective iron-black choker of defiance around your neck.
You light a blood candle.
You wear the wind boots on your feet.
You fasten a dragonblood war girdle of evisceration about your waist.
You slip a pair of dark oak gauntlets onto your hands.
You wear a helm of dark oak on your head.
You wear some dark oak leg plates on your legs.
You wear some arm plates of dark oak on your arms.
You release a deep red stone and it floats next to you.
You wear a dragonwing iron-black cuff of unerring flight around your left wrist.
You wear a dragonblood iron-black band of evisceration on your left finger.
You wear an onyx-black iron-black cuff of alacrity around your right wrist.
You wrap a ruby-red guild-issue cape of potency about your body.
You wear a deflective guild-issue breastplate of shielding over your torso.
You can't remove a spiked iklwa named 'Engel'.
You wear a dragonblood iron-black choker of wounding around your neck.
You wear a dragonwing iron-black band of unerring flight on your right finger.
You wear a gold earring on your ears.

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
l
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
The corpse of Heinrildt is lying here.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
Mirtolda the Ruler of the Dead is here.

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
Mirtolda quaffs a potion of the ancients.
Mirtolda is surrounded by a white aura.

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
'you didn't take my guild isssue?
You say 'You didn't take my guild isssue?'

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Heinrildt City Entrance
<PK> Mirtolda City Entrance

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
snicker
You snicker softly.

55 36 399 0/841 road (outside) 3pm (day) no opponent no opponent
sl

The leg of a gate guard decomposes.

67 52 399 0/829 road (outside) 4pm (day) no opponent no opponent You go to sleep.

67 52 399 0/829 road (outside) 4pm (day) no opponent no opponent
Mirtolda's slash DISMEMBERS you!
Mirtolda's slash DISEMBOWELS you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

1 1 394 0/895 city (indoors) 4pm (day) no opponent no opponent
where pk
Players near you:
<PK> Heinrildt Temple of Darkness

38 19 399 0/858 city (indoors) 5pm (day) no opponent no opponent
st
You stand up.

38 19 399 0/858 city (indoors) 5pm (day) no opponent no opponent
l
Temple of Darkness
| You are standing in the Temple of Darkness. The temple is
| made of huge blackened slabs of rocks, covered with carved
+ | images of goats, pigs, ravens, and horses. This temple is
| | where the followers of various gods of darkness come and
@-+ | worship their gods. A dark doorway stands to the north. An
| | | obsidian staircase leads up to the altar of sacrifice. To
+-+-+-+-+| the east you can see the Temple Square, and a doorway to
| | the South Road lies to the south. The Temple Square to the
+-G | east, and the South Road to the south.
---------+

[Exits: north east south up]

38 19 399 0/858 city (indoors) 5pm (day) no opponent no opponent
who
[ Elf ] <PK> Cunnadd the Holy Knight
[50 Avian Dkn] <PK> Heinrildt Schwarz the Unholy Knight
[ Half ] <PK> <STRIFE> Sissell the Grand Mistress of Larceny
[ Human ] <PK> Mirtolda the Ruler of the Dead
[ Elf ] Lianria Vi'Ator the Sap Watcher

Tags: #dunked

Comments

  1. Seems cruel
    1. Cruel, yes. Out-of-character for a necromancer with a farming background who harvests souls like a reaper? Absolutely not.
    2. Those that continually win and triumph without ever knowing what it’s like to lose tend to become soft as they don’t know how to deal with loss when it comes. Like Heinrildt here. By all accounts, this is a total disaster. What did he do after that complete pounding? QUIT! Our Bladefurry woulda just dusted off and rampaged.

      The bug is fixed but its not unusual for dark-knights to unghost to run at their hurt target and fireball so Mirtolda made the right call.
    3. Oh yeah he was definitely one fireball away from death. Those do unspeakable a right?

      Yeah, I quit because I was mad. Then I logged back in 4 minutes later after I cooled down. Then I went and equipped. Then I went and fought him again with a different strategy.

      Cute speech though Davairus. <3
    4. i've done eradicate fireballs at level 50.
    5. The cool thing about dk is you have utility. You can play like a shitty warrior, a substandard shaman, or a halfway decent invoker. And you can instantly do any of those
    6. DKs are great, I have no complaints - I would have done way better in this log if I did the most basic thing ever...use aura...that's definitely on me and I am an idiot for somehow not chugging my purple like an 18 year old doing their first keg stand in their friend's uncle's back yard.

      It's ok though. I'm re-geared, re-ignited, and I invaded the justice cabal before I quit so hopefully I'm re-wanted too.

      I'm an outlaw, baby.
    [reply to Stephen2Aus]
  2. Wait....did I not have sanc? Tell me I had sanc..... fick mich....
    1. It’s like raaaiiinnn
    2. That song has now been stuck in my head for a full day. Thanks Ashlyn.
    3. I like the raaaaains down in Africa!
    [reply to Heinrildt]
  3. Also, channeling that inner Resatimm with those innkeepers. Don’t forget to throw in a rin, tegadol or arboran for a little spice
    1. Props to any necro that raises 1 let alone 3 innkeepers. That divine power is BRUTAL. Usually kills the necros army to raise 1. Excellent preparation. That army could take down anyone. 1 dispel away from slaughtering anyone.. (Ashlyn they took Way Arboran!!!!!)
    2. Yeah you have to pretend to struggle a little bit or stuff you use a lot gets labelled cheese and nerfed. Poor Arboran
    [reply to Ashlyn]
  4. Well, I happened to notice that you had a PK flag while you were sleeping after the first kill, so I was like, "free kill!". Kill first, ask questions later.

    Also, all three of those zombies had strength damned on them. But I would guess you lacked sanctuary because of the comparable damage from my attacks after the first kill.
      [reply to Mirtolda]

    Post a New Comment